PDA

View Full Version : ToS Exhibition: Ithilanor vs. PhoenixRivers



IthilanorStPete
2009-10-13, 11:58 AM
{table=head]|A|B|C|D|E|F|G|H|I|J|K|L
1||||||||||||
2|
3|||C|C|||||C|C||
4|||C|C|||||C|C||
5||||||||||||
6|
7|
8||||||||||||
9|||C|C|||||C|C||
10|||C|C|C|C|C|C|C|C||
11||||||||||C
12||||||||||C||
13|
14|||C|
15|||C|||||||||
16|||C|C|C|C|C|C|C|C||
17|||C|C|||||C|C||
18|
19||||||||||||
20|
21|
22||||||||||||
23|||C|C|||||C|C||
24|||C|C|||||C|C||
25|
26|||||||||||[/table]

Arena is 30 feet tall, worked stone. Normal lighting.

Starting locations: I'll start somewhere in the top three rows, and you'll start somewhere in the bottom three.

Buff rounds: All days + 5 rounds ok?

IthilanorStPete
2009-10-13, 12:00 PM
OO:

Flipping for starting location: 1 for A3, 2 for B3, 3 for K3, 4 for L3:
[roll0]

PhoenixRivers
2009-10-13, 12:33 PM
5 rounds is a bit excessive, considering that you're a fullcaster and I'm a Nocaster.

I'll be willing to consider up to 3 rounds, and all days.

IthilanorStPete
2009-10-13, 04:23 PM
3's fine with me.

PhoenixRivers
2009-10-13, 04:44 PM
Ok, then.

OOC:Begin in G24

Buffs:All Day: Oil of GMW on my spikes and spiked chain.

Round 1: Enter Thicket of Blades Stance, Activate tattoo of Touchsight
Round 2: Activate tattoo of expansion, expand to occupy F24-H26
Round 3: Animal Devotion (Ape)

Init: [roll0]

IthilanorStPete
2009-10-13, 10:01 PM
Buffs:


Note on Divine Spell Power:
I auto get +4 from DSP:
turn check for Divine Spell Power:
+3 base from DSP
+3 consecrated presence
+12 heighten turning
+4 charisma
= 22+1d20 (auto +4)

Permanent:
Renewal Pact CL 22
Stalwart Pact CL 22

Day before:
(Magic Tattoo of CL +1 active; Divine Insight (lvl 2) used to make Craft check
Bead of Karma active: CL +4)

-2: DMM: Extended Greater Anticipate Teleportation , burning a turn for DSP CL 22 (lvl 6
-1: DMM: Extended Superior Resistance CL 18 (lvl 6)
0: Activate Adept Spirit (cast earlier; lvl 2)
1: Extended Overland Flight CL 19 (lvl 6 domain; prepared with greater anyspell)
2: Extended Tyche's Touch: Protection CL 19 (lvl 3)
3: DMM: Extended Pact of Return - I will die from damage caused by a magic weapon CL 19 (lvl 7)
4: Extended Undetectable Alignment CL 19 (lvl 3)
5: Extended Magic Vestment, burning a turn attempt for DSP CL 23 (lvl 3)
6: Extended Contingent Energy Resistance CL 19 (lvl 4)
7: DMM: Extended Pact of Return - I will die from hit point damage cause by a spell CL 19 (lvl 7)
8: Extended Greater Magic Weapon, burning a turn attempt for DSP CL 23 (lvl 5)
9: Extended Divine Insight CL 19 (lvl 3)
10: Extended Adept Spirit CL 19 (lvl 3)

All-days:
Create Magic Tattoo of CL +1 CL 13 (lvl 3 domain via anyspell; Divine Insight from previous day used)
DMM: Persisted Antilife Shell CL 14 (lvl 6)
DMM: Persisted Friendly Fire CL 14 (lvl 4) (spending a full-round action to cast)

Buff rounds:
1: Activate Bead of Karma
2: Eyes of the Oracle, CL 18
3: Activate Scout's Headband - 3 charges, trigger Adept Spirit

Stats:

Location A3
HP 54/54
AC:
10 base + 5 magic vestment + 2 Eyes of the Oracle = normal 17, touch 12, flat-footed 17
Saves:
Fort: 6 base + 6 superior resistance = +12
Ref: 4 base + 6 superior resistance +2 Eyes of the Oracle = +12
Will: 18 base + 6 superior resistance = +24

Durations:
Adept Spirit 10/10 left
Scout's Headband 10/10 left
Eyes of the Oracle 18/18 left

