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  1. - Top - End - #1
    Titan in the Playground
     
    Zaydos's Avatar

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    Default 70+ New Dragons (more true dragons than official materials)

    Dragons made:
    Dragon Description Alignment
    Deep Trench Dragon Deep water dwelling dragons Neutral Evil
    Chitin-Skin Dragon Insectoid dragons Evil (usually Neutral)
    Dark Cloud Dragon Master of the air Chaotic Evil
    Ebony Dragon Anti-magic Lawful Evil
    Grimcrag Dragon Embodiments of the volcano Chaotic Evil
    Ashwood Dragon Smokey the Dragon True Neutral
    Electrum Dragon Noble king of the air Chaotic Good
    Magnesium Dragon A fiery personality, by flabort Chaotic Stupid Good
    Fungal Dragon Underdark dwelling titans Lawful Evil
    Enyo Dragon Martial humanoid dragon (?) Chaotic Neutral or Evil
    Thermite Dragon Fiery Heart - The Ultimate Breath of Flames Lawful Evil
    Occulus Dragons The true Ultimate Tyrant Lawful Evil
    Maleficense Dragon Soul-eating taint dragon Chaotic Evil
    Cataclysm Dragon The Primal Chaos and Apocalypse Chaotic Neutral
    Argentum Dragon Draconic hoard guards with sword breath Lawful Neutral
    Necrocarnum Dragon Ancient dragons who channel the powers of necrocarnum Neutral Evil
    Fog Dragon A sea dwelling dragon that attacks under cover of fog Lawful Evil
    Palladium Dragon Holy spellcasters of the metallic dragons Lawful Good
    Dawn Dragon Red Dragons severed from their darkness by a ritual of Pelor Neutral Good
    Eclipse Dragon The darkness severed from Dawn Dragons Lawful Evil
    Moon Dragon Moon dwelling dragons Chaotic Good
    Avenger Dragon A dragon filled with the wrath of Bahamut Lawful Good
    Baneslayer Dragon by Ziegander Good (usually neutral)
    Lepidodendron Dragon A dragon of primordial forests Always non-chaotic and part neutral (usually good).
    Gorgonid Dragon A fierce pack hunting dragon Always Chaotic Neutral
    Death Dragon An undead spawning dragon of pure death Neutral Evil
    Spellweave Dragon A draconic master of all magic Any (I'm making that TN on the alignment chart)
    Victory Dragon A dragon of heavy metal music that inflames the heart Chaotic Good
    Bellum Dragon The four armed dragon of war Chaotic Evil
    Word Dragon A dragon which is one with the words that wrought existence Lawful Good
    Star Dragon Majestic dragons of the Rainbow Sea Neutral Good
    Soulshell Dragon Draconic adepts of pact magic Chaotic Evil
    Quartz Dragon Draconic sages of fabled deserts True Neutral
    Basilo Dragon Massive water dwelling dragons Usually Chaotic Neutral
    Sun Dragon Powerful fiery dragons of Wildspace Lawful Good
    Malison Dragon The greatest force of evil (enough to leave Zasper shaking with fear) Always Evil (any)
    Mithral Dragon The greatest draconic force of Good Always Good (any)
    Jade Dragon New type of Gem Dragons Always Lawful Neutral
    Ruby Dragon Gem dragons of elemental fire Always Lawful Neutral
    Coral Dragon Good aligned aquatic dragons Usually chaotic good
    Weaver Dragon Malevolent plotters of the underdark Always Evil (Neutral Evil)
    Glacier Dragons Powerful dragons that dwell in icy mountains Always Chaotic (any)
    Plasma Dragon One of our longest standing requests Always Chaotic (any)
    Regulator Dragon The Ultimate Dragon of ORDER Always Lawful
    Sliver Dragon A thing that should not be Always Lawful Evil
    Barrow Dragon Greedy hoarding dragons with less magic Always Chaotic Evil
    True Linnorm Wingless true dragons with incredible power Always Neutral Evil
    Black Lotus Dragon Poisonous dragons of deep swamps Always Neutral Evil
    Dance Dragon Majestic dancing dragons Always Chaotic Good
    Umbra Dragon Epic dragons of (ToM) Shadow Always Neutral Evil
    Racer Dragon Dragons which run Always Lawful Good
    Prana Dragon Epic Incarnum dragons Special (TN on chart)
    Sublime Dragon Epic ToB dragons Often CN
    Diamond Dragon Epic gem dragons Always TN
    Hymn Dragon Dragons of Tamara Always NG
    Amber Dragon Updated from 2e Always TN
    Saurian Dragon Predatorial dinosaur-esque dragon Always Chaotic Evil
    Cyclopean Dragon Massive one-eyed dragons Always Chaotic Evil
    Feathered Dragon Poison healing dragons in tune with spirits Always Good (any)
    Anarchic Dragons Epic dragons of Chaos Always Chaotic (any)
    Twilight Dragons Semi-epic dragons with anti-magic and alignment powers Always True Neutral
    Plague Dragon Deadly disease spreading dragons of the swamp Always Chaotic Evil
    Plains Dragons Moon-linked dragons of the open plains Always Chaotic (usually neutral)
    Spellwaste Dragons Wild magic producing dragons of lands devastated by ancient magic Usually Chaotic Evil
    Dry Dragons Dragons as desiccating as the deserts in which they dwell Usually True Neutral
    Blood Dragon Corrupted dragons twisted by an ancient god of destruction Always Chaotic Evil
    Hooded Dragon Cobra-esque dragons with psychic powers Always Chaotic Evil
    Kraken Dragon Tentacled dragons of the open sea Usually Neutral Evil
    Peanut Dragon Megalomaniac dragons that are sore losers Always Neutral Evil
    Devastation Dragon Destructive dragons who speak the words of doom Always Chaotic Evil
    Renewal Dragon A celebration of returning... I mean draconic healers Always Lawful Good

    Dragons of the Nine
    Layer Description
    Nessus Shadowcasting dragons with a mastery of imps.
    Cania Fanatic followers of Mephistopholes, wracked by the hellfire within them.
    Maladomini Fallen radiant dragons, now beings of decay.
    Stygian Spies of Levistus
    Minauros Chain Dragons of the Jangling Hiter
    Phlegethos Charming, ex-guards of the Pit of Flames
    Avernus War Dragons of the Blood War
    Dis Watchdogs of Dispater
    Malbolgia Parthenogenic dragons of the 6th

    Dragons of the Hallowed Mount
    Layer Description
    Lunia Sea dragons which guard Heaven
    Mercuria Warriors of Heaven
    Venya Heralds and messengers of Bahamut
    Solania Lacking magic they perfect their bodies and minds
    Mertion Generals of Heaven's forces
    Jovar Holy dragons of the 6th

    Meta-Dragons and Dragonwrought:
    Name Description Alignment
    Forgewright Dragon Meta-dragons forged by Moradin Lawful Good
    Brightsteel Dragon Artificial dragons who have outlived their creators. Lawful Good
    Ironrune Dragon Dragons infused by the divine spark of the Sleeper Lawful Good
    Pumpkin Dragon Dragons made from pumpkins, ripe for Halloween usage Neutral Evil
    Clockwork Dragon Adherents of cosmic law Lawful Neutral
    Lodestone Dragon Magnetic dragon warriors Lawful Good
    Coin Dragon By MammonAzreal Any
    Hypt Dragon Necron Dragons by Emperor Ing Lawful Evil
    AM Dragon Evil dragon AIs inspired by AM, HAL, GLaDOS, and Mother Brain. Lawful Evil

    Fey Dragons:
    Name Description Alignment
    Iron Rose Dragon Policemen of the Unseelie Lords Lawful Evil
    Nightmare Dragon Nightmare inducing dragons of the Unseelie court Neutral Evil
    Willow Dragon A dragon who shares its life with a willow tree Chaotic Good
    Oak Dragon A dragon of the mighty oak Lawful Good
    Redwood Dragon Dragon of the redwoods anti-mage True Neutral

    Plane-Associated Dragons:
    Name Description Plane Alignment
    Luster Dragon Petrifying dragons Plane of Mineral Earth True Neutral
    Hellfire Dragon Tyrannical dragons bent on conquest Baatorian Planar Dragon (on other thread) Lawful Evil
    Custodian Dragon Peacekeepers Arcadian planar dragon (on previous thread) Lawful Good or Neutral
    Far Spawn Dragon Horrible non-euclidean dragons Far Realm Chaotic Evil
    Asphodel Dragon Small necromantic dragons Negative Energy Plane Neutral Evil
    Elan Dragon Healers of dragon-kind Positive Energy Plane Neutral Good
    Slime Dragon Dragons made of primal slime Paraelemental plane of ooze TN
    Gemini Dragon Spawn of Demogorgon and Tiamat The Abyss CE
    Deimos Dragon Dragons who can kill with nothing more than fear 61st layer of the Abyss CE
    Demonweb Dragon Dragons who serve Lolth the Queen of Spiders 66th layer of the Abyss CE
    Dust Dragon Dragons of disintegration Quasi-Elemental Plane of Dust CE
    Rainbow Dragons Color devouring dragons Quasi-Elemental Plane of Radiance CN
    Steam Dragon Draconic philosophers of the mists Quasi-Elemental Plane of Steam Often NG
    Salt Dragon Solitude seeking dragons Quasi-Elemental Plane of Salt Often CN

    Lung Dragons
    Name Description Alignment
    Jin Lung Bringers of wealth and luck usually Lawful Neutral
    Mu Lung Woodland Lung Dragon usually Neutral Good
    Tai Yang Lung Dragons of the sun usually Lawful Neutral
    Fu Tsang Lung Volcanic dragons of the earth Usually True Neutral

    New Subtypes/Feats/Other:
    Item Description
    Meta-Dragon and Dragonforged Living constructs with draconic spirits; subtype
    Expanded Draconic Heritage Draconic Heritage feats for these dragons
    Wood Subtype A subtype for creatures of elemental wood.
    Feykin Subtype For those non-fey creatures that almost are fey.
    Metal Subtype For creatures of the 5 Chinese Elements.
    Half-Dragons Because some of these dragons are weird; incomplete
    Blackberry Dragon Something between a lesser dragon and a true dragon.
    Candy Dragons Supernaturally delicious, naturally evil
    Shroud Dragon Constructs fueled by lingering hatred
    Mummified Dragon Template for making dragon mummies.
    Mouse Dragon A mouse-like lesser dragon by Silverscale
    Dragon Cats A cat-like lesser dragon by Silverscale
    Mouse Dragon Another demi-dragon
    Snow Wyvern Me breaking my self-imposed limit of no lesser dragons completely.
    Tundra Linnorm Linnorms that dwell in the Frostburn
    Shamrock Wyvern Lucky wyverns for St. Patrick's Day
    Cake Dragon Demi-dragons for birthdays

    Other Editions:
    Name Description Edition
    Victory Dragons 4e WiP 4e
    Victory Dragons What can I say I like them 2e

    To Do
    Spoiler
    Show
    Dragon Idea Sketch
    Storm Dragon Dragons of air and sea.
    Illusion Dragon Possibly combine with moon dragons?
    Jubilex Dragon Slimy dragons.
    Fiendish Fungal Dragons for the Demon Queen of Fungus Add some fiend abilities, add fiendish to their creations; refluff
    Lung Dragons of the 5 elements Water, and Earth left
    Osmium Dragon To consider it a noble metal or not?
    Hedge Dragon Dragons between the fey world and the Prime, members of no court.
    Briar Dragon Dragons of thorn bushes.
    Harry Potter Dragons Of the 4 Houses and of Hogwarts itself
    Void Lung Dragon A Lung Dragon of the Element of Void
    More Half-Dragons Because some of these dragons have stingers, ignite on contact with fire, are bipedal, or are the personification of the end of an age; who doesn't want their daddy to be the bringer of the apocalypse (it makes you a special snowflake). On a serious note some of these dragons are odd enough to use modification on the half-dragon template.


