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  1. - Top - End - #1
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Aug 2008

    Default Teleporty stuff (3.5 PEACH)

    Chain Jaunt
    Conjuration (Teleportation)
    Level: Sor/Wiz 5
    Components: V, S
    Casting Time: 1 standard action
    Range: 60ft+10ft per level
    Target: Self only
    Duration: 10 Rounds+1/2 levels
    Saving Throw: None
    Spell Resistance: No

    Chain Jaunt gives the caster the ability to teleport at will to any point within his line of sight and within range as a move action for the stated duration. The target square may not be occupied unless you can fit in the square with whatever is occupying it. You need a free hand to make a small gesture for the teleportation.

    Greater Chain Jaunt
    Conjuration (Teleportation)
    Level: Sor/Wiz 7
    Components: V, S
    Casting Time: 1 standard action
    Range: 60ft+10ft per level
    Target: Self only
    Duration: 10 minutes+1/2 levels
    Saving Throw: None
    Spell Resistance: No
    As Chain Jaunt except as indicated here.

    Since teleporting around to move is very much cool. More portaly stuff to follow. I have an idea for at least two portaly PRC:s


    Portal Blade
    Portal blades are the warrior of travelling. They have mastered the arts of portal and blade and intervine in them in way few opponents expect and fewer still survive. Portal Blades are not very common and humans elves and half-elves are the most common portal blades

    Prequisites
    Spells: Ability to cast Dimension door
    BAB: +5
    Feats: Combat Casting
    Skills: Concentration 10 ranks, Spellcraft 8 ranks
    Proficiencies: Proficiency with all martial weapons.

    HD: d8

    PORTAL BLADE
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells

    1st|
    +1
    |
    +0
    |
    +2
    |
    +2
    |Portal Slash|

    2nd|
    +2
    |
    +0
    |
    +3
    |
    +3
    |Immediate Portal 1/Day|+1 level of existing arcane spellcasting class

    3rd|
    +3
    |
    +1
    |
    +3
    |
    +3
    |Portal Flurry|+1 level of existing arcane spellcasting class

    4th|
    +4
    |
    +1
    |
    +4
    |
    +4
    |Teleportation|+1 level of existing arcane spellcasting class

    5th|
    +5
    |
    +1
    |
    +4
    |
    +4
    |Immediate Portal 2/Day|+1 level of existing arcane spellcasting class

    6th|
    +6
    |
    +2
    |
    +5
    |
    +5
    |Infinite Portal|+1 level of existing arcane spellcasting class

    7th|
    +7
    |
    +2
    |
    +5
    |
    +5
    |U-Portal|+1 level of existing arcane spellcasting class

    8th|
    +8
    |
    +2
    |
    +6
    |
    +6
    |Immediate Portal 3/Day|+1 level of existing arcane spellcasting class

    9th|
    +9
    |
    +3
    |
    +6
    |
    +6
    ||+1 level of existing arcane spellcasting class

    10th|
    +10
    |
    +3
    |
    +7
    |
    +7
    |Immediate Portal 4/Day, Quickened Portal|+1 level of existing arcane spellcasting class [/table]

    Skills: 2 skill points (+Int) per level
    Class Skills: Climb (Str), Concentration (Con), Craft (Int) Knowledge: Arcana (Int), Jump (Str), Profession (Wis), Spellcraft (Int), Swim (Str), Tumble (Dex)

    Weapon and Armor Proficiencies: You gain no addition Weapon and Armor Proficiencies.

    Portal Slash
    You bring your weapon to bear through a portal
    You may cast dimension door and strike through it with the same standard action. The other end of the portal must be within reach of the creature to succeed. Quickening a dimension door does not make the attack a swift action

    Portal Flurry
    You may bring into being portals for your weapon fast enough to to attack multiple times and different targets
    You may expend one casting of Dimension door as a full round action to strike into any point within the reach of your dimension door in equal times to your amount of attacks in a full attack. You may also direct these attacks at different targets.

    Immediate Portal
    Creating portals is in your blood. You are much faster with it
    You may cast Dimension door as an immediate action. Times per day in table. This still uses a casting of dimension door.

    Teleportation
    You instinctively learn new portals
    At fourth level you have Teleport and Chain Jaunt Added To your spell list
    At eight level you have Greater Teleport and Greater Chain Jaunt Added to your spell list.

    Infinite Portal
    You no longer take any effort with these simpler portals
    You may cast Dimension Door at Will. These uses also work for Immediate Portal

    U-Portal
    You have mastered a very tricky use of the portal
    You may use U-Portal to redirect any attack as an immediate action using the immediate portal ability to put a portal in the way of the attack. The enemy must make a reflex save (DC=10+Class Level+primary casting stat) or have the attack redit´rected at them and they must make a new attack roll against their own AC. Also works against single target spells that have attack rolls.

