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Thread: Sane Magic Item Prices
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2015-07-12, 01:22 PM (ISO 8601)
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- Aug 2010
Re: Sane Magic Item Prices
All items from the DMG should be listed now. I also think I'm pretty much done making small spot changes, I'll still make changes if a problem is pointed out to me, but any such change will be recorded in post #7 for easy reference.
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2015-07-13, 01:42 AM (ISO 8601)
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- Aug 2014
Re: Sane Magic Item Prices
In post 7, you mention that an ODS file exists? Could that be shared, por favor?
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2015-07-14, 09:20 AM (ISO 8601)
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- Aug 2010
Re: Sane Magic Item Prices
The old one is a mess and kind of out of date, I'm putting together a new one at someone from another forum's request and will post a link here when it's together.
Last edited by Saidoro; 2015-07-14 at 09:23 AM.
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2015-07-15, 01:32 AM (ISO 8601)
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- Aug 2014
Re: Sane Magic Item Prices
Thanks!
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2015-07-20, 12:16 AM (ISO 8601)
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- Aug 2010
Re: Sane Magic Item Prices
A link to the .ods is now in post 7. Someone in another forum has also volunteered to put the tables in a pdf.
Last edited by Saidoro; 2015-07-20 at 12:29 AM.
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2015-07-21, 01:04 PM (ISO 8601)
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- Aug 2010
Re: Sane Magic Item Prices
A link to Inconnunom's excellent pdf has been included in post 1.
https://drive.google.com/file/d/0B8X...ew?usp=sharing
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2015-07-28, 11:16 PM (ISO 8601)
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- Jun 2011
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- Floating in the void
Re: Sane Magic Item Prices
Saidoro, would you be opposed to me posting here a list of unofficial (as unofficial as homebrew already is) prices for the items that won't be priced?
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2015-07-29, 05:31 PM (ISO 8601)
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- Mar 2015
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2015-07-30, 09:38 PM (ISO 8601)
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- Aug 2014
Re: Sane Magic Item Prices
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2015-08-01, 10:10 AM (ISO 8601)
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- Aug 2010
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2015-08-10, 10:35 PM (ISO 8601)
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- Mar 2009
Re: Sane Magic Item Prices
What are the formulas that you use?
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2015-09-21, 02:43 PM (ISO 8601)
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- Feb 2015
Re: Sane Magic Item Prices
I noticed you didn't price Bag of Tricks due to brokeness. There is going to be errata per JC to fix it since it was supposed to be 10 minutes/1 at a time:
http://www.sageadvice.eu/2015/01/16/...tricks-errata/
Based on that, what do you think the price should be?
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2015-09-23, 03:28 AM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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Re: Sane Magic Item Prices
So, what are your thoughts about Luck Blades without the wishes and things like +1 Adamantine Armor or +2 Vicious Greataxes?
That is to say, combining weapon and armor properties. Something simple, like going from a +1 to a +2, that's straightforward of course, and even going from a +1 to a property which incorporates a +1 attack/damage is intuitive enough to handle easily, sure, but the stuff beyond that seems to be complete Here There Be Dragons territory.
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2015-09-26, 11:15 AM (ISO 8601)
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- Jan 2015
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2015-09-26, 11:17 AM (ISO 8601)
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- Jan 2015
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2015-09-27, 06:24 AM (ISO 8601)
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- Jun 2006
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- Oregon
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Re: Sane Magic Item Prices
What you're missing here is that the magic items were never meant to be priced on rarity, when they said no magic item shops they meant it. Take another look at how the tables are structured/pinged, and you'll find that the consumables are all stuck on their own tables. It's actually two different categories, permanent items and consumables, with each treasure set rolling some of each, not they'd ever tell you that. This is why there are "very rare" items that are still just crappy potions, because they're potions meant to be found and consumed at the same levels as "very rare" permanent items.
As an aside, I've also begun to think the actual source of the WBL results in 3.5 was never some arcane formula that produced those swings, but actually the average results of the random tables. Because WotC really thinks random tables are a good way to balance a game.
The end of your statement is intriguing, but I have no idea what it's supposed to mean. Do you mean like using a graphing calculator to find a linear regression (I think that's the term) based on the data points, or just looking at the ratio of starting wealth to ending wealth or something? Also, the 5e table in the DMG or the 5e table from the forum post?
I'd also note that from my own simplified calculations, the 5e starting item suggestions for higher level characters seemed reasonably in line with the results of rolling on their tables as indicated. Dunno about the gold totals though. I'd also note that there's always been some assumption of consumables, 3.5 noted that random generation should produce roughly 10% more than required for WBL, to account for consumable use, which might account for rolled totals being higher than expected.Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2015-09-27, 11:06 AM (ISO 8601)
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- Nov 2013
Re: Sane Magic Item Prices
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2015-09-27, 10:24 PM (ISO 8601)
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- Aug 2010
Re: Sane Magic Item Prices
And this is what happens when you forget to check your subscriptions.
There's no single general formula that covers absolutely every single thing, the closest thing to that is the prices of spell-like items doubling with every spell level(with a few adjustment factors for levels 1 and 2. This also impacts things like the base +X item scaling rate). If you're adding a relatively small bunch of items the best way to handle things is either to look to nonmagical ways of solving the same problem and decide a price based off of how much better the magical solution is or to find other items that do the same sort of thing and price it in comparison to them
Will put that on to do list.
