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  1. - Top - End - #121
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by stack View Post
    Payroll here, get back to writing maneuvers or I'm going to 'lose' your timesheets.
    Now we wouldn't want that to happen, would we?

    Quote Originally Posted by illyahr View Post
    It's time for the silliness! I, illyahr the bard, give my permission.
    Let's get musical.

    The Sound of Steel
    Discipline: Sandbox Goliath (Boost)
    Level: 3
    Prerequisites: Two Sandbox Goliath Maneuvers
    Casting Time: 1 Swift Action
    Range: 30ft
    Area: 30ft Centered on you
    Duration: A number of rounds equal to your initiator level.

    When you are in a tavern, you play music to promote joy. When you're on the battle field, you play music to promote death.

    Description
    When you activate this boost, you draw your weapon across another piece of metal equipment you have, as if playing it like a violin. The sound resonates across the battlefield.

    To use this boost, you take a swift action to make a Preform check. For every 10 points you get from your result, you may add 10ft to the radius of this maneuver. Those in range to hear must make a will save of 10 + your initiator level or become shaken for the duration of the maneuver.

    Last edited by LoyalPaladin; 2015-05-06 at 12:04 PM.
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  2. - Top - End - #122
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by LoyalPaladin View Post
    Now we wouldn't want that to happen, would we?


    Let's get musical.

    The Sound of Steel
    Spoiler
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    Discipline: Sandbox Goliath (Stance)
    Level: 1
    Prerequisites: None
    Casting Time: 1 Standard Action
    Range: 30ft
    Area: 30ft Centered on you
    Duration: A number of rounds equal to your initiator level.

    When you are in a tavern, you play music to promote joy. When you're on the battle field, you play music to promote death.

    Description
    When you activate this boost, you draw your weapon across another piece of metal equipment you have, as if playing it like a violin. The sound resonates across the battlefield.

    To use this boost, you take a standard action to make a Preform check. For every 10 points you get from your result, you may add 10ft to the radius of this maneuver. Those in range to hear must make a will save of 10 + your initiator level or become shaken for the duration of the maneuver.

    ]
    Is it a stance, strike, or boost? Block says stance, standard actions are typical of strikes, text says boost. AOE shaken might be strong for a level 1 boost.
    Last edited by stack; 2015-05-06 at 11:50 AM.

  3. - Top - End - #123
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by stack View Post
    Is it a stance, strike, or boost? Block says stance, standard actions are typical of strikes, text says boost. AOE shaken might be strong for a level 1 boost.
    Hahaha... I got so excited that I didn't proof read it. Anyways, is that better? Level increase, wording, and type of action is fixed.
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  4. - Top - End - #124
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by LoyalPaladin View Post
    Hahaha... I got so excited that I didn't proof read it. Anyways, is that better? Level increase, wording, and type of action is fixed.
    It still uses a standard action.

    To use this boost, you take a standard action to make a Preform check.
    Last edited by Ilorin Lorati; 2015-05-06 at 12:03 PM.
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  5. - Top - End - #125
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Milo's Encouraging Triple Strike
    Sandbox Goliath (Strike)
    Level: 7th
    Prerequisites: 2 Sandbox Goliath maneuvers.
    Initiation Action: Full-Round Action.
    Range: Melee attack.
    Target: 1 to 3 creatures.
    Duration: 1 round.

    You strike out in three quick blows, inspiring by your example and encouraging allies to greater fervor.

    When you initiate this maneuver you may make up to 3 melee attacks at your highest attack bonus. Each attack deals its normal damage and with each successful attack you may select an ally other than yourself within 20-ft, that ally gains a +3 moral bonus to attack and damage for 1 round.
    Last edited by Zaydos; 2015-05-06 at 11:10 PM.
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  6. - Top - End - #126
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Ilorin Lorati View Post
    It still uses a standard action.
    *agitated twitch* It is at this point, children. Where the paladin is having a hard time limiting the number of gifs he puts out.

    Edit:
    Also, we need level 1 maneuvers. We can't take any maneuvers without them!
    Last edited by LoyalPaladin; 2015-05-06 at 12:07 PM.
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  7. - Top - End - #127
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    In PoW, you can get second level maneuvers without 1st.

    I did make a 1st level boost.

  8. - Top - End - #128
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by stack View Post
    In PoW, you can get second level maneuvers without 1st.

    I did make a 1st level boost.
    Huh, interesting.

