Results 1 to 4 of 4
Thread: Request: Power Word Spells [3.5]
-
2017-12-30, 03:02 PM (ISO 8601)
- Join Date
- Dec 2017
Request: Power Word Spells [3.5]
Can you make up more Power Word spells, or do you have some done, to add to a 3.5 Campaign. Just in case you don't remember which spells are i leave one as a reminder. I'm currently building a class about Names, and i need more of these as fuel.
Power Word Blind
(Player's Handbook v.3.5, p. 263)
Enchantment (Compulsion) [Mind-Affecting]
Level: Sorcerer 7, Wizard 7, Beguiler 7, Wu Jen 7, Sha'ir 7, Death Master 7, War 7, Darkness 8, Slime 8,
Components: V,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature with 200 hp or less
Duration: See text
Saving Throw: None
Spell Resistance: Yes
You utter a single word of power that causes one creature of your choice to become blinded, whether the creature can hear the word or not.
The duration of the spell depends on the target's current hit point total.
Any creature that currently has 201 or more hit points is unaffected by power word blind.
-
2017-12-30, 04:49 PM (ISO 8601)
- Join Date
- Jan 2017
Re: Request: Power Word Spells [3.5]
Could you give a little more context?
Desired spell level, specifically.
Do the ones in Races of the Dragon not suffice?My one piece of homebrew: The Shaman. A Druid replacement with more powerlevel control.
The bargain bin- malfunctioning, missing, and broken magic items.
Spirit Barbarian: The Barbarian, with heavy elements from the Shaman. Complete up to level 17.
The Priest: A cleric reword which ran out of steam. Still a fun prestige class suitable for E6.
The Coward: Not every hero can fight.
-
2017-12-30, 06:22 PM (ISO 8601)
- Join Date
- Dec 2017
-
2017-12-31, 07:30 PM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Vancouver <-> Dublin
- Gender
Re: Request: Power Word Spells [3.5]
Power Word Charm
Enchantment (Charm) [Mind-Affecting]
Level: Charm 8, Sor/Wiz 8
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature with 100 hp or less
Duration: One day/level
Saving Throw: None
Spell Resistance: Yes
You utter a single word of power that instantly causes one creature of your choice to become charmed (as charm monster), whether the creature can hear the word or not. Any creature that currently has 101 or more hit points is unaffected by power word charm.
Power Word Open
Abjuration
Level: Sor/Wiz 3
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One door, box, chest, or barrier with an area of up to 100 sq. ft./level
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You utter a single word of power that instantly opens locks (as knock) or dispels magical barriers (e.g. arcane lock, walls of force, etc.) within the area. Any lock with an Open Lock DC greater than your caster level + 5 is unaffected by this spell, as is any magical barrier with a caster level greater than your own +10.
Power word open counters and dispels power word seal.
Power Word Seal
Abjuration
Level: Sor/Wiz 3
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: The door, chest, or portal to be locked, up to 100 sq. ft./level in size
Duration: Permanent
Saving Throw: None
Spell Resistance: Yes
This spell functions as arcane lock, except as noted above. Additionally, the hardness and Open Lock DC of the lock increases to equal your caster level +5. Finally, knock and similar spells of 2nd or lower level are ineffective at bypassing the lock.
Power word seal counters and dispels power word open.Last edited by rferries; 2017-12-31 at 07:50 PM.