Results 61 to 75 of 75
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2022-01-26, 12:59 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Microsoft accquires Activision Blizzard
On the other hand if your company is known far and wide as a vile and toxic hellhole from which major talent has been fleeing for years, maybe holding that jobs posting until after the announcement that you're going to purchased by a different company with a maybe functioning HR department has some wisdom to it.
To say nothing of the wisdom of having something to offer your new overlords when they show up, besides decaying revenue streams from increasingly moss-covered titles and various disillusioned fan bases. Because if I were in Blizzard leadership right now, I'd be very, very worried about looking like the weakest, least valuable piece of the acquisition, so this might be a good time to light the fires under that new project. Get it as far along as possible in the next year. Maybe make the announcement very public, try to drum up some positive buzz, like would have happened 8 years ago.
Though a survival title is almost too on the nose for a rather floundering developer with a real deficit of original ideas to try to drum up some enthusiasm *coughOriginalFortNite*cough*MetalGearSurvive*coug h*Conan*cough. The genre seems almost immune to anybody but small indie teams actually scoring big hits.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2022-01-26, 01:52 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- BFE
- Gender
Re: Microsoft accquires Activision Blizzard
When you put it like this, it makes me think that this would be a great way to test how much Blizzard is left in Blizzard. If anybody can pull it off, it's the company that made StarCraft...so now we'll get to see if that company still exists, or if Activision really has killed it.
SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2022-01-26, 02:24 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Microsoft accquires Activision Blizzard
I think for survival games its mostly that the audience has a high tolerance for jank, and wants a lot of expressive, often simulation type features. Witness Subnautica, which is absolutely beloved even though it runs like a sloth dying of consumption and doesn't exactly control super smooth either. Nobody cares, because it's by a small team with a cohesive vision, has a great world to explore, and lots of very flexible, creative things to do in that world.
These are not the strengths of major developers though, and big devs get absolutely crucified in public perception for polish/smoothness issues. The more polish you add, the less dynamic and interactive the world necessarily becomes, which directly undermines the entire appeal of the genre. I think it's inherently a hard genre for major developers to go for.
And Starcraft came out 24 years ago. Whatever else we can say, Blizzard is definitely not that company anymore. Nothing made up of humans remains constant for that long. Even if the company roster was completely unaltered, the people won't be the same because its a quarter century later.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2022-01-26, 03:12 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Microsoft accquires Activision Blizzard
Subnautica is beloved because it's not just a crafting/survival game, it's narrative-heavy atmospheric horror and we don't get a ton of those. Not saying Blizzard can't do that with theirs of course.
On the pure survival front, Microsoft runs Minecraft so Blizzard should be able to get some help "in-house." Obviously Minecraft is more than that, but its various survival modes are still solid examples of the genre.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2022-01-27, 01:19 AM (ISO 8601)
- Join Date
- May 2007
Re: Microsoft accquires Activision Blizzard
Subnautica benefits heavily from being an underwater game with horror elements. Low visibility is expected and even desired. You can excuse things not popping in until the last minute as your character just not seeing them. If your pc is good enough you can actually go into the settings and "fix" the pop in issues, but it leads to a much less immersive experience. Or at least it did for me.
The narrative driven part is a little more complicated. The first game definitely benefited from giving your character a background and motive even though it was fairly bare-bones. The second game leaned into fleshing the story out much more, and is a much worse game as a result.
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2022-01-27, 04:03 AM (ISO 8601)
- Join Date
- Jun 2015
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2022-01-27, 07:04 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Microsoft accquires Activision Blizzard
I don't think that's the main reason Below Zero was a worse game than the first one. Rather, it was the fact it was far smaller and had less to explore, with the game's length artificially lengthened by making you have to explore through mazelike cave systems--there were none of the vast underwater caverns you got in the first game. Plus, let's be honest, the Seatruck absolutely sucks compared to the Cyclops/Seamoth combo from the first game. It was doubling down on the aspects of the first game nobody cared much about (which included the story, true) while dialling back the good stuff.
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2022-01-27, 08:39 AM (ISO 8601)
- Join Date
- Jun 2014
Re: Microsoft accquires Activision Blizzard
An addendum, if I may: they artificially lengthened the game by making you explore the same mazelike cave systems more than once.
SpoilerThis is why I made a bee-line for AL-AN on my last playthrough. I know about the statue/water filter/geological research whatsits the Architechs left behind, please do not make me retrace my steps just for that.
They also didn’t seem to put as much effort into making it feel like a world rather than a game that takes place underwater.
SpoilerLots of zones that are empty or nearly empty with only one species in it, all the Prawn suit arms littering the deepest levels with no explanation, even the design of the Oxygen plants feel more like ‘notice me, I’m a powerup!’ rather than something living in an ecosystem.
Additionally they had to redo the main quest at least once during development, which I think is what resulted in the part you start out with kind of trailing off, and breaking a bit if you complete steps out of sequence. This does not make it better, but hopefully they learned enough from that not to break it that way again if they ever make Subnautica 3.
Second Seatruck complaints. While I’m glad they made an attempt to shake things up, I wouldn’t miss the Seatruck if they never brought it back in a sequel.
SpoilerPart of the problem for me was that it seems to be more durable than the Seamoth, with no effort on the player’s part. Combine that with the lack of mid-sized predators in most zones, and I never really felt threatened the way I did in Subnautica 1.
I will argue that the Snowfox was even worse though: too fragile to be useful, hard to steer, not a lot of customization options, the only plus it has is that you can pick it up and carry it.
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2022-01-27, 11:01 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Microsoft accquires Activision Blizzard
I never even bothered building that thing. For wandering around the surface the prawn suit was simply better--more durable and no chance of you freezing to death--and since the Snowfox was useless in the water, that was a pretty big black mark in a game that's supposed to be about underwater exploration!
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2022-01-27, 12:08 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
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2022-01-27, 07:22 PM (ISO 8601)
- Join Date
- May 2007
Re: Microsoft accquires Activision Blizzard
I suppose I'm of the opinion that they took development time that should have been spent on making the world larger and more immersive and wasted it on the story. You're completely correct that the story in a vacuum is not the main failing of the game.
Completely agree with all of this. I'll also add that the strategically placed oxygen plants serve to make the game feel more like a platformer than an exploration/survival game. You're following along the stage the devs made for you rather than exploring.
Second Seatruck complaints. While I’m glad they made an attempt to shake things up, I wouldn’t miss the Seatruck if they never brought it back in a sequel.
SpoilerPart of the problem for me was that it seems to be more durable than the Seamoth, with no effort on the player’s part. Combine that with the lack of mid-sized predators in most zones, and I never really felt threatened the way I did in Subnautica 1.
I will argue that the Snowfox was even worse though: too fragile to be useful, hard to steer, not a lot of customization options, the only plus it has is that you can pick it up and carry it.Last edited by Anteros; 2022-01-27 at 07:25 PM.
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2022-01-29, 03:55 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- California
- Gender
Re: Microsoft accquires Activision Blizzard
Man: Trouble at the old game development factory
Woman: What is it?
Man: Microsoft bought Activision-Blizzard.
Woman: Oh no, how are you supposed to compete against that?
Man: I don't know, I'm just trying to make a game! I wasn't expecting the Microsoft acquisition!
CLIPPY bursts into room
CLIPPY: NO-one expects the Microsoft acquisition! Our chief weapon is money!
(making the rounds)
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2022-01-29, 07:14 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Maupertuis
- Gender
Re: Microsoft accquires Activision Blizzard
Clippy: Hi there! It looks like you're trying to form a union.
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2022-01-31, 09:26 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- California
- Gender
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2022-02-01, 05:30 AM (ISO 8601)
- Join Date
- Sep 2016