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  1. - Top - End - #1
    Ogre in the Playground
     
    Wrecan's Avatar

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    Default Class and Level Geekery II

    Welcome to the Class and Level Geekery thread! Here, we are discussing what the possible stats are for each of the six OOTS members. Below is my personal estimate of the characters' stats. I will update this post as the discussion continues and as subsequent strips reveal more information about OOTS. Yours may certainly vary.

    Please note that we all know that Rich isn't necessarily being careful about the rules. Funny always trumps rules. Thus, there will always be some dispute as to some of the stats as some jokes are used as evidence as abilities and other strips are used as evidence of funny.

    We also discuss the stats of other characters in OOTS, such as Xykon, the Linear Guild, Miko and others. I only ask that we not discuss the stats of characters that are from other stories, movies, comic strips and so on. Thanks and welcome!

    Roy Greenhilt (currently deceased)
    Spoiler
    Show
    Lawful Good, Human Male Fighter 13
    Attributes (28 pt buy min):
    Str ≥20 (from magic item or level boost, analysis here)
    Dex ~10 (no evidence, probably his dump stat)
    Con ~10 (no hard evidence but the probability, as indicated in the Giant's description of Miko fight, and the second battle with Xykon, is a Con of 16 or more)
    Int 14-18 (“very good”, but V's Int is "higher")
    Wis ≥14 (“very good”)
    Cha ≥12 (“decent”)
    Feats (13): Cleave, Great Cleave, Power Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword), Endurance...
    Skills (≥74): Intimidate, Ride 1... No Bluff or Sense Motive.
    Abilities: -
    Items: boots, oil of shillelagh, potion of delay poison, medium armor (justification), Bag of Tricks)...


    Belkar Bitterleaf
    Chaotic Evil, Halfling Male Ranger11/Barbarian1
    Attributes (16 pt buy min):
    Str ≥13 (to use Improved Sunder, probably higher)
    Dex ≥16 (to boost light armor, halfling)
    Con ~10 (no evidence)
    Int ~10 (no evidence, but he is a clever psychopath)
    Wis ≤9 (I have an ... ability score penalty" in Profession skill checks)
    Cha ≤10 (V includes him in those w/out any Cha)
    Feats (10): Craft Disturbing Mental Image, EnduranceB, Greater Two-Weapon FightingB, Improved Sunder, Improved Two-Weapon FightingB, TrackB, Power Attack, Two-Weapon FightingB...
    Skills (89): Climb, Craft (Trapmaking), Hide (“a good Hide skill”) (+4), Intimidate (sufficient to intimidate cowardly eye of fear and flame), Jump, Listen 0 (+2), Move Silently (“High”) (+2), Profession (gourmet chef) 4, Search 0, Sense Motive 0, Speak languageB (halfling), Spot 0, Survival 0.
    Abilities: +1 saves, +1 thrown weapons, +2 v fear, Animal companion, Evasion, Fast movement, Favored class - rogue, Favored enemy x3 (probably humanoid (reptilian), humanoid (human) and one other), Rage, Small size, Swift tracker, Wild empathy, Woodland stride
    Items: Chef's Hat, Cloak, 2 small daggers, lead sheet, Mama Bitterleaf's Secret +2 Circumstance Bonus Ingredient, Mark of Justice (more of a curse than a possession, but still), Ring of Jumpng +20, stilts, Sapphire guard disguise...

    Durkon Thundershield
    Lawful Good, Dwarven Male Cleric 13
    Attributes (28 pt buy min):
    Str ≥12 (“he'd be a pretty good warrior”)
    Dex ~10 (no evidence)
    Con ≥16 (dwarf)
    Int ~10 (no evidence)
    Wis ≥17 (to use Control Weather scroll)
    Cha ≤10 ("low Charisma modifier" and V includes him in those w/out any Cha)
    Feats (5): Extra Turning...
    Skills (≥31): Heal ≥1, Knowledge (Religion) ≥1 (but not much greater), Ride 0, Speak language (dwarven)...
    Abilities: +1 v orcs and goblinoids, +2 v spells and poison, +4 dodge AC v giants, +2 to Appraise and Craft stone and metal, clerical spells (with homebrew domains), Darkvision, dwarf movement, favored class - fighter, stability, stonecunning, turn undead, weapon familiarity (dwarven waraxe, urgrosh)
    Items: Amulet of Natural Armor, full plate armor, holy symbol, heirloom shield, heirloom warhammer, spyglass...

