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  1. - Top - End - #1
    Titan in the Playground
     
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    Default A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PEACH)

    In general I don't really think it's a good idea to solve out-of-game problems — like munchkinry or building characters past the desired power level — with in-game solutions. However, this was too funny to pass up.

    Do not take Munchkaruts with water. Consult a doctor before use if you have a history of book-throwing. If problem persists for more than two sessions, discontinue use and seek professional help. Do not operate heavy equipment while using Munchkaruts.

    Munchkarut
    Size/Type: Large Construct (Extraplanar, Lawful)
    Hit Dice: ∞d10+∞ (∞)
    Initiative: +Before You
    Speed: 400 ft. (80 squares)
    Armor Class: No, touch No, flat-footed No
    Base Attack/Grapple: +Enough/+Enormous
    Attack: Slam +Yes melee (2d6+Lots)
    Full Attack: 2 Slams +Yes melee (2d6+Lots)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Rocks fall, remote sensing, superior dispel, spell-like abilities, spirit of the law
    Special Qualities: DR 100/epic and chaotic and adamantine, true seeing, freedom of movement, immunity to magic, lightning strike, rejuvenation
    Saves: Fort +Yes, Ref +Yes, Will +Yes
    Abilities: Str Lots, Dex Enough, Con -, Int Plenty, Wis Superior, Cha Sufficient
    Skills: Yes
    Feats: All of them
    Environment: Mechanus
    Organization: Solitary
    Challenge Rating: Very
    Treasure: None
    Alignment: Always lawful neutral
    Advancement: --
    Level Adjustment: --

    Munchkaruts are the greater cousins of kolyaruts, punishing those who break the mysterious laws known as the Gentlemen's Agreement. No force can stop their wrath.

    Combat
    It kills you. 'Nuff said.

    Rocks Fall (Ex):
    As a free action, the Munchkarut can will a creature it can see to be utterly destroyed. A massive rockfall from thin air above the creature removes all effects currently active (including supernatural abilities) and destroys all magic items (including crafted contingencies) as Mordenkainen's disjunction, deals 200d6 damage (which bypasses DR by virtue of being falling damage, and does lethal damage despite any form of regeneration), and removes the memory of the creature from existence, as unname. The rocks do not harm anything but the creature targeted, and disappear after impact.

    Remote Sensing (Su):
    As a standard action, a Munchkarut can perceive everything within a radius of one mile around any creature or object disrupting the game. The remote sensing power can cross planes and penetrate any barrier except a divine shield (described in Salient Divine Abilities) or an area otherwise blocked by a deity. Remote sensing is not fooled by misdirection or nondetection or similar spells, and it does not create a magical sensor that other creatures can detect. Once a Munchkarut chooses a remote location to sense, it automatically receives sensory information from that location until it chooses a new location to sense, or until it can’t sense the location. In addition, their senses may extend up to one week into the past and one week into the future.

    Spell-Like Abilities:
    At-will: disintegrate, foresight, greater celerity, greater dispel magic, greater teleport, plane shift. All of these are also available with various metamagic feats applied in any combination.

    Spirit of the Law (Ex):
    A Munchkarut has the ability to enforce the will of the multiverse. At any time that a being attempts to subvert the intent of one of the universal laws, a Munchkarut can clarify and reinforce these laws as a non-action that need not be taken on the Munchkarut's turn. The effect is similar to a deity's Godly Realm salient ability, except that the Munchkarut isn't limited to a certain location. The Munchkarut can, for example, adjust the flow of time, physical laws that mortals must follow, or the mechanics of magic.

    True Seeing (Ex):
    As the spell; the Munchkarut may activate or deactivate this ability as a free action.

    Freedom of Movement (Ex):
    As the spell; the Munchkarut may activate or deactivate this ability as a free action.

    Immunity to Magic (Ex):
    A Munchkarut is immune to any spell or spell-like ability that allows spell resistance.

    Lightning Strike (Ex):
    As the Dire Tortoise's ability.

    Rejuvenation (Ex):
    The Munchkarut is impossible to keep down. If it is somehow destroyed, or prevented from acting freely for more than 24 hours, it disappears and reappears on its home plane 1 round later, restored to full hit points and with no effects or conditions remaining on it. This is not a teleportation effect.

    I've fixed one big embarrassing problem, and several other smaller ones, but there are probably a few problems remaining, and in any case, as the Stuffy Doll showed, it's quite difficult* to optimization-proof a monster, so the Munchkaruts content themselves with preemptive strikes on any characters cheesy enough to one day challenge them seriously. (As well as their usual task of hunting down cheesy or game-disrupting characters in general.)

    I would appreciate hearing of any significant, easy-to-patch problems, though!

    *OK, basically impossible.
    Last edited by TuggyNE; 2014-02-03 at 11:14 PM. Reason: Assorted little tweaks
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity

  2. - Top - End - #2
    Ettin in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    What happens if two of these fight?

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    Bugbear in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Pun-Pun can still beat it.

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    Ettin in the Playground
     
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Quote Originally Posted by AuraTwilight View Post
    Pun-Pun can still beat it.
    It should have an ability like a deity's portfolio sense, allowing it to foresee significant munchkin-y events several weeks in the future. That way it can pre-empt any ascension attempts.
    Avatar by araveugnitsuga.

  5. - Top - End - #5
    Bugbear in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    ....Except Pun-Pun can still beat it, because the first thing he did upon ascension was step out of time. :P

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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Quote Originally Posted by Tanuki Tales View Post
    What happens if two of these fight?
    The spawning thread mentioned that a bit.

    Quote Originally Posted by Eurus View Post
    It should have an ability like a deity's portfolio sense, allowing it to foresee significant munchkin-y events several weeks in the future. That way it can pre-empt any ascension attempts.
    Hmm, good idea. I'll shove that in.

    Edit:
    Quote Originally Posted by AuraTwilight View Post
    ....Except Pun-Pun can still beat it, because the first thing he did upon ascension was step out of time. :P
    That's not how time works. Specifically, the Munchkarut(s) can and would interfere immediately upon intercepting Pun-Pun's request to Pazuzu (or similar method of ascension). Pun-Pun ascension is a fairly involved and quite lengthy process, and can be interrupted rather easily for at least several rounds, and probably more than several hundred. (How soon can Pun-Pun get access to time-distortion techniques, anyway?)
    Last edited by TuggyNE; 2013-06-29 at 06:44 PM.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity

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    Ettin in the Playground
     
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Quote Originally Posted by AuraTwilight View Post
    ....Except Pun-Pun can still beat it, because the first thing he did upon ascension was step out of time. :P
    Well then you're getting into weirdness where Pun-Pun couldn't have ascended because he would have been stopped, except he somehow grandfather paradoxes himself into existence with a future version of himself who can only exist because future-him helped past-him ascend.
    Avatar by araveugnitsuga.

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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Sounds like it needs a new class feature.
    Time Lord (Ex): A munchkarut is immune to time paradoxes. Any time paradoxes always resolve themselves in the munchkarut's favor.

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    Ettin in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    But what if an Alt. Pun-Pun goes around into verses where he does not yet exist to create himself?

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    Barbarian in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Sounds like it needs a new class feature.
    No Power In the 'Verse Can Stop Me (Ex): The munchkarut exists in any and all possible universes simultaneously whenever doing so is beneficial to the munchkarut.

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    Bugbear in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Too bad Pun-Pun has the I automatically beat Munchkaruts Nener Nener (ex) ability.

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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Give it the ability to enforce Core-only rules. It won't shut down all munchkinism, but will reduce it to a far more manageable number of possibilities.
    Last edited by Yitzi; 2013-06-30 at 07:24 AM.

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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    One might argue that destroying munchkins would be a lawful good action.

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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Quote Originally Posted by Rezkeshdadesh View Post
    One might argue that destroying munchkins would be a lawful good action.
    Well, it's an Inevitable, so it really needs to be LN.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity

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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Quote Originally Posted by AuraTwilight View Post
    Too bad Pun-Pun has the I automatically beat Munchkaruts Nener Nener (ex) ability.
    Okay, her's a new Munchkarut power:

    Destroy Manipulate Form:Without using any actions, the Manchkarut can negate any uses of the Manipulate Form ability it wants. It can choose whichever uses of Manipulate Form it wants for negation, with no restriction--it does not even need to be in the same plane as the use being negated. Any events that occurred after the negated use of MF was used resolve themselves in whatever way the Munchkarut wants.
    Last edited by 137beth; 2013-06-30 at 04:47 PM.

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    Bugbear in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Too bad Pun-Pun already gave himself the Doesn't need Manipulate Form anymore to benefit from its effects quality.

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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    That wouldn't work; you don't need "stops any use of Manipulate Form, ever", you need "no Munchkarut ability can be duplicated through Manipulate Form."
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    I generally just use "Oh, well suddenly the Lady of Pain/a creature which can do anything it likes as a free action appears. It's going to stick you in a maze, which has nothing but a short corridor leading to the exit, which in turn has the words "Don't do it again" written on it." (Sometimes written in explosive runes, if I'm feeling nasty) The next time, I put them in repeatedly longer and more annoying mazes until they get the point. No need to RFED, but the players stop screwing around.

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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Quote Originally Posted by AuraTwilight View Post
    Too bad Pun-Pun already gave himself the Doesn't need Manipulate Form anymore to benefit from its effects quality.
    Nope, see, the Munchkarut can negate every time that pun-pun ever used manipulate form, retroactively if needed. Now there is no pun-pun, and their retroactively never has been a pun-pun.

