New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 13 of 13

Thread: SW SE Ships

  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    Apr 2007

    Default SW SE Ships

    I'm planning on running a Star Wars Dawn of Defiance game soon and was wondering if I could get some advice. I'm thinking about swapping out the Hutt's ship in the third module for one of these:
    http://starwars.wikia.com/wiki/ILH-K...vilian_cruiser
    They're in Starships of the Galaxy. Basically, they're like a mini-carrier that can hold two fighters and take them through hyperspace. It could be nice for the heroes to "acquire" one of these and a pair of Z-95 Headhunters and be nicely set up for space battles for awhile. Opinions?
    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Jan 2006
    Location
    Protecting my Horde (yes, I mean that kind)

    Default Re: SW SE Ships

    Quote Originally Posted by Waspinator View Post
    I'm planning on running a Star Wars Dawn of Defiance game soon and was wondering if I could get some advice. I'm thinking about swapping out the Hutt's ship in the third module for one of these:
    http://starwars.wikia.com/wiki/ILH-K...vilian_cruiser
    They're in Starships of the Galaxy. Basically, they're like a mini-carrier that can hold two fighters and take them through hyperspace. It could be nice for the heroes to "acquire" one of these and a pair of Z-95 Headhunters and be nicely set up for space battles for awhile. Opinions?
    Thats not a bad idea, although keep in mind that the players will want to particpate in a space battle, it can be tiresome or old hat if they aren't really that into it.

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Apr 2007

    Default Re: SW SE Ships

    Well, that's kind of the point of this. The group would be somewhere in the three or four range, so two of them could fly Headhunters or whatever fighters they get and the rest can pilot the cruiser and man its guns.
    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

  4. - Top - End - #4
    Bugbear in the Playground
     
    Amiria's Avatar

    Join Date
    Feb 2006
    Location
    Lost in L-Space

    Default Re: SW SE Ships

    Yeah, the docking clamps that the Citadel has are apparently of the stronger/real variant that is normally restricted to ships of colossal (frigate) size or larger.

    This feature (holding two starfighters) is great, the ships armament is also ok (but I would rip out the tractor beam and concussion missiles and upgrade the other weapons). However, in terms of hit points, dexterity, armor, price tag and cargo space / EP (even after removing the aforementioned weapons) it falls behind an YT-2000.

    But it is still a great, versatile ship for heroes (especially at that level). Although is I would try to get Y-Wings to replace the Z-95s as soon as possible. When the fighters are good (upgrading 2 gargantuan fighters is still less expensive than 1 colossal transport) it doesn't matter that much that the carrier isn't among the most nimble and durable ships of it size category.
    The Countess of Mispelling hath returned !__________________________________________________ _________Behold my magnetoresistance !
    Quote Originally Posted by KillingAScarab View Post
    This isn't just any drow. This is a drow who is willing to have a good-aligned flying snake come out of her body so she can then fart rainbows.
    Outer Sphere__________________________________________________ _______________Inkatar !__________________________________________________ _______________Starship

    Spoiler
    Show

  5. - Top - End - #5
    Dwarf in the Playground
     
    Mad Wizard's Avatar

    Join Date
    May 2007
    Location
    Claremont, California
    Gender
    Male

    Default Re: SW SE Ships

    Be careful about putting players in their own individual ships. If they don't have any piloting skills, they will die quickly and easily.
    Creator Independent discoverer of the Bird Familiar With a Wand and the Cometfall Orbital Strike

    Awesome Protoss High Templar avatar by Dorian Soth.

    Gaming ID (Steam, SC II, LoL, etc): BobRedshirt

  6. - Top - End - #6
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: SW SE Ships

    Quote Originally Posted by Amiria, Countess of Mispelling View Post
    Although is I would try to get Y-Wings to replace the Z-95s as soon as possible. When the fighters are good (upgrading 2 gargantuan fighters is still less expensive than 1 colossal transport) it doesn't matter that much that the carrier isn't among the most nimble and durable ships of it size category.
    Wait... Y-Wings good? I'd rather take an ARC 170 or an X-Wing... the Y-Wing is better than stock Headhunters, but the X-Wing is better in several categories than the stock Y-Wing: better lasers, 50% more SR, doesn't need a gunner (Longprobe Y-Wings don't either, though), and higher Reflex Defense. Not sure exactly when the DoD campaign starts, so you might want to look into that when changing the fighters. (Y-Wings got their start in the Clone Wars, so they'll be around, but I'm not sure about X-Wing vs. ARC-170)

  7. - Top - End - #7
    Ogre in the Playground
     
    Attilargh's Avatar

    Join Date
    Jan 2007
    Location
    Helsinki, Finland
    Gender
    Male

    Default Re: SW SE Ships

    I think X-Wings were created shortly before the Battle of Yavin. ARC-170s were definitely an older design, as they were created for the Clone Wars. I think they're even older than Y-Wings, as the most common Y-Wing model (as of the Rebellion era) was too late for the war.

  8. - Top - End - #8
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: SW SE Ships

    Quote Originally Posted by Attilargh View Post
    I think X-Wings were created shortly before the Battle of Yavin. ARC-170s were definitely an older design, as they were created for the Clone Wars. I think they're even older than Y-Wings, as the most common Y-Wing model (as of the Rebellion era) was too late for the war.
    Ah. Right. I just wasn't sure how soon after the ARC-170 Incom designed and built the X-Wing...

