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2020-01-15, 10:27 AM (ISO 8601)
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
I agree, very much stylish and cool cyberpunk whatsits.
I do really have a soft spot for these games that have a conceit for the video-game-y stuff like new games/retries whatever.
Also, really, really like the music.Last edited by DataNinja; 2020-01-15 at 10:28 AM.
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2020-01-15, 03:37 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
I'm reminded of Super Hot... mostly because of the "playback without extras" thing at the end.
(If you aren't familiar, Super Hot is an FPS where time only progresses while you're moving. It's... impressive.)
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2020-01-15, 03:47 PM (ISO 8601)
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- Mar 2011
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
SUPER
HOT
(I'm well aware of and love the **** out of Super Hot)Last edited by LaZodiac; 2020-01-15 at 03:48 PM.
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2020-01-15, 04:05 PM (ISO 8601)
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- Mar 2010
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
I've seen Katana Zero played before. it can get dark, thats all I'm saying, at least from what I've seen. though cyberpunk is already dark so *shrug*.....I have it on my steam wishlist but haven't felt like going after it yet. I'm more focused on playing and finishing the games I already have. it is cool and I like katanas, ninjas and cyberpunk this is my kind of edgy cool meta jam, I just want to get other stuff done before getting into newer things or I'd just put them off endlessly.
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2020-01-15, 05:17 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
This concept was ultimately the result of the Zelda series' (thankfully temporary) fixation on using a mode of transport to cross large empty areas. It started with Ocarina of Time, with the large empty Hyrule field you ride Epona around in, but it wasn't too bad there. But then it was a boat across an ocean in Wind Waker, a horse across large empty fields in Twilight Princess, a boat across the ocean again in Phantom Hourglass, the train in Spirit Tracks, and finally a bird around an empty sky in Skyward Sword. I guess the design thought was that it made the games feel more grand & epic if Link was crossing large distances, but filling those distances with stuff to explore & interact with took too much time to implement and/or the systems didn't have enough juice to render, so they were empty, which was boring to run across, so they gave you a mode of transport. Then the games started to focus more on the transport, and they didn't want to retread.
So we eventually got to trains. While I personally love trains, even I have to agree that it didn't quite fit the theme of Zelda exploration. Horse, boat, bird; those represent freedom to go explore uncharted territories anywhere you want. Trains on preset tracks instead represent going to places that others have already mapped out -- it would have been cool to build your own tracks. Also, on the other games you generally have the freedom to hop off your transport at anytime & control normally, or you're moving about in an area that you can't walk on foot, which helps justify the vehicle/mount. With the train, you can't hop out, and in most cases you're going through areas that look like Link could just go about on foot anyways. I think it would have been better if the train areas were zoomed out more & the train went faster, i.e. you were travelling much further distances to justify needing to use the train. Or maybe the ground was cursed, and you had to use a train to get around or die?
It's a shame, because outside of the boring & repetitive train sections (and the DS meant that we didn't even have beautiful scenery to look at), I really liked this game. Zelda is one of the more interesting companions, the dungeons are well-designed & tightly-paced, great soundtrack, the touch controls were refined more from Phantom Hourglass (which already worked surprisingly well -- why haven't the DS Zeldas been ported to phones yet?), and the entire final boss sequence is one of my favourites, presentation & theme wise. But the amount of time wasted watching the train chugging, and the stupid grind for train parts, makes me uninterested in replaying the game.
Still, I'm glad Zeldas are no longer focused on their mode-of-transport. Heck, Breath of the Wild was almost the opposite: you used horses when you just wanted to get somewhere for the first time (as opposed to exploring the whole entire area on foot), then warped to places you'd already been to. If you used horses in that game, it was usually for fun, not because it the only way to get around.
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2020-01-15, 09:05 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
My fault for missing that one - which is weird, because Super Hot is always a fun time.
I kinda wish you had remembered your slo-mo earlier in Katana Zero, if only because I think seeing really tricky and technical things played back at full speed is awesome.
