CATOOIST
Initially Wilders have too much rage and lack of emotional control to become effective Darth Puddytatses. They must learn control. A Cat Burglar Guild member found one day that the patience needed to learn tattooing coincided nicely with the patience needed for self control. Another enterprising young tattoo artist came upon the idea of making psychic tattoos, and thusly the Catooist was born.

Cattooist Spells
Being a Cattooist gives you an expanded list of spells to choose from when you learn your spells. The following spells are added to your spell list for you.

Catwitch Level Spells
1st: Shirld, Tenser's Floating Disc
3rd: Mind Spike, Tasha's Mind Whip
5th: Hypnotic Pattern, Intellect Fortress
7th: Hallucinatory Terrain, Raulothim's Psychic Lance
9th: Rary's Telepathic Bond, Synaptic Static

FOCUSED ANGER
At 1st Level, whenever you cast a spell dealing psychic damage, you do one extra die of damage.

TOOL PROFICIENCY
At 1st Level you become Proficient with Tattooists Tools (10 GP, 5 lbs.).

PSYCHIC TATTOO
At 6th Level you learn how to inscribe the following tattoos: Barrier (Uncommon), Coiling Grasp, Eldritch Claw, Masquerade, Spellwrought (Cantrip or 1st-3rd Level spell). At 10th Level you learn the following tattoos: Barrier (Rare), Shadowfell, Spellwrought (4th-5th Level spells). At Level 16 you learn the following: Absorbing, Barrier (Very Rare), Ghost Step or Lifewell. At 19yh Level you learn Blood Fury. To make a tattoo requires materials which you must purchase, and a number of hours to actually ink the tattoo. This varies by rarity: Common (50 GP, 1 hour), Uncommon (200 GP, 2 hours), Rare (2000 GP, 10 hours), Very Rare (20,000 GP, 20 hours), Legendary (100,000 GP, 100 hours). The hours requirement can be done in multiple sessions, and you must be proficient with Tattooist's Tools. You can make a number of tattoos equal to your Proficiency Bonus.

IMPROVED PSYCHIC TATTOO
At 14th Level the time required or you to ink a tattoo is halved. Whenever you finis a log rest you can 'erase' a tattoo you have made.

PSYCHIC BOOM
At 18th Level, whenever you cast a spell dealing psychic damage, you can choose 2 additional targets for the spell, as long as they are both within 30 feet of the original target.