    Quickened Portal
    All portals are cast with a moments notice by you.
    You may quicken any of these spells at no cost unlimited times per day. Dimension Door, Teleport, Chain Jaunt, Greater Teleport, Greater Chain Jaunt
    Last edited by Frog Dragon; 2010-06-10 at 11:05 AM.
    Frog in the playground.

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    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  2. - Top - End - #2
    Ogre in the Playground
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    Default Re: Teleporty stuff (3.5 PEACH)

    Why use non-standard ranges/durations?

    Just use;

    Range: Medium
    Target: Personal
    Duration: 1 round/level

  3. - Top - End - #3
    Ogre in the Playground
     
    BlackDragon

    Join Date
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    Default Re: Teleporty stuff (3.5 PEACH)

    Mostly because I wan't a good basic starting duration, but not too rapid scaling. I have my reasons for those.
    Frog in the playground.

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    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  4. - Top - End - #4
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Teleporty stuff (3.5 PEACH)

    I think I actually like the ranges.

    Note that (stealing a trick from a character I heard about with a sword that granted at-will Dimension Door) by combining this with a Ring of Feather Falling and teleporting straight up, you can get some quite good travelling speed with these... hardly overpowering since you could teleport half to all of the party with the same spell slot, but worth keeping in mind.

    Also, I think you MAY have made my Society Member's (see my extended signature for the full name of the PrC) cry.
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  5. - Top - End - #5
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Teleporty stuff (3.5 PEACH)

    I don't quite get it. What exactly is in here that makes the Society Memer cry?
    Frog in the playground.

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    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  6. - Top - End - #6
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: Teleporty stuff (3.5 PEACH)

    Because if you combine this with Blink, Greater I beleive it renders their mounts pointless... well except that the mounts can do it all day long...

    Although, on second look, that doesn't apply since they can make a full attack after their mount D-Doors them.
    Last edited by DracoDei; 2009-09-02 at 01:43 PM.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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  7. - Top - End - #7
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Teleporty stuff (3.5 PEACH)

    Forgot about this for a long time, but now I have a PRC up.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  8. - Top - End - #8
    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default Re: Teleporty stuff (3.5 PEACH)

    Quote Originally Posted by Frog Dragon View Post
    Forgot about this for a long time, but now I have a PRC up.
    Now you're thinking with Portals.
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  9. - Top - End - #9
    Titan in the Playground
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    Default Re: Teleporty stuff (3.5 PEACH)

    Chain Jaunt, (Greater): Awesome as a way to move around the battlefield. Broken as a means of repeated cheap escape from Squiddly Mc Grapples-a-lot or other such effects... while still letting you cast another spell in the same round. Require a free hand to gesture the teleportation and the problem disappears.

    Portal Blade: As above, teleporting without a standard action and acting afterwards to boot can become uber very fast. Martial classes can also make extra offensive use of it with full attacks (though whether that part is OP depends on whether or not other PCs have pounce). Seems like you want to keep it, so find something else to nerf to balance out the special abilities. Maybe BAB, spellcasting, etc. As it is you'd have to remove all or nearly all the special abilities just to make it on par with a regular PrC.
    Last edited by ericgrau; 2009-10-15 at 03:24 PM.
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    Bugbear in the Playground
     
    Hyooz's Avatar

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    Default Re: Teleporty stuff (3.5 PEACH)

    This is like, a Duskblade's dream PrC. *makes one*

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  11. - Top - End - #11
    Troll in the Playground
     
    RogueGuy

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    Default Re: Teleporty stuff (3.5 PEACH)

    You have a billion Eldritch Knights crying.

  12. - Top - End - #12
    Troll in the Playground
     
    OldWizardGuy

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    Default Re: Teleporty stuff (3.5 PEACH)

    Quote Originally Posted by ozgun92 View Post
    You have a billion Eldritch Knights crying.
    Not really. There is that little bit about having +4 BAB before entering it. Also, where as EK is the standard, it is by no means what you want to fill your Gish levels. I mean, Knight Phantom already has actual class abilities and a better HD, it's just that the entry requirements are a little more stringent than EK.

    At least here, the dead feat you have to drop also qualifies you for the wonder that is Abjurant Champion.
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  13. - Top - End - #13
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Teleporty stuff (3.5 PEACH)

    EK's suck anyways and by the time you have chain jaunts you can also have freedom of movement rings thus the means of escaping said squiddlymcgrapple are already there and this is not really bringing anything new to the table in that department. I think I'll up the BAB requirement though to make this require actual melee class levels. Since the Portal Blade and Portal Flurry abilities aren't useable on a charge and you can't use leap attack or such. It's mostly actually effective ranged attacking.
    The potentially overpowered abilities of U-Portal and Immediate Portal are strictly limited and from the same pool of daily uses no less. I'm not sure though if I should drop a use on Immediate Portal.

    I forgot to give a HD. It'll be d8
    Last edited by Frog Dragon; 2009-10-18 at 02:20 AM.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

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