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Thread: [3.5/E6] Rizban's E6 Compendium
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2013-06-06, 10:57 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
except that it's NOT a valid reading.
He gains them at the appropriate level. That doesn't mean 1st level. It means at the level when it is appropriate for him to cast spells of that level. Nothing in the wording contradicts that. The only thing going on here is your terrible misunderstanding of what the "general versus specific" argument means.
Regardless, the bonus feat thing is an old debate which I am sure we have both heard all sides of and which I doubt either of us is likely to have our opinions changed on.
In the interest of not getting into a fruitless and potentially volatile argument on pointless semantics I'll concede the point.
Just be aware that someone could read it the way I had and not all who do so will take my "if it's ridiculous but technically legal you still shouldn't do it" stance.Much thanks to Ceika for the poketar!
I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.
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2013-06-07, 07:19 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Wow... That's just... Just no.
It is NOT a valid interpretation of the rules to say that you can do something because the rules don't say you can't. The rules say what you can do. "Specific" means a change to existing general rules and requires an explicit statement saying exactly the change. If no such statement exists, then you must use the existing general rules.
I'm known for twisting rules and wringing every last perk out of them and get in trouble for it with my group constantly, but even I wouldn't read the bonus spells entries that way. Even if I did, it would be limited to 2nd level spells, because the spellblade never gets 3rd level spells.
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2013-06-07, 07:46 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Thanks Jeriah. You spoke my mind better than I could formulate words today.
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2013-06-09, 12:31 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
The expert capstone effect Epiphany says it makes each inspiration point count as two points for determining bonus and effects. However, the wordings of most of the insight abilities don't have the bonuses or effects scale off how many points were spent, so it doesn't seem to do anything. (Only the Assassin, skirmisher, and Trapsmith capstone effects scale off points spent.)
Also, the specialization bonus and insight bonus to your focus skill don't stack, which might be good for balance, but makes it less effective to use insight for something you're good at, which seems weird.
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2013-06-09, 02:02 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
I can't say much to the first part, because I haven't really read it. The second might be justified as being consistently good at some things while having some occasional flashes of insight into things with which you aren't very good. I really haven't even read that class yet though, so maybe that doesn't apply. It was just a thought.
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2013-06-19, 09:16 AM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Hey Rizban, how are we doing? Guess things have been busy lately? Just seems awhile since we've conversed, and I'm still making sure Troubadour is done (by waiting on your response to my PEACH) before moving on down the list.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
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2013-06-19, 09:19 AM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
I believe Riz had some computer issues recently. Not sure on the current status.
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2013-06-19, 02:17 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
love
Spheres: Chaos, Life?
SpoilerGranted Power
Choose one
- Charm person A number of times per day equal to your charisma modifier
- The ability to heal damage equal to your charisma modifier*your level per day, this can be split to heal more people, and you can heal yourself
1 - Charm person Makes one person your friend
1 - Hideous laughter Makes someone collapse into lots of laughter
2 - Calm emotions You make someone calm down
2 - Suggestion You use your charm and wit to make someone do something
3 - Geas, lesser You cast a powerful spell to make someone do an important thing for you
3 - Charm monster Makes one monster your friend
Did I do it right?
I'm willing to contribute (even though ive never played E6)Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
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2013-07-10, 09:09 AM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Pokes Rizban.
What happened to this thread? It was a bumping and a grinding along, and all of a sudden, we haven't had a post in almost a month!Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
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2013-07-10, 09:59 AM (ISO 8601)
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- Jan 2009
Re: [3.5/E6] Rizban's E6 Compendium
If that bothers you, you should see the pauses that happen at Gnorman's E6 thread, the thread that spawned this one.
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2013-07-10, 02:00 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Rizban disappeared about a month ago. I haven't seen him anywhere online, this site, Skype, MSN, Facebook, or anything. I don't know what happened to him, but I'm a little bit concerned that I haven't heard back from emails or anything.
