ArkenBrony
2013-01-31, 10:28 PM
Hi, I am Zetsu1919, I have been brought into the world of my little pony by my best friend about 4 months ago, as a few of you know I have already created a Timber wolf, find it here (http://www.giantitp.com/forums/showthread.php?t=266454). Sitting in my head for a while has been the idea of creating my little pony in D&d ever since I found the web comic friendship is dragons (http://friendshipisdragons.thecomicseries.com), and read through the various mlp rpg's. here (https://docs.google.com/file/d/0B5IFnI6cpZN4YzhiMjBiMDEtMGNlYi00OWRjLThlNjAtNDBkO GEzOTk3NjFj/edit?hl=en_GB), and here (https://docs.google.com/file/d/0BwyXikTsyt53UU5wRW91Mmh2c1k/edit). As well as here (http://www.giantitp.com/forums/showthread.php?t=192468). I also found an attempt at creating mlp in 3.5. here (http://www.giantitp.com/forums/showthread.php?t=182994). So I have taken it upon myself to create quite a bit more than just races, but due to time constraints, my own procrastination, my eagerness to show my progress, and my need of feedback, I only have races right now, so stay tuned!
Ponykind
ponykind refers to any race that receives a “cutie mark” as a racial ability
Earth Pony
fluff: Will be added later
- +2 Con, +2 Str
- Skilled- 4 extra skill points at 1st level and 1 extra skill point at each additional level
- Quick learner- 1 bonus feat of any kind that you qualify for
- Special talent- gain one cutie mark
- Small- As a Small creature, an earth pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
-durable- an earth ponies hardy nature grants it endurance as a bonus feat, gains resistance 5 to fire, and frost damage, and damage reduction 2/-
- Quadruped: Because they are quadruped, earth ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft base land speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to one skill of your choice
- 2 natural hoof attacks for 1d4 each.
- Even though they are magical beasts, Earth ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Pegasus Pony
fluff: Will be added later
- +2 Dex, +2 Cha, -2 Con
- Special talent- you gain a curie mark
- Small- As a Small creature, a Pegasus pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, Pegasus ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft base land speed
- Flight speed of 40 ft (average)
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to balance, and tumble
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, pegasus ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Unicorn pony
fluff: Will be added later
- +2 Cha, +2 Int, -2 Str
- Telekinesis (sp): a Unicorn Pony may activate an ability that is similar to greater mage hand, it works exactly as the spell with the following exceptions. it can lift 10 Ib. per caster level, has an effective strength equal to the unicorns intelligence score, and may opt to hold multiple objects instead, as if concentrating on a number of mage hands at once equal to one half her caster level. the caster level is equal to your character level (+1 from enhanced magic)
- Unicorn magic (sp): A unicorn pony gets a spell-like ability with a saving throw DC of 11 + highest mental ability score modifier, with a caster level equal to her character level (+1 from enhanced magic). Choose a 1st level spell from the sorcerer/wizard spell list, you can use this as a spell-like ability at-will, once per minute. this spell is cast as though affected by the silent spell feat and the still spell feat. The DM may want to restrict this spell to make sense with the special talent, but it is up to him/her.
- Enhanced magic- increases a unicorn’s caster level by one for every spell and spell-like ability she has. she also gains "Eschew materials" as a bonus feat
- Special talent- you gain a cutie mark
- Small: As a Small creature, a unicorn pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, Unicorn ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft movement speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to spellcraft and knowledge (arcane)
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, unicorn ponies are treated as humanoids for all mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Crystal pony
fluff: Will be added later
- +2 Cha, +2 Con
- +1 natural armor
- Skilled- 4 extra skill points at 1st level and 1 extra skill point at each additional level
- Quick learner- 1 bonus feat of any kind that you qualify for
- Special talent- crystal ponies gain a cutie mark
- Small- As a Small creature, an earth pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Special unique ability for crystal pony, need help
- Quadruped- Because they are quadruped, Crystal ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft base land speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to one skills of your choice
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, crystal ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Zebra
fluff: Will be added later
- +2 Wis, +2 Dex, -2 Str
- Innate alchemy- Zebras can use the craft (alchemy) skill as if they were a spell caster with a caster level equal to their character level.
