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View Full Version : Test of Spite Exhibition: Claudius Maximus Vs. Gaurd Juris



Claudius Maximus
2009-09-13, 02:44 PM
Buff rounds? I suggest 3 and all day buffs.

For the map, may I suggest something new? I've been watching Arena matches, and they have some maps, like this:

http://i16.photobucket.com/albums/b30/Kyeudo/CloudArena.jpg
And this:
http://i233.photobucket.com/albums/ee221/Kyace/glasshouse.png
And this:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena1i.gif

Would you like to use any of them? If you'd prefer a more standard map, just post it.

Human Paragon 3
2009-09-13, 03:30 PM
I like the first and second maps a lot. Why don't we try number 1?

And how does 4 buff rounds sound to you?

EDIT: How high do the clouds go?

Claudius Maximus
2009-09-13, 03:37 PM
Four is good, but are all days in?

The map doesn't say how high they go... How about 20 ft, like an Obscuring Mist spell? I wouldn't be averse to them being very tall, though, to prevent flying over them.

Human Paragon 3
2009-09-13, 03:55 PM
Ok, so 4 buff rounds plus all days. And let's make the clouds... 1000 ft high, just for funzies.

All day buffs:

Superior Resistance
Phantom Stag
Magic Vestment: Chain Shirt
Magic Vestment: Buckler


Buff Rounds:

Scroll (UMD Check)

Siren's Grace ([roll0])
Tenser's Transformation ([roll1])
Spell Turning ([roll2])
Thunder Lance ([roll3])

Round 4 Swift Action: Activate Eyes of Truth for True Seeing.


Initiative: [roll4]

Claudius Maximus
2009-09-13, 04:09 PM
Alright then.

Buffs (OO):
Long-term buffs:
Spellstaff with Blasphemy (permanent until expended) CL 23

2-day buffs:
CL = Base +4 Bead of Karma +2 Infernal Threnody +1 Adept Spirit = 19 or 20. Nondetection is +4 CL from Ankh.

Extended Greater Magic Weapon +4 on scythe (38 hours) CL 19
Extended Magic Vestment +4 on shield (38 hours) CL 19
Midnight Metamagic Extended Magic Vestment +4 on armor (38 hours) CL 19
Midnight Metamagic Extended Pact of Return set to "I will be slain by an aligned spell." (40 hours) CL 20
Midnight Metamagic Extended Pact of Return set to "I will be slain by an attack made as part of a charge" (40 Hours) CL 20
Extended Nondetection: DC 39 (48 hours) CL 24
Extended Zone of Silence (40 Hours) CL 20

All-day buffs:

Endure Elements (14 hours) CL 13
Undetectable Alignment (24 hours) CL 13
Divine Insight +15 (13 hours) CL 13
Superior Resistance (24 hours) CL 13
Tyche's Touch: Protection (24 hours) CL 13
Extended Adept Spirit (26 hours) CL 13

Round 1: Activate Bead of Karma, Activate Adept Spirit
Round 2: Cast Battletide on Soulspark Familiar. Save (needs a 20): [roll0]. If he fails, I cast Infernal Threnody.
Round 3: Blindsight, Armor of Darkness, open backpack, Soulspark enters Backpack.
Round 4: Greater Invisibility, Spell resistance, I close Backpack.

I may need to change my buffs after Battletide, if my Soulspark succeds.
Initiative: [roll1]

I'l take the Red side, in (OO):
M2

Human Paragon 3
2009-09-13, 04:10 PM
Luck Re-Roll: [roll0]

Well, looks like I didn't need the luck reroll on initiative!

Human Paragon 3
2009-09-13, 04:17 PM
Move to K7, then come to a rest 200 feet above the arena floor.

You see a fair-haired man dressed from head to tow in scarlet burst through the cloud wall, astride a massive, white stag. The red rider spirals higher and higher in the air, then turns to face you. In his right hand, he holds a lance of crackling thunder.

I gain line of sight and have true seeing up, what do I see?

Claudius Maximus
2009-09-13, 04:22 PM
True seeing has a range of 120 feet, so I'm not in its range.

You can make a spot check to see me. I forgot to roll hide, but the DC is at least 51. If you have any shot at making that, I'll roll it.

Can I Knowledge or Spellcraft the stag in any way?

Human Paragon 3
2009-09-13, 04:24 PM
I'm in range as I pass by you, within 30 feet, actually. Does that change anything?

