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2020-09-22, 01:12 PM (ISO 8601)
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- Sep 2020
Would this fix the storm sorcerer?
So you know how the storm sorcerer is arguably the weakest of the sorcerer subclasses, regardless of the fact that it’s abilities don’t require sorcery points?
If we were to buff Tempestuous magic from 10feet to 20feet (so it would actually be useful) and change heart of the storm to do damage of sorcerer level and not half level, would that fix the subclass?
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2020-09-22, 01:31 PM (ISO 8601)
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- Feb 2017
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2020-09-22, 02:05 PM (ISO 8601)
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- Sep 2020
Re: Would this fix the storm sorcerer?
The main premise of this subclass is to get fairly up close and personal, do a fair amount of damage and then get out of there
The problem is the 10 feet of movement doesn’t really help that much and the heart of the storm damage isn’t enough to justify going to melee range like that
The 14th and 18th level features are nice imo but they’re a bit late to the party if ygmLast edited by GalvanicFour64; 2020-09-22 at 02:17 PM.
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2020-09-22, 02:27 PM (ISO 8601)
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- Feb 2017
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2020-09-22, 02:39 PM (ISO 8601)
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- May 2020
Re: Would this fix the storm sorcerer?
Heart of the storm will be too strong with such a buff.
A change to tempestuous magic will be nice, but i dont think that the 10ft is too short. One of the giant soul ua subclass feats was similar. It is really nice for the lvl1 aoe spells with the close range.
I hope to play this subclass soon.
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2020-09-22, 02:40 PM (ISO 8601)
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- Sep 2019
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- North
Re: Would this fix the storm sorcerer?
Just spitballing here, but what if it was changed to letting you push around other creatures as well? Be the windy battlefield shuffling sorcerer
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2020-09-22, 03:00 PM (ISO 8601)
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- Nov 2018
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2020-09-22, 04:11 PM (ISO 8601)
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- Sep 2007
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- In your head.
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Re: Would this fix the storm sorcerer?
IMO, Storm Sorcery is fine if you're playing a multiclass Sorcadin gish, which is what I think the Origin was designed for.
For example, Tempestuous Magic from the perspective of a straight, traditional caster sorcerer is...lame. Why would I give a crap about +10 movement in exchange for my bonus action, which is needed for Flexible Casting? Spellcasting doesn't even provoke OAs, anymore. But as a gish, suddenly you're up in an opponent's face passing out smites and casting buffs, which mesh with this feature perfectly as it opens up tons of tactical options.
Another one's Heart of the Storm. If I cast witch bolt like a normal sorcerer...yay? I'm way in the back and trying to blast someone 60 feet away, big frickin' woop. But if I'm a gish, and decide to cast thunderous smite in the middle of a group of enemies, suddenly this is a pretty ballin' class feature, etc. etc..Last edited by Edea; 2020-09-22 at 04:22 PM.
"Come play in the darkness with me."
Thanks for the avatar, banjo1985!
Spoiler
I guess I'm a Neutral Good Human Wizard (4th Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 17
Intelligence- 20
Wisdom- 20
Charisma- 12
Take the 'What D&D Character am I?" Quiz!
Somehow I doubt the veracity of this quiz :P
Which Final Fantasy Character Are You?
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2020-09-22, 07:30 PM (ISO 8601)
- Join Date
- Oct 2015
Re: Would this fix the storm sorcerer?
It's fine, sure, but it's still the weakest subclass with wild only competing with a uncooperative DM. The other subclasses offer A LOT. Storm needs to multiclass to work at all.
Unfortunately 20 feet still keeps you in melee range, and I think it just makes it a better multiclass option.
Storm sorcerers need something to give them some survivability up close, or make it so their abilities dont require them to constantly be up front.Last edited by sophontteks; 2020-09-22 at 07:31 PM.
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2020-09-22, 07:52 PM (ISO 8601)
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- Oct 2016
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- Subang Jaya, Malaysia
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Re: Would this fix the storm sorcerer?
They are definitely not fine. How do they NOT have call lightning?
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2020-09-22, 11:47 PM (ISO 8601)
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- Sep 2020
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2020-09-22, 11:48 PM (ISO 8601)
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- Sep 2020
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2020-09-22, 11:52 PM (ISO 8601)
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- Sep 2020
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2020-09-23, 12:15 AM (ISO 8601)
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- Sep 2020
Re: Would this fix the storm sorcerer?
In my opinion the only valid complaint there is the wild sorcerer, and even then not too much if done right, it’s only 2 sorcery points for darkness WITH DARKVISION, With celestial the problem is with the class itself not the subclass and with dragon that’s a problem with the game, again, not the subclass
Storm is different cos it tries something and doesn’t live up to it
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2020-09-23, 12:31 AM (ISO 8601)
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- Oct 2016
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- Subang Jaya, Malaysia
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Re: Would this fix the storm sorcerer?
I haven't seen anyone play a Storm Sorcerer before. IMO its low key as bad as Purple DK, where if you want to play a storm based caster, you'd just play a tempest cleric.
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2020-09-23, 01:11 AM (ISO 8601)
- Join Date
- Jan 2016
Re: Would this fix the storm sorcerer?
Maybe have the 10 ft increase to 20 ft a bit later.
Definitely needs buffing IMO though. Being compared to pdk is like being told you look good when the lights are off.I might attack your points aggressively: nothing personal. If I call out a fallacy in your argumentation, it doesn't mean I think you are arguing in bad faith. I invite you to call out if I somehow fail to live by the Twelve Virtues of Rationality.