- Ancestral ties- zebras gain spirit guide as a spirit shaman of the same level
- Special talent- you gain a cutie mark
- Small- As a Small creature, a zebra pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, zebra ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft movement speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to heal and craft (alchemy)
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, zebra ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Griffin
fluff: Will be added later
- +2 Str, +2 Con, -2 Int
- Medium size
- 30 ft base land speed
- Flight speed of 60 ft (good)
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- +2 racial bonus on tumble and intimidate
- prehensile tail- a griffons tail can be used to hold objects and manipulate objects, with a strength of half the griffons actual strength, it can be used to attack, but as a secondary weapon to hit, giving a +4 to sleight of hand checks while using it.
- Quadruped: Because they are quadruped, Griffins can carry 1.5x as much as their strength score would dictate. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 1 primary natural bite attack for 1d6, 2 secondary natural claw attacks for 1d4
- Even though they are magical beasts, gryphons are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Changeling
fluff: Will be added later
- +2 Cha
- Telekinesis (sp): a Changeling may activate an ability that is similar to greater mage hand, it works exactly as the spell with the following exceptions. it can lift 10 Ib. per caster level, has an effective strength equal to the Changelings intelligence score, and may opt to hold multiple objects instead, as if concentrating on a number of mage hands at once equal to one half her caster level. the caster level is equal to your character level
- Minor shape change (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This is not an illusory effect but a minor physical alteration of a changeling’s facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. Using this ability is a move action.
- Small: As a Small creature, a changeling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, Changelings can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft movement speed
- Flight speed of 40 ft (average)
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all Changelings may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to disguise and bluff
- drain love- a changeling can drain love from a living victim with its fangs by making a successful grapple check. if it pins the foe, it drains love, dealing 1 point of charisma drain each round. on each successful drain attack, the changeling gains 5 temporary hit points.
- 2 natural hoof attacks for 1d3 each.
- Changelings are magical beasts, making them immune to spells that target humanoids specifically.
- Low-light vision
- Darkvision 60 ft
+1 LA
Buffalo
fluff: Will be added later
- +2 Con, +2 Str, -2 Wis
- Medium size
- Powerful Charge- a buffalo deals 2d8 + 1.5x strength modifier points of damage when it makes a charge
- Trample- 1d8 +1.5x strength modifier (reflex DC 10 + ½ character level + strength modifier)
-Powerful build- Your physical stature lets you function in many ways as if you were one size category larger. Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you are treated as one size larger if doing so is advantageous to you. You are also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect you. You can use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size. The benefits of this ability stack with the effects of powers, abilities, and spells that change your size category.
- Quadruped: Because they are quadruped, buffalos can carry 1.5x as much as their strength score would dictate. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 40 ft base land speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all buffalo may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to jump and tumble
- 1 natural slam attack for 1d8.
- Even though they are magical beasts, buffalo are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Baby Dragon
fluff: Will be added later
- +2 Con, +2 Cha, -2 Dex
- natural armor equal to con modifier (if positive)
- 1 bonus metabreath feat that you qualify for
- fire breath- a baby dragon may breath fire in a 5’ wide line based on the table below as a standard action; once every 1-4 rounds (reflex DC 10 + 1/2 level + con modifier)
{table=head]lv|damage|length
1-3|1d4|40’
4-8|1d4/2 levels|60’
9-12|1d4/level|80’
13-16|1d6/level|100’
17-20|(1d6+1)/level|120’[/table]
- 20 ft movement speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Small: As a Small creature, a dragon gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use
- baby dragons have two natural claw attacks for 1d3 each.
- +2 racial bonus to diplomacy and jump
- low-light vision
- darkvision 60’
- Baby dragons receive a resistance to fire damage equal to 5 + 5/level. at 5th level, reduce fire damage by 1/2 after applying resistance, at 10th level, you are completely immune to fire damage.
- Baby dragons are dragons (really?) and are therefore immune to paralysis effects, but not sleep effects.
+1 LA
Diamond Dog
fluff: Will be added later
+4 Str, +2 Con, -2 Int, -2 Cha
-Scent- Diamond dogs gain scent as an extraordinary ability
-40 ft movement speed
-40 ft burrow speed
-spring burrow- diamond dogs are treated as having spring attack if they use their burrow speed
-Diamond dogs may fill 30’ of their hole left by burrow as a swift action
-Intimidating- a Diamond dogs intimidate is based on strength instead of charisma
-Diamond dogs have 2 natural claw attacks for 1d4 each, and one natural bite attack for 1d6
- +2 racial bonus to intimidate and spot
- low-light vision
- Darkvision 60'
- Diamond dogs are magical beasts, making them immune to spells that target humanoids specifically.
