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2009-11-18, 12:02 AM (ISO 8601)
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[3.5]Spell Turning: What Does It Do?
in the Enervation thread is a discussion about the use of the archmage high-arcana Mastery Of Counterspelling and the Spell Turning spell.
Originally Posted by SRD
it states "touch range spells", not "ranged touch attack" spells. so i could understand it not working on, for example, Bestow Curse which requires a melee touch attack.
so, can Spell Turning/MoC be used to send a ray spell (like enervation) back at the original caster? what spells can be Turned?
or is this a case of: Ask Thy DM!Last edited by sambo.; 2009-11-18 at 12:04 AM.
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2009-11-18, 12:04 AM (ISO 8601)
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- Jun 2009
Re: [3.5]Spell Turning: What Does It Do?
Enervation
Necromancy
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray of negative energy
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
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2009-11-18, 12:09 AM (ISO 8601)
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- Mar 2009
Re: [3.5]Spell Turning: What Does It Do?
so any and all spells with an "Effect" line cannot be turned by MoC/Spell Turning?
damn. that's t3h suck.
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2009-11-18, 12:22 AM (ISO 8601)
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Re: [3.5]Spell Turning: What Does It Do?
Spell Turning works on any spell that:
1) Has a "Target:" line in its header block
2) Does not have an "Area:" or "Effect:" line in its header block
3) Has a range other than touch.
Let's see, it works on Analyze Dweomer, Baleful Polymorph, Banishment, Binding, Blindness/Deafness, Cause Fear, Chain Lightning, Charm Monster, Charm Person, (Greater) Command, Confusion, Control Undead, the Mass Cure/Inflict line, Daze, Daze Monster, Deep Slumber, Demand, Destruction, Discern Lies, Discern Location, Dismissal, (Greater) Dispel Magic (targeted version), Dominate Monster, Dominate Person, Doom, and that's just through D in the Player's Handbook. The full list in core is a lot longer, and if you bring splatbooks into it the list balloons into many hundreds of spells.Last edited by Douglas; 2009-11-18 at 12:23 AM.
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2009-11-18, 12:25 AM (ISO 8601)
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Re: [3.5]Spell Turning: What Does It Do?
but, but i wanna send some ***** metamagic'd up the wazoo enervation straight back at him!
WAAAHHHHHH!!!
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2009-11-18, 12:29 AM (ISO 8601)
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Re: [3.5]Spell Turning: What Does It Do?
So use Ray Deflection.
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2009-11-18, 12:36 AM (ISO 8601)
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- Mar 2009
Re: [3.5]Spell Turning: What Does It Do?
that'll deflect it, but it won't toss it back at them......
hmm, i wonder if the Echo Spell Mystery from ToM would do it. 4th level or lower spells....
but a meta'd up the wazoo Enervation wouldn't be a 4th level spell anymore would it?
or does Echo Spell use the base spell level?
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2009-11-18, 12:49 AM (ISO 8601)
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Re: [3.5]Spell Turning: What Does It Do?
There is the Complete Mage ACF for rogues/monks. You give up evasion, but are able to reflect any rays that miss you.
Find ways to ensure rays miss you, and you're in business.
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2009-11-18, 12:49 AM (ISO 8601)
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Re: [3.5]Spell Turning: What Does It Do?
Well, as long as you don't use Heighten Spell a metamagic'd up the wazoo Enervation is still technically a 4th level spell.
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2009-11-18, 12:56 AM (ISO 8601)
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Re: [3.5]Spell Turning: What Does It Do?
Originally Posted by douglas
BBEG: throws meta'd up the wazoo enervation at me
me: (immediate action) warp spell, if opposed check succeeds throw a Mesmerising Shade back at him, if he fails his save, i can then Echo his meta'd up the wazoo enervation back at him as my standard action.
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2009-11-18, 01:26 AM (ISO 8601)
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