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2013-07-10, 03:18 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Last edited by Gnorman; 2013-07-10 at 03:18 PM.
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2013-07-14, 01:35 PM (ISO 8601)
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2013-07-16, 12:09 AM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
I like the flavor of some of Gnorman's stuff, but I really prefer the way Riz has this setup. I really like how he has kept the fluff text of each aspect almost exclusively limited to the crunch of each class, allowing each player to pick what they can do without tying a lot of extraneous material to it. The few fluff aspects that got translated into rules (e.g. alignment restrictions) seem to be limited and flavorful in ways that make real sense. I really like that whether you channel positive or negative energy as a Priest is based on your patron deity's alignment rather than your own. That just makes a lot of sense to me.
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2013-07-16, 05:25 AM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
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2013-07-17, 07:00 AM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
I'd be disappointed if he added more fluff to most of it. I've always felt like the mechanics and the fluff should be separated. Whereas I hated Miko's character, I really think she got it right by being a Samurai without levels in the class.
Classes should be what you can do, not who you are. I'm always disappointed when I read RPG manuals and see endless descriptions of "what you are" in the "what you can do" sections.
Yeah, it makes sense for certain PrCs or ACFs or something that is meant to be one small, specific aspect tied to something in the setting. I'm totally fine with that. It's when the core mechanics get tied too tightly to some particular setting fluff that I have issues with it. Core mechanics should work irrespective of setting, and tying aspects of them to a particular setting just bothers me. I mean, sometimes I just want to play the paladin class without it being so tightly restricted by fluff and having to wheedle the DM until he capitulates.
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2013-07-23, 03:23 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Sorry about that guys. Real life had me too busy to even think about the forums for awhile. Things seem to be slowing down now though.
SpoilerThe acrobat should also have had 6+ rather than 8+. A typo on my part that I completely missed but will be corrected when I again update this.
There are no drawbacks to continuing it beyond inability to be silent and any other situational problems the DM might have arise.
As written, no, but that's something that should definitely be considered... Perhaps require a Perform check rather than a Concentration check. After all, it's an attempt to maintain a performance.
Yes.
It is, but it isn't worthless. Frankly, I kind of like it. It reflects his ability to get around, know what's going on, and generally survive in a city without actually having to do any "real" work.
Who doesn't?
[QUOTE=TheWombatOfDoom;15361131]I approve of all limitations on this. I like it. Well done putting in "he must use the second check".
Agreed. It's something I've edited and will post in the next update.
They already have a Good Will Save. I don't want to just bump it up even higher, but a troubadour should be able to almost always resist those specific kinds of abilities.
Haha, yeah. I had something else there, accidentally deleted it at some point, couldn't remember what I had written, and threw that in as a placeholder... Never did get back to it. I'll have something there eventually though.
I think I'll probably use that rename. I'm going to say no, it has to be two different auras.
SpoilerIt's the same as the standard 3.5 bard ability. First sentence: "(but not spells that simply have verbal components)"
You're right.
Yeah, but it takes a standard action to start it up again with a different ability. You select the affected ability upon activation.
Yep.
That's why it says "Certain uses of this ability are infeasible, as ruled by the DM." Listen and Move Silently should fall into that category.
Sleeping in armor isn't affected by this. This aura doesn't remove the condition, just the penalties associated with the condition while it is active. You're still fatigued, you just don't feel it.
Honestly, I've been considering changing this one to damage reduction instead of an AC bonus...
Agreed. I kind of ran out of harmful aura ideas that aren't overly devastating and then hit the max number of auras I really wanted. I'd be interested to see suggestions though.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-07-23, 03:39 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
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2013-07-24, 12:00 PM (ISO 8601)
- Join Date
- Jun 2011
Re: [3.5/E6] Rizban's E6 Compendium
Rizban's back!
Too bad I ran out of time to run that playtest. I can keep up with a few games, but can't run anything now.
