Results 1 to 20 of 20
Thread: Tracking time in D&D
-
2010-11-09, 07:07 PM (ISO 8601)
- Join Date
- Mar 2010
Tracking time in D&D
How do you keep track of time in D&D, outside of rounds? I mean, we have rounds for combat, but, say, I have my 10min/level buff spell active and need to know when 50min are up, how do you track that?
Hail to the Lord of Death and Destruction!
CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!
-
2010-11-09, 07:09 PM (ISO 8601)
- Join Date
- May 2010
- Gender
-
2010-11-09, 07:10 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Tracking time in D&D
Last edited by WarKitty; 2010-11-09 at 07:10 PM.
Hail to the Lord of Death and Destruction!
CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!
-
2010-11-09, 07:12 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Tracking time in D&D
You don't.
As the gm, you simply make an educated guess how much time passes outside combat rounds in an RPG.We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
-
2010-11-09, 07:17 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Tracking time in D&D
That really depends on what the PCs are doing. If they're in a dungeon, then I keep track of generally how long they spend in each room (by estimation only; like they got in a fight, spent a couple minutes healing & looting, then spent 20 minutes or so searching a room top to bottom, so it's been about half an hour). If it's overland travel or outdoor activity, it's pretty much the same except I keep track of about what time of day it is rather than measuring time from an arbitrary point. Anything else is "X hours or days pass before something happens."
-
2010-11-09, 07:26 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: Tracking time in D&D
-
2010-11-09, 08:00 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Tracking time in D&D
In our games, it usually involves incessant querying of the Dm "How many minutes since I cast my Mirror Image? Is it still up?".
Yeah, tracking times out of combat can be a major pain.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
-
2010-11-09, 08:14 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Copenhagen, DK
- Gender
-
2010-11-09, 08:30 PM (ISO 8601)
- Join Date
- Sep 2010
- Gender
Re: Tracking time in D&D
I actually thought about this quite a bit because I wanted to introduce an encounter in which basically an entire village was kidnapped and would be sacrificed by a rate of 1 * hour.
The pcs would have to go through a dungeon with puzzles, monsters, obstacles etc. And they would get an xp bonus for every person saved.
Travel time is quite easy because you can just say how far it is away and how fast their mounts / chars move (though weather and stuff can influency it).
Each round in combat takes (raw I think?) 6 seconds. And a lot of actions actually have a time listed, like how long it takes to try and pick a lock.
Though the major problem for me was thinking time, how do you calculate time they spend thinking about puzzles etc.
-
2010-11-09, 08:35 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Tracking time in D&D
Usually our problem is talking. Just how long did we spend negotiating the ransom arrangement with those orcs?
Hail to the Lord of Death and Destruction!
CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!
-
2010-11-09, 08:51 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Copenhagen, DK
- Gender
-
2010-11-09, 08:54 PM (ISO 8601)
- Join Date
- Mar 2010
-
2010-11-09, 09:23 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: Tracking time in D&D
-
2010-11-09, 10:03 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Tracking time in D&D
It's usually pretty straight-forward (not say that it's uncomplicated) to measure time based on the distance travelled, rounds spent in combat and skill checks taken. For actions not so easily measured you just have to picture how long it would have taken in real life.
-
2010-11-09, 10:09 PM (ISO 8601)
- Join Date
- Mar 2010
-
2010-11-09, 10:24 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: Tracking time in D&D
-
2010-11-09, 10:30 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Tracking time in D&D
We like to argue? We typically have at least 2 PC's that have different ideas and neither one will back down? After a while we got stuck with a DMPC kid whose sole purpose is to get bored and run off in one direction if we take too long, so it's gotten better. Although we've also had one of our grapplers mind the kid at all times.
Last edited by WarKitty; 2010-11-09 at 10:32 PM.
Hail to the Lord of Death and Destruction!
CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!
-
2010-11-09, 10:36 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: Tracking time in D&D
-
2010-11-09, 10:39 PM (ISO 8601)
- Join Date
- May 2010
- Gender
Re: Tracking time in D&D
Simmer down
-
2010-11-09, 10:52 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Tracking time in D&D
Meh, it works. I'm well aware of what the issue is and it frankly has nothing to do with D&D and everything to do with certain people. Most of the issues are around one person, both in the game and otherwise. Complicated situation, but suffice to say a bit of game time is a price we're all willing to pay right now.
And I was exaggerating a bit. Usually only the first decision takes that long. Plus we don't do a huge amount of dungeon crawls, or if we do we get a map.Hail to the Lord of Death and Destruction!
CATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE! MILK FOR THE MILK BOWL!