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2014-07-13, 03:30 PM (ISO 8601)
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Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
A coninuation of the Can you cheat at D&D thread, found here.
Rudisplork away!Last edited by Svata; 2014-07-13 at 03:30 PM.
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2014-07-13, 03:32 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
So, Jedipotter: Given your bizarre houserules, how does any spellcaster survive apprenticeship. much less make it to level 10 without Death By Orcus/their own spells?
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2014-07-13, 03:32 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
I made a word. The word has been accepted into at least two threads. I feel like I've accomplished something.
...That's kinda sad isn't it.
But really, you can't cheat at D&D outside of lying to the DM. No matter what anyone says.
...That is unless the DM is unflexible and decides to change the meaning of the word "Cheating". That's, I think, what we figured out in the last thread.
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2014-07-13, 03:37 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
As part of the continuation, I would like to return my question on to the table:
You also failed to answer my question, again. My words were, "Can I go on to ask /how/ exactly they stop problem players?" Which you did not answer. You merely pointed out perceived issues with "default D&D", not went into detail about how any of your houserules repair or fix those.
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2014-07-13, 03:39 PM (ISO 8601)
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2014-07-13, 03:44 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
I lot don't, that is kinda the point....
Problem Players like easy rules that are all good for them, like the default 3X/P rules. Take them away, and the Problem Player does not want to play. That stops them cold. And if they do play, they just want to sit back and be a problem. Take that away from them, and they can't make problems.
A great example from another thread: There are four players ready to enter the lair of the lich. Player five, Pete, is "Ok, I would like to officaly stop the game, make the other four players and the DM is around while I serch for spell components.''
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2014-07-13, 03:48 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
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2014-07-13, 03:49 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
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2014-07-13, 03:53 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Wait, don't you run Forgotten Realms? And you claim mages can't get past level 10? lolwut?
Problem Players like easy rules that are all good for them, like the default 3X/P rules. Take them away, and the Problem Player does not want to play. That stops them cold. And if they do play, they just want to sit back and be a problem. Take that away from them, and they can't make problems.
A great example from another thread: There are four players ready to enter the lair of the lich. Player five, Pete, is "Ok, I would like to officaly stop the game, make the other four players and the DM is around while I serch for spell components.''I follow a general rule: better to ask and be told no than not to ask at all.
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2014-07-13, 03:54 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
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2014-07-13, 03:54 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
He'll give him spell components, don't you worry.
... Are there any spells that require Orcus as a component?
But no, he's even said before that even if they're all in a town restocking or whatever, he'll still pull that. Yes, wizards aren't allowed to stock up on components while they're in town. Or out in the wilderness. Or in a dungeon, or between sessions, etc etc etc you see where this is going.
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2014-07-13, 03:57 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
So you add houserules declaring that spells require material components that they don't normally require, and then you add houserules saying that you're not allowed to gather the new weird material components. Is that correct? Am I misrepresenting you in any way?
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2014-07-13, 03:58 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Of course they wouldn't, the Overgod hates them for existing.
Problem Players like easy rules that are all good for them, like the default 3X/P rules. Take them away, and the Problem Player does not want to play. That stops them cold. And if they do play, they just want to sit back and be a problem. Take that away from them, and they can't make problems.
A great example from another thread: There are four players ready to enter the lair of the lich. Player five, Pete, is "Ok, I would like to officaly stop the game, make the other four players and the DM is around while I serch for spell components.''
But no one would ever enforce rules like that, would they?
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2014-07-13, 03:58 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Don't forget that he also sets arbitrary price points to put material components above the reach of Eschew Components, in addition to arbitrarily deciding components requiring certain kinds of animal aren't obtainable even by trade in various regions.
Yeah, you pretty much have all of his houserules on components right there.
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2014-07-13, 03:58 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
That is not creating a problem, that is creating fun. Having things backfire, or not work out 100% is fun and intresting.
