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  1. - Top - End - #211
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    NeoPhoenix0's Avatar

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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Zaydos View Post
    M(aid) C(aptain) Domain (khadgar567)
    It should be chief not captain.

    Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
    Current avatar by me

  2. - Top - End - #212
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Well I can make domains too.

    Tomorrow. (My head hurts)
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  3. - Top - End - #213
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    I generally like to portray dragons as the material plane's answer to outsiders. The dragons know that they're the uncontested lords of the prime (they just don't exercise that power often, because they're content to sit on their piles of gold and because there's a lot of inter-dragon squabbling), and want to keep it that way. The first few times a full-scale invasion came from the outer planes (whether from the lower planes seeking conquest or the upper planes seeking to "purify" the world or whatever), the dragons united and utterly annihilated the interlopers. Since then, the celestial and infernal lords have been too frightened to launch more large incursions, and the lesser demons who are dumb enough to try usually get mopped up by whichever dragon's territory they end up in. Naturally, Bahamut and Tiamat don't exist in my games; there are still dragon cults, but they're much more diverse and are often devoted to specific dragons.

    Quote Originally Posted by Zaydos View Post
    Death Knight Domain (Extra Anchovies)
    Nice. Lots of good stuff for an undead-loving1 fightan' cleric. I especially like the devotion feat. Also, getting Vampiric Touch on a cleric is pretty badass (Enervation is nice too, but it can't fit in a Spell Storing weapon).

    1no, not like that2. Get your mind out of the gutter.

    2Or at least not like that in this particular context. What I do in my spare time with consenting vampires3 is none of your business anyways.

    3Or other intelligent undead. Don't judge.
    Last edited by Extra Anchovies; 2016-01-26 at 02:50 AM.
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
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    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  4. - Top - End - #214
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Spoiler: A new "easiest panel evar".
    Show












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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    for sake of explaining both domain and the material request here is a link for some pics
    just for safety the link has some not safe for work material so be careful
    Last edited by khadgar567; 2016-01-26 at 09:01 AM. Reason: anchovieses request

  6. - Top - End - #216
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    template trad necroed and reported guys

  7. - Top - End - #217
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    *stumbles into the thread with a cup of coffee* Mmmrmaks... *thumbs up* Mmmrks *starts sweeping the thread*
    If purple is evil, bold gray is lawful good.

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  8. - Top - End - #218
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by LoyalPaladin View Post
    *stumbles into the thread with a cup of coffee* Mmmrmaks... *thumbs up* Mmmrks *starts sweeping the thread*
    guy named morpic tide just necroed the templates one I just caught him on crime scene and report him to autorities ( mark hall and his group)

  9. - Top - End - #219
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Previous - Sweep #1 - Next

    Domains & Devotions
    Wyrd (Jormengand)
    Eggynack (Eggynack)
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    Yandere (Snowbluff)
    Undying (IZ42)
    Homebrew (Zaydos)
    Overlord (Red Fel)
    Persuasion (Red Fel)
    Robot (UnseenMage)
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    Xaos (NeoPhoenix0)
    Deathlord (Segev)
    Raptor (Blackhawk748)
    Senshi (Marlowe)
    Beyond (Xuldarinar)
    Kawaii (VirusInk)
    Phoenix (NeoPhoenix0)
    Janitor (Lug the Orc)
    Snowbluff (Snowbluff)
    Tippy (Emperor Tippy)
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    Clone (Kellbyb)
    Tippyverse (Emperor Tippy)
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    Protected (VirusInk)
    Jormengand (Jormengand)
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    Death Knight (Extra Anchovies)
    Judge (Temotei)
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    M(aid) C(aptain) (Khadgar567)
    Last edited by LoyalPaladin; 2016-01-28 at 10:56 AM.
    If purple is evil, bold gray is lawful good.

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  10. - Top - End - #220
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Zaydos View Post
    I dread to think what kind of utterances a 21st or 23rd level truenamer (who doesn't exist) casts.

  11. - Top - End - #221
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Zaydos View Post
    Revelry Domain (Socratov)

    Granted Power: Add Perform to your cleric class skills. You gain immunity to ingested poisons.

    Domain Spells:
    1. Charm Person
    2. Eagle's Splendor
    3. Quick Potion
    4. Charm Monster
    5. Glibness
    6. Heroes' Feast
    7. Modify Memory
    8. Charm Monster, Mass
    9. Heroism, Greater Mass (see below)


    Spoiler: Heroism, Greater Mass
    Show
    Heroism, Greater Mass
    Enchantment (Compulsion) [Mind-Affecting]
    Level: Socratov 9, Sor/Wiz 9
    Range: Close (25 ft + 5 ft/2 caster levels)
    Targets: 1 creature/level, no two of which can be more than 30 ft apart.

    This spell functions like Greater Heroism except that it affects multiple targets at a range.


    Revelry Devotion
    You are devoted to good spirits, good poetry, and good times.
    Prerequisites: Perform (Oratory) or Perform (Sing) 5 ranks.
    Benefit: Once per minute, as a swift action, you may recite or sing a poem to stir the hearts of your allies. For as long as they can hear you recite the poem, up to 1 minute, and are within 60 ft of you your allies gain a morale bonus on Will saves and skill checks based upon a Perform (Oratory) or Perform (Sing) check you make. You may not talk or cast spells with a verbal component while reciting the poem.

    Result Will Bonus Skill Bonus
    13 or less +1 +0
    14-17 +1 +1
    18-21 +2 +1
    22-25 +2 +2
    26-29 +3 +2
    30-33 +3 +3
    34-37 +4 +3
    38-41 +4 +4
    42 or higher +5 +4
    Oh, but this is just glorious. I can just feel Bacchus' jealousy burn. Or maybe something venerial... No definitely Bacchus...
    Warlock Poetry?
    Or ways to use me in game?
    Better grab a drink...

    Currently ruining Strahd's day - Avatar by the Outstanding Smuchsmuch

    First Ordained Jr. Tormlet by LoyalPaladin

  12. - Top - End - #222
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Socratov View Post
    Oh, but this is just glorious. I can just feel Bacchus' jealousy burn. Or maybe something venerial... No definitely Bacchus...
    I think I see sune raging from jelousy

  13. - Top - End - #223
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Jormengand View Post
    I dread to think what kind of utterances a 21st or 23rd level truenamer (who doesn't exist) casts.
    Even though it's only rarely a factor, CL is still a factor on occasion in truenaming, and one must pay attention to the details.

    Quote Originally Posted by Socratov View Post
    Oh, but this is just glorious. I can just feel Bacchus' jealousy burn. Or maybe something venerial... No definitely Bacchus...
    Couple it with the Fine Dining Domain. Now that's matching cheese to wine.
    Peanut Half-Dragon Necromancer by Kurien.

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  14. - Top - End - #224
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by khadgar567 View Post
    I think I see sune raging from jelousy
    Sune is my second favorite FR deity.
    • Torm
    • Sune
    • Kelemvor
    • Helm
    • Mask
    If purple is evil, bold gray is lawful good.

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    Barbarian in the Playground
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Red Fel View Post
    As well you shouldn't. But let's sweeten the pot, shall we? Let's say... First favor is free, hm? No cost. No price. No hidden fees. Absolutely, one hundred percent without risk to you.
    Hmm... I'm pretty sure there's no such thing as Red Fel without risk.

    Quote Originally Posted by Snowbluff View Post
    Pfft, are you kidding? I already snagged my prey. Even knowing what I am, they are wrapped around my finger.
    Truth. Look at my brother

    Quote Originally Posted by Snowbluff View Post
    I don't know, maybe you shouldn't have called for him in the first place.
    I sense jealousy.
    I'll be out of town for the next couple weeks!

    Swing by and take a look at my DeviantArt!

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  16. - Top - End - #226
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Zaydos, that Maleficence Dragon looks neat.
    Quote Originally Posted by VirusInk View Post
    Truth. Look at my brother
    Hahahahahhahahaha
    I sense jealousy.
    Pr-preposterous!

    Pft wha- I don'- It's not like I like you or anything.
    Last edited by Snowbluff; 2016-01-26 at 03:13 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  17. - Top - End - #227
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Seto View Post
    I'm the prince of the universe.

    I, Seto, Great Elephantic One, hereby grant permission to anyone willing to use me as an excuse for creative endeavor. (Not that anyone would, but you never know :P)
    Nice guide fyi.

    Neutrality Domain (Seto)

    Granted Power: You gain Spell Resistance 16 + Cleric level against spells and spell-like abilities with an alignment descriptor ([Chaotic], [Evil], [Good], or [Lawful]), and Spell Resistance 6 + Cleric level against spells and spell-like abilities cast by a creature with an alignment subtype.

    Domain Spells:
    1. Endure Elements
    2. Calm Emotions
    3. DisobedienceCSc
    4. (Leomund’s) Secure Shelter
    5. True Seeing
    6. Heroes’ Feast
    7. Word of BalanceSpC
    8. (Mordenkainen’s) Mage’s Magnificent Mansion
    9. Balance the Scales (see below)


    Spoiler: Balance the Scales
    Show
    Balance the Scales:
    Conjuration (Healing)/Necromancy
    Level: Cleric 9, Neutrality 9
    Components: V, DF
    Casting Time: 1 standard action
    Range: 40 ft
    Targets: Any number of creatures within range.
    Duration: Instantaneous
    Saving Throw: Will partial.
    Spell Resistance: Yes.

    This spell channels Positive and Negative Energy as you direct into creatures within range (potentially including yourself). If you channel a type of energy into a creature which heals it (typically Positive for living creatures, and Negative for undead, sometimes both) they are healed 1d6 damage/caster level and receive the benefits of a http://www.d20srd.org/srd/spells/restoration.htm]restoration[/url] spell; a successful Will save halves this healing and prevents the restoration effect. If you channel a type of energy into a which damages it (typically Negative for living creatures, and Positive for undead) they receive 1d6 damage/caster level and 1 negative level (as this is a result of positive energy in the case of undead immunity to energy drain does not apply); a successful Will save halves this damage and prevents the negative level.


    Neutrality Devotion:
    You exude an aura that protects you and those around you from being forcibly dragged into the fight.
    Benefit: Once per day as an immediate action, you can activate a protective aura. While it is active, you gain a +2 sacred (since your deity is neutral) bonus to Will saves, as does every ally within 30 feet of you. This bonus increases by 1 for every four character levels you possess (maximum +7 at 20th level). This effect lasts for 1 minute.
    Special: You can select this feat multiple times, gaining one additional daily use each time you take it.
    Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

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    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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    Barbarian in the Playground
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Snowbluff View Post
    Pr-preposterous!

    Pft wha- I don'- It's not like I like you or anything.
    And LP says I'm a tsundere.
    I'll be out of town for the next couple weeks!

    Swing by and take a look at my DeviantArt!

    Icon drawn by no one but myself! Full version can be seen here.

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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by VirusInk View Post
    Truth. Look at my brother.
    Quote Originally Posted by Snowbluff View Post
    Hahahahahhahahaha


    Quote Originally Posted by VirusInk View Post
    And LP says I'm a tsundere.
    You are a tsundere.
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by LoyalPaladin View Post
    You are a tsundere.
    I have yet to see proof of anything other than being mildly flattered and creeped out by yanderes which isn't really indicative of tsundere tendencies. ALSO, MORE GIFS, THEY FEED ME.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Comavision (domain)

    Granted power. Once per week, you may over the course of a trance or sleep, cast omen of peril about one event during the next day. At level 5, this becomes Augury, at level 9 this becomes divination. These are treated as spell like abilities.

    1 Sleep
    2 Whelming blast
    3 Deep-slumber
    4 Mass Whelm
    5 Nightmare
    6 Overwhelm
    7 Ethereal projection
    8 Hindsight
    9 Astral projection



    Comavision devotion

    Granted Once per day, as a swift action you may attempt to put yourself and one enemy to sleep. You must both make will saves, the DC is 10+1/2 Cleric level+Charisma mod. If either of you succeed, you both stay awake. (Like always, you may forfeit your save.)
    Bonus By expending two turn attempts, you may expend another use of this devotion power.