What I guess I'm saying is "full Let's Play when?"
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2020-01-15, 09:11 PM (ISO 8601)
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- Nov 2014
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2020-01-15, 09:19 PM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
As DataNinja said, though Katana Zero is DEFINITELY a game I would do an LP of. It rules and I love it.
That being said... I'm REALLY bad at using the time slow. I actually got to the point of being able to reflect bullets out of time slow because I just kept on forgetting to use it.
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2020-01-15, 11:30 PM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
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2020-01-16, 12:20 AM (ISO 8601)
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- May 2016
Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Katana Zero vaguely reminds me of a game called Ronin that I saw a few years ago.
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2020-01-16, 12:27 AM (ISO 8601)
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- Mar 2011
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
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2020-01-16, 01:10 AM (ISO 8601)
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- Nov 2014
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2020-01-16, 09:45 AM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
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2020-01-17, 08:53 AM (ISO 8601)
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- Mar 2011
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Gon-goroooon, time for a new Zeldo
The Legend of Zelda Spirit Tracks [20] Temple of Fire
Video Length: 22:01
In this video, we return to Goron Village to investigate how to open the Fire Temple. A relatively simple thing, hunting down Snurglers and honking at them real hard. But the execution of this is actually really good, if I do say so. I like this one! It's not the relatively simple "just drive to them" of the Forest and Snow temples, and not the agonizing long form hell of the Ocean Temple.
Once the keys are obtained, we can go into the Fire Temple proper, which is probably my favorite dungeon? What can I say, mine carts and gamera style turtles are the best. Also we get the Bow, which is almost always one of my favorite items in these games. The bow is just really fun, and in a game controlled by touch it's actually rather effective since there's not MANY ways you can mess it up.
A bit of a short update, but that's how things go sometimes. Hope you all enjoyed, I'll see you all next time!
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2020-01-17, 12:20 PM (ISO 8601)
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- Nov 2014
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
I've always really liked the unique little tune that these guys have - you never hear it at any other point in the game.
Not much else to comment besides the fact that, hey, I feel like these puzzles are good, even the miniboss. It's not immediately obvious what you need to do, but you can figure it out on accident even if you're stuck.
Spoiler: Wascally WabbitsRabbit Location 1 West of Anouki Village 2 East of Anouki Village 3 Northwest of Snow Maze 4 Northeast of Snow Maze 5 Southwest of Snow Maze 6 West of Hyrule Castle 7 South of Rabbitland Rescue 8 East of Ocean Sanctuary 9 Southeast of Whistle Maze 10 Northwest of Whistle Maze 11 East of Whistle Maze 12 North of Papuchia
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2020-01-20, 08:21 AM (ISO 8601)
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- Mar 2011
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Let's continue us a dungeon, shall we?
Zodi Plays: The Legend of Zelda Spirit Tracks [21] Cragma
Video Length: 24:59
In this episode, we continue to push through the Fire Temple. It's honestly rather simple a dungeon; standard "hit these in order" puzzles, some trick shot arrow orb puzzles (the trickiest of which involves making use of lava geysers, which is cool) and generally just dealing with basic enemies like Stalfos and miniboss-turned-enemies like Heatoise. There isn't much to talk about with this dungeon, beyond the fact that it's just really well made. The final puzzle involves timing mine cart track switches to get both you and the boss key to the boss cube at the end of the dungeon at the same time, and that's honestly rather slick and cool. That being said I do however have one question; how do I get that stamp machine? I have no idea!
As for the boss, Cragma is actually really cool a fight. He's relatively simple, much like his own temple, and the use of mine carts makes him feel really dynamic as you make your way up his body, shooting him in his glowing weakspots to bleed him dry of lava. The only real negative of this fight is that if you DO mess up and run out of arrows while on the track, you are forced to take damage and that sucks. There should be a way to refill while up on the tracks, and it should be more that if you're out of arrows he can start to catch up and threatens TO hit you. That being said you also only have to do two loops and that's an absolute godsend, AND your progress is saved even if you run out of arrows and get knocked down which rules. It's almost like this game has good boss design or something.