    Elan
    Chaotic Good Human Male Bard 12/Dashing Swordsman 1
    Attributes (22 pt buy min):
    Str ~10 (no evidence)
    Dex ≥14 (weapon finesse, tumble)
    Con ~10 (no evidence)
    Int ≤10 (V says can't "manage ... cantrips"; Giant says "Int penalty", Haley's Int says "possible that he raised")
    Wis ≤9 (Roy says he doesn't even have a "smidgen" of Wisdom)
    Cha ≥18
    Feats (6): Dodge, Still Spell, Weapon Finesse...
    Skills (~56): Diplomacy, Hide (wished he "had put more ranks in Hide"), Listen, Move Silently ≤1, Perform (wind instruments), Perform (Stringed Instruments) ≥6, Perform (Sing), Ridecc≥2, Speak Language ≤4(less than Haley's Intelligence Bonus), Tumble...
    Abilities: bardic music, bardic lore, charismatic strike, countersong, fascinate, glass damage immunity, inspire competence, inspire courage +2, inspire greatness, song of freedom, suggestion
    Items: dashing outfit, +3 keen rapier, lute, Banjo, Spells (per day ≥ 3 4 4 2; known ≥ 6 4 4 3): Animate Rope, Disguise Self, Major Image, Mending, Silent Image, Summon Plot Exposition

    Haley Starshine
    Chaotic Good, Human Female Rogue 13
    Attributes (31 pt buy min):
    Str 11-15 (high enough to carry equipment as light load to preserve evasion, but must drag Roy)
    Dex 20-21 ("modifier of +5")
    Con ≥14 (consistent with Giant's description of Miko fight)
    Int ≥12 (received bonus languages)
    Wis ~10 (no evidence, prone to aphasia)
    Cha ≥12 (clearly attractive and persuasive, otherwise, no clue)
    Feats (6+1): Dodge, Manyshot, Martial Weapon Proficiency (longbow), Point Blank Shot, Precise Shot, Ranged Pin, Rapid Shot.
    Skills (≥159): Appraise (high), Bluff 16 (maxed ranks), Disable Device, Forgery, Hide 15, Knowledge (Arcane) (probable), Open Lock 15, Ride 0, Search, Sense Motive ≥2, Tumble, Use Rope ≥8...
    Abilities: Evasion, Improved uncanny dodge, Sneak attack +7d6, 2 Special abilities (one is a feat), Trapfinding, Trap sense +4, Uncanny dodge
    Items: 8 Bags of Holding, 1 bag of dragon hoard, 2 round gems, longbow, quivers of green arrows (inc'g silver and cold iron), masterworked lockpicks, rope, Roy's Booty talisman, Roy's greatsword +5 bane of those forsaken by the gods, Roy's corpse, ...

    Vaarsuvius
    Non-evil alignment, Elven Ambiguously Gendered Wizard 13
    Attributes (20 pt buy min):
    Str ≤9 ("I have a Strength penalty")
    Dex 10-11 (“no real attack bonus” on rays)
    Con ≤12 (consistent with Giant's description of Miko fight)
    Int ≥18 unmodifed (admits to illithid, may have increased)
    Wis 10-12 (“moderate wisdom”)
    Cha ≤9 (“poor charisma”)
    Feats (9): AlertnessB, Improved Counterspell (or makes heavy use of Dispels), Martial Weapon ProficiencyB (composite longbow, composite shortbow, longbow, longsword, rapier, shortbow and shortsword), Scribe ScrollB... Not Silent Spell or Still Spell
    Skills (97): Concentrate ≤15, Craft (Alchemy), Knowledge (Arcane), Listen (+2), Ride 0, Spot (+2), Search 0 (+2), Speak language (elven), Spellcraft...
    Abilities: +2 v enchantment, Barred school (Conjuration, ??), Specialized school (Evocation), Favored class - wizard, Immune to sleep, Low-light vision, Summon familiar
    Items: Ring of Wizardry (probably affects level 3 spells), raven familiar, golden circlet, robes, spellbook, ink, paper, two small gemstones, some item that increases Intelligence by at least 4. no potions or scrolls...
    Spells (per day -- 4+1 6+1 6+1 5+1 5+1 4+1 4+1 2+1): Bull's Strength, Chain Lightning, Charm Monster, Cone of Cold, Crushing Despair, Detect Magic, Disintegrate, Dispel Magic, Evan's Spiked Tentacles of Forced Intrusion, Expeditious Retreat, Explosive Runes, Feather Fall, Fireball, Fire Trap, Grasping Hand, Haste, Hold Person, Hold Portal, Identify, Invisibility, discount Invisibility Sphere, Lightning Bolt, Magic Missile, Mass Bear's Endurance. Mass Bull's Strength, Mass Enlarge Person, Owl's Wisdom, Power Word Blind, Prestidigitation, Protection From Arrows, Scorching Ray, Sleep, Suggestion, Vampiric Touch...
    Last edited by Wrecan; 2007-10-17 at 06:07 PM.
    Here is a numbering of all character appearances in OOTS

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    Orc in the Playground
     
    Blood's Avatar

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    Default Re: Class and Level Geekery II

    Is this the only thread in this forum that ever went to page 2? :o

    Anyway, just wanted to thank everyone who worked on this. It's interesting to look at the stats. So thanks for all that work!
    Yup.

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    Barbarian in the Playground
     
    DwarfFighterGuy

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    Default Re: Class and Level Geekery II

    And since we're at it, we might want to have a master list for some other recurring characters...

    The Linear Guild

    Note: Minor characters have been compressed inside Spoiler tags to save space.

