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2011-08-27, 06:35 PM (ISO 8601)
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RPG Creation Contest I: Beam Me Up, Scotty! (Contest Over, Please Vote)
This Contest Is Over. We Have Begun Voting.
RPG Creation Contest I:
BEAM ME UP, SCOTTY!
Space, the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.
In the RPG Creation Contest, you don't create content for an existing roleplaying game, but a full fledged roleplaying game of your own. It can be as rules-light and simple as you want, so long as it is playable and has a coherent rules set. It can be done in 24 hours, so a month should be plenty of time.
This month's theme: science fiction!
RULES
You will be creating an original RPG with an original premise. It can not use an existing rules set or be based off of any existing media. The setting and rules must be your own.
You must explain the rules. After reading through your game, it must be clear how to play. You can assume that the reader knows basic RPG concepts and has played D&D or something similar.
The entry must be between 2000 and 8000 words. This length is short enough to be readable in a short amount of time, but long enough to sufficiently describe the setting and rules.
The game must have been created for this contest. No submitting creations of other people, or games you have made earlier.
The game must have a sci-fi theme. There will be a different theme next month.
THE CONTEST WILL BE CLOSED AND VOTING WILL BEGIN ON SEPTEMBER 30TH. GOOD LUCK!Last edited by Chainsaw Hobbit; 2011-10-03 at 12:27 PM.
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2011-08-28, 11:02 AM (ISO 8601)
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- Mar 2009
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
This sounds like fun, I've already got a concept forming in my head. Should be ready to start cultivating pretty soon.
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2011-08-28, 12:05 PM (ISO 8601)
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- Oct 2008
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- Pabrygg Keep
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
I too have a concept forming, I just hope I have the time to put work into it.
Homebrew
Other Stuff
SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2011-08-28, 02:00 PM (ISO 8601)
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- Jan 2011
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
Im interested, but one question: how close to fantasy can we get, like having magic such as "the force"?
Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
D&D 3.5≠Pathfinder
Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin
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2011-08-28, 02:14 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
Last edited by Chainsaw Hobbit; 2011-08-28 at 02:18 PM.
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2011-08-28, 03:59 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
Are we allowed to post what we're working on anywhere else while we're developing it to get feedback? Or should we keep it to ourselves until it's ready to put up here?
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2011-08-28, 04:15 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
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2011-08-28, 04:19 PM (ISO 8601)
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- Jan 2011
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
How will you judge systems to decide who wins, as this is a contest. Also, do we get any playtesting?
Last edited by Howler Dagger; 2011-08-28 at 04:21 PM.
Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
D&D 3.5≠Pathfinder
Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin
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2011-08-28, 04:23 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
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2011-08-28, 05:22 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
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2011-08-28, 05:27 PM (ISO 8601)
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- Jan 2011
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
oh I may post some stuff soon.
Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
D&D 3.5≠Pathfinder
Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin
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2011-08-31, 01:01 AM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: RPG Creation Contest I: Beam Me Up, Scotty!
At 700 words and counting!
Concept-wise, I'm going for something like http://en.wikipedia.org/wiki/Sliders meets Exalted meets http://en.wikipedia.org/wiki/The_Pre...28TV_series%29.
Essentially, you were exiled from your reality to a continuity of short-lived little worldlets, in which you must alter their "history" to solve problems. And by short, I mean they exist in a stable time-loop, consisting of maybe a year or two, tops; of course, the people "inside" have memories from before that point, and aren't aware that those memories are false. They also forget anything not in that "basic" set-up, unless the path that that worldlet is following is also warped.
Oh, and just something of interest (I mean, I like it...), there is a scaling condition called Longing. It essentially is, mechanically, how much you are tied to the current worldlet; let it drop too low, and you are essentially out of that session (you would have to be dragged back, as you don't consciously perceive it at all), and if you let it get too high... You go native.
The above serves as a type of HP, by the by.
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2011-08-31, 01:05 AM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
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2011-08-31, 05:25 AM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
That sounds awesome, seems like this is going to be a hard competition.
I'm at about 700 words to but mine's kinda' different. Mine's more inspired by a mix of Instrumentality from Neon Genesis Evangelion, and Inception.
The base concept is that it's a post-apocalyptic world after an alien invasion. And humanity, to defend itself, has ascended to Thoughtspace (name is a placeholder), shedding their mortal bodies and living in a realm of pure thought. You play as government operatives who both police Thoughtspace, and make dangerous missions into the corporeal realm to protect humanity's interests there, using robotic bodies called Eidolons.
The bare-bones of the conflict system is pretty weird though, in Thoughtspace it's all about imposing mental rules (called Axioms in the game) on your opposition to change their tactics, whereas Earth has set rules (e.g. Gravity, the laws of motion etc.) that you have to play to, but you also get awesome gadgets with your Eidolons that you can use.