With Cragma dead, the Fire Temple Force Gem is restored, and seemingly the last piece of the Tower of Spirits is back where it is meant to be! Which means that, on the surface at least, we're going to the end game! I don't imagine it'll be that simple though, for a number of reasons. Ah well; I hope you all enjoyed, I'll see you guys next time!
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2020-01-20, 10:04 AM (ISO 8601)
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- May 2012
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- Aldain
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Honestly, guessing at a secret wall and the whole process to get to the stamps is just cool content. I'm going to give you a +1 to your style points for it.
LMAO, the bird dragging you along the cliff till you fell off. Reminds me of riding a donkey in greece where the ass tried to rub me off on a fence. I love that it made you have to use resetting to avoid dealing with bird nonsense any longer.
When you're going north toward the tower, it seems highly strange that the designers of this rail would turn directly away from land, and choose to continue a rail above the water. This whole rail system is incredibly unsafe. RIP all the trains who were on the ocean tracks when the tracks disappeared...
I see what you mean about the train vs boat. The boat at least you could draw the path you took. This you're limited to the path along actual tracks, so less creative and more of a rail and shoot (like one of those arcade games - house of the dead 17 or whatever).
EPISODE 16 KILL TALLY!
Cannon Boat - 12
Lobarrier - 6
Red Octoroks - 5
Style Points - 1
Missed Rupees - 0
Spirit Tracks
Total Kills
(As of Episode 16)
SpoilerBubbles - 12
Armos - 3
Bee Hives - 3
Bulbos - 17
Cannon Boats - 21
Crows - 4
Fraaz - 1
Freezard, Mini - 1
Key Master - 12
Lobarrier - 12
Rats - 9
Sir Frosty - 35
Snapper - 3
Snurgle - 1
Squiddies - 1
Wolfos, White - 16
Blins
Miniblins - 57
Miniblins, Mounted - 3
Bulblin, Archer - 8
Big Blins - 1
Chuchus
Chuchu, Red - 32
Chuchus, Ice - 10
Chuchus, Yellow - 8
Chuchus, Metal - 4
Keese
Keese - 13
Keese, Ice - 4
Keese, Fire - 4
Lizal
Geozard - 1
Geozard, Chief - 1
Mimics
Like Like - 2
Like Like, Pot - 2
Like Like, Chest - 1
Molds
Mothula, Winged - 3
Blastworms - 37
Vengas - 7
Stagnox - 2
Rocktite - 1
Skultula - 5
Octorok
Octorok, Red - 34
Octorok, Ocean - 2
Octive - 4
Octomine - 11
Phytops - 1
Poes
Nocturne - 5
Phantoms - 3
Spinenuts
Spinenuts, Red - 39
Spinenuts, Green - 1
Total Things Dead - 418
1st Place - Miniblins, at 57!
2nd Place - Red Spinenuts, at 39!
3rd Place - Blastworms, at 37!
Total Style Points - 9
Total Missed Rupees - 3
Total Lost Rupees - 0Last edited by TheWombatOfDoom; 2020-01-20 at 10:11 AM.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
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2020-01-20, 11:56 AM (ISO 8601)
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- May 2012
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- Aldain
- Gender
Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Honestly, it seems that warp phantoms only warp to where an eye is anyway, so essentially its the same mechanic.
Honestly, I liked the puzzles and I prefer the solution you found to the whirlwind thing, because it seems cooler to drown warp phantoms than it does to gust eyes. I'm sorry it gave you so much trouble, but I'm glad you figured out a way forward! Also, I don't mind you venting frustration. Each person has an opinion for a game, and its nice to see honest reaction rather than composed tolerance. That's my two cents, though.
EPISODE 17 KILL TALLY!
