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2010-03-01, 06:23 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Some corn field
- Gender
helping create magical items question
hello playground,
i was wondering, if multiple people are creating a magical item at the same time (say, an artificer and any amount of dedicated wrights) does it knock down the time it takes to create the item(s) or any other significant effects?Spoiler
In the past, I played Sir Theo Roost.
I am soon to begin playing his heir, Dora the Destroya
Avatar by Szilard
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2010-03-01, 06:30 PM (ISO 8601)
- Join Date
- Jul 2008
Re: helping create magical items question
as far as i know, it would not, but it would hardly seem unreasonably to house rule something.
"He who would count the teeth of the dragon must accept a degree of risk"
Vince Arkady in Sea Strike by James Cobb
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2010-03-01, 06:55 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Some corn field
- Gender
Re: helping create magical items question
Spoiler
In the past, I played Sir Theo Roost.
I am soon to begin playing his heir, Dora the Destroya
Avatar by Szilard
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2010-03-01, 08:18 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: helping create magical items question
Last edited by Greenish; 2010-03-01 at 08:25 PM.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-03-01, 08:53 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: helping create magical items question
I'm not convinced of that. If I have ten watchmaker's repairing a single watch, and it normally takes a watchmaker 1 hour to repair a watch, how long will it take 10 watchmakers to repair a single watch?
The answer is not 60/10=6 because it is almost impossible for more than 1 person to work on the watch at the same time. Without more details about how magical item creation actually works, it isn't at all clear if concurrent work should be possible. It might be like making or repairing a watch (almost no concurrence possible). Or it might be more like building a building (lots of concurrence possible) or like painting a house (almost complete concurrence possible). We don't really have detailed enough descriptors of how magic works to make a call here.My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2010-03-01, 10:07 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: helping create magical items question
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2010-03-01, 11:50 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: helping create magical items question
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2010-03-01, 11:53 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: helping create magical items question
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-03-02, 12:36 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Boulder, CO
- Gender
Re: helping create magical items question
Unseen Crafter from Races of Eberron (I think) is a nice spell that allows you not to have to craft things yourself. Could be good if your DM lets you reduce times with multiple crafters.
Personally, my group has ruled that multiple crafters (to a reasonable limit) can decrease the crafting time of an item, but that's less because of any logical rule-following than it is because items take a LONG EFFING TIME to make.
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2010-03-02, 11:12 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- City of Stormreach
- Gender
Re: helping create magical items question
SRD says:
The caster works for 8 hours each day. He cannot rush the process by working longer each day. But the days need not be consecutive, and the caster can use the rest of his time as he sees fit.
As an aside; Since nothing prohibits you from owning more than one homunculus, you could have as many dedicated wrights as you care to make - each working on a different item. Just be sure you have the hour it takes to get each one started every morning. You might have to skip breakfast. I had a char that had 3. They churned out 3 wands a week (all at higher than standard CLs, I was an artificer, I burned through wands 10 charges per use when I needed to.)"To play a fighter is to play the game.
To play a wizard is to understand the rules.
To understand the rules, and play a fighter, is to understand the game."
-Lycar
SpoilerClasses
The Summoner
The Witch
The Yojimbo
Races
Deadborn
Kilzecru
Night-Touched
Virtues
Paleborn
Full List
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2010-03-02, 11:25 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: helping create magical items question
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-03-02, 11:44 AM (ISO 8601)
- Join Date
- Sep 2005
- Gender
Re: helping create magical items question
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2010-03-02, 11:55 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: helping create magical items question
Last edited by Greenish; 2010-03-02 at 12:03 PM.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-03-02, 12:09 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: helping create magical items question
A single item takes as many days as one-thousandth of its price in GP, no exceptions.
For multiple crafters to reduce the time it takes, you'd have to be talking about modular items. A magic sword and an enhancement gem and such.
Now, sharing XP costs, on the other hand, is vaguely supported by the rules...
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2010-03-02, 12:33 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- City of Stormreach
- Gender
Re: helping create magical items question
Don't do it. The whole party will end up with twice as many magic items as they should have, if not more given the loss of leveling. This isn't theory, it's experience. It trainwrecked a perfectly good campaign for my group. Our 10th level party had like +5 weapons and armor or better plus a slew of other useful things that were way over our heads. Whatever couldn't kill us instantly wasn't a challenge so we started over.
Last edited by Jarrick; 2010-03-02 at 12:34 PM.
"To play a fighter is to play the game.
To play a wizard is to understand the rules.
To understand the rules, and play a fighter, is to understand the game."
-Lycar
SpoilerClasses
The Summoner
The Witch
The Yojimbo
Races
Deadborn
Kilzecru
Night-Touched
Virtues
Paleborn
Full List
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2010-03-02, 01:07 PM (ISO 8601)
- Join Date
- Jul 2008
Re: helping create magical items question
i'd say that it wouldn't be unreasonable for 3 crafters to work in shifts to increase production speed. now you would probably have to increase the DC to reflect multiple people working on the same item, but since each crafter can only work 8 hours a day, i would think that 3 crafters could work all day, in 8 hour shifts. so, it wouldn't reduce the time put into the item, but the downtime would be eliminated. as for XP, IF you allowed something like this i'd say that each crafter would put in an equal amount of xp, with any remainder coming from whoever started the project (or ended it if you prefer).
"He who would count the teeth of the dragon must accept a degree of risk"
Vince Arkady in Sea Strike by James Cobb
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2010-03-02, 01:27 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles