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LaZodiac
2014-11-03, 09:42 AM
http://www.freeholdgames.com/%5Cimg%5Csproggiwood.png

Hello and welcome to a new game thread! Sproggiwood! A fantasy roguelike based on Finnish mythology, Sproggiwood is a cute, funny, and honestly quite enjoyable (though a little simple/easy) indie developed Roguelike. We'll be discussing the genre of roguelikes, in addition to discussing the inspirations for much of the creatures and characters in this game. The person who contributes the most will, at the end, get a prize. With that said, lets go on to the first video!

Zodi Plays: Sproggiwood [1] Oh God Spiders Why (https://www.youtube.com/watch?v=FZfLafRn7Ck)

Video Length: 14:57

Notes: This video is terrible desynced, and I am not able to fix it. However, future videos will not have this problem!

And thus begins our adventure! The talking sheep that walks us calmly through the tutorial reveals itself to be Sproggi, the dark lord! Tasking us with going into Ickykolo to beat up Bigick, a slime boss, we venture forth...with mixed results. I'll admit I did not anticipate how troublesome the spider spawners would be, oops!

Second try though, things go decidedly more "my way" shaped, leading us to getting some pretty cool gear that I'll maybe buy for real later. I sadly don't explore the floor before Bigick himself to the fullest because...I didn't know it was a hole! Oops again :smallredface:

That said, Bigick was pretty easy, as starter bosses should go. Learning that the thrown weapon skill of the Farmer has the on hit effect of your weapon was pretty great, and made short work of the fellow. We unlock the Archer class, and get access to our next dungeon. Now, for a question! Do you want me to show off going through the other dungeons with the other classes? And how? Do you want them sped up and put in the beginning of each video, or as separate videos all together? Or do you want it cut out like the city modificationing that I'll be doing off screen?

====================

Now, for a little primer on Finnish mythology, so you can have an idea of what we're going to be getting into here. It is believed that the earth and all it's stuff was made from the egg of a water fowl. The sky and it's stars are the upper half of the egg shell, or otherwise seen as a tent held up by the North Star (which they saw as a pole. Dad puns are apparently a feature of Finnish mythology.) The rotation of the stars in the sky was due to this North Star Pole turning, causing the sky around it to whirl endlessly. Near the North Star, where the spinning was most strong, there where cracks for you to get out of the Earth and into the world of the dead, Tuonela.

This is important because, as far as I can really tell, I think Ickykolo is meant to be Tuonela, symbolically. All of it's inhabitants are goopy, delicious jellies, and the inhabitants of Tuonela are shadowy figures that roam around listlessly (which I can see a parallel to). But that's just a theory. We'll be speaking more of the symbolism of stuff later. If any of you happen to be skilled at this sort of thing please feel free to correct me.

Episode 1: Oh God Spiders Why

Episode 2: Dangerous Jelly (http://www.giantitp.com/forums/showsinglepost.php?p=18370586&postcount=61)

Episode 3: Little Trouble in Big Tree (http://www.giantitp.com/forums/showthread.php?381509-Zodi-Plays-Sproggiwood&p=18382616#post18382616)

Episode 4: Frog-pocolypse (http://www.giantitp.com/forums/showthread.php?381509-Zodi-Plays-Sproggiwood&p=18403784#post18403784)

Episode 5: A Charlotte's Web Joke (http://www.giantitp.com/forums/showsinglepost.php?p=18416007&postcount=149)

Episode 6: In Which Zodi Dies A Thousand Deaths (http://www.giantitp.com/forums/showsinglepost.php?p=18434961&postcount=169)

Episode 7: happy mate fish why (http://www.giantitp.com/forums/showsinglepost.php?p=18445938&postcount=189)

Episode 8: Mushroomy Revenge (http://www.giantitp.com/forums/showsinglepost.php?p=18462239&postcount=222)

Episode 9: An Ordinary Wizard Fight (http://www.giantitp.com/forums/showsinglepost.php?p=18473265&postcount=262)

Episode 10: A Brick Wall-rus (http://www.giantitp.com/forums/showsinglepost.php?p=18491702&postcount=280)

==========

Bonus 1: Archer of Ickykolo (http://www.giantitp.com/forums/showthread.php?381509-Zodi-Plays-Sproggiwood&p=18353598#post18353598)

Bonus 2: Grand Theft Jelly (http://www.giantitp.com/forums/showthread.php?381509-Zodi-Plays-Sproggiwood&p=18374523#post18374523)

Bonus 3: Warrior Returning A-Slime (http://www.giantitp.com/forums/showsinglepost.php?p=18387132&postcount=98)

Bonus 4: Jelly Counts As Blood Right? (http://www.giantitp.com/forums/showsinglepost.php?p=18432187&postcount=165)

Bonus 5: Achievement Unlocked (http://www.giantitp.com/forums/showsinglepost.php?p=18454805&postcount=216)

Bonus 6: A Wizard (http://www.giantitp.com/forums/showsinglepost.php?p=18465339&postcount=241)

Bonus 7: Cleaning Out The Goat Closet (http://www.giantitp.com/forums/showsinglepost.php?p=18503511&postcount=290)

Bonus 8: Mushroom Harvest Festival (http://www.giantitp.com/forums/showsinglepost.php?p=18522621&postcount=308)

Bonus 9: Average Wizard Christmas (http://www.giantitp.com/forums/showsinglepost.php?p=18534760&postcount=316)

Bonus 10: I Beat Christmas! (http://www.giantitp.com/forums/showsinglepost.php?p=18553031&postcount=320)

Bonus 11: Merry Christmas Spider Town (http://www.giantitp.com/forums/showsinglepost.php?p=18564003&postcount=323)

Bonus 12: Post Christmas Bloodsucking (http://www.giantitp.com/forums/showsinglepost.php?p=18578036&postcount=328)

Bonus 13: Cloghead's Bizarro Adventure (http://www.giantitp.com/forums/showsinglepost.php?p=18588125&postcount=331)

Bonus 14: Hatetake Mushroom (http://www.giantitp.com/forums/showsinglepost.php?p=18603916&postcount=336)

Bonus 15: Stealing From The Gods (http://www.giantitp.com/forums/showsinglepost.php?p=18616399&postcount=341)

Bonus 16: Mushroom Samba (http://www.giantitp.com/forums/showsinglepost.php?p=18634695&postcount=349)

Bonus 17: Bow To The Gods (http://www.giantitp.com/forums/showsinglepost.php?p=18645981&postcount=355)

Bonus 18: Mushroom Madness (http://www.giantitp.com/forums/showsinglepost.php?p=18666938&postcount=375)

Bonus 19: Farming The End Boss (http://www.giantitp.com/forums/showsinglepost.php?p=18680413&postcount=378)

Somensjev
2014-11-03, 10:25 AM
i've subscribed, but i'm gonna have to wait until later this morning to watch the video. hopefully i contribute to this thread more than the skyland one

Rawhide
2014-11-03, 10:30 AM
Yup, definitely out of sync, highly out of sync. Makes things really disconcerting... Glad you have it fixed for future videos though!

There's no live voiceover commentary! :smallfrown:

I'm a fast reader, but many are not, you shouldn't flick through the text so quickly! Heck, maybe you should even read the story text aloud. :smallwink:

Don't skip through buying things at the city, but feel free to skip over designing your city/moving things around. I vote for not skipping over alternate class attempts for levels, but playing through and recording them normally.

LaZodiac
2014-11-03, 10:36 AM
i've subscribed, but i'm gonna have to wait until later this morning to watch the video. hopefully i contribute to this thread more than the skyland one

Fingers crossed :smallamused:


Yup, definitely out of sync, highly out of sync. Makes things really disconcerting... Glad you have it fixed for future videos though!

There's no live voiceover commentary! :smallfrown:

I'm a fast reader, but many are not, you shouldn't flick through the text so quickly! Heck, maybe you should even read the story text aloud. :smallwink:

Don't skip through buying things at the city, but feel free to skip over designing your city/moving things around. I vote for not skipping over alternate class attempts for levels, but playing through and recording them normally.

Sorry, I don't have a mic :smallredface:

Right, sorry. I was going at Zodi speed there, I'll slow it down in the future.

Yeah, if I buy any equipment I'll make a note of it. And you'd be okay with bonus videos showing off the other dungeons as the other classes? Noted! So far from some of the people I've talked to that's the majority, so I guess each stage is gonna get like, 6 bonus videos as I beat it with every class :smallamused:

Rawhide
2014-11-03, 11:06 AM
Sorry, I don't have a mic :smallredface:

Then get one! :smalltongue:

HalfTangible
2014-11-03, 11:10 AM
"Look! A portal! Let's enter it needlessly!"

This is gonna be a funny game.

LaZodiac
2014-11-03, 11:11 AM
Then get one! :smalltongue:

Working on it!


"Look! A portal! Let's enter it needlessly!"

This is gonna be a funny game.

Yes it is. What's cool is that the portal thing actually has some ties, I feel, to the mythology. The North Star Pole I mentioned spins the sky around, and at it's closest point whirls appear that let you leave the Earth through cracks and stuff (I mentioned this). The whirls kind of resemble the swirly portal doors!

Teddy
2014-11-03, 12:36 PM
Now, for a question! Do you want me to show off going through the other dungeons with the other classes? And how? Do you want them sped up and put in the beginning of each video, or as separate videos all together? Or do you want it cut out like the city modificationing that I'll be doing off screen?

Hmm...
I think you should at least show off every class once at normal speed so we get a feel for it, plus perhaps new weapons and abilities. And perhaps switch around the main character a bit. Other than that, I don't know, do what works the best for you and everyone else. http://i.imgur.com/jLvmsd9.png


Now, for a little primer on Finnish mythology, so you can have an idea of what we're going to be getting into here. It is believed that the earth and all it's stuff was made from the egg of a water fowl. The sky and it's stars are the upper half of the egg shell, or otherwise seen as a tent held up by the North Star (which they saw as a pole. Dad puns are apparently a feature of Finnish mythology.) The rotation of the stars in the sky was due to this North Star Pole turning, causing the sky around it to whirl endlessly. Near the North Star, where the spinning was most strong, there where cracks for you to get out of the Earth and into the world of the dead, Tuonela.

This is important because, as far as I can really tell, I think Ickykolo is meant to be Tuonela, symbolically. All of it's inhabitants are goopy, delicious jellies, and the inhabitants of Tuonela are shadowy figures that roam around listlessly (which I can see a parallel to). But that's just a theory. We'll be speaking more of the symbolism of stuff later. If any of you happen to be skilled at this sort of thing please feel free to correct me.

Oooh, interesting! Though I don't think Ickykolo is Tuonela, it's too early for the cracks in the world, and Sproggi said that all of the locations are dungeons as well. I also must say that the goopy, delicious jellies don't perhaps make me think as much of the dead as of yolk. And it fits too! http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/haudcUB.png


"Look! A portal! Let's enter it needlessly!"

This is gonna be a funny game.

Well, "heedlessly", but I agree! I'd love to have this game as a boredom killer for my lectures when the teacher isn't progressing fast enough, but I don't think I'm quite willing to pay 15 € for a game which I'd essentially want of to use as little of my brainpower as possible, even if it's cute and fairly well-made...