    Alignment Distribution:
    Alignment Number of Dragons
    Good 34
    Neutral (G/E) 31.5
    Evil 51.5
    Lawful 44
    Neutral (L/N) 38
    Chaotic 36
    Lawful Good 17.5
    Neutral Good 9.5
    Chaotic Good 7
    Lawful Neutral 7.5
    True Neutral 14.5
    Chaotic Neutral 10.5
    Lawful Evil 20
    Neutral Evil 14
    Chaotic Evil 18.5
    Total 118
    Last edited by Zaydos; 2014-08-31 at 10:34 AM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  2. - Top - End - #2
    Barbarian in the Playground
     
    firemagehao's Avatar

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    Default Re: Three New Dragons

    Nice! Any chance of a volcano-dwelling fire dragon?
    Fighter: "I can kill someone in a turn."
    Cleric: "I can kill someone in half a turn."
    Wizard: "I can kill someone before my turn."
    Bard: "I can make three idiots kill people for me."

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    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

    Quote Originally Posted by Tsumeken View Post
    (*starts laughing* Oh my god.... you do not know what fresh Hell you've suddenly introduced do you? Oh well... here we go...)

  3. - Top - End - #3
    Titan in the Playground
     
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    Default Re: Three New Dragons

    Quote Originally Posted by firemagehao View Post
    Nice! Any chance of a volcano-dwelling fire dragon?
    Unlikely; these were made years ago for a campaign of mine. I love dragons and I want to make some more but I just don't have any inspiration or drive to do so. I'd also have to remember the formulas used for their abilities by age category; it's pretty standard across all official dragons but I can't remember the exact math right now.

    Edit: Ooh I found alternate/modified half-dragon templates for these three dragons.
    New Half-Dragons

    Half-Dark Cloud Dragon (Template):
    “Half-dark cloud dragon” is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).
    A half-dark cloud dragon uses all the base creature’s statistics and special abilities except as noted here.
    Size and Type: The creature’s type changes to dragon. Size is unchanged. Do not recalculate base attack bonus or saves.
    Hit Dice: Increase base creature’s racial HD by one die size, to a maximum of d12. Do not increase class HD.
    Speed: A half-dark cloud dragon has wings and can fly at twice its base land speed (maximum 120 ft.) with good maneuverability.
    Armor Class: Natural armor improves by +3.
    Attack: A half-dark cloud dragon has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the half-dark cloud dragon retains this ability. A half-dark cloud dragon fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.
    Full Attack: A half-dark cloud dragon fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.
    Damage: Half-dark cloud dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage values, whichever are greater.
    {table]Size |Bite Damage |Claw Damage
    Fine |1| —
    Diminutive |1d2| -
    Tiny| 1d3 |1
    Small| 1d4 |1d2
    Medium| 1d6 |1d3
    Large| 1d8 |1d4
    Huge |2d6 |1d6
    Gargantuan|3d6 |1d8
    Colossal| 4d6| 2d6[/table]
    Special Attacks: A half-dark cloud dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day. A half-dark cloud dragon’s breath weapon deals 6d8 points of electricity damage in a 60-ft line. A successful Reflex save (DC 10 + 1/2 half-dark cloud dragon’s racial HD + half-dark cloud dragon’s Con modifier) reduces damage by half.
    Special Qualities: A half-dark cloud dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A half-dark cloud dragon has immunity to sleep and paralysis effects, and electricity immunity
    Abilities: Increase from the base creature as follows: Str +6, Dex +2, Con +2, Int +2, Cha +2.
    Skills: A half-dark cloud dragon gains skill points as a dragon and has skill points equal to (6 + Int modifier) × (HD + 3). Do not include Hit Dice from class levels in this calculation—the half-dark cloud dragon gains dragon skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.
    Environment: Same as either the base creature or the dragon variety.
    Challenge Rating: Same as the base creature + 2 (minimum 3).
    Alignment: Same as the dragon variety.
    Level Adjustment: Same as base creature +4.

    Half-Deep Trench Dragon
    “Half-deep trench dragon” is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).
    A half-deep trench dragon uses all the base creature’s statistics and special abilities except as noted here.
    Size and Type: The creature’s type changes to dragon and it gains the aquatic subtype. Size is unchanged. Do not recalculate base attack bonus or saves.
    Hit Dice: Increase base creature’s racial HD by one die size, to a maximum of d12. Do not increase class HD.
    Speed: A half-deep trench dragon gains a swim speed equal to its base land speed.
    Armor Class: Natural armor improves by +4.
    Attack: A half-deep trench dragon has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the half-deep trench dragon does not retain this ability and is unable to manipulate tools and other objects due to its cilia-like claws which replace its hands.
    Full Attack: A half-deep trench dragon fighting without weapons uses both claws and its bite when making a full attack.
    Damage: Half-deep trench dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage values, whichever are greater.
    {table]Size |Bite and Claw Damage
    Fine |1
    Diminutive |1d2
    Tiny |1d3
    Small |1d4
    Medium |1d6
    Large |1d8
    Huge |2d6
    Gargantuan |3d6
    Colossal |4d6[/table]
    Special Attacks: A half-deep trench dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day. A half-deep trench dragon’s breath weapon is a blast of superhot liquid which deals 6d8 points of fire damage in a 60-ft line. A successful Reflex save (DC 10 + 1/2 half-deep trench dragon’s racial HD + half-deep trench dragon’s Con modifier) reduces damage by half.
    Special Qualities: A half-deep trench dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A half-deep trench dragon has immunity to sleep and paralysis effects, and immunity to fire as well as damage caused by pressure. A half-deep trench dragon also gains the ability to breath underwater if it did not already have this ability.
    Abilities: Increase from the base creature as follows: Str +8, Con +2, Int +2, Cha +2.
    Skills: A half-deep trench dragon gains skill points as a dragon and has skill points equal to (6 + Int modifier) × (HD + 3). Do not include Hit Dice from class levels in this calculation—the half-deep trench dragon gains dragon skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.
    Environment: Same as either the base creature or the dragon variety.
    Challenge Rating: Same as the base creature + 2 (minimum 3).
    Alignment: Same as the dragon variety.
    Level Adjustment: Same as base creature +3.

    Half-Chitin Skin Dragon:
    The only change from the base template is non-game mechanical in that you appear insectile instead of reptilian. Otherwise it functions like any other half-dragon with a 30-ft cone of acid breath weapon and immunity to acid.
    Last edited by Zaydos; 2010-09-21 at 03:14 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  4. - Top - End - #4
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    Default Re: Three New Dragons

    Ebony Dragon:
    Dragon
    Environment: Temperate Mountains and Underground
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
    Challenge Ratings: ?
    Treasure: Triple standard
    Alignment: Always lawful evil.
    Advancement: Wyrmling 5–6 HD; very young 8–9 HD; young 11–12 HD; juvenile 14–15 HD; young adult 17–18 HD; adult 20–21 HD; mature adult 23–24 HD; old 26–27 HD; very old 29–30 HD; ancient 32–33 HD; wyrm 35–36 HD; great wyrm 38+ HD
    Level Adjustment: ?

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Frightful Presence:
    1 T 4d12+4 (30 hp) 11 10 13 14 11 14 +4/-4 +6 +5 +4 +4 2d4 (DC 13) -
    2 S 7d12+7 (52 hp) 13 10 13 16 13 16 +7/+4 +9 +6 +5 +6 4d4 (DC 14) -
    3 M 10d12+20 (85 hp) 15 10 15 16 13 16 +10/+12 +12 +9 +7 +8 6d4 (DC 17) -
    4 M 13d12+26 (110 hp) 17 10 15 18 15 18 +13/+16 +16 +10 +8 +8 8d4 (DC 18) -
    5 L 16d12+48 (152 hp) 19 10 17 18 15 18 +16/+24 +19 +13 +10 +12 10d4 (DC 21) DC 21
    6 L 19d12+76 (199 hp) 23 10 19 20 17 20 +19/+29 +24 +15 +11 +14 12d4 (DC 23) DC 24
    7 H 22d12+110 (253 hp) 27 10 21 22 17 22 +22/+38 +28 +18 +13 +17 14d4 (DC 26) DC 27
    8 H 25d12+125 (287 hp) 29 10 21 24 19 24 +25/+42 +32 +19 +14 +18 16d4 (DC 27) DC 29
    9 H 28d12+168 (350 hp) 31 10 23 26 19 26 +28/+46 +36 +22 +16 +20 18d4 (DC 30) DC 32
    10 H 31d12+186 (387 hp) 33 10 23 28 21 28 +32/+50 +40 +23 +17 +22 20d4 (DC 31) DC 34
    11 G 34d12+238 (459 hp) 35 10 25 30 21 30 +35/+58 +42 +26 +19 +24 22d4 (DC 34) DC 37
    12 G 37d12+296 (536 hp) 37 10 27 32 23 32 +39/+62 +46 +28 +20 +26 24d4 (DC 36) DC 39

