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2019-07-01, 04:51 PM (ISO 8601)
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Re: The LA-assignment thread: Making monster PCs VI-able
Creator of the LA-assignment thread.
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2019-07-01, 04:57 PM (ISO 8601)
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- Feb 2014
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Re: The LA-assignment thread: Making monster PCs VI-able
Half-Giant
Weirdly proportioned psionic humanoids, unsubtly imported from Dark Sun.
The obvious balance point here are goliaths (rated at +1, unlikely to change), and I gotta say that they compare quite well. Both are medium-sized, both get Powerful Build, both get +2 constitution and -2 dexterity in addition to a strength bonus (+4 for the goliath, +2 for the half-giant).
The few differences are quite minor. In addition to the strength bonus, half-giants get +2 on saving throws against fire/heat effects, two bonus power points, and Stomp 1/day. Goliaths, meanwhile, get +2 sense motive, tolerance of high altitudes, and bonuses when climbing and jumping. Half-giants have a minor niche in getting the giant type, which opens up Return To Nature shenanigans, but those are so niche that I'm comfortable dismissing them as a viable build.
All things considered, the half giant is a goliath that sacrifices some brute strength for psionic utility, and that's a fair choice. +1 LA for those guys.Creator of the LA-assignment thread.
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2019-07-01, 04:57 PM (ISO 8601)
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- May 2018
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- Colorado
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2019-07-01, 05:17 PM (ISO 8601)
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- Nov 2015
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- A Sauna in Hell
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2019-07-01, 05:23 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: The LA-assignment thread: Making monster PCs VI-able
Without going in to too much details, I concur with LA +1.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2019-07-01, 05:33 PM (ISO 8601)
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- Dec 2016
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- Canterlot, Equestria
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Re: The LA-assignment thread: Making monster PCs VI-able
Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!
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2019-07-01, 05:57 PM (ISO 8601)
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- Dec 2006
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2019-07-01, 06:31 PM (ISO 8601)
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- Sep 2013
Re: The LA-assignment thread: Making monster PCs VI-able
LA +1 on the Half-Giant. Not spectacular, but having Powerful Build and net +2 abilities with no serious drawbacks is enough to edge it upwards.
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2019-07-01, 06:37 PM (ISO 8601)
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- Jan 2005
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- Baator (aka Britain)
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Re: The LA-assignment thread: Making monster PCs VI-able
The half-giant isn't a particularly blatant +1, but I think it is LA +1.
Feel free to explain why I'm wrong. You laid out a pretty clear specification for a base race in your eyes, so unless you have other rules you didn't mention, I can only conclude that you don't like the obvious inconsistencies with using that specification.
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2019-07-01, 06:37 PM (ISO 8601)
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- May 2018
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- Colorado
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Re: The LA-assignment thread: Making monster PCs VI-able
Not the best +1 but too good for +0 so +1 it is.
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2019-07-01, 06:52 PM (ISO 8601)
- Join Date
- Sep 2014
Re: The LA-assignment thread: Making monster PCs VI-able
Giant type is nice, means hold person and the like will not hit you. Its a reasonable +1.
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2019-07-01, 08:44 PM (ISO 8601)
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- Jan 2011
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- Why am I here?
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2019-07-01, 09:09 PM (ISO 8601)
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- Nov 2015
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- A Sauna in Hell
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2019-07-01, 09:10 PM (ISO 8601)
- Join Date
- Dec 2006
Re: The LA-assignment thread: Making monster PCs VI-able
Giant type, powerful build, net positive stats, the bonus to saves against fire spells and effects (aka, most common energy type), and the power points unlocking access to psionic feats.
That said, IMO the Half Giant is at the bottom end of +1. Take any one of the above away, and it probably drops to the top of +0, take any two away and it's definitely +0, though probably still on the stronger end.
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2019-07-01, 09:35 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: The LA-assignment thread: Making monster PCs VI-able
The other nice thing about Giant type is the Primordial Giant LA +0 template.
There's also a way to (ab)use Return To Nature to become extremely small, if that works for your build.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2019-07-01, 10:11 PM (ISO 8601)
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- Dec 2017
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- Karrnath
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2019-07-01, 10:54 PM (ISO 8601)
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- May 2018
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- Colorado
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Re: The LA-assignment thread: Making monster PCs VI-able
So now that you have been called out for a quivocation fallacy you go for an appeal to ignorance to top it off, great job buddy you are on the right road. First off you only took one sentence out of an entire paragraph, later on I also said that besides numbers they get little else and besides specifically going with a beat stick which are normally tier 4 and lower (with exception of ToB which brings them up to tier 3) the water orc is a horrible choice for most classes. Sure we could argue that swim speed is important but it either is important or it is useless and that is about all the water orc gets. Just having numbers is the reason why we have given things like a gnoll a -0 LA and in this case it makes the water orc better than a general orc and even given certain builds it makes it a higher base race but it isn't enough to go to +1. No one would ever touch a water orc at +1. Now that I think about it your last statement and this one are also a decent example of hasty generalizations, I have told you why I believe a specific race gets a certain rating so you assume that is my single criteria for all judgments.