I may decide against climbing like that if I can't see you at all.

And yes, spellcraft may well yield good results on the stag.

Claudius Maximus
2009-09-13, 04:27 PM
You must make a CL check to see me with True Seeing. The DC is 31.

Spellcraft: [roll0]

Human Paragon 3
2009-09-13, 04:32 PM
The Stag is the product of a Phantom Stag spell.

Unfortunately for me, I can't hit the caster level check, so instead of climbing 200 feet, I'll climb 30 feet then activate a psionic tattoo of touch sight.

That should do the trick.

Claudius Maximus
2009-09-13, 04:40 PM
Your touchsight reveals a female-looking humanoid form with long hair. She has a buckler on her left arm and both a shovel and a scythe on her back. In her left hand she holds a gnarled staff. Since you can not see her, you can tell she is invisible, but corporeal.

Are you done your turn?

Human Paragon 3
2009-09-13, 04:47 PM
Not quite.

I quick draw a rod of many wands and spend two charges off my belt of battle to activate the three wands it holds.



Wand: Enervation
UMD Check: [roll0]
Curses!

Wand: Spirit Jaws
UMD Check: [roll1]

Wand: True Strike
UMD Check: [roll2]



Attack Rolls:


Spirit Jaws: Regular Attack (Force) [roll5]
Grapple Check (if above is successful) [roll6]

End Turn.

EDIT: One of my wands seized up due to a bad UMD check. I got rid of the attack roll for it.

Claudius Maximus
2009-09-13, 04:57 PM
You don't have the best luck with that skill, do you?

She deflects the Jaws with her shield (they missed).

On my turn, I cast Spell theft on you. Further actions to be determined by results.

Just a warning: I won't be able to post for the next half hour or so.

Human Paragon 3
2009-09-13, 05:02 PM
The Spell Theft rebounds on you thanks to Spell Turning.


Huh, forgot to roll for levels on spell turning.
[roll0]

Claudius Maximus
2009-09-13, 05:29 PM
I don't choose to steal any of my spells.

I cast a swift/quickened spell (Spellcraft DC 19), then move directly under you.

If you ID the spell:
Divine Power
End turn.

Human Paragon 3
2009-09-13, 05:47 PM
"Hello down there!"

Quick draw a scroll of Spell Theft.

Read it.

UMD no 1 please. [roll0]

EDIT: Dinner time. I'll be back to settle this!


EDIT: And now, re-validated.

Claudius Maximus
2009-09-13, 06:05 PM
It seems Tidesinger has previously ruled that Spell turning fully reverses Spell theft. Do you want to rewind a bit and apply that, or continue as if it did not reflect like that?

Human Paragon 3
2009-09-13, 07:26 PM
Given the choice, I'll take Tide's ruling, even though I would rule it your way if I were the DM.

I'll spoiler the old action since it's no longer relevant.

Do we still use your original caster check, or the caster level of the spell turning?

Anyway, active buffs and caster levels, please.

Claudius Maximus
2009-09-13, 07:32 PM
Well, since we're going back, I have not yet at this point used my swift action.

I use my Ring of Spell-battle to retarget the spell. It is now targeting your Phantom Stag. I can't dispel the Stag, but if it happens to have any buffs I'll be happy to try for them.

Afterward, I move under you, just as I did originally.

End turn.

Human Paragon 3
2009-09-13, 07:35 PM
Ah, that's fine. My stag is not buffed, so no help there.

I'll unspoiler the old action and use it like normal.

Claudius Maximus
2009-09-13, 07:37 PM
Here's what you get:

Pact of Return
Pact of Return
Nondetection
Zone of Silence
Endure Elements
Undetectable Alignment
Divine Insight
Superior Resistance
Tyche's Touch
Adept Spirit
The magical effect from a Bead of Karma
Battletide
Infernal Threnody
Blindsight
Armor of Darkness
Greater Invisibilty
Spell Resistance

Roll up those dispel checks, and be sure to label them somehow.

Human Paragon 3
2009-09-13, 07:49 PM
Pact of Return A [roll0]
Pact of Return B [roll1]
Nondetection [roll2]
Zone of Silence [roll3]
Endure Elements [roll4]
Undetectable Alignment [roll5]
Divine Insight [roll6]
Superior Resistance [roll7]
Tyche's Touch [roll8]
Adept Spirit [roll9]
The magical effect from a Bead of Karma [roll10]
Battletide [roll11]
Infernal Threnody [roll12]
Blindsight [roll13]
Armor of Darkness [roll14]
Greater Invisibilty [roll15]
Spell Resistance [roll16]

Claudius Maximus
2009-09-13, 07:53 PM
They vary, and that's not something you can tell normally.