    (Side note. Comavision's permission links to Vaz's.)
    Last edited by Illven; 2016-01-26 at 03:59 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  22. - Top - End - #232
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Zaydos View Post
    I have yet to see proof of anything other than being mildly flattered and creeped out by yanderes which isn't really indicative of tsundere tendencies. ALSO, MORE GIFS, THEY FEED ME.
    You didn't grow up with her. For instance: We know this Wizard and Virus is super abrasive with him, but then gets all melty when he gets close. It's mildly unnerving and causes both my paladin and brother senses to react.
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by LoyalPaladin View Post
    You are a tsundere.
    Lies!

    Quote Originally Posted by Zaydos View Post
    I have yet to see proof of anything other than being mildly flattered and creeped out by yanderes which isn't really indicative of tsundere tendencies. ALSO, MORE GIFS, THEY FEED ME.
    Seeeeee?
    No one believes you, brother!


    Quote Originally Posted by LoyalPaladin View Post
    You didn't grow up with her. For instance: We know this Wizard and Virus is super abrasive with him, but then gets all melty when he gets close. It's mildly unnerving and causes both my paladin and brother senses to react.
    Wait what.
    Last edited by VirusInk; 2016-01-26 at 04:04 PM.
    I'll be out of town for the next couple weeks!

    Swing by and take a look at my DeviantArt!

    Icon drawn by no one but myself! Full version can be seen here.

  24. - Top - End - #234
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Zaydos View Post
    Neutrality Domain (Seto)

    Granted Power: You gain Spell Resistance 16 + Cleric level against spells and spell-like abilities with an alignment descriptor ([Chaotic], [Evil], [Good], or [Lawful]), and Spell Resistance 6 + Cleric level against spells and spell-like abilities cast by a creature with an alignment subtype.

    Domain Spells:
    1. Endure Elements
    2. Calm Emotions
    3. DisobedienceCSc
    4. (Leomund’s) Secure Shelter
    5. True Seeing
    6. Heroes’ Feast
    7. Word of BalanceSpC
    8. (Mordenkainen’s) Mage’s Magnificent Mansion
    9. Balance the Scales (see below)


    Spoiler: Balance the Scales
    Show
    Balance the Scales:
    Conjuration (Healing)/Necromancy
    Level: Cleric 9, Neutrality 9
    Components: V, DF
    Casting Time: 1 standard action
    Range: 40 ft
    Targets: Any number of creatures within range.
    Duration: Instantaneous
    Saving Throw: Will partial.
    Spell Resistance: Yes.

    This spell channels Positive and Negative Energy as you direct into creatures within range (potentially including yourself). If you channel a type of energy into a creature which heals it (typically Positive for living creatures, and Negative for undead, sometimes both) they are healed 1d6 damage/caster level and receive the benefits of a http://www.d20srd.org/srd/spells/restoration.htm]restoration[/url] spell; a successful Will save halves this healing and prevents the restoration effect. If you channel a type of energy into a which damages it (typically Negative for living creatures, and Positive for undead) they receive 1d6 damage/caster level and 1 negative level (as this is a result of positive energy in the case of undead immunity to energy drain does not apply); a successful Will save halves this damage and prevents the negative level.


    Neutrality Devotion:
    You exude an aura that protects you and those around you from being forcibly dragged into the fight.
    Benefit: Once per day as an immediate action, you can activate a protective aura. While it is active, you gain a +2 sacred (since your deity is neutral) bonus to Will saves, as does every ally within 30 feet of you. This bonus increases by 1 for every four character levels you possess (maximum +7 at 20th level). This effect lasts for 1 minute.
    Special: You can select this feat multiple times, gaining one additional daily use each time you take it.
    Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend.
    And... added to my sig ! Thank you for that, I quite enjoy it Helping all TN Clerics out there to remain the masters of their fates and the captains of their souls !
    Avatar by Mr_Saturn
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    Quote Originally Posted by Bard1cKnowledge
    Charisma, it makes the difference between "Oh hey, it's this guy!" And "oh hey it's this guy."
    My True Neutral Handbook, a resource for creating and playing TN characters.

    Check out my extended signature and the "Gitp regulars as..." that I've been honored with!

