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    Default [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    This is an Epic level prestige class for the Ozodrin base class by Owrtho as it continues down the road of having more prestige classes than any other homebrew class. (What is the current record anyhow?) Looking for critique on the Entity feature in particular.

    Cosmic Horror



    ”My God, it’s full of stars!”

    ENTRY REQUIREMENTS
    Skills: Knowledge(The Planes) 24 ranks
    Feats: Any three Aberrant Feats
    Class Feature: Must have a will save bonus of at least +16 from Aberrant Affinity*
    *Class feature of the Ozodrin base class and certain Ozodrin prestige classes.

    Class Skills
    The Cosmic Horror’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (Any) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str)
    Skills Points at Each Level: 4 + int mod

    Hit Dice: d8

    Cosmic Horror
    Level|Special
    1st|Myriad Forms(1), Form Points, Features, Manifest Form
    2nd|Spatial Perception, Mastery of Space
    3rd|Feature(Dreamscape)
    4th| Bonus Aberrant Feat
    5th| Myriad Forms(2)
    6th|Feature (Entity)
    7th| Seamless Perception, Mastery of Time
    8th| Bonus Aberrant Feat
    9th| Encroaching Image, Myriad Forms(3)
    10th|Endless[/table]

    Weapon and Armor Proficiencies: A Cosmic Horror gains no weapon or armor proficiencies.

    Form Points(Ex): A Cosmic Horror gains 10 form points per class level that can be spent on features. These form points are not doubled by the “Horror” ability of the Ozodrin Class.

    Manifest Form(Ex):As the Ozodrin ability. Levels in Cosmic Horror stack with levels in Ozodrin for the purposes of Manifest form and any other abilities based on it (such as Aberrant Affinity).

    Features(Ex):A Cosmic Horror's class levels stack with its ozodrin levels for determining what features and augments it has access to, as well as the number of feature granted attacks it can make in a round. In addition it gains two features not normally available to the ozodrin (the Dreamscape and Entity features). Details spoiled below (“required level” refers only to levels in the Cosmic Horror class).

    Spoiler
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    Dreamscape: Cost - 20
    Appearance: Creatures can literally enter your imagination.
    Required Level: 3
    Benefits: For the purpose of this feature, whatever reality/cosmetology your campaign has will be referred to as “reality prime”.
    Any victim you successfully devour “wakes up” in a reality of your own creation. This reality can in no way, shape, or form alter reality prime. Anything that enters your reality, is altered, and then leaves has their original state restored as though it were just a dream. You can otherwise do whatever you desire within your imaginary reality with the only restriction being what you know and the rate at which you perceive time. For example, a deity killing sword that works in your imagination is unlikely to work when you find a blacksmith to re-create that sword in reality prime. Basically, this is similar to being a DM within someone else’s D&D game. A soul within your reality cannot be released by anything short of the direct interference of a deity in reality prime. You may, however, return any such soul to reality prime as a free action. You cannot control how time works in your dreamscape nor can your true body enter your dreamscape.
    Special: Removing this feature does not destroy the dreamscape if any entities from reality prime exist within it. However, you have no power over the created dreamscape until you reform this feature for that dreamscape. A soul trapped within such a dreamscape can be freed by a wish, miracle, or true resurrection effect cast from reality prime. You can have more than one dreamscape at a time. All dreamscape augments may be added or removed to pre-existing dreamscapes of your creation.

    Augments:
    Spoiler
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    Nightmare Gateway Additional cost 2
    Required Feature(Stomach): You can create a fleshy door to your dreamscape along the walls of your stomach. From the outside the door appears to lead to nothingness, although anyone who enters is appears wherever you want in your dreamscape. The door is 5ft by 5ft, although multiple doors can be combined together to form one larger door. A creature cannot simply fall through the door – it must pass into the unknown of its own accord or be dragged/pushed through. This gateway is one-way, and does not even exist within your dreamscape. You may return any creature or object that enters your dreamscape this way to reality prime as a free action, and they appear in front of the Nightmare Gateway exactly the same as they were when first entering your dreamscape. Plane Shift and other transportation effects do not help a creature escape from your dreamscape.

