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  1. - Top - End - #31
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    The class grouping/categorization is a solid idea.

    I bet they break it with at least one class design, though. I don't know which one, I just don't think WOTC will stick the landing on it.

    Sounds like they got some feedback generally paralleling my thoughts on some changes.

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    Default Re: One D&D UA #2: "Expert Classes" Coming Soon

    Quote Originally Posted by Psyren View Post
    Cleric and Druid will definitely both be full casters and definitely both be Priests so I don't expect them to make too big changes to the Warlock on those grounds.

    In fact, Wizard and Sorcerer will likely both be mages, both full casters and both even use the same list. (I don't expect them to remove Sorcerer either given that the number of subclasses is going up rather than down.)



    *bows*



    Currently they're available to anyone who can cast the spell. We'll have to see the document to know for sure, but as it currently stands that means nobody without spellcasting will have access to them at all. Good news for Paladins, bad news for Scout Rogues on Phantom Steeds.



    Not to mess up your table, but he let slip that there is a Priest Group around 10 minutes into the video
    Unfortunate if they decide the fighter cant follow a ritual.
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    Default Re: One D&D UA #2: "Expert Classes" Coming Soon

    Quote Originally Posted by Psyren View Post
    17:43 - Class capstones will now all be at 18th level. At 20th you will now get an Epic Boon. This implies huge changes to multiple classes, most of all the Paladin, who uniquely gained their subclass capstone as their class capstone previously.
    I'm not sure how I feel about this. Some of the boons are REALLY powerful (two 9th level spell slots, anyone?). Also, the boons are not thematically tied to the class. Personally, I prefer a capstone that embodies the (sub)class for which it's made. It's one reason I love the paladin so much, and why damn near every homebrew I make uses subclass capstones.

    I guess I'll wait and see, but I'm not too excited about this one.

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    Default Re: One D&D UA #2: "Expert Classes" Coming Soon

    Quote Originally Posted by Psyren View Post
    Not to mess up your table, but he let slip that there is a Priest Group around 10 minutes into the video
    I can't find it. Do you have a time stamp?
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    I want the fighter attack progression to go 1/2/3/4 at levels 1/5/11/17 just like cantrips.
    Let the Capstone be something else.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by Millstone85 View Post
    I can't find it. Do you have a time stamp?
    Sorry, meant to say 14 minutes. 14:00-14:05 is where he lets it slip.

    Quote Originally Posted by KorvinStarmast View Post
    I want the fighter attack progression to go 1/2/3/4 at levels 1/5/11/17 just like cantrips.
    Let the Capstone be something else.
    a) We don't yet know if cantrip progression will change
    b) Capstone at 18 is great, it means we can actually use our capstones for a while before the end of the campaign. (It likely also means that subclass capstones will be even earlier, say 15-16)
    Last edited by Psyren; 2022-09-28 at 03:47 PM.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by KorvinStarmast View Post
    I want the fighter attack progression to go 1/2/3/4 at levels 1/5/11/17 just like cantrips.
    Let the Capstone be something else.
    From the video, it seems like it'll be 1/5/11/18. So not too far off. And capstones are (potentially) now boons from the DMG.
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    Default Re: One D&D UA #2: "Expert Classes" Coming Soon

    Quote Originally Posted by Psyren View Post
    How is that different from today? That's an honest question; I'm not seeing any non-Experts getting this feature anywhere, though I might be forgetting a subclass of some kind.

    It's not. But usually, when I see a new edition or whatever they want to call this, I'd like to see problems I have with the current system improved in some way. And as of now, my personal biggest issues are: 1) Mundanes have terrible out of combat utility. 2) The most complex and interesting martial is the Battle Master, and honestly, it's still pretty boring. To the point that I only play casters in 5e these days, despite thinking martials are far cooler conceptually.

    So, that's the stuff I'm looking for. If it appears those issues aren't on their radar to be solved, well, then I probably won't get the new edition.
    Last edited by Dienekes; 2022-09-28 at 03:48 PM.

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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by Psyren View Post
    Sorry, meant to say 14 minutes. 14:00-14:05 is where he lets it slip.
    Thanks. I completely missed that.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    I just hope they don't turn the fighter core class into a warblade. At most have that as a subclass. Just MHO.