    ARCs are better in combat than the Y-Wing, but are even higher maintenance. I'm not sure if the Longprobe model was out by the time of the DoD campaign, so both require multiple crewmembers and an astro droid. Z-95s with the hyperspace modification are most likely the best rounded common one-man fighters in BBY GFFA... Aethersprite and Actis Interceptor fighters are faster, but weaker, and the V-Wing is basically a bulked up TIE... V-19 might be a good choice (no shields and takes fewer hits than the Z-95, but has better weapons and Reflex Defense (19 vs. 14) and a stock hyperdrive). You could also try the P-38 starfighter (p. 121, it's got rather heavy shields).

  9. - Top - End - #9
    Titan in the Playground
    Join Date
    Aug 2006
    Gender
    Male

    Default Re: SW SE Ships

    I'd prefer a Z-95 to a Y-wing any day.

    I'd say leave the tractor beam and loose the other guns. Missiles are the way to go. Especially on such a small ship.

    And the ARC-170 was actually a successor to the Z-95. And the X-Wing to both. The Y-Wing is only useful against slow moving targets.
    I am trying out LPing. Check out my channel here: Triaxx2

  10. - Top - End - #10
    Firbolg in the Playground
     
    BlueWizardGirl

    Join Date
    Jan 2008
    Location
    Georgia, USA

    Default Re: SW SE Ships

    Quote Originally Posted by Mando Knight View Post
    V-19 might be a good choice (no shields and takes fewer hits than the Z-95, but has better weapons and Reflex Defense (19 vs. 14) and a stock hyperdrive).
    If they've got a carrier hyperdrive shouldn't be an issue.
    Current Games:
    Spoiler
    Show
    GMing The Lotus Blossoms! [Exalted 3E] (OOC)
    Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
    Playing Rivers in Welcome to Thorns [Exalted 3E]

  11. - Top - End - #11
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: SW SE Ships

    Quote Originally Posted by Ascension View Post
    If they've got a carrier hyperdrive shouldn't be an issue.
    True, but having backups (and backups for the backups) wouldn't hurt... well, your budget might...

    Actually, in SE, the Y-Wing is superior to the Z-95 in every way but SR... and I consider Proton Torpedoes far better than Concussion Missiles... especially since it's 8 torps of 9d10X2 vs 6 missiles of 7d10X2... Y-Wing lasers also deal +1 die of damage (before multiplication) and all the weapons have +2 to hit greater than the Z-95... You're trading 5 SR and for better weapons, better defenses and an extra crew member.

  12. - Top - End - #12
    Bugbear in the Playground
     
    Amiria's Avatar

    Join Date
    Feb 2006
    Location
    Lost in L-Space

    Default Re: SW SE Ships

    Quote Originally Posted by Mando Knight View Post
    Actually, in SE, the Y-Wing is superior to the Z-95 in every way but SR... and I consider Proton Torpedoes far better than Concussion Missiles... especially since it's 8 torps of 9d10X2 vs 6 missiles of 7d10X2... Y-Wing lasers also deal +1 die of damage (before multiplication) and all the weapons have +2 to hit greater than the Z-95... You're trading 5 SR and for better weapons, better defenses and an extra crew member.
    The Y-Wing is superior to the Z-95 in every way, also SR. It is in the SotG errata, all Y-Wing models have SR 25.

    [hr]
    About the Y-Wing being only useful against slow moving targets: How's that ? It as the same starship scale speed as A Z-95 or X-Wing. It is more nimble and has a more advanced targeting computer than a Z-95. Imo it is definitely the best all-round starfighter available before the advent of the X-Wing.

    Wookiepedia doesn't say when single-seated Y-Wing variants like the BTL-A4 became available. But you could easily just modify a BTL-S3 yourself => rip out the gunner seat, replace it with slave circuits, rewire the ion cannons and proton tordedos to be pilot-operated. Shouldn't cost any EP, just a bit time and money.
    Last edited by Amiria; 2008-09-11 at 07:40 AM.
    The Countess of Mispelling hath returned !__________________________________________________ _________Behold my magnetoresistance !
    Quote Originally Posted by KillingAScarab View Post
    This isn't just any drow. This is a drow who is willing to have a good-aligned flying snake come out of her body so she can then fart rainbows.
    Outer Sphere__________________________________________________ _______________Inkatar !__________________________________________________ _______________Starship

    Spoiler
    Show

  13. - Top - End - #13
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: SW SE Ships

    Quote Originally Posted by Amiria, Countess of Mispelling View Post
    The Y-Wing is superior to the Z-95 in every way, also SR. It is in the SotG errata, all Y-Wing models have SR 25.

    Wookiepedia doesn't say when single-seated Y-Wing variants like the BTL-A4 became available. But you could easily just modify a BTL-S3 yourself => rip out the gunner seat, replace it with slave circuits, rewire the ion cannons and proton tordedos to be pilot-operated. Shouldn't cost any EP, just a bit time and money.
    I thought that something was fishy about the SR... I just forgot to check the errata.

    You're probably right about an after-market slave circuit modification... since you're using the gunner's seat for the space needed, it shouldn't take any EP...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •