Results 31 to 56 of 56
Thread: The Power Words
-
2019-09-15, 04:01 AM (ISO 8601)
- Join Date
- Mar 2011
-
2019-09-15, 10:19 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Vancouver, BC, Canada
Re: The Power Words
I wonder if the command spell is a version of this. It is language dependant though. A greater version that wasn’t would be interesting.
Warlocks can shatter objects with a word of dark speech.
-
2019-09-15, 01:41 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: The Power Words
You might have missed my earlier post:
Of course, that does seem to fly in the face of Command being language-dependent; if it was truly based on Truespeak, the target's ability to comprehend shouldn't matter. (Though you could also argue that it is, and therefore the descriptor, while present, does nothing.)Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2019-09-15, 02:51 PM (ISO 8601)
- Join Date
- Feb 2016
Re: The Power Words
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
-
2019-09-15, 02:57 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- toulouse
- Gender
Re: The Power Words
i always considered that the word of power for paralysis was "POLIO!!!"
my dm's, after chuckling briefly, always shot me down.
don't even get me started on the other ones. they're just as cheesy and off-color.
-
2019-09-15, 03:41 PM (ISO 8601)
- Join Date
- Mar 2015
Re: The Power Words
That's not what it is?
I has just assumed it was the normal word with... ill-defined magical preparation giving it powerful effects. I didn't think there was anything special about them other than the fact they were a set of spells that had short verbal (and mental) activation requirements. Cleanly designed for easy use.
-
2019-09-15, 08:38 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: The Power Words
Last edited by Max_Killjoy; 2019-09-16 at 08:16 AM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2019-09-15, 10:57 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Inner Palace, Holy Terra
- Gender
Re: The Power Words
Last edited by LordCdrMilitant; 2019-09-15 at 10:59 PM.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
-
2019-09-16, 01:08 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Power Words
Power Word Kill could also be "Then perish."
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2019-09-16, 01:16 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: The Power Words
'Words of Creation' and 'Truespeak' are basically the same thing, just Truespeech is approaching the idea without the assumption that the Words of Creation are only associated with Good (because it's dumb that the Lawful, Chaotic, Evil, and Neutral powers of the universe don't also have access to the power of creation/primal access codes/etc.) Dark Speech is explicitly a corruption of the Words of Creation, IIRC - it's the Vile Darkness 'evil opposite' approach to the concept.
-
2019-09-16, 02:06 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: The Power Words
I'd tell you, but you wouldn't remember them afterwards. Also, your ears would be bleeding.
-
2019-09-16, 03:37 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Santa Barbara, CA
- Gender
Re: The Power Words
Honestly I just figured it was a multi-generational decedent from Gynax ripping off some more of Tolkien who had "the song of creation" as a motif...and so looked up legends about song of creation at the library and thought "good, I could make a couple of these ideas into spells...maybe even one of the big 6th level ones, need more of those classical themed" without really getting into the nitty gritty of comparative mythology and the philosophy/theology of linguistics ... and since then it has been a bunch of gamers desperately trying to make a bunch of beer sodden/distracted/improvised choices into a logically coherent idea after the fact.
but that may just be my thoughts. After the tourney style games of players DM's hopping with their characters had long faded into something else show just how much the game got away from its original runs I don't figure anything really HAS an answer but more that such questions have a bunch of good answers and there is no need to limit yourself to just one....(okay one per campaign or campaign world (which doesn't stop you running 12 versions of Greyhawk all basically identical except for the PC's and whatever the villains/NPC's of that campaign are up to))
On a funnier note...I did see one player who claimed that Powerword Kill was "Achoo" said in a very nasal fashion...he swore he sneeze killed people.Last edited by sktarq; 2019-09-16 at 03:38 PM.
-
2019-09-16, 04:13 PM (ISO 8601)
- Join Date
- May 2010
Re: The Power Words
As far as I can remember, The Silmarillion was the first time we read about Tolkien's idea of the music of creation. PWK goes back all the way to 1st edition D&D, which came out a few years before.
Last edited by oudeis; 2019-09-16 at 04:30 PM.
-
2019-09-17, 03:00 AM (ISO 8601)
- Join Date
- Oct 2016
Re: The Power Words
People need to watch Dune, and the weirding words. NB these were an addition made by David Lynch and are not in the Original Frank Herbert books.
Muad’dib
Cha-aksa
Kaa,ja
-
2019-09-17, 03:43 AM (ISO 8601)
- Join Date
- Jul 2017
Re: The Power Words
This would be an interesting, if potentially OP, direction to take the power words in. Anybody who knows them can "cast" them, but suffers the full effect themselves without being able to protect themselves through sufficient HP. The magical preparation for power words would be a protective charm against the effects of a given word. (Which could then also be spent to protect yourself from someone else's casting.)
Potentially very broken, since exchanging your action for a boss monster's reliably with PW:Stun can be a very attractive tradeoff, as can removing a big baddie with PW:Kill if you can expect a revivify to come soon. But interesting flavor.
-
2019-09-17, 07:14 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: The Power Words
There's quite clearly the intention of more going on. In my view this is because the word requires incredibly specific tones and if any are out by as much as a hundredth of a hertz it doesn't work. 90% of the spell is actually feedback loops and checks to ensure everything goes correctly.
That is, of course, until we get to Silent Power Word X from 3.X. Which is clearly a stage whisper.
I've been considering a setting which had a symbol sey of creation, but instead I'm working on one where 'multiple languages of creation' is a thing. Essentially there's the Language of the Gods, which is what the world wasprogrammed increated with, and then in the Time of Legends some of the mortals patched in a bunch of 'languages of powet', which cam be used to create effects. Essentially I'm running with a 'magic as programming' analogy, where the world is the operating system written in the LotG, while spells are cast using a language the universe interprets to do additional things. I'm still working it all out, but one of the miscasts is 'the universe does what you say, not what you want'.
-
2019-09-17, 09:38 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: The Power Words
Was Earthsea the first series of novels to truly popularize "True Names?" They were definitely a staple of mythology for ages prior (Rumpelstiltskin comes to mind), but I'm trying to think of the first mainstream modern take on the concept that D&D might have drawn from most directly.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2019-09-17, 10:18 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: The Power Words
So... spinning an idea off that...
Universe is actually running the equivalent of machine code. If you have a specific creator or creator deities, they used this.
The highest-order deities (other than the creators) are effectively using assembly language.
Spells are written in various high-level languages, allowing for multiple "traditions" or "schools" in the same setting.
Freaking scary "eldritch" entities are also able to work in or "hack" the "machine code", making them a real threat to the deities despite not having the raw power that the deities do.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2019-09-17, 10:46 AM (ISO 8601)
- Join Date
- Mar 2011
-
2019-09-17, 12:57 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: The Power Words
Tangent...
Spoiler
For purposes of this idea, include microcode in "machine language" -- it's the underlying stuff that even most of the deities don't have access to.
RISC is more a specific type of hardware and instruction set architecture than a level of programming language layer/level.
Hardware description language would be orthogonal to the layers I laid out.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2019-09-17, 02:22 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Power Words
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2019-09-17, 03:32 PM (ISO 8601)
- Join Date
- Jun 2007
Re: The Power Words
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2019-09-17, 08:19 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: The Power Words
New thread started:
http://www.giantitp.com/forums/showt...ing&p=24153290It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2019-09-19, 11:03 PM (ISO 8601)
- Join Date
- Sep 2009
-
2019-09-20, 02:00 AM (ISO 8601)
- Join Date
- Mar 2011
-
2019-09-20, 02:25 AM (ISO 8601)
- Join Date
- Feb 2016
Re: The Power Words
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)