Phantom Eye - 22
Metal Chuchu - 4
Geozard - 1
Style Points - 1
Missed Rupees - 0
Spirit Tracks
Total Kills
(As of Episode 17)
SpoilerBubbles - 12
Armos - 3
Bee Hives - 3
Bulbos - 17
Cannon Boats - 21
Crows - 4
Fraaz - 1
Freezard, Mini - 1
Key Master - 12
Lobarrier - 12
Rats - 9
Sir Frosty - 35
Snapper - 3
Snurgle - 1
Squiddies - 1
Wolfos, White - 16
Blins
Miniblins - 57
Miniblins, Mounted - 3
Bulblin, Archer - 8
Big Blins - 1
Chuchus
Chuchu, Red - 32
Chuchus, Ice - 10
Chuchus, Yellow - 8
Chuchus, Metal - 4
Keese
Keese - 13
Keese, Ice - 4
Keese, Fire - 4
Lizal
Geozard - 2
Geozard, Chief - 1
Mimics
Like Like - 2
Like Like, Pot - 2
Like Like, Chest - 1
Molds
Mothula, Winged - 3
Blastworms - 37
Vengas - 7
Stagnox - 2
Rocktite - 1
Skultula - 5
Octorok
Octorok, Red - 34
Octorok, Ocean - 2
Octive - 4
Octomine - 11
Phytops - 1
Poes
Nocturne - 5
Phantom Eyes - 22
Phantoms - 3
Spinenuts
Spinenuts, Red - 39
Spinenuts, Green - 1
Total Things Dead - 445
1st Place - Miniblins, at 57!
2nd Place - Red Spinenuts, at 39!
3rd Place - Blastworms, at 37!
Total Style Points - 9
Total Missed Rupees - 3
Total Lost Rupees - 0Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
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2020-01-20, 12:07 PM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
I try my hardest to be truthful with my reactions to games. Some friends have accused me of being soft, or having jelly bones, but I'm definitely not that.
I'm just accepting of a great deal of flaws if I personally have enjoyment.
Spirit Tracks is pushing it, just a little bit . The last area has been pretty good beyond introducing the second type of sidequest in the game.
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2020-01-20, 01:12 PM (ISO 8601)
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- Nov 2014
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
I love the arrow redirecters. They're clever, and allow setting up some neat puzzles - especially because the in-arrow direction doesn't matter, so you have far less puzzle frustration. Especially since the boomerang can be used to play around with them at ranges.
Generic "'Treasure' Chests" are all randomized, but are set to a certain "Tier" of rewards. So in each playthrough, you'll get a different selection, but they'll all be the same rarity. I think only Tier 1 drops are pot/leaf drops. With Demon Fossils being rarely dropped.
For the Fire Temple Stamp, there's a hidden switch in one of the lower corners, IIRC, that you need to hit with arrows when you're coming towards the Stamp on the minecart. This is, also if I recall correctly, the trickiest stamp in the game.
Cragma is cool. I just love this fight. It's so cinematic. Also, a fun fact is that he's the only Spirit Tracks Boss to get official artwork in the game's promotion (or since, I think).
Spoiler: Art
I don't mind the forced damage if you run out of arrows, because it's not that much, and it only happens, really, if you run out. It's the thing that stops it from being just another 'shoot the targets' minecart ride. You need to do it all cleanly, or else you get punished by the boss. I do admit that 20 arrows can make it rather tight, though. (I do seem to remember the big quiver being seen, though, so you could leave the Temple, grind/sell for that, and come back.)
Spoiler: Wascally WabbitsRabbit Location 1 West of Anouki Village 2 East of Anouki Village 3 Northwest of Snow Maze 4 Northeast of Snow Maze 5 Southwest of Snow Maze 6 West of Hyrule Castle 7 South of Rabbitland Rescue 8 East of Ocean Sanctuary 9 Southeast of Whistle Maze 10 Northwest of Whistle Maze 11 East of Whistle Maze 12 North of Papuchia
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2020-01-20, 01:17 PM (ISO 8601)
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- May 2012
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- Aldain
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Oh goodness, late zodi!