Minotaur
fluff to be added
- +4 Str, +2 Con, -2 Int, -2 Cha
- large size- giving all size related modifiers, -1 ac, -1 to hit, +4 to grapple and such
- 30 ft movement speed
- scent as the Minotaur ability
- natural cunning as the Minotaur ability
- darkvision 60'
- +2 racial bonus to intimidate, spot, search, and listen
- 1 natural gore attack for 1d8
- powerful charge- 2d8 + 1 1/2 strength modifier
Age
as far as I can tell, they all age as humans, except dragons, which I will get to later, and alicorns, which are their own special thing
cutie marks
cutie marks are racial abilities given by pony kind hat serve as prerequisites of many cutie mark feats, some cutie marks will require a specific species of ponykind to be taken. if anything ever says "for every cutie mark feat you have" treat the initial cutie mark you have as a feat.
magical student [cutie mark]
Requirements: unicorn
Benefit: the saving throw of your chosen spell changes to 10 + 1/2 your level + your highest ability modifier. any scaling maximum on the spell is doubled (max of 10 missiles on magic missile). a HD limit on a spell increases by one at every odd level, including first (sleep and cause fear).
Dash [cutie mark]
Requirements: Pegasus
Benefit: +10 to flight speed. +10 to flight speed for every cutie mark feat you have. (so +20 when gained). you are followed by a trail of energy similar to your cutie mark, this may be (de)activated as a free action, and is extraordinary in nature. you gain cloud meddling as an extraordinary ability.
Farming [cutie mark]
Requirements: earth pony
Benefit: improve hoof damage by one step (to 1d6). gain a +2 bonus to climb, jump, profession (farming), ride, survival, use rope, bull rush, overrun, disarm, grapple, sunder, and trip checks for every cutie mark feat you have.
animal friendship [cutie mark]
Benefit: gain wild empathy as a druid of your level +3. you gain the extraordinary ability to cast calm emotion (with a caster level equal to your character level, and a save DC of 12 + highest mental ability modifier) on any animal or magical beast with an intelligence of 2 or less, although magical beasts receive a +3 bonus to its saving throw.
Crafty [cutie mark]
Benefit: you can use any craft skill with half the number of resources, and half the listed time. you gain a +2 bonus to all perform checks for every cutie mark feat you have.
Cheer [cutie mark]
Benefit: you gain a +2 bonus to all bluff, diplomacy, disguise, gather information, jump, perform (sing), and sleight of hands checks for every cutie mark feat you have, and a +5' movement speed.
security [cutie mark]
Benefit: you gain a +1 bonus to hit, and proficiency in martial weapons, light and medium armor, and all shields (except tower shields). you gain a +2 bonus to spot, search, and listen checks for every cutie mark you have.
Teaching [cutie mark]
Benefit: treated as an expert in everything for the purpose of aid another, and you add a +3 bonus to aid another checks for every cutie mark feat you have.
alchemy [cutie mark]
Benefit: you can use the craft (alchemy) as if you were a spellcaster. you gain a +2 bonus to craft (alchemy), knowledge (arcane), and heal checks for every cutie mark feat you have.
tricks [cutie mark]
Requirements: unicorn
Benefit: you may cast any cantrip as a spell-like ability at-will, automatically affected by silent and still spell.
healing [cutie mark]
Benefit: +2 to heal checks for every cutie mark feat you have. you gain an extraordinary ability that mimics lay on hands in all aspects except the following, the pool of healing is equal to (your level + 1 for every cutie mark feat you have) x your highest mental ability modifier.
clumsy [cutie mark]
Benefit: you ignore the hardness of objects, you may smite once per day for every cutie mark feat you have as an extraordinary ability, granting you a +4 to hit, and +1 to damage per level.
music [cutie mark]
Benefit: you gain bardic music as a bard of your level, and a +2 bonus to perform for every cutie mark feat you have.
time [cutie mark]
Benefit: you gain a +1 luck bonus to armor class, and uncanny dodge. you gain a +2 bonus to initiative for every cutie mark feat you have.
love [cutie mark]
Benefit:
celestial [cutie mark]
Benefit:
astrology [cutie mark]
Benefit:
photography [cutie mark]
Benefit:
sports [cutie mark]
Benefit:
adventurer [cutie mark]
Benefit:
writer [cutie mark]
Benefit:
cook [cutie mark]
Benefit:
aristocrat [cutie mark]
Benefit:
cloud-smith [cutie mark]
Requirements: pegasus
Benefit:
current work
i updated all of the cutie marks i already have, and am slowly going to be giving abilities to the others. i am open to suggestions, and i will deal with cutie mark feats after i finish all of them.