Luck blade with no wishes will go on the to do list. For combining items, I would generally recommend that items which aren't badass enough to require attunement should be combinable without extra costs. Weapons and armor are a bit more complicated since you can only use one at a time. There are a few different ways you could handle it, the simplest one would probably just be to eyeball how "good" the less expensive of the two effects is and multiply the price of the more expensive one by some number based on that. I will think on this and get back to you.
Oh whoops, will get back to you on that. It slipped my mind.
I did look at the loot tables. Regardless of the availability of stores selling magic goods, items do have sell prices based on their rarity. Sovereign glue and potions of flying just selling for absolutely absurd prices compared to other items is only slightly better than them both selling and buying for those prices. Because there are actual, game-mechanical things you can spend that money on which will help you far more than those items possibly could. Mercenaries being the go-to example.
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2015-11-05, 04:31 PM (ISO 8601)
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- May 2015
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- Texas
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Re: Sane Magic Item Prices
What you're missing here is that the magic items were never meant to be priced on rarity, when they said no magic item shops they meant it.
Personally, I blame Wal Mart.
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2015-12-02, 07:58 PM (ISO 8601)
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- Jul 2014
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- Avatar By Astral Seal!
Re: Sane Magic Item Prices
Okay-checking the date, I don't think this is necromancy. Because I really don't want this thread to die.
This is a very useful resource. Thanks for making it!I have a LOT of Homebrew!
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2015-12-08, 11:38 AM (ISO 8601)
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- Aug 2010
Re: Sane Magic Item Prices
Worry not, I knida got hit by real life things which are keeping me from spending time on this, but I'm keeping track of it for when things calm down again.
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2016-02-16, 05:04 PM (ISO 8601)
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- Mar 2013
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Re: Sane Magic Item Prices
The Belt of Giant Strength is not on any of the tables. (I looked for them with CTRL+F and only the Belt of Dwarvenkind was showed up.)
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2016-02-21, 01:39 PM (ISO 8601)
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- Jun 2012
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Re: Sane Magic Item Prices
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2016-02-21, 02:19 PM (ISO 8601)
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- Jun 2012
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Re: Sane Magic Item Prices
In the PDF, it's in the "items that won't be priced" list:
Belt of giant Strength: breaks bounded accuracy
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2016-02-21, 02:48 PM (ISO 8601)
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- Jun 2011
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- Floating in the void
Re: Sane Magic Item Prices
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2016-02-21, 05:01 PM (ISO 8601)
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- Jun 2012
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2016-02-22, 01:12 AM (ISO 8601)
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- Jun 2011
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- Floating in the void
Re: Sane Magic Item Prices
While the pricing levels here do not reflect the same game perspective as the OP's, merely the act of giving them prices at all sufficiently divorces these items from said perspective.
Parentheses indicate the price if any listed assumptions are false. All still unpriced items are thus because they are consided cursed items or actual plot devices.
Item Price Candle of Invocation 16000 Iron Flask 52000 Wand of Wonder 13370 Ring of Djinni Summoning 80000 Bag of Tricks (assumes errata of 1 day duration) 6000 (60000) Tome of the Stilled Tongue (assumes non-artifact version) 10000 (N/A, artifact) +2 stat manuals 40000 Belt of Giant Strength (Str 21/23/25/27/29) 20000/30000/50000/80000/120000 Potion of Giant Strength (Str 21/23/25/27/29) 1000/1500/2500/4000/6000 Rod of Resurrection 120000 Helm of Brilliance 1000+(3000/diamond)+(800/ruby)+(300/fire opal)+(200/opal) Staff of the Magi 135000 Manual of Golems 10% of materials cost Last edited by Morcleon; 2018-10-31 at 11:42 AM.
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2016-03-28, 03:07 PM (ISO 8601)
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- Jul 2014
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- Avatar By Astral Seal!
Re: Sane Magic Item Prices
Booper dooper, this deserves to be stickied.
I have a LOT of Homebrew!
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2016-04-26, 07:39 PM (ISO 8601)
- Join Date
- Apr 2016
Re: Sane Magic Item Prices
I registered just to comment on this. Thanks for making it. Even if you don't use magic item shops, these can work wonders to helping a DM keep balance among the players or at least get the results that they intend.
I had a note related to your game changing items, a way I think I've "fixed" them in my games (including the belts of giant strength and all that): I've increased the attunement slots to 4, but I make all permanent items require attunement. If someone wants to stack for AC or stack for Damage, it's possible. It's also helping me to balance TWFing with GWFing, as I'm looking into house rules to do that (where a TWFer can have two magic weapons, a GWFer can have a magic weapon and a belt of giant strength).
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2016-06-26, 06:02 PM (ISO 8601)
- Join Date
- Jun 2016
Re: Sane Magic Item Prices
I ALSO just registered to thank you for this work! Also, I'm working on a windows program that will automatically randomly generate item shop inventories and was wondering if you wouldn't mind me using your price list for it. I can't post links but it's on github under username garylzimmer and the project is called Magic Shop.