    Oh, next sweep I will grab that then.
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  9. - Top - End - #129
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by stack View Post
    In PoW, you can get second level maneuvers without 1st.
    Woops, I got to go fix the maneuver I wrote. It shoudl have a prereq, since I bumped it to level 3.
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    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  10. - Top - End - #130
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    I think it will be interesting to see the entire discipline statted out for Sandbox Goliath.

    The games I play/DM are usually 3.P so what classes would be the most appropriate for this discipline?

  11. - Top - End - #131
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by dysprosium View Post
    The games I play/DM are usually 3.P so what classes would be the most appropriate for this discipline?
    We don't know yet. BUT you don't need one. You get get the maneuvers with traits or feats. We might work on a tradition, too. That's why I made it all one school.

    So, guys... we need a skill and a tradition. Voting time?
    Last edited by Snowbluff; 2015-05-06 at 01:00 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  12. - Top - End - #132
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Snowbluff View Post
    We don't know yet. BUT you don't need one. You get get the maneuvers with traits or feats. We might work on a tradition, too. That's why I made it all one school.

    So, guys... we need a skill and a tradition. Voting time?
    Profession (Typing)

    In all honesty, I'm not sure if there is a one-skill-fits-all here.
    Last edited by LoyalPaladin; 2015-05-06 at 01:05 PM.
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  13. - Top - End - #133
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by LoyalPaladin View Post
    Profession (Typing)

    In all honesty, I'm not sure if there is a one-skill-fits-all here.
    Well, we could go with a real tryhard skill like perception, or Knowledge: Martial/Martial Lore for the knowing stuff component of the forum.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  14. - Top - End - #134
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by LoyalPaladin View Post
    Profession (Typing)

    In all honesty, I'm not sure if there is a one-skill-fits-all here.
    Well with the Background skill system in Pathfinder it could be Artistry (Game Mechanics).
    There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...

  15. - Top - End - #135
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Ilorin Lorati View Post
    Well with the Background skill system in Pathfinder it could be Artistry (Game Mechanics).
    Nope, straight up no for every reason imaginable. It's not a skill, it's PF only (for a 3.5/PF thing), and it's from an awful subsystem that diverted resources from consolidating the knowledge skills. No.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  16. - Top - End - #136
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Since Snowbluff keeps these going, I'm voting for Bluff.

    EDIT: BTW, thanks for the maneuver, LP. I love it.
    Last edited by illyahr; 2015-05-06 at 01:12 PM.
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  17. - Top - End - #137
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Snowbluff View Post
    So, guys... we need a skill and a tradition. Voting time?
    Knowledge (Psychology and insanity).

    Alternatively: SAN checks. Yes, I know it's the wrong system. That's the joke.
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    We also have the issue of multiple capstone maneuvers thus far. That's kinda...Against Da Rules, design-wise.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Lord_Gareth View Post
    We also have the issue of multiple capstone maneuvers thus far. That's kinda...Against Da Rules, design-wise.
    What, you're not complaining about yours, are you?
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Craft: Homebrew

    Quote Originally Posted by Lord_Gareth View Post
    We also have the issue of multiple capstone maneuvers thus far. That's kinda...Against Da Rules, design-wise.
    Never really cared for only having one 9th per style anyway.

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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Snowbluff View Post
    Nope, straight up no for every reason imaginable. It's not a skill, it's PF only (for a 3.5/PF thing), and it's from an awful subsystem that diverted resources from consolidating the knowledge skills. No.
    That's a rather apoplectic reaction for what I thought was an obvious joke.
    Last edited by Ilorin Lorati; 2015-05-06 at 01:13 PM.
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  22. - Top - End - #142
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Unlike the others, that could be interpreted as a legitimate option. I can't let everything by lest someone takes it seriously. No background skills are valid for this. Sorry.
    Quote Originally Posted by Red Fel View Post
    Knowledge (Psychology and insanity).

    Alternatively: SAN checks.
    SAN pinch SAN pinch SAN pinch

    Quote Originally Posted by Lord_Gareth View Post
    We also have the issue of multiple capstone maneuvers thus far. That's kinda...Against Da Rules, design-wise.
    Well, it would be on the strong side for a school with the way this is going. You're right in that people should work on filling out the lower level abilities. I'd rather see a few more 1-2 and 8 abilities.

