Results 1,201 to 1,230 of 1701
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2015-10-18, 09:29 PM (ISO 8601)
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- Mar 2015
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- Earth
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2015-10-18, 09:36 PM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
A feat of strength. The character holds his maximum lifting capacity out in front of his body for an hour.
The rules allow him to do it with no disadvantage. Would you?
How does that relate to wearing armor as a highly train warrior with super human strength?Last edited by Malifice; 2015-10-18 at 09:36 PM.
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2015-10-18, 09:47 PM (ISO 8601)
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- Nov 2013
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- NW USA
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Re: Sell me on what make 5e better than pathfinder
Note that dwarves racially are not slowed by armor and I generally allow them to wear armor all day because of it (and their culture is fine with it).
Likewise Orcs or other monsterous/militaristic humanoids probably don't have the same social difficulties of wearing armor as humans do
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2015-10-18, 10:03 PM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
For sure. A Dwarf PC that has 'Iron is my second skin. I never remove it' would be an intresting quirk.
Of course, I would impose disadvantage on many social skill checks (barring intimidate!) from the smell alone, and also on athletics checks made to swim and climb, and also call for the occasional DC 10 Con save (probably with advantage due to his background) to sleep with the crap on without gaining a level of exhaustion.
And I would award him inspiration every time the above occured, and it was roleplayed accordingly. ('Ye weak longshanks, harden up! Showers and cladding yerself in fabric are the stuff of elves!")
My argument isnt with characters always wearing armor as a rule. Its just an example of a trait I find ridiculous. PC's not portrating their characters as real people.
This is a roleplaying game for Petes sake.Last edited by Malifice; 2015-10-18 at 10:05 PM.
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2015-10-18, 10:06 PM (ISO 8601)
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- Aug 2010
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- Australia
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Re: Sell me on what make 5e better than pathfinder
Last edited by Milo v3; 2015-10-18 at 10:07 PM.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-10-18, 10:11 PM (ISO 8601)
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- Mar 2015
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Re: Sell me on what make 5e better than pathfinder
I agree with Malifice in that "PC wearing armor all the time" is less a symptom of bad player behavior and more a symptom of bad DM behavior.
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2015-10-18, 10:17 PM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
He's a Dwarf in full plate with the quirk 'I never remove my armor'. I assumed he was a warrior type. He could arguably prestidigitate himself clean (if he wanted too). That would ameliorate his social penalties somewhat.
Doesn't he already take an athletics penalty for wearing armour to begin with?
And no one has said anything that suggests they aren't roleplaying.
My point being that a real person would almost always look forward to getting back to town from the dungeon/ adventure, removing his armor, dropping his pack off, having a bath and getting a hot meal into him.
As a soldier, I can assure you this is the case!
Have you ever hiked the Andes or Himalayas? After trecking all day, dropping your pack off and putting your feet up is bliss.
The point isnt about armor expicitly; its about portraying your character as a real person, even to their mechanical detriment.
Yeah exactly. I get the feeling that players are reluctant to portray real people due to jerk DM's more than anything else.
This is not to say that I havent had my PC attacked while he was out of armor, or otherwise been placed in peril for (for example) going off to sleep with an attractive NPC (even though I the player pretty much knew she was an assassin or antagonist NPC) all for legitimate plot reasons. But I've never found myself in a campaign where my DM starts rubbing his hands together and throwing monsters at me the instant I take armor off, go to sleep, play my flaws or alignment, or just throws waves of attractive female assassins at me to take advantage of the flaw 'My character is a sucker for a pretty face' or just to punish other roleplaying activity.Last edited by Malifice; 2015-10-18 at 10:23 PM.
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2015-10-18, 10:32 PM (ISO 8601)
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- Aug 2010
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- Australia
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Re: Sell me on what make 5e better than pathfinder
I took "I never remove my armour" to be "I effectively never remove my armour". Also, why only somewhat.
Yes they have. Mara was talking about a Wizard casting mirror image every 30 seconds because there is 'no mechanical reason not to' which got us here in the first place. I raised the issue that this is absurd as a character that spends his downtime relaxing in full plate and visored helmet becuase there 'is no mechanical reason not to'.
My point being that a real person would almost always look forward to getting back to town from the dungeon/ adventure, removing his armor, dropping his pack off, having a bath and getting a hot meal into him.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-10-18, 10:44 PM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
Do you know how many things could be a monster in (what would look to be) a typical bedroom in an inn?
Partial, incomplete list:
*The mirror (Fetch)
*The bedsheet (Sheet Phantom)
*The cedar chest, dresser, bedframe, etc. (Mimic)
*The ornamental sword on the wall (Xaver or Tarsardar)
*The water in the tin bath (Water Weird or Crystal Ooze)
*The clothes the last lodger left, or the bathrobe, pillowcases, towels, etc. (Ragymoffyn, Cloaker, Executioner's Hood)
*The wall (Living Wall)
*The floor (Trapper)
*The ceiling (Lurker)
*The little patch of mold in the bathing-room (Brown Mold, Green Slime, etc.)
*The copper piece someone left behind (Lock Lurker)
*The completely empty corner (Invisible Stalker, Thought Eater, etc)
*The inn itself (House Hunter Mimic)
You'd have to be crazy or suicidal to go in there, man. The only safe place to sleep is a Leomund's Tiny Hut with glyphs set up around it and Alarm spells up. And have a watch rotation anyway.Last edited by JAL_1138; 2015-10-18 at 10:44 PM.
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2015-10-18, 10:46 PM (ISO 8601)
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- May 2010
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Re: Sell me on what make 5e better than pathfinder
"If I went around saying I was an emperor just because some moistened bint threw a scimitar at me, they'd put me away..." - Dennis, aged 37 - Executive Officer of the Week, Anarcho-syndicalist commune, somewhere in Britain.
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2015-10-18, 10:50 PM (ISO 8601)
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- Aug 2014
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2015-10-18, 10:50 PM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
It would be more intresting with the bathing thing IMO:)
Also, why only somewhat.
Walk into a bank, create an internet dating profile, or audition for Americas got Talent while wearing a bullet proof vest and a bike helmet.
Let me know how you get on.
You can do those things and still roleplay. You can actually completely ignore things like rations and cleaning, and roleplay. Not everyone plays D&D as the sims.
Even if he was some kind of a disturbed fethishist with high level OCD that could wave his arms and chant out a spell every minute of every day (and had been portrayed as such for the prior 18 levels), Im fairly sure in the real world, his mates would tell him to shut the hell up after a few minutes or so, and everyone would treat him as being stark raving mad.
Anything less is almost invariably poor characterisation.
I've made a character who 1. didn't look forward to getting back into town since he had to deal with attacks. 2. never removed his armour. 3. never had a bath. And I roleplayed the hell out of him and all of it was internally consistent. He did enjoy hot meals though.
I would also expect the other PC's to make comments about your bad smell ('Leave the dwarf outside, he stinks!).
By the way, what do you mean by: 1. didn't look forward to getting back into town since he had to deal with attacks?
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2015-10-18, 10:52 PM (ISO 8601)
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- Oct 2014
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2015-10-18, 11:00 PM (ISO 8601)
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- Aug 2010
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- Australia
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Re: Sell me on what make 5e better than pathfinder
He never got any problems in social encounters as a result of those things because I mitigated them completely. Used magic to clean himself, his armour had the glamour enchantment so there was never a situation were it looked out of place and even when it wasn't glamoured his armour was considered a symbol, he could wear it to sleep because it was clothe armour that reshaped itself in accordance to the glamour enchantment. Do I still get inspiration? I mean, if I roleplay a character without being an idiot you shouldn't be Less rewarded than the person roleplaying to the same degree in a different direction.
By the way, what do you mean by: 1. didn't look forward to getting back into town since he had to deal with attacks?Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-10-18, 11:16 PM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
So you had glamored armor, that was as supple and comfortable as pyjamas, that you could make look like whatever it wanted, and were able to bathe yourself without taking it off?
How are you not seeing this as a corner case that proves what I've been saying all along?
When in civilization he had to deal with people attacking him because of his large political ties, his vast wealth, technical expertise causing people wanting to kidnap him and force him to make magic items for them, him being the leader of a faction, etc. Towns were not safe. For godsake last time that character went into town one of his cohorts was killed in a single attack by the best assassin the setting. Only reason he even goes into civilisation is for political meetings, PR, and business deals.
You literally had no reason not to, barring sex, repairs to the armor or going to the toilet.Last edited by Malifice; 2015-10-18 at 11:17 PM.
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2015-10-18, 11:33 PM (ISO 8601)
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- Nov 2013
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- NW USA
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Re: Sell me on what make 5e better than pathfinder
Wearing armor all the time is inappropriate in *human* social encounters; who knows about other races? Do mountain dwarves consider everyone horribly indecent for not wearing steel? Complain their teenagers are only wearing chain mail? Save studded leather only for the most adventuresome in the bedroom?