Yo, burn and Anjean showdown? I really wanted to see that, why you cut away?! Also, that he might have lost his ARM to her last time makes me want to see it that much more...
Gorons! Yeaaaaaaah. I just miss the Zora... but bird people now...so alas.
EPISODE 18 KILL TALLY!
Phantom Eye - 3
Warp Phantom - 1
Bulblin Archer - 1
Bulbos - 2
Sir Frosty - 5
Pirate Tank - 1
Style Points - 0
Missed Rupees - 0
Spirit Tracks
Total Kills
(As of Episode 18)
SpoilerBubbles - 12
Armos - 3
Bee Hives - 3
Bulbos - 19
Crows - 4
Fraaz - 1
Freezard, Mini - 1
Key Master - 12
Lobarrier - 12
Rats - 9
Sir Frosty - 40
Snapper - 3
Snurgle - 1
Squiddies - 1
Wolfos, White - 16
Blins
Miniblins - 57
Miniblins, Mounted - 3
Bulblin, Archer - 9
Big Blins - 1
Chuchus
Chuchu, Red - 32
Chuchus, Ice - 10
Chuchus, Yellow - 8
Chuchus, Metal - 4
Keese
Keese - 13
Keese, Ice - 4
Keese, Fire - 4
Lizal
Geozard - 2
Geozard, Chief - 1
Mimics
Like Like - 2
Like Like, Pot - 2
Like Like, Chest - 1
Molds
Mothula, Winged - 3
Blastworms - 37
Vengas - 7
Stagnox - 2
Rocktite - 1
Skultula - 5
Octorok
Octorok, Red - 34
Octorok, Ocean - 2
Octive - 4
Octomine - 11
Phytops - 1
Poes
Nocturne - 5
Phantom Eyes - 25
Phantoms - 3
Phantoms, Warp - 1
Spinenuts
Spinenuts, Red - 39
Spinenuts, Green - 1
Vehicles
Cannon Boats - 21
Pirate Ships - 1
Pirate Tanks - 3
Total Things Dead - 460
1st Place - Miniblins, at 57!
2nd Place - Red Spinenuts, at 39!
3rd Place - Blastworms, at 37!
Total Style Points - 9
Total Missed Rupees - 3
Total Lost Rupees - 0Last edited by TheWombatOfDoom; 2020-01-21 at 01:15 PM.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
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2020-01-20, 01:47 PM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
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2020-01-20, 01:54 PM (ISO 8601)
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- Nov 2014
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Guarantee, if they tried to render it, it would just be disappointing. One may want to see it, but, man, they couldn't do it justice on this system.
I know that feeling. All my damage dice in D&D thought they were d2s.
Fire Stamp was the last one I ended up getting. It's... a fun one.
The art doesn't have multiple glowing weakspots all over telling you where to shoot. Just the one. So, that already makes it more intimidating.
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2020-01-21, 03:33 PM (ISO 8601)
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- May 2012
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Come back in a bit? Okay let me inspect my train real quick. So transportation of goods and people are the only side quests. Glad I don't own this game.
Forgive me, but was it possible to turn right in front of the dark train, since it wasn't moving?
Part of me wonders if the fire babas (so cool) can light those torches with their projectiles...
....theres a harder one... (mad cackles from zodi)
EPISODE 19 KILL TALLY!