    Age Speed Init AC Special Abilities SR
    1 60-ft, fly 100-ft (average) +0 15 (+2 size, +3 natural) Spell Absorption, Consume Enchantment, Cold Iron Weapons 12
    2 60-ft, fly 100-ft (average) +0 17 (+1 size, +6 natural) Devour Magic 14
    3 60-ft, fly 150-ft (poor) +0 19 (+9 natural) DR 5/magic, Ray Shielding 16
    4 60-ft, fly 150-ft (poor) +0 22 (+12 natural) Penetrate Magic Concealment 18
    5 60-ft, fly 150-ft (poor) +0 24 (-1 size, +15 natural) DR 10/magic 20
    6 60-ft, fly 150-ft (poor) +0 27 (-1 size, +18 natural) Otiluke’s Suppressing Sphere 22
    7 60-ft, fly 150-ft (poor) +0 29 (-2 size, +21 natural) DR 15/magic 24
    8 60-ft, fly 150-ft (poor) +0 32 (-2 size, +24 natural) Spell Immunity 26
    9 60-ft, fly 150-ft (poor) +0 35 (-2 size, +27 natural) DR 20/magic and 5/adamantine 28
    10 60-ft, fly 150-ft (poor) +0 38 (-2 size, +30 natural) Antimagic Field 30
    11 60-ft, fly 200-ft (clumsy) +0 39 (-4 size, +33 natural) DR 20/magic and 10/adamantine 32
    12 60-ft, fly 200-ft (clumsy) +0 42 (-4 size, +36 natural) Disjoining Scales 34

    Ebony dragons are a magical null. Their very nature disrupts and destroys magic nearby. Paradoxically they themselves are highly magical creatures, able to breath out blasts of pure magical energy, and even gain sustenance from the power fueling magical creations.
    Ebony dragons tend to live in secluded mountains. They are vain and egotistical creatures that enslave lesser races so that they can sing its praises. Their egos have trouble accepting equals or near equals and few ebony dragons lair together for long, nor do they accept powerful casters dwelling in the neighboring regions.
    Ebony dragons, like most dragons, can sustain themselves by eating almost anything. Their preferred food, though, are materials in which magical energy is concentrated. This includes magic items, but also the flesh of arcane casters and fey; living constructs are considered an especially tasty treat.

    Special abilities:

    Breath Weapon (Su): An ebony dragon has two types of breath weapon to choose from. The first is a line of eldritch energy dealing untyped damage as listed above (Reflex for half), the second is a cone of dispelling energy that functions as a targeted dispel magic on each creature and object in the area with a bonus on the dispel check is equal to 2 + twice the ebony dragon's age category.

    Spell Absorption (Su): Whenever an ebony dragon's SR stops a spell or spell-like ability it gains 5 temporary hit points per level of the spell. These hit points last 24 hours.

    Consume Enchantment (Su): An ebony dragon may spend a full-round action to eat a magic item. If it does so it heals 15 hp per caster level of the magic item if the item has unlimited uses or daily charges (eternal wand), or 5 hp per caster level with a one-time item or an item with a limited number of charges (wand). It may not heal more than 15 hp per age category from one use of this ability. If it devours a minor artifact it is instead affected by a Heal spell except that it heals 15 hp per caster level of the minor artifact up to 15 hp per age category. This ability has no effect on major artifacts.

    Cold Iron Weapons: Due to an ebony dragon's natural ability to disrupt magical forces their natural attacks deal damage as if they were cold iron.

    Devour Magic (Su): Whenever a very young or older ebony dragon hits a target with its bite attack it performs a targeted greater dispel magic on the target except it does not affect magic items. The bonus on the dispel check is equal to 2 + twice the ebony dragon's age category.

    Ray Shielding (Su): 3/day a young or older ebony dragon may cause itself to become immune to rays and ranged touch attacks until the start of its next turn. To activate this ability requires an immediate action.

    Penetrate Magical Concealment (Su): A juvenile or older ebony dragon's attacks ignore concealment and miss chances granted by spells or spell-like abilities; this does not allow an ebony dragon to see invisible creatures or ignore the miss chance caused by invisibility, or incorporealness, nor does it allow them to ignore the miss chance caused by magically created darkness. They are also able to automatically determine which images created by Mirror Image, and are able to see through magically created fog without penalty.

    Spell-like Abilities: CL = twice their age category (instead of age category); At-Will: Spell Immunity (self only, may only have one use of this ability active at a time; old); 3/day: Otiluke's Suppressing Sphere (Adult), Antimagic Field (Ancient).

    Disjoining Scales (Su): Any magical weapon striking a great wyrm ebony dragon must make a Fortitude save (DC 36) or instantly lose all its magical properties as if it had been disjoined via Mage's Disjunction.

    Skills: Appraise, Bluff, and Spellcraft are class skills for an Ebony Dragon.

    So any ideas on CR or at least what dragon it's closest in power to?
    Last edited by Zaydos; 2014-08-28 at 01:38 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  5. - Top - End - #5
    Titan in the Playground
     
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    Default Re: Three New Dragons + 1 more (and some variant half-dragons)

    Sorry for the triple post, but apparently I'm taking requests so:

    Grimcrag Dragon:
    Dragon (Earth, Fire)
    Environment: Temperate and warm mountains
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
    Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 9; young adult 12; adult 14; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
    Treasure: Triple standard
    Alignment: Always chaotic evil.
    Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD
    Level Adjustment: ?

    Grimcrag dragons are terrifying incarnations of elemental wrath. Dwelling in dormant, extinct, and active volcanoes, they are at one with fire and magma. Grimcrag dragons have some resemblances with red dragons. Both are dragons with hearts of burning flame, and both have red scales. Where red dragons are the children of Tiamat, grimcrag dragons are the personification of Gaea's wrath.
    Physically they appear long and sleek, with bodies longer than is the norm for dragons and noticeably thinner. Their tails are stunted, short things only about half the length of other species'. Their heads are similar to those of monitor lizards except for two backward pointing bony horns. Their scales are predominantly red, although most also show some yellow-orange scales scattered across their bodies. These scales are dull when the dragon is young, becoming a bright red and yellow as they age. Their eyes are a bright green as a young dragon becoming a deep, dark green with age.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Frightful Presence:
    1 S 5d12+5 (37 hp) 15 10 13 8 11 12 +5/+3 +8 +5 +4 +4 2d8 (DC 13) -
    2 M 8d12+16 (68 hp) 17 10 15 8 11 12 +8/+11 +11 +8 +6 +6 4d8 (DC 16) -
    3 M 11d12+22 (93 hp) 19 10 15 10 13 14 +11/+15 +15 +9 +7 +8 6d8 (DC 17) -
    4 L 14d12+42 (133 hp) 21 10 17 12 15 16 +14/+23 +18 +12 +9 +11 8d8 (DC 20) -
    5 L 17d12+68 (178 hp) 25 10 19 12 15 16 +17/+28 +23 +14 +10 +12 10d8 (DC 22) DC 21
    6 H 20d12+100 (230 hp) 29 10 21 14 17 18 +20/+37 +27 +17 +12 +15 12d8 (DC 25) DC 24
    7 H 23d12+115 (264 hp) 31 10 21 14 17 20 +23/+41 +31 +18 +13 +16 14d8 (DC 26) DC 26
    8 H 26d12+156 (325 hp) 33 10 23 16 19 20 +26/+45 +35 +21 +15 +19 16d8 (DC 29) DC 28
    9 H 29d12+174 (362 hp) 35 10 23 16 19 22 +29/+49 +39 +22 +16 +20 18d8 (DC 30) DC 30
    10 G 32d12+224 (432 hp) 37 10 25 18 21 24 +32/+57 +41 +25 +18 +23 20d8 (DC 33) DC 33
    11 G 35d12+255 (472 hp) 39 10 25 18 21 24 +35/+61 +45 +26 +19 +24 22d8 (DC 34) DC 34
    12 G 38d12+304 (551 hp) 41 10 27 20 23 26 +38/+65 +49 +29 +21 +27 24d8 (DC 36) DC 36

    Age Speed Init AC Special Abilities SR CL
    1 40-ft, fly 100-ft (average), burrow 20-ft, swim 20-ft +0 16 (+1 size, +5 natural) Immunity to fire, vulnerability to cold, magma breathing - -
    2 40-ft, fly 150-ft (poor), burrow 20-ft, swim 20-ft +0 18 (+8 natural) Wings of Flame - -
    3 40-ft, fly 150-ft (poor), burrow 20-ft, swim 20-ft +0 21 (+11 natural) - - -
    4 40-ft, fly 150-ft (poor), burrow 20-ft, swim 20-ft +0 23 (-1 size, +14 natural) Fiery Magic, Fiery Bite - 1st
    5 40-ft, fly 100-ft (average), burrow 20-ft, swim 20-ft +0 26 (-1 size, +17 natural) DR 5/magic 20 3rd
    6 40-ft, fly 150-ft (poor), burrow 20-ft, swim 20-ft +0 28 (-2 size, +20 natural) Light Fortification 22 5th
    7 40-ft, fly 150-ft (poor), burrow 20-ft, swim 20-ft +0 31 (-2 size, +23 natural) DR 10/magic 24 7th
    8 40-ft, fly 150-ft (poor), burrow 20-ft, swim 20-ft +0 34 (-2 size, +26 natural) Gaea's Flames, Fiery Claws 26 9th
    9 40-ft, fly 150-ft (poor), burrow 20-ft, swim 20-ft +0 37 (-2 size, +29 natural) DR 15/magic 28 11th
    10 40-ft, fly 200-ft (clumsy), burrow 20-ft, swim 20-ft +0 38 (-4 size, +32 natural) Immunity to stunning and poison 30 13th
    11 40-ft, fly 200-ft (clumsy), burrow 20-ft, swim 20-ft +0 41 (-4 size, +35 natural) DR 20/magic 32 15th
    12 40-ft, fly 200-ft (clumsy), burrow 20-ft, swim 20-ft +0 44 (-4 size, +38 natural) Fiery Body, Moderate Fortification 34 17th

    Special Abilities

    Breath Weapon (Su): A grimcrag dragon has one type of breath-weapon a line of fire dealing the listed damage (reflex save for half).

    Magma Breathing (Ex): A grimcrag may breathe freely in lava as if it was air.

    Wings of Flame (Su): When a very young or older grimcrag dragon flies fire spreads from its wings in all directions. Any creature adjacent to a grimcrag dragon during any part of its movement when it flies takes 1d10 damage per age category of the dragon; a successful reflex save (same DC as breath weapon) negates this damage.

    Fiery Magic: A grimcrag dragon casts spells of the [Fire] descriptor at +2 CL, +1 to their save DC, and the grimcrag dragon can empower them without increasing their level even if they do not have the feat.

    Fiery Bite (Su): A juvenile or older grimcrag dragon's bite attack deals an additional 1d6 fire damage.

