Results 1 to 19 of 19
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2019-05-12, 06:58 PM (ISO 8601)
- Join Date
- Oct 2018
- Location
- NYC
- Gender
Ghosts of Saltmarsh character ideas
For those who are planning to play this module on its release, what kinds of character ideas are you or your players (if you’re a DM) considering?
I’m thinking of maybe rolling with a mad Alchemist artificer, or perhaps a shipwrecked Swashbuckler Rogue.
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2019-05-12, 10:59 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Perth, Western Australia
- Gender
Re: Ghosts of Saltmarsh character ideas
Whilst not specifically designed for this module, one of my spare PC builds is a hybrid Swords bard/Swashbuckler Rogue - who is a spy. I built her as a half-elf, to max out the skill sets which a spy would surely need. She had a very nautical flavour (I created her after watching "Crossbones"), and it feels like she might be at home in the Saltmarsh adventures.
So for generations did the sainted skull of Caius Anicius Magnus Furius Camillus Æmilianus Cornelius Valerius Pompeius Julius Ibidus, consul of Rome, favourite of emperors, and saint of the Romish church, lie hidden beneath the soil of a growing town. At first worshipped with dark rites by the prairie-dogs, who saw in it a deity sent from the upper world..
- H.P. Lovecraft, "Ibid".
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2019-05-13, 03:37 AM (ISO 8601)
- Join Date
- Apr 2019
- Location
- Somewhere over th rainbow
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2019-05-13, 06:41 AM (ISO 8601)
- Join Date
- Jul 2018
Re: Ghosts of Saltmarsh character ideas
If i got the chance to play in this module (i believe i will be forced to dm it by my group -_- )
i will go with an artificer artillerist with the mariner background.
A Boatswain who is in charge of repairing the hull?
*Arrgghhh*
Seeing a "potential pirate ship" and summoning some Ballistas for totally legit defensepurposes?
*Arrgghhh*
Your ship will be boarded and you set up a flamethrower on the other vessel an wink goodbuy to their sails?
*Arrgghhh*
But, just as a sidenote:
tl;dr: The Module is More Coastguard than Navy (i am not intending to insult either one)
from everything I have seen so far from this module, it will be mostly more "coastal centric" than "pure water centric"
No dive to the plane of water, no crossing of an ocean nor a deepsea dive.
Breath water will become handy but its seems to be not really that kind of a necessity.
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2019-05-13, 06:56 AM (ISO 8601)
- Join Date
- Feb 2019
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2019-05-13, 12:14 PM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Between SEA and PDX.
- Gender
Re: Ghosts of Saltmarsh character ideas
Druid 3 (Land- Coast), Monk X (Four Elements) Traveling Sage.
Casts Shillelagh on a piece of driftwood that he used when his original merchant ship was destroyed. After being lost out at sea for so long, he went slightly insane from dehydration, and believes he has seen the essence of "True Water". He now seeks the truth of the other elements as a wandering sage.Last edited by Man_Over_Game; 2019-05-13 at 12:14 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-05-13, 03:04 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Ghosts of Saltmarsh character ideas
Since we are planning to play it with AL I will most likely carry on with my Wizard.
If we create new characters then a Half-Elf Swashbuckler with Sailor background
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2019-05-14, 02:45 PM (ISO 8601)
- Join Date
- Apr 2019
- Location
- CA
- Gender
Re: Ghosts of Saltmarsh character ideas
I have a few ideas I'm kicking around:
Sea Elf Way of the Drunken Master Monk: Was curious about the surface world. Met up with some sailors and joined the crew, discovered he had talents for drinking and tavern brawling.
Great Old One Warlock with Sailor Background: Called out for help when his ship went down in a storm. Woke up on an island, the sole survivor with a voice in his head telling him "We're going to have so much fun together!". He's not sure who or what the voice is, but it scares the hell out of him. Spoiler Alert, it's a Kraken.
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2019-05-14, 03:57 PM (ISO 8601)
- Join Date
- Jan 2017
Re: Ghosts of Saltmarsh character ideas
I imagine the book will be flexible as to races and backgrounds.
