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Thread: Outside 45

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    Default Outside 45

    This place is just as it sounds. It's Outside!
    Want a change of scenery? Go Outside.
    Always wanted to visit the beach? Come Outside.
    Looking to have a climatic fight on clifftops? Attempt Outside.
    Secret meetings being held where there's no cameras? Try Outside.
    Want an ambush without nasty base defenses? Yep! Outside.

    Any and all are welcome in the wild expanses beyond the reach of civilization. Who's going to keep you out? That's right, no one. You're already out!
    Here lie vast expanses, dense forests, towering mountains, dizzying canyons, treacherous dungeons, encroaching jungles, roaring waterfalls, endless wastes, blistering deserts, mossy cliffs, illusionary oases, eldritch moors, flowering bosques, infested hills, cyclopean ruins, weed-tangled gardens, crumbling glaciers, peaceful glades, bubbling tar pits, rumbling volcanoes, teetering hoodoos, honeycombed caverns, dripping grottos, inland seas, grassy knolls, overgrown battlefields, creepy boneyards, guano-covered caves, and so much more!
    The sky is truly the limit, and sometimes not even that. If you can imagine it, it's here, and something super cool is probably happening there.


    Sometimes, amid the varied and fantastic landscapes, there are very specific places. Places created and maintained by one or two people. These often be visited, but don't forget to give their owner a heads up if you want to explore.

    Outside contains various Outside locations! Such as...
    Spoiler
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    Auxiliary MagCave: Magtok
    A relic from the days of the Age of Apocalypse, this abandoned cavern was once used by the infamous cyborg Magtok as a back-up laboratory and underground fortress, should Calublufiok have ever stormed the primary MagCave.

    Blind Cat's Bluff
    A sheer cliff dropoff that travels straight down into the water, this is a favored point of people who commit suicide, romantics wanting to watch the sunset and anyone looking to get rid of evidence. The drop is pretty far and there are rocks at the bottom that spell almost certain doom, so watch your step.

    Brillian's Baneful Bestiary
    A secret series of caves where a mad scientist lives. A mad scientist who creates mutant attack creatures. These can be purchased for the right price.

    Dead Pine Lake: happyturtle
    This lake lies in the middle of the forest. On the eastern shore, woodpeckers feast on the dead pines that give the lake its name. Sometimes one can find Lady Death here, the Aspect of Eve also known as The Grandmother, or Jedwiga.

    Frozen Forest & Hermitage
    A large forest of tall trees and once very pretty flowers lies here. The entire forest has been completely frozen over, and a blizzard constantly storms and snows over the forest, but doesn't affect even an inch past the forest border. The forest is still very pretty; the flowers and mushrooms glittering under a frozen layer. The place is pretty safe, if you're used to constant snow and cold temperatures.

    Gersemi's Island: Lex-Kat
    Now more commonly known as Melody's Island, since Gersemi has long ago retired. Where once was a single hut with a few sheep, now stands a single hut, a barn, a few sheep, and a small tented community of orphans. Gersemi's loom still rests in one corner of the single hut. Melody, like Gersemi before her, is a healer for the surrounding islands.

    Katz Motel
    Located in the middle of Nowhere, our roadside motel is the only decent place for miles near the Taverna that has a bed. Run by a suave anthropomorphic cat, there is a strict No Dogs policy. A bellhop by the name of Bates is always ready to assist in carrying your luggage. Please ignore his constant mutterings about his mother. Other more unsavory employees can occasionally be found. Please try to avoid eye contact with them.

    We at the Katz Motel wish to ensure you have a splendid stay. Any inconvenience due to randomly locking doors, giant spiders, secret passages, vampires, creepy paintings, and the occasional possession and subsequent exorcism are incredibly rare. Just look at our complaint cards! Not a single one mentions dying horribly in their sleep or becoming food for the monster in the basement.