    Mind Breaking Dream Additional cost 5
    Any soul that leaves your dreamscape does so with mental scars from their stay. For every day a soul spent in your dreamscape you may give it any mental affliction as though by bestow curse. For example, you could give it a 50% chance of failing to perform any action (a mental effect) but you could not make its skin purple (a physical effect). Unlike other reality prime abilities, Mind Breaking Dream is based off the time rate of the dreamscape. In reality prime the affliction is an extraordinary effect that ignores immunities, and the mental afflictions can only be cured by wish, miracle, psychic chirurgery, or a similar effect.

    Engulfing Cosmos Additional cost 15
    Required level 4: Any creature that dies inside your stomach or within 5ft of you may have their soul pulled into your dreamscape should you so desire it. This includes parts of ‘you’ defined by sinister image. A creature killed by one of your natural weapons is considered to have been within 5ft of “you”.
    Special: You may apply this augment multiple times to the same dreamscape, increasing the range by 5ft each time after the first. Each instance of this augment after the first only costs 5 form points instead of 15.

    Soul String Additional cost 3
    Required level 5 and Engulfing Cosmos: Any creature who escapes a dreamscape with this augment can be pulled into any dreamscape with this augment you posses, even if the original dreamscape is no longer under your control. The creature must be within range of your engulfing cosmos augment to be pulled into a dreamscape, and they may make a will save to resist the effect (DC 10 + ½ your level in classes that grant features + your charisma modifier). Using this augment is a swift action. Creatures created via the entity feature automatically fail their saves.
    special: Applying this augment to a pre-existing dreamscape has no effect on creatures that escaped the dreamscape before this feature was applied (The effect is not retroactive). Removing this augment does not retroactively free creatures effected by it.

    Mind Shattering Dream Additional cost 5
    Required level 6 and Mind Breaking Dream: This augment works like Mind Breaking Dream, except that for every week the soul spent in the dreamscape you may effect it as though by Greater Bestow Curse. This is in addition to the effect of Mind Breaking Dream.

    Temporal Fantasy Additional cost 1
    Required level 7: You have complete control over the time of your dreamscape, allowing it to move as fast or slow as you desire. Abilities/effects from reality prime continue to work based off of reality prime’s time rate. For example, fast healing 5 from reality prime will heal 5 damage per reality prime round, even if that is the equivalent of 700 years in your dreamscape, and casting a spell would typically involve a reality prime standard action. Most cosmic horrors grant “visitors” imaginary versions of their reality prime abilities.


    Exit Additional cost 4
    Required level 9: You may pull yourself into the dreamscape as a full round action. You may still interact with the world outside via Sinister/Encroaching Image, although you are effected by reality prime rules while doing so. For example, even if you grant yourself infinite form points within your reality you must still obey your reality prime limits while interacting with reality prime. If someone hits you with a finger of death in reality prime, no imaginary powers will save you (although an item/effect hailing from reality prime could). This is considered an extraordinary ability. Many Cosmic Horrors of this caliber abandon reality prime altogether, choosing to act as overdeities in realms of their own creation. As long as the Cosmic Horror is not interacting with reality prime in any way nothing currently in reality prime can interact with the Cosmic Horror (for example, not even a deity could pull such a Cosmic Horror from its dreamscape).