However if it keeps very strictly to U1-U3, as the GM I would restrict the races at my table. No Lizardfolk, no Aquatic races, at least until the end of U2. I think the <ahem> gulf of understanding makes for a much for interesting (read: stressful for the PCs) story.
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2019-05-14, 10:06 PM (ISO 8601)
Re: Ghosts of Saltmarsh character ideas
Simic Hybrid Conjuration Wizard with Entertainer background. I'd take mostly utility spells, refluffing them and the Minor Conjuration ability as transforming myself into various tools, or ways to hide. Proficiency in drums would be vital to the concept, but charisma less so. Investigation skill is also integral.
I'd play him as a blend of Rodney Dangerfield with the mannerisms of Curly from the Three Stooges. Oh, forgot to mention what type of Simic Hybrid.
Spoiler
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2019-05-14, 10:21 PM (ISO 8601)
- Join Date
- Mar 2016
- Gender
Re: Ghosts of Saltmarsh character ideas
Play a kobold or shifter rogue inquisitive based off of Scooby-Doo.
Last edited by Puh Laden; 2019-05-14 at 10:22 PM.
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2019-05-15, 12:34 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Ghosts of Saltmarsh character ideas
I actually have a Lizardfolk Tempest Cleric with the Sailor background saved up that might be fun to play through this.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In a mountain after a cave-in.
MY STATS OFF THE ELITE ARRAY:
Str: 14 Dex: 8 Con: 12 Int: 15 Wis: 10 Cha: 11
Please critique my 5e Beguiler Wizard subclass!
https://forums.giantitp.com/showthre...izard-Subclass
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2019-05-15, 09:55 AM (ISO 8601)
- Join Date
- Jan 2018
Re: Ghosts of Saltmarsh character ideas
I'm a forever DM, but I want to play a pirate goblin with high Intelligence and charisma so bad, purely for the RP aspect. On class, I'm thinking of some kind of rogue.
I'll probably end up making Mr. Sticks an NPC or big bad because forever DM reasons.
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2019-05-15, 09:59 AM (ISO 8601)
- Join Date
- Nov 2018
Re: Ghosts of Saltmarsh character ideas
Was considering either a Sea Elf Bladesinger for a swashbuckling wizard type with sea chanties, or a Polearm Master Sea Aura Storm Barbarian with a polearm for that "Most Dangerous Catch" type ice Fisher feel.
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2019-05-22, 06:27 PM (ISO 8601)
- Join Date
- Oct 2018
- Location
- NYC
- Gender
Re: Ghosts of Saltmarsh character ideas
I had a couple concepts floating around.
Tabaxi Barbarian (pirate thug, basically)
Lizardfolk Druid (Coastal Witch)
Grung Rogue
I think the one I've been learning towards the most however is a Firbolg Trickster Cleric, basically playing the part of the party dad with tons of corny jokes and pranks.Last edited by Trustypeaches; 2019-05-22 at 06:28 PM.
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2019-05-22, 07:17 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: Ghosts of Saltmarsh character ideas
Small Race Beastmaster riding a giant crab
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2019-05-22, 08:07 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- NE Tennessee
- Gender
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2019-05-22, 08:57 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: Ghosts of Saltmarsh character ideas
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2019-05-23, 08:35 AM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Ghosts of Saltmarsh character ideas
Leaving aside the published modules, if we take Saltmarsh as, like, a microsetting, it's a really good one to play an eladrin or shadar-kai in. They actually fit into this fantasy version of Glouster, MA pretty seamlessly. If I were playing (and I'm not, I'm DMing it), I'd be really tempted by an eladrin fey chain- or tomelock in a Good party, or a shadar-kai hexblade in an Evil one.
I might also hint hint that one of my players take one of the noble or other sort of upper-class backgrounds.
Edit: There's also a new deity - a fairly interesting one - that basically screams tempest cleric.Last edited by QuickLyRaiNbow; 2019-05-23 at 09:16 AM.
In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.