    And if you get bored, the owner will always be up for a game of sport, old boy.
    Spoiler: OoC
    Show
    ((The Katz Motel is a horror filled place with the highest casualty rate of any motel in the Nexus area. Checking in is usually pretty easy and pleasant. Checking out is rare. Anyone can play the Motel and the NPCs within, free to invent their own horror. The NPCs within that can die usually only suffer death temporarily, the supernatural force causing the disturbances bringing them back to life for its own nefarious purposes. PCs get no benefit from this.))

    Norosa, Great City of the Elves
    A lawful evil city with an incredibly strong military and a very charismatic leader (Archmage Tyrion Lannister). It has a few resisters, but otherwise it is a city of peace and law despite its evil nature.

    North Forest
    A magical forest with a mythical spring of beauty. A bit like the Weald, but not nearly as dangerous. For starters, you can find your way back out and the pixies aren't cannibals.

    Redbrick Falls
    A mountainous, cliffy region with a prominent waterfall. A large quarry once was worked in these cliffs. Now, only a few scattered villages and solitary dwellings remain.

    Rabbit Hole
    The Rabbit Hole is a portal to another world, located in the forest. It looks like an ordinary rabbit hole, minus it being large enough for whoever stumbles upon it to enter. Some say it originated in a different universe, outside the Nexus, others say it shows up in different universes as a result of the Nexus growing.

    If found naturally, it will take you to Underside, a world said to lie beneath the Nexus. But sometimes, you'll see a white rabbit in a waistcoat. He looks at the time on his pocket watch, and mutters the phrase "Oh dear! Oh dear! I mustn't be late!" and runs off. No matter how fast you are, you always seem to be just a bit slower than him, which has to make you wonder how he could ever be late for something.

    If you follow the rabbit and find The Rabbit Hole, it will take you to Planeside. Where specifically in Planeside depends on who fell through The Rabbit Hole. Either way, you should always survive the fall, even if it seems like you were falling forever. And a warning, it's a one way trip, so if you want to get back, you'll have to do some traveling.

    Troll Cave
    A cave in a craggy hill. The undergrowth outside is trampled completely flat, and there's not much wildlife. There's a burned patch where a fire is sometimes there. Inside are a few large caves, linked by surprisingly smooth tunnels that look like something big has been regularly pushing through them.

    Unnamed Islands
    An island cluster forms an archipelago along the coast. Some of the islands are settled, some not, but most are at least occasionally visited by the fishermen who work these waters.

    PM the thread maker if you wish to add locations to Outside.

    This wide world is empty, except for what you put there. People and places and animals and monsters! You name it. There are a few exceptions, as there always are, but by and large these places are populated with what you put there.
    Spoiler: Inhabitants
    Show
    • The Creepy Eyed Squirrel - The creepy eyed squirrel does not interfere with anyone. The creepy eyed squirrel is everywhere outside. The creepy eyed squirrel is always watching. The creepy eyed squirrel never sleeps. The creepy eyed squirrel can not be damaged, manipulated, or killed by anyone. The creepy eyed squirrel will eat anyone's very being who attempts to do so. Anyone can god-mode the creepy eyed squirrel. You may pet the creepy eyed squirrel at your own risk.
    • The Menacing Crabs - These intimidating creatures are usually found by the shore. Beware their mighty pincers. Beware!
    • The Non-Existent Duck - You'll miss every time you shoot at it, and then your dog laughs at you.

    And most importantly, enjoy Outside. That's what this is all about.



    Rules and Guidelines
    Spoiler
    Show
    There is very little you can't do Outside. However, like always, please follow the forum rules and general rules of conduct. Respect that a scene may be private or that a plot shouldn't be interrupted. When in doubt, ask someone involved in the OoC thread or by PM.

    There are many areas Outside, and people can be in multiple places outside. In order to keep areas Outside separated so there's no confusion, consider bolding your outside location at the start of each of your posts, like so:
    [An Epic Cliffside Battle]

    The creepy eyed squirrel looks on at the raging battle with contempt! Contempt that only a squirrel with particularly creepy eyes can muster.
    [The Beach!]