    Nale
    Lawful Evil, Human Male, Fighter 3 - Rogue 3 - Sorcerer 6
    (assumed to be Character Level 12, known to cast L3 spells)
    Attributes:
    Str ~14 (no evidence, but has Fighter levels)
    Dex ~14 (no evidence, but has Rogue levels)
    Con ~10 (no evidence)
    Int ~14 (smart enough to devise fiendish plans)
    Wis ~10 (no evidence)
    Cha ~14 (no evidence, but has Sorcerer levels and leads the LG)
    Feats (9): 2 fighter bonus feats (possibly Combat Expertise and Improved Disarm).
    Skills (??): Bluff
    Abilities: *Sneak attack +2d6, trapfinding, trap sense +1, evasion.
    Items: +3 Longsword, chain shirt (probably masterwork to minimize spell failure chances), cure potions.
    Known Spells: Charm Person, Expeditious Retreat, Suggestion. Nale claims to specialize in Enchantment spells.

    Sabine
    Chaotic Evil, Succubus (assumed from appearance and energy drain), Outsider 6 - Rogue 6
    Attributes:
    Str ~13 (base for Succubus)
    Dex ~13 (base for Succubus)
    Con ~13 (base for Succubus)
    Int ~16 (base for Succubus)
    Wis ~14 (base for Succubus)
    Cha ~26 (base for Succubus)
    Feats: Dodge, Mobility, Persuasive (standard for Succubus)
    Skills (201): (standard for Succubus) Bluff +19, Concentration +10, Diplomacy +12, Disguise +17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge (any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19, Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings).
    Abilities: Energy drain, spell-like abilities, summon demon, DR 10/cold iron or good, darkvision 60 ft., immune to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues.
    Items: Sabine carried a crossbow in the Dungeon of Dorukan, but hasn't been seen with it lately.

    Thog
    Chaotic Evil, Male Half-Orc, Fighter 2 - Barbarian 10
    Attributes:
    Str ~18 (no evidence, Half-Orc Barbarian)
    Dex ~10 (no evidence)
    Con ~18 (no evidence, Half-Orc Barbarian)
    Int 8- (no evidence, Half-Orc Barbarian)
    Wis ~10 (no evidence)
    Cha ~10 (no evidence)
    Feats (7): 2 Fighter bonus feats
    Skills (50): Unknown
    Abilities: Fast movement, rage 3/day, improved uncanny dodge, trap sense +3, DR 2/-, Darkvision, Orc Blood (for all effects related to race, a half-orc is considered an orc).
    Items: +3 Great Axe (currently held by Cliffport PD), medium armor, Celine Dion album, Leprechaun suit.

    Part-time Members
    Spoiler
    Show
    Leeky Windstaff
    Neutral Evil, Male Gnome, Druid 13+ (cast Firestorm)
    Attributes:
    Str ~8 (no evidence)
    Dex ~10 (no evidence)
    Con ~12 (no evidence)
    Int ~10 (no evidence)
    Wis ~18 (no evidence, Druid)
    Cha ~10 (no evidence)
    Feats (5): Unknown
    Skills (60): Unknown
    Abilities: Low-Light Vision; +2 racial bonus on saving throws against illusions; +1 DC for all saving throws against illusion spells cast; +1 racial bonus on attack rolls against kobolds and goblinoids; +4 dodge bonus to Armor Class against monsters of the giant type; +2 racial bonus on Listen checks; +2 racial bonus on Craft (alchemy) checks; spell-Like abilities (CL 1; save DC 10 + Cha modifier + spell level): 1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights, ghost sound, prestidigitation; wild shape (4/day, large/tiny/plant); venom immunity; resist nature's lure; trackless step; woodland stride; wild empathy; nature sense; animal companion.
    Items: Staff (properties unknown, broken by Durkon's thunderclap)

    Pompey
    Chaotic Evil, Male Half-Elf, Wizard (Conjurer) 10 (possibly much lower)
    Attributes:
    Str ~10 (no evidence)
    Dex ~10 (no evidence)
    Con ~10 (no evidence)
    Int ~18 (no evidence, Wizard)
    Wis ~10 (no evidence)
    Cha ~10 (no evidence)
    Feats (8): Scribe scroll, 3 wizard bonus feats
    Skills (78): Unknown
    Abilities: Immune to sleep spells and similar magical effects; +2 racial bonus on saving throws against enchantment spells or effects; Low-Light Vision; +1 racial bonus on Listen, Search, and Spot checks; +2 racial bonus on Diplomacy and Gather Information checks.
    Items: Unknown
    Note: Pompey is assumed to be lower in level than other LG members because he was still in school.
    Spells Known: Summon Monster II, at least 5 touch-range buff spells.

    Yokyok
    Male Kobold, Unknown Class (may include Duellist PrC)
    Items: Rapier
    This is probably all we'll ever know about Yokyok, since he was killed by a swarm of greedy adventurers before really demonstrating his abilities and his head made into a chip bowl by Belkar.

    Hilgya
    Female Dwarf, Cleric
    Hilgya is known to worship Loki, and one of her domains is Fire.

    Zz'dtri
    Male Drow, Wizard

    Feats: possibly Two-Weapon Fighting
    Weapons: Pair of scimitars
    Spells: Flesh to Stone, Fly, Shield, Wall of Ice. Unspecified attack spell characterized by green lightning.