    Light Fortification: An adult or older grimcrag dragon has become so close to the elements of fire and earth that they take on some of their traits becoming resistant to critical hits. They gain light fortification (as the armor ability).

    Gaea's Flames (Su): An old or older grimcrag dragon's fire breath now burns so hot that only creatures of elemental flame can resist it. Their breath weapon now ignores fire resistance and deals half damage to creatures with fire immunity that do not have the fire subtype. Creatures with the fire subtype retain their immunity to a grimcrag dragon's breath weapon.

    Fiery Claws (Su): An old or older grimcrag dragon's claws become wreathed with flame when used to attack. Their claw attacks now deal an additional 1d6 fire damage, and their bite attack deals an additional 2d6 fire damage (this supersedes Fiery Bite).

    Fiery Body (Su): A great wyrm grimcrag dragon's natural weapons all become wreathed in flame when used to attack. Their bite deals +3d6 fire damage, their claws deal +2d6 fire damage, and their other natural weapons each deal +1d6 fire damage. This supersedes (does not stack with) Fiery Bite and Fiery Claws.

    Moderate Fortification (Ex) A great wyrm grimcrag dragon has become so close to the elements of fire and earth that they take on some more of their traits becoming even more resistant to critical hits. They gain moderate fortification (as the armor ability).

    Skills: Balance, Jump, and Swim are class skills for a grimcrag dragon.
    Last edited by Zaydos; 2014-08-31 at 02:09 PM.
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    Default Re: Three New Dragons + 1 more (and some variant half-dragons)

    Well, you get major points in my book for making true dragons; most people wouldn't bother with crafting a full age breakdown. I've made dragons before, so I understand & appreciate the effort that it takes. Kudos unto thee.

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    Default Re: Three New Dragons + 1 more (and some variant half-dragons)

    Quote Originally Posted by Zeta Kai View Post
    Well, you get major points in my book for making true dragons; most people wouldn't bother with crafting a full age breakdown. I've made dragons before, so I understand & appreciate the effort that it takes. Kudos unto thee.
    I'd say yours look like it took a lot more effort than any of mine. I tend to stick fairly closely to the normal dragon progression (actually to green dragons more often than not).

    Also like the updated title says I'm willing to take requests because I do like making dragons.
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    Yay! How about negative and positive energy dragons?
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    Default Re: Three+ New Dragons (apparently taking requests)

    Quote Originally Posted by firemagehao View Post
    Yay! How about negative and positive energy dragons?
    Those do sound fun... I can give the negative energy one Dread Necromancer casting instead of sorcerer and...
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    Mind doing an eldritch abomination dragon? Because I... have a passing interest in things hailing from the Far Realm...
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    Default Re: Three+ New Dragons (apparently taking requests)

    I noticed the chitin skin dragon is missing a ton of information from it's third table. perhaps you forgot the "|" marks to seperate the columns?

    Oh, and if you really are taking requests, how about a dragon with wood+fire subtypes? I'd imagine it's appearence would remind a seasoned hero of a treant that's been burning for some time...
    Last edited by flabort; 2010-09-24 at 06:52 PM.
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    Asphodel Dragon

    Environment: Any underground (or the negative energy plane)
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
    Challenge Ratings: Wyrmling 2; very young 3; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 20; ancient 22; wyrm 23; great wyrm 25
    Treasure: Triple standard
    Alignment: Always neutral evil.
    Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10–11 HD; juvenile 13–14 HD; young adult 16–17 HD; adult 19–20 HD; mature adult 22–23 HD; old 25–26 HD; very old 28–29 HD; ancient 31–32 HD; wyrm 33–34 HD; great wyrm 36+ HD

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Frightful Presence:
    Wyrmling T 3d12 (19 hp) 11 10 11 12 13 12 +3/-5 5 3 3 3 2d8 (DC 11) -
    Very Young S 6d12+6 (45 hp) 13 10 13 14 15 14 6/3 8 6 5 7 4d8 (DC 14) -
    Young M 9d12+18 (76 hp) 15 10 15 14 15 14 9/11 11 8 6 8 6d8 (DC 16) -
    Juvenile M 12d12+36 (114 hp) 17 10 17 16 17 16 12/15 15 11 8 11 8d8 (DC 19) -
    Young Adult L 15d12+60 (157 hp) 19 10 19 18 19 18 15/23 18 13 9 13 10d8 (DC 21) DC 21
    Adult L 18d12+85 (207 hp) 23 10 21 18 19 18 18/28 23 16 11 15 12d8 (DC 24) DC 23
    Mature Adult H 21d12+126 (262 hp) 27 10 23 20 21 20 21/37 27 18 12 17 14d8 (DC 26) DC 25
    Old H 24d12+168 (324 hp) 29 10 25 20 21 20 24/41 31 20 14 19 16d8 (DC 29) DC 27
    Very Old H 27d12+216 (391 hp) 31 10 27 22 23 22 27/45 35 22 15 21 18d8 (DC 31) DC 29
    Ancient H 30d12+270 (465 hp) 33 10 29 24 25 24 30/49 39 25 17 24 20d8 (DC 34) DC 32
    Wyrm G 33d12+330 (544 hp) 35 10 31 26 27 26 33/57 41 27 18 26 22d8 (DC 36) DC 34
    Great Wyrm G 36d12+396 (630 hp) 37 10 33 28 29 28 36/61 45 30 20 29 24d8 (DC 39) DC 37

    Age Speed Init AC Special Abilities SR CL
    1 60-ft, fly 150-ft (average) +0 13 (+2 size, +1 natural) Immunity to positive energy, Negative Energy Healing - -
    2 60-ft, fly 150-ft (average) +0 15 (+1 size, +4 natural) Rebuke Undead - -
    3 60-ft, fly 200-ft (poor) +0 17 (+7 natural) - - 1st
    4 60-ft, fly 200-ft (poor) +0 20 (+10 natural) Animate Dead - 3rd
    5 60-ft, fly 200-ft (poor) +0 22 (-1 size, +13 natural) DR 5/magic 20 5th
    6 60-ft, fly 200-ft (poor) +0 25 (-1 size, +16 natural) Desecrate 22 7th
    7 60-ft, fly 200-ft (poor) +0 27 (-2 size, +19 natural) DR 10/magic 25 9th
    8 60-ft, fly 200-ft (poor) +0 30 (-2 size, +22 natural) Negative Energy Aura 27 11th
    9 60-ft, fly 200-ft (poor) +0 33 (-2 size, +25 natural) DR 15/magic 29 13th
    10 60-ft, fly 200-ft (poor) +0 36 (-2 size, +28 natural) Unhallow 31 15th
    11 60-ft, fly 250-ft (clumsy) +0 37 (-4 size, +31 natural) DR 20/magic 32 17th
    12 60-ft, fly 250-ft (clumsy) +0 40 (-4 size, +35 natural) Energy Drain 34 19th

    Asphodel dragons are small by draconic standards, comparable in size to white dragons. They are vicious creatures who take immense pleasure in the pain of others. They have a fascination with death, and the undead and are known to gather forces of undead around them. Asphodel dragons are found deep underground on the Prime, dwelling in the stygian Underdark lords of their own undead realms, only occasionally going to the surface when their eating habits have reduced their undead servants/livestock to too low numbers.
    Asphodel dragons can also be found on the Negative Energy Plane where they serve to keep the population of undead in check with their voracious appetites.
    Special Abilities:
    Breath Weapon (Su): An asphodel dragon has only one type of breath weapon a cone of negative energy dealing the listed damage with a Fortitude save for half.
    Immunity to Positive Energy (Ex): An asphodel is neither healed nor harmed by positive energy. They may still benefit from the other portions of positive energy based healing effects, but they never gain nor lose hit points from them.
    Negative Energy Healing (Ex): An asphodel dragon is healed by negative energy as if they were undead. They are also immune to energy drain and negative level effects.
    Rebuke Undead (Su): A very young or older asphodel dragon may rebuke and command undead as if a cleric with a level equal to twice its age category.
    Spellcasting: An asphodel dragon casts spells as a dread necromancer of the level indicated on the table above. Every 4th caster level they obtain they gain Advanced Learning as a dread necromancer as well.
    Negative Energy Aura (Su): An old or older asphodel dragon is continuously surrounded by an aura of negative energy. This deals negative energy damage equal to the asphodel dragon’s charisma modifier each round to all living creatures within 60-ft, and heals the asphodel dragon and all undead creatures within 60-ft the same amount.
    Spell-like Abilities: 3/day: Animate Dead (juvenile and older), Desecrate (adult and older); 1/day: Unhallow (ancient and older), Energy Drain (great wyrm).
    Skills: Bluff, Hide, and Spellcraft are class skills for an asphodel dragon.
    Last edited by Zaydos; 2014-08-30 at 11:15 PM.
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    Default Ashwood Dragon

    Ashwood Dragon:
    Dragon (Fire, Wood)
    Environment: Temperate and warm forests
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
    Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
    Treasure: Triple standard
    Alignment: Always true neutral or neutral good
    Advancement: Wyrmling 7–8 HD; very young 10–11 HD; young 13–14 HD; juvenile 16–17 HD; young adult 19–20 HD; adult 22–23 HD; mature adult 25–26 HD; old 28–29 HD; very old 31–32 HD; ancient 34–35 HD; wyrm 37–38 HD; great wyrm 40+ HD
    Level Adjustment: ?

    At birth an ashwood dragon's scales are a pale gray (almost white) or pale brown, these scales are smooth, large and flaky with a texture reminiscent to (young) beech bark. As they age black marks form upon some scales, like those left on trees that survive a forest fire, and their scales darken and harden becoming thicker and more like those of grown oaks and pines. Their eyes are a bright amber at birth, becoming the more subdued color of fresh sap as they age. An ashwood dragon's wings are stunted and clumsy in flight, but their claws are longer and more flexible than is the norm amongst dragon species. Male ashwood dragons sport well developed antlers that grow throughout their life, these antlers are fragile and ineffectual as weapons. Females also show small velvety growths, although they never grow into the full blown antlers of the males.

    Ashwood dragons serve to maintain the forest environment around them. They watch for forest fires that would be detrimental to the environment, while at other times starting controlled fires to clear away old growth and allow new plants to grow. As guardians of the wild Ashwood dragons tend to get along well with elves and druids and are often antagonistic towards humans.