My favourite D&D session had 3 dice rolls. I'm currently curious to any system that has a higher amount of choices in and out of combat than 5e from the beginning of the game; especially for non-spellcasters. Please PM any recommendations.
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2020-09-23, 01:26 AM (ISO 8601)
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- Sep 2007
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- In your head.
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Re: Would this fix the storm sorcerer?
I mean, we can homebrew it to be juicy, but from what I'm looking at the core concept needs an overhaul.
I'm also kind-of waiting to see if Psionic Soul/Aberrant Mind/whatever shows up in TCoE legitimizes the idea of Sorcerous Origins supplying a "themed" bonus spells known table (i.e. whether the UA version stuck or not)."Come play in the darkness with me."
Thanks for the avatar, banjo1985!
Spoiler
I guess I'm a Neutral Good Human Wizard (4th Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 17
Intelligence- 20
Wisdom- 20
Charisma- 12
Take the 'What D&D Character am I?" Quiz!
Somehow I doubt the veracity of this quiz :P
Which Final Fantasy Character Are You?
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2020-09-23, 01:26 AM (ISO 8601)
- Join Date
- Nov 2015
Re: Would this fix the storm sorcerer?
In the groups I’ve played in/ GM’d storm sorcerers have been the most common sorcerer subtype. They seem to keep up with the rest of the party. Honestly, even among the classes and subclasses which are considered weak (rangers, wild magic sorcerers, etc.) the ones that I’ve seen in play have no problems contributing meaningfully to the group. Granted, the storm sorcerer in m=the game that I run did die recently, but that was mostly poor tactics on their part. Like accidentally trying to solo a troll and a bunch of troglodytes at level 5.
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2020-09-23, 01:55 AM (ISO 8601)
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- Sep 2020
Re: Would this fix the storm sorcerer?
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2020-09-23, 01:58 AM (ISO 8601)
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- Sep 2020
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2020-09-23, 01:59 AM (ISO 8601)
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- Sep 2020
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2020-09-23, 02:12 AM (ISO 8601)
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- Nov 2015
Re: Would this fix the storm sorcerer?
Not really, in this case, the player wanted the the sorcery points and the sorcerer spell list. That was important since, as mentioned here, the comparison that is always drawn is to the tempest cleric. The cleric stuff was not important to them. Hence, the storm sorcerer was the best fit. Plus, there is some implied lore with every class and sorcerer was just a more interesting motif for that character.
It is just odd to me that people online are constantly trying to “fix” things where there is not a problem to begin with. Funny enough, the only time I’ve seen people disappointed with their characters, in real play,was when the player intentionally tried to optimize the character then realized that the character was a one trick pony that often fell flat because they were focusing too much on mechanical gimmicks.
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2020-09-23, 03:53 AM (ISO 8601)
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- Sep 2020
Re: Would this fix the storm sorcerer?
That’s all fair enough but the problem here is it’s not too good at what it’s supposed to be good at
I agree with you, when it comes to the RP aspects and the lore, most of the time I’d like to go storm sorcerer but the mechanics are important too, where is 10 feet gonna get you and what’s the occasional 3 damage points gonna do, it should be buffed a bit imo.
Trust me I get there’s far more than mechanics considering DND is a ROLEPLAYING game but that doesn’t Change the fact that it could be stronger.
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2020-09-23, 03:56 AM (ISO 8601)
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- Sep 2020
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2020-09-23, 04:00 AM (ISO 8601)
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- Sep 2020
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2020-09-23, 04:01 AM (ISO 8601)
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- Sep 2020
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2020-09-23, 10:09 AM (ISO 8601)
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- Apr 2017
Re: Would this fix the storm sorcerer?
our group made one change, which makes them much more enjoyable to play (albeit not that much powerful).
Gust (cantrip) can trigger Tempestuous Magic
casting Gust in combat (even with 10 ft. flying) is not usually a good use of your actions (sometimes is tho) but gives a lot of mobility when out of combat and is just a lot of fun
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2020-09-23, 10:23 AM (ISO 8601)
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- Sep 2020
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2020-09-23, 11:39 AM (ISO 8601)
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- Oct 2015
Re: Would this fix the storm sorcerer?
A shadow sorcerer can convert level 2 spells into darkness matamagic uses at perfect effeciency (aka eat a level 2 spell for 2 metamagic, and use it to cast darkness.) The complaints there are completely unjustified. It's essentially a beefed up free spell that can be additionally cast using metamagic.
Celestial is not as strong as it appears. Many argue its the best, so the forum post makes sense...But its still far better then storm. The power of a free known spell for a sorcerer is huge on its own.
Wild was written poorly and its power depends almost entirely on the DM.Last edited by sophontteks; 2020-09-23 at 11:40 AM.
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2020-09-23, 11:45 AM (ISO 8601)
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- Sep 2019
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- North
Re: Would this fix the storm sorcerer?
At this point I'm not helping just complaining, but IDK what mechanic I'd be excited to use for storm sorcerer. In all the other sorc origins, I can picture myself using their features frequently. A draconic sorc is always blasting, and their toughness lets them blast from any position. A wild magic sorc wants to be triggering their surges as much as possible, and using tides of chaos for advantage. Divine Soul makes me excited to think of cleric spells with metamagic. Shadow has a darkness/devil sight style trick, and the hound for some real save or suck spells.
Storm seems to encourage me to be on the front lines but then flit behind the party's frontline after I do an opening salvo. Sort of a skirmisher. And other than Thunder Wave, I'm not sure why I'd want to be up there. It's like a rogue dip sorcerer. Other than the language and weather ribbons, a lightning draconic sorc can probably do the storm borne feel