Ponykind
ponykind refers to any race that receives a “cutie mark” as a racial ability
Earth Pony
fluff: Will be added later
- +2 Con, +2 Str
- Skilled- 4 extra skill points at 1st level and 1 extra skill point at each additional level
- Quick learner- 1 bonus feat of any kind that you qualify for
- Special talent- gain one cutie mark
- Small- As a Small creature, an earth pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
-durable- an earth ponies hardy nature grants it endurance as a bonus feat, gains resistance 5 to fire, and frost damage, and damage reduction 2/-
- Quadruped: Because they are quadruped, earth ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft base land speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to one skill of your choice
- 2 natural hoof attacks for 1d4 each.
- Even though they are magical beasts, Earth ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Pegasus Pony
fluff: Will be added later
- +2 Dex, +2 Cha, -2 Con
- Special talent- you gain a curie mark
- Small- As a Small creature, a Pegasus pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, Pegasus ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft base land speed
- Flight speed of 40 ft (average)
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to balance, and tumble
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, pegasus ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Unicorn pony
fluff: Will be added later
- +2 Cha, +2 Int, -2 Str
- Telekinesis (sp): a Unicorn Pony may activate an ability that is similar to greater mage hand, it works exactly as the spell with the following exceptions. it can lift 10 Ib. per caster level, has an effective strength equal to the unicorns intelligence score, and may opt to hold multiple objects instead, as if concentrating on a number of mage hands at once equal to one half her caster level. the caster level is equal to your character level (+1 from enhanced magic)
- Unicorn magic (sp): A unicorn pony gets a spell-like ability with a saving throw DC of 11 + highest mental ability score modifier, with a caster level equal to her character level (+1 from enhanced magic). Choose a 1st level spell from the sorcerer/wizard spell list, you can use this as a spell-like ability at-will, once per minute. this spell is cast as though affected by the silent spell feat and the still spell feat. The DM may want to restrict this spell to make sense with the special talent, but it is up to him/her.
- Enhanced magic- increases a unicorn’s caster level by one for every spell and spell-like ability she has. she also gains "Eschew materials" as a bonus feat
- Special talent- you gain a cutie mark
- Small: As a Small creature, a unicorn pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, Unicorn ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft movement speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to spellcraft and knowledge (arcane)
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, unicorn ponies are treated as humanoids for all mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Crystal pony
fluff: Will be added later
- +2 Cha, +2 Con
- +1 natural armor
- Skilled- 4 extra skill points at 1st level and 1 extra skill point at each additional level
- Quick learner- 1 bonus feat of any kind that you qualify for
- Special talent- crystal ponies gain a cutie mark
- Small- As a Small creature, an earth pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Special unique ability for crystal pony, need help
- Quadruped- Because they are quadruped, Crystal ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft base land speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to one skills of your choice
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, crystal ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Zebra
fluff: Will be added later
- +2 Wis, +2 Dex, -2 Str
- Innate alchemy- Zebras can use the craft (alchemy) skill as if they were a spell caster with a caster level equal to their character level.
- Ancestral ties- zebras gain spirit guide as a spirit shaman of the same level
- Special talent- you gain a cutie mark
- Small- As a Small creature, a zebra pony gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, zebra ponies can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft movement speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all ponies may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to heal and craft (alchemy)
- 2 natural hoof attacks for 1d3 each.
- Even though they are magical beasts, zebra ponies are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Griffin
fluff: Will be added later
- +2 Str, +2 Con, -2 Int
- Medium size
- 30 ft base land speed
- Flight speed of 60 ft (good)
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- +2 racial bonus on tumble and intimidate
- prehensile tail- a griffons tail can be used to hold objects and manipulate objects, with a strength of half the griffons actual strength, it can be used to attack, but as a secondary weapon to hit, giving a +4 to sleight of hand checks while using it.
- Quadruped: Because they are quadruped, Griffins can carry 1.5x as much as their strength score would dictate. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 1 primary natural bite attack for 1d6, 2 secondary natural claw attacks for 1d4
- Even though they are magical beasts, gryphons are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Changeling
fluff: Will be added later
- +2 Cha
- Telekinesis (sp): a Changeling may activate an ability that is similar to greater mage hand, it works exactly as the spell with the following exceptions. it can lift 10 Ib. per caster level, has an effective strength equal to the Changelings intelligence score, and may opt to hold multiple objects instead, as if concentrating on a number of mage hands at once equal to one half her caster level. the caster level is equal to your character level
- Minor shape change (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This is not an illusory effect but a minor physical alteration of a changeling’s facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. Using this ability is a move action.
