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2010-01-25, 06:45 PM (ISO 8601)
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Master Generalist PrC: D&D 3.5 (PEACH)
Building a Wizard/Archmage who I'm writing as the master of all magic (colossal ego included).
I need something to fill the gap between those classes though, and most PrCs require some sort of specialization or lost caster levels. So I give to you the:
Master Generalist
"Magic is the most important resource in the Multiverse. Only a fool would intentionally limit themselves."- Arden Spellsurge: Archmage and Headmaster of the Floating Arcana
Pre-requisites:
Skills: Knowledge (Arcana) 5 ranks, Spellcraft 5 ranks
Feats: Any Metamagic Feat
Spellcasting: Must be able to cast 2nd-level arcane spells
Special: Must be a generalist Wizard, and have at least two spells from each school recorded in their Spellbook (excluding Cantrips)
HD: d4
Class Skills (2+Int modifier per level): Concentration, Craft, Decipher Script, Knowledge (all skills, taken individually), Profession, Spellcraft.
Master Generalist {table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|+0|+0|+0|+2|Skill Focus (Spellcraft)|+1 level of existing spellcasting class
2nd|+1|+0|+0|+3|Expanded Spellbook|+1 level of existing spellcasting class
3rd|+1|+1|+1|+3||+1 level of existing spellcasting class
4th|+2|+1|+1|+4|Minor Esoterica|+1 level of existing spellcasting class
5th|+2|+1|+1|+4|Expanded Spellbook|+1 level of existing spellcasting class
6th|+3|+2|+2|+5|Caster Level Increase/school|+1 level of existing spellcasting class
7th|+3|+2|+2|+5|Moderate Esoterica|+1 level of existing spellcasting class
8th|+4|+2|+2|+6|Expanded Spellbook|+1 level of existing spellcasting class
9th|+4|+3|+3|+6|Permanent Caster Level Increase|+1 level of existing spellcasting class
10th|+5|+3|+3|+7|Major Esoterica|+1 level of existing spellcasting class [/table]
Class Features:
Spellcasting: At each level, you gain new spells per day and an increase in caster level as if you had also gained a level in the wizard class. You do not, however, gain any other benefit a character of that class would have gained.
Skill Focus (Spellcraft): At 1st level, you gain Skill Focus (Spellcraft) as a bonus feat.
Expanded Spellbook: When you reach 2nd level, you can add one spell from any arcane spell list to your spellbook. The spell can be of any level that you can cast minus 1, and it is in addition to the normal spells gained when increasing your level.
You can add another spell of your chosen school to your spellbook at 5th and at 8th level.
Minor Esoterica (Ex): At 4th level, your willingness to maintain access to all schools of magic at the cost of additional spell slots opens your mind to new possibilities and grants you the first taste of the powerful skills of a Master Generalist. Each day as an immediate action (as such not needing a readied action) you may counterspell one spell of each school as if you had the Improved Counterspell Feat.
Caster Level Increase (Ex): Upon reaching 6th level, 1/day you can add 1 to your caster level when you cast an arcane spell of each school. At 9th level, you permanently as 1 to your caster level for any arcane spell you cast.
Moderate Esoterica (Ex): At 7th level, your long study of all aspects of arcane magic leads to a breakthrough. Each time you cast a spell that is of a different school to the previous spell you cast, the spell is treated as either having a +2 Caster Level Increase, or as being raised one slot higher for all purposes, as though using the Heighten Spell Feat (though the Feat is not required, and the Spell Slot's actual Level does not increase).
This effect is not cumulative, though it does continue to apply for each spell you cast that is of a different school to the previous one.
Major Esoterica (Ex): At 10th level, your knowledge of magic as a whole reaches its peak. You gain the ability to spontaneously apply a metamagic feat you possess to a spell you have prepared without increasing it's level. You may add a Metamagic feat to one spell of each school each day.