Snurgle - 1
Sir Frosty - 10
Bulblin Archer - 1
Bulbos - 6
Fire Keese - 5
Pot Like Like - 3
Fire Baba - 7
Style Points - 0
Missed Rupees - 5 (eeeeesh)
Spirit Tracks
Total Kills
(As of Episode 19)
SpoilerBubbles - 12
Armos - 3
Bee Hives - 3
Bulbos - 25
Crows - 4
Fraaz - 1
Fire Baba - 7
Freezard, Mini - 1
Key Master - 12
Lobarrier - 12
Rats - 9
Sir Frosty - 50
Snapper - 3
Snurgle - 2
Squiddies - 1
Wolfos, White - 16
Blins
Miniblins - 57
Miniblins, Mounted - 3
Bulblin, Archer - 10
Big Blins - 1
Chuchus
Chuchu, Red - 32
Chuchus, Ice - 10
Chuchus, Yellow - 8
Chuchus, Metal - 4
Keese
Keese - 13
Keese, Ice - 4
Keese, Fire - 9
Lizal
Geozard - 2
Geozard, Chief - 1
Mimics
Like Like - 2
Like Like, Pot - 5
Like Like, Chest - 1
Molds
Mothula, Winged - 3
Blastworms - 37
Vengas - 7
Stagnox - 2
Rocktite - 1
Skultula - 5
Octorok
Octorok, Red - 34
Octorok, Ocean - 2
Octive - 4
Octomine - 11
Phytops - 1
Poes
Nocturne - 5
Phantom Eyes - 25
Phantoms - 3
Phantoms, Warp - 1
Spinenuts
Spinenuts, Red - 39
Spinenuts, Green - 1
Vehicles
Cannon Boats - 21
Pirate Ships - 1
Pirate Tanks - 3
Total Things Dead - 493
1st Place - Miniblins, at 57!
2nd Place - Sir Frosty, at 50!
3rd Place - Red Spinenuts, at 39!
Total Style Points - 9
Total Missed Rupees - 8
Total Lost Rupees - 0Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
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2020-01-21, 05:11 PM (ISO 8601)
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- Mar 2011
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- Canada
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Don't know if the Fire Baba's can light torches, but I do know if you try to climb up the easy way that train WILL activate and start chasing you and it will be a near unavoidable head on collision. And even if it's not, now you got that guy following you while going through the longer route AND you've wasted some time with your Mega Ice.
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2020-01-21, 06:31 PM (ISO 8601)
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- Nov 2014
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
I don't believe the train keeps chasing you, it'll stop and return to its starting position once you get far enough away (or else you could simply try for a loop around it) - IIRC, it's the junction back to the snow realm or north. It basically just patrols that one stretch in defiance of all other Dark Train logic in order to be a roadblock. (I'd forgotten about it, honestly, and thought it was a rockfall or something that blocked the path.)
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2020-01-21, 07:47 PM (ISO 8601)
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- Mar 2010
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Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Spoiler: Episodes 20-21
Zodi likes skulls? has she become Vordred?
Zodi, do you just refer to anything positive as "X-friend"? come now, you barely know that arrow and they rapidly fired away from you, seems more of an arrow-acquaintance to me, didn't even stay to build a proper friendship, the cad. Went off to stick itself in some enticing target
yes, Link does go through much pain. he is the Hero of Courage after all. there is a joke I remember about it where it points out that Ganon and Zelda get the better triforce pieces while Link is stuck with the short end of the stick.
now bow-friend is more reasonable.
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2020-01-21, 08:15 PM (ISO 8601)
- Join Date
- Nov 2014
- Gender
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2020-01-22, 11:34 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Canada
- Gender
Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Surprise it's a video!
Zodi Plays: Keep Talking and Nobody Explodes [1] Boom
Video Length: 42:46
Em has roped me into another fun game where we learn things, like "what does the British Pound looks like" and "how fast can two friends of like ten years go for each other's throats at the drop of a hat"?Last edited by LaZodiac; 2020-01-22 at 11:36 PM.
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2020-01-23, 12:06 AM (ISO 8601)
- Join Date
- Nov 2014
- Gender
Re: Zodi Plays: The Legend of Zelda Spirit Tracks (Choo Choo Chosen One)
Well, that was interesting. Communication is key, and laughing gets you killed.
You mentioning mods, and the difficulty with some of those tasks reminds me of reading of the mod where... well, I'll let you see for yourself what it uses for the word buttons.
The answer is "how fast can you boot up Mario Party?"