    Yikyik
    Male Kobold, Ranger


    Team Evil

    Xykon
    Evil, Human Male Lich, Sorcerer 20+ (reportedly knows three L9 spells and cast seven of them in one day)
    Attributes:
    Str ~10 (no evidence)
    Dex ~10 (no evidence)
    Con n/a (undead)
    Int ~14 (smart enough to devise fiendish plans)
    Wis ~10 (no evidence)
    Cha 28+ (based on Start of Darkness events)
    Feats (7+): Craft Wondrous Item (required to make phylactery)
    Skills (84+): Bluff (many ranks) - class skills are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int). +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
    Abilities: Fear aura, paralyzing touch, turn resistance, damage reduction, immunity to cold, electricity, polymorph, and mind-affecting attacks.
    Items: Widescreen crystal ball, crown that radiates evil.
    Spells Known: Animate Dead, Finger of Death, Ghostform, Greater Invisibility, Lightning Bolt, Magic Missile, Meteor Swarm, Overland Flight, Shatter, Symbol of Pain, Symbol of Insanity, Teleport, Xykon's Moderately Escapable Forcecage.

    Redcloak
    Lawful Evil, Goblin Male, Cleric 15+
    Attributes:
    Str ~10 (no evidence)
    Dex ~10 (no evidence)
    Con ~10 (no evidence)
    Int ~10 (no evidence)
    Wis 20+ (save DC for L7 spell is >21)
    Cha 12+ (repeated use of Rebuke Undead)
    Feats (5+): Extend Spell
    Skills (60+): Unknown; +4 racial bonus on Move Silently and Ride checks.
    Abilities: Bolster/Rebuke/Command Undead, two Domains (Destruction and Law), darkvision 60'.
    Items: Unholy symbol (also Xykon’s phylactery), Crimson Mantle.

    Monster in the Dark
    Little is known about the thing in the dark, but it is probably a credible threat to a party of 12th-or-higher level characters. We do know, however, that it has high damage resistance, it can hit very hard, and it doesn't know how to pull a punch.

    Tsukiko
    Evil, Human Female, Wizard 3+ / Cleric 3+ / Mystic Theurge 4+
    (minimum Caster Level 7 for divine spells to cast Inflict Critical Wounds)
    Attributes:
    Str 10+ (no evidence)
    Dex 10+ (no evidence)
    Con 10+ (no clear evidence)
    Int 14+ (minimum to cast Shout as a wizard)
    Wis 14+ (minimum to cast Inflict Critical Wounds as a cleric)
    Cha 10+ (no evidence, assumed not to be a Sorcerer or Favored Soul)
    Feats (4+): Unknown.
    Skills (?): Unknown.
    Abilities: Unknown.
    Items: Unknown.
    Spells Known: Fly, Lightning Bolt, Shout.

    The Sapphire Guard

    Miko Miyazaki (deceased)
    Spoiler
    Show
    Lawful Good, Human Female, Monk 2 / Fallen Paladin 12-14 (based on number of attacks per round)
    Attributes:
    Str 13+ (to wield Katana one-handed)
    Dex 17+ (required for Improved 2-Weapon Fighting)
    Con 12+ (no clear evidence, but has high damage capacity)
    Int 10+ (not stupid, but no demonstration of high Int)
    Wis 12+ (not yet seen to cast spells, but believed to have a positive modifier)
    Cha 14+ (effective Divine Grace and substantial Laying On Hands)
    Feats (7+): Two-Weapon Fighting, Improved Unarmed Strike, Stunning Fist, (Combat Reflexes or Deflect Arrows), Improved Two-Weapon Fighting, Exotic Weapon Proficiency (Bastard Sword/Katana), possibly Power Attack.
    Skills (40+): Ride, Survival +1, Handle Animal (not demonstrated, but likely), Knowledge (the Planes).
    Abilities: Evasion, flurry of blows. Unavailable Paladin abilities spoilered-out.
    Spoiler
    Show
    Aura of good, detect evil, divine grace, lay on hands, aura of courage, divine health, turn undead, special mount (Windstriker), remove disease 2/week, smite evil 3/day, spells (1/1).

    Items: Armor, Katana, Wakizashi, known to carry Cure potions.


    Hinjo
    Lawful Good, Human Male, Paladin 11+ (appears to have 3 attacks/round)
    Attributes:
    Str 10+ (no evidence)
    Dex 10+ (no evidence)
    Con 10+ (no clear evidence)
    Int 10+ (not stupid, but no demonstration of high Int)
    Wis 10+ (unknown, although probably enough to cast Paladin spells)
    Cha 12+ (Laying On Hands heals wounds)
    Feats (4+): Unknown.
    Skills (?): Ride, Handle Animal (not demonstrated, but likely).
    Abilities: Aura of good, detect evil, divine grace, lay on hands, aura of courage, divine health, turn undead, special mount (Dire Wolf "Argent"), remove disease, smite evil , spells (?).
    Items: Cold-iron katana, armor.
    Last edited by Runolfr; 2007-10-18 at 09:42 AM. Reason: Miko's feats: possible Power Attack (also spoilered her out, since she's dead and may not be seen again)
    "To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life

    "A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.

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    Barbarian in the Playground
     
    DwarfFighterGuy

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    Default Re: Class and Level Geekery II

    Incidentally, I'm pleased to see the thread I started become so popular and enduring.
    "To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life

    "A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.

