Niezck
2010-09-14, 02:29 PM
I was originally gonna make this a 10-level class, but I ran out of inspiration, so I condensed what I had into 5 levels. PEACH! :smallsmile:
http://www.wizards.com/dnd/images/frpreview_genasi.jpg
Bladeturner
HD: d8
Entry Requirements:
Base Attack Bonus: +5
Feats: Weapon Finesse, Combat Reflexes
Special: Must have defeated an opponent of equal or greater CR using only a single-handed slashing or piercing weapon.
Class Skills: (4+Int modifier per level) Climb, Craft, Hide, Intimidate, Jump, Listen, Move Silently, Ride, Spot, Swim, Tumble
Weapon and Armour Proficiencies: A Bladeturner gains proficiency with a single one-handed slashing or piercing weapon of any type.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|Turn the Blade, Weapon of Choice
2nd|
+2|
+0|
+3|
+0|Einhander, Martial Defence
3rd|
+3|
+1|
+3|
+1|Turn the Blade (Attack of Opportunity)
4th|
+4|
+1|
+4|
+1|Opportunistic Assault, Improved Finesse
5th|
+5|
+1|
+4|
+1|Hand Swap, Turn the Blade (Return Attack)[/table]
Class Features:
Weapon of Choice: Each Bladeturner becomes attuned to one specific type of weapon, learning the intricacies of its use. At 1st level, you must choose a single type of one-handed slashing or piercing weapon. From this point onward, whenever you wield a weapon of that type it is counted as having an enhancement bonus of 1 more than it actually has. Additionally, your Bladeturner class features only function when you wield your Weapon of Choice and it is sized appropriately. If at any point you wield anything other than just this weapon, you lose all Bladeturner class features. This includes wielding an Animated (http://www.d20srd.org/srd/magicItems/magicArmor.htm#animated) shield.
You may use your Weapon Finesse feat in conjunction with your Weapon of Choice, even if this would not normally be allowed.
Turn the Blade (Ex): The signature move of any Bladeturner is the ability to deflect attacks back on their foes. As an immediate action, a Bladeturner of 1st level or greater can make an opposed attack roll against an opponent's attack. If they equal or beat their opponent's roll, the attack is considered a miss.
At 3rd level, the opponent is subject to an attack of opportunity if this is successful.
At 5th level, any attacks turned with this ability may instead be directed against the opponent that performed it. Resolve the attack normally, using the attack result rolled as part of the initial attack.
Einhander: At 2nd level, you gain Einhander (PHBII) as a bonus feat, even if you do not meet the prerequisites for it.
Martial Defence: Using your blade as armour encompasses the essence of a Bladeturner. Starting at 2nd level, you gain a shield bonus to AC equal to half your Base Attack Bonus.
Opportunistic Assault: Taking advantage of split-second gaps is second nature to a Bladeturner, utilizing their opponents mistakes. Starting at 4th level, you gain a bonus on attack and damage rolls when making an attack of opportunity equal to your dexterity modifier.
Improved Finesse: Most Bladeturners, lacking somewhat in strength, learn to use their agility and dexterity to devastating effect. Starting at 4th level, you may use your Dexterity modifier in place of your Strength modifier as a bonus to damage. This functions in all ways that Strength would. (1.5x for two-handed fighting, for example.)
Hand Swap (Ex): Confusion and quick strikes are what a Bladeturner does best, and the Hand Swap is the best example of both. Starting at 5th level, you may swap hands mid-attack to confuse your enemies. This is a free action to activate and can only be triggered once per round. To use this ability you must have already successfully hit an opponent once and be about to hit them again. Your opponent is considered flat-footed for your next attack. Additionally, you gain an immediate attack of opportunity against that opponent. This does not grant others attacks of opportunity against that opponent though. Your opponent is considered flat-footed for the attack of opportunity as well.
http://www.wizards.com/dnd/images/frpreview_genasi.jpg
Bladeturner
HD: d8
Entry Requirements:
Base Attack Bonus: +5
Feats: Weapon Finesse, Combat Reflexes
Special: Must have defeated an opponent of equal or greater CR using only a single-handed slashing or piercing weapon.
Class Skills: (4+Int modifier per level) Climb, Craft, Hide, Intimidate, Jump, Listen, Move Silently, Ride, Spot, Swim, Tumble
Weapon and Armour Proficiencies: A Bladeturner gains proficiency with a single one-handed slashing or piercing weapon of any type.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|Turn the Blade, Weapon of Choice
2nd|
+2|
+0|
+3|
+0|Einhander, Martial Defence
3rd|
+3|
+1|
+3|
+1|Turn the Blade (Attack of Opportunity)
4th|
+4|
+1|
+4|
+1|Opportunistic Assault, Improved Finesse
5th|
+5|
+1|
+4|
+1|Hand Swap, Turn the Blade (Return Attack)[/table]
Class Features:
Weapon of Choice: Each Bladeturner becomes attuned to one specific type of weapon, learning the intricacies of its use. At 1st level, you must choose a single type of one-handed slashing or piercing weapon. From this point onward, whenever you wield a weapon of that type it is counted as having an enhancement bonus of 1 more than it actually has. Additionally, your Bladeturner class features only function when you wield your Weapon of Choice and it is sized appropriately. If at any point you wield anything other than just this weapon, you lose all Bladeturner class features. This includes wielding an Animated (http://www.d20srd.org/srd/magicItems/magicArmor.htm#animated) shield.
You may use your Weapon Finesse feat in conjunction with your Weapon of Choice, even if this would not normally be allowed.
Turn the Blade (Ex): The signature move of any Bladeturner is the ability to deflect attacks back on their foes. As an immediate action, a Bladeturner of 1st level or greater can make an opposed attack roll against an opponent's attack. If they equal or beat their opponent's roll, the attack is considered a miss.
At 3rd level, the opponent is subject to an attack of opportunity if this is successful.
At 5th level, any attacks turned with this ability may instead be directed against the opponent that performed it. Resolve the attack normally, using the attack result rolled as part of the initial attack.
Einhander: At 2nd level, you gain Einhander (PHBII) as a bonus feat, even if you do not meet the prerequisites for it.
Martial Defence: Using your blade as armour encompasses the essence of a Bladeturner. Starting at 2nd level, you gain a shield bonus to AC equal to half your Base Attack Bonus.
Opportunistic Assault: Taking advantage of split-second gaps is second nature to a Bladeturner, utilizing their opponents mistakes. Starting at 4th level, you gain a bonus on attack and damage rolls when making an attack of opportunity equal to your dexterity modifier.
Improved Finesse: Most Bladeturners, lacking somewhat in strength, learn to use their agility and dexterity to devastating effect. Starting at 4th level, you may use your Dexterity modifier in place of your Strength modifier as a bonus to damage. This functions in all ways that Strength would. (1.5x for two-handed fighting, for example.)
Hand Swap (Ex): Confusion and quick strikes are what a Bladeturner does best, and the Hand Swap is the best example of both. Starting at 5th level, you may swap hands mid-attack to confuse your enemies. This is a free action to activate and can only be triggered once per round. To use this ability you must have already successfully hit an opponent once and be about to hit them again. Your opponent is considered flat-footed for your next attack. Additionally, you gain an immediate attack of opportunity against that opponent. This does not grant others attacks of opportunity against that opponent though. Your opponent is considered flat-footed for the attack of opportunity as well.