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Thread: Two New Fighting Styles
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2015-06-05, 09:12 AM (ISO 8601)
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Two New Fighting Styles
Versatile Combatant (Fighter/Paladin/Ranger)
While wielding a Versatile weapon in one hand and not carrying a shield or weapon in your other hand you may take the Use an Object or Grapple action as a bonus action on your turn. While wielding a Versatile weapon in two hands you gain a +1 bonus to attack rolls made with that weapon.
Tactician (Fighter/Paladin)
You may take the Help action as a bonus action on your turn or as a reaction, and you gain a +2 bonus to all weapon attack rolls you make as part of a Reaction. You may only choose this fighting style if your Intelligence score is 11 or higher.
Do these seem balanced against the current fighting styles?Last edited by Ziegander; 2015-06-05 at 10:33 AM.
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2015-06-05, 09:58 AM (ISO 8601)
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- Oct 2014
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- Orbiting a sphere of H+He
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Re: Two New Fighting Styles
Versatile Combatant
The +1 to attack makes two-handing a versatile weapon worth while. (-2 average damage for +1 attack) Use an Object as a bonus action is really only useful with items that you hold. However, this violates the "wielding a Versatile weapon in one hand and carrying nothing in your other hand " rule. I might change it to wielding a Versatile weapon in one hand and not carrying a shield or weapon in your other hand. As for comparing it to other styles, Archery gets +2 to attack which is comparable to +1 and some utility. All around, I like this style and agree that versatile weapons need some love.
Tactician
+2 initiative is pretty good considering there are no requirements (every style has a requirement so far: holding shield, wearing armor, wielding a ranged weapon, etc.). The Help as a bonus action/reaction allows for a good amount of damage output and some great synergy with Rouge. Overall, this one is pretty good but not too overpowering and the flavor is great.
One thing to consider is replacing a fighting style with these, because too many styles (Fighter gets 9 with this list and mariner) can lead to too many choices.
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2015-06-05, 10:08 AM (ISO 8601)
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- Oct 2008
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- Pabrygg Keep
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Re: Two New Fighting Styles
Good and obvious point. Thanks for your input.
Tactician
+2 initiative is pretty good considering there are no requirements (every style has a requirement so far: holding shield, wearing armor, wielding a ranged weapon, etc.). The Help as a bonus action/reaction allows for a good amount of damage output and some great synergy with Rouge. Overall, this one is pretty good but not too overpowering and the flavor is great.
One thing to consider is replacing a fighting style with these, because too many styles (Fighter gets 9 with this list and mariner) can lead to too many choices.Homebrew
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2015-06-05, 10:11 AM (ISO 8601)
- Join Date
- May 2015
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- UK
Re: Two New Fighting Styles
I really like tactician and will be adding it to my house rules, though I might have it as fighter-only. To me, it says "Int or wis prerequisite", but I don't know if that works for styles.
Lydia Seaspray by Oneris!
A Faerie Affair
Homebrew: Sig
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2015-06-05, 10:13 AM (ISO 8601)
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- Oct 2008
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Re: Two New Fighting Styles
Last edited by Ziegander; 2015-06-05 at 10:14 AM.
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2015-06-05, 10:13 AM (ISO 8601)
- Join Date
- Sep 2014
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- Indy
Re: Two New Fighting Styles
They seem reasonable. Versatile Combatant allows grapple but that's very toned down in 5e so it's only occasionally useful - appropiate for being an add on to a style.
I really like tactician as things like Help encourages players to really play together and operate as a team instead of just 4 people taking turns showing off.
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2015-06-05, 10:19 AM (ISO 8601)
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- Oct 2008
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Re: Two New Fighting Styles
Would Tactician still seem balanced if I removed the +2 to Initiative checks and replaced it with "+2 to weapon attack rolls made after using the Ready action?" Or even to all weapon attack rolls made as part of a Reaction (which should cover Readied attacks as well as opportunity attacks, and the Mage Slayer and Sentinel feats)?
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2015-06-05, 10:25 AM (ISO 8601)
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- Sep 2014
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- Indy
Re: Two New Fighting Styles
I think +2 to reaction would work. That would make things like polearm master even better but you get only one reaction and could have many more attacks. +2 to reaction attack is probably worth less than +1 to all attacks.
Last edited by Stan; 2015-06-05 at 10:26 AM.
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2015-06-05, 10:26 AM (ISO 8601)
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- Oct 2008
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- Pabrygg Keep
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Re: Two New Fighting Styles
Homebrew
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2015-06-05, 10:29 AM (ISO 8601)
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- Sep 2014
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- Indy
Re: Two New Fighting Styles
I'm not sure but I think so. Help as an opportunity cost as it's using up your bonus action, it's like you're giving up one attack to make another player's attack better.
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2015-06-05, 10:32 AM (ISO 8601)
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- Oct 2008
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- Pabrygg Keep
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Re: Two New Fighting Styles
Homebrew
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2015-06-05, 10:43 AM (ISO 8601)
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- May 2015
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- UK
Re: Two New Fighting Styles
If you go for the reaction bonus, I'd definitely prefer the requirement to be wis over int. Wis affects your ability to spot tactical openings and governs instinctive skills in general.
Plus the battle master's save dc keys off wis, doesn't it (I'm AFB)?Lydia Seaspray by Oneris!
A Faerie Affair
Homebrew: Sig
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2015-06-05, 10:50 AM (ISO 8601)
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- Oct 2008
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- Pabrygg Keep
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Re: Two New Fighting Styles
I just don't think Wisdom when I think Tactician, personally, and Intelligence would make more sense when you consider the rest of the package (readied action attacks and Help bonus/reaction).
Plus the battle master's save dc keys off wis, doesn't it (I'm AFB)?Homebrew
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2015-06-05, 11:15 PM (ISO 8601)
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- Jul 2013