With those checks, you steal Superior Resistance, Tyche's Touch, and the Bead of Karma. However, might I ask how you have +15 to your dispel checks? Do you have a CL 15th scroll? If it's really CL 9th, you do not succeed on any of your checks.

Edit: Actually I doubt that you can even affect the Bead of Karma. It's not a spell or spell effect.

Human Paragon 3
2009-09-13, 08:06 PM
It's a CL15 Scroll.

"I say, that list of enchantments was as long as my arm. Good thing you came prepared or else that Balor behind you would be eating you for breakfast right now."

Make a DC 35 Sense Motive (it's opposed by my bluff, I'm taking 10)

If you pass read this:
"Guess you aren't a strong enough caster to see through his invisibility charm.

If you fail, read this:

Make a DC 36 Spot Check.

If you pass, read this:

I'm taking cover behind my Stag.

If you fail, read this:

The red rider has vanished completely. The stag still hovers there, staring you down menacingly, but the man is nowhere to be seen.



The stag walks backwards through the air as if standing on solid ground, moving five feet higher and ten feet east into the clouds.

End Turn.

EDIT: I also doubted that the bead would be affected. Let's go with it's not affected.

Human Paragon 3
2009-09-13, 08:16 PM
Oh, forgot that Spirit Jaws are still attacking you.

[roll0]

In case of a hit, grapple:
[roll1]

Claudius Maximus
2009-09-13, 08:17 PM
Did... did I just fall for the "behind you!" trick?

I can't beat those DCs (and I don't feel like spending an immediate action on divine insight), so I just went down the path of failures.

I spend three charges from my Scout's Headband to gain True Seeing. Do I see you now? Also, remember my 30 ft. Blindsight.

Edit: They miss again.

Human Paragon 3
2009-09-13, 08:19 PM
You see exactly what the string of failures tell you you see.

Oh, yes, the right behind you trick. Works every time.

EDIT:

Observers only:

For those of you watching at home, that was bluff to create a diversion to hide as a move action thanks to improved diversion, followed up by dropping down and taking cover behind my horse, auto pass taking 10 on the check, and then making my hide check, once again taking 10.

Human Paragon 3
2009-09-13, 08:25 PM
Wow, sorry I'm Fing this up, but I just re-read spirit jaws and the jaws can full attack on the second round, so get ready for two more:

[roll0]
[roll1]

If either hits, use the same opposed grapple as above.

Kind of glad they all missed.

Claudius Maximus
2009-09-13, 08:31 PM
I cast Greater Dispel Magic on your stag. I can't see it, so it's the area version (it's got no buffs anyway). The center of the effect is the intersection JK45 at altitude 35', or the center of the stag.

I hold position.

Human Paragon 3
2009-09-13, 08:32 PM
Roll you're dispel check, sir.

Claudius Maximus
2009-09-13, 08:33 PM
Dispel check: [roll0] <Aww...

I end my turn, by the way.

Human Paragon 3
2009-09-13, 08:40 PM
Observers only:



Stag moves another 20 feet up, then I pop out of cover and unleash another blast of my spell bazooka, even though enervation is sadly unusable.

UMD Check for True Strike: [roll0]
UMD Check for Spirit Jaws: [roll1]

Only a 1 fails.

I spend a move action to take out the wand of enervation from the rod.

Afterward I drop down and take cover again, with the same hide check.


Another jaw of force appears and joins the fray.

Jaw 1: [roll2] [roll3] [roll4]
Grapple checks: [roll5] [roll6]

Jaw 2:[roll7]

End turn unless one hit.


EDIT: Looks like all misses again. Also, my spell theft didn't get greater invisibility or nondetection? Weird.

Claudius Maximus
2009-09-13, 08:42 PM
They all miss.

Is your turn over?

Edit: GI was DC 35 and Nondetection was even higher.

Human Paragon 3
2009-09-13, 08:52 PM
In case you missed my edit, yes turn is over.

Claudius Maximus
2009-09-13, 08:56 PM
I did miss your edit, sorry.