LaZodiac
2014-11-03, 12:41 PM
Hmm...
I think you should at least show off every class once at normal speed so we get a feel for it, plus perhaps new weapons and abilities. And perhaps switch around the main character a bit. Other than that, I don't know, do what works the best for you and everyone else. http://i.imgur.com/jLvmsd9.png

Oooh, interesting! Though I don't think Ickykolo is Tuonela, it's too early for the cracks in the world, and Sproggi said that all of the locations are dungeons as well. I also must say that the goopy, delicious jellies don't perhaps make me think as much of the dead as of yolk. And it fits too! http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/haudcUB.png

Well, "heedlessly", but I agree! I'd love to have this game as a boredom killer for my lectures when the teacher isn't progressing fast enough, but I don't think I'm quite willing to pay 15 € for a game which I'd essentially want of to use as little of my brainpower as possible, even if it's cute and fairly well-made...

Noted! Looks like we'll be getting bonus videos :smallamused:. For those curious, those will be uploaded whenever and won't get a specific post update about them (though I will note them when they're up in the next post update, which will be Friday as it always is).

Hmm, that's a god point. I think Clogheads are meant to be analogous to human beings, but I really have no idea, they could be some kind of fairy or something.

Understandable. I do think that for 15 dollars, it's...alright a price. Everyone works well control wise (though it's clearly a port of an iOS game) except for the identification, which doesn't seem to have a button assigned to it so you have to use the mouse to get to it. Also, I've got an idea of what the prize for this thread will be now, hehehe :smallamused:

Durkoala
2014-11-03, 01:46 PM
Wow. I think my brain got a little scrambled by the sync issues.

This looks like it's going to be a fun game. The characters are cute and I like the humourous descriptions. I will add my voice to the Zodiac commentary plea, as the game is a bit flat without being able to play it or hear somebody play it. It doesn't have to be spoken commentary: some subtitles would be fine. I know that there's the stuff in the thread, but switching back and forth between tabs while trying to work out what corresponds to where is a pain.

DraPrime
2014-11-03, 02:26 PM
So I have to say, I'm actually a little disappointed that Sproggi turned out to be a good guy. He was just so entertaining as a villain. :smallbiggrin:

Still, looks like a good game. Fighting monsters while building stuff. Mmmmmmmmmm. Wonderful. It'll be interesting to watch this, just because I know zilch about Finnish myth. Greco-Roman, Scandinavian, and a bit of Mesopotamian and Egyptian myth are where I'm strongest, so it'll be cool to see a bit of the Finnish stuff, even if it is through the filter of an amusing and cute video game.

LaZodiac
2014-11-03, 02:31 PM
Wow. I think my brain got a little scrambled by the sync issues.

This looks like it's going to be a fun game. The characters are cute and I like the humourous descriptions. I will add my voice to the Zodiac commentary plea, as the game is a bit flat without being able to play it or hear somebody play it. It doesn't have to be spoken commentary: some subtitles would be fine. I know that there's the stuff in the thread, but switching back and forth between tabs while trying to work out what corresponds to where is a pain.

I'll work on it, the video editor I use seems kind of troublesome to put subtitles in (I just need to work out how to use them).


So I have to say, I'm actually a little disappointed that Sproggi turned out to be a good guy. He was just so entertaining as a villain. :smallbiggrin:

Still, looks like a good game. Fighting monsters while building stuff. Mmmmmmmmmm. Wonderful. It'll be interesting to watch this, just because I know zilch about Finnish myth. Greco-Roman, Scandinavian, and a bit of Mesopotamian and Egyptian myth are where I'm strongest, so it'll be cool to see a bit of the Finnish stuff, even if it is through the filter of an amusing and cute video game.

Same here. I think he'll continue to be little cute little "I'm an intimidating turnip!" self, though.

I also know zilch about it so I'm interested in seeing what we'll figure out! According to my research the Finnish god of war is pretty fantastic.

Speaking of which the Archer run is up if anyone's curious.

Zodi Plays Sproggiwood [B.1] Archer of Ickykolo (https://www.youtube.com/watch?v=idBqIQGbLJ8)

Video Length: 7:07

So, thoughts on the Archer class? Broke as hell. Sight range on it's bow ability is pretty fantastic, and me spawning essentially on top of a Flamewhip bow sealed the run almost completely. I also remembered to scan Big Ick this time! All in all, a good run. The edit in there was from me getting a phone call, by the way!

Though, a note: while testing various recording stuff to fix the desync issue I ended up getting a LOT of archer equipment. I'll show it all off next video when I go into goatville to forcefully deliver a message of kindness to the goat lady. Also at one point I'm going to get the achivement for beating a dungeon without killing anything but the boss...

Teddy
2014-11-03, 02:43 PM
Speaking of which the Archer run is up if anyone's curious.

Zodi Plays Sproggiwood [B.1] Archer of Ickykolo (https://www.youtube.com/watch?v=idBqIQGbLJ8)

Video Length: 7:07

So, thoughts on the Archer class? Broke as hell. Sight range on it's bow ability is pretty fantastic, and me spawning essentially on top of a Flamewhip bow sealed the run almost completely. I also remembered to scan Big Ick this time! All in all, a good run.

Though, a note: while testing various recording stuff to fix the desync issue I ended up getting a LOT of archer equipment. I'll show it all off next video when I go into goatville to forcefully deliver a message of kindness to the goat lady. Also at one point I'm going to get the achivement for beating a dungeon without killing anything but the boss...

*sees sword, sees the archer skill table*
Link! It's Link! Blockhead Link! http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/rcxULF7.png

And that was a lot of slimes in the goatfolk room. Good thing you had your Bow of Inevitable Demise by Fiery Inferno with you. http://i.imgur.com/rcxULF7.png

I'm only a little disappointed the game throws new enemies at you before you've played their levels...

LaZodiac
2014-11-03, 02:46 PM
*sees sword, sees the archer skill table*
Link! It's Link! Blockhead Link! http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/rcxULF7.png

And that was a lot of slimes in the goatfolk room. Good thing you had your Bow of Inevitable Demise by Fiery Inferno with you. http://i.imgur.com/rcxULF7.png

I'm only a little disappointed the game throws new enemies at you before you've played their levels...

I think the INTENT is for you to play the story levels in order, before redoing things, but that's not how I Archer Ability 3 :smallcool:

Rawhide
2014-11-03, 08:25 PM
So I have to say, I'm actually a little disappointed that Sproggi turned out to be a good guy.

Maybe.


Speaking of which the Archer run is up if anyone's curious.

Zodi Plays Sproggiwood [B.1] Archer of Ickykolo (https://www.youtube.com/watch?v=idBqIQGbLJ8)

Video Length: 7:07

That video crashed Firefox! Got it working, though, so no need to panic.


So, thoughts on the Archer class? Broke as hell. Sight range on it's bow ability is pretty fantastic, and me spawning essentially on top of a Flamewhip bow sealed the run almost completely. I also remembered to scan Big Ick this time! All in all, a good run. The edit in there was from me getting a phone call, by the way!

Early days yet, that was the tutorial level, after all. You can expect things to be a little easier there...

And that's the rub with procedural generation. Sometimes levels can be created almost in perfect alignment with the player, sometimes not...

LaZodiac
2014-11-03, 08:28 PM
That video crashed Firefox! Got it working, though, so no need to panic.

Early days yet, that was the tutorial level, after all. You can expect things to be a little easier there...

And that's the rub with procedural generation. Sometimes levels can be created almost in perfect alignment with the player, sometimes not...

It was the power and majesty of my flame arrows.

Understandable and true!

Just see my encounter with the spider friends in the first video. Roguelike giveth, and Roguelike taketh away.

enderlord99
2014-11-03, 08:44 PM
As far as I can tell, the main character's boss is a nature spirit who was pretending to be an evil overlord who was pretending to be a sheep. On the other hand, he might not really be a nature spirit...

...At least he isn't pretending to be Tim Allen!

Skeppio
2014-11-03, 08:51 PM
I love how the jelly enemies even come with their own serving plates. This game is silly and adorable. :smallbiggrin:

LaZodiac
2014-11-03, 11:39 PM
As far as I can tell, the main character's boss is a nature spirit who was pretending to be an evil overlord who was pretending to be a sheep. On the other hand, he might not really be a nature spirit...

...At least he isn't pretending to be Tim Allen!

I feel like you're referring to something here, but I can't quite tell...:smallamused:


I love how the jelly enemies even come with their own serving plates. This game is silly and adorable. :smallbiggrin:

Delicious jellies~

enderlord99
2014-11-04, 12:12 AM
I feel like you're referring to something here, but I can't quite tell...:smallamused:

Tim Allen was an actor who played an actor who played a space captain. It was hilarious. (http://en.wikipedia.org/wiki/Galaxy_Quest)

Rawhide
2014-11-04, 01:27 AM
Tim Allen was an actor who played an actor who played a space captain. It was hilarious. (http://en.wikipedia.org/wiki/Galaxy_Quest)

Worse still would be Roger Moore. In The Cannonball Run, Roger Moore plays a character who pretends to be Roger Moore.

enderlord99
2014-11-04, 02:37 AM
Worse still would be Roger Moore. In The Cannonball Run, Roger Moore plays a character who pretends to be Roger Moore.

...The "actors playing actors" thing is pretty common in comedy, isn't it?

Rawhide
2014-11-04, 02:39 AM
...The "actors playing actors" thing is pretty common in comedy, isn't it?

Roger Moore wasn't playing himself, Roger Moore was playing someone who was not Roger Moore but was themselves pretending to be Roger Moore.

enderlord99
2014-11-04, 02:55 AM
Roger Moore wasn't playing himself, Roger Moore was playing someone who was not Roger Moore but was themselves pretending to be Roger Moore.

Acting as someone and pretending to be someone are basically two different ways of saying the same thing. So, if you're pretending to be someone else, you're acting... and therefore an actor (whether it's professional or amateur is largely irrelevant.)

Also, either the two situations are topologically equivalent (three nodes in sequence) or there are fewer nodes in the Roger Moore one (two nodes in a loop.)

Rawhide
2014-11-04, 04:25 AM
Acting as someone and pretending to be someone are basically two different ways of saying the same thing. So, if you're pretending to be someone else, you're acting... and therefore an actor (whether it's professional or amateur is largely irrelevant.)

Also, either the two situations are topologically equivalent (three nodes in sequence) or there are fewer nodes in the Roger Moore one (two nodes in a loop.)

I know the words are functionally the same, that is entirely not the point. The point is that Roger Moore pretended to be Seymour Goldfarb, Jr., who pretended to be (a fictional version of) Roger Moore. Yes, there are only three people (fictional or otherwise) in this chain, the same as the one you proposed, but there are many shows where people pretending to be someone else on set, making Galaxy Quest nothing special. If you want to make it even more convoluted, you need to introduce new dynamics, such as when Roger Moore pretended to be a fictional character who pretended to be Roger Moore. This chain introduces not only the same number of steps, but an additional dynamic.

Tim Allen (Real) -> Jason Nesmith (Character they play in movie) -> Cmdr. Peter Quincy Taggart (Who character pretends to be)

Roger Moore (Real) -> Seymour Goldfarb, Jr. (Character they play in movie) -> Roger Moore (Who character pretends to be)

LaZodiac
2014-11-04, 09:20 AM
This is not the direction I expected things to go, but damned if I'm not enjoying it *eats some snacks while I watch this recursive discussion on actors acting as actors)*

Somensjev
2014-11-04, 09:26 AM
This is not the direction I expected things to go, but damned if I'm not enjoying it *eats some snacks while I watch this recursive discussion on actors acting as actors)*

it has taken an interesting turn

anyway, i've watched both videos now, and i'm very tempted to buy this game, it looks really fun

LaZodiac
2014-11-04, 09:28 AM
it has taken an interesting turn

anyway, i've watched both videos now, and i'm very tempted to buy this game, it looks really fun

Glad you enjoyed! This game is very fun. In fact the only negative thing I can think of saying about it at the moment is that it's fun enough to make me want to play through it all at once...which wouldn't work seeing as how I'm supposed to be recording it for the internet :smallamused:

Rawhide
2014-11-04, 09:34 AM
it's clearly a port of an iOS game

I'm not so sure about that... However, I am fairly certain that is is designed to be ported to iOS.