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2015-10-18, 11:35 PM (ISO 8601)
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- May 2010
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"If I went around saying I was an emperor just because some moistened bint threw a scimitar at me, they'd put me away..." - Dennis, aged 37 - Executive Officer of the Week, Anarcho-syndicalist commune, somewhere in Britain.
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2015-10-18, 11:38 PM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
Last edited by Malifice; 2015-10-18 at 11:39 PM.
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2015-10-18, 11:42 PM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
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2015-10-18, 11:55 PM (ISO 8601)
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- May 2010
- Gender
Re: Sell me on what make 5e better than pathfinder
"If I went around saying I was an emperor just because some moistened bint threw a scimitar at me, they'd put me away..." - Dennis, aged 37 - Executive Officer of the Week, Anarcho-syndicalist commune, somewhere in Britain.
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2015-10-18, 11:57 PM (ISO 8601)
- Join Date
- Aug 2014
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2015-10-18, 11:57 PM (ISO 8601)
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- Dec 2014
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2015-10-19, 12:01 AM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
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2015-10-19, 12:03 AM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
I heard exactly the same arguments in Pathfinder, by dudes that would meticulouly spend 15 minutes tallying up bonues from a dozen different sources on each attack, every single round.
Ask em to tick off a ration every day, usually at the end of the session and suddenly 'it's too much bookkeeping'.
Now if I gave them a +1 to hit when on a full stomach, then it would be a totally different story.
Murderhobism 101.Last edited by Malifice; 2015-10-19 at 12:04 AM.
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2015-10-19, 12:05 AM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
Last edited by Malifice; 2015-10-19 at 12:06 AM.
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2015-10-19, 12:15 AM (ISO 8601)
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- Oct 2014
Re: Sell me on what make 5e better than pathfinder
I generally take my cue from the genre conventions of whatever kind of setting and adventure I'm running. If the party is just stopping in town to resupply before the next wilderness trek, I probably won't even bother asking what the PCs are wearing. If they are errant knights in shining armor, there will be servants helping them disarm every time they stop at a castle; but only in the rarest of instances would anybody dream of violating the rules of hospitality by attacking a guest while they're defenseless. If it's mostly an urban campaign I will enforce social penalties for wearing metal armor or carrying large weapons inappropriately, and NPCs will be similarly limited in their equipment. And in that setting the players would also know going in that Dexterity will probably be a better investment than Strength, and I'd remind them that certain feats, like Dual Wielder or Defensive Duelist, can help their defenses.
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2015-10-19, 12:16 AM (ISO 8601)
- Join Date
- Apr 2011
Re: Sell me on what make 5e better than pathfinder
Sure, in my games sometimes part of the party has some spare time, and they can and do remove their armor for whatever leisure activities they choose to pursue, so long as they don't consider themselves to be in danger.
There's a lot of D&D that is unrealistic, and different aspects of its realism are more important to some players than others. Just because a player has no interest in portraying armor realistically does not in any way make them a "poor player".
Hardly. I'm knowingly making a flavor-only inference about how the game world works (beyond the rules text) in order to better harmonize my sense of realism and my sense of what makes a good game. I don't even see how you think I'm making a claim to which the concept of confirmation bias is even relevant.
I apologize if I came across as strident, that was not my intent.
My games have very little true downtime. Except for long-duration projects (which don't happen often), every day is an adventuring day. On many of them there isn't any combat at all (particularly when traveling since I don't use random encounters), but there is still a very high chance that the characters will find themselves in a fight for their lives. They're almost never "off-duty", so to speak.
Consider the example of police officers on the street in major metropolitan areas who are required to wear kevlar vests at all times while on duty, despite the fact that most of them will never be shot at in their entire career. Now compare the level of threat faced by those officers to the level of threat faced by adventurers in my world, who frequently are in a fight for their lives. And the finally compare the level of threat faced by adventurers in my world, to the level of threat faced by adventurers in your world, where their lives are regularly in danger half-a-dozen-times per adventuring day.
Given that I find it reasonable for adventurers to want to be constantly armored in my world, can you see why I find it mind-boggling that in your world (one much more violent than my own) you'd find it implausible that adventurers wouldn't want to remove their armor every chance they get?
Although, if your game is sharply delimited between a few frenzy-of-encounters days interspersed between plentiful downtime days, your position starts to make more sense to me. For one thing, it means your world isn't necessarily more violent than mine, you just concentrate all the danger into more intense parcels. (Although that makes me question even more how you manage 5-7 encounters per day, unless somehow they're all thematically linked to each other. Otherwise, how do you justify multiple unrelated groups of antagonists threatening the party all on the same adventuring day, but never on a downtime day?)