    Ashwood dragons can sometimes be seen amongst the fey courts and tend to be protective of any nymphs and dryads within their territory. It is not unheard of for an injured ashwood dragon to retreat to a nearby nymph's grotto for healing.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Frightful Presence:
    Wyrmling M 6d12+12 (51 hp) 15 10 15 10 15 10 6/8 8 7 5 7 2d8 (DC 15) -
    Very Young L 9d12+27 (85 hp) 19 10 17 12 15 12 9/17 12 9 6 8 4d8 (DC 17) -
    Young L 12d12+36 (114 hp) 23 10 17 12 17 12 12/22 17 11 8 11 6d8 (DC 19) -
    Juvenile L 15d12+60 (157 hp) 27 10 19 14 19 14 15/27 22 13 9 13 8d8 (DC 21) -
    Young Adult H 18d12+90 (207 hp) 29 10 21 14 19 14 18/35 25 16 11 15 10d8 (DC 24) DC 21
    Adult H 21d12+105 (241 hp) 31 10 21 16 21 16 21/39 29 17 12 17 12d8 (DC 25) DC 23
    Mature Adult H 24d12+144 (300 hp) 31 10 23 18 21 18 24/42 32 20 14 19 14d8 (DC 28) DC 26
    Old G 27d12+189 (364 hp) 33 10 25 20 23 20 27/50 34 22 15 21 16d8 (DC 30) DC 28
    Very Old G 30d12+240 (435 hp) 35 10 27 22 25 22 30/54 38 25 17 24 18d8 (DC 33) DC 31
    Ancient G 33d12+297 (511 hp) 37 10 29 24 27 24 33/58 42 27 18 26 20d8 (DC 35) DC 33
    Wyrm G 36d12+360 (594 hp) 39 10 31 24 29 24 36/62 46 30 20 29 22d8 (DC 38) DC 35
    Great Wyrm C 39d12+390 (643 hp) 43 10 31 26 31 26 39/71 47 31 21 31 24d8 (DC 39) DC 37

    Age Speed Init AC Special Abilities SR CL
    Wyrmling 60-ft, fly 100-ft (poor) +0 16 (+6 natural) Fire Immunity, Cold Vulnerability, Change Shape (small, and medium), Woodland Stride, Speak with Animals - -
    Very Young 60-ft, fly 100-ft (poor) +0 18 (-1 size, +9 natural) Speak with Plants - -
    Young 60-ft, fly 100-ft (poor) +0 21 (-1 size, +12 natural) Change Shape (Large), Sense Fires - 1st
    Juvenile 60-ft, fly 100-ft (poor) +0 24 (-1 size, +15 natural) Control Flame - 3rd
    Young Adult 60-ft, fly 100-ft (poor) +0 26 (-2 size, +18 natural) DR 5/magic 20 5th
    Adult 60-ft, fly 100-ft (poor) +0 29 (-2 size, +21 natural) Plant Growth, Change Shape (Tiny, and Huge) 22 7th
    Mature Adult 60-ft, fly 100-ft (poor) +0 32 (-2 size, +24 natural) DR 10/magic 24 9th
    Old 60-ft, fly 100-ft (poor) +0 33 (-4 size, +27 natural) Greater Scrying 26 11th
    Very Old 60-ft, fly 150-ft (clumsy) +0 36 (-4 size, +30 natural) DR 15/magic, Change Shape (gargantuan) 27 13th
    Ancient 60-ft, fly 150-ft (clumsy) +0 39 (-4 size, +33 natural) Control Weather 29 15th
    Wyrm 60-ft, fly 150-ft (clumsy) +0 42 (-4 size, +36 natural) DR 20/magic 31 17th
    Great Wyrm 60-ft, fly 150-ft (clumsy) +0 41 (-8 size, +39 natural) Storm of Vengeance, Change Shape (any) 33 19th

    Special Abilities:

    Breath Weapon (Su): A ashwood dragon has two types of breath weapons a line of fire dealing the listed damage (Reflex save for half), or a cone of gas. This gas puts out all non-magical fires in its area, and dispels magical fires (+2/age category on the dispel check) in its area, it also deals untyped damage to Elementals with the Fire subtype equal to the damage its fire breath normally deals, and any creature caught in the area must succeed at a Fortitude save or take 1 point of Dexterity damage per age category of the ashwood dragon.

    Change Shape (Su): 3 times per day, as a standard action ashwood dragon may assume the shape of any small or medium animal with HD no more than ½ their own as per the Change Shape ability (listed on 306 and 307 of the Monster Manual, and has been errata’d). Beginning at young they may also assume the shape of large animals as well; at adult this extends to include Tiny and Huge animals; at very old they may also assume the shape of Gargantuan animals (rocs and dinos); at great wyrm they may assume the shape of any animal with HD no greater than ½ their own. They may remain in the new form until it chooses to assume a new form or return to its natural form.

    Woodland Stride (Su): As the druid ability of the same name.

    Sense Fires (Su): A very young or older ashwood dragon can sense the distance, direction, and size of any fire of small size or larger within 1 mile/age category.

    Spellcasting: An ashwood dragon casts spells as a sorcerer of the level indicated on the table above with two exceptions. They use Wisdom instead of Charisma to determine spells per day and save DCs and they select their spells known from the Druid spell list, the All, Fire, and Wood elemental portions of the Wu Jen spell list, and the Animal and Plant Domain lists.

    Spell-like Abilities: At-will: Speak with Animals (wyrmling and older), Speak with Plants (very young and older); 3/day: [i]Control Flames[i] (juvenile and older; psionic power), Plant Growth (adult and older), Greater Scrying; 1/day: Control Weather (ancient and older), Storm of Vengeance (great wyrm).

    Skills: Hide, Move Silently, and Survival are class skills for ashwood dragons. Ashwood dragons gain a +4 to Move Silently checks in wooded terrain and a +8 to hide checks in wooded terrain.
    Last edited by Zaydos; 2014-08-31 at 02:46 PM. Reason: Clarifying usages/day and duration of Change Shape.
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    Farspawn Dragon:
    Dragon (Extraplanar)
    Environment: The Far Realm
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
    Challenge Ratings: Wyrmling 6; very young 8; young 10; juvenile 13; young adult 16; adult 18; mature adult 21; old 23; very old 24; ancient 26; wyrm 27; great wyrm 28
    Treasure: Triple standard
    Alignment: Always chaotic evil
    Advancement: Wyrmling 9–10 HD; very young 12–13 HD; young 15–16 HD; juvenile 18–19 HD; young adult 21–22 HD; adult 24–25 HD; mature adult 27–28 HD; old 30–31 HD; very old 33–34 HD; ancient 36–37 HD; wyrm 39–40 HD; great
    wyrm 42+ HD
    Level Adjustment: ?

    A repugnant and horrific life form a far spawn dragon is a twisted mockery of the perfection which is draconic form. These accursed abominations take the semblance of dragons, but they lack the wings of their pristine kin instead having long malformed tentacles ending in spearhead-like ossified spikes. Despite the bony endings to these vile tendrils, the creature's main body is almost lacking in bones. They move awkwardly for this reason, their limbs and legs bending in strange ways due to lack of support, the only truly solid bones in their body form their skulls, claws, and a rigid spine and tail, their arms, neck and legs comprised of a flexible substance not of this world. Their claws are webbed like a sea creature, and even their tail ends in a long flat fin, almost as if they are used to swimming in some otherwordly ocean. Their body seems to rupture in strange places, reminiscent to lenticels on a tree, and in some odd places they have eyes where eyes have no right to be. Few of these beasts have only one mouth, but instead along the side of their neck smaller feeding mouths are apparent, even though only their head's massive jaws serve as an offensive weapon amongst this legion. They have another weapon, disgusting and abhorrent like the rest of their form, their tongue. Several feet (and in some cases yards) in length, it splits into 4 someways down it and can be launched from the mouth to entangle prey like a net. Finally even their blood is deadly, for when wounded they create tentacles which strike at their aggressor. Truly these creatures are abominations and should be destroyed.
    The Trial of Heroes, Mistalphos (former consort of Tiamat, former avatar of Tiamat on the Prime Material Realm, Lord of the Dragon Isle, Slayer of Nyull the Blood God), on the subject of far spawn dragons.

    These dragons are dangerous creatures. In addition to the formidable array of physical traits listed above, they have an aura of madness, resistance to non-edged weapons due to the flexibility of their bodies, 2 dimensional claws, the ability to move between spaces, poison, psionic powers, and so much more.
    Far Spawn Dragons come in a variety of colors, although greens, purples, reds, and browns are the most common.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Frightful Presence: Aura of Madness
    Wyrmling M 8d12+24 (51 hp) 19 8 17 10 10 17 8/12 12 9 5 6 DC 17 DC 17 -
    Very Young L 11d12+27 (85 hp) 21 10 19 12 12 17 11/21 15 11 7 8 DC 19 DC 18 -
    Young L 14d12+36 (114 hp) 25 10 21 12 12 19 14/25 20 14 9 10 DC 22 DC 21 -
    Juvenile L 17d12+60 (157 hp) 29 12 23 14 14 21 17/30 25 16 11 12 DC 24 DC 23 -
    Young Adult H 20d12+90 (207 hp) 33 12 25 14 14 21 20/39 29 19 13 14 DC 27 DC 25 DC 25
    Adult H 23d12+105 (241 hp) 35 14 25 16 16 23 23/43 33 21 15 16 DC 28 DC 27 DC 27
    Mature Adult H 26d12+144 (300 hp) 37 14 27 18 18 25 26/47 37 24 17 19 DC 31 DC 30 DC 30
    Old G 29d12+189 (364 hp) 39 14 29 20 20 25 29/55 39 26 18 20 DC 33 DC 31 DC 31
    Very Old G 32d12+240 (435 hp) 41 16 31 22 22 27 32/59 43 29 21 24 DC 36 DC 34 DC 34
    Ancient G 35d12+297 (511 hp) 43 16 33 24 24 29 35/63 47 31 22 26 DC 38 DC 36 DC 36
    Wyrm G 38d12+360 (594 hp) 45 18 35 24 24 31 38/67 51 34 25 28 DC 41 DC 37 DC 37
    Great Wyrm C 41d12+390 (643 hp) 49 18 37 26 26 33 41/76 52 36 26 30 DC 43 DC 41 DC 41