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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by paladinn View Post
    I just hope they don't turn the fighter core class into a warblade. At most have that as a subclass. Just MHO.
    And the exact opposite for me, of course. They tried to make the Warblade a subclass, there's just not enough room in a subclass to make a Warblade that actually interesting.

    It'll be interesting from an academic standpoint to see where they go with things.

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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by Psyren View Post
    Don't get too hopeful, this was recorded before the last survey closed so not all of the changes are due to feedback. But these could be.
    Quote Originally Posted by Millstone85 View Post
    Crawford claims that they were always going to test opposite approaches, and that they haven't really started analysing survey results yet (The video seems to have been recorded a week ago, what with him saying that the survey will be open for one more week).
    Vacillating on whether to keep the blue, then. Hoping for the described way to win out thus far.

    Quote Originally Posted by Psyren View Post
    How is that different from today? That's an honest question; I'm not seeing any non-Experts getting this feature anywhere, though I might be forgetting a subclass of some kind.

    I expect Skill Expert will still be around in 1DD, just with a higher level requirement. Meaning that if you want expertise in Tier 1, your only means of doing so will be to roll or multiclass an Expert.
    That's my point. I want it to be different from today. Today is, in my opinion, bad. I do not expect them to stop pretending that a couple Expertise'd proficiencies are comparable to getting ever increasing numbers of spells known and per day, but at least give everyone who doesn't have spells Expertise so that they can work with skills properly.
    Quote Originally Posted by Dienekes View Post
    And the exact opposite for me, of course. They tried to make the Warblade a subclass, there's just not enough room in a subclass to make a Warblade that actually interesting.

    It'll be interesting from an academic standpoint to see where they go with things.
    Quote Originally Posted by Dienekes View Post
    It's not. But usually, when I see a new edition or whatever they want to call this, I'd like to see problems I have with the current system improved in some way. And as of now, my personal biggest issues are: 1) Mundanes have terrible out of combat utility. 2) The most complex and interesting martial is the Battle Master, and honestly, it's still pretty boring. To the point that I only play casters in 5e these days, despite thinking martials are far cooler conceptually.

    So, that's the stuff I'm looking for. If it appears those issues aren't on their radar to be solved, well, then I probably won't get the new edition.
    Not expecting anything in that direction, personally. Would love if there was, but I sincerely doubt it will ever happen with the current zeitgeist. Again, would love to be proven wrong. But these days I'm increasingly leaning towards "maybe there are no good d20 games for me".
    Last edited by Ignimortis; 2022-09-28 at 04:39 PM.
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    Default Re: One D&D UA #2: "Expert Classes" Coming Soon

    Quote Originally Posted by Dienekes View Post
    It's not. But usually, when I see a new edition or whatever they want to call this, I'd like to see problems I have with the current system improved in some way. And as of now, my personal biggest issues are: 1) Mundanes have terrible out of combat utility. 2) The most complex and interesting martial is the Battle Master, and honestly, it's still pretty boring. To the point that I only play casters in 5e these days, despite thinking martials are far cooler conceptually.

    So, that's the stuff I'm looking for. If it appears those issues aren't on their radar to be solved, well, then I probably won't get the new edition.
    I guess we'll find out when we see the new Rogue tomorrow.

    Quote Originally Posted by Ignimortis View Post
    That's my point. I want it to be different from today. Today is, in my opinion, bad. I do not expect them to stop pretending that a couple Expertise'd proficiencies are comparable to getting ever increasing numbers of spells known and per day, but at least give everyone who doesn't have spells Expertise so that they can work with skills properly.
    Everyone can get Expertise - via a feat.

    If you mean "Fighters, Barbarians, Monks and Paladins should get Expertise as a base class feature"... uh, no.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by Ignimortis View Post

    That's my point. I want it to be different from today. Today is, in my opinion, bad. I do not expect them to stop pretending that a couple Expertise'd proficiencies are comparable to getting ever increasing numbers of spells known and per day, but at least give everyone who doesn't have spells Expertise so that they can work with skills properly.

