Results 241 to 270 of 1411
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2018-08-06, 01:28 PM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
A132: The feat doesn't specify and it should. If you don't apply Size Change bonuses, you run in to the situation where you could grab improved transformation for size change and stack those bonuses on the bonuses your unusually sized base race already had (a huge dragon transforming into a small halfling, than using Size Change to get huge again), so I will say you should apply stat changes per the Size Change talent.
A140:Shapeshift doesn't change type and the talent doesn't remove the requirement, so you still need to breath and sleep (and can do so in your form). You are in the shape of an object and have some object-like properties, but you are still a living creature (if you started as one of course).
A143: Yes, they remain functional, though you may not have bonuses you would otherwise have had when you go to use them (cluster toss, etc.). Basically, it acts like you had handed the formulae to and ally.
A144: No, the miss chance isn't visual, it is you actively interfering with attacks via feints, interposition, etc.
Q146
Is there any intent to make apocryphas or handbooks for the Spheres of Might spheres?[/QUOTE]
A146: There is will and desire, but the focus of the company is largely on finishing up the SoP handbooks. PF2 also has an impact on long-term planning.
A148: As an instantaneous effect, I believe it would continue, but I wouldn't say that you can harvest reasonable monetary value from the corpse. Probably best to treat it as having the same limitations as the Creation sphere as far as permanent valuable objects. That should go on the errata list.
A149: There is not currently that I can think of. Its a cool idea, but potentially leads to infinite SP exploits, so I wouldn't expect to see anything like that without significant limitations.
A151: There are no plans that I am aware of. Some classes might work, others overlap with existing classes (wilder/thaumaturge, you can get thematically close to the dread with a fear-focused eliciter), and I expect many are just too tied to the psionics system to make a conversion worthwhile verses making a new class or archetype for a different class.
A153: It is too early for official plans. I know many of the authors have read or are reading the playtest docs, but we are very early in the game. As the full release of PF2 is a year out (if I recall), I wouldn't hold my breath on real announcements.
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2018-08-06, 01:49 PM (ISO 8601)
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- Mar 2015
Re: Drop Dead Studios Ask Me Anything #3
Q154: The Meld Into Dark drawback for the Dark sphere reads as follows: "You cannot create darkness, and you may only target yourself when granting a (meld) talent. You may only select (meld) talents and Quick Meld from the Darkness sphere. However, you may also use (meld) talents in all dim light and darkness, not just areas of your darkness." If I later buy off the drawback, do I get to keep the benefit of Melds functioning without me having to first set up a darkness? If not, is there any other way to get that benefit? It seems really useful when you don't have the time to set them up.
Last edited by CreepyShutIn; 2018-08-06 at 01:50 PM.
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2018-08-06, 02:39 PM (ISO 8601)
- Join Date
- May 2010
Re: Drop Dead Studios Ask Me Anything #3
Q131 - Any particular reason the Armiger can't use customized weapons with siege weapons? Sounds like a good candidate for a Prowess...
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2018-08-06, 02:44 PM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2018-08-06, 03:18 PM (ISO 8601)
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- Mar 2009
- Location
- NH
Re: Drop Dead Studios Ask Me Anything #3
A154: The Sphere-focused feat 'Emerge from the Darkness' does precisely that: http://spheresofpower.wikidot.com/sp...ed-feats#toc34
Last edited by TheGSE; 2018-08-06 at 03:18 PM. Reason: Formatting
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2018-08-06, 04:55 PM (ISO 8601)
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- Apr 2018
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2018-08-06, 07:08 PM (ISO 8601)
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- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
A155: Basically, it suffers from a lack of focus. The original mechanic of Totems didn't really work well in PF, because it was geared toward very large parties (which aren't the norm), and didn't actually do anything to facilitate tactics or party unity, beyond making rallies possible. When I wrote the War book, I tried to solve this problem by giving the War sphere several solutions: totemic auras to make mobile buffers (like Clerics) more playable, Momentum to act as a way to buff party members that don't cost actions for the buffer (reliving some stress from the Warcaster) and that would still deliver value for the low-Caster, Squadron talents to make totems more worthwhile for smaller parties, debuffing totems to make full casters in smaller parties better, Mandates to reward tactical cooperation, and a big heap of feats no one will ever play (has anyone ever played Totem of the Deepest Curse?). There is just so much.
If I had the chance, I would redesign War around the Squadron Leader mechanic (instead of totems) since it is a unique mechanic and several other spheres are based around AoE already. I would make totemic aura and totem feats you can pick up ('all creatures within this aura/totem are considered members of your squadron'). The squadron feats would become talents (mostly) with emphasis on abilities that push cooperation between characters. I would probably dispense with debuffing effects entirely from the sphere. Mandates would probably become flexible, so you could pick who benefits from it when it is triggered instead of it always being the same two people. Momentum I'm not sure about.
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2018-08-07, 01:33 PM (ISO 8601)
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- Jun 2010
Re: Drop Dead Studios Ask Me Anything #3
Q156
If you have the conjuration talents to keep a companion around for 24 hours is it possible to inscribe a Magical Tattoo on them as "Inscribe Magical Tattoo"?
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2018-08-07, 05:43 PM (ISO 8601)
- Join Date
- Apr 2018
Re: Drop Dead Studios Ask Me Anything #3
Thanks for the response!
If you ever did get the chance, I'd really enjoy that rehaul for the War Sphere. It fills a niche much more closely but I have to say, Totems are AWESOME. I love using the War Sphere as a DM, and on my characters, though I almost always take the aura drawback.
So I guess Question 157.)
Wouldn't your vision be kind of perfect for a warleader sphere handbook? At this point sure, it would overlap far too much with the existing War Sphere but if that weren't there? Maybe have shouts give momentum to affected characters? A tactic to give momentum generation at the cost of another benefit being up. There would be no totem effects because they could be replaced by shouts/tactics. Mandates makes sense for a warleader picking who is affected. Maybe let the warleader spend the focus of affected characters (If they're willing). Plus the whole shtick of the warleader is specifically buffing allies. I mean, Cry of Confrontation and Frightful Roar are the only debuff abilities (Though I suppose Call Attention might be considered a debuff). Those abilities though are fairly thematic, and nice combo abilities when using other spheres.
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2018-08-07, 09:57 PM (ISO 8601)
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- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
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2018-08-09, 09:06 PM (ISO 8601)
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- Jul 2013
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2018-08-09, 09:19 PM (ISO 8601)
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- Jun 2010
Re: Drop Dead Studios Ask Me Anything #3
I actually have an answer for this from the core rules.
Throw Splash Weapon
A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don't take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. Splash weapons cannot deal precision-based damage (such as the damage from the rogue's sneak attack class feature).
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2018-08-10, 05:23 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Drop Dead Studios Ask Me Anything #3
I am the DM, so I'm generally looking for a third party opinion here for questions me and a player disagree or are not sure on.
And bottled lightning is not useful for that, because it is not thrown as an attack, but opened as a standard action, making it impossible to use with fencing's precision damage.
Thank you for the answer by the way, but that only covers one part of it - sniping, deadly agility or a war totem all add damage to attacks, presumably to the direct thrown weapon hit, too - still need a confirmation that those work, and whether they impact the splash damage as in Q135-137
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2018-08-10, 09:42 AM (ISO 8601)
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- Jul 2013
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2018-08-10, 02:18 PM (ISO 8601)
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- Jun 2010
Re: Drop Dead Studios Ask Me Anything #3
Sniping doesnt say it's precision damage, so I would imagine you can add the extra d6s to the damage. Also where does it say Improved Bottled Lightning can only be used as a standard action? My group has been using the Fast Draw Equipment talent to full attack with formula, since only the fuse grenade specifically calls out needing a standard action to use. If we've been doing it wrong I would like to know.
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2018-08-10, 02:35 PM (ISO 8601)
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- Jul 2013
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- Iowa
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Re: Drop Dead Studios Ask Me Anything #3
Q 158
What guidelines are there for designing a martial archetype? I'd like to work on a different one for the Symbiat because I don't like the Vector's focus on Brute/Scoundrel/Wrestling. I'm interested in guidelines for all SoP classes, though, not just the Symbiat in particular.Last edited by Keante; 2018-08-10 at 08:12 PM.
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2018-08-11, 04:13 AM (ISO 8601)
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- Jan 2015
Re: Drop Dead Studios Ask Me Anything #3
Avatar made by Mehangel - "Neigh?"
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2018-08-11, 11:13 AM (ISO 8601)
- Join Date
- May 2010
Re: Drop Dead Studios Ask Me Anything #3
It's not the clearest location, but I believe the Alchemy Sphere items modify the base item as mentioned in the first sentence of the Foemulae section of the Alchemy Sphere. As such, nothing in the Improved Bottled Lightning changes the standard action part. I've bolded the important part of d20srd below.
Originally Posted by d20srd
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2018-08-11, 08:02 PM (ISO 8601)
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- Aug 2018
Re: Drop Dead Studios Ask Me Anything #3
Reposted later to fit question format. Ignore this ^^
Last edited by Oulana; 2018-08-13 at 12:16 PM.
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2018-08-11, 08:37 PM (ISO 8601)
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- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
Q159: Does the inquisitor's monster lore feature apply to rolls to use the scout sphere's base ability?
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2018-08-11, 11:10 PM (ISO 8601)
- Join Date
- Mar 2015
- Location
- Earth, Sol System, Local
Re: Drop Dead Studios Ask Me Anything #3
Q160 are there plans for a Spheres of Power version of the Technician that like the Antiquarian Armiger can pull out magitech gizmos that provide limited use magical effects? (And if there weren't before, are there now?)
Spoiler: IdeasSo my idea was an Archetype that adds Magical Insights that each encompass a Sphere, and each Improvement you attach to that Invention is an additional Talent under the base Sphere. (like a Grand Gadget with multiple inventions)
Debatably you could just have Magical Insight be on it's own without an Archetype and then you have to buy into each sphere with your first Improvement, thus lowering how many Talents you can have.
Just my 30 second idea on how it might work. Still needs a lot of work on balancing the Uses per day and Spell Points mechanics.
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2018-08-12, 06:32 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Drop Dead Studios Ask Me Anything #3
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2018-08-12, 08:10 PM (ISO 8601)
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- May 2016
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2018-08-13, 01:44 AM (ISO 8601)
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- Mar 2015
Re: Drop Dead Studios Ask Me Anything #3
Q161: Though the special attack actions from Spheres of Might usually cannot be combined, using rhe Triangle Slash legendary talent of the Dual Wielding sphere, could these "extra" attack actions be used for other special attack actions (provided that any further "extra attacks" are void due to the stipulations of Tri Slash)? The general of "special attack actions can not be combined" seems to be trumped by the specific "you make an attack action with each of your (up to 3) wielded weapons".
I'm able to post ICly at least once every other day, depending on my current schedule, if not more.
Extended Signature (doubles as a memorial over characters from games long since passed).
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2018-08-13, 11:48 AM (ISO 8601)
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- Jan 2015
Re: Drop Dead Studios Ask Me Anything #3
Answering a chunk of these:
1. Yes, in part because there's no order of operations to talent acquisition. Either you buy them both with your bonus talents first and then it becomes a free Alteration talent, or you apply them after and spend one of your bonus talents buying off the Beast Soul drawback. No matter how you slice it, you wind up with an equal number of potential talents to a vanilla shifter.
2. No, both specify that they reduce it to a move action. They do not reduce the time 'one step'.
3. At this time I don't believe there is any such thing as a sphere-specific boon. In terms of cost it would probably just be the same as a talent, so why not make any such effects talents?
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2018-08-13, 12:03 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Drop Dead Studios Ask Me Anything #3
Both things are true. You cannot combine special attack actions (such as the Sniper sphere's Deadly Shot and the Barrage sphere's base barrage ability), but Triangle Slash allows you to make three separate attacks that each count as an attack action. So you could make three Vital Strike attacks, if you were using (for example) thrown weapons you could Brutal Strike/Brutal Strike/Deadly Shot, or any other combination of attack actions that don't violate the other restrictions of the ability.
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2018-08-13, 12:21 PM (ISO 8601)
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- Aug 2018
Re: Drop Dead Studios Ask Me Anything #3
Thank you, NomGarret. Guess that answers those ones. Figured I should redo the rest in the same format everyone else is doing their questions :P
Q162 For combat talent progression if a Shapeshifter decides to drop feats to gain the Proficient or Adept combat progression does the Shifter have the option to choose a Unified Tradition? If so, are the martial talents gained considered bonus talents or would they go against the total number they gain from the feat sacrifice (like a reverse layaway program)?
Q163 I'm still a little confused on unified traditions. The idea I had for a unified tradition was the Hidden Horror, an based around the trope Hidden Evil. Would this be a generally acceptable Unified Tradition that a player could use without really breaking anything? Wanted to ensure that the tradition would be a fair following of the general sphere rules. Do magic talents take the 2 starter talents or do they count as bonus talents? What pays for a bonus feat if one is included? I know that having two general drawbacks would pay for the Easy Focus, would the third drawback pay for the feat or would the feat just be a bonus they gain and the lycanthropic would grant them a third magic talent? Also would limiting their ability to buy off the drawbacks count for anything or even be a good idea? Many thanks for your time ^^
Hidden Horror
Hidden Horrors are characters or creatures with a demure and unassuming outer appearence that can erupt into a monstrous combatant when danger is near. Some are hired on as bodyguards to the vain that seek subtle protection or wish to appear unguard. Some are born shapeshifters, others are practicioners of the magical arts that use their powers in a more physical manner. The monstrous forms these individuals take tend to use either wild animalistic assaults that leave their surprised victims dazed and confused or brutish hits that easily fling their assailants around. There shifting forms make them less prone to utilizing weaponry, preferring the natural attacks they almost all possess in their combative form. One thing that anyone encountering the Hidden Horror recognize is that they are all clearly unnatural monstrousities.
Martial Training:Equipment: Unarmored Training & Unarmed TrainingVariable: Hidden Horrors gain either the Berserker Sphere or the Brute Sphere.Bonus Feat: Hybrid TransformationMagical Training: Alteration Sphere, One Form Talent of their choiceDrawbacks: Unnatural Transformation, Center of Power, Lycanthropic. These may be bought off with the use of a Talent but once every 5th caster level (5th, 10th and 15th)Boons: Easy FocusLast edited by Oulana; 2018-08-13 at 01:53 PM.
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2018-08-13, 12:39 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
Last edited by Mehangel; 2018-08-13 at 12:40 PM.
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2018-08-13, 04:44 PM (ISO 8601)
- Join Date
- May 2008
Re: Drop Dead Studios Ask Me Anything #3
Q 164 There are the Destructive Touch and Shape Focus Sphere-Specific Drawbacks for the Destruction Sphere. Destructive Touch removes the Close-Range Ray as an attack option for the Destruction Sphere, and Shape Focus locks the sphere-caster into using only one Blast Shape. Is it possible to gain both the Destructive Touch and Shape Focus (Energy Blade)? On what basis is this a legitimate combination in sphere-specific drawbacks when the latter locks the sphere-caster into one Blast Shape? Or is the sphere-caster able to still use the Ray and Touch attack options of the Destructive Sphere but simply can only ever use the chosen Blast Shape as an additional option until the drawback is "bought off" at a future time?
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2018-08-13, 07:47 PM (ISO 8601)
- Join Date
- Jan 2012
- Gender
Re: Drop Dead Studios Ask Me Anything #3
Q165:
Would Finesse Fighting apply to the Elven Curveblade? It seems like the only weapon with the actual Finesse feature is the rapier. However the Elven Curveblade has the ability to benefit from Weapon Finesse.If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.