    Age Speed Init AC Special Abilities SR Psionics
    Wyrmling 30-ft, swim 30-ft -1 15 (-1 Dex, +6 natural) Stingers, Universal Energy Resistance 10, DR 5/slashing, Teleport Step - -
    Very Young 40-ft, swim 40-ft +0 18 (-1 size, +9 natural) Tongues, Aberrant Blood - -
    Young 40-ft, swim 40-ft +0 21 (-1 size, +12 natural) DR 5/magic and slashing, All-Around Vision - 1st
    Juvenile 50-ft, swim 50-ft +1 25 (-1 size, +1 Dex, +15 natural) Tongue, Aura of Madness, Universal Energy Resistance 20 - 3rd
    Young Adult 50-ft, swim 50-ft +1 27 (-2 size, +1 Dex, +18 natural) DR 10/magic and slashing, Duo-Dimensional Claws 23 5th
    Adult 60-ft, swim 60-ft +2 31 (-2 size, +2 Dex, +21 natural) Entropic Warding, Blindsight 60-ft 25 7th
    Mature Adult 60-ft, swim 60-ft +2 34 (-2 size, +2 Dex, +24 natural) DR 15/magic and slashing, Universal Energy Resistance 30 27 9th
    Old 60-ft, swim 60-ft +2 35 (-4 size, +2 Dex, +27 natural) Anticipate Teleport 29 11th
    Very Old 70-ft, swim 70-ft +3 39 (-4 size, +3 Dex, +30 natural) DR 20/magic and slashing and 5/lawful 30 13th
    Ancient 70-ft, swim 70-ft +3 42 (-4 size, +3 Dex, +33 natural) Poison, Universal Energy Resistance 40 32 15th
    Wyrm 80-ft, swim 80-ft +4 46 (-4 size, +4 Dex, +36 natural) DR 20/magic and slashing and 10/lawful 34 17th
    Great Wyrm 80-ft, swim 80-ft +4 45 (-8 size, +4 Dex, +39 natural) Maw of Chaos 36 19th

    Special Abilities:

    Breath Weapon (Su): A Far Spawn dragon has a single type of breath weapon a cone of madness inducing gas. All creatures caught in this effect must make a Fortitude save or suffer Wisdom damage equal to the Far Spawn dragon’s age category.

    Stingers: Far Spawn dragons lack wings but instead have two stingers stretching from their shoulders. These stingers deal the same damage as a dragon of the same size’s wings would deal, but deal piercing damage instead of bludgeoning.

    Teleport Step (Su): When a Far Spawn dragon uses a move action to move it may instead teleport up to twice its land speed.

    Frightful Presence (Ex): A far spawn dragon has a frightful presence from the wyrmling age category onwards.

    Aberrant Blood (Ex): A very young or older Far Spawn dragon’s blood itself is a dangerous weapon. Whenever it takes at least 1 point of piercing or slashing damage its blood may form a tentacle that attacks one enemy within melee reach dealing damage as a dragon of the same size’s wings. This is performed as a free action usable when it is not its turn and treated as a primary natural attack. A Far Spawn dragon may only use this ability 1/round.

    All Around Vision (Ex): A young or older far spawn dragon can see through the eyes dotting its body. It gains a +4 bonus to Spot and Search checks and can no longer be flanked.

    Tongue: A juvenile far spawn dragon gains a tongue attack. It may not use both this attack and its bite attack in the same round. This tongue attack is a primary natural weapon which deals damage as a bite from a dragon one size category smaller, when using this attack the far spawn dragon has +5-ft reach and the improved grab ability. A creature grabbed by the tongue can be pulled to the mouth and held with the mouth.

    Aura of Madness (Su): A juvenile or older Far Spawn dragon has an aura of madness that extends to the same distance as its frightful presence. Any creature entering the area (or which has the area move around it) must make a Will save (listed DC) or begin suffering from both auditory and visual hallucinations. While they may tell that these images and sounds are fake they make it difficult for the afflicted to see and hear real threats, giving them a -4 on Search, Spot and Listen checks and a -2 to AC and attack rolls. These visions and associated penalties last for as long as they are within the aura and 1 minute per age category afterwards. A creature that successfully saves is immune to this aura for 24 hours.

    Duo-Dimensional Claws (Ex) The claws of a young adult or older Far Spawn dragon no longer exist in all 3 dimensions. This has the benefit of making them incredibly sharp, increasing their threat range to 18-20 and threat multiplier to x3.

    Entropic Warding: An adult or older far spawn dragon may use the warlock invocation entropic warding at will as a swift action.

    Poison: A wyrm or older far spawn dragon’s stingers are poisonous. Any creature struck by one of these stingers must make a Fortitude save (Con based, so same DC as breath weapon) vs poison; the initial and secondary damage is 1d12 Strength damage

    Spell-like Abilities: CL = Manifester level; At-will: Tongues (very young and older); 1/day: Anticipate Teleport (old and older), Maw of Chaos (great wyrm).

    Psionics: A far spawn dragon manifests psionic powers as a psion of the listed level, they may only choose their powers known from the psion/wilder list without access to any discipline specific powers.

    Skills: Autohypnosis, Psicraft, and Use Psionic Device are class skills for a Far Spawn Dragon. Far Spawn dragons gain a +8 racial bonus to all Escape Artist checks.
    Last edited by Zaydos; 2014-08-27 at 08:37 PM.
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    Default Re: Three+ New Dragons (apparently taking requests)

    Zaydos I'm loving your Dragons and want to use more of them in the CWBP-(Dragon World). I'ld like to see more Good Aligned Dragons as well.
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    Default Re: Three+ New Dragons (apparently taking requests)

    Well use all you want. The next thing on the queue is a positive energy dragon and since I made the negative energy one evil I'm probably making this one good. Although it will probably come out (one of) the wimpiest dragons in the game. Also spent the last 20 minutes trying to get something to print and think of precious metals other than the 5 already taken, electrum, platinum and mithril, so now I want to make an electrum and a mithril dragon (the latter would have to be epic and I'm not ready to open that can of worms atm though). Feel free to make suggestions/requests; also note that the ashwood dragon is rather close to good aligned how I described it and I'm really on the fence about its alignment (I put down True Neutral to emphasize the druidic aspects but I still might change it).
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    Default Re: Three+ New Dragons (apparently taking requests)

    In 3.5 not that I know of.

    In the 2e Monstrous Compendium Appendix Annual 3 there was an Amber Dragon that actually (mixed with a healthy dose of fire) served as the inspiration for most of the ashwood dragon I made above.

    Edit: I could have sworn I saw a post asking about if there was a wood dragon.
    Last edited by Zaydos; 2010-09-25 at 01:19 AM.
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    Default Re: Three+ New Dragons (apparently taking requests)

    Just a heads up, the image on the Asphodel is busted. Great job on all this, though. Truly superb.
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    Default Re: Three+ New Dragons (apparently taking requests)

    Dark Cloud Dragon's chart [Ancient line] is off a bit. You doubled up on Fort save.

    These are excellent. I think you should state that it has cold resistance 5 as a wyrmling and that the cold resistance should increase by 5 at every age category thereafter, rather saying it has "cold resistance 5 times age category" since age categories don't generally have a number. Plus, this avoids someone declaring it is an exponential progression [5, 25, 125, etc.].

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    Default Re: Three+ New Dragons (apparently taking requests)

    Quote Originally Posted by Zaydos View Post
    *Snip*
    ...Pretty....

    Thanks- Seeing as I'm running an Eberron campaign right now that focuses on the daeklyr... Well, this will give me a reasonable way to throw a dragon at my players...
    Last edited by The-Mage-King; 2010-09-25 at 08:25 AM.
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    Default Re: Three+ New Dragons (apparently taking requests)

    Quote Originally Posted by The Tygre View Post
    Just a heads up, the image on the Asphodel is busted. Great job on all this, though. Truly superb.
    Thank you for the catch and the complement. I'll have to wait till I have access to a scanner and then scan in a better picture (red-eyes black dragon; my favorite Yu-Gi-Oh card)

    Quote Originally Posted by Debihuman View Post
    Dark Cloud Dragon's chart [Ancient line] is off a bit. You doubled up on Fort save.

    These are excellent. I think you should state that it has cold resistance 5 as a wyrmling and that the cold resistance should increase by 5 at every age category thereafter, rather saying it has "cold resistance 5 times age category" since age categories don't generally have a number. Plus, this avoids someone declaring it is an exponential progression [5, 25, 125, etc.].

    Debby
    Thank you for the catch and complement as well. Both of those should be fixed now.

    Quote Originally Posted by The-Mage-King View Post
    ...Pretty....

    Thanks- Seeing as I'm running an Eberron campaign right now that focuses on the daeklyr... Well, this will give me a reasonable way to throw a dragon at my players...
    Thanks I was worried it wouldn't be... well eldritch abomination-y enough. I love Lovecraft and the Cthulhu Mythos but I know I'm not the best at it, if it helps though I'm glad of it.

    So any more requests?
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    Default Re: Three+ New Dragons (apparently taking requests)

    Elan Dragon Elan is a perfectly good word with a perfectly apt meaning for this dragon, and also the most awesome bard ever. As for the other elans... well they're closer to the far spawn found above.
    Environment: Any forest or swamp (or the positive energy plane)
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
    Challenge Ratings: Wyrmling 2; very young 3; young 4; juvenile 8; young adult 10; adult 12; mature adult 15; old 18; very old 20; ancient 22; wyrm 23; great wyrm 24
    Treasure: Triple standard
    Alignment: Always neutral good.
    Advancement: Wyrmling 4-5 HD; very young 7-8 HD; young 10–11 HD; juvenile 13–14 HD; young adult 16–17 HD; adult 19–20 HD; mature adult 22–23 HD; old 25–26 HD; very old 28–29 HD; ancient 31–32 HD; wyrm 33–34 HD; great wyrm 36+ HD
    Level Adjustment:?