    Entity: Cost - X
    Appearance: You can bring forth the denizens of your imagination into reality prime.
    Required Level: 6
    Benefits: You can create a body that is controlled by an imaginary being chosen from one of your current dreamscapes. The body either buds off from the Ozodrin or emerges from a Nightmare Gateway. If the entity dies or is unformed its artificial soul returns to its dreamscape (even if you do not still control the dreamscape) instead of going to whatever afterlife exists in reality prime. Soul trapping effects still function against the entity, however. The created entity is a medium sized 2HD aberration that uses the elite array for its ability scores. You may make all choices regarding feats and skills, with any skills you put ranks in becoming class skills for the racial HD of the created entity. The cost of the entity is equal to the total FP value of the features that comprise its body, chosen from features/augments you are capable of forming. The entity automatically has a torso(can be any shape), a head(optional), internal organs, and a way to breathe. The entity cannot have features from epic prestige classes (such as dreamscape), nor can it have spawn, puppet, or lure trap features. A form without eyes is blind, and a form without a mouth cannot speak. A form without limbs or tentacles has a land speed of 0, otherwise treat the entity's base land speed as 30ft before other modifiers. Note that aberrations must eat, so an entity that is not given a way to nourish itself will starve. The entity is infertile. The entities’ age categories are the same as a normal member of your race although you can choose to make it immortal. Every 24 hours the entity exists you regain up to 5 of the form points spent on it. Unforming the entity only returns points that you have not already regained, and if you have been refunded all of the points invested in the entity then it is no longer considered one of your features and cannot be unformed (although its soul still returns to your dreamscape upon death). You do not control the actions of the entity, although nothing stops you from creating an initial personality that wants to serve you. You may not spend more than 30% of your FP on the base cost of an entity, and an entity can only have 7 features + 4 per 30fp spent on the entity, rounded down. Basic Eyes count as 1/2 a feature.
    Special: The level adjustment of an entity equals [2 + (Base Cost)/30], rounded down. A gaze attack increases the entity's LA by 2, and every two natural attacks and/or limbs that can hold weapons beyond the fourth increases the entity's LA by 1 (So a ball with 5 tentacles and a mouth would have an additional +1 LA). The flowing shape mouth augment and the reality warping flesh augment increase the entity's LA by 2. Some of the augments below alter the level adjustment of the entity, as noted in their descriptions. The DM may choose to raise or lower the LA of an entity (or even make it LA -) at their own discretion.
    Unlike other features, an Entity feature takes one minute to form even if you could normally form a feature more quickly then that. Unforming the entity take the normal amount of time as any other feature you possess.

    Augments:
    Spoiler
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    Enhanced Potential Additional cost 2
    The entity receives a +2 racial bonus to one of its ability scores.
    Special: You can apply this augment to the same entity multiple times. Applying this augment to the same ability score more than once increases the cost by 1 each time. For example, applying this augment to strength three times would cost 2+3+4 = 9fp for a total racial bonus of +6 to strength.
    Every two applications of this augment beyond the first increases the entity's LA by 1, even if the applications are to different ability scores.

    Decreased PotentialCost -1
    The entity receives a -2 racial penalty to one of its ability scores.
    Special: You can apply this augment to the same entity multiple times. You cannot apply this augment if doing so would reduce one of the entity's ability scores to 0 or less. If the entity's LA has been increased by the enhanced potential feature, then every three applications of this augment reduces that increase by one (For example, if the entity's LA has been increased by 2 due to enhanced potential, then 6+ applications of decreased potential would reduced that increase to +0 but could not otherwise lower the entity's LA)

    Advanced form Additional cost 5
    The entity gains an additional racial aberrant HD, possibly granting it additional feats/skills/etc.
    Special: You can apply this augment to the same entity multiple times. Applying this augment more than once increases the cost by 5 each time. For example, applying this augment three times would cost 5+10+15 = 30 form points for a total of 3 extra aberrant HD.
    An entity’s level adjustment is reduced by 1 (to a minimum of +0) for every two aberrant HD it possesses (rounded down). This does not include the initial two aberrant HD it gains by being an entity.

    Transient Skill Additional cost 10
    The entity gains a level in a class of your choice.
    Special: You can apply this augment to the same entity multiple times. Applying this augment more than once doubles the cost each time. For example, applying this augment three times would cost 10+20+40 = 70 form points for a total of 3 class levels.

    Hidden Power Additional cost 2
    The entity can conceal and/or release one or more of its features as a swift action. This is an extraordinary ability that does not use form points. You may place additional restrictions on this ability, such as an entity that can only use its tentacles at night.