  25. - Top - End - #235
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by VirusInk View Post
    Hmm... I'm pretty sure there's no such thing as Red Fel without risk.
    Such a clever one. Your brother has taught you well.

    Quote Originally Posted by LoyalPaladin View Post
    You are a tsundere.
    Surrounded by tsun-tsun... Does that make you a harem protagonist?

    *gasp* Am I the snarky and mildly sociopathic side character with a sharp tongue and the best lines?



    Quote Originally Posted by VirusInk View Post
    Lies!


    Seeeeee?
    No one believes you, brother!
    ... Bro-con?
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  26. - Top - End - #236
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Atomburster View Post
    Permapermission granted. Go nuts! :p
    Nuke Domain (Atomburster)

    New Damage type - Radiation Damage: Radiation damage represents a destructive blast of near pure energy, a mix of heat, kinetic force, and molecular bond breaking destructive energy. It is difficult for living creatures to heal radiation damage (unliving creature heal it normally). It does not heal naturally, including through fast healing, without the assistance of a trained healer (requiring a DC 20 heal check) and even then heals at half the normal rate and each point of radiation damage healed by a magic spell or effect counts as 2 hit points for the amount that the healing spell or effect can heal, and radiation damage is always healed after regular damage. So, for example, if you have 36 radiation damage and 100 normal damage and a 15th level cleric casts Heal on you you'd be healed all your regular damage and 25 points of radiation damage; alternatively if you have 14 radiation damage and no normal damage and a cleric casts Close Wounds on you healing 7 hit points you'd be healed 3 radiation damage and have 11 damage currently.

    New Condition - Radiation Sickness: Radiation Sickness deals 1d6 Constitution damage when acquired and each day the target must make a Fortitude save (same DC) or suffer 1d6 Constitution damage; three successful saves in a row remove this effect, and a heal check may be used to treat this as if it were a disease, however a remove disease will not although a heal spell will.

    Granted Power: You radiate an aura of destructive energy. Any creature beginning its turn adjacent to you or entering a square adjacent to you takes 1d6 radiation damage; no matter how often a creature enters and exits your aura during a turn this ability never triggers more than once per round. A successful Fortitude save (DC 10 +1/2 your Cleric level + your Charisma modifier) negates this damage. You may suppress or reactivate this aura as a move-equivalent action.

    Domain Spells:
    1. Nuclear Whisper (see below)
    2. Nuclear Claws (see below)
    3. Wasting Touch (see below)
    4. Globes of Destruction (see below)
    5. Step of Desolation (see below)
    6. Nuclear Torch (see below)
    7. Energized Magical Pulse (see below)
    8. Reduce to Salt (see below)
    9. Drop the Bomb (see below)



    Spoiler: New Spells
    Show
    Nuclear Whisper
    Evocation.
    Level: Nuke 1, Sorcerer/Wizard 1.
    Components: V, DF
    Casting Time: Standard action.
    Range: Close.
    Target: 1 living creature.
    Duration: Permanent (see below).
    Saving Throw: Fort partial.
    Spell Resistance: Yes.
    With a word you call a blast of radioactive energy down upon the target, inflicting a wasting upon them.
    The target takes 1d6 + Caster level radiation damage and suffers 1d4 Constitution damage. A successful Fortitude save halves the damage, prevents the Constitution damage. The target takes this damage every day until they successfully save against it, a single successful save ends this effect and prevents its repetition.

    Nuclear Claws
    Evocation
    Level: Nuke 2.
    Components: S
    Casting Time: Swift action.
    Range: Personal.
    Target: You.
    Duration: 1 round/caster level.
    You flex your hands, radioactive green flames bursting to writhe around them.
    Claws form around your hand, providing light as a torch (this is not treated as magical light). These claws can be used as either primary or secondary natural weapons dealing 1d4 + strength (if primary) or ½ strength (if secondary) damage +1 radiation damage per 2 caster levels. The damage of these claws is modified by your size, dealing 1d3 if small or 1d6 if large. If you already have claws you do not gain a second pair of claws but add your radiation damage to your previous claws' damage if it is higher than that of these claws.

