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Thread: Incarcerated (WW Game)
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2010-07-03, 01:16 PM (ISO 8601)
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- May 2010
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Incarcerated (WW Game)
Cyberwolf is a Prison. Floating deep in space, it holds a million people. They were the poor... most of them. They were to start new lives, and live peacefully.
But something went wrong. Cyberwolf is a failure, a hell. And the people inside are desperate. Desperate enough to kill...
Limited to 20 people or less.
GOOD - The Calamaders
SpoilerStarseer: You have a suspicious feeling you came from Outside. You suffer from fits that show you the Outside. But sometimes your fits show you more than just the stars - once per night phase, you can deliberately trigger a fit to show yourself the role of another player. (Seer)
Herbologist: You are an expert at recognising the many plants that grow in the prison. Once per night phase, you may heal a night kill victim with your vast collection of flora. (Baner)
Cellborn: You were born of the Prison. You are convinced that you are the Starseer, as you have similar fits and memories. But these memories aren't yours - the Prison takes dead bodies and builds new people with them. The "memories" aren't yours, and they aren't exactly correct. ..(Fool)
Plain Ol' Calamaders: No special powers. Not made by the Prison. Just your average guy. (Villager)
The Circle of Light: A group of people who believe Outside, the stars and the sun. In the light, they can also see each other. They can also talk (PM) freely. (Masons)
Pickpocket (Optional): A bumbling fool. You may, one per night phase, PM an item to the Narrator to steal it, but, unfortunately, you are clumsy and trigger alarms. As such, your theft shall be announced. (Original)
Except for the Circle, the Calamaders do not know each other.
BAD - The Sinnas
SpoilerWinglord: A brutal man, you are a cheater, a liar and a drug addict. Your late father left you a gold ring, with which you can manipulate life essence. You may use the ring twice to hijack a lynch vote (day), and twice for a night action (night). (Original)
Dog-slave (Optional): A little girl chained to the Winglord's throne, you are forced to test his food for poison. Essentially a villager and on Team Good, BUT.... if the Winglord will be lynched, the votes will be vortexed to you. (Original)
2nd Man of the Wise: You used to be a member of the Wise, but you were too preoccupied with power, and were booted from the Tower. That was long ago, but you still remember some of the incantations of the Wise. Once per night phase, you may void a night action AND scry a player. (Voider/Devil)
Halfmen: People repaired (albeit crudely) by the prison, or sometimes Cellborns born only part-organic. You know that you can never be normal, and this makes you bloodthirsty... (Wolf)
Cat-burglar (Optional): Silent, swift and graceful, you have dark skin and hair, as well as lithe muscles. Once per night phase, you may PM an item to the Narrator. This item is yours by Lightson. (Original)
Except for the Dog-slave, the Sinnas all know each other, may PM each other, and have a night kill every night. (Voting decides night kills - majority rules)
NEUTRALS - The Wise (Optional)
SpoilerThe neutrals aim to last to the end of the game. They must attempt to eliminate as many of each side as possible.
1st Man of the Wise: You are the oldest and the wisest of the Wise. You know the forgotten ritual of Maek Telerna, which binds Death himself in a jar until Lightson. During the night phase, you may have a night kill. But, unfortunately, the ritual can only be used every other day. (Assassin)
3rd Man of the Wise: The youngest, but the strongest of the Wise. During the Day phase, you may choose a Prisoner. That Prisoner may not be lynched. This ability may only be used every other day. (Day-baner)
RULES
SpoilerHelgraf's Scry Interference is in effect.
Autolynching occurs on the third day without a point.
If two people attempt to steal the same item, the item will remain in the current owner's possessions, as the thieves knock each other out.
No posting during the night phase.
PMs are OK, but it's unwise to reveal your true role. Maybe use a proxy.
Night kills are decided by voting. Majority rules.
LOCKDOWNS
SpoilerOccasionally, the Prison gets bored. After all, 162 years trapped in your own mind is hell. So, every now and then, it triggers a lockdown to stir things up.
There are two types of lockdown:
1. LIGHTCANNON LOCKDOWN
The Prison gets annoyed, and deploys the lightcannons. A random player will be killed.
2. LOCKED-IN LOCKDOWN
Somebody is locked in a room. All attempts to use any action against him/her fail. However, his/her own powers are rendered null.
Lockdowns always occur during the day phase. They should happen every other day. An autolynching may be accompanied by a lockdown.
ITEMS
SpoilerFour items will be passed around. Each person may only hold the item once. You are given it at Lightson (start of the day phase) and, if not stolen, it will find a new owner next Lightson. Their actions may be used alongside your own.
Silver Armour:
Renders two lynch votes against you null.
