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Thread: [4e] Thrown Magic Weapons
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2008-12-12, 04:46 PM (ISO 8601)
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[4e] Thrown Magic Weapons
Ok, we had a discussion about this (before I decided to go with my Warlord to replace the late St. Hecar... it was our cleric of Bahamut who titled him that): If you have a magical thrown weapon, and a ranged power that affects multiple people, do you use the magical weapon on all attack rolls, or just on one of them?
The conclusion we reached (though, again, it didn't wind up mattering for that build) is that you DO get to use it on every attack roll. Our reasoning was simple: The other answer is dumb. It means that high-level rogues have to carry multiple magical throwing weapons to get the effects of their powers, especially if they're a throwy rogue, something that isn't even implied, and makes those builds prohibitively expensive. The other answer (that you throw one weapon, and it either hits everyone or flies back into your hand for a machine-gun effect), doesn't make as much sense, but at least it doesn't make a core build useless.
Oh, and the quote in my sig? The new one? That happened a couple weeks ago, and I felt the need to share.The Cranky Gamer
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2008-12-12, 04:52 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
I imagine it comes back after each throw. Of course, depending on the ability, it may split in mid air.
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2008-12-12, 04:57 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
It says that it comes back after the attack is resolved. So I would not allow a single magical dagger to be used to attack mutliple targets with a single power. However you could get shuriken and enchant them 5 at a time to solve this problem.
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2008-12-12, 05:05 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
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2008-12-12, 05:08 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
What about that bracer in Adventuer's Vault that creates magic daggers?
Since it says "a dagger created disappears at the end of your turn" I figure that if you have Quick Draw and this bracer of infinite blades, you can use daggers in blast powers, etc.
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2008-12-12, 05:15 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
Last edited by Draz74; 2008-12-12 at 05:16 PM.
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2008-12-12, 05:18 PM (ISO 8601)
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2008-12-12, 05:54 PM (ISO 8601)
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2008-12-12, 06:08 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
Last edited by LibraryOgre; 2008-12-12 at 06:08 PM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2008-12-12, 06:13 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
Page 270 PHB: Ranged attack box- one thrown weapon or piece of ammunition for each target.
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2008-12-12, 06:15 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
Common sense would indicate 1 thrown magic weapon hits 1 target. If you want multiple thrown magic weapons, get multiple thrown magic weapons. This seems a sane and secure way to prevent someone from flinging greatswords.
On the same note, does anyone know if rules for kabers exist in D&D? I kind of just had an idea.
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2008-12-12, 06:36 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
Do you mean these kabers?
The event is similar but not identical to the Sheep Toss, where the goal is to get the aforementioned sheep to throw up and have the spew be aligned like the hand of a clock as close to 12:00 as possible in relation to the athlete (known traditionally as the "Shaker" or the "Tickler" depending on his chosen form).Last edited by Tacoma; 2008-12-12 at 06:40 PM.
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2008-12-12, 06:40 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
It's getting to the point that whenever someone says "common sense" I start getting nervous. Perhaps I've been on the Internet too long
OK, some quotes
Originally Posted by PHB 232Originally Posted by PHB 270
This shows us that you only need one dagger.
When attacking multiple targets with a magic dagger, you make a series of individual ("separate") attacks. After each individual attack, the dagger returns to the wielder's hand, giving the attacker a dagger to use against a new target.
The text about needing a thrown weapon for each target is merely to clarify that someone with a single non-magical dagger cannot hit 5 people, the same way someone with a bow cannot shoot 5 people with a single non-magical arrow. Since the attacker with the magical dagger always has one at hand, he will have sufficient daggers for any number of targets.Last edited by Oracle_Hunter; 2008-12-12 at 06:44 PM.
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Elflad
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2008-12-12, 06:42 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
It's justified in this case I think.
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2008-12-12, 06:45 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
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Elflad
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2008-12-12, 06:51 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
that bracer seems designed to get around the limitation. Which raises quest- why have it, if a +2 dagger will do the same thing as the bracer but is much much cheaper?
"If you're using a thrown weapon" doesn't explicitly say "non-magical" so, with both "one for each target" and "after a ranged attack is resolved"
(remember it can have multiple targets and item(s) doesn't return to hand until every target has been attacked)
you get the net result- magic daggers don't return to hand until end of the multi-target-hitting attack, so either it ricochets from target to target, or, you need multiple daggers.
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2008-12-12, 06:56 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
I think it might have been errataed to clarify the issue, but am not sure. Quick Draw is also relevant- to throw all the daggers as one Power.
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2008-12-12, 07:02 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
Originally Posted by FAQ
Oracle Hunter is correct.
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2008-12-12, 07:09 PM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
While your interpretation is correct, this does seem to be a case where the proverbial left hand of the design team didn't know what the right hand was doing, since by RAW there really is no point in those bracers-of-infinite-daggers as printed in the AV, several months after the PHB went live.
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2008-12-12, 07:11 PM (ISO 8601)
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2008-12-13, 12:18 AM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
Huh. I was wrong. This makes my enchanted caber even more awesome.
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2008-12-13, 12:28 AM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
I've always visualized WotC as a kind of Hecatonchires-like entity, except that none of the fifty heads can communicate with the other
I mean, look at the Titanium Dragon's review of Adventurer's Vault. Whoever wrote half that book had clearly never played a game of 4E.Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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Elflad
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2008-12-13, 01:23 AM (ISO 8601)
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Re: [4e] Thrown Magic Weapons
While it would be nigh-impossible to use an actual caber as a weapon, you could make up a kind of "Battle Caber," a shortened, weighted version meant for hurtin folk...
Battle Caber - Superior weapon
Prof. +2; Damage d12; Mace; Heavy Thrown, Brutal 2, Reach
Special: Cabers are very large and unwieldy if used in melee. You do not receive the proficiency bonus for using a Battle Caber as a melee weapon, even if you have the Weapon Proficiency: Battle Caber feat.My friend and I have a blog, we write D&D stuff there: http://forgotmydice.com/
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