- Small: As a Small creature, a changeling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are not limited, due to being a quadruped.
- Quadruped: Because they are quadruped, Changelings can carry as much as a Medium-sized creature of the same strength score. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 30 ft movement speed
- Flight speed of 40 ft (average)
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all Changelings may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to disguise and bluff
- drain love- a changeling can drain love from a living victim with its fangs by making a successful grapple check. if it pins the foe, it drains love, dealing 1 point of charisma drain each round. on each successful drain attack, the changeling gains 5 temporary hit points.
- 2 natural hoof attacks for 1d3 each.
- Changelings are magical beasts, making them immune to spells that target humanoids specifically.
- Low-light vision
- Darkvision 60 ft
+1 LA
Buffalo
fluff: Will be added later
- +2 Con, +2 Str, -2 Wis
- Medium size
- Powerful Charge- a buffalo deals 2d8 + 1.5x strength modifier points of damage when it makes a charge
- Trample- 1d8 +1.5x strength modifier (reflex DC 10 + ½ character level + strength modifier)
-Powerful build- Your physical stature lets you function in many ways as if you were one size category larger. Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you are treated as one size larger if doing so is advantageous to you. You are also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect you. You can use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size. The benefits of this ability stack with the effects of powers, abilities, and spells that change your size category.
- Quadruped: Because they are quadruped, buffalos can carry 1.5x as much as their strength score would dictate. Furthermore, they receive a +4 bonus to grapple checks when defending and when resisting trip attempts and bull rushes.
- 40 ft base land speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Hoof use- Even though they lack hands, all buffalo may manipulate objects with their mouths, hooves, tails, or wings as if they had two workable hands.
- +2 racial bonus to jump and tumble
- 1 natural slam attack for 1d8.
- Even though they are magical beasts, buffalo are treated as humanoids for mechanical effects, and do not gain low-light vision or darkvision.
+1 LA
Baby Dragon
fluff: Will be added later
- +2 Con, +2 Cha, -2 Dex
- natural armor equal to con modifier (if positive)
- 1 bonus metabreath feat that you qualify for
- fire breath- a baby dragon may breath fire in a 5’ wide line based on the table below as a standard action; once every 1-4 rounds (reflex DC 10 + 1/2 level + con modifier)
{table=head]lv|damage|length
1-3|1d4|40’
4-8|1d4/2 levels|60’
9-12|1d4/level|80’
13-16|1d6/level|100’
17-20|(1d6+1)/level|120’[/table]
- 20 ft movement speed
- nonlethal- anytime you would deal damage to a living creature, it is dealt as non-lethal damage, even if you are using a method of damage that can't normally be non-lethal, like magic or a weapon. you can force yourself to deal lethal damage, but at a -4 to hit and to damage.
- Small: As a Small creature, a dragon gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use
- baby dragons have two natural claw attacks for 1d3 each.
- +2 racial bonus to diplomacy and jump
- low-light vision
- darkvision 60’
- Baby dragons receive a resistance to fire damage equal to 5 + 5/level. at 5th level, reduce fire damage by 1/2 after applying resistance, at 10th level, you are completely immune to fire damage.
- Baby dragons are dragons (really?) and are therefore immune to paralysis effects, but not sleep effects.
+1 LA
Diamond Dog
fluff: Will be added later
+4 Str, +2 Con, -2 Int, -2 Cha
-Scent- Diamond dogs gain scent as an extraordinary ability
-40 ft movement speed
-40 ft burrow speed
-spring burrow- diamond dogs are treated as having spring attack if they use their burrow speed
-Diamond dogs may fill 30’ of their hole left by burrow as a swift action
-Intimidating- a Diamond dogs intimidate is based on strength instead of charisma
-Diamond dogs have 2 natural claw attacks for 1d4 each, and one natural bite attack for 1d6
- +2 racial bonus to intimidate and spot
- low-light vision
- Darkvision 60'
- Diamond dogs are magical beasts, making them immune to spells that target humanoids specifically.
