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Thread: Clinically insane template
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2015-04-06, 09:52 PM (ISO 8601)
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Clinically insane template
I've been messing with the concept for a negative LA template, and I would like to know your thoughts on what I have so far.
Since the bonuses and penalties for this template are so grotesque, I'm not sure if it's OP or UP
Clinically insane:
Str +0
Dex -4
Con +0
Int +6
Wis -2
Cha -8
LA -2
Template features:
Unintelligible:
Your insane thoughts are incomprehensible to others.
Whenever you try to speak or write, complete gibberish comes out instead of words.
You automatically fail rolls that require you to speak or write, such as diplomacy, gather information and bluff.
Unfit for combat:
Your lack of fine motor skills makes you unfit for combat. You automatically lose proficiency with all weapons and armor.
Profound understanding:
Your complex mind allows you to understand the raw nature of magic. At level 1, you chose and additional metamagic or metapsionic feat from the list below even if you do not qualify for it. This feat automatically applies to all spells and powers you cast or manifest (unless you chose not to) without any added cost (such as increasing the spell level or losing your psionic focus).
Metapsionic
- Burrowing Power
- Chain Power
- Continual Power
- Delay Power
- Empower Power
- Enlarge Power
- Extend Power
- Maximize Power
- Nature's Consciousness
- Opportunity Power
- Quicken Power
- Penetrating Power
- Persistent Power
- Power by Proxy
- Psychic Substitution
- Shared Power
- Split Psionic Ray
- Twin Power
- Unconditional Power
- Widen Power
- Wounding Resonance
Metamagic
- Empower Spell
- Enlarge Spell
- Extend Spell
- Maximize Spell
- Quicken Spell
- Silent Spell
- Still Spell
- Widen Spell
Last edited by Temennigru; 2015-04-06 at 09:54 PM.
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2015-04-06, 10:04 PM (ISO 8601)
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Re: Clinically insane template
At LA+0 I would take it on almost all my wizards... Might even take it at LA +1.... So im not sure a -2 is what i would put on it.
EDIT: Just re-read the metamagic part... I might take it at LA +2 as well.Last edited by Lo77o; 2015-04-06 at 10:06 PM.
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2015-04-06, 10:15 PM (ISO 8601)
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Re: Clinically insane template
This is grossly overpowered. Free metamagic/metapsionics, especially without expending focus for the latter, is worth all the drawbacks you've listed here and then some.
You may want an easy-bake wizard since the Unintelligible bit might mean not being able to scribe into your spellbook. Or just be... a psion, or nearly any other caster/manifester.Last edited by Psyren; 2015-04-06 at 10:16 PM.
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2015-04-06, 10:19 PM (ISO 8601)
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2015-04-06, 10:39 PM (ISO 8601)
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Re: Clinically insane template
Maybe if I remove some of the more powerful metamagic/metapsionic feats such as quicken this becomes less overpowered?
Or maybe I should remove the super-feat altogether or add another penalty.
Perhaps I can add a feature that makes it hard for you to distinguish friend from foe.
What I thought is that being unable to talk would make it impossible for you to live in a society, so you being a more powerful mage would help you overcome that.Last edited by Temennigru; 2015-04-06 at 10:45 PM.
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2015-04-06, 10:45 PM (ISO 8601)
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Re: Clinically insane template
This part. Why do you need to apply this much upside, or any upside really, to this negative LA template? I think that intelligence boost is significantly greater than just about anything offered at an LA of zero, for example. Your one serious downside, unintelligible, doesn't necessarily even balance out that ability score boost at LA 0. If you want a negative LA template, then you've seriously gotta undercut its power level a lot, because negative LA templates can be used for a lot of crazy crap.
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2015-04-06, 10:47 PM (ISO 8601)
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Re: Clinically insane template
Last edited by Temennigru; 2015-04-06 at 10:48 PM.
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2015-04-06, 10:49 PM (ISO 8601)
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2015-04-06, 10:51 PM (ISO 8601)
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Re: Clinically insane template
As it is currently - insanely good for LA +0, would still take it at LA +1, would consider taking it at LA +2.
Without the free metamagic - still pretty nice at LA +0, but wouldn't be worth LA +1.
The penalties don't matter much because:
1) You're a Psion (or Wizard, if the speech thing doesn't prevent that). You can still operate perfectly well.
2) If you chose a template called "Clinically Insane", you're probably fine with not being great socially.
They're not nothing, but at the most they balance the +6 Int. A template that was really negative LA would pretty much have to make you worse at everything.
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2015-04-06, 10:53 PM (ISO 8601)
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2015-04-06, 11:04 PM (ISO 8601)
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Re: Clinically insane template
+6 INT...whoa.
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2015-04-06, 11:05 PM (ISO 8601)
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Re: Clinically insane template
Drop the int boost to +2 and ditch the metapsionics and it's a reasonable LA -1.
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2015-04-06, 11:05 PM (ISO 8601)
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Re: Clinically insane template
You're looking for the Homebrew section of the forums.
If you want to see an example of madness, Derro are all insane, which WotC equates to +6 CHA and -6 WIS. Notably, they are only playable of cured of their insanity.
The "cannot speak or write" restriction is not meaningful since there are many ways of circumventing it. Notably, familiars and psicrystals can still speak for you. You could also do what ethergaunts do, and mind-control creatures to serve as your mouthpiece.
If you were trying to make a template worth negative LA, you've failed. There should be no positives to deserve negative LA. Nobody should want to take the template, except to reduce their LA. What you want to create is something so bad that it counters the benefits of an entire class level.
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2015-04-06, 11:06 PM (ISO 8601)
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Re: Clinically insane template
Just dip a level in Mindbender and get 100ft telepathy.
And ignore penalty at all
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2015-04-06, 11:19 PM (ISO 8601)
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Re: Clinically insane template
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2015-04-06, 11:28 PM (ISO 8601)
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Re: Clinically insane template
Yes it's a downside, but it's a downside that can be circumvented in a large number of ways, and it's bolstered by a lot of upside completely disconnected from the negative LA. I mean, the buoman has a comparable downside, and it has fewer benefits and greater LA (being zero).
Edit: I mean, hell, what's to stop you from going dragonborn clinically insane whatever? Lookit that, now I have an extra six intelligence at next to no cost, along with whatever stat bonuses and other not dragonborn eliminated things I can pull from a +2 race/template.Last edited by eggynack; 2015-04-06 at 11:29 PM.
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2015-04-07, 01:07 AM (ISO 8601)
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Re: Clinically insane template
Telepathy is technically speaking
Derro are just murderous. Not really what I was going for.
I wanted a template for someone to whom the secrets of magic were revealed and became insane, and insanity is not in any way subtle. Thus the grotesque bonuses and penalties.
The LA I think was worth the -8 total stats points.
The bonus feat was worth not being able to speak and not being able to use weapons and armor.
Perhaps -8 Wis, -4 Cha and -2 Dex would've made more of a point.Last edited by Temennigru; 2015-04-07 at 01:24 AM.
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2015-04-07, 02:15 AM (ISO 8601)
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Re: Clinically insane template
It is very much not. Stats are incredibly character dependent in their value, and if you're putting together a wizard, then you're likely only going to care at all about that dexterity penalty, and maybe a little about the wisdom. The charisma is nigh on irrelevant, and the overall impact on the character is almost certain to be a positive one. You can't really balance an ability score penalty with an ability score bonus all that well. Typically the bonus is balanced more by the opportunity cost of choosing another race, though a penalty is occasionally relevant. So, you're currently really at a net-positive even without LA.
The bonus feat was worth not being able to speak and not being able to use weapons and armor.
To put it simply, this is not balanced. I don't even think it's balanced at an LA of zero. If you drop the bonus feat down to just picking up a metamagic feat without the automatic reduction, then you might have zero on your hands, but this is still a template rather than a race, and those fall under pretty harsh scrutiny. You need to be talking about a strict downgrade, and a major one at that, to pick up a negative LA, and even then it's probably a mistake. Negative LA is basically a magical cheese machine, churning out cheese as its sole mission in life.
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2015-04-07, 03:54 AM (ISO 8601)
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2015-04-07, 04:02 AM (ISO 8601)
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Re: Clinically insane template
Clinically insane version 2
Clinically insane:
Str +0
Dex -2
Con -2
Int +6
Wis -8
Cha -4
LA -2
Template features:
Unintelligible:
Your insane thoughts are incomprehensible to others.
Whenever you try to speak (including telepathic speech) or write, complete gibberish comes out instead of words.
You automatically fail rolls that require you to speak or write, such as diplomacy, gather information and bluff.
Unfit for combat:
Your lack of fine motor skills makes you unfit for combat. You automatically lose proficiency with all weapons and armor.
*NEW*
Paranoia:
You have trouble discerning friend from foe in the heat of combat.
Whenever you cast a spell or manifest a power, you have a 20% chance that it will hit another random target.
Profound understanding:
Your complex mind allows you to understand the raw nature of magic. At level 1, you chose and additional metamagic or metapsionic feat from the list below even if you do not qualify for it.
This feat does not increase the spell level or power point cost of spells or powers you apply it to.
Metapsionic
- Chain Power
- Delay Power
- Empower Power
- Enlarge Power
- Extend Power
- Split Psionic Ray
- Unconditional Power
- Widen Power
Metamagic
- Empower Spell
- Enlarge Spell
- Extend Spell
- Silent Spell
- Still Spell
- Widen Spell
Last edited by Temennigru; 2015-04-07 at 04:07 AM.
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2015-04-07, 04:32 AM (ISO 8601)
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Re: Clinically insane template
Change it from +6 Int to -6 Int and remove the free metamagic feat and you're getting warmer.
Look, you can't put upside on a template with negative LA. Like, at all. Seriously, it needs to be all downside. The upside is you're two levels higher than anyone else. That is a huge upside. You don't need anything else.Last edited by Troacctid; 2015-04-07 at 04:37 AM.
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2015-04-07, 04:33 AM (ISO 8601)
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Re: Clinically insane template
The template is still grossly overpowered, and it needs more than tweaking to become reasonable.