Zolem
2014-11-04, 09:34 AM
So your character was basically spirited away by "Sprogi", a nature spirit. He seems very similar in nature and name to a spriggan, a traditional nature spirit. It also conveniently explains why your character never tries to kill the guy and escape. Spriggans were not only imortal in myth, but every time they were knocked down they got back up stronger than they were before. So your boss is literally an unkillable nature spirit.

Hel, your character is lucky that talking sheep wasn't a leishi, those things get you lost in the woods and then eat you. And the only way to beat it is to turn your hat inside out and out your shoes on the wrong feet. Then it has to let you go because of course spirit creatures have to follow ridiculous rules.

Somensjev
2014-11-04, 09:34 AM
also, i'm going to echo the request for commentary, either audio, or subtitles

and i didn't actually notice the syncing issues in the first video until the very end :smallconfused:

LaZodiac
2014-11-04, 09:40 AM
I'm not so sure about that... However, I am fairly certain that is is designed to be ported to iOS.

Well I just assumed because of the touch screen control thing the game has going on.


So your character was basically spirited away by "Sprogi", a nature spirit. He seems very similar in nature and name to a spriggan, a traditional nature spirit. It also conveniently explains why your character never tries to kill the guy and escape. Spriggans were not only imortal in myth, but every time they were knocked down they got back up stronger than they were before. So your boss is literally an unkillable nature spirit.

Hel, your character is lucky that talking sheep wasn't a leishi, those things get you lost in the woods and then eat you. And the only way to beat it is to turn your hat inside out and out your shoes on the wrong feet. Then it has to let you go because of course spirit creatures have to follow ridiculous rules.

I don't know if Spriggans are part of the Kalevala (the epic poem that describes most of the mythology this game is inspired by) but like I said, I wouldn't know! It seems accurate though...at least, more accurate then what I think Sproggi is.


also, i'm going to echo the request for commentary, either audio, or subtitles

and i didn't actually notice the syncing issues in the first video until the very end :smallconfused:

Noted! I'll try and work out the subtitles. I'd do commentary if I could, but no mic.

Rawhide
2014-11-04, 09:41 AM
Noted! I'll try and work out the subtitles. I'd do commentary if I could, but no mic.

Get one! :smalltongue:

Teddy
2014-11-04, 09:43 AM
It was the power and majesty of my flame arrows.

You should definitely buy that bow. I mean, unless you find something even better more OP. http://i.imgur.com/rcxULF7.png

LaZodiac
2014-11-04, 09:45 AM
Get one! :smalltongue:

Working on it. I've mentioned it in a couple places but not getting paid in a year and three months makes easily obtaining things kind of difficult. Not to mention the supply problems we had this year thanks to the fires.


You should definitely buy that bow. I mean, unless you find something even better more OP. http://i.imgur.com/rcxULF7.png

I intend to, as it's genuinely a really awesome bow and combined with the archer's power set is kind of broken as hell.

Rawhide
2014-11-04, 09:51 AM
Working on it. I've mentioned it in a couple places but not getting paid in a year and three months makes easily obtaining things kind of difficult. Not to mention the supply problems we had this year thanks to the fires.

Actually kinda surprised that your computer doesn't have one built in.


I intend to, as it's genuinely a really awesome bow and combined with the archer's power set is kind of broken as hell.

It's pretty weak, actually.

LaZodiac
2014-11-04, 09:55 AM
It's pretty weak, actually.

Truth be told that's probably true and I'm just used to how amazing it seems due to my really good run. Roguelike curse in a nutshell.

Rawhide
2014-11-04, 11:23 AM
LaZodiac: Do not open

Everyone else: Fair game, but if you reply to anything in here, use spoiler boxes with a marking that LaZodiac shouldn't open

Honestly, I most look forward to the first time that LaZodiac's prayers are answered with slimy companionship.

Somensjev
2014-11-04, 11:34 AM
LaZodiac: Do not open

Everyone else: Fair game, but if you reply to anything in here, use spoiler boxes with a marking that LaZodiac shouldn't open

Honestly, I most look forward to the first time that LaZodiac's prayers are answered with slimy companionship.

are you saying she gets a slime follower :smalleek: please tell me that's what you're saying?

Rawhide
2014-11-04, 11:37 AM
are you saying she gets a slime follower :smalleek: please tell me that's what you're saying?

This particular one is a way off, I believe, but she should meet something similar which will give you an idea much sooner.

Zolem
2014-11-04, 11:58 AM
Quite honestly, flame bow plus pottery gear is OP at this level. Burninate your foes from afar and if you ever do get hurt smash some pots for treasure and health.

Durkoala
2014-11-04, 01:01 PM
I'll work on it, the video editor I use seems kind of troublesome to put subtitles in (I just need to work out how to use them).

You could always use the Youtube subtitles if you can't include them in the actual video.


So, thoughts on the Archer class? Broke as hell. Sight range on it's bow ability is pretty fantastic, and me spawning essentially on top of a Flamewhip bow sealed the run almost completely. I also remembered to scan Big Ick this time! All in all, a good run. The edit in there was from me getting a phone call, by the way!

Though, a note: while testing various recording stuff to fix the desync issue I ended up getting a LOT of archer equipment. I'll show it all off next video when I go into goatville to forcefully deliver a message of kindness to the goat lady. Also at one point I'm going to get the achivement for beating a dungeon without killing anything but the boss...
Ah, unscrambled brain. That archer is pretty overpowered compared to the farmer, but we haven't seen the other classes yet. Are you going to play each new dungeon with the farmer or will you use different classes?

LaZodiac
2014-11-04, 01:03 PM
You could always use the Youtube subtitles if you can't include them in the actual video.

Ah, unscrambled brain. That archer is pretty overpowered compared to the farmer, but we haven't seen the other classes yet. Are you going to play each new dungeon with the farmer or will you use different classes?

I could, yeah. The only issue is that I'm not sure what much I could say over the game footage. We'll see though.

My intent is to use the newest unlocked class for the newest dungeon's story run, and then make a bonus video that shows off all the other available classes going through that dungeon.

Zolem
2014-11-04, 02:35 PM
That's a pretty good idea. It shows off each class, and on top of that once all the classes are unlocked we could maybe vote on what class to use on future dungeons.

LaZodiac
2014-11-04, 02:37 PM
That's a pretty good idea. It shows off each class, and on top of that once all the classes are unlocked we could maybe vote on what class to use on future dungeons.

Yup, that's the plan! Hooray for viewer participation!

Rawhide
2014-11-04, 11:19 PM
Ah, unscrambled brain. That archer is pretty overpowered compared to the farmer, but we haven't seen the other classes yet. Are you going to play each new dungeon with the farmer or will you use different classes?

Actually, the farmer is the one that is OP...

Blue Ghost
2014-11-05, 02:22 AM
Actually, the farmer is the one that is OP...

How OP is the farmer?

This game does look fun. Not sure if I should get it myself, or wait till Zodi is done with it...

Rawhide
2014-11-05, 06:26 AM
How OP is the farmer?

A properly equipped farmer can make the final boss a cakewalk.


This game does look fun. Not sure if I should get it myself, or wait till Zodi is done with it...

Get it! I have it, it's fun.

Durkoala
2014-11-05, 01:54 PM
I could, yeah. The only issue is that I'm not sure what much I could say over the game footage. We'll see though.

My intent is to use the newest unlocked class for the newest dungeon's story run, and then make a bonus video that shows off all the other available classes going through that dungeon.
You could say what your first impressions or your current impressions of each piece of gear, what you think is what in the Finnish mythology (and any corrections or other ideas that you're given) or just practice limericks. Just a few suggestions.

The good thing about roguelikes is that you can replay the stage and we will not get bored.


A properly equipped farmer can make the final boss a cakewalk.

As in that it's a powerful class, or as in exploiting a weakness of the boss?

Rawhide
2014-11-05, 01:58 PM
As in that it's a powerful class, or as in exploiting a weakness of the boss?

As long as you're not stamina starved, it's a very powerful class.

Coidzor
2014-11-06, 02:45 PM
I'm a fast reader, but many are not, you shouldn't flick through the text so quickly! Heck, maybe you should even read the story text aloud. :smallwink:

Don't skip through buying things at the city, but feel free to skip over designing your city/moving things around. I vote for not skipping over alternate class attempts for levels, but playing through and recording them normally.

That would help pace leaving it on screen even if we can't hear her;

Second. I'd say give a brief tour between redesigns of the town but you don't have to show placing everything.


Now, for a question! Do you want me to show off going through the other dungeons with the other classes? And how? Do you want them sped up and put in the beginning of each video, or as separate videos all together? Or do you want it cut out like the city modificationing that I'll be doing off screen?


I'd like to see going through the dungeons as the alternate classes, yes. Maybe do the main run of each dungeon with the class you just unlocked until you've got all classes unlocked and then do a vote as to which will be the main run?

I suppose the secondary runs could be gone through more quickly unless something new and interesting that hadn't been encountered in the main run through of the dungeon comes up, in which case then it'd slow down there so we could read what it were and better appreciate it?

I think I'd prefer separate videos of the other run-throughs. If they're sufficiently brief, perhaps the alt runthroughs can all go in the same vide, IDK what kind of run-times you'd be looking at. Seemed like there were... 6ish classes all told.

I think I'd like to see what you decide to purchase, especially the order in which you purchase buildings to give you new units. Actually placing and arranging the buildings I'm less keen on, though seeing the finished product would be nice. You might also save footage of the various things the townspeons say so that you can do a compliation video of that at some point or some other use.

LaZodiac
2014-11-06, 03:15 PM
That would help pace leaving it on screen even if we can't hear her;

Second. I'd say give a brief tour between redesigns of the town but you don't have to show placing everything.

That's the plan :smallamused:


I'd like to see going through the dungeons as the alternate classes, yes. Maybe do the main run of each dungeon with the class you just unlocked until you've got all classes unlocked and then do a vote as to which will be the main run?

That is also the plan. Way to get ninja'd Coidzor :smallbiggrin:


I suppose the secondary runs could be gone through more quickly unless something new and interesting that hadn't been encountered in the main run through of the dungeon comes up, in which case then it'd slow down there so we could read what it were and better appreciate it?

I think I'd prefer separate videos of the other run-throughs. If they're sufficiently brief, perhaps the alt runthroughs can all go in the same vide, IDK what kind of run-times you'd be looking at. Seemed like there were... 6ish classes all told.

The way I'm going to do it is that each class gets it's own run through Ickykolo, and then the other five classes get one entire video for them going through the other dungeons (which means you're only getting one bonus video this week guys. Just a heads up!)

Also the dungeons appear to get long enough that putting them all in a video together makes the most sense.


I think I'd like to see what you decide to purchase, especially the order in which you purchase buildings to give you new units. Actually placing and arranging the buildings I'm less keen on, though seeing the finished product would be nice. You might also save footage of the various things the townspeons say so that you can do a compliation video of that at some point or some other use.

I also intend to do that too, don't worry :smalltongue:

Rawhide
2014-11-06, 05:10 PM
When's the next video? I'm getting impatient!

LaZodiac
2014-11-06, 05:32 PM
When's the next video? I'm getting impatient!