I cast Footsteps of the Divine, then fly to K16 at 25 feet off the ground.

There I cast Quickened Control Winds, at tornado strength outwards in all directions. It affects altitudes from 10 feet up to 45 feet up. The ground level mist is unaffected, but it only gives concealment.

Fort DC 22 saves. You have a +6 resistance bonus from my Superior Resistance, and a +4 luck bonus from Tyche's Touch. Your Stag is in the area too.

OO:
The eye is my space and all adjacent spaces

Human Paragon 3
2009-09-13, 09:00 PM
What path do you take to K16? You may provoke an attack of opportunity from me from moving through my threat range.

Also, here's the map again:

http://i16.photobucket.com/albums/b30/Kyeudo/CloudArena.jpg

I am currently 50 feet high on space k9

EDIT: Neither I nor my stag are within the area you describe, but I do believe you are entitled to a spot check to notice us. You will likely spot the stag, but I doubt you'll spot me.

Claudius Maximus
2009-09-13, 09:05 PM
I go along the ground, then go straight up.

Human Paragon 3
2009-09-13, 09:08 PM
K. As for the rest of it, read the edits.

Claudius Maximus
2009-09-13, 09:11 PM
Spot: [roll0]

Edit: Spirit Jaws always attack from your direction. What direction are they attacking form?

Human Paragon 3
2009-09-13, 10:23 PM
Up and to the west. I think that check was good enough to see the stag's feet poking out of the clouds in k9.

Is your turn over?

Claudius Maximus
2009-09-13, 10:45 PM
It is indeed over.

Human Paragon 3
2009-09-13, 10:50 PM
First order of business, many spirit jaw attacks.


Jaw 1
[roll0][roll1][roll2]

Grapple Checks:
[roll3][roll4][roll5]

Jaw 2
[roll6][roll7][roll8]

Grapple Checks:
[roll9][roll10][roll11]


Spoilered to hide my shame. Flurry of misses.

Human Paragon 3
2009-09-13, 10:56 PM
Well, failing that, here comes a charge, ride-by attack style, power attack set a -13.

[roll0]
Damage: [roll1] x2 for spirited charge.

Stag:
[roll2]
Damage: [roll3] x2 because he can.

I end movement in square k18 5 feet above you.

End turn.

Claudius Maximus
2009-09-13, 11:05 PM
Since you charged, you have to go through my Tornado.

The DC is 22 or the whole charge gets negated when you enter... I think K13.

If you get through unaffected, the attacks still miss.

My turn depends on where you are, so work out the save before I go.

Human Paragon 3
2009-09-13, 11:07 PM
I don't think I have to move through the tornado. My weapon has considerable reach. I should be able to attack from above.

Claudius Maximus
2009-09-13, 11:11 PM
I assumed you got adjacent to me since you ended up next to me. You can attack me without getting tornado'd only if you have at least a 20 foot reach. Even if so, you can't end up right above me without going through it.

Human Paragon 3
2009-09-13, 11:14 PM
I don't know if I fully understand the shape of the tornado. I am at 50ft altitude and attacked using the ride-by-attack feat, which lets me continue moving after I've made my attack. You described the tornado as affecting up to 45 feet. If my lance had, for example, 10 feet of reach, I don't see an issue with attacking when I am right above you and then ending my movement another two squares away. Is there something I'm missing here?

Claudius Maximus
2009-09-13, 11:22 PM
I am 25 feet from the ground, and 20 feet from the top of the eye. To go from K9 at +50 to K18 at +30 requires you passing through the tornado if you can only move in a straight line.

Human Paragon 3
2009-09-13, 11:31 PM
Fortitude Save[roll0]

The stag is quasi real and has no listed saves. He could use my saves, but I kind of thought he was immune.

Claudius Maximus
2009-09-13, 11:32 PM
You probably have a good chance at making the save with the +6 resistance and +4 luck bonuses.

If you want to though, you may redo your turn. You made your actions under a false impression, after all.

Edit: I guess you decided to go for it.

Human Paragon 3
2009-09-13, 11:32 PM
Nah, I just rolled the save. See above.

Claudius Maximus
2009-09-13, 11:41 PM
The luck bonus from Tyche's Touch is reduced to +3 after making that save.

Anyway, are you threatening me, or are you only able to attack non-adjacent targets? I assume the stag threatens.

Human Paragon 3
2009-09-13, 11:41 PM
We both threaten. And I have Mageslayer. And 20' reach.