    However, we don't really have to follow rules like that, and I can't really enforce them. We ain't part of your system.
    Last edited by Snowbluff; 2015-05-06 at 01:17 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  23. - Top - End - #143
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Red Fel View Post
    What, you're not complaining about yours, are you?
    I was both surprised and pleased by mine, but mine's not a capstone. It's not part of the problem :p


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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  24. - Top - End - #144
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Snowbluff View Post
    Well, we could go with a real tryhard skill like perception, or Knowledge: Martial/Martial Lore for the knowing stuff component of the forum.
    I actually approve of Knowledge: Martial Lore. +1 Vote

    Quote Originally Posted by illyahr View Post
    EDIT: BTW, thanks for the maneuver, LP. I love it.
    You are very welcome, sir bard.

    Quote Originally Posted by stack View Post
    Never really cared for only having one 9th per style anyway.
    Seconded!
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  25. - Top - End - #145

    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Snowbluff View Post
    We don't know yet. BUT you don't need one. You get get the maneuvers with traits or feats. We might work on a tradition, too. That's why I made it all one school.

    So, guys... we need a skill and a tradition. Voting time?
    I suggest Knowledge, any Knowledge should do.

    We, all of us here, discuss our collective knowledge and each Maneuver and Stance comes from our Knowledge of each other. Of course it would be rather disjointed not to limit ourselves to a single Knowledge Skill per Maneuver/Stance if we were to use Knowledge as our Skill.


    Our tradition here is to study the world(s) of the game and learn the various cultures, and techniques of others. Understanding is power.
    By understanding the other disciplines we gain the knowledge of how to fight such foes as those who specialize in any given discipline. We are tranquil during peace when there is no knowledge to gain, but during talks and conflict, the moment we find an opening, we become a dervish of furious energy, ready to make the greatest possible use of such an opening.


    How's that for a Skill and Tradition?

  26. - Top - End - #146
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    I'm seconding the suggestion of Knowledge (any) for discipline skill.

    Quote Originally Posted by LoyalPaladin View Post
    If you're getting it from me, it is most likely axiomatic. But I won't press the issue.
    Axiomatic water? How does that work? Water molecules are anything but orderly...

    Wait, it's just ice, isn't it?

    Quote Originally Posted by LoyalPaladin View Post
    Someday I would like a tank paladin class. 12 HD and all Auras. Lose the smite ability and gain a taunt. That'd be sweet.
    Ooh! Ooh! Have one that I made!

    It's literally everything you just mentioned. D12 HD, eight simultaneous auras (more if you want them), and not only a taunt but a bunch of other aggro pull abilities (blocking attacks against nearby allies, damaging enemies who damage allies other than you, etc) and some AoE buffs/debuffs. The fluff is sorta-similar to a paladin's, but instead of devoting themselves to being Lawful Good they pick a cause (which can be basically whatever you want; if I ever play one they'll be trying to start a communist revolution), and don't have an alignment restriction. It's a finished class as it is now (the only things going on are me adding more optional content and tweaking the balance of one core ability), but it's for Pathfinder so I'm not sure if it's useful to you.
    Last edited by Extra Anchovies; 2015-05-06 at 03:36 PM.
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  27. - Top - End - #147
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Extra Anchovies View Post
    Axiomatic water? How does that work? Water molecules are anything but orderly...

    Wait, it's just ice, isn't it?
    See Planar Handbook, page 76.

  28. - Top - End - #148
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Extra Anchovies View Post
    I'm seconding the suggestion of Knowledge (any) for discipline skill.
    You know what? I like this too.

    Quote Originally Posted by Extra Anchovies View Post
    This is very impressive. I could be illyahr, the bardic champion. Bow before my massive field control abilities!
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  29. - Top - End - #149
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by Extra Anchovies View Post
    Axiomatic water? How does that work? Water molecules are anything but orderly...

    Wait, it's just ice, isn't it?
    What? No... that'd be silly... *quickly pulls ice cube tray out of the freezer*

    Quote Originally Posted by Extra Anchovies View Post
    Oh my, that is pretty neat! I'll have to give this a good look see when I get home and can throw it up on my big screen. Haha.

    Quote Originally Posted by Troacctid View Post
    See Planar Handbook, page 76.
    Oh boy, I can't wait to see what shenanigans this is. Pulling my copy of PLH when I get home.
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  30. - Top - End - #150
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    Default Re: [3.5+ToB/PF +DSP/PoW] GitP Regulars as Maneuvers!

    Quote Originally Posted by LoyalPaladin View Post
    Oh boy, I can't wait to see what shenanigans this is. Pulling my copy of PLH when I get home.
    Oh, uh...I wouldn't get your hopes up too much, it's just holy water for a different alignment.

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