    Wasting Touch
    Evocation
    Level: Nuke 3, Sorcerer/Wizard 3
    Components: S, DF
    Casting Time: Standard action.
    Range: Touch.
    Target: Creature touched.
    Duration: Instantaneous.
    Saving Throw: Yes.
    Spell Resistance: Yes.
    Filling your hand with radiation you send it flowing into a touched creature, sickening them with a wasting sickness.
    The touched target must make a Fortitude save or contract radiation sickness immediately taking 1d6 Constitution damage, and continuing to take damage from the disease daily until it is cured (see above for definition of radiation sickness).

    Globes of Destruction
    Evocation
    Level: Nuke 4, Sorcerer/Wizard 5.
    Components: S, V, DF
    Casting Time: Standard action.
    Range: Medium (100 ft + 10 ft/caster level).
    Effect: 1 globe of radiation/caster level
    Duration: 10 minutes/caster level.
    Saving Throw: No.
    Spell Resistance: Yes.
    With an invocation to your dread god, you burst the atoms of the air, forming spheres of nuclear flame.
    When you cast this spell you create a number of spheres of semi-constrained tiny nuclear explosions which float about you providing light as a torch equal to your caster level. When you cast this spell, or as a standard action while it is in effect, you may send any number of these spheres streaking towards one or more targets within range. Each sphere is a ranged touch attack, using the same attack roll for multiple spheres directed at the same target, and deals 1d6 radiation damage on a hit. A sphere that hits a target, even if it is prevented by spell resistance, is destroyed, but any sphere that misses returns to you and may be shot out again as a standard action.


    Step of Desolation
    Conjuration (Teleportation).
    Level: Nuke 5.
    Components: S, V, DF
    Casting Time: Standard action.
    Range: Personal.
    Target: You.
    Duration: Instantaneous.
    You speak a word of the wastelands, stepping into the sand and dust only to reappear from another distant part of the waste; for in the unending wasteland all places are one.
    You may only activate this invocation in a wasteland, desert, or other place of desolation in which natural life is hard (as determined by the DM). This area must extend at least 300-ft from you in all directions. When you use this invocation you teleport up to 20 miles per caster level to another area of desolation of at least 300-ft in radius. If there is no place of desolation at your intended location you are instead transported to the nearest legal location to your intended location between your current one and the intended one within range. You may bring one willing medium sized (or smaller) creature with you per 3 caster levels, large creatures count as 2 medium creatures, huge as 2 large, and so forth.

    Nuclear Torch
    Evocation.
    Level: Nuke 6, Sorcerer/Wizard 6
    Components: S, V, DF
    Casting Time: Standard action.
    Range: Long (400 ft + 40 ft/caster level).
    Area: Line out to maximum range.
    Duration: Instantaneous.
    Saving Throw: Reflex half.
    Spell Resistance: Yes.
    Drawing the sign of the mystical giant unknown beast in the air you open your mouth wide and below forth a shout of magic, a nuclear flame searing forth to burn your foes
    When you cast this spell you create a line of nuclear fire out to maximum range. Any creature within the line takes 1d6 radiation damage per caster level (max 20d6), Reflex halves.

    Energized Magical Pulse
    Abjuration.
    Level: Nuke 7.
    Components: S, V.
    Casting Time: Standard action.
    Range: Long (400 ft + 40 ft/caster level).
    Area: 20-ft or 40-ft radius burst.
    Duration: Instantaneous.
    Saving Throw: No.
    Spell Resistance: No.
    You release a disruptive blast of pure magic overwhelming magical effects in the area, disrupting the most carefully constructed spells.
    This functions as an area use Greater Dispel Magic except it gains a bonus to dispel an effect equal to that effects spell level and it has no maximum caster level bonus to the dispel check.