Lastly it was decided in one of the first LA-assignment thread that water orc was a +0 base race and a good comparison point, so this isn't exactly a new argument nor isn't a worth while one anytime someone uses a water orc. I tried to be polite with you and ask what you thought was a good base race for comparison and give some insight on why I thought a specific base race we have already established as a +0 base race is a good choice, but I guess that was a waste of time...
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2019-07-02, 01:10 AM (ISO 8601)
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- Feb 2009
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Re: The LA-assignment thread: Making monster PCs VI-able
A familiar refrain: I would never take the half-giant at +1 unless doing shenanigans with the Giant type. It is not worth losing (all together now!) BAB, HP, saves, skill ranks, and class advancement. That is an enormous cost without a lot of game-changing benefit.
I think that the half-giant is a victim of WotC’s laughable STR-phobia, and the whole stupid “OMG big weaponz!” thing triggered some dev’s itchy LA finger. (Even on a beatstick, think about how many size increases you have to stack before +1 weapon size is a better return on damage than an extra BAB to throw into Power Attack.) The cost is not worth the benefit. I don’t care if it’s more powerful than a standard elf; it’s not more powerful than (or even equal in power to) a standard class level, and therefore it’s overpriced at +1.
I could maybe be talked into +1 with buyoff, but not without buyoff. I’d rather take a half-elf and an extra class level than be a half-giant.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2019-07-02, 03:49 AM (ISO 8601)
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- Oct 2009
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- Boston, MA
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Re: The LA-assignment thread: Making monster PCs VI-able
I'm surprised to see my rating below most people's for a change. LA +0 for me;
Powerful Build is nice but not worth a class level,No. Let me rephrase that. Unless you're stacking at least a couple size increases on an already big honkin' weapon, Powerful Build is about 1 or 2 damage difference. The only thing that makes it notable in play is the grapple/trip/swallow/etc benefit. And in the early game (when LA is a bigger percentage of your build), giant type is as likely to be a problem as a bonus. Players control a lot of action, and I bet enlarge person comes up more often on Team PC than charm person or hold person does on Team Antagonist.
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2019-07-02, 04:55 AM (ISO 8601)
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- Jan 2005
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- Baator (aka Britain)
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2019-07-02, 08:43 AM (ISO 8601)
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- May 2018
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- Colorado
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2019-07-02, 09:16 AM (ISO 8601)
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- Dec 2016
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- Canterlot, Equestria
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Re: The LA-assignment thread: Making monster PCs VI-able
Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!
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2019-07-02, 09:40 AM (ISO 8601)
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- May 2018
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- Colorado
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Re: The LA-assignment thread: Making monster PCs VI-able
This assumes you will be taking half-giant and not going psionic, I don't think I have been in a game with a half-giant that didn't take at least one level of Psychic Warrior and all of those games were Psionic focused so not being subject to enlarge, charm, and hold person was moot. But with that said I agree even in a psionic focused game I would always go with goliath over half-giant, goliath is just better.
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2019-07-02, 09:45 AM (ISO 8601)
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- Mar 2018
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- Tokyo, New Jersey
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Re: The LA-assignment thread: Making monster PCs VI-able
Powerful Build is nice mostly for the +4 to combat maneuvers and is a genuinely good ability, but with the mediocre stat mods and lackluster other abilities I don't like this at +1. With buy-off I think they're fine at +1, but since this thread doesn't use buy-off I'm gonna have to vote +0.
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2019-07-02, 11:07 AM (ISO 8601)
- Join Date
- May 2013
Re: The LA-assignment thread: Making monster PCs VI-able
The detriments of being a Giant are immensely reduced by the fact of Half-Giant being a Psionic race, and therefor having access to the Psionic mechanics for such effects, guaranteeing access to the Humanoid-only spell effects that have non-type-specific Psionic equivalents. Expansion, for instance, is PsyWar 1, which is a natural class for the extra-PP-and-Strength-bonus Half-Giant. Sure, you likely don't want the Claw powers, but almost all of them have weapon counterparts anyways for you to get up to +4.5 for with Powerful Build.