Loaded Firelock:
Your lynch vote counts as three.
Small Key:
You may trigger a Type Two Lockdown to a player of your own choosing (day action). You may also remove a player from a Type Two Lockdown (night action).
Adrenaline Injector:
Will boost your powers, if you have any.
PLAYER LIST
{table=head]Name | No.|Status | Role
cd4 | 1 | Killed Night 3 | Circle of Light
Murska | 2 | Lynched Day 2 | Starseer
Kroy | 3 | Alive |
billtodamax | 4 | Killed Night 4 | Plain Ol' Calamader
Fleeing Coward | 5 | Lockdown Killed Day 5| Cellborn
Aemoh | 6 | Lockdown Killed Day 2 | Halfman
Crown of Thorns | 7 | Alive |
Lamech | 8 | Killed Night 1 | Plain Ol' Calamader
Deathslayer7 | 9 | Alive |
Eternal Drifter | 10 | Lynched Day 4 | Winglord
TheLaughingMan | 11 | Lynched Day 1 | Herbologist
Tydude | 12 | Killed Night 2 | Plain Ol' Calamader
hobbitkniver | 13 | Lynched Day 5 | Halfman[/table]
Game starts 10th July.Last edited by The Cyberwolf; 2010-08-04 at 02:15 AM.
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.
Degeneration 91
The first time you see this, copy it into your signature and subtract one.
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2010-07-03, 01:59 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Incarcerated (WW Game)
Sounds interesting I think I will join though there are some questions and a mistake.
Mistake : Silver Armour:
Renders two lunch votes against you null.
I didn't know that we voted to eat :)
Question and clarification: The Winglord's power is to vortex the day vote twice and vortex any night action twice. If he uses the night action on someone who doesn't have a night action what happens?
Question: How can the dog-slave win without dying? Being on team good but getting killed when the head bad guy is lynched with no way of stopping it. The good guys don't have any night kills to get around this problem. This means that the person playing the dog slave's best option is to offer themselves up for a day 1 lynch.
Question: Does the adrenaline shot give you an extra power in addition to any you own or does it just boost the power you already have? If it is the former what powers might you get?
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2010-07-03, 02:04 PM (ISO 8601)
- Join Date
- Jul 2007
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- Whose eye is that eye?
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Re: Incarcerated (WW Game)
Yeah, dog slave is a very bad role to end up as.
Anyway. I'll be in if being less active than usual due to being away from home is not a problem. I should be able to avoid being autolynched, though.
...though I do dislike no-PMing rules, at least this one is lighter than your last game.
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2010-07-03, 02:31 PM (ISO 8601)
- Join Date
- Sep 2008
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- Olympia, near Seattle, US
Re: Incarcerated (WW Game)
I am interested, as I have recently been killed in all my games.
I don't appreciate the no-PM rule. All it does is limit your creativity to screw with peoples heads.
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2010-07-03, 05:27 PM (ISO 8601)
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- Dec 2008
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Re: Incarcerated (WW Game)
The neutral Daybaner should have some sort of cooldown on his ability, and the neutral's win condition should be better defined (Number of people on each side killed, or specific roles, do they need to survive until the end, etc. etc.).
The Catburglar should have to chose a player to steal from, instead of grabbing any item he wants.
Lightcannon lockdowns just seem annoying if you get killed by them.
But yeah, in.Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
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2010-07-04, 05:54 AM (ISO 8601)
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Re: Incarcerated (WW Game)
OK. I'll take some of your suggestions.
PMing is now possible.
Changed the "lunch" to "lynch", and added the cooldown to daybanes.
@cd4:
If the Winglord uses the hijack thingy on someone without a night action, he wastes it. He has to work with his Devil.
The Dog-slave is basically a way of torturing a poor, innocent soul, and protecting the Winglord (though if you try to vote out Winglord and somebody else dies, then you'll have found the Winglords.)
The Adrenaline Injector merely boosts your powers.
@billtodamax: No point. Each person can only hold each item once, so the Catburglar will end up a normal wolf after using everything.
Besides, the last time I ran a game, I made a mistake, Team Good won, and I believe in the phrase "turn about is fair play."Last edited by The Cyberwolf; 2010-07-04 at 06:01 AM.
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.
Degeneration 91
The first time you see this, copy it into your signature and subtract one.
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2010-07-04, 07:22 AM (ISO 8601)
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- Jun 2007
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- Sydney, Australia
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2010-07-04, 11:51 AM (ISO 8601)
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- Feb 2006
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- Florida, USA
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Re: Incarcerated (WW Game)
In, says I.
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2010-07-05, 07:49 AM (ISO 8601)
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Re: Incarcerated (WW Game)
Added you 6 to the playerlist.