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2011-08-31, 10:20 AM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
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2011-08-31, 10:47 AM (ISO 8601)
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- Dec 2009
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
I haz idea!
Awesome Gordon Freemane Avatar by Dirtytabs
ATTENTION: Finally returning (slowly) after a hiatus. I'd rather not talk about it.
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By Savannah
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2011-08-31, 10:53 AM (ISO 8601)
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- Dec 2010
Re: RPG Creation Contest I: Beam Me Up, Scotty!
I'll join. Creating a vaguely Warhammer 40k / Master of Orion / Shadowrun inspired setting.
Using an "unnecessarily complicated" simulation heavy mechanic.
Although, I'm not 10% into the first version and already at 1,300 words. doing it all in 8,000 will be tough (and I can't believe I'm writing this because I usually have no problem, summing up stuff).
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2011-08-31, 11:05 AM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
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2011-08-31, 01:48 PM (ISO 8601)
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- Mar 2011
Re: RPG Creation Contest I: Beam Me Up, Scotty!
I'm in--though I may not finish in a month's time--we shall see.
In other news, I recommend that future themes have a little more specificity. It will encourage innovation so that players appear different from one-another, and you'll have more themes so that you're not rolling back to "sci-fi" as a theme in half a year's time (e.g. Cyberpunk, High-Fantasy Magic) or requrie a focus in certain areas (e.g. combat-oriented, politically-oriented)
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2011-08-31, 01:55 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
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2011-08-31, 04:00 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
Comment and two questions.
Comment: For reference of everyone, my system will draw inspiration from d20 and Serenity RPG. It's coming along nicely so far, just hope I can fit everything into the word limit.
Question #1: Are we allowed to make expansions to current systems? (Ex: make something like Redshirt: the Sacrifice for nWoD)
Just re-read the rules
Question #2: Are we allowed to help each other with the systems/expansions?Last edited by GFawkes; 2011-08-31 at 04:02 PM.
Awesome Gordon Freemane Avatar by Dirtytabs
ATTENTION: Finally returning (slowly) after a hiatus. I'd rather not talk about it.
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2011-08-31, 04:06 PM (ISO 8601)
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Last edited by Chainsaw Hobbit; 2011-08-31 at 04:06 PM.
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2011-08-31, 04:11 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
That's a relief. I'm having a little trouble coming up with alien races. Here's what I've got so far:
Humans, obviously
Ixeli, a race of reptile-insect bipeds
Pseudon, a race of plants
Garra, a race of many jointed monkeys
I was thinking of adding something with an aquatic focus, but I don't think that makes sense in space. Anyone have ideas?Awesome Gordon Freemane Avatar by Dirtytabs
ATTENTION: Finally returning (slowly) after a hiatus. I'd rather not talk about it.
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By Savannah
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2011-08-31, 04:20 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
Ichtis aka aquatic aliens are scheduled already.
And "Redshirt - the sacrifice" sounds like something, someone needs to do it at some future time.
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2011-08-31, 04:32 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
I'll throw out a few ideas for you if you want (these are all off of the top of my head, so don't expect any polished ideas).
How about a sentient swarm of hivemind controlled insects?
Sentient coral that latches onto, and telekinetically moves, rocks to have a substant body?
Giant squids/humanoid squids that can walk on land (could work for the aquatic one)?
A race of humanoids that look pretty similar to the Slender Man (large but extremely skinny and boney)?
That's all I can think of for now.
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2011-08-31, 04:32 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
My system is at 1,425 words. It revovles around the PCs being semi sentient robots. The galaxy of Matizat(the name of the game, bonus points if you can figure out where i got it from) is home to many species (that you cant play), no humans, cause this is not the milky way and the idea of having humans is rediculous IMO. Also, there is no FTL travel, you travel via. Wormholes. Your measure of sentience is like your level, and your obedience score represents how controlled and uncreative you are. As you go up in sentience, you go down in obedience.
Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
D&D 3.5≠Pathfinder
Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin
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2011-08-31, 04:36 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
My Unitarian Jihad Name is: Brother Spikey Mace of Looking at All Sides of the QuestionAnyone who can tell me what my avatar is gets a cookie.
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2011-08-31, 04:36 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
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2011-08-31, 04:37 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
Last edited by Howler Dagger; 2011-08-31 at 04:38 PM.
Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
D&D 3.5≠Pathfinder
Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin
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2011-08-31, 07:52 PM (ISO 8601)
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Re: RPG Creation Contest I: Beam Me Up, Scotty!
I made a banner for the contest to put in your signature:
To put in in your signature, copy the following text:
HTML Code:[URL="http://www.giantitp.com/forums/showthread.php?t=213241"][IMG]http://img13.imageshack.us/img13/9049/banneriupload.png[/IMG][/URL]
Last edited by Chainsaw Hobbit; 2011-08-31 at 07:56 PM.