Mørkedrømevandrer darts forward, ancient sword arcing down he swings at an ice sprite as it tries to breathe frigid air upon the helpless cattle. Blade arcing he strikes it for 12 damage and it squawks and hisses vile curses sputtering from its fangs barely discernible as language. Bjorn also advances forward to clear the vermin from the herd, his blow unfortunately turned.

An arrow flies out from the shadows, an unknown saviour partially discernible as a female half-Nuk bow in hand and arrows peppering the flying foes. One of the imps is struck a glancing blow for 2 damage.

Heltinne focuses on her weapon at hand, spending precious moments heating the spear in the campfire in the hopes of it being proof against the ice demons. Signy snaps at the creeping captive to "Stay put, coward!" even as she shares a glance with Heltinne struggling to stay conscious. A burst of eldritch power flashes out to strike a foe for 4 damage.

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Quote Originally Posted by Starbin View Post
OOC - heating up my spear tip, in hopes that it will help pierce the resistance of n these creatures. If she can heat her weapon as a move action, Heltinne will try to step and hit one of the buggers. Otherwise she’ll wait for her next turn.
It's not going to be great, but I'll let you convert 1 normal damage to fire damage on a successful hit. Effect lasts (1d3)[3] rounds before needing recharge.

Signy evil eye: ranged touch (1d20+3)[20] damage (1d6+1)[4]


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