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.
Degeneration 91
The first time you see this, copy it into your signature and subtract one.
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2010-07-06, 11:45 AM (ISO 8601)
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- Nov 2008
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Re: Incarcerated (WW Game)
This looks entertaining.
I'm in.
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2010-07-06, 01:29 PM (ISO 8601)
- Join Date
- May 2007
Re: Incarcerated (WW Game)
Hmm... two lynches can be hijacked? Thats basically four free kills.
In.
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2010-07-06, 08:57 PM (ISO 8601)
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- May 2007
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- Sin City
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2010-07-06, 11:49 PM (ISO 8601)
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- Mar 2010
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- Washington
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Re: Incarcerated (WW Game)
Interesting... based off of the story of the prison of Incareron, if I recall the title correctly... I'll be in, I think.
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2010-07-07, 01:31 AM (ISO 8601)
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- Jun 2010
Re: Incarcerated (WW Game)
I'm in.
Previous Avatars:
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Ponytar by akrim.elf
Originally Posted by The Lost Eyeball
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2010-07-07, 01:47 AM (ISO 8601)
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Re: Incarcerated (WW Game)
@Eternal Drifter: OHMYGOD you got it right! Are you Welsh?
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.
Degeneration 91
The first time you see this, copy it into your signature and subtract one.
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2010-07-07, 01:51 AM (ISO 8601)
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- Mar 2010
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- Washington
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Re: Incarcerated (WW Game)
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2010-07-07, 01:57 AM (ISO 8601)
- Join Date
- May 2007
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- Sin City
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2010-07-07, 06:00 AM (ISO 8601)
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- Dec 2008
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Re: Incarcerated (WW Game)
I'm going to New Zealand for... an amount of time. Skiing and such. It's gonna be fun.
However, it means I'm unlikely to have much internet past lunchtime tomorrow until Sunday after the close one (I think it's the 18th).
Please don't auto-lynch me, and if you could refrain from night-killing/lynching too, that'd be great.Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
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2010-07-07, 10:36 AM (ISO 8601)
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Re: Incarcerated (WW Game)
Corrected the numbering error, and changed Bill's status to Inactive til 18th.
Last edited by The Cyberwolf; 2010-07-07 at 10:36 AM.
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.
Degeneration 91
The first time you see this, copy it into your signature and subtract one.
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2010-07-07, 12:31 PM (ISO 8601)
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- Jul 2010
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Re: Incarcerated (WW Game)
Can I join?
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2010-07-07, 03:38 PM (ISO 8601)
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- Jun 2010
Re: Incarcerated (WW Game)
Only if you ~*belieeeeeve*~
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Ponytar by akrim.elf
Originally Posted by The Lost Eyeball
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2010-07-08, 06:34 AM (ISO 8601)
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Re: Incarcerated (WW Game)
Oh, well then, I believe!
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2010-07-08, 11:58 AM (ISO 8601)
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Re: Incarcerated (WW Game)
Sounds cool, if not horribly dark. I'm in, if you please.
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2010-07-10, 03:13 PM (ISO 8601)
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Re: Incarcerated (WW Game)
I know it's the 10th, but I'm afraid Game Start will be delayed until tomorrow. Slight problem in my schedule, sorry.
Signups closed.
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.
Degeneration 91
The first time you see this, copy it into your signature and subtract one.
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2010-07-11, 09:17 AM (ISO 8601)
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Re: Incarcerated (WW Game)
The man lay strapped to the track. He could hear - and feel - the migration trucks coming. "STOP! PLEASE! YOU CAN SEE ME, I KNOW YOU CAN!"
They weren't stopping.
He tugged at the chains. He would survive, he knew he would!
The train of migration trucks ran him over, with several soft squishes.
Nobody died, but I added a bit of narration for no reason.
DAY 1 BEGINS. YOU HAVE 48 HOURS TO VOTE.
Generation 5
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.
Degeneration 91
The first time you see this, copy it into your signature and subtract one.
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2010-07-11, 11:09 AM (ISO 8601)
- Join Date
- Sep 2008
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- Olympia, near Seattle, US
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2010-07-11, 11:31 AM (ISO 8601)
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- Jun 2010
Re: Incarcerated (WW Game)
Eh,
Eternal Drifter. Hooray for senseless violence!Last edited by TheLaughingMan; 2010-07-12 at 01:07 AM.
Previous Avatars:
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Ponytar by akrim.elf
Originally Posted by The Lost Eyeball
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2010-07-11, 11:53 AM (ISO 8601)
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2010-07-11, 11:57 AM (ISO 8601)
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2010-07-11, 11:58 AM (ISO 8601)
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