Claudius Maximus
2009-09-13, 11:57 PM
Eep... I really should have put a half-rank or more in Tumble... or got Dimension Door.

I cast Quickened Maximized Streamers at you. There are four of them. As a quickened spell, it does not provoke attacks of opportunity. Also, the spell can not be turned.

I dismiss Zone of Silence.

End turn. I don't move.

Human Paragon 3
2009-09-14, 12:02 AM
Begin full attack routine.

PA -2

Attack 1 [roll0]
Damage: [roll1]

Claudius Maximus
2009-09-14, 12:03 AM
Am I supposed to tell you the results of each attack?

That one misses.

Human Paragon 3
2009-09-14, 12:04 AM
...don't the streamers attack me?

Claudius Maximus
2009-09-14, 12:07 AM
Oh yeah... Those.

Streamer 1: [roll0]
Streamer 2: [roll1]
Streamer 3: [roll2]
Streamer 4: [roll3]

All touch attacks. They do 50 each if they hit. Remember your massive damage saves.

Human Paragon 3
2009-09-14, 12:09 AM
They all miss.

I have the spell reflection alternate rogue feature that retargets missed spell attacks back at their caster (and does not have the same restrictions as spell turning). Unless I'm mistaken, you need to make 4 new attack rolls on yourself, but feel free to get a second opinion, since the wording leaves some wiggle room and streamers is a strangely worded spell.

And please, remember your massive damage saves. :smallsmile:

Claudius Maximus
2009-09-14, 12:18 AM
That's... terrifying. I definitely want an opinion about that.

I'm about to go to sleep. Ask about it in Q&A, and we'll continue this tomorrow when we hopefully have an answer.

Human Paragon 3
2009-09-14, 12:32 AM
Sounds good.

But regardless of how the rest of this goes, the spirit jaws will attack, so I'll roll that out.

Jaw 1
[roll0][roll1][roll2]
Grapples:
[roll3][roll4][roll5]

Jaw 2
[roll6][roll7][roll8]
Grapples:
[roll9][roll10][roll11]

Oh my, the sixth attack is a 20. Opposed grapple please, vs 33. (The first grapple check I rolled for Jaw 2, the other two were for the off chance the first one hit and I got 3 opposed grapple checks off.)

Human Paragon 3
2009-09-14, 12:35 AM
Also take [roll0] damage.

Claudius Maximus
2009-09-14, 01:14 PM
Well it doesn't look like we have a definitive answer about the Streamers being reflected yet.

Grapple check: [rollv]1d20+4[rollv]

The broken roll doesn't even matter, since I can't win anyway.

I am grappled. I seem to have forgotten to cast Freedom of Movement...

Human Paragon 3
2009-09-14, 01:47 PM
Well, I guess I'll just finish the attack routine. If we later find out you're retroactively dead, then them's the breaks.

Attack 2 [roll0]
Damage: [roll1]

And you're flat footed since you're grappled.

Claudius Maximus
2009-09-14, 01:55 PM
Also misses.

Streamers (assuming they aren't after me now).

Streamer 1: [roll0]
Streamer 2: [roll1]
Streamer 3: [roll2]
Streamer 4: [roll3]

Human Paragon 3
2009-09-14, 01:57 PM
All miss.

Attack #3:

[roll0]
Damage: [roll1]

Stag:
[roll2]
Damage: [roll3]
Wounding attack, so lose 1 Con if attack hits.

And all miss! End turn.

Claudius Maximus
2009-09-14, 02:09 PM
Streamers:

Streamer 1: [roll0]
Streamer 2: [roll1]
Streamer 3: [roll2]
Streamer 4: [roll3]

I speak a swift command word to activate an item. This can be done in a grapple and doesn't provoke.

OO:
Activate Ankh of Ascension, burning Extended Reach Death by Thorns

I cast a spell. DC 22 Spellcraft check identifies it as:
Blasphemy

I activate Divine Insight for +15 on my concentration check, automatically succeeding.

I don't think the jaws count as continuous damage, but even if they do I auto-succeed.

You guys can make attacks of opportunity to try to disrupt it.

End turn regardless of success of the spell.

I will be gone for the next hour or two.