    Soul Stuffing Additional cost 2
    The entity is controlled by an additional imaginary being. You may decide how dominance is determined – for example, one personality might be in control at night while another is in control during the day.
    Special: If this ability is used in conjunction with the spirit prison augment, then any souls that are not also from reality prime cannot use the class features of the other personality. You can apply this augment to the same entity multiple times, adding an additional soul each time.

    Rapid Solidification Additional cost 10
    Required Level 7: Each day the entity exists you may regain up to ten of the form points spent on it instead of the usual five.
    Special: You can apply this augment to the same entity multiple times. Each instance beyond the first increases the number of form points you may regain by 5.

    Spirit Prison Additional cost 2
    Required Level 8: Instead of using an imaginary being, you may insert the soul of any creature that has entered your dreamscape from reality prime. The entity retains the class levels and mental stats of the original creature but loses all other racial abilities. Other augments cannot alter these levels or mental stats, although you can use mind breaking dream and mind shattering dream on the creature. The soul does not return to your dreamscape when it dies.
    Special: You can apply this augment to the same entity multiple times, adding an additional soul each time. You may decide how dominance is determined. Each soul can only use its own class features, and the Transient Skill augment can only increase the class levels of an imaginary being. Likewise, the enhanced potential augment can only increase the mental ability scores of an imaginary being. The total HD and stats of any given soul is equal to the aberrant HD of the Entity + Class levels of the soul currently in control of the entity. When the Entity dies, any souls from reality prime lose the aberrant HD they gained while a part of the Entity and regain their former racial traits, racial HD, type, physical ability scores, etc. The level adjustment of the entity is equal to level adjustment of the dominant soul (if not imaginary) plus the level adjustment of the entity feature as noted above. Levels gained are added to the dominant soul.

    Cascade of Life Additional cost 5
    Required Level 8: The entity is capable of reproduction. The entity can breed with any living creature of the opposite gender. Reproduction takes 9 months unless otherwise determined by the race being bred with. An entity with this augment cannot be immortal. If your base race is typically immortal, the entity ages as an elf instead. You may choose to create an entity that is asexual or has more then two sexes (perhaps needing two or more mates to breed). If the entity is capable of asexual reproduction, increase the cost by 15. Children of entities you created are denizens of reality prime and have real, non-imaginary souls. You may choose the favored class, general alignment trends (such as "Always Chaotic Neutral"), starting language, etc of the race.

    Enhanced lifecycle Additional cost 3
    Required Level 10: You may increase or decrease the number of years in each of the entities’ age categories (and those of any future offspring) by up to 50%. You may also choose to have this increase/decrease the time needed for reproduction in the same way, if the entity reproduces.
    Special: You may apply this augment multiple times. Its effects stack, although you cannot reduce the number of months needed for reproduction below one.


    Myriad Forms(Ex): A Cosmic horror can have more than one “true form”. Whenever the cosmic horror enters its “true nature” via its manifest form ability it chooses which of its forms to take. A cosmic horror can use manifest form while already manifesting its true nature to take another form instead. The horror gains 1 such extra form at 1st level and every 4 class levels thereafter.

    Spatial Perception(Ex): A 2nd level cosmic horror can see the destinations and/or origins of any teleportation effect within its line-of-sight. This is similar to looking through an open window. It may treat the other end of the effect as being within its line-of-sight and line-of-effect for the purposes of spells and abilities (although taking advantage of an instantaneous teleportation effect would require a held or immediate action).

    Mastery of Space(Ex): A 2nd level cosmic horror may spend 20ft of its strange movement to transport itself anywhere within its line-of-sight as a move action. Once per minute a cosmic horror may spend 40ft of its strange movement to instead use this ability as a swift or immediate action. This ability otherwise functions as strange movement. A cosmic horror with this ability may count each of its class levels as two Ozodrin class levels for the purposes of the Strange Movement ability.

    Seamless Perception(EX): A 7th level cosmic horror’s perception of time is seamless and unbroken, allowing it to properly experience the eternity between each moment. Some cosmic horrors glance over this eternity in order to maintain a shred of their past humanity, but even they will notice something out of place. For example, the cosmic horror could observe the actions of a creature benefiting from time stop. This ability renders the cosmic horror immune to being surprised or flat-footed, as even “instantaneous” effects are not quite instantaneous to the cosmic horror. This ability does not allow the cosmic horror to perform actions any faster than normal, even purely mental ones (although it can think about what it is seeing). Perceiving eternity is not the same as being able to act with such speed.

    Mastery of Time(Ex): A 7th level cosmic horror can spend 80ft worth of its strange movement ability to act for one round of apparent time as though effected by time stop. This ability can be used at any time and does not require an action, although it can only be used once per round. A cosmic horror can use this ability to attack another creature under the effects of a time stop type effect, or even to interact with a creature in a faster time stream (even if the other creature used its time related ability first).

    Encroaching Image(Su): The Cosmic Horror’s Sinister Image ability improves. Any sentient creature that sees a part of the Cosmic Horror is treated as though it were a scrying effect directed at the Cosmic Horror (allowing the Cosmic Horror to move shifting features within 5ft of it) This effect lasts for 1 hour per Cosmic Horror class level. If the Cosmic Horror does not possess Sinister Image this ability grants it instead of the above effect (A Cosmic Horror that later gains Sinister Image from another class instead gains encroaching image).

    Endless(Ex): The Cosmic Horror may end its existence in reality prime to become an imaginary denizen of any dreamscape it has ever created. This ability does not take an action, can never be lost, and can be used even if the Cosmic Horror is unable to use actions or even think (for example, if the Cosmic Horror is dead or has had its soul erased by a deity). A Cosmic Horror that uses this ability can no longer interact with reality prime, although it has absolute power within its dreamscape. A wish, miracle, or true resurrection effect cast upon any object in reality prime that would have counted as the Cosmic Horror via its sinister image ability restores all of Cosmic Horror’s reality prime abilities and status as a creature from its original reality. Such a Cosmic Horror may ignore any level loss, death, soul destruction, etc that may have occurred up to 10 minutes before it used this ability. A creature in reality prime can also revive the Cosmic Horror by performing any sufficiently powerful ritual as determined by the DM. After using this ability the Cosmic Horror may not re-enter reality prime for one day*, even if it is restored before that.
    *In reality prime time.
    Last edited by Magikeeper; 2014-04-05 at 01:42 PM.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by Magikeeper View Post
    This is an Epic level prestige class for the Ozodrin base class by Owrtho as it continues down the road of having more prestige classes than any other homebrew class. (What is the current record anyhow?)
    What are you talking about, it only has 19 PRCs and a bloodline. I'm sure there are plenty of other homebrew classes with more PRCs then that, like all those maneuver based classes...

    Anyway, I see you decided to resume work on your old epic progression that previously was hidden in the recesses of the ozodrin thread. Looks like I'll need to update the link on the menacing manor page. Anyway, it seems rather more together this time than I recall, and the abilities more solid. I'd suggest the Soul String augment mention that if you remove it, currently affected creatures are freed from it (or that they aren't depending on your intent). Entity is interesting, as it grants the Cosmic Horror the ability to save people from death, by devouring them (or otherwise putting them in a dreamscape), and then forming a new body for them via the Spirit Prison. Also interesting if how one could then combine it with Soul Stuffing to have times when they lose control to you. You could actually use such a thing along with the Hidden Power to 'make someone a therianthrope' and if sufficiently handled, the person may never know what happened and may wonder why they have vanishing spots of memory. Imagine making a Nightmare Gateway in the frame of a person's bedroom door, while you lurk inside the room. The dreamscape in turn would possess a copy of the room for them to think they're getting into bed. Once they're 'asleep' you make them into an entity that can turn into a monster under certain stimulus, and at such times it is under the control of an imaginary being of your design.