Minotaur
fluff to be added
- +4 Str, +2 Con, -2 Int, -2 Cha
- large size- giving all size related modifiers, -1 ac, -1 to hit, +4 to grapple and such
- 30 ft movement speed
- scent as the Minotaur ability
- natural cunning as the Minotaur ability
- darkvision 60'
- +2 racial bonus to intimidate, spot, search, and listen
- 1 natural gore attack for 1d8
- powerful charge- 2d8 + 1 1/2 strength modifier
Age
as far as I can tell, they all age as humans, except dragons, which I will get to later, and alicorns, which are their own special thing
cutie marks
cutie marks are racial abilities given by pony kind hat serve as prerequisites of many cutie mark feats, some cutie marks will require a specific species of ponykind to be taken. if anything ever says "for every cutie mark feat you have" treat the initial cutie mark you have as a feat.
magical student [cutie mark]
Requirements: unicorn
Benefit: the saving throw of your chosen spell changes to 10 + 1/2 your level + your highest ability modifier. any scaling maximum on the spell is doubled (max of 10 missiles on magic missile). a HD limit on a spell increases by one at every odd level, including first (sleep and cause fear).
Dash [cutie mark]
Requirements: Pegasus
Benefit: +10 to flight speed. +10 to flight speed for every cutie mark feat you have. (so +20 when gained). you are followed by a trail of energy similar to your cutie mark, this may be (de)activated as a free action, and is extraordinary in nature. you gain cloud meddling as an extraordinary ability.
Farming [cutie mark]
Requirements: earth pony
Benefit: improve hoof damage by one step (to 1d6). gain a +2 bonus to climb, jump, profession (farming), ride, survival, use rope, bull rush, overrun, disarm, grapple, sunder, and trip checks for every cutie mark feat you have.
animal friendship [cutie mark]
Benefit: gain wild empathy as a druid of your level +3. you gain the extraordinary ability to cast calm emotion (with a caster level equal to your character level, and a save DC of 12 + highest mental ability modifier) on any animal or magical beast with an intelligence of 2 or less, although magical beasts receive a +3 bonus to its saving throw.
Crafty [cutie mark]
Benefit: you can use any craft skill with half the number of resources, and half the listed time. you gain a +2 bonus to all perform checks for every cutie mark feat you have.
Cheer [cutie mark]
Benefit: you gain a +2 bonus to all bluff, diplomacy, disguise, gather information, jump, perform (sing), and sleight of hands checks for every cutie mark feat you have, and a +5' movement speed.
security [cutie mark]
Benefit: you gain a +1 bonus to hit, and proficiency in martial weapons, light and medium armor, and all shields (except tower shields). you gain a +2 bonus to spot, search, and listen checks for every cutie mark you have.
Teaching [cutie mark]
Benefit: treated as an expert in everything for the purpose of aid another, and you add a +3 bonus to aid another checks for every cutie mark feat you have.
alchemy [cutie mark]
Benefit: you can use the craft (alchemy) as if you were a spellcaster. you gain a +2 bonus to craft (alchemy), knowledge (arcane), and heal checks for every cutie mark feat you have.
tricks [cutie mark]
Requirements: unicorn
Benefit: you may cast any cantrip as a spell-like ability at-will, automatically affected by silent and still spell.
healing [cutie mark]
Benefit: +2 to heal checks for every cutie mark feat you have. you gain an extraordinary ability that mimics lay on hands in all aspects except the following, the pool of healing is equal to (your level + 1 for every cutie mark feat you have) x your highest mental ability modifier.
clumsy [cutie mark]
Benefit: you ignore the hardness of objects, you may smite once per day for every cutie mark feat you have as an extraordinary ability, granting you a +4 to hit, and +1 to damage per level.
music [cutie mark]
Benefit: you gain bardic music as a bard of your level, and a +2 bonus to perform for every cutie mark feat you have.
time [cutie mark]
Benefit: you gain a +1 luck bonus to armor class, and uncanny dodge. you gain a +2 bonus to initiative for every cutie mark feat you have.
love [cutie mark]
Benefit:
celestial [cutie mark]
Benefit:
astrology [cutie mark]
Benefit:
photography [cutie mark]
Benefit:
sports [cutie mark]
Benefit:
adventurer [cutie mark]
Benefit:
writer [cutie mark]
Benefit:
cook [cutie mark]
Benefit:
aristocrat [cutie mark]
Benefit:
cloud-smith [cutie mark]
Requirements: pegasus
Benefit:
current work
i updated all of the cutie marks i already have, and am slowly going to be giving abilities to the others. i am open to suggestions, and i will deal with cutie mark feats after i finish all of them.