Heltinne Thrainsdottir, Speaker of Spirits
Heltinne‘s attempts at combat were failing miserably. But seeing the half-giant getting hurt, she stepped back to aid her companion.
OOC - Well this bites ... 5’ step back, heal Freyja. And then I’m completely useless.
CLW - (1d8+1)[8]
Spoiler: Status
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AC 14 HP 9 Init +1 Move 30
F +1 R +1 W +3
Weapon: MW longspear (+3, 1d8+3), Morningstar (+2, 1d8+2/3)
Spells (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark / (0/3) cure light wounds, bless, obscuring mist
SLA (alter self): 1/1, Ice armor: 1hr
Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
Effect: bless (+1 att/save vs far; 7 rounds); ER 5 vs cold, acid, electricity