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2017-03-31, 11:35 AM (ISO 8601)
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Re: Quick Druid - Wild Shape questions
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2017-03-31, 11:38 AM (ISO 8601)
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Re: Quick Druid - Wild Shape questions
If you quote me and ask me questions,
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2017-03-31, 11:42 AM (ISO 8601)
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Re: Quick Druid - Wild Shape questions
So... a wizard with no armor proficiency that is not willing to wear armor they can't use can't use a ring of protection? How strange, I don't see anything about that in my DMG where it says
Originally Posted by DMG191
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2017-03-31, 11:45 AM (ISO 8601)
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- Mar 2013
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2017-03-31, 11:48 AM (ISO 8601)
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2017-03-31, 11:51 AM (ISO 8601)
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- May 2015
Re: Quick Druid - Wild Shape questions
"These magic items change shape to fit the wearer" would be general
When you stop being an humanoid and turn into an octopus or something, "Your equipment doesn’t change size or shape to match the new form" would be specific.
The former is a general rule regarding worn magic items. The latter is an exception to that rule when a specific class feature is used. The exception is the specific, not the general.
Wild Shape equipment rules trump general rules.
So now are you trying to argue that your beast is constructed?
You can't turn into a construct, you can turn into a beast. Beasts have natural armor of their own sometimes. Assuming that your DM is going to allow you to stack construct racial abilities onto the beast is a mistake.Last edited by DivisibleByZero; 2017-03-31 at 12:00 PM.
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2017-03-31, 12:00 PM (ISO 8601)
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- Jul 2016
Re: Quick Druid - Wild Shape questions
I clarified this earlier, perhaps you missed it.
Warforged is simply what mechanically fits best. The character itself is a golem created as a defense mechanism, created magically by an ancient Druidic circle that's been forgotten.
Given that, do you still take issue with the +1 to AC?
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2017-03-31, 12:01 PM (ISO 8601)
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- May 2015
Re: Quick Druid - Wild Shape questions
If you quote me and ask me questions,
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Congratulations.
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2017-03-31, 12:03 PM (ISO 8601)
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- Jul 2016
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2017-03-31, 12:07 PM (ISO 8601)
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- May 2015
Re: Quick Druid - Wild Shape questions
I think you l know how I'm going to answer your previous question.
If you quote me and ask me questions,
and I continue to not respond,
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2017-03-31, 12:08 PM (ISO 8601)
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- Aug 2010
Re: Quick Druid - Wild Shape questions
I can't help but notice you keep misquoting raw when trying to make a point about raw. the actual text from DMG140 is
In most cases, a magic item that's meant to be worn
can fit a creature regardless of size or build. Many
magic garments are made to be easily adjustable, or the:
magically adjust themselves to the wearer.
Regardless of weather or not
What I don't understand is why you are so set on blaming the rules rather than accepting responsibility for choosing to apply wildshape's override clause of "DM decides whether it is practical for the new form to wear a piece of equipment" in a reasonable manner. Could it be that you know that you are trying to take an unreasonable stance & subconscious guilt encourages you to suggest others share your guilt rather than taking the harder road & simply accepting it?
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2017-03-31, 12:16 PM (ISO 8601)
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- Dec 2015
Re: Quick Druid - Wild Shape questions
You know, I'm not really sure we can count magic items as different from equipment. After all, you equip them, don't you?
Probably the source of this whole argument is whether equipment is different from magic items.
I think equipment refers to anything you can equip. If it meant either magic or mundane, it would say so. Since it only says "equipment," we have to assume it means all equip-able things.
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2017-03-31, 12:19 PM (ISO 8601)
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- May 2015
Re: Quick Druid - Wild Shape questions
Are you kidding me?
Go ahead and tweet JC about it. I don't have to, because I already know the answer. Mainly because we've had this discussion before and have already heard an official ruling, and I'm just to lazy to bother looking it up to prove you wrong yet again.
You're wrong. I'm not going to spout a bunch of pseudo-psychology at you. I'm simply going to tell you that you are, once again, completely and utterly wrong.
Or better yet, I'll be nice and stop being lazy.
http://www.sageadvice.eu/2017/02/24/...and-retain-ac/
Richard A Weeks @weeksra
---- Druid wildshape: Does magical armor shape with the new animal form and retain AC?
Jeremy Crawford @JeremyECrawford
---- The rules assume that wearable magic items are made for humanoids. See "Wearing and Wielding Items" (DMG, 140).
The rules assume that wearable magic items are made for humanoids. See "Wearing and Wielding Items" (DMG, 140).
And in case you're wondering, DMG 140(141) says:
A magic item meant to be worn must be donned in the intended fashion: boots go on the feet gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held in hand.
<snip>
When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a yuan-ti with a snakelike tail instead of legs can't wear boots.
So we've come full circle, and even under the magic items entry it tells us that this is going to be the DM's decision as to whether or not you can wear it in wild shape. That's what "use your discretion" means, as this is the DMG, the DM will use his or her discretion. Just like it says in the wild shape description.
DM's call.
Period.
Deal with it. I know you hate it when the DM gets to make calls about anything, but deal with it.
Incidentally, your entire post (not just the part I quoted here, but the whole thing) is particularly hilarious to me considering the garbage you just posted a minute ago.
I love how you quote pg140 for me, and conveniently leave out the relevant parts regarding actually WEARING the things....Last edited by DivisibleByZero; 2017-03-31 at 01:27 PM.