Belt of Battle - 3 charges left
Turn attempts - 7 left

Spells:
lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
lvl 1: Sanctuary, True Strike, Entropic Shield, Resurgence, Conviction, Protection from Evil, Protection from Chaos, Mage Armor (domain)
lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
lvl 3: Dispel Magic, Divine Retaliation, Anticipate Teleportation, Mantle of Law, Mantle of Good, Invisibility Purge, Create Magic Tattoo (domain via Anyspell)
lvl 4: Divine Power, Freedom of Movement, DMM: Persisted Friendly Fire, Dispel Magic Death Ward, Shield of Faith, Nerveskitter (domain via Anyspell)
lvl 5: Righteous Might, Divine Agility, Streamers, Streamers, True Seeing (domain)
lvl 6: Greater Dispel Magic, Eyes of the Oracle, DMM: Persisted Antilife Shell, Feeblemind (domain via Greater Anyspell)
lvl 7: Dictum, Holy Word, Greater Blink (domain via Greater Anyspell)

IthilanorStPete
2009-10-13, 10:03 PM
Initiative: [roll0]

IthilanorStPete
2009-10-13, 10:12 PM
Right-o.

OO:
Actions:

Move: Move to A11.
Swift: Burn a Belt charge for a move action.
Move: Move straight south (probably ending in A19, but I don't know)


We get LoS as I enter A15. You see an ordinary looking human in adventurer's gear, with a pack slung over one shoulder, flying south at 40 ft./round, 15 ft. in the air, holding a club in one hand. What do I see in G24? (senses are True Seeing)

PhoenixRivers
2009-10-13, 10:36 PM
Actually, at A14. I'm in F24. And, well, every square of a 3x3 block. F24-G26.

Oh, and exactly? I'm a huge humanoid, holding a spiked chain in one hand (not wielding it).

(Senses are Touchsight, at a range of 100 feet)

IthilanorStPete
2009-10-13, 10:56 PM
Touchsight detects nothing else.

I finish my movement in A18. I cast a spell with only a verbal component: Spellcraft DC 22 to recognize as
Dictum.

If you're lawful, no effect. If you're nonlawful, assuming you have 13 or less HD, you're dead. And not from a [death] effect.

OO:
Turn attempt burned for Divine Spell Power.

PhoenixRivers
2009-10-13, 11:11 PM
Well, normally I'm true neutral, but my one level of Crusader forced me to polarize my alignment, and I'm thankful for that. I'm still alive.

Any other actions?

IthilanorStPete
2009-10-13, 11:14 PM
Ready an action.

OO:
Cast Holy Word, burning a turn attempt, as soon as he does anything.

End turn.


Stats:

Location A3
HP 54/54
AC:
10 base + 5 magic vestment + 2 Eyes of the Oracle = normal 17, touch 12, flat-footed 17
Saves:
Fort: 6 base + 6 superior resistance = +12
Ref: 4 base + 6 superior resistance +2 Eyes of the Oracle = +12
Will: 18 base + 6 superior resistance = +24

Durations:
Adept Spirit 9/10 left
Scout's Headband 9/10 left
Eyes of the Oracle 17/18 left

Belt of Battle - 2 charges left
Turn attempts - 6 left

Spells:
lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
lvl 1: Sanctuary, True Strike, Entropic Shield, Resurgence, Conviction, Protection from Evil, Protection from Chaos, Mage Armor (domain)
lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
lvl 3: Dispel Magic, Divine Retaliation, Anticipate Teleportation, Mantle of Law, Mantle of Good, Invisibility Purge, Create Magic Tattoo (domain via Anyspell)
lvl 4: Divine Power, Freedom of Movement, DMM: Persisted Friendly Fire, Dispel Magic Death Ward, Shield of Faith, Nerveskitter (domain via Anyspell)
lvl 5: Righteous Might, Divine Agility, Streamers, Streamers, True Seeing (domain)
lvl 6: Greater Dispel Magic, Eyes of the Oracle, DMM: Persisted Antilife Shell, Feeblemind (domain via Greater Anyspell)
lvl 7: Dictum, Holy Word, Greater Blink (domain via Greater Anyspell)

PhoenixRivers
2009-10-13, 11:38 PM
My turn.

Free (nonvisible):Shift +5 spellstrike bonus to save vs spells

Free: Shift Grip on my Spiked Chain to a Two handed grip. If this is successful, look below: You are within my threatened area, and realize that you may not cast defensively. (Mage Slayer Feat)

Remainder of turn:
Move: to A20-C22.

If that is successful:
Standard action: Attack. Power Attack for 13, take penalty to AC.
Attack: [roll0]
If Hit: [roll1] damage, ignoring magical miss chances (Pierce Magical Concealment Feat), Ignoring 20% of other miss chances (Mark of the Demodand)
If threat: [roll2]
If Crit: [roll3] additional damage

Turn not over, but that's enough for the immediate moment. Let's see how my actions interact with your readied action.

