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Thread: True Nuetral Mage
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2007-11-28, 03:22 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
True Nuetral Mage
Can I reseach arcane versions of the detect (G/E/L/C) spells? I think it would be really thematic for this character, and I don't really see any balance issues. I'm also interested in the various holy smite/order's wrath/unholy blight/ . . . the chaos one spells, later on down the road. Which might pose some balance issues, but I really don't see alignment-based blast-it being a problem issue with a cerebremancer.Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-28, 03:27 AM (ISO 8601)
- Join Date
- Oct 2005
Re: True Nuetral Mage
Arcane Disciple adds a domain's worth of spells to your spell list, but I think you need the Wisdom to cast them as Divine. Also, you'd need a deity with all four domains, and those are hard to come by (and not RAW-legal, according the Deities and Demigods).
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-11-28, 03:32 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: True Nuetral Mage
Is there some kind of Balance Domain? What spells would/does it get?
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-28, 04:08 AM (ISO 8601)
- Join Date
- Dec 2006
Re: True Nuetral Mage
If you're going to be a cerebremancer, you could manifest aura sight to determine that information. Of course, it would take a really long time.
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2007-11-28, 04:30 AM (ISO 8601)
- Join Date
- Oct 2005
Re: True Nuetral Mage
Last edited by Dhavaer; 2007-11-28 at 04:31 AM.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-11-28, 04:52 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
Re: True Nuetral Mage
Detect Neutrality
You can sense the presence of neutrality. The amount of information revealed depends on how long you study a particular area or subject.
1st Round
Presence or absence of neutrality.
2nd Round
Number of neutral auras (creatures, objects, or spells) in the area and the power of the most potent neutral aura present.
If your alignment contains no neutral component, and the strongest neutral aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round
The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Aura Power
A neutral aura’s power depends on the type of neutral creature or object that you’re detecting and its HD, caster level, or (in the case of a cleric) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.
{table=head]Creature/Object|Faint|Moderate|Strong|Overwhelming
Neutral creature (HD) | 10 or lower | 11-25 | 26-50 | 51 or higher
Neutral outsider (HD) | 1 or lower | 2-4 | 5-10 | 11 or higher
Bored creature (HD) | 2 or lower | 3-8 | 9-20 | 21 or higher
Neutral Object (example) | Bent copper piece | Lloth Plushie | Inanimate Carbon Rod | Sphere of Annihilation
Nation | Japan | Canada | Turkmenistan | Switzerland [/table]
...What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?"Last edited by Aquillion; 2007-11-28 at 04:55 AM.
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2007-11-28, 05:02 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: True Nuetral Mage
I have some issues with the implications of that kind of spell. Is it even possible to radiate 'nuetrality'? . . .
. . .
Hehe . . . you were joking, weren't you? Switzerland . . .Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-28, 06:41 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Brazil
- Gender
Re: True Nuetral Mage
There would be more like "Don't find any alignment" detection spell. Instead of casting detect good, detect evil, detect law, and finally detect chaos to determine a person/thing is neutral, you'd use that. Interesting.
I think it would be okay for wizards to use detect alignment spells as arcane spells, but the smite ones should remain divine spells, seeing as this "smite" thing is more about divine than arcane powers. If a DM finds that too overpowered (I don't know why), just bump it to level 2 spells.
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"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
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2007-11-28, 06:46 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: True Nuetral Mage
I imagine I'll wrangle with the DM abit on the smite line of spells. I don't see any balance issue, and it fits the flavor of the character really well. If I can't convince him, I'll invest in UMD and buy wands (eventually). That is a very cost-ineffective solution however (as a spell on my list, I might make a couple scrolls of each. I seriously doubt that I would ever use those spells enough to justify their cost in wand-form).
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-28, 07:52 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Non Sequitoria
- Gender
Re: True Nuetral Mage
Spoiler
Rizban: You could be all, "Today's Destruction is brought to you by the color green.... I HATE GREEN!" then fly off mumbling to yourself "Seven... seven bats... mwa ha ha ha..."
Don't mind me. I'm just going to have some post traumatic flashbacks in the corner here and sob uncontrollably.
Millenium Earl by Shmee
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2007-11-28, 08:04 AM (ISO 8601)
- Join Date
- Feb 2007
Re: True Nuetral Mage
Many thanks to JasonDoomsblade for the avatar.
Well done. You found this secret part of my signature. Does it make you feel like a big man?
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2007-11-28, 11:19 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: True Nuetral Mage
My DM approved researching the spells, although he bumped the smites up a level for arcane spells.
Hurrah!
Re: radiating neutral, what ^he^ said
What would be an appropriate arcane spell focus for those spells?Last edited by Skjaldbakka; 2007-11-28 at 11:20 PM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-28, 11:24 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- St. Louis
- Gender
Re: True Nuetral Mage
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2007-11-28, 11:27 PM (ISO 8601)
- Join Date
- Jul 2005
- Gender
Re: True Nuetral Mage
Which spells, smite or sight?
Detect spells, eyes of opposing alignment-apropriate outsiders; Formian eyes should finally come in handy now.
Smite spells, holy/unholy water, chaos beast flesh blob, some generic law-monster something or other.
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2007-11-28, 11:47 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: True Nuetral Mage
Ughh . . . I'm reminded how much I hate material components. Maybe I'll just take Eschew Materials and be done with it.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-28, 11:53 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
Re: True Nuetral Mage
This thread has gone on long enough without quoting the definitive source on neutrality, Captain Zap Brannigan.
"I hate these filthy neutrals Kif! With enemies you know where they stand, but with neutrals? Who knows! It sickens me."
"How very neutral of you!"
"Sooo beautiful, yet so neutral."
"What makes a man turn neutral ... Lust for gold? Power? Or were you just born with a heart full of neutrality?"
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2007-11-29, 11:33 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore