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  1. - Top - End - #1
    Ogre in the Playground
     
    GnomePirate

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    Default True Nuetral Mage

    Can I reseach arcane versions of the detect (G/E/L/C) spells? I think it would be really thematic for this character, and I don't really see any balance issues. I'm also interested in the various holy smite/order's wrath/unholy blight/ . . . the chaos one spells, later on down the road. Which might pose some balance issues, but I really don't see alignment-based blast-it being a problem issue with a cerebremancer.
    Assuming that I fail at getting my DM to just allow me to research these spells as arcane, is there any way to get these on my wizard list by RAW?
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  2. - Top - End - #2
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: True Nuetral Mage

    Arcane Disciple adds a domain's worth of spells to your spell list, but I think you need the Wisdom to cast them as Divine. Also, you'd need a deity with all four domains, and those are hard to come by (and not RAW-legal, according the Deities and Demigods).
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    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
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    ...Why do I imagine you licking your lips and rubbing your hands together?

  3. - Top - End - #3
    Ogre in the Playground
     
    GnomePirate

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    Default Re: True Nuetral Mage

    Is there some kind of Balance Domain? What spells would/does it get?
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  4. - Top - End - #4
    Orc in the Playground
     
    NecromancerGuy

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    Default Re: True Nuetral Mage

    If you're going to be a cerebremancer, you could manifest aura sight to determine that information. Of course, it would take a really long time.

  5. - Top - End - #5
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: True Nuetral Mage

    Quote Originally Posted by Skjaldbakka View Post
    Is there some kind of Balance Domain? What spells would/does it get?
    Two smite-type spells: word of balance, which is just like blasphemy, and weighed in the balance which is ninth level and quite good, if you like spells that damage enemies and heal you at once.

    Edit: It's in the Spell Compendium.
    Last edited by Dhavaer; 2007-11-28 at 04:31 AM.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

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    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  6. - Top - End - #6
    Ettin in the Playground
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    Default Re: True Nuetral Mage

    Detect Neutrality

    You can sense the presence of neutrality. The amount of information revealed depends on how long you study a particular area or subject.

    1st Round
    Presence or absence of neutrality.

    2nd Round
    Number of neutral auras (creatures, objects, or spells) in the area and the power of the most potent neutral aura present.

    If your alignment contains no neutral component, and the strongest neutral aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends.

    3rd Round
    The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.

    Aura Power
    A neutral aura’s power depends on the type of neutral creature or object that you’re detecting and its HD, caster level, or (in the case of a cleric) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.

    {table=head]Creature/Object|Faint|Moderate|Strong|Overwhelming

    Neutral creature (HD) | 10 or lower | 11-25 | 26-50 | 51 or higher
    Neutral outsider (HD) | 1 or lower | 2-4 | 5-10 | 11 or higher
    Bored creature (HD) | 2 or lower | 3-8 | 9-20 | 21 or higher
    Neutral Object (example) | Bent copper piece | Lloth Plushie | Inanimate Carbon Rod | Sphere of Annihilation
    Nation | Japan | Canada | Turkmenistan | Switzerland [/table]
    ...What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?"
    Last edited by Aquillion; 2007-11-28 at 04:55 AM.

  7. - Top - End - #7
    Ogre in the Playground
     
    GnomePirate

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    Default Re: True Nuetral Mage

    I have some issues with the implications of that kind of spell. Is it even possible to radiate 'nuetrality'? . . .

    . . .



    Hehe . . . you were joking, weren't you? Switzerland . . .
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  8. - Top - End - #8
    Ogre in the Playground
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    Default Re: True Nuetral Mage

    There would be more like "Don't find any alignment" detection spell. Instead of casting detect good, detect evil, detect law, and finally detect chaos to determine a person/thing is neutral, you'd use that. Interesting.
    I think it would be okay for wizards to use detect alignment spells as arcane spells, but the smite ones should remain divine spells, seeing as this "smite" thing is more about divine than arcane powers. If a DM finds that too overpowered (I don't know why), just bump it to level 2 spells.

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  9. - Top - End - #9
    Ogre in the Playground
     
    GnomePirate

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    Default Re: True Nuetral Mage

    I imagine I'll wrangle with the DM abit on the smite line of spells. I don't see any balance issue, and it fits the flavor of the character really well. If I can't convince him, I'll invest in UMD and buy wands (eventually). That is a very cost-ineffective solution however (as a spell on my list, I might make a couple scrolls of each. I seriously doubt that I would ever use those spells enough to justify their cost in wand-form).
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  10. - Top - End - #10
    Ogre in the Playground
     
    Xuincherguixe's Avatar

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    Default Re: True Nuetral Mage

    Quote Originally Posted by Skjaldbakka View Post
    Is it even possible to radiate 'nuetrality'? . . .
    Why is that any harder to believe than emitting "good" or "evil"?
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  11. - Top - End - #11
    Orc in the Playground
     
    Overlard's Avatar

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    Default Re: True Nuetral Mage

    Quote Originally Posted by Xuincherguixe View Post
    Why is that any harder to believe than emitting "good" or "evil"?
    Because neutrality is an absence of these things, like darkness is the absence of light. Dark things things don't emit darkness, they just don't emit (as much) light.
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  12. - Top - End - #12
    Ogre in the Playground
     
    GnomePirate

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    Default Re: True Nuetral Mage

    My DM approved researching the spells, although he bumped the smites up a level for arcane spells.

    Hurrah!

    Re: radiating neutral, what ^he^ said


    What would be an appropriate arcane spell focus for those spells?
    Last edited by Skjaldbakka; 2007-11-28 at 11:20 PM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  13. - Top - End - #13
    Firbolg in the Playground
     
    MCerberus's Avatar

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    Default Re: True Nuetral Mage

    Quote Originally Posted by Overlard View Post
    Because neutrality is an absence of these things, like darkness is the absence of light. Dark things things don't emit darkness, they just don't emit (as much) light.
    Except neutral would radiate two different things at once in relatively equal amounts. Plus the spell would be... well... "I cast detect neutrality"

    "Okay something's neutral"

    "What kind of neutral?"

    "It has neutrality!"

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  14. - Top - End - #14
    Troll in the Playground
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    Default Re: True Nuetral Mage

    Which spells, smite or sight?
    Detect spells, eyes of opposing alignment-apropriate outsiders; Formian eyes should finally come in handy now.
    Smite spells, holy/unholy water, chaos beast flesh blob, some generic law-monster something or other.

  15. - Top - End - #15
    Ogre in the Playground
     
    GnomePirate

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    Default Re: True Nuetral Mage

    Ughh . . . I'm reminded how much I hate material components. Maybe I'll just take Eschew Materials and be done with it.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  16. - Top - End - #16
    Dwarf in the Playground
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    Default Re: True Nuetral Mage

    This thread has gone on long enough without quoting the definitive source on neutrality, Captain Zap Brannigan.

    "I hate these filthy neutrals Kif! With enemies you know where they stand, but with neutrals? Who knows! It sickens me."

    "How very neutral of you!"

    "Sooo beautiful, yet so neutral."

    "What makes a man turn neutral ... Lust for gold? Power? Or were you just born with a heart full of neutrality?"

  17. - Top - End - #17
    Ettin in the Playground
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    Default Re: True Nuetral Mage

    Quote Originally Posted by Wolfwood2 View Post
    This thread has gone on long enough without quoting the definitive source on neutrality, Captain Zap Brannigan.
    Go read my post again more carefully.

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