PhoenixRivers
2009-10-13, 11:39 PM
Oh, 1 more thing:

Observers Only:
Granted Maneuvers:
[roll0] - Foehammer
[roll1] - Douse the Flames

IthilanorStPete
2009-10-13, 11:40 PM
When you shift your grip, my readied action goes off. I cast a spell, verbal component only. Spellcraft DC 22 to recognize as Holy Word.

If you're good, no effect. If you're nongood and have 13 or less HD, dead, see above.

PhoenixRivers
2009-10-13, 11:45 PM
Well, I can't Identify, so I'm going to Immediate action:

Touch Attack roll: [roll0]

If this hits, your spell is cancelled. (Per mark of the Lash)

Even if this misses, there's no effect, as I'm good. However, at time of casting, I would not know that.

IthilanorStPete
2009-10-13, 11:47 PM
The attack rebounds off of me. If it hits your touch AC, it hits you...if that does anything.

PhoenixRivers
2009-10-13, 11:49 PM
The ability is only to cancel an ability being used. It could do no more than cancel itself.

Incidentally, I am entitled to more information. Did it hit your touch AC?
Further, if it bounced from a Spell turning type effect, that cannot reflect this ability.

IthilanorStPete
2009-10-13, 11:53 PM
Actually, I'm pretty sure you don't get to know that. (Your attack was deflected automatically, to be technical)

PhoenixRivers
2009-10-13, 11:55 PM
I'm relatively sure I would know if the aim was dead on prior to being deflected.

Regardless, the Holy Word goes off, and has no effect. Remainder of my turn continues as posted.

sofawall
2009-10-13, 11:58 PM
Your aim might have been dead on, but he may have dodged. He didn't need to, as his "something" reflected it, so you have no idea whether that would have landed, had he been trying to dodge.

IthilanorStPete
2009-10-14, 12:01 AM
Well, assuming you're not a construct, elemental, outsider, or undead, you find yourself hedged out of A20. No save.

PhoenixRivers
2009-10-14, 12:02 AM
There are no rules for "not trying" to dodge. It's assumed that when an opponent has their Dex to AC, then that opponent has a full AC, with dodge bonuses and all.

PhoenixRivers
2009-10-14, 12:04 AM
Movement ends in nearest allowed space. Attack continues as posted.

IthilanorStPete
2009-10-14, 12:04 AM
To move this along: yes, your 40-odd attack hit my touch AC.

IthilanorStPete
2009-10-14, 12:08 AM
Nearest space is C20-E22.

IthilanorStPete
2009-10-14, 12:11 AM
Your attack hits and drops me into the negatives. Immediately afterwards, a magical effect goes off and heals me; I regain conciousness.

OO:
Stalwart Pact. I'm at 31 HP.

PhoenixRivers
2009-10-14, 12:14 AM
From that square, the attack applies (reprinted below for reference):

Standard action: Attack. Power Attack for 13, take penalty to AC.
Attack: (1d20+34)[40]
If Hit: (3d6+53)[58] damage, ignoring magical miss chances (Pierce Magical Concealment Feat), Ignoring 20% of other miss chances (Mark of the Demodand)

IthilanorStPete
2009-10-14, 12:15 AM
Result of that attack is above.

PhoenixRivers
2009-10-14, 12:16 AM
Very well. Your turn.

IthilanorStPete
2009-10-14, 12:33 AM
Attempt to cast a spell, verbal component only. DC 19 to identify Dimension Door.

PhoenixRivers
2009-10-14, 12:34 AM
Spellcasting Provokes an AoO.

Attack: [roll0]
If Hit: [roll1]
If threat: [roll2]
If Crit: [roll3]

If this hits, you'll need to make a Concentration check (DC=10+Damage Dealt) or lose the spell.

IthilanorStPete
2009-10-14, 12:44 AM
OO:
Spell burned for that: Divine Power
Spell disrupted, and the AoO kills me. However, I am instantly resurrected.

OO:
Burn 2 charges from Belt

Cast again. Spell is Dimension Door

OO: burning Dispel Magic

PhoenixRivers
2009-10-14, 12:46 AM
Provided you have 2 standard actions, the second spell goes off without a hitch.

Components of the spell? (V,S,M)?

Instant Resurrections, hm? I actually had an idea for a cleric build with those.

PhoenixRivers
2009-10-14, 01:21 AM
Is that your turn? Any visible effects of the spell?

EDIT: Crap, I forgot to apply some effects that trigger on hitting. Sigh.

IthilanorStPete
2009-10-14, 08:40 AM
Only component was verbal. I teleport to A1.