    Not expecting anything in that direction, personally. Would love if there was, but I sincerely doubt it will ever happen with the current zeitgeist. Again, would love to be proven wrong.
    Pretty much my thoughts exactly. It’s unfortunate that with the DCs of skills as they currently are, the only way to get better than even odds of performing at the highest level, is with Expertise. Which just continues the trend of certain classes doing little to nothing outside of combat.

    You could theoretically fix the problem by changing DCs (but so far in the packets that has not been demonstrated with 30 being the designated most difficult DC as it is in the base game) or expanding Proficiency Bonuses a bit. Which I doubt will happen with the promise of backwards compatibility.

    The other option is to grant actual out of combat features. Which, WotC has been pretty tentative about. There’s definitely some out there. The skill maneuvers in Tasha’s which are mostly just worse Expertise. The most interesting is definitely Swashbucklers charm effect. But on the whole they’re pretty mediocre.

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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    The placing of Bard in the "Expert" category I hope means they're paring down their spell casting in favor of expanding Bardic Inspiration. As a mundane feature it's too good to be exclusive to a full caster imo.

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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by Makorel View Post
    The placing of Bard in the "Expert" category I hope means they're paring down their spell casting in favor of expanding Bardic Inspiration. As a mundane feature it's too good to be exclusive to a full caster imo.
    IMO, the bard should never have been a full caster.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    The mvp of many threads, and counting, does it yet again!

    Seriously, greatly appreciated Psyren. Keep up the good work.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by Dienekes View Post
    The other option is to grant actual out of combat features. Which, WotC has been pretty tentative about. There’s definitely some out there. The skill maneuvers in Tasha’s which are mostly just worse Expertise. The most interesting is definitely Swashbucklers charm effect. But on the whole they’re pretty mediocre.
    Maybe that's the way they'll go, I suppose. The grouping of Warrior might suggest something like a common mechanic - maybe maneuvers? Although it all depends on how they group them. I'd rather Monk be Warrior and Paladin be Priest than in reverse.

    Quote Originally Posted by Psyren View Post
    Everyone can get Expertise - via a feat.

    If you mean "Fighters, Barbarians, Monks and Paladins should get Expertise as a base class feature"... uh, no.
    Paladins can go hang. But Fighters, Barbarians and Monks should get at least a couple of Expertise points, possibly more. Rogue gets four and should frankly get more anyway.

    Quote Originally Posted by Millstone85 View Post
    IMO, the bard should never have been a full caster.
    QFT. 2/3 off a very limited list or 1/2 off a less limited one is exactly where Bard belongs.
    Last edited by Ignimortis; 2022-09-28 at 05:08 PM.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    A brief mention of a new way of using skills. Very curious what they'll do there. It's nice Rangers will get Expertise, but I'm a little disappointed it likely means the Warrior classes won't get it. It was a hopeful idea in another thread to improve their lot. Oh well. I'll still offer the suggestion when the time comes.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    A thing to note about subclasses, he said they're (we're?) playtesting 40 subclasses, not that the updated PHB would be limited to 40-something. And since it's supposedly backwards compatible then subclasses from other sourcebooks should be available too as they are. Or who knows there may come adjustment erratas.
    Last edited by Mastikator; 2022-09-28 at 05:20 PM.
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    Default Re: One D&D UA #2: "Expert Classes" Coming Soon

    Quote Originally Posted by Ignimortis View Post
    Crit rules being reversed and Nat1s granting Inspiration instead of Nat20 is worrying. It's almost as if they're listening to feedback.

    Only experts getting Expertise is worrying, no blue color. Especially since two Experts are almost surely spellcasters, so Expertise is less about skills being a way to compete with spells and more an arbitrary thing you either get by fluff or don't.

    Experts getting to dip class abilities from other classes is double worrying. Need to see how it works first, though.

    48 subclasses, huh? Willing to bet that at least, let's say, 15 of them will be Cleric and Wizard subclasses, and some other classes will get like 2 or 3 tops. Such is the way of WotC.
    Twelve classes, four subclasses each would be my guess. If so it means changes to Cleric Domains and Wizard Schools.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by animorte View Post
    The mvp of many threads, and counting, does it yet again!