Jeez Rawhide, It's Monday and Friday as always :smallamused:

Also, I put subtitles in this video through Youtube annotations! And a good portion of them are cut off because Youtube is a piece of ****. So...we're not having them again any time soon. Sorry about that :smalltongue: and also :smallfrown:

Rawhide
2014-11-06, 05:44 PM
Jeez Rawhide, It's Monday and Friday as always :smallamused:

But it's Friday here now! :smalltongue:


Also, I put subtitles in this video through Youtube annotations! And a good portion of them are cut off because Youtube is a piece of ****. So...we're not having them again any time soon. Sorry about that :smalltongue: and also :smallfrown:

Ah, that's a shame. Cut off how? Missing off the bottom/sides/top, not displaying at all, disappear too quickly, or...?

LaZodiac
2014-11-06, 06:01 PM
But it's Friday here now! :smalltongue:



Ah, that's a shame. Cut off how? Missing off the bottom/sides/top, not displaying at all, disappear too quickly, or...?

You're a time traveller that doesn't count.

And I mean some of my sentences are cut off. From what I've read it says that the annotations can only cover 30% of the video player...but in the editor I'm able to get it so that everything I wrote is visible. But not int he playback itself, for no reason at all. It's really annoying.

Amidus Drexel
2014-11-06, 08:44 PM
You're a time traveller that doesn't count.

And I mean some of my sentences are cut off. From what I've read it says that the annotations can only cover 30% of the video player...but in the editor I'm able to get it so that everything I wrote is visible. But not int he playback itself, for no reason at all. It's really annoying.

http://swiftiannews.files.wordpress.com/2013/05/20130527-015304.jpg

"Youtube"

Nah, but weird technical errors seem to be pretty common there.

LaZodiac
2014-11-06, 08:46 PM
ALIENS.JPG

"Youtube"

Nah, but weird technical errors seem to be pretty common there.

It's worse because in the actually editing mode they're all correct, so I don't even know what the deal is.

Oh wait no the worst of it is that you have to play the video and stuff to put annotations on and sometimes it forces you to reload the entire video and since we have limited internet that's really awful.

Rawhide
2014-11-07, 01:04 AM
It's worse because in the actually editing mode they're all correct, so I don't even know what the deal is.

Oh wait no the worst of it is that you have to play the video and stuff to put annotations on and sometimes it forces you to reload the entire video and since we have limited internet that's really awful.

After recent(ish) changes, the following things happened to me:
Videos no longer cache the whole video to play, only a small bit in front. Meaning that on it is no longer possible to pre-cache an entire video on slower connections by pausing it then coming back to it.
If you change the position in the video, forward or backwards, the entire video must start downloading again from that spot, regardless of if it was already cached beyond that or not.
480p and 1080p are pretty much completely screwed up, meaning that most of the time I have to watch in 360p (sometimes 720p, if I'm lucky).
If you finish the video and tell it to rewind and play again, the entire video must download again from the start.

So yeah, YouTube is now an absolutely horrible video streaming service.

LaZodiac
2014-11-07, 01:08 AM
After recent(ish) changes, the following things happened to me:
Videos no longer cache the whole video to play, only a small bit in front. Meaning that on it is no longer possible to pre-cache an entire video on slower connections by pausing it then coming back to it.
If you change the position in the video, forward or backwards, the entire video must start downloading again from that spot, regardless of if it was already cached beyond that or not.
480p and 1080p are pretty much completely screwed up, meaning that most of the time I have to watch in 360p (sometimes 720p, if I'm lucky).
If you finish the video and tell it to rewind and play again, the entire video must download again from the start.

So yeah, YouTube is now an absolutely horrible video streaming service.

Yup! Good news is that if you watch the video on Listen on Repeat's site it loads the entire video straight away. Though that carries it's own issues.

For all of you impatient people out there (coughRawhidecough) it's an hour until it's Friday for me.

LaZodiac
2014-11-07, 02:38 AM
Once more into the dungeons of Sproggiwood!

Zodi Plays: Sproggiwood [2] Dangerous Jelly (https://www.youtube.com/watch?v=fk9ZvS77Qas)

Video Length: 20:02

Notes: There are annotations on this! And some of em are broken because Youtube is awful! Yay wasted hours of work.

So, this episode we tackle Goaturka with our newly unlocked Archer! I fashioned him with the firewhip bow because I'm suicidally overconfident. Emphasis on...both of those words. I forgot if we didn't scan some of the jellies so I might of scanned them again. My bad! And...as you can see, I kind of get over run in the first attempt at this place! I blame this on two things. First of all...I'm just kind of stupid and bad at Roguelikes! Secondly, the teleport armor I had actually went against me at some points because I'd rather take the hit and stay nearby to kill the enemy so I can eat their jelly. So those two things combined leads to having a big ole jello party.

Second run through went a lot smoother. I missed it but praying at one of the shrines caused...a million bloody jellies to show up, of various flavors. My adventures from the first run through really helped me figure out how to go around this tactically (and the exploding red jellies helped clear things a lot too). Finally, we get to the Goatress! Due to my tactical arrow usage she's not that hard, but I can see how she could easily corner you. Also, the writing continues to be fantastic.

After that we unlock the vaguely Assassin's Creed looking Thief class, and we...get a whole crap ton of backstory and frontstory thrown at us! Also the slime who taught us how to shop is my favorite NPC right now. But yeah, that all said and done, I'll be doing a Thief run of Ickykolo later to show off how that class works. So yeah, see you guys Monday.

====================

So, lore wise I've got a lot to talk about! First lets look at Goaturka and the Goatress. I THINK Goatress is meant to be Lempo, a goddess of love and fertility. I theorize this based on how she acts in game, doting on her many children despite fully being aware of how spoiled this makes them. Also, she's got cloven hooves cause she's a goat, and that could be symbolic of stuff that I'm not going to get into because...well it's not a thing that should be mentioned here for reasons that are obvious if you read the next section! Or now anything about the world stage of that era. As for Goaturka? No clue! It's not the place where virgin lady ghosts go and it's not the place Will o Wisps live, so as far as I'm aware it's not anything that I'm aware of.

However, next we have something actually really cool that I CAN talk about. Old Man Raako, or as we'd know him in the real world, Ukko. Ukko is the main creator deity of the Finnish mythological system, to the degree that his name (Ukko) even means "Male Grandparent" or "Old Man". He's a sky god influencing weather, the harvest, and lightning. As far as I can tell he's not a weird green dude wearing neon clothing and has no real control over time travel but hey, Gods are finicky like that. Also there's some debate if Ukko meant a singular god or a group of them, and because of various outside sources getting involved with the mythology before writing was really a thing, we'll never really know 100% for sure.

Some small facts I found interesting. Ukko had a hammer or axe that he could strike lightning into, so there are some parallels to Thor there. Rowan Tree's are considered "his" tree, as it where, and ladybugs are his sacred animal, and where called "Ukonlehma" which meant "Ukko's Cow". Alright then.

Rawhide
2014-11-07, 03:55 AM
Once more into the dungeons of Sproggiwood!

Zodi Plays: Sproggiwood [2] Dangerous Jelly (https://www.youtube.com/watch?v=fk9ZvS77Qas)

Video Length: 20:02

Notes: There are annotations on this! And some of em are broken because Youtube is awful! Yay wasted hours of work.

So, this episode we tackle Goaturka with our newly unlocked Archer! I fashioned him with the firewhip bow because I'm suicidally overconfident. Emphasis on...both of those words. I forgot if we didn't scan some of the jellies so I might of scanned them again. My bad! And...as you can see, I kind of get over run in the first attempt at this place! I blame this on two things. First of all...I'm just kind of stupid and bad at Roguelikes! Secondly, the teleport armor I had actually went against me at some points because I'd rather take the hit and stay nearby to kill the enemy so I can eat their jelly. So those two things combined leads to having a big ole jello party.

Second run through went a lot smoother. I missed it but praying at one of the shrines caused...a million bloody jellies to show up, of various flavors. My adventures from the first run through really helped me figure out how to go around this tactically (and the exploding red jellies helped clear things a lot too). Finally, we get to the Goatress! Due to my tactical arrow usage she's not that hard, but I can see how she could easily corner you. Also, the writing continues to be fantastic.

After that we unlock the vaguely Assassin's Creed looking Thief class, and we...get a whole crap ton of backstory and frontstory thrown at us! Also the slime who taught us how to shop is my favorite NPC right now. But yeah, that all said and done, I'll be doing a Thief run of Ickykolo later to show off how that class works. So yeah, see you guys Monday.

Ahha, so you met black jelly sooner than I expected.

Also, I guess your prayers were answered with slimy companionship (http://www.giantitp.com/forums/showthread.php?381509-Zodi-Plays-Sproggiwood&p=18357112&viewfull=1#post18357112) (you can open that spoiler now and the two directly below it, not the others later on though)? Happened much sooner than I expected, and I really wanted that on the video. Also the perfect way to ruin a good run if there are black jellies in the mix.

Oooh, the 30% chance of taking no damage and teleporting. I always carry a slightly improved version of that vest, personally. Sometimes I don't want to teleport, sure, but you a) take no damage and b) get the heck out of dodge. Is very very useful more often than not.

LaZodiac
2014-11-07, 09:19 AM
Ahha, so you met black jelly sooner than I expected.

Also, I guess your prayers were answered with slimy companionship (http://www.giantitp.com/forums/showthread.php?381509-Zodi-Plays-Sproggiwood&p=18357112&viewfull=1#post18357112) (you can open that spoiler now and the two directly below it, not the others later on though)? Happened much sooner than I expected, and I really wanted that on the video. Also the perfect way to ruin a good run if there are black jellies in the mix.

Oooh, the 30% chance of taking no damage and teleporting. I always carry a slightly improved version of that vest, personally. Sometimes I don't want to teleport, sure, but you a) take no damage and b) get the heck out of dodge. Is very very useful more often than not.

Black Jellies are murder incarnate :smalleek:

Woo spoilers! The summon scroll is pretty cool. And since it's worth mentioning I will say that the only items that I've seen off screen are that magic key of praying twice, the bottle that lets you drink your potion twice, and a whole slew of scrolls, Archer weapons, and Archer armor.

OH, derp, just realized you meant when I prayed at the shrine and got slimes everywhere. Right, sorry that wasn't caught on film, but I can't record EVERY "catch up to where I failed" run, because the recordings tend to be gigabytes in size. I'll try and get a huge portable hard drive or whatever for Christmas or my Birthday or something to help deal with that.

Yeah, but sometimes you wanna face tank the enemies so you can get rid of their black jelly pool that summons up a BIG jelly after awhile. Which I think is KIND of ridiculous, given it's a pool of jelly from a small Jelly.

Durkoala
2014-11-07, 06:13 PM
Well, thank you for trying with the annotations. I did find that setting the video to fullscreen mode let me look at 99% of them, so that's a thing for all the other viewers.

I'm enjoying this series. The only real complaint I have is that it's a bit quiet at times. The characters are cute and great fun, the gameplay is fun to watch and I like watching the village come together. Those black jellies are nasty.

Ignoring the butchering of mythology, I like the story seen so far, with Sproggi begging the Great God to send him back in time because he doesn't like what his forest has become. The longing for the days of Sproggiwood's youth is pretty sad.

LaZodiac
2014-11-07, 06:30 PM
Well, thank you for trying with the annotations. I did find that setting the video to fullscreen mode let me look at 99% of them, so that's a thing for all the other viewers.

I'm enjoying this series. The only real complaint I have is that it's a bit quiet at times. The characters are cute and great fun, the gameplay is fun to watch and I like watching the village come together. Those black jellies are nasty.

Ignoring the butchering of mythology, I like the story seen so far, with Sproggi begging the Great God to send him back in time because he doesn't like what his forest has become. The longing for the days of Sproggiwood's youth is pretty sad.

Yeah I don't get how the music in this game works either. Sometimes it plays and sometimes...it does not play. And I don't quite understand why. Also, glad you're enjoying it!

Yeah, Sproggi's plight is pretty sour...and I'm just theorizing here but I've a feeling those mushrooms are responsible for the chaos and destruction that befalls Sproggiwood. Just a hunch.

HalfTangible
2014-11-07, 08:02 PM
"You're back!...And unscathed!"
"I %$#@ING DIED YOU %$@#%#"

They're less 'goats' and more 'satyrs'.

That was a really easy boss fight =/

"Why should I do this thing you want?"
"Because you love to troll us."
"... True."

LaZodiac
2014-11-07, 08:05 PM
"You're back!...And unscathed!"
"I %$#@ING DIED YOU %$@#%#"

They're less 'goats' and more 'satyrs'.

That was a really easy boss fight =/

Why the spoilers?

Also he's likely talking to that Archer specifically, not the one that died :smalltongue:

Yeah, they're satyrs. Doesn't stop them from also being goat people.

Boss fights are easy when the enemy can only attack you by being next to you and you have a ranged weapon. I'm sure the bosses will get harder.

Blue Ghost
2014-11-07, 10:57 PM
I wonder how the black jellies taste, and if I could make a profit by farming them and opening a black jelly restaurant. Provided they don't kill me first.

'Tis a shame that the annotations were so rough. I did enjoy them. Anyone have a mic that Zodi can use?

LaZodiac
2014-11-07, 10:59 PM
I wonder how the black jellies taste, and if I could make a profit by farming them and opening a black jelly restaurant. Provided they don't kill me first.

'Tis a shame that the annotations were so rough. I did enjoy them. Anyone have a mic that Zodi can use?

I imagine they might taste like blackcurrent jam or something like that. If you could create a safe farming zone it'd be a good profit turner.

The answer to that question is no, though I'm glad you enjoyed it :smallbiggrin:

Amidus Drexel
2014-11-08, 12:59 AM
I imagine they might taste like blackcurrent jam or something like that. If you could create a safe farming zone it'd be a good profit turner.

The answer to that question is no, though I'm glad you enjoyed it :smallbiggrin:

You'd only really need one to start, too. The black jellies are cool like that.

I mean, I could mail you the absolute worst USB mic, but that'd probably be like four times more expensive than you just buying a half-decent mic yourself. :smalltongue:

LaZodiac
2014-11-08, 01:01 AM
You'd only really need one to start, too. The black jellies are cool like that.

I mean, I could mail you the absolute worst USB mic, but that'd probably be like four times more expensive than you just buying a half-decent mic yourself. :smalltongue:

Everything said in this post is true :smallamused:

And knowing my luck it'd bust in the mail. Our mail service is kinda crappy.

Rawhide
2014-11-08, 01:23 AM
Black Jellies are murder incarnate :smalleek:

Woo spoilers! The summon scroll is pretty cool. And since it's worth mentioning I will say that the only items that I've seen off screen are that magic key of praying twice, the bottle that lets you drink your potion twice, and a whole slew of scrolls, Archer weapons, and Archer armor.

OH, derp, just realized you meant when I prayed at the shrine and got slimes everywhere. Right, sorry that wasn't caught on film, but I can't record EVERY "catch up to where I failed" run, because the recordings tend to be gigabytes in size. I'll try and get a huge portable hard drive or whatever for Christmas or my Birthday or something to help deal with that.

Yeah, but sometimes you wanna face tank the enemies so you can get rid of their black jelly pool that summons up a BIG jelly after awhile. Which I think is KIND of ridiculous, given it's a pool of jelly from a small Jelly.

Once the black jellies get going, they really get going.

Yes, I meant the shrine which grants you slimy companionship. :smallamused:

And sometimes you know that a level is totally swamped with black jellies, and you just hope that one of the teleports will put you by the stairs...

LaZodiac
2014-11-08, 01:31 AM
Once the black jellies get going, they really get going.

Yes, I meant the shrine which grants you slimy companionship. :smallamused:

And sometimes you know that a level is totally swamped with black jellies, and you just hope that one of the teleports will put you by the stairs...

This is a good point. Also hey guess what time it is? It's time for bonus videos!

Zodi Plays: Sproggiwood [B.2] Grand Theft Jelly (https://www.youtube.com/watch?v=zWs7YSV3gOI&feature=youtu.be)

Video Length: 7:29

Notes: Sound cameo by a friend on Pidgin. Bingbong!

In this video we show off the Thief class! I'll be honest, I'm not the biggest fan of the Thief, but it's got some pretty nice skills. It can evade things really nicely, and I seemed hesitant to take cloak when I did because I wasn't sure just how effective it would be. Turns out, quite a lot, especially after I learned you can place firebombs while cloaked without breaking said cloak. Also a thing worth noting is that the Thief's got three "styles" of armour that I can tell. It's base style is Assassin's Creed style, it's second style is all ninja-y, and it's third style is Garret from Thief (which is excellent for many reasons). So yeah, I like that little touch.

There...DOES seem to be some glitches/issues though. Can't use your 1 ability on things that are larger then one tile. This makes sense in all honesty, but they need a better alert message other then "no enemy in that space". Also, just a little thing to note about my recording process! Since the raw files tend to be gigabytes large, and I've only got limited hard drive space (aprox 29 gigs or so) I do feel a little rushed. After all, don't want to get cut off mid recording! However, with how the Thief works (and with how good the run was going) I decided to take it slower, and thus played a lot better...though still with some errors.

Also we got to encounter a Will-o-Wisp and they where horribly flamey death murder and I thiiink I forgot to scan it. OOPS!

Amidus Drexel
2014-11-08, 01:37 AM
Also we got to encounter a Will-o-Wisp and they where horribly flamey death murder and I thiiink I forgot to scan it. OOPS!

If scanning is the thing where you hover over them with the magnifying glass, then yeah, you did that. They seem pretty tough to kill with your ninja skillset, though.

LaZodiac
2014-11-08, 01:39 AM
If scanning is the thing where you hover over them with the magnifying glass, then yeah, you did that. They seem pretty tough to kill with your ninja skillset, though.

Indeed I did, thanks Amidus. And they are pretty tough! They eat life and apparently have a dastardly aura! Not gonna enjoy fighting those guys as a pure melee class.

Rawhide
2014-11-08, 11:41 AM
This is a good point. Also hey guess what time it is? It's time for bonus videos!

Zodi Plays: Sproggiwood [B.2] Grand Theft Jelly (https://www.youtube.com/watch?v=zWs7YSV3gOI&feature=youtu.be)

Video Length: 7:29

Notes: Sound cameo by a friend on Pidgin. Bingbong!

In this video we show off the Thief class! I'll be honest, I'm not the biggest fan of the Thief, but it's got some pretty nice skills. It can evade things really nicely, and I seemed hesitant to take cloak when I did because I wasn't sure just how effective it would be. Turns out, quite a lot, especially after I learned you can place firebombs while cloaked without breaking said cloak. Also a thing worth noting is that the Thief's got three "styles" of armour that I can tell. It's base style is Assassin's Creed style, it's second style is all ninja-y, and it's third style is Garret from Thief (which is excellent for many reasons). So yeah, I like that little touch.

There...DOES seem to be some glitches/issues though. Can't use your 1 ability on things that are larger then one tile. This makes sense in all honesty, but they need a better alert message other then "no enemy in that space". Also, just a little thing to note about my recording process! Since the raw files tend to be gigabytes large, and I've only got limited hard drive space (aprox 29 gigs or so) I do feel a little rushed. After all, don't want to get cut off mid recording! However, with how the Thief works (and with how good the run was going) I decided to take it slower, and thus played a lot better...though still with some errors.

Also we got to encounter a Will-o-Wisp and they where horribly flamey death murder and I thiiink I forgot to scan it. OOPS!

By hesitant to select "Cloak", do you by any chance mean "Hide in Shadows"?

I played through the first time with the thief. I used the traps to take down enemies from a safe distance, and hide in shadows to get the heck out of dodge. Originally, I actually assumed that this was the most powerful class based on that.

Until I played the farmer properly.
Nice use of Juke (swap places) to avoid being attacked there!

LaZodiac
2014-11-08, 11:42 AM
By hesitant to select "Cloak", do you by any chance mean "Hide in Shadows"?

I played through the first time with the thief. I used the traps to take down enemies from a safe distance, and hide in shadows to get the heck out of dodge. Originally, I actually assumed that this was the most powerful class based on that.

Until I played the farmer properly.
Nice use of Juke (swap places) to avoid being attacked there!

Yes, I do in fact mean "Hide in Shadows" :smallredface:

Juke is a really great move actually.

Teddy
2014-11-08, 07:12 PM
http://swiftiannews.files.wordpress.com/2013/05/20130527-015304.jpg

"Youtube"

Nah, but weird technical errors seem to be pretty common there.

After recent(ish) changes, the following things happened to me:
Videos no longer cache the whole video to play, only a small bit in front. Meaning that on it is no longer possible to pre-cache an entire video on slower connections by pausing it then coming back to it.
If you change the position in the video, forward or backwards, the entire video must start downloading again from that spot, regardless of if it was already cached beyond that or not.
480p and 1080p are pretty much completely screwed up, meaning that most of the time I have to watch in 360p (sometimes 720p, if I'm lucky).
If you finish the video and tell it to rewind and play again, the entire video must download again from the start.

So yeah, YouTube is now an absolutely horrible video streaming service.

I've for quite long now held the suspicion that YouTube is where Google sends all their employees who are too incompetent to work with the "important" product but too knowledgable to let go. It's the only way I could explain how it seems to constantly grow worse every year that passes...


Once more into the dungeons of Sproggiwood!

Zodi Plays: Sproggiwood [2] Dangerous Jelly (https://www.youtube.com/watch?v=fk9ZvS77Qas)

Video Length: 20:02

Notes: There are annotations on this! And some of em are broken because Youtube is awful! Yay wasted hours of work.

So, this episode we tackle Goaturka with our newly unlocked Archer! I fashioned him with the firewhip bow because I'm suicidally overconfident. Emphasis on...both of those words. I forgot if we didn't scan some of the jellies so I might of scanned them again. My bad! And...as you can see, I kind of get over run in the first attempt at this place! I blame this on two things. First of all...I'm just kind of stupid and bad at Roguelikes! Secondly, the teleport armor I had actually went against me at some points because I'd rather take the hit and stay nearby to kill the enemy so I can eat their jelly. So those two things combined leads to having a big ole jello party.

To be honest, with all the abilities, I think you should think of it as a MOBA instead of a Rogue-like. Ability spam seems to be a pretty viable strategy here as well, seeing how most only require one point of stamina, and usually kill at least one enemy. The piercing shot could probably have helped you out quite well if you managed to bottleneck the slimes into a corridor. http://i.imgur.com/ZRHtTJs.png


So, lore wise I've got a lot to talk about! First lets look at Goaturka and the Goatress. I THINK Goatress is meant to be Lempo, a goddess of love and fertility. I theorize this based on how she acts in game, doting on her many children despite fully being aware of how spoiled this makes them. Also, she's got cloven hooves cause she's a goat, and that could be symbolic of stuff that I'm not going to get into because...well it's not a thing that should be mentioned here for reasons that are obvious if you read the next section! Or now anything about the world stage of that era. As for Goaturka? No clue! It's not the place where virgin lady ghosts go and it's not the place Will o Wisps live, so as far as I'm aware it's not anything that I'm aware of.

