Amechra
2011-11-02, 03:40 PM
Ritual of Martial Transference
Prerequisites: Martial Lore 4, Scribe Martial Script
Benefit:You gain access to rituals based on your ranks in Martial Lore.
Transfer (Martial Lore 4 ranks): You can courier a transfer of XP from one or more creatures (maximum five) into an agreed upon martial item you are constructing. Any creatures participating in this ritual control how much XP to transfer. You cannot courier a transfer of more XP than is needed to construct the agreed upon martial item. All the requirements for transferring XP, compensating for XP, and sharing XP costs apply to participating in this ritual.
If allowable changes are made that require more XP, you or the participating creatures must provide that XP as needed. If allowable changes are made that require less XP, the difference is returned to you or the participating creatures in proportionate amounts (as per their original contributions). If you start making a martial item that is not allowed by even one of the creatures participating in this ritual, all the transferred XP is returned to those creatures. If you spend at least one day making the agreed upon martial item, the XP is consumed regardless of whether the magic item is completed or not. If you start working on a new martial item after spending at least one day making the agreed upon martial item, the XP is consumed and lost.
Any creatures participating in this ritual must be present while the martial item is being created (one day per 1,000 gp in the item's base price, 8 hours per day; minimum 1 day). If any creatures participating in this ritual are not present, then no progress can be made toward the martial item that day. If any creature leaves before 8 hours per day has elapsed, no portion of that day counts toward the construction time.
Coalesce (Martial Lore 8 ranks): You can rely on any creature participating in this ritual who transferred at least 50% of the XP cost to provide prerequisite maneuvers for the agreed upon martial item.
Note: If you are commissioning the creation of a martial item from an NPC with this feat (for which you are providing spells), a discount of 5gp for every 1xp you donated is granted.
Qualifications for Transferring XP
The first rule of transferring XP to create a martial item is that the creature must be willing to participate in the exchange. Any attempt at coercion, through magical or mundane means, to transfer XP will automatically fail. The XP cost for creating a martial item can only be freely transferred in complete awareness of the consequences, which also necessitates a minimum Intelligence of 3.
The creature may not transfer an amount of XP that would result in their losing a level.
The creature must be able to use the resulting item; if it is a Warheart item, then the creature must be proficient in the weapon, armor, or shield's use.
List of Martial Items to Date
-Martial Scripts
-Warheart Items (http://www.giantitp.com/forums/showthread.php?p=5580531)- Legendary Battlesmith also gives you 1500 additional Craft Points.
-Martial Automaton (http://www.giantitp.com/forums/showthread.php?t=10460)
Change to Magic Item Crafting rules
Any feat that has the ability to craft Magic Items as a prerequisite now may be qualified for by being able to craft Martial Items.
In addition, any feat that changes cost, crafting time, or experience cost when crafting Magical Items now applies to any Martial Items you may craft; you may only apply those feats if you used the ability to craft Martial Items as a prerequisite.
[hr]
This is basically a conversion of the Ritual Transference feat so that it can be used by Martial crafters (I'm planning to make one soon, so screw me.)
Also, you can now use Blood Artisan, and the [insert synonym for awesome] Craftsman line while crafting Warheart Items.
Does anyone have anything they would like to add to a poor Blade Scholar wanting to make the ultimate weapon, fit to be a gift to a god?
Prerequisites: Martial Lore 4, Scribe Martial Script
Benefit:You gain access to rituals based on your ranks in Martial Lore.
Transfer (Martial Lore 4 ranks): You can courier a transfer of XP from one or more creatures (maximum five) into an agreed upon martial item you are constructing. Any creatures participating in this ritual control how much XP to transfer. You cannot courier a transfer of more XP than is needed to construct the agreed upon martial item. All the requirements for transferring XP, compensating for XP, and sharing XP costs apply to participating in this ritual.
If allowable changes are made that require more XP, you or the participating creatures must provide that XP as needed. If allowable changes are made that require less XP, the difference is returned to you or the participating creatures in proportionate amounts (as per their original contributions). If you start making a martial item that is not allowed by even one of the creatures participating in this ritual, all the transferred XP is returned to those creatures. If you spend at least one day making the agreed upon martial item, the XP is consumed regardless of whether the magic item is completed or not. If you start working on a new martial item after spending at least one day making the agreed upon martial item, the XP is consumed and lost.
Any creatures participating in this ritual must be present while the martial item is being created (one day per 1,000 gp in the item's base price, 8 hours per day; minimum 1 day). If any creatures participating in this ritual are not present, then no progress can be made toward the martial item that day. If any creature leaves before 8 hours per day has elapsed, no portion of that day counts toward the construction time.
Coalesce (Martial Lore 8 ranks): You can rely on any creature participating in this ritual who transferred at least 50% of the XP cost to provide prerequisite maneuvers for the agreed upon martial item.
Note: If you are commissioning the creation of a martial item from an NPC with this feat (for which you are providing spells), a discount of 5gp for every 1xp you donated is granted.
Qualifications for Transferring XP
The first rule of transferring XP to create a martial item is that the creature must be willing to participate in the exchange. Any attempt at coercion, through magical or mundane means, to transfer XP will automatically fail. The XP cost for creating a martial item can only be freely transferred in complete awareness of the consequences, which also necessitates a minimum Intelligence of 3.
The creature may not transfer an amount of XP that would result in their losing a level.
The creature must be able to use the resulting item; if it is a Warheart item, then the creature must be proficient in the weapon, armor, or shield's use.
List of Martial Items to Date
-Martial Scripts
-Warheart Items (http://www.giantitp.com/forums/showthread.php?p=5580531)- Legendary Battlesmith also gives you 1500 additional Craft Points.
-Martial Automaton (http://www.giantitp.com/forums/showthread.php?t=10460)
Change to Magic Item Crafting rules
Any feat that has the ability to craft Magic Items as a prerequisite now may be qualified for by being able to craft Martial Items.
In addition, any feat that changes cost, crafting time, or experience cost when crafting Magical Items now applies to any Martial Items you may craft; you may only apply those feats if you used the ability to craft Martial Items as a prerequisite.
[hr]
This is basically a conversion of the Ritual Transference feat so that it can be used by Martial crafters (I'm planning to make one soon, so screw me.)
Also, you can now use Blood Artisan, and the [insert synonym for awesome] Craftsman line while crafting Warheart Items.
Does anyone have anything they would like to add to a poor Blade Scholar wanting to make the ultimate weapon, fit to be a gift to a god?