Special Restriction:
Universal is not a true school of magic. For the purposes of this class Universal spells are not required for entry pre-requisites, nor do they affect any Class Features.
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Thoughts? Ideas for better esoterica?
K-BLast edited by Kobold-Bard; 2011-07-21 at 06:56 AM.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-25, 06:50 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Looks pretty solid to me, though Moderate School Esoterica is a bit odd. Fast healing just doesn't seem to jive with the rest of the class abilities, though it could fit if you added in an extra sentence or so of explanation.
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2010-01-25, 06:54 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-25, 06:55 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Unless you want them to take spells from other classes (which you may very well allow, seeing as this is a generalist), word expanded spellbook so that you only get arcane spells from casting classes you have levels in (most likely wizard).
I'm agreeing with the above poster on fast healing. It's just weird. I'd like to see something more...fun, too. I imagine the fast healing doesn't stack, but if you cast a 9th level spell, wait three rounds, and cast a 2nd level spell, does that add two more rounds to the fast healing duration, do nothing, or lower the duration to two rounds?Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-01-25, 06:59 PM (ISO 8601)
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2010-01-25, 06:59 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Added limitation of Sorcerer/Wizard spell list. Thanks.
I'm agreeing with the above poster on fast healing. It's just weird. I'd like to see something more...fun, too. I imagine the fast healing doesn't stack, but if you cast a 9th level spell, wait three rounds, and cast a 2nd level spell, does that add two more rounds to the fast healing duration, do nothing, or lower the duration to two rounds?Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-25, 07:00 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-25, 07:00 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
I agree, I think it should be replaced with something unique to a generalist wizard, something that rewards you for casting from different schools.
Maybe something that grants bonuses as long as you cast spells from different schools in consecutive rounds? Just a thought, but you get the idea.
Edit: Or how about a flat bonus for preparing spells from each school, or greater bonuses for distributing your prepared spells more equally among all the schools?Last edited by pyrefiend; 2010-01-25 at 07:03 PM.
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2010-01-25, 07:02 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-01-25, 07:06 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-25, 07:11 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
This is very off-concept to me... you give no reason to generalize.
At the very least say that they have to know at least two spells (not counting 0th level spells) from each school...
Then give them some class abilities that reward them for maintaing diversity.
If you are familiar with Tome of Battle, you might look both at the Master of Nine, and my own True Master of Nine (link in my extended signature) to get some ideas.[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-01-25, 07:14 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
At 4th level, your willingness to maintain access to all schools of magic at the cost of additional spell slots opens your mind to new possibilities and grants you the first taste of the powerful skills of a Master Generalist. At 7th You contradict yourself and get bonus slots anyway
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2010-01-25, 07:15 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Last edited by Kobold-Bard; 2010-01-25 at 07:16 PM.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-25, 07:19 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
The abilities aren't anything special (it's a very easy to qualify full progression class, so that's a good thing).
"Expanded Spellbook" is really really poor (You are a wizard, that's what scrolls/other wizard's books are for). Perhaps reduce the cost for putting spells in your spellbook instead (Again, a minor, but noticeable, advantage). It gets worthless when you get a blessed book though (that gives me a second idea though. Lower the number of pages you take up in a spell book when writing down a spell as another latter class feature)Last edited by deuxhero; 2010-01-25 at 07:22 PM.
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2010-01-25, 07:22 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-01-25, 07:27 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Actually getting a 3rd spell per level free without the inherent luck-screw of copying is a nifty and fairly flavourful boon. It's not huge but as a class ability of a fullcasting progression prc it's just about right. Especially useful when you may lack access to other sources of magic for the copying.
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2010-01-25, 07:38 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
At every level prehaps, but 3 of the 10? Really odd.
Last edited by deuxhero; 2010-01-25 at 07:39 PM.
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2010-01-25, 07:39 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Possible change to Caster Level Increase: At 6th level as long as you have prepared at least one spell from each school of magic (excluding Cantrips), and each spell of the highest level you can cast is of a different school your Caster Level is increased by +1. At 9th Level this increases to +2.