For those of us who don't play 5-7 encounters per adventuring day, it's quite likely there will be quite a few spell slots left over.Last edited by Xetheral; 2015-10-19 at 12:18 AM.
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2015-10-19, 12:17 AM (ISO 8601)
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- Aug 2010
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- Australia
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Re: Sell me on what make 5e better than pathfinder
Because I did spend 99% of the time with it as it's full armour mode. Even in political functions I walked around with armour in it's true form and the the helmet on, because it was a symbol of my power and prestige. Generally the only time I removed the helmet was too eat.
Seeing as you were in an extreme corner case of 'your armor looked like whatever you wanted, and was as comfortable to wear as normal clothes' I dont blame you for never taking it off.Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-10-19, 12:19 AM (ISO 8601)
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- Dec 2011
Re: Sell me on what make 5e better than pathfinder
Well that's fine for those dudes but I highly doubt that situation applies to all or even most Pathfinder players. And even if it does, so what? The game places a heavy emphasis on combat, so those bonuses are very important while personal hygiene isn't and could very well be assumed to be happening anyway. Enforcing those things may warrant another system entirely*
Not that I'm disagreeing with your idea, mind you. I think it sounds fun to keep track of things like bathing and eating. One of my players frequently mentions using Prestidigitation to clean splattered blood off his clothes and bathing. He has fun with it but noone else cares for their characters so I don't enforce it (and I doubt they would have fun if I did)*
But again, I've played in Dark Sun where our rations were essential resources and we received water as treasure rewards with giddy excitement.
*It ultimately just depends on how your group has fun; there are few wrong ways to play
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2015-10-19, 12:38 AM (ISO 8601)
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- Aug 2014
Re: Sell me on what make 5e better than pathfinder
Dude, this isnt about the armor.
Its about a character removing it because it's uncomfortable, which yours magically wasnt.
You've got the best of both worlds. A magical suit that you can make look like whatever clothes you want, and is as comfortable as a pair of PJ's.
ITS NOT ABOUT THE ARMOR!
Jesus man. Its about portraying a realistic character.
My games have very little true downtime. Except for long-duration projects (which don't happen often), every day is an adventuring day. On many of them there isn't any combat at all (particularly when traveling since I don't use random encounters), but there is still a very high chance that the characters will find themselves in a fight for their lives. They're almost never "off-duty", so to speak.
Even soldiers dont get in violent life or death combats daily, and they get time off for R+R as much as possible (and I can assure you they look forwards to it).
I struggle to think of a party of 4-5 adventurers (who loot ruins for gold for a living) who have zero intrest in material comforts.
Sounds a little like adventure for adventures sake. While I can get with that as an islolated quirk in a PC, having whole parties of such a trope would be a little jarring.
Consider the example of police officers on the street in major metropolitan areas who are required to wear kevlar vests at all times while on duty, despite the fact that most of them will never be shot at in their entire career. Now compare the level of threat faced by those officers to the level of threat faced by adventurers in my world, who frequently are in a fight for their lives. And the finally compare the level of threat faced by adventurers in my world, to the level of threat faced by adventurers in your world, where their lives are regularly in danger half-a-dozen-times per adventuring day.
Given that I find it reasonable for adventurers to want to be constantly armored in my world, can you see why I find it mind-boggling that in your world (one much more violent than my own) you'd find it implausible that adventurers wouldn't want to remove their armor every chance they get?
Chilling in towns, or civilised lands is generally pretty safe in my campaign. Your greatest risk is a bar fight (and lethal force in one of them gets you thrown in jail for murder by the town guard). Someone might try and mug you. Anyone walking around in armor is probably looking for trouble so would likely get questioned, a close eye put on and possibly harrassed by the town guard at a minimum. Waves of monsters certainly arent rushing out of the stores to attack you.
Now when wandering out of civilised lands to save the princess from the 'Caves of unspeakable Peril' or locating the macguffin artifact of death from the 'Tomb of gloomy doom' or what have you, the adventurers are armed to the teeth, armoured to the hilt, kicking in doors and taking no prisoners. Those days, there are 6-7 encounters a day.
Although, if your game is sharply delimited between a few frenzy-of-encounters days interspersed between plentiful downtime days, your position starts to make more sense to me. For one thing, it means your world isn't necessarily more violent than mine, you just concentrate all the danger into more intense parcels. (Although that makes me question even more how you manage 5-7 encounters per day, unless somehow they're all thematically linked to each other. Otherwise, how do you justify multiple unrelated groups of antagonists threatening the party all on the same adventuring day, but never on a downtime day?)
For those of us who don't play 5-7 encounters per adventuring day, it's quite likely there will be quite a few spell slots left over.