    The menacing craps are not only menacing today, but frustrated. Their every attempt to menace the non-existent duck has met with failure. Some might ask why the crabs are trying to menace nothing, but those people would get viciously pinched.
    Note the creepy eyed squirrel and the menacing crabs do not interact because they are in different areas Outside. They could interact, if the squirrel moved to the beach. Of course, various things like telepathy help bypass this.

    Archive
    Spoiler
    Show
    Outside 44: Baby it's cold outside
    Outside 43: Where the sun hurts your eyes and burns your skin
    Outside 42
    Outside 41: Inside Outside, outside Inside
    Outside 40: It's all downhill from here
    Outside XXXIX
    Outside XXXVIII
    Outside XXXVII
    Outside XXXVI
    Outside XXXV
    Outside XXXIV
    Outside XXXIII
    Outside XXXII
    Outside XXXI
    Outside XXX
    Outside XXIX
    Outside XXVIII
    Outside XXVII
    Outside XXVI
    Outside XXV
    Outside XXIV
    Outside XXIII
    Outside XXII
    Outside XXI
    Outside XX
    Outside XIX
    Outside XVIII
    Outside XVII
    Outside XVI
    Outside 15: There used to be a silly pun here, but it wouldn't fit
    Outside XIV: More animals than you can shake a stick at. Yes the PCs.
    Outside XIII: Spores of Corruption Dance in the Wind
    Outside XII: We number things correctly.
    Outside XI: Bugs are Eating the Landscape
    Outside X: The Rotting Corpses are starting to Smell
    Outside IX: There are Mosquitoes
    Outside VIII: We cater birthday parties
    Outside VII: Open longer than a 7-11
    Outside VI: Now with Locations!
    Outside V: More civilized than Inside
    Outside IV: The Creepy Eyed Squirrel's Domain
    Outside III: Beware the Non-Existant Duck
    Outside II: Now with Menacing Crabs
    Outside
    Last edited by Gullara; 2017-06-23 at 11:57 PM.

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    Default Re: Outside 45

    [Ruins]

    When Fayyaad waves his hand in front of the door, the small red lens next to the latch lights up. It seems to scan him, before the latch begins to rotate, and the doors unlock and slide open with an ominous grinding, following by a deep "CHUNK" noise when they're fully open. The interior of the building is only lit by the doorway, and contains what appears to be an elevator platform of sorts. A small console juts up on the far end of it with only two buttons on it, one pointing upwards and the other down. Pressing the "up" button has no effect, while pressing "down" will start the elevator's descent into the ruins.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Outside 45

    Dragon's Memory

    Maybe it's just a dragon. But it's still T-Shut up, Zebes.
    Jace shakes his head. "We are from a land far from your own. Zebes' species was not made by your hand, and has a soul of his own. His kind are very different from your dragons."
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    Default Re: Outside 45

    [Ruins]

    Fayyaad enters the ruins cautiously. When he presses the button and the elevator starts going down, he draws his sword with his right hand, while his left hand becomes wreathed with fire. To any observer, the playful and rakish demeanour is replaced by something more serious.

    [Dragon's Memory]

    "Evidently," the pale fae says, looking down at the battle below. It rages with titanic might, the numberless host of the fae clashing with the giants. Then, the pale fae makes a gesture with the long staff they hold, and the dragon rises. Wings unfurled, it soars towards the giants, unleashing fire. "My Lord, Serpent Crushing the Mountain, was the first to call upon wind and fire and create a dragon. It let us make great strides in our battle with the giants. But why would someone from another world venture here?"
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    Default Re: Outside 45

    [Ruins]