However, next we have something actually really cool that I CAN talk about. Old Man Raako, or as we'd know him in the real world, Ukko. Ukko is the main creator deity of the Finnish mythological system, to the degree that his name (Ukko) even means "Male Grandparent" or "Old Man". He's a sky god influencing weather, the harvest, and lightning. As far as I can tell he's not a weird green dude wearing neon clothing and has no real control over time travel but hey, Gods are finicky like that. Also there's some debate if Ukko meant a singular god or a group of them, and because of various outside sources getting involved with the mythology before writing was really a thing, we'll never really know 100% for sure.

Some small facts I found interesting. Ukko had a hammer or axe that he could strike lightning into, so there are some parallels to Thor there. Rowan Tree's are considered "his" tree, as it where, and ladybugs are his sacred animal, and where called "Ukonlehma" which meant "Ukko's Cow". Alright then.

This is interesting. http://i.imgur.com/jLvmsd9.png

And I was actually a bit surprised by Raako's look, since with those legs, I'd imagined some sort of psychedelic mushroom Squidward. His legs seriously doesn't fit him... http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/FZ6yI9l.png

Also, Goaturku is probably a union of "goat" and the city name "Turku".


This is a good point. Also hey guess what time it is? It's time for bonus videos!

Zodi Plays: Sproggiwood [B.2] Grand Theft Jelly (https://www.youtube.com/watch?v=zWs7YSV3gOI&feature=youtu.be)

Video Length: 7:29

Notes: Sound cameo by a friend on Pidgin. Bingbong!

In this video we show off the Thief class! I'll be honest, I'm not the biggest fan of the Thief, but it's got some pretty nice skills. It can evade things really nicely, and I seemed hesitant to take cloak when I did because I wasn't sure just how effective it would be. Turns out, quite a lot, especially after I learned you can place firebombs while cloaked without breaking said cloak. Also a thing worth noting is that the Thief's got three "styles" of armour that I can tell. It's base style is Assassin's Creed style, it's second style is all ninja-y, and it's third style is Garret from Thief (which is excellent for many reasons). So yeah, I like that little touch.

There...DOES seem to be some glitches/issues though. Can't use your 1 ability on things that are larger then one tile. This makes sense in all honesty, but they need a better alert message other then "no enemy in that space". Also, just a little thing to note about my recording process! Since the raw files tend to be gigabytes large, and I've only got limited hard drive space (aprox 29 gigs or so) I do feel a little rushed. After all, don't want to get cut off mid recording! However, with how the Thief works (and with how good the run was going) I decided to take it slower, and thus played a lot better...though still with some errors.

Also we got to encounter a Will-o-Wisp and they where horribly flamey death murder and I thiiink I forgot to scan it. OOPS!

Hmm, I can see a pretty useful combo between Fire Trap and Juke. Set the trap, then teleport to an enemy far away and see them set it off. Bonus points if you just were about to get cornered. http://i.imgur.com/ZRHtTJs.png

Also, I think upgrading the Fire Trap once might be a good way of dealing with slimes. They trigger it once and are blown apart into tiny slimelings, and then one of them trigger it again, cleaning up what's left.

LaZodiac
2014-11-08, 07:18 PM
I've for quite long now held the suspicion that YouTube is where Google sends all their employees who are too incompetent to work with the "important" product but too knowledgable to let go. It's the only way I could explain how it seems to constantly grow worse every year that passes...

To be honest, with all the abilities, I think you should think of it as a MOBA instead of a Rogue-like. Ability spam seems to be a pretty viable strategy here as well, seeing how most only require one point of stamina, and usually kill at least one enemy. The piercing shot could probably have helped you out quite well if you managed to bottleneck the slimes into a corridor. http://i.imgur.com/ZRHtTJs.png

This is interesting. http://i.imgur.com/jLvmsd9.png

Also, Goaturku is probably a union of "goat" and the city name "Turku".

Hmm, I can see a pretty useful combo between Fire Trap and Juke. Set the trap, then teleport to an enemy far away and see them set it off. Bonus points if you just were about to get cornered. http://i.imgur.com/ZRHtTJs.png

Also, I think upgrading the Fire Trap once might be a good way of dealing with slimes. They trigger it once and are blown apart into tiny slimelings, and then one of them trigger it again, cleaning up what's left.

That sounds as likely as anything :smallamused:

As someone who does play a Moba a lot (League if curious!) I get what you mean, but the gameplay is completely different, powers or not. Moba's are multiplayer online battle arenas (thus the acronym) and thus are focused on multiplayer, specifically team combat. And aren't turn based :smallwink:

Your information about Goaturku is greaturku! I'd have no idea about city names and stuff, so that interests me quite a bit!

Yeah, I think I even do that at one point. Thief's pretty awesome all things considered.

Teddy
2014-11-08, 08:15 PM
That sounds as likely as anything :smallamused:

We also think that's where all the designers of obsolete schools are put, hence why the interface changes twice a year. http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/FZ6yI9l.png


As someone who does play a Moba a lot (League if curious!) I get what you mean, but the gameplay is completely different, powers or not. Moba's are multiplayer online battle arenas (thus the acronym) and thus are focused on multiplayer, specifically team combat. And aren't turn based :smallwink:

So what you say are that they're both faster and even more unpredictable. http://i.imgur.com/ZRHtTJs.png

But yeah, I think that using abilities should be the default unless you're really running low on stamina (which you've never really managed to do so far). Spam them all over the place, if for no other reason than that it would be fun to watch! http://i.imgur.com/haudcUB.png


Your information about Goaturku is greaturku! I'd have no idea about city names and stuff, so that interests me quite a bit!

Hehehe... http://i.imgur.com/rcxULF7.png

But yeah, I know a few Finnish names. Not many, but the most well-known ones, such as Turku (also known as Åbo in Swedish). I think you'll need a Finn to tell if Ickykolo is a pun on anything... http://i.imgur.com/ZRHtTJs.png


Yeah, I think I even do that at one point. Thief's pretty awesome all things considered.

Yup! That was pretty awesome. http://i.imgur.com/jLvmsd9.png

Rawhide
2014-11-08, 10:30 PM
Hmm, I can see a pretty useful combo between Fire Trap and Juke. Set the trap, then teleport to an enemy far away and see them set it off. Bonus points if you just were about to get cornered. http://i.imgur.com/ZRHtTJs.png

Pretty sure that Juke only works on an opponent right next to you. LaZodiac should confirm this for us.

LaZodiac
2014-11-08, 10:37 PM
Pretty sure that Juke only works on an opponent right next to you. LaZodiac should confirm this for us.

This is true! I also misread Teddy's comment, thus why I said I did it :smallredface:

Teddy
2014-11-09, 04:20 AM
Pretty sure that Juke only works on an opponent right next to you. LaZodiac should confirm this for us.

Ahh, okay. Still a useful combo, even if a bit limited, then. Can be used as a sort of ranged attack by juking enmies onto the trap to hit others with the fire...

Rawhide
2014-11-09, 04:55 AM
Ahh, okay. Still a useful combo, even if a bit limited, then. Can be used as a sort of ranged attack by juking enmies onto the trap to hit others with the fire...

Even without traps, LaZodiac used it in a very clever way. She was surrounded by two or more enemies, if she attacked one, the others would attack her, by swapping places, she was now safe from everyone but the one she attacked (which was luckily weak enough to only be able to take one hit).

Coidzor
2014-11-09, 05:47 PM
Oh, Sproggi. Sending an omnicidal adventurer to go spread a message of peace and love and how adventurers aren't omnicidal maniacs to an apprehensive fungal society.

As to the speculation that the mushroom kingdom is the cause of the decline of sproggiwood in the original timeline, wouldn't Sproggi have been familiar with the mushrooms rather than surprised at their addition to his realm?

LaZodiac
2014-11-09, 06:04 PM
Oh, Sproggi. Sending an omnicidal adventurer to go spread a message of peace and love and how adventurers aren't omnicidal maniacs to an apprehensive fungal society.

As to the speculation that the mushroom kingdom is the cause of the decline of sproggiwood in the original timeline, wouldn't Sproggi have been familiar with the mushrooms rather than surprised at their addition to his realm?

It does seem like he wants to hide his time traveler nature, so he could be faking it.

Rain Dragon
2014-11-09, 06:34 PM
This game is incredibly cute!
And fun to watch so far.


After recent(ish) changes, the following things happened to me:
Videos no longer cache the whole video to play, only a small bit in front. Meaning that on it is no longer possible to pre-cache an entire video on slower connections by pausing it then coming back to it.
If you change the position in the video, forward or backwards, the entire video must start downloading again from that spot, regardless of if it was already cached beyond that or not.
480p and 1080p are pretty much completely screwed up, meaning that most of the time I have to watch in 360p (sometimes 720p, if I'm lucky).
If you finish the video and tell it to rewind and play again, the entire video must download again from the start.

So yeah, YouTube is now an absolutely horrible video streaming service.

These changes (especially the cache changes) are very annoying.


I wonder how the black jellies taste, and if I could make a profit by farming them and opening a black jelly restaurant. Provided they don't kill me first.

Anise flavour!

enderlord99
2014-11-09, 06:51 PM
Anise flavour!

I'm not so sure about that, but I think the blue ones would taste like bitter almonds (you're warned not to eat the jellies, right?)

LaZodiac
2014-11-09, 06:53 PM
I'm not so sure about that, but I think the blue ones would taste like bitter almonds (you're warned not to eat the jellies, right?)

Yup! It hurts you when you eat the puddle left by the blue ones. It's kind of frustrating, especially in hallways :smallamused:

Rawhide
2014-11-09, 09:05 PM
Yup! It hurts you when you eat the puddle left by the blue ones. It's kind of frustrating, especially in hallways :smallamused:

Just wait for the purple jellies! :smallwink:

LaZodiac
2014-11-09, 09:06 PM
Just wait for the purple jellies! :smallwink:

I've yet to see those even with the big slime party I had last episode, so I'm excited!

enderlord99
2014-11-09, 09:09 PM
Yup! It hurts you when you eat the puddle left by the blue ones. It's kind of frustrating, especially in hallways :smallamused:

How much does it hurt? (http://en.wikipedia.org/wiki/Potassium_cyanide)

LaZodiac
2014-11-09, 09:11 PM
How much does it hurt? (http://en.wikipedia.org/wiki/Potassium_cyanide)

Not that much, thankfully :smallamused:

Rawhide
2014-11-09, 09:19 PM
I've yet to see those even with the big slime party I had last episode, so I'm excited!

Slime party at LaZodiac's place and every jelly's invited!

LaZodiac
2014-11-10, 02:34 AM
Okay, lets go see what that Big Tree is about, alright?

Zodi Plays: Sproggiwood [3] Little Trouble in Big Tree (https://www.youtube.com/watch?v=wx26eofLGEs)

Video Length: 16:40

Note: Brief edit due to changing the size of the game window by mistake and revealing some stuff. OOPS! Also, features noise cameo by a friend on Pidgin again (but not the same one as last time! Gotta remember to put Pidgin on "don't alert" next time :smallredface:)

Okay! This episode we head off into the Big Tree to punch some mushrooms in the face with our knives! After buying some stuff, of course. This dungeon is a little longer then the last one, but actually feels a lot tougher. And yet this run through just...didn't have much trouble with it compared to the other ones! I blame the cloak of the potter personally. POTS!

