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Thread: 4E Warlock- War Pact
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2008-10-27, 10:32 PM (ISO 8601)
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- Jul 2008
4E Warlock- War Pact
War Pact
You have forged a bargain with war itself.
Hungry Steel: You know the hungry steel at-will spell.
Wicked Weapon: You have the Wicked Weapon pact boon. When an enemy under your Warlock's Curse is reduced to 0 hit points or fewer, your weapon gets a +3 bonus to attack and damage on your next attack.
Hungry Steel Warlock (War) Attack 1
"I can't taste your blood from all the way back there."
At-Will. Arcane, Weapon, Implement, Teleportation
Standard Action, Ranged 10
Target: One creature
Attack: Constitution vs. AC
Hit: 1[W]+Constitution modifier damage and you teleport to any square adjacent to the target.
Psychotic Grasp Warlock (War) Attack 1
Encounter. Arcane, Weapon, Implement
Standard Action, Ranged 10
Target: One creature of size Large or smaller
Attack: Constitution vs. Fortitude.
Hit: 2d8+Intelligence modifier damage, and you pull the target 2 squares.
War Pact: Your weapon gets +3 to attack and damage the next time you attack.
Armor of Otiv Warlock (War) Attack 1
Daily. Arcane, Weapon.
Standard Action, Personal
Effect: You gain temporary hit points equal to 10+your intelligence modifier. Until the end of the encounter, an enemy that starts its turn adjacent to you takes 1[W] damage.
...that's all I have at the moment. What do you think so far?Eat & Run
Prerequisites: Con 13
Benefit: You may eat an entire chicken, ham, or steak to spend a healing surge as a minor action. Instead of the hit points you would normally regain, you regain 10 hit points.
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2008-10-27, 11:10 PM (ISO 8601)
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- Sep 2007
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Re: 4E Warlock- War Pact
Way, WAY too powerful. Compare the Star Pact boon, which gives +1 to a d20 roll during your next turn for each cursed foe that drops. Yours gives the equivalent of 3 Star-cursed enemies dropping, plus a +3 damage boost, for each creature you kill, and as written it lasts until it is used. Make it +1 to attack and damage to your next attack until the end of your next turn and it might be balanced.
Hungry Steel Warlock (War) Attack 1
"I can't taste your blood from all the way back there."
At-Will. Arcane, Weapon, Implement, Teleportation
Standard Action, Ranged 10
Target: One creature
Attack: Constitution vs. AC
Hit: 1[W]+Constitution modifier damage and you teleport to any square adjacent to the target.
Psychotic Grasp Warlock (War) Attack 1
Encounter. Arcane, Weapon, Implement
Standard Action, Ranged 10
Target: One creature of size Large or smaller
Attack: Constitution vs. Fortitude.
Hit: 2d8+Intelligence modifier damage, and you pull the target 2 squares.
War Pact: Your weapon gets +3 to attack and damage the next time you attack.
Armor of Otiv Warlock (War) Attack 1
Daily. Arcane, Weapon.
Standard Action, Personal
Effect: You gain temporary hit points equal to 10+your intelligence modifier. Until the end of the encounter, an enemy that starts its turn adjacent to you takes 1[W] damage.
...that's all I have at the moment. What do you think so far?
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2008-10-27, 11:16 PM (ISO 8601)
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- Nov 2006
- Location
- In deNile
Re: 4E Warlock- War Pact
So, we have:
Infernlocks,
Feylocks,
Starlocks,
Darklocks,
and now..
...
Warlocks.Awesome Avatar by Shattersnap.
Spoiler
Many thanks to El Goonish Shive for the banner image.
Give a player a fish, and he’ll probably try to sell it to an NPC fisherman.
Teach a player to fish, and next week he’ll show up with the book, “The Complete Adventuring Fisherman”. He’ll start hunting for some monstrous leviathan to catch and enslave, and he’ll be dual-wielding two fishing poles.
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2008-10-27, 11:26 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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2008-10-27, 11:39 PM (ISO 8601)
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- Oct 2006
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2008-10-27, 11:45 PM (ISO 8601)
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- Nov 2006
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- In deNile
Re: 4E Warlock- War Pact
Great... now we need a Peace pact, whose rites include a lot of... "alchemical herbs"...
"Peace man!"Awesome Avatar by Shattersnap.
Spoiler
Many thanks to El Goonish Shive for the banner image.
Give a player a fish, and he’ll probably try to sell it to an NPC fisherman.
Teach a player to fish, and next week he’ll show up with the book, “The Complete Adventuring Fisherman”. He’ll start hunting for some monstrous leviathan to catch and enslave, and he’ll be dual-wielding two fishing poles.
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2008-10-27, 11:50 PM (ISO 8601)
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- Oct 2006
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Re: 4E Warlock- War Pact
How would that work out with a Twofold Pact? "I rebelled against my dark and brooding ancestors by selling my soul to the concept of Peace itself! Then I realized that peace is ridiculously boring, so I tried reselling my soul to War. Now I have to please both masters by destroying entire nations, then apologizing and rebuilding everything. It's very confusing."
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2008-10-27, 11:54 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- In deNile
Re: 4E Warlock- War Pact
"dude... Did I just, break your city? Sorry man; musta had too much peace-weed. Tell ya what, I'll rebuild it for ya. Let's see"*zow!*"come to think of it, a finger-gun aint' exactly the best thing for a warrior of peace"
What is this "twofold pact? I can't find it in the PHB under feats"Awesome Avatar by Shattersnap.
Spoiler
Many thanks to El Goonish Shive for the banner image.
Give a player a fish, and he’ll probably try to sell it to an NPC fisherman.
Teach a player to fish, and next week he’ll show up with the book, “The Complete Adventuring Fisherman”. He’ll start hunting for some monstrous leviathan to catch and enslave, and he’ll be dual-wielding two fishing poles.
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2008-10-28, 12:17 AM (ISO 8601)
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- Jul 2008
Re: 4E Warlock- War Pact
Heh.
This was done partly as just a joke, but partly because I want to make a warlock pact that focuses on weapons and melee attacks.
Heres an idea though... what if your powers with this pact focus on materializing magical weapons and armor out of pure malice.
STEEL PACT
You have made a pact with the Iron Witch, giving you the power to forge weapons and armor from the souls of your enemies.
Soul Sword: When an enemy under your warlock's curse is reduced to 0 hit points, you gain +2 to your next attack until the end of your next turn and that attack gains the brutal keyword.
Fire Brand Warlock (Steel) Attack 1
"You shape fire in your hands to create a flaming sword."
At-Will. Arcane, Implement, Fire
Standard Action
Target: One creature
Attack: Constitution vs. Reflex
Hit: 1d8+Constitution modifier fire damage and the target gets a -2 penalty to AC until the end of your next turn.Eat & Run
Prerequisites: Con 13
Benefit: You may eat an entire chicken, ham, or steak to spend a healing surge as a minor action. Instead of the hit points you would normally regain, you regain 10 hit points.
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2008-10-28, 12:22 AM (ISO 8601)
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2008-10-28, 02:46 AM (ISO 8601)
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2008-10-28, 03:00 AM (ISO 8601)
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2008-10-28, 03:31 AM (ISO 8601)
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2008-10-28, 03:35 AM (ISO 8601)
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- May 2006
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- 3 meters below sea level.
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Re: 4E Warlock- War Pact
And deadlocks...
to the OP, its not that your original powers were wrong, they however had balancing problems. the powers you sugested later are more balanced but a lot les interesting, 4e does seem to loose coolnes in order to get balance ofthen enough (no, were not going to get into 4e good/bad here) I think that you should stick to the old power, but nerf it, the new pact boon seems cool, but does it stack with a brutal weapon?Your Personal Undead
Other Avatars:
Spoiler
by dr. bathand, Kpenguin and Fay Graydon
You don't have a soul. You are a Soul. You have a body.
-C. S. Lewis
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2008-10-28, 03:37 AM (ISO 8601)
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- Mar 2005
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Re: 4E Warlock- War Pact
Gridlocks, who wield the power of really bad traffic? Or possibly warlocks that have forged a pact with time itself: the dreaded c-locks?
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2008-10-28, 04:28 AM (ISO 8601)
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- May 2006
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- 3 meters below sea level.