    Beings that are overflowing with life-force, elan dragons first appeared on the Positive Energy Plane although they have sense migrated to the Prime Material Plane and elsewhere throughout the multiverse. Elan dragons are friendly and caring creatures that bring new and verdant life in their wake. They dislike physical combat and violence, although they will fight if they have need to.
    Elan dragons appear as pure white dragons, small downy feathers covering their scales except on their head and claws. Their eyes are a bright blue when they are born giving way to a brilliant violet as they age.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Frightful Presence:
    Wyrmling T 3d12 (19 hp) 11 10 11 16 17 16 +3/-5 5 3 3 6 2d8 (DC 11) -
    Very Young S 6d12+6 (45 hp) 13 10 13 18 19 18 6/3 8 6 5 9 4d8 (DC 14) -
    Young M 9d12+18 (76 hp) 15 10 15 18 19 18 9/11 11 8 6 10 6d8 (DC 16) -
    Juvenile M 12d12+36 (114 hp) 17 10 17 20 21 20 12/15 15 11 8 13 8d8 (DC 19) -
    Young Adult L 15d12+60 (157 hp) 19 10 19 20 21 20 15/23 18 13 9 14 10d8 (DC 21) DC 22
    Adult L 18d12+85 (207 hp) 23 10 21 22 23 22 18/28 23 16 11 17 12d8 (DC 24) DC 25
    Mature Adult H 21d12+126 (262 hp) 27 10 23 24 25 24 21/37 27 18 12 20 14d8 (DC 26) DC 28
    Old H 24d12+168 (324 hp) 29 10 25 26 27 26 24/41 31 21 14 22 16d8 (DC 29) DC 30
    Very Old H 27d12+216 (391 hp) 31 10 27 26 27 26 27/45 35 23 15 23 18d8 (DC 31) DC 31
    Ancient H 30d12+270 (465 hp) 33 10 29 28 29 28 30/49 39 26 17 26 20d8 (DC 34) DC 34
    Wyrm G 33d12+330 (544 hp) 35 10 31 28 29 28 33/57 41 28 18 27 22d8 (DC 36) DC 35
    Great Wyrm G 36d12+396 (630 hp) 37 10 33 30 31 30 36/61 45 31 20 30 24d8 (DC 39) DC 38

    Age Speed Init AC Special Abilities SR CL
    1 60-ft, fly 150-ft (average) +0 13 (+2 size, +1 natural) Born of Life, Death Ward - -
    2 60-ft, fly 150-ft (average) +0 15 (+1 size, +4 natural) Turn Undead - -
    3 60-ft, fly 200-ft (poor) +0 17 (+7 natural) - - 1st
    4 60-ft, fly 200-ft (poor) +0 20 (+10 natural) Fast Healing 8 - 3rd
    5 60-ft, fly 200-ft (poor) +0 22 (-1 size, +13 natural) DR 5/magic, Fast Healing 10 20 5th
    6 60-ft, fly 200-ft (poor) +0 25 (-1 size, +16 natural) Plant Growth, Fast Healing 12 22 7th
    7 60-ft, fly 200-ft (poor) +0 27 (-2 size, +19 natural) DR 10/magic, Fast Healing 14 25 9th
    8 60-ft, fly 200-ft (poor) +0 30 (-2 size, +22 natural) Brilliant Energy Weapons, Animate Objects Fast Healing 16 27 11th
    9 60-ft, fly 200-ft (poor) +0 33 (-2 size, +25 natural) DR 15/magic, Fast Healing 18 29 13th
    10 60-ft, fly 200-ft (poor) +0 36 (-2 size, +28 natural) Reactive Heal, Fast Healing 20 31 15th
    11 60-ft, fly 250-ft (clumsy) +0 37 (-4 size, +31 natural) DR 20/magic, Fast Healing 22 32 17th
    12 60-ft, fly 250-ft (clumsy) +0 40 (-4 size, +35 natural) True Resurrection, Fast Healing 24 34 19th

    Special Abilities:

    Breath Weapon (Su): An elan dragon has two types of breath weapon a cone of positive energy healing the listed damage with a Will save for half, any hp that would be healed beyond the target’s maximum hp is instead granted to them as temporary hit points that last 1 minute/age category of the dragon; unlike normal temporary hit points, temporary hit points from this effect stack. If this effect causes them to have more temporary hit points than their maximum hit points they explode in a roiling riot of energy instantly killing them. An elan dragon’s second breath weapon is a cone of vital energy which grants all creatures caught in it a moral bonus to Str, Dex, and Con equal to ½ the elan dragon’s age category; this bonus lasts 1 round per age category.

    Born of Life (Ex): An elan dragon cannot be killed by the Major Positive Energy Dominant planar trait (although it cannot gain more than 50% of its max hp in temporary hit points from that effect), nor other positive energy based effects that would kill a creature by causing it to have more than maximum hp.

    Death Ward (Ex): An elan dragon has immunity to all effects that deathward protects against.

    Turn Undead (Su): A very young or older elan dragon may turn and destroy undead as if a cleric with a level equal to twice its age category.

    Spellcasting: An elan dragon casts spells as a sacred healer of the listed level.

    Brilliant Energy Weapons (Su): An old or older elan dragon can, as a free action, transform all of its natural weapons into brilliant energy until end of turn. It may do this 1/day per age category it has obtained.

    Reactive Heal: 1/day an ancient or older elan dragon may use Heal as the spell on itself as an immediate action. If you cast this spell immediately after the subject takes damage, it effectively prevents the damage. This is the equivalent of a 9th level spell.

    Spell-like Abilities: 3/day: Plant Growth (adult and older), Animate Objects (adult and older); 1/month: True Resurrection (great wyrm).

    Skills: Heal, Spellcraft, and Survival are class skills for elan dragons.
    Last edited by Zaydos; 2014-09-02 at 01:43 PM.
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    Default Re: Three+ New Dragons (apparently taking requests)

    Wow. I... just...

    That is awesome. I didn't think wood+fire would turn out so well, but that works really great. Thnx!

    What kinds of metal haven't been made into dragons yet? Mercury's online already, silver and gold are obviously done, Iron and or steel I'm pretty sure have been made, platinums in an obsure splat book...


    Titanium! Magnesium! lead!
    I'm sure these metals haven't been made into dragons yet.

    I'll help, even . I'll do Magnesium. You don't mind?
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    Default Re: Three+ New Dragons (apparently taking requests)

    Quote Originally Posted by flabort View Post
    Wow. I... just...

    That is awesome. I didn't think wood+fire would turn out so well, but that works really great. Thnx!

    What kinds of metal haven't been made into dragons yet? Mercury's online already, silver and gold are obviously done, Iron and or steel I'm pretty sure have been made, platinums in an obsure splat book...


    Titanium! Magnesium! lead!
    I'm sure these metals haven't been made into dragons yet.

    I'll help, even . I'll do Magnesium. You don't mind?
    Not at all.

    I'll have to search for mercury dragons, see if they're like the old 2e ones. Steel is also called Greyhawk dragons was in a Dragon Magazine and in the 2e MM (they're super social LN dragons). Iron, Cobalt, Tungsten, Chromium, and... some other metal I can't remember at the moment make up the Ferrous Dragons (originally presented in a 1st or 2e Dragon Magazine and later updated in a 3.5 Dragon Magazine); they're Lawful dragons. Platinum is well Bahamut, although I've heard there's a 3rd party version in some Book of Immortals that has a crazy super epic CR from wyrmling onwards.

    And why didn't I think of Titanium?
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    Default Re: Three+ New Dragons (apparently taking requests)

    I've got a periodic table of the elements open. I wouldn't have thought of it otherwise.

    Its surprisingly quick to throw together a dragon. I've got the appearance and first table of the magnesium dragon finished. when it's done, do you want me to pm you or just post it?

    edit: oh, yeah. to save you some searching, here. mercury dragons, 3.5.
    Last edited by flabort; 2010-09-25 at 04:47 PM.
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    Default Re: Three+ New Dragons (apparently taking requests)

    Electrum Dragon
    Dragon (Air)
    Environment: Temperate mountains.
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
    Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
    Treasure: Triple standard
    Alignment: Always chaotic good

    Electrum dragons are the free-spirited inventors of dragon kind. They dwell on remote mountain peaks and rarely descend from these high abodes, preferring instead to fly through the heights of the sky. Young electrum dragons are filled with overflowing curiosity that leads them to attempt to catalogue and learn all the facts of the world, but as they age this zeal dulls and they fall deeper and deeper into lethargy. Due to their similar love for the upper heavens electrum dragons often come into conflict with dark sky dragons in deadly confrontations, and it is from the corpses that fall crashing from the upper atmosphere that both species are best known to mortal sages.
    Electrum dragons have pale yellow scales when born with these scales growing brighter and more lustrous with age, until they are a bright, shining yellow as great wyrms. Their eyes similarly begin as a dull gray, become a clear pure white as they near the Twilight. They have two great wings, and a rather stocky body with proportionately short neck and tail. Their heads have a series of 12 hornlets, 6 on each side of their skull, that run from nose to behind their eyes.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Frightful Presence:
    1 S 5d12+5 (37 hp) 11 10 13 16 15 12 5/1 6 +5 +4 6 1d8 (DC 13) -
    2 M 8d12+16 (68 hp) 13 10 15 18 15 12 8/9 9 +8 +6 8 2d8 (DC 16) -
    3 M 11d12+22 (93 hp) 15 10 15 18 17 14 11/13 13 9 +7 10 3d8 (DC 17) -
    4 L 14d12+42 (133 hp) 17 10 17 20 19 16 14/21 16 +12 +9 13 4d8 (DC 20) -
    5 L 17d12+68 (178 hp) 21 10 19 22 19 16 17/26 21 +14 +10 +14 5d8 (DC 22) DC 21
    6 H 20d12+100 (230 hp) 25 10 21 24 21 18 20/35 25 +17 +12 +17 6d8 (DC 25) DC 24
    7 H 23d12+115 (264 hp) 27 10 21 26 21 20 23/39 29 +18 +13 +18 7d8 (DC 26) DC 26
    8 H 26d12+156 (325 hp) 29 10 23 28 23 20 26/43 33 +21 +15 +21 8d8 (DC 29) DC 28
    9 H 29d12+174 (362 hp) 31 10 23 28 23 22 29/47 37 +22 +16 +22 9d8 (DC 30) DC 30
    10 G 32d12+224 (432 hp) 33 10 25 30 25 24 32/55 39 +25 +18 +25 10d8 (DC 33) DC 33
    11 G 35d12+255 (472 hp) 35 10 25 32 25 24 35/59 43 +26 +19 +26 11d8 (DC 34) DC 34
    12 G 38d12+304 (551 hp) 37 10 27 34 27 26 38/63 47 +29 +21 +29 12d8 (DC 36) DC 36

    Age Speed Init AC Special Abilities SR CL
    1 60-ft, fly 100-ft (good) +0 16 (+1 size, +5 natural) Immunity to sonic, Altitude Acclimation - -
    2 60-ft, fly 150-ft (good) +0 18 (+8 natural) Alternate Form - -
    3 60-ft, fly 150-ft (good) +0 21 (+11 natural) - - -
    4 60-ft, fly 150-ft (good) +0 23 (-1 size, +14 natural) Storm Wings - 1st
    5 60-ft, fly 150-ft (good) +0 26 (-1 size, +17 natural) DR 5/magic 20 3rd
    6 60-ft, fly 150-ft (good) +0 28 (-2 size, +20 natural) Solid Fog 22 5th
    7 60-ft, fly 150-ft (good) +0 31 (-2 size, +23 natural) DR 10/magic 23 7th
    8 60-ft, fly 150-ft (good) +0 34 (-2 size, +26 natural) Control Weather 25 9th
    9 60-ft, fly 150-ft (good) +0 37 (-2 size, +29 natural) DR 15/magic 26 11th
    10 60-ft, fly 200-ft (good) +0 38 (-4 size, +32 natural) Electricity Resistance 20 28 13th
    11 60-ft, fly 200-ft (good) +0 41 (-4 size, +35 natural) DR 20/magic 29 15th
    12 60-ft, fly 200-ft (good) +0 44 (-4 size, +38 natural) [i]Summon Monster IX (Air creatures only) 31 17th

    Special Abilities:

    Breath Weapon (Su): An electrum dragon has two types of breath weapons a line of destructive sound dealing the listed amount of sonic damage (Fort save for half), or a cone of immobilizing gas. Any creature caught in this gas must make a Will save or be unable to move from the square they are in (they may still teleport) for 1d6 rounds + 1 round/age category of the electrum dragon (a flying creature falls at a rate of 20-ft/round).

