Rizban
2010-01-03, 03:54 AM
The Maphttp://www.mornproductions.com/Dynasty/sw56dhtgfd.png{table]Star|Capital
Circle|City
X|Unit Stack[/table]
You are in a small somewhat sandy valley surrounded by mountainous terrain. Mountains to north and east (movement penalty, longer line of sight when standing on top, blocks line of sight when not) and hills to south (no movement penalty).
If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
Nation News and StatusCurrency - 100 (current money in purse)
Expected Income: 1 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)
BONUS TURNS - 3
Units/Max Units - 1/10 (1/1)
Leaders/Max - 1/1One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
No political agreements.
Technology Known:Bronze Working, Bowcraft, Writing
Cities
Unnamed Capital: Population - 3
Production - 2
Happiness - 1
Culture - 1
Corruption/Waste - 0
Order - Generate Wealth
Garrison - Stack 1
Stacks Location - In Capital 1 Leader (Level 1) (Level Up!)Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1
Upkeep - 2
Level Up!
Select one of the following: Basic Attack - Add +1 to Combat for other units in stack
Basic Defense - Add +1 to Defense for other units in stack
Basic Logistics - Add +1 to Move for other units in stack
Increase one of leader's ability scores by 1.
Increase Leadership ability by 1.
2 Warrior****s - 1
Move - 1/1
Combat - 1
Defense - 1
Upkeep - 1
Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).
Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.
Circle|City
X|Unit Stack[/table]
You are in a small somewhat sandy valley surrounded by mountainous terrain. Mountains to north and east (movement penalty, longer line of sight when standing on top, blocks line of sight when not) and hills to south (no movement penalty).
If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.
Nation News and StatusCurrency - 100 (current money in purse)
Expected Income: 1 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)
BONUS TURNS - 3
Units/Max Units - 1/10 (1/1)
Leaders/Max - 1/1One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10
The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).
Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.
No political agreements.
Technology Known:Bronze Working, Bowcraft, Writing
Cities
Unnamed Capital: Population - 3
Production - 2
Happiness - 1
Culture - 1
Corruption/Waste - 0
Order - Generate Wealth
Garrison - Stack 1
Stacks Location - In Capital 1 Leader (Level 1) (Level Up!)Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1
Upkeep - 2
Level Up!
Select one of the following: Basic Attack - Add +1 to Combat for other units in stack
Basic Defense - Add +1 to Defense for other units in stack
Basic Logistics - Add +1 to Move for other units in stack
Increase one of leader's ability scores by 1.
Increase Leadership ability by 1.
2 Warrior****s - 1
Move - 1/1
Combat - 1
Defense - 1
Upkeep - 1
Quick link to city and unit actions (http://www.giantitp.com/forums/showthread.php?p=7617093#post7617093).
Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.