Thinking on it, it's probably because I took my time more. The Thief class basically requires you to stop and think to play succesfully, more so then any other class so far (that I can tell). So that's probably why I didn't have much issue with it. Big Tree has lots of mushrooms (understandably so) and spiders, but not very many Jellies at all (that I recall. And not like I'm complaining here because the jelly here is explosive!). The mushrooms are probably the biggest thread, since they immediately ambush you. Not having Juke or the cloak ability makes that pretty dang hard.

Unsurprisingly, finding an early dungeon fire weapon helped quite a lot, especially once I worked out how to Juke so that I kill two or more enemies with it! We also find a rather dangerous scroll of magic...one that changes our surroundings...be it good or ill. I didn't hazard investigate the fire lilypads, but I did get to play around with some of the actual lilypads, and bizarro enemies! So yay, another Achievement obtained I suppose. I wonder what the context for these guys will be when we're SUPPOSED to meet them...

Also you'll notice moments where, after something happens, I uh...stop for a moment. That's me just kinda freaking out because I just got teleported by a fork a dude threw at me. This game is weird sometimes. Also as a brief note: the bit with Sproggi at the boss fight was pretty great.

===================

Lore time! I've...got nothing, actually. No idea what Big Tree could be about...though if we dipped into Norse Mythology I could clearly say "well it's Yggdrasil" and be done with it. However, if I were to hazard a guess at what it COULD be...I'd say it might be that pole that keeps the sky eggshell up. The mushrooms just kinda moved in, I guess.

As for the area we'll be going to next? It certainly sounds like something spooky, and I can think of a few places it could be in the mythology, though I'll save my dissertation on that for after I've plowed through it with the Warrior (who, after checking out the powers of...really would of made Big Tree a cake walk :smallamused:).

EDIT: This video and post was briefly called episode 4. If this confused you in anyway...sorry. I shouldn't actually post these IMMEDIATELY at midnight for a reason :smallredface:

Rawhide
2014-11-10, 09:05 AM
Love that you just decided to plant all of your traps before leaving there...

LaZodiac
2014-11-10, 10:35 AM
Love that you just decided to plant all of your traps before leaving there...

When the enemies wake up from my completely nonfatal face stabbing, it'll be a nice surprise for them :smallamused:

LaZodiac
2014-11-10, 10:51 PM
Oh hey so bonus video time! Hope you like swords.

Zodi Plays: Sproggiwood [B.3] Warrior Returning A-Slime (https://www.youtube.com/watch?v=m3oLEMYhFIc)

Video Length: 5:03

Yeah, I know, short video. So, the Warrior class. It's actually really good and not what I expected! IT's got strong health (fittingly) and strong defenses. It's got a good power for mobility (though it's reliant on enemies being in range) and it's got a super strong shield! It's best ability is probably Cleave, though. It took me awhile to realize, but it hits EVERYTHING around you, not in a cross pattern. I really wish I had Cleave for Big Tree because that dungeon loves surrounding you in nasty monsters.

So yeah, only one class left! You all excited?

Rawhide
2014-11-11, 02:29 AM
Oh hey so bonus video time! Hope you like swords.

I like swords. (http://www.nuklearpower.com/2001/04/12/episode-015-a-little-intellectual-conversation/)


Zodi Plays: Sproggiwood [B.1] Warrior Returning A-Slime (https://www.youtube.com/watch?v=m3oLEMYhFIc)

Video Length: 5:03

Yeah, I know, short video. So, the Warrior class. It's actually really good and not what I expected! IT's got strong health (fittingly) and strong defenses. It's got a good power for mobility (though it's reliant on enemies being in range) and it's got a super strong shield! It's best ability is probably Cleave, though. It took me awhile to realize, but it hits EVERYTHING around you, not in a cross pattern. I really wish I had Cleave for Big Tree because that dungeon loves surrounding you in nasty monsters.

Ahha, I see you've found that you can sell consumables you don't need before finishing a level. Noticed you're still making a few mistakes which allows the enemies to get unnecessary hits in.

The audio is slightly out of sync, though.


So yeah, only one class left! You all excited?

I'm so excited! (http://www.youtube.com/watch?v=8iwBM_YB1sE)

Amidus Drexel
2014-11-11, 02:34 AM
The big bad warrior beats things up with the might of his sword and stuff.
You did better with the ninja, though. :smalltongue:

get rekt :smallertongue:

Zolem
2014-11-11, 08:11 AM
Just to double check, once we have all the classes we will be voting on which one does the first dungeon runs right?

LaZodiac
2014-11-11, 09:23 AM
I like swords. (http://www.nuklearpower.com/2001/04/12/episode-015-a-little-intellectual-conversation/)

Ahha, I see you've found that you can sell consumables you don't need before finishing a level. Noticed you're still making a few mistakes which allows the enemies to get unnecessary hits in.

The audio is slightly out of sync, though.

I'm so excited! (http://www.youtube.com/watch?v=8iwBM_YB1sE)

...I did? I don't recall that, but good eye non the less! And yes, I kind of overestimated the shield's length and also I am a dumb and misjudged a few moment :smallredface:

Odd, on my end the video has no desync.


Just to double check, once we have all the classes we will be voting on which one does the first dungeon runs right?

Yes, that is correct.

Also I am a dumb and realized we actually have two classes left to unlock.

Durkoala
2014-11-11, 02:30 PM
Well, that's certainly a well-travelled potter. How did he (?) manage to find time to do any pottery between running dungeons and making clothes?

While I said that the subtitles were a bit off, I still prefer broken commentary to no commentary. Your mouse circles are good (I didn't see that mushroom was Sproggi until you pointed it out. derp.), but I'm sometimes at a loss of what you're trying to say.

These were both pretty good runs (he says, not being a great player of roguelikes). You're using your abilities a lot more.

Farmer, ninja thief, archer, warrior... one of the classes left is obviously wizard/mage, but I don't know what the other could be. It's probably in one of the videos, but I'm too lazy to check.

LaZodiac
2014-11-11, 02:36 PM
Well, that's certainly a well-travelled potter. How did he (?) manage to find time to do any pottery between running dungeons and making clothes?

While I said that the subtitles were a bit off, I still prefer broken commentary to no commentary. Your mouse circles are good (I didn't see that mushroom was Sproggi until you pointed it out. derp.), but I'm sometimes at a loss of what you're trying to say.

These were both pretty good runs (he says, not being a great player of roguelikes). You're using your abilities a lot more.

Farmer, ninja thief, archer, warrior... one of the classes left is obviously wizard/mage, but I don't know what the other could be. It's probably in one of the videos, but I'm too lazy to check.

I think the potter may be a lady, based on some tertiary knowledge that might not be accurate.

The second mouse circle was pointing out how one of the spots on Mushroom Elder 2 is just sorta laying on the ground near him. It's weird. And yeah...we'll see about putting subtitles in the next one, the issue is that it just takes a long time to get them working (and even then they don't work) so I don't exactly have all the time in the world to get em done.

Thanks. I like to imagine I'm doing fairly well. I've only died twice! Though I imagine the next dungeon will be a lot more...murderery, And yes, you've actually seen what all the classes are in every main video. I think it'll be an interesting surprise when you see it :smallamused:

Sallera
2014-11-11, 03:01 PM
Commentary does make the videos a lot better, whether that's audio or text, but it's understandable if it's too much of a bother.

That said, you should do an Identity Crisis potion run or two. You can get some hilariously overpowered combinations if you're lucky. (...you can also get a full set of defensive or movement skills. Gambling! Viewer amusement!) :smalltongue:

LaZodiac
2014-11-11, 03:04 PM
Commentary does make the videos a lot better, whether that's audio or text, but it's understandable if it's too much of a bother.

That said, you should do an Identity Crisis potion run or two. You can get some hilariously overpowered combinations if you're lucky. (...you can also get a full set of defensive or movement skills. Gambling! Viewer amusement!) :smalltongue:

Yeah. I'll look into getting it done and actually visible later, if I can.

I'll definitely take a try with Identity Crisis, I'm still not sure how it works specifically (though I've got a feeling now :smallamused:)

Rawhide
2014-11-11, 03:32 PM
Odd, on my end the video has no desync.

The audio for the video was just a little off, enough to notice it wasn't quite right, but still pretty close.


And yes, you've actually seen what all the classes are in every main video. I think it'll be an interesting surprise when you see it :smallamused:

It is certainly an unexpected class...

LaZodiac
2014-11-11, 03:37 PM
The audio for the video was just a little off, enough to notice it wasn't quite right, but still pretty close.

Hmm, looking at it again it still doesn't seem desynced. It might just be the game's audio itself being weird (I know that whenever you beat a stage, Sproggi's text makes it's sound as the curtain closes, but before the curtain opens, for instance.)

Teddy
2014-11-11, 03:38 PM
Thinking on it, it's probably because I took my time more. The Thief class basically requires you to stop and think to play succesfully, more so then any other class so far (that I can tell). So that's probably why I didn't have much issue with it. Big Tree has lots of mushrooms (understandably so) and spiders, but not very many Jellies at all (that I recall. And not like I'm complaining here because the jelly here is explosive!). The mushrooms are probably the biggest thread, since they immediately ambush you. Not having Juke or the cloak ability makes that pretty dang hard.

On the other hand, killing three of them is enough to level you up, and they don't cause enough damage to kill you in that time, even if it hurts...


Unsurprisingly, finding an early dungeon fire weapon helped quite a lot, especially once I worked out how to Juke so that I kill two or more enemies with it! We also find a rather dangerous scroll of magic...one that changes our surroundings...be it good or ill. I didn't hazard investigate the fire lilypads, but I did get to play around with some of the actual lilypads, and bizarro enemies! So yay, another Achievement obtained I suppose. I wonder what the context for these guys will be when we're SUPPOSED to meet them...

Hmm, I'm not sure they're ever supposed to become regular enemies, seeing how you got an achievement for killing them. Did you notice they have the same colour scheme as Raako, though? http://i.imgur.com/ZRHtTJs.png


Also you'll notice moments where, after something happens, I uh...stop for a moment. That's me just kinda freaking out because I just got teleported by a fork a dude threw at me. This game is weird sometimes. Also as a brief note: the bit with Sproggi at the boss fight was pretty great.

Well, it was an extradimensional farmer, after all... http://i.imgur.com/ZRHtTJs.png


As for the area we'll be going to next? It certainly sounds like something spooky, and I can think of a few places it could be in the mythology, though I'll save my dissertation on that for after I've plowed through it with the Warrior (who, after checking out the powers of...really would of made Big Tree a cake walk :smallamused:).

It sure sounds exciting, so I'm looking forward to it. I hope the new area will have a new surroundings tileset as well... http://i.imgur.com/jLvmsd9.png


Oh hey so bonus video time! Hope you like swords.

Zodi Plays: Sproggiwood [B.1] Warrior Returning A-Slime (https://www.youtube.com/watch?v=m3oLEMYhFIc)

Video Length: 5:03

Yeah, I know, short video. So, the Warrior class. It's actually really good and not what I expected! IT's got strong health (fittingly) and strong defenses. It's got a good power for mobility (though it's reliant on enemies being in range) and it's got a super strong shield! It's best ability is probably Cleave, though. It took me awhile to realize, but it hits EVERYTHING around you, not in a cross pattern. I really wish I had Cleave for Big Tree because that dungeon loves surrounding you in nasty monsters.

So yeah, only one class left! You all excited?

Yeah, the warrior's abilty to plow through hordes of enemies seems really useful. Also, the Dervish seems like it could be awesome if you got a larger horde of enemies at hand, such as purple slimes. I'm actually slightly sad you didn't use it a second time against Big Ick, even though it would've made scant difference... http://i.imgur.com/ZRHtTJs.png

Rawhide
2014-11-11, 03:44 PM
Commentary does make the videos a lot better, whether that's audio or text, but it's understandable if it's too much of a bother.


