Results 961 to 990 of 1475
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2015-03-04, 12:18 PM (ISO 8601)
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
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2015-03-04, 01:17 PM (ISO 8601)
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- Mar 2008
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
He gets a guaranteed hit and kill every round, basically. Only 8 commoners can attempt at a time, meaning that they will need a lot of cannon fodder to manage to disarm and grapple him. Quite possibly more than the 200 you need for the dragon, although I've not done the math.
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2015-03-04, 01:19 PM (ISO 8601)
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- Mar 2010
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
Full attacking might clear out several more each round, until they succeed in grappling him.
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2015-03-04, 01:32 PM (ISO 8601)
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- Jul 2013
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2015-03-04, 01:33 PM (ISO 8601)
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- May 2013
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- A world all my own
Re: Dysfunctional Rules VI: Magic Circle Against Errata
You're assuming 1 per square and 2D combat, but they could squeeze for very little if any real loss and the commoners could be attacking him under a tree with commoners in the tree (I am assuming the commoners can get into the tree without much problem and are still able to attack) while he is crossing a low bridge with bridges next to it.
With these, I believe it would cap at (8[same hight]+9[above]+6[between bridges])*4, or 92. With how many commoners we are having attacking a fighter, we can at least have them use some tactics.I reserve the right to be wrong and will use that right whenever it happens
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2015-03-04, 01:43 PM (ISO 8601)
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- Mar 2008
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- NYC
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2015-03-04, 01:43 PM (ISO 8601)
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- Mar 2012
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2015-03-04, 01:56 PM (ISO 8601)
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- Jul 2013
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
I never said it was a sure thing, I just said it was the best case scenario. I was responding to the statement that it would require a lot of fodder and possibly more than 200. Level wasn't part of the original point so I'm assuming equal levels. In that case, it's quite possible to do it with 4 commoners.
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2015-03-04, 02:03 PM (ISO 8601)
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- Aug 2010
Re: Dysfunctional Rules VI: Magic Circle Against Errata
Still doesn't quite work, at least in one round. Armor and shields are most likely considered to be well secured (since its physically strapped to you), so the person would need to be pinned, not just grappled. And they'd get a +4 to resist (nicely cancelling out the penalty from prone). And, depending on whether headers count as rules text, the disarmer would have to be the one doing the pinning (which would have...action economy difficulties, unless their BAB was at least+6. But if it was, this whole discussion would be moot anyway!)
Last edited by Necroticplague; 2015-03-04 at 02:06 PM.
Avatar by TinyMushroom.
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2015-03-04, 02:05 PM (ISO 8601)
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- Nov 2008
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2015-03-04, 02:08 PM (ISO 8601)
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- Jul 2013
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2015-03-04, 02:18 PM (ISO 8601)
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- Aug 2010
Re: Dysfunctional Rules VI: Magic Circle Against Errata
Well, since we're talking about a random level 1 dude in armor, assuming no magic armor, then for his AC for be high enough for this to come up, the shield would have to be a tower shield, which can't be bashed with (or used for anything else, for that matter). But fair enough point.
Avatar by TinyMushroom.
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2015-03-04, 02:24 PM (ISO 8601)
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- Mar 2008
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2015-03-04, 02:25 PM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules VI: Magic Circle Against Errata
You said it yourself, armor is supposed to make it harder to damage an armored opponent. The rules never claim that certain people are always incapable of damaging people that are armored well enough. This would not reflect reality well either. It is an abstraction. Armor is not one uniform hull of invulnerability. There are always gaps and even an unskilled fighter can find them. That no gap is harder to find than 5% of all attacks, is just as weird as certain people being unable to ever damage a sufficiently armored opponent.
You may dislike how the rule works, but there is no doubt about it that the rule works as written. There is no ambiguity or contradiction what happens when a natural 20 is rolled. So the rule is not dysfunctional.
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2015-03-04, 03:39 PM (ISO 8601)
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- Jul 2011
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- Tula, Russia
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
According to Cityscape, Mob of Humans is CR 8, have 135 hp, and deals 5d6 damage without any roll
If you want example of no-racial-HD Monstrous Humanoid, Expanded Psionics Handbook have Dromites, which are of Monstrous Humanoid type
Oh, and Muckdweller from the Serpent Kingdoms: Ľ HD - how you would calculate it?