    Reduce to Salt
    Transmutation
    Level: Nuke 8.
    Components: S, V, DF.
    Casting Time: Standard action.
    Range: Close (25 ft + 5 ft/2 caster levels).
    Target: 1 living creature.
    Duration: Instantaneous.
    Saving Throw: Fort partial
    Spell Resistance: Yes.
    You call upon the fury of your god, bursting the constituting matter of your foe, turning them piece by piece into radioactive salt
    The target must make a Fortitude save or be killed as they are reduced into nothing more than a small pile of radioactive salt. This salt may be used for a resurrection spell, and remains radioactive potentially inflicting radiation sickness on any who remain close to it for too long (DC 15 Fort after 1 hour, +2 per extra hour); this radiation eventually fades after weeks, months, or years. On a successful Fortitude save the target simply contracts radiation sickness taking 1d6 Constitution damage immediately, and having to be cured normally.

    Drop the Bomb
    Evocation/Necromancy
    Level: Nuke 9, Sorcerer/Wizard 9.
    Components: S, V, DF
    Casting Time: Standard action.
    Range: Long (400 ft + 40 ft/caster level).
    Area: 20-ft, 40-ft, or 60-ft radius burst.
    Duration: Instantaneous.
    Saving Throw: Reflex halves.
    Spell Resistance: Yes.
    You call upon your dire god and evoke a fragment of its true form in an apocalyptic force able to sear even the souls of targets, leaving nothing but black shadows upon the walls.
    When you cast this spell choose an area either 20-ft, 40-ft, or 60-ft in radius. All creatures within the area take 1d8 radiation damage/caster level (reflex halves). Any creature reduced to 0 or lower hit points by this effect is destroyed utterly, their body and soul both reduced to nothing but a black smear upon the wall or ground. Any creature destroyed by this effect cannot be resurrected without a Wish or Miracle spell to reconstitute its soul and then the normal means to resurrect a creature whose body is completely destroyed.


    Nuke Devotion:
    You serve the nuclear flame.
    Benefit: 1/day as a swift action you may cause yourself to become radioactive. Any creature beginning its turn within 10 ft of you or entering a square within 10 ft of you must make a Fortitude save (DC 10 + ½ character level + Constitution modifier) or contract radiation sickness taking 1d6 Constitution damage; no matter how often a creature enters and exits your aura during a turn this ability never triggers more than once per round against a single creature. If a creature already has radiation sickness they still must save merely taking 1d4 Constitution damage on a failed save.
    Special: You can select this feat multiple times, gaining one additional daily use each time you take it.
    Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend.
    Last edited by Zaydos; 2016-01-26 at 04:29 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  27. - Top - End - #237
    Colossus in the Playground
     
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Zaydos View Post
    Nuke Domain (Atomburster)
    Well hello, Gandhi. How does this day greet you?
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  28. - Top - End - #238
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by LoyalPaladin View Post
    Previous - Sweep #1 - Next

    Domains & Devotions
    Yandere (Snowbluff?)
    Judge (Temotei)
    I just noticed two things about this post. Why is the first even in question? I mean there's only two yandere to pick from and I made a different domain for Jorm. AND YES, FEED ME SEYMOUR.


    Quote Originally Posted by LoyalPaladin View Post
    You didn't grow up with her. For instance: We know this Wizard and Virus is super abrasive with him, but then gets all melty when he gets close. It's mildly unnerving and causes both my paladin and brother senses to react.

    My little sibling is a younger brother so I laugh at your pain.

    Quote Originally Posted by Seto View Post
    And... added to my sig ! Thank you for that, I quite enjoy it Helping all TN Clerics out there to remain the masters of their fates and the captains of their souls !
    You're welcome. Tried to mix creature comfort spells (the reason most creatures are TN) with some that were more about reason or balance to get a good inclusive Neutral feel.

    Quote Originally Posted by Red Fel View Post
    Surrounded by tsun-tsun... Does that make you a harem protagonist?
    LP wishes. I'm pretty sure he's just part of Snow's harem, though.

    *gasp* Am I the snarky and mildly sociopathic side character with a sharp tongue and the best lines?
    You could totally be a main character.

    Quote Originally Posted by Illven View Post
    Well hello, Gandhi. How does this day greet you?
    Nuke them all
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  29. - Top - End - #239
    Colossus in the Playground
     
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Zaydos View Post
    Nuke them all
    10/10 Realism.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  30. - Top - End - #240
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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Quote Originally Posted by Zaydos View Post
    You could totally be a main character.
    In a harem comedy? You monster.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

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