    Anyway, at the moment, nothing blatantly jumps out at me as being overpowered. I would suggest though how one makes an entity immortal. Possibly make that cost some form points, with it otherwise defaulting to normal age categories. You also have a typo on the last entity abilities coding, having used a { rather than a [.

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    Last edited by Owrtho; 2011-07-17 at 12:12 AM.
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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Oh lucky us. Now some power gamer can stat Narthorlotep. Are only hope is Glypstone. We are doomed.

    For the class itself, it does not seem under or overpowered, which is good.
    Nothing conflicting with the actual class, and the final ability does seem to fit the class as a whole, and I like it a lot.
    Last edited by Pokonic; 2011-07-17 at 12:37 AM.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by Magikeeper View Post
    This is an Epic level prestige class for the Ozodrin base class by Owrtho as it continues down the road of having more prestige classes than any other homebrew class. (What is the current record anyhow?) Looking for critique on the Entity feature in particular.
    I think Bhu's Catburglar MIGHT hold the record for PrCs dedicated to a single base class. I counted over 30.
    Last edited by DracoDei; 2011-07-17 at 12:39 AM.
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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    DracoDeis right, at least on this forum.
    Last edited by Pokonic; 2011-07-17 at 12:55 AM.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by DracoDei View Post
    I think Bhu's Catburglar MIGHT hold the record for PrCs dedicated to a single base class. I counted over 30.
    What's this? A major homebrew project that's lacking a bloodline?! Hmm...


    As far as this PrC goes, it looks great. It's also darn scary.
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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Gareth, your Bloodlines are the bomb digity.

    But this Ozodrin Prestige Class? By itself it has surpassed even your ultimate bomb digity-ness. Praise be to the Cosmic Horrors!
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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    I don't understand. This is a 10 level prestige class for the Ozodrin. Why is its entry level 22 instead of 21? What are you supposed to do, take 20 levels of Ozodrin and then a 1 level dip into an Ozodrin prestige before entering this?

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by NeoSeraphi View Post
    I don't understand. This is a 10 level prestige class for the Ozodrin. Why is its entry level 22 instead of 21? What are you supposed to do, take 20 levels of Ozodrin and then a 1 level dip into an Ozodrin prestige before entering this?
    You have to be level 21 before you can take levels in an Epic PRC. It is in the rules* (SRD anyway). I think it is kinda weird myself, but I didn't want to ignore the rules for Epic PRCs when I made the class.

    Edit:
    *An Epic PC is one whose level is 21+. You must already be Epic before taking levels in an Epic PRC. So yeah, apparently you are expected to randomly multiclass 1 level before entering an epic PRC. The entry requirements for the PRCs in the ELH back this up, unfortunately.
    Last edited by Magikeeper; 2011-07-17 at 12:31 PM.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by Welknair View Post
    What's this? A major homebrew project that's lacking a bloodline?! Hmm...


    As far as this PrC goes, it looks great. It's also darn scary.
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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by Magikeeper View Post
    You have to be level 21 before you can take levels in an Epic PRC. It is in the rules* (SRD anyway). I think it is kinda weird myself, but I didn't want to ignore the rules for Epic PRCs when I made the class.