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Re: 4E Warlock- War Pact
Wedlocks, that does actually have some merit to it I suppose. Hm, I think this one would be good to have some ability to use any weapon as a implement, much like the spellblade. But that’s really a powerful ability. Perhaps that would be a good pact boon?
Soul weapon: When an enemy under your warlock's curse is reduced to 0 hit points, you may use your weapon as an implement until the end of your next turn, your weapon also gains the brutal 1 ability, this does not increase or decrease the stats of a weapon that already has the brutal ability.
This way you can use your old at will power and make it only implement. Perhaps that power should be 1d6 + con and special: [w]+con when pact boon is in effect.Your Personal Undead
Other Avatars:
Spoiler
by dr. bathand, Kpenguin and Fay Graydon
You don't have a soul. You are a Soul. You have a body.
-C. S. Lewis
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2008-10-28, 06:22 AM (ISO 8601)
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- May 2008
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Re: 4E Warlock- War Pact
Actually, the ability to make any weapon an implement would be an extremely interesting ability if done right. Just remove the proficiency bonus if you're going to stick to the Warlock's targetting of the non AC defenses.
to the OP, its not that your original powers were wrong, they however had balancing problems. the powers you sugested later are more balanced but a lot les interesting, 4e does seem to loose coolnes in order to get balance ofthen enough (no, were not going to get into 4e good/bad here) I think that you should stick to the old power, but nerf it, the new pact boon seems cool, but does it stack with a brutal weapon?
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2008-10-28, 09:03 AM (ISO 8601)
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- Dec 2006
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- Brazil
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Re: 4E Warlock- War Pact
Member of the Hinjo fan club. Go Hinjo!
"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
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2008-10-28, 11:33 AM (ISO 8601)
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- Jul 2008
Re: 4E Warlock- War Pact
Now that I like.
What do you guys think of this?
Lesson in Pain Warlock (War) Attack 1
Encounter. Fear, Fire, Implement, Brutal 2
Target: One creature
Attack: Constitution vs. Will
Hit: 1d6+Constitution modifier fear damage and the target gets -2 to attacks against you until the end of encounter.Eat & Run
Prerequisites: Con 13
Benefit: You may eat an entire chicken, ham, or steak to spend a healing surge as a minor action. Instead of the hit points you would normally regain, you regain 10 hit points.
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2008-10-28, 03:58 PM (ISO 8601)
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- Jul 2008
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- Muarzibet, Siraaj
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Re: 4E Warlock- War Pact
My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!
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2008-10-28, 04:38 PM (ISO 8601)
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Re: 4E Warlock- War Pact
As Shadow Elf says, "Brutal 2" is not a power keyword. I feel I should also point out that there is no such thing as "Fear" damage, so far there are no Fire-keyword powers that do not deal fire damage that I am aware of, and there are no encounter powers that give a penalty until the end of the encounter that I am aware of. Drop the Fire and Brutal 2 keywords, make the damage type psychic, make the penalty to attacks until the end of your next turn, and mimic the wording of the Brutal weapon property as an add-on to your power's effect so that you reroll 1s or 2s on damage rolls, and it will have proper formatting and abilities.
At that point, it may also be better to increase the damage to 1d8+Con or maybe even 1d10+Con; 1d6+Con, even 1d6+Con reroll1-2, is weak compared to the other Warlock 1 Encounter powers, which all deal 2d6 or 2d8 +Con or Cha. Compare Witchfire, which deals 2d6+Cha and gives -2 to attack rolls (or -2+Int for feylocks) until end next turn. Yours gives -2 to attack rolls against you until end next turn, and with 1d10+Con reroll1-2 would average 6.5 damage if I remember my probability mathematics correctly to Witchfire's 7... OK, yours is a bit weak then. Hard to say what to do with it without making a Witchfire clone.
In general, it seems to me that you aren't really comparing the powers you make to the other same-level PHB or WotC powers, and it's throwing your balance way off. That's why making classes, or even just a variant warlock pact, is so insanely difficult: you have to compare and contrast everything with everything to make sure things are roughly the same power level. If there is ever a case where you say to yourself, "given the choice between this power I made and one of the powers in the book, I would always choose the power I made," then that tells you that the power you made is too strong and needs to be toned down.