Take for example: The Avengers. Hawkeye bombs the helicarrier and the Hulk looses control. This is ''having Dr. Banner'' backfire, that is do something bad and harmful to the group. So the Hulk rips apart lots of the helicarrier and alomst kills the Black Widow, fights Thor and gets attacked by the jet. I know a lot of people liked this.
Now, if it was set in 3.5 D&D there is no way Dr. Banner would lose control and become the Hulk, as D&D does not have this type of ''backfire''.
And I think that is wrong and boring.
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2014-07-13, 04:00 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Have we... have we circled back around to the argument that spawned Grod's Law? Could I repost my entire tirade and have it still apply?
EDIT:
Well, sure. That's part of the appeal of playing the Hulk. But that doesn't mean that the guy playing Thor should randomly Hulk out and destroy the helicarrier. Heck, even games built around that sort of thing (for example, Fate) tend to have controls and player choice built into deciding when you Hulk out.Last edited by Grod_The_Giant; 2014-07-13 at 04:03 PM.
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2014-07-13, 04:00 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
There was a situation about hawk feathers that was done that way. The end result was that catching and plucking a hawk was not sufficient to get X uses of hawk feathers. It was cheating.
...Orcus isn't as much a spell component as a divine understanding of the magic system here.
EDIT:
Your fun sounds like something Friend Computer would deem mandatory.Last edited by Kazudo; 2014-07-13 at 04:01 PM.
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2014-07-13, 04:09 PM (ISO 8601)
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2014-07-13, 04:09 PM (ISO 8601)
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2014-07-13, 04:14 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2014-07-13, 04:15 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
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2014-07-13, 04:16 PM (ISO 8601)
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2014-07-13, 04:27 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Yeah Hulking out is a whole class feature in D&D 3.5: Rage
and if one wanted random: there is the Frenzied Berserker class, the incontrollable rage flaw...
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2014-07-13, 04:30 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
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2014-07-13, 04:32 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
But... it's your fault that he's doing that. You are making him do the thing you hate. You are the problem player.
I disagree. Pickford never really started any of the Pickford threads. In point of fact, no thread that Pickford ever created went over 60 posts. His usual mode of existence involved doing what was done in that thread, which was crazy hijacking in the direction of pointless arguments that extended forever. I don't see much reason to begrudge anyone for their particular method of creating massive threads.
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2014-07-13, 04:47 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
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2014-07-13, 04:49 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
God, I am so fed up of optimized cheating forumers who want to just get a thread every time they click "new thread".
"I make a new thr-""ORCUS 2 ELECTRIC BOOGALOO!"
Ah, I see how to break the system now. There is one spell that would require a piece of Orcus...
"I summon Orcus!"
"No! You summon Bwaaaahh???"
And then the universe implodes.
Also, I'd still like to see Jedi's full list of house-rules and his fixes for every single unbalanced spell.
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2014-07-13, 04:56 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Friend Computer is always right.
Not obeying Friend Computer is treason.
Friend Computer says "Trust Friend Computer"
Friend Computer says "Be happy" (Not being happy is treason)
Friend Computer says that Secret Societies are treasonous, they want to overthrow Friend Computer.
Friend Computer says that mutants are treasonous, as they have powers that can hurt Friend Computer.
Treason is punishable by summary execution.
..........
The DM is always right.
Not agreeing with the DM makes you a dirty cheater.
The DM decides when you succeed or fail (trying to increase your chances of succeeding above 50% is cheating).
The DM says that optimizers are cheaters, they want to promote the boring concept of player agency.
The DM says that people using the unchanged ruleset are cheaters, since it lets players use abilities without a high probability of it horribly backfiring.
The DM says that compromise is wrong.
The DM says that logic has no place in the real world.
Not agreeing with any of the above makes you a problem player.
Problem players are banished to other games, which are boring because they don't include arbitrary causes of failure for every action.
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2014-07-13, 05:01 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
Last edited by Arbane; 2014-07-13 at 05:04 PM.
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2014-07-13, 05:10 PM (ISO 8601)
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Re: Can you Rudisplork at D&D 2: Sithsnape and the Orcus of Secret House Rules
As i've not read the thread, or care to, what are jedipotters houserules?