Still need help with Moderate Esoterica: At 7th level, your long study of all aspects of arcane magic leads to a breakthrough. Each time you cast a spell that is of a different school to the previous spell you cast, <you get something>.
The number of spells that this can affect cumulatively before it resets is equal to your class level.
All I can think of is an increased Caster Level, but that's already a Class Feature. Damn my empty brainPiratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-25, 07:40 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-25, 07:41 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
DC increases, 1 level of free metamagic, +3 to caster level for purposes of being counterspelled...
Also, class-level as a bonus to Spellcraft checks to identify spells (but not learn them or whatever), might be another flavorful ability.[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-01-25, 07:48 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Adjusted Moderate Esoterica.
Ok I need to get up early for work so I'm off to bed. Keep em coming, this is all good stuff.Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-25, 07:57 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
I like the change to this ability, much better than fast healing. However this should not stack, as it reads (as far as I understand) you can get up to 10 additional spell levels. That's a DC increase of up to 10, which is way too overpowered. It should give you maybe an additional 2-3 levels max.
Edit: I really like the class though, very simple and very useful.Last edited by Vaynor; 2010-01-25 at 07:58 PM.
“Sometimes, immersed in his books, there would come to him
the awareness of all that he did not know, of all that he had not read;
and the serenity for which he labored was shattered as he realized the
little time he had in life to read so much, to learn what he had to know.”
~Stoner, John Williams~
My Homebrew (Most Recent) | Forum Rules
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2010-01-25, 08:05 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Looks good, I'm happy to have helped!
Just three things though:
- I think it needs to reset if you spend a round without casting a spell.
- The bonus should probably reset as soon as you cast a spell of the same school twice. As is, you can just alternate between two schools.
- How does this interact with the Universal "school"?
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2010-01-25, 08:07 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
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2010-01-25, 08:32 PM (ISO 8601)
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Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2010-01-25, 08:34 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
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2010-01-26, 02:54 AM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
Added those adjustments, it now resets if you go a round without casting, cast from the same school within 5 rounds (makes you alternate between at least 5 different schools for consecutive rounds, which at least in my head sounds like a challenge in battle. If you disagree please let me know).
Added note saying that Universal is never considered a school for these abilities.
Specialists however have only 1 school to pick from.
Changed so you can add from any Arcane Spellcasting Class, however it is a spell that is = highest level-1, rather than the M-Specialists = highest level. This seems fair. Thoughts?
Noted thanks.Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-26, 02:56 AM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-01-26, 03:00 AM (ISO 8601)
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Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-01-26, 01:21 PM (ISO 8601)
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Re: Master Generalist PrC: D&D 3.5 (PEACH)
It's an interesting class, but as written I wouldn't allow it in a campaign I ran. If you made the following changes, I'd probably allow it:
Spoiler
Moderate School Esoterica
If you cast a spell, and had within the last round cast spells, none of which were of the current spell's school, you may choose to Heighten the second spell by one level without increasing the spell slot or casting time, or increase its caster level by 2. Spells of the highest level you can cast may only receive the second benefit.
As long as the master generalist maintains these restrictions, he may continue to gain the benefit of increased caster level or spell level for each spell he casts. As such, a master specialist is far more dangerous in a protracted duel than in several short encounters.
(Heighten +5 for free? Not for the "restriction" of having to cast spells of a different school for 4 rounds. Besides, I hate abilities that require this level of paperwork. I think the constant +1 (or +2 CL) is good, as it requires you to choose between a barrage of spells or conserving your power.)
Major School Esoterica
You gain the ability to spontaneously apply a metamagic feat you possess with a level adjustment no more than half your class level to a spell you had prepared without increasing the spell slot used. You may use this ability twice per day.
(Even clerics need to spend something to get persistent spells without high-level spell slots.)
Drew
This is for everyone who squints hard at stuff in the hope they'll spontaneously develop telekinesis.