    After a few minutes of descending through its shaft, the elevator descends into a slightly larger room, finally stopping when its platform is level with the floor. It's dark down here, but not completely so, especially with the fire in Fayyaad's left hand. The walls seem to be made of a strange material that seems both metallic and crystalline at the same time. The floor seems to be some form of darker, sturdy metal, and while both the walls and floor are dirty and dusty, they don't seem to be corroded. The room itself is circular, with a hall directly in front of Fayyaad as he faces the elevator's control panel, that curves off to the right. Off in the distance, he might just be able to make out a rhythmic clanking noise, though it doesn't seem to be growing any closer, at least, for the time being.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Outside 45

    Dragon's Memory

    "It's a long, mildly complicated story. Regardless, we are here. In a sense, you understand. Still, what are we doing here? We were told this ritual was to revive your dragon but a vision wasn't brought up. I don't know what we're supposed to be doing." he asks the fey.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

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    Default Re: Outside 45

    [Dragon's Memory]

    "Dead dragons can be brought back, by calling on the elements in them. Sometimes it's considered better than creating a new one. Odd that the fae would ask you, rather than do it themselves," the fae says. "Did they tell you why?"

    [Ruins]

    Fayyaad creeps down the hall, sticking close to the wall on his right. He doesn't like how quiet it is here, with only this clanking noise to break the silence.
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    Default Re: Outside 45

    Dragon's Memories

    "Yeah, they said they couldn't get through. I'm not one to know how or why that would be." Jace explains with a shrug.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

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    Default Re: Outside 45

    Quote Originally Posted by Devixer View Post
    Idun kind of knows what an hour is. She usually just measures time by the movement of the sun. There's another word that confuses her more though. "Wwwwhhat's a car?"
    "O-ooooohhhh." Grace replies, a grin starting to break out on her face. "Oh this is going to be a great day! I get to introduce you to all kinds of things!
    Cars are like . . . like a machine that takes you from one place to another place. Just that someone needs to tell it where to go."
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

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    Default Re: Outside 45

    [Ruins]

    The hall is a bit short, and after rounding the corner, Fayyaad will find a much larger room awaiting at its end. The floor for the first 20 feet or so is flat, then ramps downwards gently towards the other end of the room, where it becomes flat once more. In the middle of the ramped portion of the floor, there is what seems to be a treasure chest made of metal. At one point it was painted orange, but the color seems to have faded slightly to a brownish-tan color. Curiously, its lid sits propped slightly ajar. On the left wall, there appears to be a crack, which widens into hole just large enough to put one's hand into, if they're minded to. At the far end of the room, three doors await, one straight on, and the others, left and right, in their respective walls. The entire room is perhaps 60 feet long, and the ceiling doesn't change height from where it is, allowing more space at the far end of the room. The clanking noise has grown slightly louder as Fayyaad has moved further in, but the source is not apparent yet.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Outside 45

    [Degenburg Castle]

    Three would be heroes and investigators travel from within the city of Inside down the long dusty road that runs along the northern coast of the Nexus. On one side are rolling fields of long, wispy grass dried out from the winter's cold. On the other, the land falls away sharply, forming deep cliffs that give way to the iron-dark sea below. Wind blows in cold from the ocean, whistling and howling. A storm rages off the coast, a line of black clouds hanging low in the sky, lightning brightening things in a flash of harsh light. Disntantly, thunder rumbles in.

    A castle squats on the line between land and sea. Its curtain wall surrounds a village and keep with four towers rising above. The wind's howling increases. Or was that actual howling? Dark shapes may be glimpsed in the tall grass. Eyes reflecting from the shadows of the foreboding forest beyond the fields.

    A single guard stands watch at the gate, dressed in leather and grey livery. A sigil is sewn onto his coat, a wolf's head, on one side white with a red eye, on the other tawny with a blue eye. Crossed swords sit behind the head of the wolf, as does a hammer. The young man stands, more alert when he sees people coming down the road.
    ~Amor Vincit Omnia~
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    Default Re: Outside 45

    Bountiful Forest

    "There's a machine that just does that? It doesn't drop siege ladders or hold troops?" Idun has an interesting idea of what machines are for.