End turn.

Stats:

Location A1
HP 54/54
AC: 10
Saves:
Fort: +6
Ref: +4
Will: +18

Belt of Battle - 0 charges left
Turn attempts - 5 left

Spells:
lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
lvl 1: Sanctuary, True Strike, Entropic Shield, Resurgence, Conviction, Protection from Evil, Protection from Chaos, Mage Armor (domain)
lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
lvl 3: Dispel Magic, Divine Retaliation, Anticipate Teleportation, Mantle of Law, Mantle of Good, Invisibility Purge, Create Magic Tattoo (domain via Anyspell)
lvl 4: Divine Power, Freedom of Movement, DMM: Persisted Friendly Fire, Dispel Magic, Death Ward, Shield of Faith, Nerveskitter (domain via Anyspell)
lvl 5: Righteous Might, Divine Agility, Streamers, Streamers, True Seeing (domain)
lvl 6: Greater Dispel Magic, Eyes of the Oracle, DMM: Persisted Antilife Shell, Feeblemind (domain via Greater Anyspell)
lvl 7: Dictum, Holy Word, Greater Blink (domain via Greater Anyspell)

PhoenixRivers
2009-10-14, 08:59 AM
Then my turn will be:

OO:Maneuver: [roll0] - War Leader's Charge

not done.

PhoenixRivers
2009-10-14, 09:07 AM
OO:Belt of Battle - 1 charge.

Mechanics:Move: from C20-E22 to A14-B16 (squeezing)
Move: from A14-B16 to A11-C13
Standard: Attack with Foehammer

I move from my location in C20-E22 up to A11-C13.

I then Attack: [roll0]
If hit: [roll1] This ignores magical miss chances and the first 20% of other miss chances, as well as DR.
If threat: [roll2]
If crit: [roll3] (parsing error, crit damage was incorrect. didn't matter, since no threat was rolled)

If this hits, make 2 Saves.

Fort DC 23 or be slowed for 3 rounds.
Reflex DC 32 or be slowed until the end of my next turn.

IthilanorStPete
2009-10-14, 09:29 AM
It hits.

Fort save: [roll0]
Ref save: [roll1]

PhoenixRivers
2009-10-14, 09:44 AM
Your turn.

Reminder: You cannot cast defensively.

Current Consensus on slow is that you get a move or a standard action each turn, and that's it. No swifts.

IthilanorStPete
2009-10-14, 10:02 AM
Slow doesn't matter, a Freedom of movement effect auto-triggers and takes effect on me.

So. Turn.

EDIT: Hold that.

IthilanorStPete
2009-10-14, 10:13 AM
Ok. Here goes.

Cast a spell, components V, S, DF. Spellcraft DC 17 to recognize Hold Person

Make your AoO.

PhoenixRivers
2009-10-14, 10:19 AM
Indeed, I shall.

Attack: [roll0]
If hit: [roll1]
If Threat: [roll2]
If crit: [roll3]

If hit, concentration check needed to keep spell.

IthilanorStPete
2009-10-14, 10:20 AM
ALMOST a nat 1. Grr.

Well, that kills me.

PhoenixRivers
2009-10-14, 10:24 AM
The majority of this fight was to test the effectiveness of the Warmarked.

I wanted to see how the warmarked performed against a bona fide caster, in terms of defenses. You actually won this, back with the Dictum effect.

Ending the fight in round 1 on a no-save, no-attack effect wouldn't have provided any new information, just "the Dictum/Holy Word spells are strong".

So the match is yours, and we get some test data.

IthilanorStPete
2009-10-14, 10:25 AM
Ah, gotcha. (I was wondering about that: someone else told me that you were CG)

PhoenixRivers
2009-10-14, 10:56 AM
Ah, gotcha. (I was wondering about that: someone else told me that you were CG)

I was. But zero round fights tell us nothing, beyond a combo's power. That said, this battle did a couple things:

(1) SR is a basic defense ability that casters can acquire easily, but Warmarked, as yet, cannot. A remedy should likely be made, if spells which are only defendable via SR are in the landscape.

(2) The multiple rider effects (per attack) of the warmarked is likely too powerful, on the side of the Slow effects. Hitting 2 seperate saves on an attack, with a high save, and a moderate save? It's pretty bad. I chose not to suppress your FoM, though I could have. That's a lockdown at level 13 to essentially? Anything with less than +25 Reflex and +15 Fort. It'd only be for about 8-20 rounds, but the class can deal a lot of damage in that time. In fact, most fights are over in 5, and decided in 2-3.

By lockdown, I mean, no quickened abilities. No regular spells. No movement. No 5 foot steps.

Pretty much, it's down to just Su abilities, which are pretty rare.