    Edit:
    *An Epic PC is one whose level is 21+. You must already be Epic before taking levels in an Epic PRC. So yeah, apparently you are expected to randomly multiclass 1 level before entering an epic PRC. The entry requirements for the PRCs in the ELH back this up, unfortunately.
    Huh. I when I read the rules I interpreted them as requiring you you to be becoming 21st level or above. Though now that I think about it, that's not correct. Weird. That's a really peculiar, and largely arbitrary system to have in place. I'd houserule against that and say you can enter it as your 21st level.
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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by Welknair View Post
    Huh. I when I read the rules I interpreted them as requiring you you to be becoming 21st level or above. Though now that I think about it, that's not correct. Weird. That's a really peculiar, and largely arbitrary system to have in place. I'd houserule against that and say you can enter it as your 21st level.
    As would I, but when making homebrew I try to avoid assuming the existence of houserules besides those absolutely necessary to playing the class. Makes the class more accessible.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by Magikeeper View Post
    As would I, but when making homebrew I try to avoid assuming the existence of houserules besides those absolutely necessary to playing the class. Makes the class more accessible.
    Yes, yes, of course. I wish that WotC did a better job with some of their design... I'm astonished at how many flaws there are. (That is to say I don't think it was intentional. If it was intentional, I have no clue what they were thinking).
    Last edited by Welknair; 2011-07-17 at 03:03 PM.
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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    I just noticed a massive exploit with the Entity Feature. Spirit Prison causes the Entity to retain the Class Levels of any Soul you put in it. Transient Skill lets you add Class Levels. By repeatedly eating your party members and granting them new life as an Entity, you can grant them infinite Class Levels. Loop this with adding Ozodrin and Cosmic Horror Levels and you can get an exponentially fast feedback loop.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    The entity cost is just a X. What was supposed to be there?

    I suggest you limit the global level of an entity (from Advanced Form and Transient Skill) to the effective manifest form level.

    If Spirit Prison suffered from the same limitation, it would be less overpowered than it is actually. Level 1 characters are not hard to capture to gain a 100th or 1000th level entity (for even less form points than Transient Skill).

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    It's not explicitly stated, but the text implies that the cost is equal to that of a otherworldly guise form, I.E. the cost of a puppet resembling your race (17 for human) plus up to 10% of your maximum form points in additional features. Then you add in the entity-specific augments.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Spirit Prison has been altered. Souls from reality prime can't have class levels added to them nor have their mental stats increased (As originally intended, I totally missed that). They can have aberrant HD added to them, but those HD are lost when they are not longer a part of the entity. No more class stacking.

    As for limitations, it would take 310fp to create an entity with 5 class levels. 8 Class levels would require 2550fp. 10 Aberrant HD would cost 275fp. A level 31 PC with 10 levels of Cosmic Horror, depending on optimization level, would have something in the vicinity of 250-450fp. I don't see how a limit based on manifest form level would ever come into play except for adding a bunch of aberrant HD to a high level soul.

    Actually, I think I am just going to alter spirit prison again so that the trapped soul doesn't benefit from its former class levels at all. Solves the stacking issue and removes a ton of rules text. I'm going to bed now though so the fix will be coming later.

    ------------------------------------

    I should probably add a note talking about LA options (I would personally eyeball any given entity, but simply having them be unable to level is another option).

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by Magikeeper View Post
    Spirit Prison has been altered. Souls from reality prime can't have class levels added to them nor have their mental stats increased (As originally intended, I totally missed that). They can have aberrant HD added to them, but those HD are lost when they are not longer a part of the entity. No more class stacking.
    Perfect. Thanks.

    Quote Originally Posted by Magikeeper View Post
    As for limitations, it would take 310fp to create an entity with 5 class levels. 8 Class levels would require 2550fp. 10 Aberrant HD would cost 275fp. A level 31 PC with 10 levels of Cosmic Horror, depending on optimization level, would have something in the vicinity of 250-450fp. I don't see how a limit based on manifest form level would ever come into play except for adding a bunch of aberrant HD to a high level soul.
    Aren't the form points restored by 1 point per day? Okay, the character must already be immortal to abuse of that. And he/she will need ten thousand points to reach 10th level, and will have to expend them at the same time.

    Quote Originally Posted by Magikeeper View Post
    Actually, I think I am just going to alter spirit prison again so that the trapped soul doesn't benefit from its former class levels at all. Solves the stacking issue and removes a ton of rules text. I'm going to bed now though so the fix will be coming later.
    Please don't. It's always fun to have an use for souls. 10 XP aren't enough for a soul-user...

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    I'm going to agree that it should retain the ability to rebirth its party members in a form that will still be useful at epic levels and won't involve erasing 99% of their memories. If you need to give your friend a new body with some useful feature like Reality-Warping Flesh (say, in a Far Realms campaign), you shouldn't have to baleet their entire life experience and leave them as a helpless ECL<10 wreck that sits on the sidelines hiding from the epic-level rocket-tag.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Can an entity gain exp and class levels? If so could one possibly take Ozodrin and eventually this leading a god like being who is merely a figment of another godlike beings imagination made semireal?