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    Orc in the Playground
     
    Blood's Avatar

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    Default Re: Class and Level Geekery II

    You made the new Linear Guild members, but what about the old ones? Yikyik, Hilgya, Zz'dtri? Not to mention Miko and perhaps some other important characters. It's fun to read all these characters' stats.
    Yup.

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    Colossus in the Playground
     
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    Default Re: Class and Level Geekery II

    My numbers--particularly for Belkar--are a little different from Wrecan's, so I should post them here, too.

    These are, of course, a pure thought exercise: the Giant has made it clear he doesn't have and doesn't want to be restricted by hard and fast numbers for the Order, and also that he's already bent the rules when it makes it funny. To what extent these numbers are accurate, they will probably cease to be as soon as something in them would obstruct a joke--and I wouldn't have it any other way. If I believed the Giant would feel in any way bound by these, I wouldn't post them.

    Roy Greenhilt
    Lawful Good, Human Male Fighter 12+ (same level as Haley and Belkar.)
    Attributes:
    Str 17+ (if any member of the Order would shun the powergaming fighter-with-18-Strength approach, it's Roy.)
    Dex <=13 (wears heavy armor, may have taken Dexterity to 13 for some feats, yet to be determined)
    Con =>12 (has a lot of hit points.)
    Int =>14 ("very good" according to the Giant)
    Wis =>14 ("very good" according to the Giant)
    Cha =>10, <Intelligence and Wisdom ("decent" according to the Giant. He can lead the Order, but not always get along with them. No demonstrated skills at influencing strangers, though Celia is attracted to him.)
    Feats (>12): Cleave, Great Cleave, Power Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword).
    Skills: Intimidate, Ride 1. No Bluff, no Sense Motive (On the Origin of PCs).
    Abilities: - Bonus feat, +4 skill points at first level, +1 skill point per level, fighter bonus feats, access to Weapon Specialization

    Belkar Bitterleaf
    Chaotic Evil (http://www.giantitp.com/cgi-bin/yabb...8285;start=3#3), Halfling Male Ranger 11+/Barbarian 1
    Attributes:
    Str =>16 (probably focuses on this ability score above all others, in line with his obsession with killing quickly and bloodily; used for Jump skill)
    Dex 12-16? (Belkar is not exactly good at min-maxing, as witness his current XP penalty, though he tries to, and thinks Defense is for Losers [the title of strip #107]. We know [Dungeon Crawling Fools] that he has a significantly lower Hide skill roll than Haley.
    Con =>12? (second or third priority, after Strength, and either after or before Dexterity)
    Int ~10 (hasn't proven himself to be especially intelligent or unintelligent, compared to the average person.)
    Wis 3-6 (no ability to notice things, dedication, or common sense, the Giant has stated that he has a low Wisdom, he has no self-awareness, he calls himself a brain-dead moron without ever realizing that's what he's saying, he is unable to resist the urge for mindless destruction even when it nearly gets him killed, he has no short-term memory, he knows his Wisdom is less than Miko's without asking, though having seen her combat abilities he could easily suspect she used it as a dump stat; in the same strip, Roy says it's physically impossible for him to feel stupid after talking to Belkar, which suggests Belkar has low Intelligence and Wisdom both. Vaarsuvius says it's ridiculously low [or Vaarsuvius says it's 12 in a way and context that makes no sense at all, if you prefer]. Finally, Belkar conducted a plan which nearly got him killed without realizing that he wouldn't be resurrected if it did. Belkar should technically need a Wisdom of at least 10 without magical aid to cast Cure Serious Wounds with a single by-the-book 3.5ed Owl's Wisdom, but comparing that example to the mountain of evidence for his Wisdom being really low, I think it's obvious that this is a case of the Giant bending the rules when it makes it funny.)
    Cha 6-10 (no evidence, never uses any Charisma-based skill. Note that audience popularity doesn't reflect on in-strip Charisma score, or Thog's half-orc Charisma penalty would make him much less popular than he is.)
    Feats (10): Craft Disturbing Mental Image, Endurance, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Track, Two-Weapon Fighting.
    Skills: Climb, Craft (Trapmaking), Hide (probably maxed), probably Intimidate (7 + whatever he put into it on gaining his barbarian level), Jump (probably maxed), Move Silently (probably maxed). No Sense Motive, Spot or Survival.
    Abilities: +1 saves, +1 thrown weapons, +2 v fear, Animal companion (none yet), Evasion, Fast movement, Favored class - rogue, Favored enemy x3, Rage, Small size, Swift tracker, Wild empathy, Woodland stride

    Durkon Thundershield
    Lawful Good, Dwarven Male Cleric 12+
    Attributes
    Str =>12 ("would make a good warrior")
    Dex <=10 (wears full plate armor)
    Con =>12 (probably at least dwarven average, as he seems neither remarkably frail nor remarkably tough)
    Int ~10 (no evidence)
    Wis =>16 (to cast Heal)
    Cha <=10 (mentions having low Charisma, but can Turn Undead)
    Feats (>4): Unknown.
    Skills (>29): No Ride
    Abilities: +1 v orcs and goblinoids, +2 v spells and poison, +4 dodge AC v giants, +2 to Appraise and Craft stone and metal, Darkvision, dwarf movement, favored class - fighter, stability, stonecunning, turn undead, weapon familiarity (dwarven waraxe, urgrosh)

    Elan
    Chaotic Good, Human Male Bard 12+
    Attributes:
    Str <=10 (no evidence, uses a finessable weapon, sprained wrist carrying treasure)
    Dex =>14 (weapon finesse, tumble)
    Con ~10 (no evidence)
    Int <=8 (no evidence, but acts like an idiot)
    Wis <=8 (Roy says he has insufficient Wisdom to be a cleric; knocked out by Vaarsuvius' speech along with Belkar and all the goblins but the [presumably high-Wisdom] cleric, blows up mountains, shouts when sneaking, etc.)
    Cha 18-19 (stated by Haley, may well have increased when he leveled up)
    Feats: Weapon Finesse, probably.
    Skills: Bluff (probably maxed), Diplomacy (probably maxed), Perform (Lute) (probably maxed), Perform (Kazoo), Ride =>2, Tumble. Has "a ton of points in Charisma-based skills."
    Abilities: Bonus feat, +4 skill points at first level, +1 skill point per level, bardic music, bardic knowledge, countersong, fascinate, inspire competence, inspire courage +2, inspire greatness, suggestion
    Spells (per day > 3 4 4 2; known > 6 4 4 3): Animate Rope, Disguise Self, Silent Image, Summon Plot Exposition

    Haley Starshine
    Chaotic Non-evil (was Good when she activated the Air Sigil, may have since shifted to Neutral), Human Female Rogue 12+
    Attributes
    Str <=10 (doesn't carry any melee weapon)
    Dex 20-21 (confirmed by the Giant)
    Con ~10 (no evidence)
    Int =>14 (as smart as Roy, according to Dungeon Crawling Fools)
    Wis ~10 (no evidence)
    Cha =>14, <22 (clearly attractive and persuasive, but her Charisma lower than Samantha's. Has actually made Bluff and Diplomacy checks, and usually succeeded on them, at least once [On the Origin of PCs] suckering Roy with a ridiculously weak claim.)
    Feats (6): Manyshot, Point Blank Shot, Rapid Shot.
    Skills (>150): Appraise (high), Bluff (high), Disable Device, Forgery, Hide, Knowledge, Open Lock (maxed), Search, Sense Motive, Tumble, Use Rope =>8. No Ride.
    Abilities:Bonus feat, +4 skill points at first level, +1 skill point per level, Evasion, Improved uncanny dodge, Sneak attack +6d6, Special ability, Trapfinding, Trap sense +4, Uncanny dodge

    Vaarsuvius
    Non-evil alignment, Elven Ambiguously Gendered Wizard (Evoker) 12+, Conjuration barred
    Attributes
    Str <=9 (mentions Str penalty)
    Dex 10-11 ("no real attack bonus" on rays, according to the Giant)
    Con <=10 ("doesn't have a decent Con" according to the Giant)
    Int 18-19 (tells illithid, very likely to have increased since then)
    Wis ~10 ("moderate wisdom" according to giant)
    Cha <=9 (has a low Charisma, according to the Giant, and according to himself/herself. )
    Feats: Alertness (granted by Blackwing the raven), Improved Counterspell (or makes heavy use of Dispels, or prefers to prepare a spell list very similar to Samantha's--a real possibility considering the affinity both showed for blowing things up), Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, rapier, shortbow and shortsword), Scribe Scroll. Not Silent Spell or Still Spell.
    Skills (91): Concentrate, Craft (Alchemy), Knowledge (Arcana), Spellcraft. No Ride.
    Abilities: +2 v enchantment, Favored class - wizard, Immune to sleep, Low-light vision, Summon familiar (raven, Blackwing)
    Spells in spellbook: Cone of Cold, Crushing Despair, Disintegrate, Dispel Magic, Evan's Spiked Tentacles of Forced Intrusion, Expeditious Retreat, Explosive Runes, Feather Fall, Fireball, Hold Person, Hold Portal, Identify, Invisibility, discount Invisibility Sphere, Lightning Bolt, Magic Missile, Owl's Wisdom, Power Word Blind, Protection From Arrows, Scorching Ray, Sleep, Suggestion.

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    DwarfFighterGuy

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by Blood
    You made the new Linear Guild members, but what about the old ones? Yikyik, Hilgya, Zz'dtri? Not to mention Miko and perhaps some other important characters. It's fun to read all these characters' stats.
    I'm sure someone will post estimates; I just meant to get the ball rolling.
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    BardGuy

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    Default Re: Class and Level Geekery II

    OK, so just to carry over from the last thread - what's the thinking on Durkon having Still Spell?

    Evidence?

    Panel 9, a bound Durkon casts Thor's Lightning.

    Could be a Stilled Spell, could be some type of Domain power or ability for Clerics of Thor, or it could be that Thor's Lightning is a spell with no Somantic component.

    It seems to me that Thor's Lightning is most likely a Diety Specific version of Call Lightning.
    I gave up fighting, and stabbing and bludgeoning and stealing and bar-brawls and wenches . . . and it was the worst 10 rounds of my life - Jerry the Country & Western Bard.


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    DwarfFighterGuy

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by Deuce
    OK, so just to carry over from the last thread - what's the thinking on Durkon having Still Spell?
    I would require a non-Core feat from Complete Arcane, but he might have Sudden Still.
    "To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life

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    Zombie

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    Default Re: Class and Level Geekery II


    Int <9 (V tells Elan he lacks the Int to cast cantrips)


    Elan can use cantrips. He makes illusinons quite often.
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    Default Re: Class and Level Geekery II

    Quote Originally Posted by Rama_Lei
    Int <9 (V tells Elan he lacks the Int to cast cantrips)


    Elan can use cantrips. He makes illusinons quite often.
    Don't forget that bards are arcane casters, too -- except they use CHA instead of INT. Elan has plenty of CHA, but he's incapable of casting any wizard INT-based spell.
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    Default Re: Class and Level Geekery II

    Quote Originally Posted by Runolfr
    And since we're at it, we might want to have a master list for some other recurring characters, like the Linear Guild. Here's a quick start on their stats...

    Leeky Windstaff
    Neutral Evil, Male Gnome, Druid 12
    Attributes:
    Str ~8 (no evidence)
    Dex ~10 (no evidence)
    Con ~12 (no evidence)
    Int ~10 (no evidence)
    Wis ~18 (no evidence, Druid)
    Cha ~10 (no evidence)
    Feats (5): Unknown
    Skills (60): Unknown
    Abilities: Low-Light Vision; +2 racial bonus on saving throws against illusions; +1 DC for all saving throws against illusion spells cast; +1 racial bonus on attack rolls against kobolds and goblinoids; +4 dodge bonus to Armor Class against monsters of the giant type; +2 racial bonus on Listen checks; +2 racial bonus on Craft (alchemy) checks; spell-Like abilities (CL 1; save DC 10 + Cha modifier + spell level): 1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights, ghost sound, prestidigitation; wild shape (4/day, large/tiny/plant); venom immunity; resist nature's lure; trackless step; woodland stride; wild empathy; nature sense; animal companion.
    Items: Staff (properties unknown)
    If Leeky animated the trees with Animate Plants, he has to be at least 13th level (since he only gets 7th level spells at that level.) True, if his staff is a Staff of the Woodlands, that could explain the spell (though can a druid cast a 7th level spell from a staff if he is not himself at least 13th level? I don't know.). It could also be a series of Awaken X and Command Plants, which would allow Leeky to be at level 12 (or even lower), but I'm not sure I believe that's the proper explanation.

    Given the way he phrased his challenge ("Gaze in fear as the trees of your much-vaunted 'municipal park' angrily awaken to wreck bloody vengeance on you for incarcerating them in a well-mowed prison"), it seems that these trees are the very same trees which have stood in this park for years, and not the result of some sort of summoning or illusion spell. In any event, I think this is reason enough to believe Leeky is at least level 13 (and if we find that the trees are Huge, not just Large, that bumps him up to level 14 or possessing the aforementioned Staff, since he would need two castings of Animate Plants to get all four trees).

    For those who might claim "But he has to be level 12 because the Order is," remember that Pompey may be lower, so that the average character level of the LG is still 12.

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    BardGuy

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by Runolfr

    I would require a non-Core feat from Complete Arcane, but he might have Sudden Still.

    Since my library lacks the Complete Arcane, could you give me the gist of that feat? Is it an option for a pure Divine caster?
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    Halfling in the Playground
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    Default Re: Class and Level Geekery II

    Sudden Still [Metamagic]

    You can cast a spell without gestures or special preparation
    Special: Once per day, you can apply the effect of the Still Spell feat to any spell you cast without increasing the level of the spell or specially preparing it ahead of time. You can still use Still Spell normally if you have it.

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    Default Re: Class and Level Geekery II

    Regarding Durkon and Sudden Still and Still Spell, has it occurred to anyone that this is a 2D comic that has problems showing somatic components?

    Plus where is the spell "Thor's Lightning" found? I'm familiar with Call Lightning (Druid 3), Call Lightning Storm (Druid 5), Chain Lightning (Air 6, Sorceror/Wizard 6) -- that's a possibility, and Lightning Bolt (Sorceror/Wizard 3).

    So, is there another spell it could be?

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by TinSoldier
    Plus where is the spell "Thor's Lightning" found? I'm familiar with Call Lightning (Druid 3), Call Lightning Storm (Druid 5), Chain Lightning (Air 6, Sorceror/Wizard 6) -- that's a possibility, and Lightning Bolt (Sorceror/Wizard 3).

    So, is there another spell it could be?

    I had assumed it was an OotS (and SRD compliant!) variation of Chain Lightning, which, as you note, is an Air 6 spell. Durkon would have the levels to cast it, and Air seems like a likely domain for Thor.

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by TinSoldier
    Regarding Durkon and Sudden Still and Still Spell, has it occurred to anyone that this is a 2D comic that has problems showing somatic components?
    But then again, Durkon is tied up in the comic in question, so he can't do somatic components
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    Default Re: Class and Level Geekery II

    Durkon having the Air Domain also fits nicely with his original evil opposite -- Hilgya -- having the Fire Domain (which she uses to command the fire creatures in the Figil Sigil area).
    Here is a numbering of all character appearances in OOTS

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    Default Re: Class and Level Geekery II

    Belkar- Wis 3-6
    Actually, his wisdom is 10- otherwise he couldn't have used CSW scroll even with help(yeah I know only technically, but this thread is about mechanics). And 10 wisdom is 'low' anyway. It's just not completely dump stat.
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    Default Re: Class and Level Geekery II

    Quote Originally Posted by Soepvork
    But then again, Durkon is tied up in the comic in question, so he can't do somatic components
    Oh yeah :-[ . I missed that little fact at first glance...

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    DwarfFighterGuy

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by rwald
    If Leeky animated the trees with Animate Plants, he has to be at least 13th level (since he only gets 7th level spells at that level.)
    True, but he could conceivably have used Control Plants (a 4th level spell) to charm some Treants and then sneaked them into town somehow (possibly with Invisibility spells cast by Pompey... this is a trap, after all).

    I find it unlikely that Nale would hire someone higher level than himself, and I've got him pegged at 12, which seems to be the average level for the OotS at this time.
    "To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life

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    DwarfFighterGuy

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by Deuce
    Since my library lacks the Complete Arcane, could you give me the gist of that feat? Is it an option for a pure Divine caster?
    It's not class-restricted. In a nutshell, you can cast any spell you know as a Still Spell once per day without affecting its level.
    "To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life

    "A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.

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    DwarfFighterGuy

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by TinSoldier
    Regarding Durkon and Sudden Still and Still Spell, has it occurred to anyone that this is a 2D comic that has problems showing somatic components?
    The problem in this particular instance is that Durkon was tied up when he cast Thor's Lightning.

    Quote Originally Posted by TinSoldier
    Plus where is the spell "Thor's Lightning" found?
    I believe Call Lightning is in the Weather Domain list from Complete Divine, and I suspect that Thor has a similar domain spell in the OotS-verse. That's probably what Durkon calls Thor's Lightning.
    "To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life

    "A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.

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    DwarfFighterGuy

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by M0rt
    Actually, his wisdom is 10- otherwise he couldn't have used CSW scroll even with help(yeah I know only technically, but this thread is about mechanics). And 10 wisdom is 'low' anyway. It's just not completely dump stat.
    Kish specifically argued that the Owl's Wisdom incident was a case of Rich bending the rules to make a funny. Wisdom 10 is not low; it's average.
    "To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life

    "A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.

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    BardGuy

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by Runolfr

    It's not class-restricted. In a nutshell, you can cast any spell you know as a Still Spell once per day without affecting its level.
    OK, thanks for the info (and to the other poster above). I do like that option even better then Still Spell, as I can't really think of a good reason for Durkon to have prepared Thor's Lightning as a Stilled Spell ahead of time. Using the once-a-day feat on a spell I'm sure he always has prepared makes more sense.
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    Default Re: Class and Level Geekery II

    Quote Originally Posted by Deuce

    OK, thanks for the info (and to the other poster above). I do like that option even better then Still Spell, as I can't really think of a good reason for Durkon to have prepared Thor's Lightning as a Stilled Spell ahead of time. Using the once-a-day feat on a spell I'm sure he always has prepared makes more sense.
    Except that I *think* Rich bases the comic on Open material only... which Sudden Still isn't :)
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    Soepvork? Bang freakin' on. A cookie must be doled out, though I fear its chocolate chip-deliciously-infected substance is far too lacking of grandeur to be a prize of the appropriate scale.

    So you get two cookies.

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by Soepvork
    Except that I *think* Rich bases the comic on Open material only... which Sudden Still isn't :)
    In which case it probably becomes a "Rich bent the rules because it was funny" incident. ;D
    Last edited by Runolfr; 2006-11-16 at 12:01 PM.
    "To crush your enemies, see them driven before you, and to hear the lamentation of their women!" -- Conan, on what is best in life

    "A good plan, executed violently now, is better than a perfect plan next week." -- George S. Patton, Jr.

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by Runolfr
    In which case it probably becomes a "Rich bent the rules because it was funny" incident. ;D
    That was my assumption.

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    Default Re: Class and Level Geekery II

    Durkon has a special "Thor" homebrew domain.

    He uses righteous might in this comic, which is in the strength domain. He uses a warhammer, which isn't on a cleric's proficiency list. This means he probably has the war domain. Neither one of those domains contains lightning spells, so Durkon must be using a special domain that contains either the spell or granted ability from one of them. Since he calls his lightning spell "Thor's lightning" and calls righteous might "Thor's might", he most likely posesses a homebrew domain which renames every spell.
    The best laid plans of mice and men often go awry.

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    Default Re: Class and Level Geekery II

    Quote Originally Posted by M0rt
    Actually, his wisdom is 10- otherwise he couldn't have used CSW scroll even with help
    Please go back and actually read all of the post you responded to.
    And 10 wisdom is 'low' anyway.
    Exactly average, actually. And I'm sorry, the idea that Belkar's Wisdom is average is laughable.

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