    Seriously, greatly appreciated Psyren. Keep up the good work.
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    Quote Originally Posted by Ignimortis View Post
    Paladins can go hang. But Fighters, Barbarians and Monks should get at least a couple of Expertise points, possibly more. Rogue gets four and should frankly get more anyway.
    Just give them more feats. Boom, you have an extra one you can spend on Skill Expert, problem solved.

    And that way, Rogue (who also gets more feats) can stay on top of the Expertise game where they belong.

    Quote Originally Posted by Makorel View Post
    The placing of Bard in the "Expert" category I hope means they're paring down their spell casting in favor of expanding Bardic Inspiration. As a mundane feature it's too good to be exclusive to a full caster imo.
    Quote Originally Posted by Millstone85 View Post
    IMO, the bard should never have been a full caster.
    This sounds like a fantastic way to shatter their base beyond mending and ensure a good chunk of people never convert to 1DD. In short, awful idea.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Ah, so the tried and true Fighter/Wizard/Rogue/Cleric class taxonomy after all. Interesting

    Warriors

    Fighter
    Barbarian
    Paladin?
    Monk?


    Mage

    Wizard
    Sorcerer
    Warlock

    Expert

    Rogue
    Bard
    Ranger
    Artificer

    Priest

    Cleric
    Druid
    Paladin?
    Monk?



    I like this sort of stratum because you can emphasise some intramural class features - such as the god forsaken OOC utility discussion - without piddling concerns of classes erratically stepping on the toes of other class' features. Barbarian and Fighter can both be stronkmen without any furore, nice.
    Last edited by Ulsan Krow; 2022-09-28 at 05:38 PM.

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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Having every spellcaster being able to change their spell list after a long rest is a very poor idea, cause it allows the option of overthinking things while playing any caster. There should be caster options with fixed spells. This way whatever effort you want to put into mechanics you mainly do that in character creation, and during the actual game you have a much more relaxed experience. You just do the best you can with what you've got, instead of being forced to think of a great number of possibilities by being able to swap your whole list. I find both options to be valid, and I dont get the value of getting rid of one, at least from a gameplay point of view.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by Corran View Post
    Having every spellcaster being able to change their spell list after a long rest is a very poor idea, cause it allows the option of overthinking things while playing any caster. There should be caster options with fixed spells. This way whatever effort you want to put into mechanics you mainly do that in character creation, and during the actual game you have a much more relaxed experience. You just do the best you can with what you've got, instead of being forced to think of a great number of possibilities by being able to swap your whole list. I find both options to be valid, and I dont get the value of getting rid of one, at least from a gameplay point of view.
    Honestly, the ability to change spells should be a major, class-defining feature. Just about everyone should be spells known IMO.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by Ulsan Krow View Post
    Ah, so the tried and true Fighter/Wizard/Rogue/Cleric class taxonomy after all. Interesting

    Warriors

    Fighter
    Barbarian
    Paladin?
    Monk?


    Mage

    Wizard
    Sorcerer
    Warlock

    Expert

    Rogue
    Bard
    Ranger
    Artificer

    Priest

    Cleric
    Druid
    Paladin?
    Monk?



    I like this sort of stratum because you can emphasise some intramural class features - such as the god forsaken OOC utility discussion - without piddling concerns of classes erratically stepping on the toes of other class' features. Barbarian and Fighter can both be stronkmen without any furore, nice.
    10gp says Paladin and Monk will be Warriors.

    Quote Originally Posted by Corran View Post
    Having every spellcaster being able to change their spell list after a long rest is a very poor idea, cause it allows the option of overthinking things while playing any caster. There should be caster options with fixed spells. This way whatever effort you want to put into mechanics you mainly do that in character creation, and during the actual game you have a much more relaxed experience. You just do the best you can with what you've got, instead of being forced to think of a great number of possibilities by being able to swap your whole list. I find both options to be valid, and I dont get the value of getting rid of one, at least from a gameplay point of view.
    I do agree that if everyone is prepared it begs the question of why Sorcerer in the first place. Especially with them sharing even more of the Wizard list now.

    At least we'll find out tomorrow. If the Bard is a prepared caster then we'll have reason to believe that's the goal for everyone and that's something we can push back on.
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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by Psyren View Post
    Just give them more feats. Boom, you have an extra one you can spend on Skill Expert, problem solved.