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    Default Re: Outside 45

    Quote Originally Posted by Devixer View Post
    Bountiful Forest

    "There's a machine that just does that? It doesn't drop siege ladders or hold troops?" Idun has an interesting idea of what machines are for.
    Bountiful Forest

    "Uh huh!" Grace replies with a cheerful grin and a nod. "I mean. There are definitely military versions of cars, but mine is just a cheerful one for just taking a few people around. Maybe carrying food and equipment to and fro.
    Your home sounds like a strange place."
    She comments, her head tilting to the side slightly and her hair falling in front of her eyes for a moment before she flicks it aside.
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

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    Default Re: Outside 45

    [Ruins]

    Fayyaad wasn't expecting a... chest? Looks like one, at least. A bit too inviting for him. He decides to check the crack first. He hugs the wall next to it and sends a small wisp of flame into the crack, peering after it.
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    NinjaGuy

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    Default Re: Outside 45

    [Ruins]

    The crack appears to be empty, with just a small space behind there; as though something strong and savage at one point had made the crack and the hole by slamming a fist or another roughly spherical object into the wall. There seems to be less dust inside than there should, however, as though someone or something has removed something rather recently.

    [Degenburg Castle]

    A blue streak of light descends rapidly from the sky, widening and materializing into a pair of women near the gate of the Castle, in the road. One is platinum blonde, wearing high-tech black armor that seems to be missing a piece on her thigh, while the other has surprisingly animated white hair that the guard may or may not be able to discern as snakes at this distance.

    For Dena, Electra's teleportation is probably a bit disorienting, a white void replacing the familiar surroundings of the Black Dragon's Den for a split second, and then the world snaps back into focus as she finds herself standing in the road before the castle. Electra makes an annoyed face.

    "Not quite where we wanted to be, but close enough. I still haven't figured out why it happens, but it's not dangerous. Be right back." With that, the blue beam envelopes her once more, before shooting back up into the sky.
    Last edited by Nova_Eclipse; 2017-01-08 at 05:26 PM.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Outside 45

    [Ruins]

    This is ominous. But there's nothing Fayyaad can do here for the time being. He approaches the chest cautiously, and tries to lift the lid with the tip of his sword.
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    Default Re: Outside 45

    [Ruins]

    The lid lifts easily, but again, there's nothing inside. The lid is deceptively light; one would think that a chest with such thick metal walls would have a very heavy lid, but this seems to not be the case. The doors in the end of the room seem to be the only thing of interest left.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Outside 45

    [Ruins]

    Fayyaad begins with the door to the left. He tries to get it open and peer cautiously through it.
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    Default Re: Outside 45

    [Ruins]

    As soon as his hand touches the door, it seems to split in half and each half retracts into either side of the wall with a loud whirring noise. The room beyond stretches back for quite a ways, and expands beyond the door by a good amount. Pillars are visible at intervals, supporting a high ceiling. It's hard to see the back corners from this distance, but he does catch a glimpse of at least two more chests on a dais in the center of the room. The clanking noise is now much louder, and he can see why: a number of robots are wandering around in the room, seemingly aimlessly. They have four legs, but the legs only seem to have one joint, which leads to a waddling gait that makes a clanking whenever they put their feet down. On occasion, one will drop to its belly with a pneumatic hiss and slide quite quickly to another area, where it will resume walking. Their bodies are best described as bulbous, with a singular spike atop the head, and a large, ruby-like eye centered above an opening like a smile. They don't seem to have noticed Fayyaad yet, though it's probably only a matter of time, as a rough guess places the number in the room at nearly a dozen. A room that large, however, offers ample room for either combat or an attempt at stealth.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Outside 45

    [Ruins]

    Those little things don't look very dangerous, but Fayyaad would rather not pick fights that he can avoid. A strangely sensible attitude for him. He ducks behind the nearest pillar and tries to gauge if there's any pattern to the robots' movement.
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    Default Re: Outside 45