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2017-03-31, 12:32 PM (ISO 8601)
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- Oct 2015
Re: Quick Druid - Wild Shape questions
I would say that magic items are a specific subset of equipment. I am basing this from Chapter 5: Equipment, which contains potions of healing, which are a magic item according to the DMG, under adventuring gear. So magic items are equipment, just equipment with additional rules.
Originally Posted by krugaan
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2017-03-31, 12:53 PM (ISO 8601)
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- Dec 2015
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2017-03-31, 12:56 PM (ISO 8601)
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- Jul 2016
Re: Quick Druid - Wild Shape questions
So if a Beast can feasibly wear it, yes?
And if I could reflavor it (And of course get the DM to agree to it) as a 'Collar of Protection', or even a 'Medallion of Protection' instead of it being a 'Cloak of Protection', more Beasts can feasibly wear such a thing... Correct?
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2017-03-31, 12:58 PM (ISO 8601)
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2017-03-31, 01:03 PM (ISO 8601)
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2017-03-31, 01:18 PM (ISO 8601)
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- Oct 2015
Re: Quick Druid - Wild Shape questions
Always keeping in mind that some magic items should ALWAYS work. Ioun stones just float around your head regardless of it being humanoid or snake. An amulet may not work on a snake or bug (no neck, slips off head or way too big, etc.), but those mammalian forms shouldn't have much trouble. The only problem comes with gloves, boots, rings, and similar items that have incompatible anatomy. Rings may fit onto other parts of a form, but it is entirely reasonable that sticking it on a snake's tail would have no more of an effect than putting it on a chain and wearing it around the neck, they aren't being used like they should for the magic to work (and octopus should work given that the arms serve the same function as the fingers, but that is a corner case and shouldn't be taken to apply on all forms).
Some restrictions on items may really be the sign of a tyrannical DM. But not the Bracers of Defense, not any boots or gloves, not a ring stuck on a tail. Who knows how cloaks work, and hats are potentially incompatible as well. The items that you should be able to claim simply work while transformed are the exception rather than the rule.Originally Posted by krugaan
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2017-03-31, 01:24 PM (ISO 8601)
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- Jul 2016
Re: Quick Druid - Wild Shape questions
I'm allowed to start with two Uncommon magic items. I figure Warforged's +1 to AC and Cloak of Protection's +1 essentially allow me to add +2 to all forms I'd typically use in combat. So with Barkskin on a Dire Wolf and these two items, that makes me a Dire Wolf with 18 AC. 16 without Barkskin, 14 normally with no items.
I was going to start with a... 'Medallion of Protection' (with DMs permission) and the... Oh darn it, whats the item from one of the adventures? +1 to attack rolls and damage with unarmed strikes and natural weapons. It's from STK or HotDQ. WHAT IS ITS NAME?! I'm totally blanking!
EDIT: INSIGNIA OF CLAWS!!!Last edited by jaappleton; 2017-03-31 at 01:51 PM.
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2017-03-31, 01:27 PM (ISO 8601)
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- Nov 2015
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Re: Quick Druid - Wild Shape questions
This is slightly off-topic, but this gave me an idea. I've been heavily restricting some classes (mostly spellcasting classes) to certain races in the campaign i've been occasionally babbling about, and currently I've allowed druids (moon circle only) for Shifters, because, well, they have a racial shapeshift-esque ability anyway. Now, with this idea I began to consider allowing warforged to be druids as well, only that they'd have to be "transformer-like" xD
Last edited by Arkhios; 2017-03-31 at 01:29 PM.
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2017-03-31, 01:30 PM (ISO 8601)
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- May 2015
Re: Quick Druid - Wild Shape questions
If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
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2017-03-31, 01:32 PM (ISO 8601)
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- Jul 2016
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2017-03-31, 02:24 PM (ISO 8601)
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- Oct 2015
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2017-03-31, 02:27 PM (ISO 8601)
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- Jul 2016
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2017-03-31, 02:34 PM (ISO 8601)
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- Aug 2010
Re: Quick Druid - Wild Shape questions
Yea, barkskin is pretty awful b/c of the concentration requirement instead of a flat duration. The fact that druids can trivially get 16 ac outside of wildshape when they might choose to cast nonconcentrate spells. being only 3 ac better than mage armor's 13AC & 8 hour duration from a first level slot in exchange for being a second level spell that needs concentration pretty much murders the justifications for it. Druids having so many other concentration spells that are likely to be better options for things to maintain concentration on instead while wildshaped doesn't help it much either.
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2017-04-01, 09:40 PM (ISO 8601)
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- Mar 2013
Re: Quick Druid - Wild Shape questions
Other way around. Equipment not changing shape is a general rule, Druid Wild shape is a general rule. Magic items are a specific type of equipment that can specifically change shape.
Except that none of that actually matters. Warforged have their racial bonuses, and they get to keep them when transformed. RAW.
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2017-04-02, 07:52 AM (ISO 8601)
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- May 2015
Re: Quick Druid - Wild Shape questions
You didn't bother with finishing the thread before posting that, did you?
Because the PHB, DMG, & JC all disagree with you, as I showed above.If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
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2017-04-03, 06:50 AM (ISO 8601)
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Re: Quick Druid - Wild Shape questions
I disagree.
Originally Posted by Wild ShapeOriginally Posted by Composite Plating
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2017-04-03, 09:37 AM (ISO 8601)
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- Mar 2013
Re: Quick Druid - Wild Shape questions
That depends on both the warforged and the player. Some players will have theirs wildshape into a normal beast and others will wildshape into something more mechanical. If you feel like penalizing players based on fluff choices then you are free to do so, but it goes against the spirit of 5e.