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2013-07-24, 02:38 PM (ISO 8601)
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- Where I live.
Re: [3.5/E6] Rizban's E6 Compendium
One quick question:
Why not have Craft Knacks apply to all skills that would qualify?
So if I had Rapid Construction, it would apply to all Craft skills I have at least 4 ranks in.
EDIT: Shouldn't you need to spend 2 motes per +1 spell level when using metamagic as an Augur?
After all, otherwise they can Persist 2nd level spells by 6th level, and Quicken 3rd level spells.
Which is a problem, because normally you'd need to be pretty optimized to pull that off.
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2013-08-06, 05:53 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
We've got an update!
Changelog- Class: Acrobat Number of class skills corrected.
- Class: Expert
- Edited the Epiphany capstone ability to be more useful.
- Insightful Strike slightly reworded and bonus type added.
- Class: Troubadour
- Typos fixed
- Mental Resistance ability slightly edited.
- Fortune's Friend ability slightly edited.
- Inspirational Speech renamed to Harmonizing Aura
- Inspiring Auras:
- Distraction Changed Immediate to Swift or Immediate
- Inspire Ability slight clarification and addition to ability
- Inspire Competence slight clarification
- Class: Spellblade
- Typos fixed
- Surging Conduit slight clarification
- Archetype: Green Mage Nonexistent ambiguity clarified to more explicitly prevent intentional misinterpretation.
- Archetype: Priest Nonexistent ambiguity clarified to more explicitly prevent intentional misinterpretation.
- Archetype: Red Mage Nonexistent ambiguity clarified to more explicitly prevent intentional misinterpretation.
1Also, I've started posting some work on the first expansion to this system:
The R'E6 Census of Peoples and Races
1Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-06, 05:57 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Hey rizban just to wonder, how was that domain I made? I hope I made it right
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2013-08-06, 06:02 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
It looks okay, but I'm not sure I want to take things in that particular direction. At the moment, I'm kind of planning to avoid combining any of the alignment spheres with any of the others. I'd like to get the domains I currently have on the list finished up before I consider adding new domains to the list. Priests already have the most widely varied possible spell list available...
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2013-08-06, 11:39 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
As I've mentioned, I've been working on the Blue Mage, an incarnum based archetype. I'm also effectively discarding the entire soulmeld list and writing up my own soulmelds to make them more appropriate to R'E6. It was convenient that the classes already have their chakra binds divided into 6 tiers.
That said, I'd like some input on the archetype (and suggestions for the capstones) prior to including it in the first posts. Yes, this is essentially going to be the Incarnate. I'll probably eventually do a Soulborn and Totemist based archetype as well.
Blue MageSpoilerThe blue mage possesses mastery of the mysterious soul-stuff known as Incarnum. No two blue mages are the same, and it is impossible to predict them. They are capable of completely changing their abilities from day to day.
Prerequisites: Blue Mage is available to any Combat or Skillful class.
Archetype Skills: A blue mage gains Concentration and Knowledge (the planes) as class skills if he does not already possess them.
Archetype Proficiencies: A blue mage gains proficiency with any weapons or armor granted by his soulmelds.
The Blue Mage
{table=head]Level|Soulmelds|Essentia|Chakra[div]Binds[/div]|Open Chakras
1st|2|1|1|Crown
2nd|3|2|1|Feet, Hands
3rd|3|3|1|Arms, Brow, Shoulders
4th|4|4|1|Throat, Waist
5th|4|5|2|Heart
6th|4|6|2|Soul[/table]
Archetype FeaturesLesser Archetype Power- Meldshaping: A blue mage may shape incarnum soulmelds drawn from the blue mage soulmeld list. He knows and can shape any soulmeld from this list. The Difficulty Class of the blue mage's soulmelds, if appropriate, is equal to 10 + the number of points of essentia invested in the soulmeld + the blue mage's Wisdom modifier. His meldshaper level is equal to his blue mage class level.