    [Ruins]

    After a bit of observation, Fayyaad can deduce that the robots seem to have a loose pattern, where a set of three will patrol around 1/4 of the room, starting in the corners to reach the middle. As soon as one has made 3 "rounds" in its corner, it will shift to the next corner, and this appears to be timed to minimize the amount of time where two corners have 4 robots patrolling while the other two have only two. They never seem to pause to investigate anything, and they don't appear that intelligent, either, since none of them have noticed Fayyaad in his hiding place. Getting to the dais in the center of the room may be more difficult, though, due to the fact that the robots don't pause during any part of their patrol. There's always at least one that's facing towards the dais as they move towards it in their patrol path. They don't appear to be dangerous, though they are about waist height, not counting the spike on the tops of their heads.

    [Degenburg Castle]

    A few moments later, the blue beam once more descends from the sky, depositing Electra and Reinholdt neatly next to Dena. The sensation Rein feels is the same that Dena did; a bit disorienting, perhaps, but not sickening. Electra herself seems completely unaffected, but then, she's used to it. She rolls her head around on her neck gently, before looking to Dena.

    "Well, are we ready?"
    Last edited by Nova_Eclipse; 2017-01-09 at 01:04 AM.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Outside 45

    [Dragon's Memory]

    The pale fae grips their staff. Their expressionless face contrives to look concerned, and its body language becomes alarmed.

    "Where did you find them? How long as the dragon been there?"

    [Ruins]

    A difficult decision. The chests are obviously of some interest, but what if they're empty like the last one? The tiefling suspects those machines are more dangerous than they look, as well. Still, no use skulking about. He jumps out of his cover and makes a dash for the dais. He tries to time his movement so that he runs into as few robots as possible on his way.
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  23. - Top - End - #23
    Barbarian in the Playground
     
    Devixer's Avatar

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    Default Re: Outside 45

    Quote Originally Posted by Mee View Post
    Bountiful Forest

    "Uh huh!" Grace replies with a cheerful grin and a nod. "I mean. There are definitely military versions of cars, but mine is just a cheerful one for just taking a few people around. Maybe carrying food and equipment to and fro.
    Your home sounds like a strange place."
    She comments, her head tilting to the side slightly and her hair falling in front of her eyes for a moment before she flicks it aside.
    "It - it is, I agree." Idun doesn't seem very interested in talking about it, though. "Anyways, I'll follow your lead."

  24. - Top - End - #24
    Bugbear in the Playground
     
    Shadowcaller's Avatar

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    Default Re: Outside 45

    Quote Originally Posted by Morty View Post
    [The Siege of VIGIL]

    Too stunned and beaten down to argue further, Thariza follows her. She does, however, stop to pick up her discarded shield.
    [The Siege of VIGIL]

    As they descend the stairs, Thariza will see the bodies of more demons which already have begun to break apart, their black essence rising into the air before disappearing. But she will find the bodies of one VIGIL member after the other, if there is any comfort it is that they seem to have all died fighting.
    Yet when they reach the courtyard it is as if static blurs her vision for a moment as a pit fiend clad in white armor with a sculpted crown rising on top of its head appears to step out of thin air. It stares at them and then speaks in a fully understandable language. "What experiment is this?"

    [Degenburg Castle]

    "I'm having Violet be our scout, so we should be ready to go." Dean remarks as she hands Electra a pair of binoculars. "Have a look, if you even need to."

