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    Firbolg in the Playground
     
    HalflingPirate

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    Default [3.5] Cooperative Spell

    It seems from the description of the feat that a cooperative spell can be cast without other 'helpers', to no added effect. Is this correct by RAW? I seldom see it on the list of +0 metamagic feats to use with arcane thesis.

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    Troll in the Playground
     
    Daemon

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    Default Re: [3.5] Cooperative Spell

    Quote Originally Posted by dextercorvia View Post
    It seems from the description of the feat that a cooperative spell can be cast without other 'helpers', to no added effect. Is this correct by RAW? I seldom see it on the list of +0 metamagic feats to use with arcane thesis.
    That's because it's horrible. It basically exists as a prerequisite feat tax for getting into Mage of the Arcane Order.

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    Firbolg in the Playground
     
    HalflingPirate

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    Default Re: [3.5] Cooperative Spell

    Which is why I'm wondering about it. I'm building a Wizard aiming for MotAO, specializing in certain metamagic tricks.

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    Ogre in the Playground
     
    PId6's Avatar

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    Default Re: [3.5] Cooperative Spell

    There's nothing that says you can't. Invisible's usually better since it has applications outside of Thesis, but if you're looking to fully cheese out a spell, it should work.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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    Troll in the Playground
     
    Daemon

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    Default Re: [3.5] Cooperative Spell

    Cooperative spell is a terrible in-combat option, since it limits two characters' actions and actually reduces action economy advantage.

    The only situations where it would be useful is if two or more people (presumably members of the Arcane Order) needed to use a spell like Scrying on a target. Out of combat, people can cooperate on such spells, jacking up their save DC, etc., which can be useful.

    Similarly, it could probably be used to cooperatively construct extra potent traps, such as Symbols.
    Last edited by CockroachTeaParty; 2010-05-26 at 11:25 PM.

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    DragoonWraith's Avatar

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    Default Re: [3.5] Cooperative Spell

    If I remember correctly, the Red Wizard of Thay's version of "casting together" is quite potent, unlike Cooperative Spell...

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    Troll in the Playground
     
    Daemon

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    Default Re: [3.5] Cooperative Spell

    On a similar note, what's a good use for the Metaconcert psionic power?

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    Ogre in the Playground
     
    PId6's Avatar

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    Default Re: [3.5] Cooperative Spell

    Quote Originally Posted by DragoonWraith View Post
    If I remember correctly, the Red Wizard of Thay's version of "casting together" is quite potent, unlike Cooperative Spell...
    Circle Magic. Goes great with Leadership.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
    Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
    Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
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    Halfling in the Playground
     
    Flumph

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    Default Re: [3.5] Cooperative Spell

    Quote Originally Posted by CockroachTeaParty View Post
    On a similar note, what's a good use for the Metaconcert psionic power?
    Everything you ever do?

    You can't argue with a +10 to all save DC's and using a bunch of mooks as PP batteries and xp sinks is pretty good also.

    My current application involves using a Metamorphosis trap to transform said mooks into objects that can be kept safely in an adamantine case secreted about my Thrallherd's person once the Metaconcert has been activated.
    Trust The Computer, The Computer is your friend.

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    Colossus in the Playground
     
    Eldan's Avatar

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    Default Re: [3.5] Cooperative Spell

    "And this ring used to be a farmer. I'm now draining his memories and life force away to power my animated frying pan."


    That's just deliciously evil.
    Resident Vancian Apologist

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