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2015-03-04, 03:54 PM (ISO 8601)
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- Mar 2008
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
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2015-03-04, 03:59 PM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules VI: Magic Circle Against Errata
So? According to the rules a mob of humans is one Gargantuan Humanoid. So it follows different rules than a certain number of humans. Just like a swarm of rats follows different rules than a large number of rats. Again an abstraction that is not dysfunctional.
A specific exception does not mean that a general rule exists.
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2015-03-05, 12:25 AM (ISO 8601)
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- Dec 2007
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- Israel
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
The armor is what makes it difficult and impossible to hit on anything but a 20 in the first place. Stacking more won't help in this case because the creature already needs that perfect shot to hit you. The perfect shot happens to be 5% of the time, because that's the system you are playing with. It's still not dysfunctional.
Hey, if you want to continue talking about it, why not open a new thread?
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2015-03-05, 11:26 AM (ISO 8601)
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- Jan 2011
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- Why am I here?
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2015-03-05, 11:42 AM (ISO 8601)
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- Jul 2013
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Re: Dysfunctional Rules VI: Magic Circle Against Errata
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2015-03-05, 11:51 AM (ISO 8601)
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- Aug 2010
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2015-03-05, 12:02 PM (ISO 8601)
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- Nov 2008
Re: Dysfunctional Rules VI: Magic Circle Against Errata
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2015-03-05, 12:22 PM (ISO 8601)
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- Dec 2007
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- Israel
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2015-03-05, 12:25 PM (ISO 8601)
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- May 2013
- Location
- A world all my own
Re: Dysfunctional Rules VI: Magic Circle Against Errata
I reserve the right to be wrong and will use that right whenever it happens
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2015-03-05, 02:19 PM (ISO 8601)
- Join Date
- Jul 2013
- Gender
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2015-03-05, 11:38 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Dysfunctional Rules VI: Magic Circle Against Errata
A minor one, possibly:
A casting glove allows you to store an item
and make use of it without first retrieving
it. It functions as a glove of storing (DMG
257), allowing you to store or retrieve a
single item within it as a free action...
That first line is describing the item means that you can use any item without retrieving it, although it then goes on to point out that:
In addition, once per round while
wearing a casting glove, you can activate or
consume a stored magic item as if you were
holding it in your hand. The activation and
all effects function just as normal for the
item, and the activation requires the same
type of action.
This does not mention non-magical Items, although the first line says "An item"
Grammatically, wouldn't this mean you could put something like say, a sword, and then use it without retrieving it? meaning: start waving gloved hand around and suddenly enemy takes sword damage.
Seems like there might be some abusable possibilities if it's true, but I can't think of any off the top of my head.
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2015-03-06, 12:07 AM (ISO 8601)
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- Jul 2012
Re: Dysfunctional Rules VI: Magic Circle Against Errata
Sorry if this is elsewhere, but I couldn't find it.
Reading through my copy of the PHB, I can't find anywhere that says clerics can cast domain spells. Page 32 continually mentions both prepare and cast when talking about cleric spells, but the section on domain spells only says that they have access to and can prepare. Nowhere does it add them to the cleric spell list (in fact, it makes a direct distinction) nor does it ever actually say they can be cast. So, by my reading, the domain slots may sit filled, but never usable.
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2015-03-06, 01:18 AM (ISO 8601)
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2015-03-06, 02:30 AM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Dysfunctional Rules VI: Magic Circle Against Errata
Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Cleric. In addition, he receives bonus spells per day if he has a high Wisdom score. A cleric also gets one domain spell of each spell level he can cast, starting at 1st level.
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2015-03-06, 09:19 AM (ISO 8601)
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- Jul 2012
Re: Dysfunctional Rules VI: Magic Circle Against Errata
You're right, my sleep starved brain must have been too focused on the exact word "cast." I thought at the time it was super nit-picky, but also sort of funny that every other class specifies exactly which spells they can cast with the verb "cast," but clerics need that little bit of leeway.