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    Bugbear in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Rule Zero Incarnate (Ex): The munchkarut is the DM's will given terrible form. This ability allows the munchkarut to specifically rewrite each and every ability, spell, power, feat, item or practically anything a player character has access to as the DM sees fit. This rule specifically calls out each such rule individually and thus overrules all other rules up to and including itself. This ability can never be obtained via Manipulate Form or any option conceivably available to PCs.

    ...

    There is your anti-Pun-Pun feature.

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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    A possible ability, just to hammer home the antimunchkinry.

    Already Here: There can be only one Munchkarut on a plane at one time. Any attempt to summon, Call, or contact a Munchkarut on another plane fails automatically, and if the Munchkarut chooses it may teleport to the area where this ability triggered and use Rocks Fall as a free action.
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Quote Originally Posted by Pokonic View Post
    A possible ability, just to hammer home the antimunchkinry.

    Already Here: There can be only one Munchkarut on a plane at one time. Any attempt to summon, Call, or contact a Munchkarut on another plane fails automatically, and if the Munchkarut chooses it may teleport to the area where this ability triggered and use Rocks Fall as a free action.
    This is amusing, but I'm not sure it's needed for anything specific. Munchkaruts can already deal with this, I'd think.

    As far as the other back-and-forth ability suggestions: No, the Munchkarut is not intended for play with six-year-olds.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity

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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Quote Originally Posted by AuraTwilight View Post
    Too bad Pun-Pun has the I automatically beat Munchkaruts Nener Nener (ex) ability.
    Quote Originally Posted by AuraTwilight View Post
    Too bad Pun-Pun already gave himself the Doesn't need Manipulate Form anymore to benefit from its effects quality.
    I thought the whole point here was that the Munchkarut can sense anyone who's going to go Pun-Pun within the next week and go stomp on them before they do, hence, no Pun-Pun and no Manipulate Form.

    That being said, this is an incredibly silly argument.
    Last edited by Eurus; 2013-06-30 at 07:16 PM.
    Avatar by araveugnitsuga.

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    Bugbear in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    I thought the whole point here was that the Munchkarut can sense anyone who's going to go Pun-Pun within the next week and go stomp on them before they do, hence, no Pun-Pun and no Manipulate Form.

    That being said, this is an incredibly silly argument.
    but someone's already invented Pun-Pun therefore he already exists and he cares nothing for your temporal shenanigans because he can just come from a timeline where the Munchkarut doesn't exist. :P

    And yea it's a silly argument. Fun though.

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    Ettin in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    And technically there should be some form of Pun-Pun who became Ao or some other Elseworlds shennigans. Or the Ur-Pun-Pun, who is the exact shape and size of the Perfect Pain in the DM's Ass, which, of course, is the Ur-Pun-Pun. Cookies to anyone who recognizes the reference.

    I'm personally trying to point out that you really can't stop Pun-Pun from happening in game if the parties involved are creative enough and willing to go the extra mile.

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    Bugbear in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    And technically there should be some form of Pun-Pun who became Ao or some other Elseworlds shennigans. Or the Ur-Pun-Pun, who is the exact shape and size of the Perfect Pain in the DM's Ass, which, of course, is the Ur-Pun-Pun. Cookies to anyone who recognizes the reference.
    That already exists; it's called Pun-Pun.

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    Ettin in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Quote Originally Posted by AuraTwilight View Post
    That already exists; it's called Pun-Pun.
    *whoosh*

    Damn 10 character limit.

    Edit:

    And if you were talking about the Ao statement, then you're wrong. Pun-Pun has arbitrarily high, but defined statistics. Ao is statless.
    Last edited by Tanuki Tales; 2013-07-01 at 12:28 AM.

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    Bugbear in the Playground
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Ao is statless.
    ...As far as we know of.

    Speaking of, has anyone noticed that Ao and the Lady of Pain have never been in the same room? Hmmmmm.

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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Quote Originally Posted by Jormengand View Post
    I generally just use "Oh, well suddenly the Lady of Pain/a creature which can do anything it likes as a free action appears. It's going to stick you in a maze, which has nothing but a short corridor leading to the exit, which in turn has the words "Don't do it again" written on it." (Sometimes written in explosive runes, if I'm feeling nasty) The next time, I put them in repeatedly longer and more annoying mazes until they get the point. No need to RFED, but the players stop screwing around.
    And if it was a really bad thing, you add a second "exit" that has the words "I prepared explosive runes this morning" on the wall. The ensuing explosion drops the offender in the nearest settlement to his adventuring group at 1 hp with a scroll of Send Message.
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    Default Re: A new Inevitable: Enforcing the Gentlemen's Agreement (3.5 semi-silly monster, PE

    Quote Originally Posted by Tanuki Tales View Post
    I'm personally trying to point out that you really can't stop Pun-Pun from happening in game if the parties involved are creative enough and willing to go the extra mile.
    Yes, which is why this is a semi-silly monster, and the Gentlemen's Agreement in my sig is where the good sense is.

    Still, it's fun to think of something that can handle nearly anything.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity

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