The point of LA is that, after applying it, you're supposed to be able to end up with characters who are able to hang around in a party with other characters of their ECL without major power disparities. Applying this template isn't going to do that at all. Instead, it's going to give you characters who are:
Enormously more powerful than their peers:- +6 int
- free metamagic/metapsionics
- whatever they can scrape together with free +2 LA worth of templates and races, which is a lot
...but are also horrendously inconvenient to play, and to play around:- can't interact with NPC's or communicate with the party
- frequently screw over the rest of the party by hitting them with hostile spells
- fail basically every will save
There's a bit of wisdom about game balance that floats around forums like these: Don't try to balance power against inconvenience. Making a mechanic annoying to use doesn't make up for it being too good. It's either still good enough that people use it (and have less fun, because of the inconvenience you've introduced), or it's so annoying to use that nobody uses it (in which case it isn't fun, because nobody's using it). Either way, it makes the game less fun.
-----
Here's my advice for a template to represent insanity: Make it LA+0, make the bonuses something like "+2 to Will saves against mind-affecting spells/effects from sane casters," make the penalties just "-2 Wis," have fun roleplaying an insane person, and call it a day.
If that doesn't satisfy your needs...maybe tell us more about why exactly you want to get free metamagic and negative LA out of being insane?Last edited by A_S; 2015-04-07 at 04:40 AM.
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2015-04-07, 04:41 AM (ISO 8601)
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Re: Clinically insane template
Consider this: which is more powerful, a level 1 normal character, or a level 3 character with this template? As it stands, the level 3 with template is enormously more powerful than the normal level 1, and that means the template is extremely overpowered. For it to be balanced, the level 1 normal and level 3 with template would have to be approximately equal - with the level 3 being the character type whose power is increased the most and/or decreased the least by the template.
The Paranoia idea is a significant drawback, but it's one that leads to toxic party dynamics and would get most parties to throw you out if not for metagame "the PCs should stick together" concerns.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2015-04-07, 05:38 AM (ISO 8601)
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Re: Clinically insane template
There's really no point to being insane if you can't blow stuff up better than everybody else.
The paranoia drawback forces you to build around it, not getting powerful single-target spells because you risk killing your friends for not being able to focus hard enough.Last edited by Temennigru; 2015-04-07 at 05:41 AM.
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2015-04-07, 05:58 AM (ISO 8601)
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Re: Clinically insane template
well If you ask me its well balanced to build a killer clown(joker) build for batman builds.
and just for the giggles to quote the prince of crime and madness himself "why so serious?"Last edited by khadgar567; 2015-04-07 at 05:58 AM.
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2015-04-07, 06:12 AM (ISO 8601)
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Re: Clinically insane template
If you look into the taint mechanics, there's already a built-in system for gaining power from being evil/insane. Perhaps judging your brew against that might help to make it easier to determine what's reasonable and more-balanced.
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2015-04-07, 06:15 AM (ISO 8601)
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Re: Clinically insane template
If that's your mindset with regard to designing this template, then it will not be balanced. Period. A balanced template, by definition, is one that has approximately 0 net effect on character power - pure tradeoffs, with drawbacks equal to the benefits in importance, magnitude, and relevance. Properly balanced, someone building a character with the sole goal of character power should be uncertain whether the template is worth it.
The bonuses you're giving this template are extremely potent for wizards and psions in particular. Wizards and psions don't care about weapon and armor proficiencies at all, so that part of the penalty set is meaningless. They care only very slightly more about charisma, so that penalty also does not significantly help balance it. The wisdom penalty is a little more important, due primarily to its effect on will saves, but can be compensated for easily enough that it's still minor. The dexterity and constitution penalties (especially constitution) are much more relevant, but also small. And in exchange for this array of irrelevant or small penalties, you give the vast cosmic power of +6 to the primary ability score of a single-attribute-dependent class, free metamagic, and two class levels. That's several orders of magnitude away from an even exchange.
If you successfully build around it, then it hasn't really affected your power all that much, just reducing how many different types of options you have. If you don't, your party is going to hate you.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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Re: Clinically insane template
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2015-04-07, 05:42 PM (ISO 8601)
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Re: Clinically insane template
Temennigru, what you don't seem to be getting is that free metamagic and metapsionics is always ludicrously overpowered. DMM, widely regarded as one of the most overpowered things in 3.5, is more limited then this template. +6 to a casting stat is rare, and int is the hardest stat to boost. Also, negative LA is free levels. You are taking a template that is hugely powerful, and trying to convince us it is so bad it deserves to have free extra levels tact on. Are you trying to have free metamagic or metapsionics, or are you trying to have negative LA? Because there is no way in **** having both will ever be anywhere close to balanced.
Last edited by ImperatorV; 2015-04-07 at 05:52 PM.
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2015-04-09, 02:02 PM (ISO 8601)
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Re: Clinically insane template
I don't understand how being insane gives you a mental stat boost instead of a penalty.
Last edited by Debihuman; 2015-04-09 at 02:03 PM.
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