  25. - Top - End - #25
    Ogre in the Playground
     
    Deathkeeper's Avatar

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    Default Re: Outside 45

    Dragon's Memory

    Jace is taken aback.
    "In a cave with a riverbed. I wasn't told, a long time for a mortal, most likely." he answers hurriedly.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  26. - Top - End - #26
    Barbarian in the Playground
     
    Mee's Avatar

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    127.0.0.1

    Default Re: Outside 45

    Quote Originally Posted by Devixer View Post
    "It - it is, I agree." Idun doesn't seem very interested in talking about it, though. "Anyways, I'll follow your lead."
    "Oh, um, a-all righty." Grace had expected a bit more interest, but that was okay. She had her own things she didn't want to talk about, and understood not wanting to talk about it. "Right, so this way then!" She says, picking up her picnic basket, and leading the way off to where she parked!
    It's not a terribly short walk, and along the way she keeps trying to make conversation, and pointing out any fun new herbs or things they pass, in case Idun might want them.
    Her conversation starters, if she needs more than one, range from things like "What kind of food do you like?" to "Where did you learn about herbs and science and stuffs?".
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  27. - Top - End - #27
    Titan in the Playground
     
    Morty's Avatar

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    Default Re: Outside 45

    [The Siege of VIGIL]

    "Commander, watch out!" Thariza cries out, throwing her axe at the demon.

    [Dragon's Memory]

    "And you say there were fae there? Of what sort?" the pale figure inquires.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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  28. - Top - End - #28
    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: Outside 45

    [Ruins]

    Fayyaad is indeed able to make it to the center dais, but not without attracting the attention of three of the robots. There's an ominous double beeping noise from each of them, and they turn towards Fayyaad, their singular red eyes glowing with murderous intent. Unfortunately for them, they only have the two speeds, and their faster means of locomotion appears to only work in straight lines. Fayyaad will have a few dozen seconds after reaching the dais to take action against them before they get into any sort of range to attack him.

    [Degenburg Castle]

    Electra takes the binoculars and looks through them. She does have a zoom function built into her optics, but it's somewhat limited, and binoculars offer better light gathering and more detail. She peers at the guards and other obvious defenses of the castle, noting their locations, before lowering them and offering them to Rein so he can get a look as well, if he wants. Her expression has grown colder as she's observed the castle.

    "Alright. Lead on."
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

  29. - Top - End - #29
    Ogre in the Playground
     
    Reinholdt's Avatar

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    In hiding. Always hiding.

    Default Re: Outside 45

    Quote Originally Posted by Nova_Eclipse View Post
    Electra just gives him a mysterious smile and a bit of a chuckle.

    "Well, a girl has to have -some- secrets, you know." Was that a wink? That was definitely a wink. And the mysterious smile turning into a smug grin. "But they're probably ones best shared later, over a drink, perhaps, along with your interesting theory of how teleporting is cheating. For now, we should focus on the task at hand. This is probably going to feel weird, so try to stay calm."

    She moves up, placing a hand on his shoulder, and they disappear once more in that beam of blue light.
    Rein breaks into a little smile. "Well, I can't turn down a drink..."

    *****

    [Degenburg Castle]

    Reinholdt doesn't find the trip too bad, having had extensive experience with sudden spatial travel in the past. It's been a long time though, so it still takes a moment to orient himself again.

    He thanks Electra, but turns down the binoculars. "Thanks, but I prefer a more direct scouting method. Granted, scouting makes it sound like there's some sort of assault planned." Surely that's not the case. Then again that depends on this Violet person? Maybe she is one of Dena's snakes. If he had a nest of snakes on his head, he'd start naming them too.

    To show what Reinholdt means by a more direct scouting method, he starts walking up the road to the castle gate. When he gets close he'll raise his hand and wave a greeting. "Good day fine sir! We seek an audience with your lord."
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  30. - Top - End - #30
    Ogre in the Playground
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    Default Re: Outside 45

    [Degenburg Castle]

    The guard nods to Reinholdt as he approaches. "Lord Sszinyon should be in the great hall." He points back behind him. "Through the gate and the courtyard to the main doors, then through the double doors on your left, once you're inside."

    From the open main gate, Reinholdt and the others will see people in the village preparing for the incoming storm by bringing things inside or tying them down. Straight ahead was the castle's courtyard, with a burbling fountain and an overhanging tree. Through there were the double doors that led to the castle proper.
    ~Amor Vincit Omnia~
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