In particular, it makes 1d10 into 2d8, 1d8 into 2d6 and 2d6 and 1d12 into 3d6. You'll be able to have Expansion active near enough all-fight every fight as a weapon-using Psychic Warrior (and Half-Giant gives an extra two uses of it a day immediately), so this first step is a safe assumption. After this, you're adding d6 and d8 each size increase, so any of the 1d10 weapons are getting +4.5 damage on average, which includes the Bastard Sword and Glaive. The ones that become d6s are getting +3.5 damage per size increase, which includes the Greatsword's baseline 2d6.
So there's actually a lot of useful weapons that are getting an extra +3.5 damage, and a few getting +4.5, for an Expansion-spamming Psychic Warrior. You also presumably get the Large progression for Claws of the Beast, which starts as just +1 average damage, but at 5 PP spent, it increases to +2.5 and the advantage becomes +3.5 afterwards. Bite of the Wolf immediately has the 3.5 average damage advantage, being 2d6 instead of 1d6, while applying Expansion reduces the advantage to 2 average damage. The damage of higher-level Bite of the Wolf is not increased in this way.
Overall, I think the bonuses are enough that outright LA+1 wouldn't invalidate the character, though it would be increasingly painful for Manifesting as level increases, this is offset in the natural Psychic Warrior path by the virtual size bonus conserving some PP and the two extra PP.
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2019-07-02, 11:12 AM (ISO 8601)
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- May 2009
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- In a castle under the sea
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Re: The LA-assignment thread: Making monster PCs VI-able
Let's ignore the optimizer snootiness and move on.
When comparing the single-classed barbarian to the straight stat block, "who actually does that?" applies to both sides of the equation. If you want to build a "proper" melee PC to compare a monster to, you also need to rebuild the monster as a PC.
Though there are probably some necromantic rituals that let you grab (most) of the power released when you harvest the skulls, serving as an alternative to nightshade potions or human sacrifice as a power source for other rituals. And let's face it, a typical D&D world has no shortage of maniacs who'd eagerly unleash a plague of undead on the land on the assumption that they could be controlled and used to Rule the World or whatever.
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2019-07-02, 11:40 AM (ISO 8601)
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- May 2018
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- Colorado
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Re: The LA-assignment thread: Making monster PCs VI-able
Optimizer snootiness? OK I will bite, so tell me when was the last time you played through barbarian 20?
I am not sure what you mean by 'rebuild' the monster as a PC, if you mean figure out where it would go and what classes it would take and so forth we already do that.
If you mean remake the monster from the ground up that is an unreasonable demand and completely outside the scope of this thread. We are here to figure out what a reasonable LA is for each monster and part of that is comparing them to what could potentially be done at a level equal to their rhd, and progressed further towards 20 with a goal of tier ~3 as comparison. Part of that is what could said base class pc do instead of those rhd. To now more the bar to 'well its not fair to do that because those rhd are fix' is a ridiculous expectation and defeats the entire purpose of this thread.
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2019-07-02, 12:31 PM (ISO 8601)
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- Oct 2016
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- New York
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2019-07-02, 12:50 PM (ISO 8601)
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- Jan 2016
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- The Old West
Re: The LA-assignment thread: Making monster PCs VI-able
I think +1 is fair. You can easily make up for the "lost" level if you take advantage of the afininty for psionics (instead of not doing that for no good reason), while still coming out ahead in enough areas that I think it would be worth it. I do agree with whoever said removing one or two things would make it a +0 race, so it isn't the strongest example, but it's definitely too good for no adjustment, IMO.
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2019-07-02, 01:30 PM (ISO 8601)
- Join Date
- Dec 2014
Re: The LA-assignment thread: Making monster PCs VI-able
I think you're contradicting yourself slightly, here. "You can easily make up for the lost level" and "removing one thing makes it a +0 race"? I don't think I can easily make up for a whole class level if the difference with a strong LA +0, like a human, is only +2 Strength, or Powerful Build, or +2 power points. For one, there are class levels that will give me 2 pp and a feat, power list, skill points, saves, and so on.
Half-giants have very limited affinity for psionics. In fact, all races that have fixed bonus pp only really benefit at level 1-3 and in builds that only use psionic focus (e.g. Deep Impact, Speed of Thought, etcetera). It's like getting a bonus first-level slot if you take a level in spellcaster. It's great at low levels, but long-term, it's far, far worse than +2 to your casting stat, and nothing like "making up for a lost level".
For me, the tricky part of rating the half-giant is the Primordial template, which is really good when applied to half-giants, but probably not that good when applied to any other giant (because what it's good for--casting--doesn't really mesh with stacks of giant RHD). Primordial half-giants might deserve LA +1, even though the individual elements do not, and that's hard to account for (LA +0.5 is good for this pairing, I suppose, but not all halves synergize well).
Overall, I'll vote LA +0.Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
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