A blue mage may only shape a number of soulmelds per day. He may shape a number of soulmelds equal to his Constitution score -10 or the maximum appropriate for his level (given in the above table), whichever is lower.
A blue mage must get a good night's rest and spend one hour meditating to shape his soulmelds for the day. Soulmelds remain shaped until the blue mage chooses to unshape them, such as when he decides to shape new melds, or when a spell or effect causes it to unshape.
Additionally, at 1st level, a blue mage gains access to a pool of essentia, packets of energy that can be invested into his soulmelds to increase their power. A blue mage's number of essentia is shown on the table. Essentia can be invested into any soulmeld or moved from one to another as a swift action. - Chakra Bind: A blue mage is able to bind his soulmelds to his chakras, increasing the powers of his soulmelds or granting him new abilities. Binding a soulmeld to a chakra prevents a blue mage from wearing an item in the body slot associated with the chakra.
A blue mage may only have a limited number of soulmelds bounds to chakras, and only to certain chakras, based on his level. The number of binds and the open chakras are shown on the table. At 1st-level, a blue mage can only bind one soulmeld, and he can only bind it to his crown chakra.
Moderate Archetype Power- Expanded Essentia Capacity (Ex): At 3rd level, a blue mage's maximum essentia capacity increases by one. This affects all soulmelds, feats, and any other essentia receptacles that he possesses.
Greater Archetype Power- Rapid Reshaping (Su): Once per day, a blue mage may use a full-round action to unshape any one soulmeld he has shaped and shape a different soulmeld of his choice. This action provokes attacks of opportunity. If the unshaped soulmeld was bound to a chakra, the new soulmeld may also be bound to the chakra appropriate for that soulmeld.
Capstone: A blue mage adds one additional option to his class' capstone ability.- Brawler Soul-Rending Strike (Su): After confirming a critical hit against a living foe, a brawler may choose to not deal additional critical strike damage. If he does so, he gains one temporary essentia, which can be immediately invested in any essentia receptacle as a free action. If the target of the attack has an essentia pool, it is reduced by 1. This temporary essentia lasts for 1 minute.
- Gladiator : ???
- Sentinel : ???
- Acrobat : ???
- Expert : ???
- Troubadour : ???
1Last edited by Rizban; 2013-08-06 at 11:39 PM.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-08-08, 12:26 AM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Ah, I remember having the idea of a Blue Mage that uses Incarnum at one point... Good times, GOOD times... It didn't turn out too well... Mostly because I tried to please EVERYBODY (including myself). I'm slowly starting to notice that you can't please everyone at once
I'm actually eager to see how this will turn out thoughLarloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-08-08, 11:28 AM (ISO 8601)
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2013-09-04, 05:11 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Changelog
- General: Once again, we have a minor post shuffle to accommodate additional material
- Class: Brawler Slight update to Quick Acrobat.
- Class: Sentinel Warding ability changed to grant a Warding bonus rather than a Cover bonus to the ward's AC.
- Class: Magus Speak Language added to skill list.
- Class: Spellblade Combat Training ability added.
- Archetype: Breathstealer Unarmed Combat ability added.
- Archetype: Trapsmith Open Lock added to skill list.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2013-09-04, 11:36 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
Nice ability on the Spellblade. Now you just need to get some Combat feats in place for it to use.
Trapsmith definitely needed that skill to make it worthwhile.
Since I haven't really messed with the other items on the change list, I don't have much else to say about them.
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2013-09-05, 07:37 AM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
IUAS was much needed for the breathstealer. Stupid feat taxes.
Letting the spellblade get combat feats is nice too. Had you rejected that idea earlier, or am I just fuzzy from a crazy summer?
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2013-09-05, 02:31 PM (ISO 8601)
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Re: [3.5/E6] Rizban's E6 Compendium
It was an idea I had rejected earlier, yes. I'm still a bit leery of it and am seriously considering giving it a limit of class level -2.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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