    And that way, Rogue (who also gets more feats) can stay on top of the Expertise game where they belong.
    Out of curiosity, why?

    Like Expertise is a new feature that isn’t even Rogue exclusive in 5e. In earlier editions, all skills increased at the same rate. Rogues didn’t just have better skills. They had more of them, no doubt, but no one is trying to take away the number of skills a Rogue has. So it’s not tradition.

    In the stories that I think of as inspiring D&D of old and modern day fantasy as well, I can think of incredibly skillful characters that I wouldn’t classify as Rogues. The list would include plenty of warriors and mages that showed very high proficiencies in various skills. So it doesn’t seem to be fitting the fantasy.

    And as far as balance goes. As long as two of the pillars of play are not combat and are decided by skill checks, it’s frankly kinda weird to set one class as the potential best for all of it. Especially when they can still contribute very well in the combat pillar.

    It’s not really a flavorful ability either. It’s just a means of evening out the weird number limitations of bounded accuracy.

    It just seems a strange piece of tech to hoard.

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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by Ulsan Krow View Post
    Ah, so the tried and true Fighter/Wizard/Rogue/Cleric class taxonomy after all. Interesting

    Warriors

    Fighter
    Barbarian
    Paladin?
    Monk?


    Mage

    Wizard
    Sorcerer
    Warlock

    Expert

    Rogue
    Bard
    Ranger
    Artificer

    Priest

    Cleric
    Druid
    Paladin?
    Monk?



    I like this sort of stratum because you can emphasise some intramural class features - such as the god forsaken OOC utility discussion - without piddling concerns of classes erratically stepping on the toes of other class' features. Barbarian and Fighter can both be stronkmen without any furore, nice.
    If we discount artificer, we have enough classes to neatly slot 3 under each category. Paladin I assume is a warrior. Warlock I could see being a priest considering how often they seem to parallel cleric. I would make the argument that monk is a mage with a martial power source but I doubt they'll go that route.

  29. - Top - End - #59
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    MindFlayer

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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by Psyren View Post
    10gp says Paladin and Monk will be Warriors.



    I do agree that if everyone is prepared it begs the question of why Sorcerer in the first place. Especially with them sharing even more of the Wizard list now.

    At least we'll find out tomorrow. If the Bard is a prepared caster then we'll have reason to believe that's the goal for everyone and that's something we can push back on.
    Quote Originally Posted by Makorel View Post
    If we discount artificer, we have enough classes to neatly slot 3 under each category. Paladin I assume is a warrior. Warlock I could see being a priest considering how often they seem to parallel cleric. I would make the argument that monk is a mage with a martial power source but I doubt they'll go that route.


    Actually I think Monk Warrior, Paladin Priest.

    Emphasising group similitude, Paladin's broader class group features would surely have more in common with the other priesty classes than the physical exemplars

    Monk though it's mainly because mechanically Monk has always been so far removed from any semblance of a caster system, that and DnD's interpretation of a Monk is just one gallimaufry of dubious spirituality and not a super fleshed out connection with any religious institution or commune


    Also, bah humbug you're right there's no 3/3/3/3 symmetry with the interspersion of the artificer.

    I suppose they have to add the Warlord, Magus and Mystic now
    Last edited by Ulsan Krow; 2022-09-28 at 05:52 PM.

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    Corran's Avatar

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    Default Re: One D&D UA #2: "Expert Classes" Coming 9/29

    Quote Originally Posted by PhoenixPhyre View Post
    Honestly, the ability to change spells should be a major, class-defining feature. Just about everyone should be spells known IMO.
    I think one reason for having more prepared casters may have a lot to do with how easy is to get a feeling of buyer's remorse when playing a caster.

    Another reason is because not all spells are created equal. There are too many spells that are highly situational, and a game with very few prepared casters would make most such spells nearly useless (or rather the exclussive property of the one versatile caster that the game would keep).

    I dont know if I see it as a class defining feature (because I have not thought too much about it to be honest, though feel free to elaborate), but I certainly find it to be a very defining feature to my enjoyment of the game. Being able to massivly change your spells presents kind of a challenge. This challenge is sometimes enjoyable and sometimes it's not. It's nice to be able to choose either while still playing a magical character.
    Hacks!

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