    Altitude Acclimation (Ex): An electrum dragon is always considered to be acclimated to high and low altitudes.

    Alternate Form (Su): A young or older electrum dragon can assume any humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

    Storm Wings (Su): A juvenile or older electrum dragon condenses clouds around it as it flies. In any round in which an electrum dragon flies at least 50-ft a fog forms around it giving it partial concealment.

    Spellcasting: An electrum dragon casts spells as a wizard of the listed level, instead of as a sorcerer. The spells they gain in their spellbook automatically by virtue of these levels appear on their scales with no need for a spellbook, but they must keep a spellbook for any extra spells they learn via scrolls or other means.

    Spell-like Abilities: 3/day: Solid Fog (adult and older; psionic power); 1/day: Control Weather (old and older), Summon Monster IX (great wyrm; air creatures only).


    Quote Originally Posted by flabort View Post
    I've got a periodic table of the elements open. I wouldn't have thought of it otherwise.

    Its surprisingly quick to throw together a dragon. I've got the appearance and first table of the magnesium dragon finished. when it's done, do you want me to pm you or just post it?

    edit: oh, yeah. to save you some searching, here. mercury dragons, 3.5.
    Just post it here.
    Last edited by Zaydos; 2014-08-31 at 06:15 PM.
    Peanut Half-Dragon Necromancer by Kurien.

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  27. - Top - End - #27
    Barbarian in the Playground
     
    EvilClericGuy

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    Default Re: Three+ New Dragons (apparently taking requests)

    I absolutely love these, Im running a CoW style campaign were dragons are high and mighty and these just make my dragon shaman player jump for joy!

    May I make a request? I'd love to see a necrocarnum dragon!

  28. - Top - End - #28
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Three+ New Dragons (apparently taking requests)

    Might I request a Calamity Dragon? Some old fashioned kind of storm dragon, roars with thunder and sees with lightning, breathes lava and causes windstorms when it flies over. An old fashioned elemental dragon, tied to all those cosmic concepts of destruction and death and rebirth, a living natural disaster on all fronts. Sorry if that's kind of vague.
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    According to this test, I am a LN Half-Orc Cleric, Lvl.2.
    "And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft

  29. - Top - End - #29
    Ogre in the Playground
     
    flabort's Avatar

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    Default Re: Three+ New Dragons (apparently taking requests)

    A fire subtyped creature with VULNERABILITY to fire? egads!
    Magnesium Dragon

    Type: Dragon (fire)
    Environment: Temperate deserts and Underground
    Orginization: Wyrmling, very young, young, juvenile, and young adult: Solitary or clutch (2-5); Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: Solitary, pair, or family (1-2 and 2-5 offspring)
    Challenge rating: Wyrmling 5, very young 6, young 7, juvenile 8, young adult 10, adult 12, mature adult 14, old 17, very old 18, ancient 19, wyrm 20, great wyrm 22
    Treasure: Triple standard
    Alignment: Always Chaotic stupid good

    On birth, a magnesium dragon's scales are a mildly reflective dark grey, with tufts of white fur poking out from under several scales. As the dragon reaches adulthood, the scales become a highly reflective silver color, although the fur gets longer and covers most of the scales. As it ages further, it's scales become whiter, and it's fur takes on a blue tint in areas, although it remains decidedly white even past ancient age.

    Magnesium dragons have two backwards pointing horns protruding from just under their under bite, and relatively short necks compared to other dragons. Their tails, however, have extraordinary length. It's joints, such as it's knees and where it's wings bend, have extra long tufts of fur, although it may groom these tufts to give a fiercer appearance. Even so, that doesn't stop it from looking very fuzzy.

    Magnesium Dragons are considered by many of their metallic brethren to be a short fall away from being no better than a chromatic dragon. They tend not to think things through, and when they do, their plans are so harebrained that all others know not to get involved.

    Magnesium Dragons by Age:
    {table]Age|Size|Hit Dice (hp)|Str|Dex|Con|Int|Wis|Cha|Base Attack/Grapple|Attack|Fort save|Ref save|will save|Breath Weapon (DC)|Frightful Presence DC
    Wyrmling|M|4d12+8 (34)|13|8|15|10|8|10|+4/-4|+6|+5|+4|+4|2d10 (14)|-
    Very young|L|7d12+21 (66)|15|8|17|12|8|12|+7/+4|+9|+6|+5|+5|4d10 (16)|-
    Young|L|10d12+30 (95)|17|8|17|12|10|12|+10/+12|+12|+9|+8|+7|6d10 (18)|-
    Juvenile|L|13d12+52 (136)|19|8|19|14|10|14|+13/+16|+16|+10|+9|+8|8d10 (20)|-
    Young adult|H|16d12+80 (184)|23|8|21|14|12|14|+16/+24|+19|+13|+12|+10|10d10 (23)|20
    Adult|H|19d12+95 (218)|27|8|21|16|12|16|+19/+29|+24|+15|+13|+11|12d10 (24)|22
    Mature adult|H|22d12+132 (275)|29|8|23|18|14|18|+22/+38|+28|+18|+16|+13|14d10 (27)|25
    Old|G|25d12+175 (337)|31|8|25|20|14|20|+25/+42|+32|+19|+17|+14|16d10 (29)|27
    Very Old|G|28d12+224 (406)|33|8|27|22|16|22|+28/+46|+36|+22|+20|+16|18d10 (32)|30
    Ancient|G|31d12+279 (480)|35|8|29|24|16|24|+31/+50|+40|+23|+21|+17|20d10 (34)|32
    Wyrm|G|34d12+340 (561)|39|8|31|24|18|24|+34/+58|+42|+26|+24|+19|22d10 (37)|34
    Great wyrm|C|37d12+370 (610)|43|8|31|26|20|26|+37/+62|+46|+28|+25|+20|24d10 (38)|36[/table]

    Magnesium Dragon Abilities by Age:
    {table]Age|Speed|Initiative|AC|Special Abilities|Caster level|SR
    wyrmling|60 ft., fly 100 ft. (poor)|+0|17 (-1 dex, +8 natural)|Immunity to cold, vulnerability to fire|-|-
    very young|60 ft., fly 100 ft. (poor)|+0|20 (-1 dex, -1 size, +12 natural)|Improved Grab|-|-
    young|60 ft., fly 100 ft. (poor)|+0|24 (-1 dex, -1 size, +16 natural)|Blinding flames|-|-
    juvenile|60 ft., fly 100 ft. (poor)|+0|28 (-1 dex, -1 size, +20 natural)|Flare|-|-
    young adult|60 ft., fly 100 ft. (poor)|+0|31 (-1 dex, -2 size, +24 natural)|DR 5/magic|-|12
    adult|60 ft., fly 100 ft. (poor)|+0|35 (-1 dex, -2 size, +28 natural)|Scorching Ray|1st|15
    Mature adult|60 ft., fly 100 ft. (poor)|+0|39 (-1 dex, -2 size, +32 natural)|DR 10/magic|3rd|17
    old|60 ft., fly 150 ft. (clumsy)|+0|41 (-1 dex,-4 size, +36 natural) |Fireball|5th|19
    very old|60 ft., fly 150 ft. (clumsy)|+0|45 (-1 dex, -4 size, +40 natural)|DR 15/magic|7th|21
    Ancient|60 ft., fly 150 ft. (clumsy)|+0|49 (-1 dex, -4 size, +44 natural)|Flaming sphere|9th|22
    Wyrm|60 ft., fly 150 ft. (clumsy)|+0|49 (-1 dex, -8 size, +48 natural)|DR 20/magic|11th|23
    Great Wyrm|60 ft., fly 150 ft. (clumsy)|+0|53 (-1 dex, -8 size, +52 natural)|Wall of fire, Rain of fire|13th|25[/table]
    Breath weapon (Su): Either a cone or line of fire, line deals half damage in return for an extra 1d4-1 con damage on a succesful hit. The dragon takes 1d4-1 damage each time he uses his own breath weapons, although his vulnerability to fire does not affect the damage he takes. Should he hit himself or another magnesium dragon with either his breath attacks, it deals half damage, although they are not immune.

    Improved grab: If the magnesium dragon succesfully hits a creature one size smaller than it or smaller with it's tail slap or tail sweep, it deals normal damage and may attempt to start a grapple using it's tail as a free action without provoking an attack of opportunity. While in such a grapple, it may not use it's tail slap or tail sweep, but is not considered grappled itself, therefore still threatening an area, and still able to use it's remaining attacks against other opponents.

    Blinding Flames: If the magnesium dragon takes 5 or more fire damage in a round, It's fur catches fire and burns extremely brightly. When this happens, all creatures within 30 feet must make a reflex save (DC 10 + 1/2 dragon's hit dice, + the dragon's charisma modifier) to cover it's eyes or be blinded for 1d4-1 rounds. the magnesium dragon itself is immune.

    Spell like abilities: 3/day: Scorching Ray, Flare; 1/day: Fireball, Flaming sphere, Wall of fire

    Epic spell like ability: 1/month: Rain of fire. Must succeed spellcraft check, DC 50, half range and duration as described. Also, the reflex save need only be repeated every 5 rounds, as opposed to every round.
    Last edited by flabort; 2010-10-04 at 04:34 PM.
    Demilich avatar by Smuchmuch. Thank you VERY much!

    Old Extended Signature, last updated in 2012
    Awright, Supagoof, that's just awesome. Thanks!
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    Infernal avatar by Savana. Thanks!

    Nude version by SmuchMuch.

  30. - Top - End - #30
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Three+ New Dragons (apparently taking requests)

    I'd like to request a thermite dragon. (really, REALLY hot breath, 5000 degrees F to be exact)

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