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by wiimanclassic View Post
    Can an entity gain exp and class levels? If so could one possibly take Ozodrin and eventually this leading a god like being who is merely a figment of another godlike beings imagination made semireal?
    This is covered in the massive overhaul of the entity feature which I have just edited in. The answer is "yes", although the LA calculation might need some fine tuning. I'm fine with it being overcosted, but situations where the LA is too cheap should be avoided. Also, if anyone has a better idea how to word parts of the entity feature it would be appreciated.

    The entity feature was edited to no longer reference otherworldly guise, and is now much more expensive as it no longer has the 1/3 cost thing.

    Edit: Quickly changed the cap to 30% and added a maximum number of features for the entity.

    Edit 2: Entities are now initially 2HD aberrations, and these HD are not factored into the LA reduction for racial HD.
    Last edited by Magikeeper; 2012-08-06 at 11:22 PM.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    You may not spend more than 30% of your FP on the base cost of an entity, and an entity can only have 6 features + 3 per 20fp spent on the entity, rounded down. Basic Eyes count a 1/2 a feature.
    You should remove these limitations. Make it so an entity can't have a form point cost superior to X% of your total. Any other thing is superfluous.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by Network View Post
    You should remove these limitations. Make it so an entity can't have a form point cost superior to X% of your total. Any other thing is superfluous.
    A normal Ozodrin has a max number of natural attacks it can make per round based on its level and charisma mod. Applying this limitation to an entity would be overcomplicated. Not having any sort of limit results in tentacle balls that have 11+ natural attacks for ~40fp. Or 17+ for ~60fp. Almost every feature can be used as a weapon, so just limiting the number of natural weapons would be more complicated without much purpose.

    The above is one of the main issues that popped up when trying to calculate LA. Otherwise the entities would pretty much need to be LA - or LA +Stupid Amount to deal with the death balls. I think having usable LA is more interesting than death balls.

    There were some other issues, but I think they were made irrelevant by the feature limit.

    Edit: Granted, under this restriction a high-op level 31 or so cosmic horror could still create a death ball with 16+ natural attacks with an LA of about... +5? Minimum ECL of 7?

    Edit 2: ECL 4 for 7+ attacks, ECL 5 for 10+... bah, I either need to reduce the feature limit or find a better solution to this issue.
    Last edited by Magikeeper; 2012-08-06 at 11:45 PM.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Quote Originally Posted by Network View Post
    You should remove these limitations. Make it so an entity can't have a form point cost superior to X% of your total. Any other thing is superfluous.
    It though I suppressed this post. It was late at night and I misunderstood what it was about.

    I'm very sorry. It is right.

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    Default Re: [3.5] Epic Ozodrin Prestige Class: The Cosmic Horror

    Okay, after creating some more mock entities I decided that I needed to alter the LA system again. Here we go:
    You may not spend more than 30% of your FP on the base cost of an entity, and an entity can only have 7 features + 4 per 30fp spent on the entity, rounded down. Basic Eyes count as 1/2 a feature.
    Special: The level adjustment of an entity equals [2 + (Base Cost)/30], rounded down. A gaze attack increases the entity's LA by 2, and every two natural attacks and/or limbs that can hold weapons beyond the fourth increases the entity's LA by 1 (So a ball with 5 tentacles and a mouth would have an additional +1 LA). Some of the augments below alter the level adjustment of the entity, as noted in their descriptions.
    That would put the min ECL of an entity at 4. There are just too many features that would cause issues at ECL 3, I think.
    Ended up needing to have part of the LA based on natural attacks after all. The random +2 LA for gaze attacks is there because many of the Ozodrin gazes (which are passive 60ft medusa-style gazes) would be broken at low levels.


    Feel free to try to break the new LA system.

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