Human Paragon 3
2009-09-14, 02:12 PM
Attacks of Opportunity:

Me: [roll0]
Damage: [roll1]

Stag: [roll2]
Damage: [roll3] (Wounding)

Jaw 1:
[roll]d20+13/roll]

Human Paragon 3
2009-09-14, 02:13 PM
That's a miss from me and a possible critical hit from the stag.

Confirmation: [roll0]

And the jaw, for real this time:

[roll1]
[roll2]


EDIT: Sofa has ruled that the streamers do reflect to you, so make some attack rolls, if you please.

Claudius Maximus
2009-09-14, 05:28 PM
Alright, we have to work some stuff out first. It turns out I had SR 32 this whole time. I didn't realize the Spiritjaws were SR: yes.

So, do you want to let me get a shot at resisting them now? Every attack that missed still misses me and your Stag's attack still hits. However, I would not have expended my Divine Insight if I was not grappled.

Concerning Streamers: I respect sofawall's ruling, but I want to continue this on the chance Tidesinger overrules him. I'll roll the Streamers attacks on me in case sofa's ruling stands, but I'm probably dead if it does.

Streamers (spoilered for length; you can read it):
CL check for SR 32 pleaserolllow: [roll0] Edit: nooooo

First round of attacks (when they were reflected):

Streamer 1: [roll1]
Streamer 2: [roll2]
Streamer 3: [roll3]
Streamer 4: [roll4]

Attacks when I activate my item:

Streamer 1: [roll5]
Streamer 2: [roll6]
Streamer 3: [roll7]
Streamer 4: [roll8]

Attacks when (ever) I activate Divine Insight:

Streamer 1: [roll9]
Streamer 2: [roll10]
Streamer 3: [roll11]
Streamer 4: [roll12]

Attacks when I cast my spell:

Streamer 1: [roll13]
Streamer 2: [roll14]
Streamer 3: [roll15]
Streamer 4: [roll16]

6 hits, and one crits. I'm so very very dead.
Anyway, Concentration for your stag's attack:

[roll17] increase by 15 if I am not grappled (I spend Divine Insight if I can).

Edit: I fail my concentration check even with Divine Insight...

Edit again: I forgot that you failed the confirmation. I take 16 and 1 con damage. I succeed if Divine Insight applies, and fail if it does not.

Human Paragon 3
2009-09-14, 06:54 PM
Sure, here's the spell resistance check. It will probably go very well for you.

[roll0]

So, you're dead unless Tide overrules. If he does overrule, what is the current situation? You're floating there not grappled, I'm floating above you on the stag, and it's my turn?

Claudius Maximus
2009-09-14, 07:01 PM
That's exactly right, but I just cast CL 23 Blasphemy. If you're not immune/evil, you suffer the following effects:

Dazed for one round
Weakened by [roll0] points of strength for [roll1] rounds
Paralyzed for [roll2] minutes
You also die.

If you survive, it's your turn.

Human Paragon 3
2009-09-14, 07:04 PM
Then the fight is over and Tide will tell us who actually won.

Good match!

Claudius Maximus
2009-09-14, 07:07 PM
Indeed. You were able to keep me from using most of my killing attacks, and you found some weaknesses in my build.

I'd like to know what I was up against. May I look at your sheet now that this is over one way or another?

Human Paragon 3
2009-09-14, 07:08 PM
Absolutely. I'll PM it to you. Actually, I already did PM it to you once, but I'll shoot it over again. You were playing a cleric I assume? Those were some serious caster level shinanigans. How'd you manage it all?

Claudius Maximus
2009-09-14, 07:21 PM
You PM'd me the wrong URL, but I still have the old working one. Interesting; I thought you had a least a few warrior-type levels with those combat numbers.

This character is an Archivist, actually. Looking at my list of buffs you got with Spell Theft, you'll note that a lot of them aren't Cleric spells.

As for my caster level, it was 13 base + 4 from bead +2 from Infernal Threnody +1 from Adept Spirit. I got myself an extra +4 from an Ankh of Ascension when I cast Blasphemy, but I have -1 CL with Evocation spells, which resulted in CL 23.

Human Paragon 3
2009-09-14, 07:22 PM
Hey, wait a minute, did you have two divine insights up? Cause you used it twice.

Claudius Maximus
2009-09-14, 07:24 PM
The first time I used it was to cast in a grapple. Since I never got into that grapple, I never used it.

Human Paragon 3
2009-09-14, 07:25 PM
Ah, that makes sense.

Warrior levels are unnecessary when you can UMD yourself up to full BAB.