Yeah. I'll look into getting it done and actually visible later, if I can.

Yes, you should definitely organise some sort of microphone...


That said, you should do an Identity Crisis potion run or two. You can get some hilariously overpowered combinations if you're lucky. (...you can also get a full set of defensive or movement skills. Gambling! Viewer amusement!) :smalltongue:


I'll definitely take a try with Identity Crisis, I'm still not sure how it works specifically (though I've got a feeling now :smallamused:)

Oh, so that's how Identity Crisis potions work.


Hmm, looking at it again it still doesn't seem desynced. It might just be the game's audio itself being weird (I know that whenever you beat a stage, Sproggi's text makes it's sound as the curtain closes, but before the curtain opens, for instance.)

It's more when in combat. It might have just been YouTube being a pain, I suppose, but the audio for hits and things were just a little off.

LaZodiac
2014-11-11, 03:44 PM
Hmm, I'm not sure they're ever supposed to become regular enemies, seeing how you got an achievement for killing them. Did you notice they have the same colour scheme as Raako, though? http://i.imgur.com/ZRHtTJs.png


I did not! Nice catch, wonder what it means...:smallamused:

Rawhide
2014-11-11, 06:36 PM
I did not! Nice catch, wonder what it means...:smallamused:

I forgot, did you use the magnifying glass on the bizarro enemies? If you did, I'll go back and watch again. Otherwise please remember if there's a next time!

LaZodiac
2014-11-11, 06:40 PM
I forgot, did you use the magnifying glass on the bizarro enemies? If you did, I'll go back and watch again. Otherwise please remember if there's a next time!

Don't worry Rawhide, I did :smallwink:

Rawhide
2014-11-11, 06:48 PM
Don't worry Rawhide, I did :smallwink:

Whoops, went back and watched the wrong video first, but I noticed something. That scroll of pottery, it has a limited range. Use it when there's a lot of enemies close by to turn into pots :smallamused:.

LaZodiac
2014-11-11, 06:49 PM
Whoops, went back and watched the wrong video first, but I noticed something. That scroll of pottery, it has a limited range. Use it when there's a lot of enemies close by to turn into pots :smallamused:.

Noted and noticed. A shame too, loota enemies in that area, could of made a lot of pots.

Coidzor
2014-11-14, 01:51 AM
Oh, Sproggi. With your terrible Mushboom disguise.

And allowing easy access to the underworld where the Ghost Finns hang out.

Rawhide
2014-11-14, 04:10 AM
Oh, Sproggi. With your terrible Mushboom disguise.

And allowing easy access to the underworld where the Ghost Finns hang out.

To be fair, the mushroom disguise was working, it just had a wardrobe malfunction.

LaZodiac
2014-11-14, 11:03 AM
Okay, time for Sproggiwood!

Zodi Plays: Sproggiwood [4] Frog-pocolypse (https://www.youtube.com/watch?v=7i7kMgi-mWU&feature=youtu.be)

Video Length: 11:53

Note: This is technically not the first recording. I accidentely deleted the first one (which involved me buying the Freezing Sword you see me using, as well as an Apothocary Upgrade). So, sorry about that.

Anyway, we start our first new area, The Ghost Fens! And we start off with a pretty short but also pretty difficult dungeon, the Bloated Grotto. Black Jellies are encounterable here naturally (much to my chagrin) but for the most part, I manage fine enough. I'm still not sure on how Frogs work specifically, though. Thankfully, the Warrior is tanky as hell and all his powers are great (though I'm still not entirely sure how to use Dervish the most effectively). I think he's my favorite class right now.

What really sealed the deal for this run though was the new fire sword I got. It decimated enemies quite handily! Though yes, I can easily see it back firing if Black Jellies are about. Risk vs Reward and all that. We're also introduced to Purple Jellies. I'm not ENTIRELY sure how their puddle works, but judging from what I see it causes a chain reaction of lightning between all puddles within a certain range. Thank goodness for Shield Wall.

Finally, we get to Rumakko. And honestly...this boss is kinda lame. Maybe it's because I just don't know how frogs work, or because the Warrior is just so buff, but Rumakko seems incredibly easy! He doesn't even seem to do much of anything except punch things that are nearby! It's weird. Point is, I end up killing him offscreen as I farm for stamina from his frog minions. OOPS! For defeating the frog king, we get a choice of his pot or his jewel. I picked Rumakko's Urn because I'm a cheater like that. I'm sure most of you are going to be annoyed at my decision to shackle some of my possible victories to the god of luck.

=======================

Okay, lore time! I'm going to be honest, with work and stuff I haven't been able to do much reading on what Rumakko and his Bloated Grotto are meant to be. My best guess is that he's some sort of demon or monster in the mythology that would be obvious if I've had time to READ the Kalevala, but as it is I really don't know because Wikipedia is kind of crappy at this subject, even with all the research I CAN do. I'll make up for it by looking into it this weekend and stuff (among all the other things I need to do this weekend).

Oh also hey I don't have any new classes next video so uh...pick what I should use! You have until Sunday to vote. Gonna be an informal vote, no Strawpoll or anything.

HalfTangible
2014-11-14, 12:03 PM
I'm gonna throw my hat into the warrior pile. Also that sword is awesome.

Rawhide
2014-11-14, 12:05 PM
I'm still not sure on how Frogs work specifically, though.

If they're hungry and you're in a straight line from them... they will yell "GET OVER HERE!"


I end up killing him offscreen as I farm for stamina from his frog minions. OOPS!

Nah, he was onscreen, just. You got him with your flame wave from the sword.


For defeating the frog king, we get a choice of his pot or his jewel. I picked Rumakko's Urn because I'm a cheater like that. I'm sure most of you are going to be annoyed at my decision to shackle some of my possible victories to the god of luck.

While I won't argue with you being a dirty rotten cheater normally, I fail to see how using an item specifically designed to provide you with a saving grace is in any way cheating in this instance :smalltongue:.

P.S. That's the one I chose and used for a while, until I switched to being able to activate shrines twice.


Oh also hey I don't have any new classes next video so uh...pick what I should use! You have until Sunday to vote. Gonna be an informal vote, no Strawpoll or anything.

Your least favourite class was the farmer right?

Farmer.

LaZodiac
2014-11-14, 12:09 PM
While I won't argue with you being a dirty rotten cheater normally, I fail to see how using an item specifically designed to provide you with a saving grace is in any way cheating in this instance :smalltongue:.

P.S. That's the one I chose and used for a while, until I switched to being able to activate shrines twice.

Your least favourite class was the farmer right?

Farmer.

Oh, it's a loot thing I can bring into battle. I thought it was just...a thing that is always on :smallbiggrin:

Oh man. Farmer 1, Warrior 1. Wonder what the result will be~

Rawhide
2014-11-14, 12:17 PM
Oh, it's a loot thing I can bring into battle. I thought it was just...a thing that is always on :smallbiggrin:

Oh man. Farmer 1, Warrior 1. Wonder what the result will be~

Oops, I said favourite, I meant favoured. You felt it was the weakest so far, not that you didn't like it. I'd like to see you take on the next dungeon(s) with your weakest classes (weighting them including the equipment you've gathered for them so far).

Teddy
2014-11-14, 12:44 PM
Anyway, we start our first new area, The Ghost Fens! And we start off with a pretty short but also pretty difficult dungeon, the Bloated Grotto. Black Jellies are encounterable here naturally (much to my chagrin) but for the most part, I manage fine enough. I'm still not sure on how Frogs work specifically, though. Thankfully, the Warrior is tanky as hell and all his powers are great (though I'm still not entirely sure how to use Dervish the most effectively). I think he's my favorite class right now.

I'm really happy the Ghost Fens look really different and spooky compared to Sproggiwood, just as I'd hoped. It doesn't at all look like the green meadows on the map, though. http://i.imgur.com/rcxULF7.pnghttp://i.imgur.com/FZ6yI9l.png

And I think it might actually jump between all enemies within 2 squares of your original square, dealing massive damage. Not quite the extreme combo-strike I was imagining, but still pretty powerful. Especially when you upgrade it to its second level.


What really sealed the deal for this run though was the new fire sword I got. It decimated enemies quite handily! Though yes, I can easily see it back firing if Black Jellies are about. Risk vs Reward and all that. We're also introduced to Purple Jellies. I'm not ENTIRELY sure how their puddle works, but judging from what I see it causes a chain reaction of lightning between all puddles within a certain range. Thank goodness for Shield Wall.

I loved to see that flow of fire crawl down the corridors and round the corners into rooms you'd yet to see!

Also, I wonder if that lightning will hit enemies instead. In that case: Faraday's cage! http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/haudcUB.png


Finally, we get to Rumakko. And honestly...this boss is kinda lame. Maybe it's because I just don't know how frogs work, or because the Warrior is just so buff, but Rumakko seems incredibly easy! He doesn't even seem to do much of anything except punch things that are nearby! It's weird. Point is, I end up killing him offscreen as I farm for stamina from his frog minions. OOPS! For defeating the frog king, we get a choice of his pot or his jewel. I picked Rumakko's Urn because I'm a cheater like that. I'm sure most of you are going to be annoyed at my decision to shackle some of my possible victories to the god of luck.

I honestly don't see it as cheating, I'm just mourning all the extra loot I'm never going to see. I wouldn't go with the urn simply because Sproggiwood doesn't penalise death enough, especially for a Roguelike...


Oh also hey I don't have any new classes next video so uh...pick what I should use! You have until Sunday to vote. Gonna be an informal vote, no Strawpoll or anything.

Hmm, tricky. The sheer tankiness of the Warrior is awesome, and at the same time, I kinda miss the Archer for its nice, ranged capabilities. However, the farmer should definitely deserve more screen time, having been left out ever since his short run of Ickykolo... http://i.imgur.com/ZRHtTJs.png


All things said and done though, the greatest mystery of them all remain: What was Joukahainen doing under your bridge? http://i.imgur.com/kavzNLd.png
...
http://i.imgur.com/FZ6yI9l.png

LaZodiac
2014-11-14, 12:50 PM
All things said and done though, the greatest mystery of them all remain: What was Joukahainen doing under your bridge? http://i.imgur.com/kavzNLd.png
...
http://i.imgur.com/FZ6yI9l.png

The villagers react...strangely to the set dressings of the environment.

Amidus Drexel
2014-11-14, 01:05 PM
Okay, time for Sproggiwood!
I picked Rumakko's Urn because I'm a cheater like that. I'm sure most of you are going to be annoyed at my decision to shackle some of my possible victories to the god of luck.

Oh also hey I don't have any new classes next video so uh...pick what I should use! You have until Sunday to vote. Gonna be an informal vote, no Strawpoll or anything.

More like annoyed at sacrificing treasure for such a low chance to respawn, but whatever. :smalltongue:

Thief, because ninja shenanigans are the best. :smallcool:



Also, I wonder if that lightning will hit enemies instead. In that case: Faraday's cage! http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/haudcUB.png

This is now my favorite use of the warrior class. :smallcool:

Sallera
2014-11-14, 02:37 PM
Hehe. I giggled when you cashed the Scroll of Wonder; I use those every time I find one, just 'cause I can't pass up the chance for more xp, potentially lethal though it may be. (I also maxed out Academy Expansion pretty much first thing. Extra levels make everything more fun. :D)

And while I agree that the Jewel is probably a better choice overall, that's just because I prefer death-preventing measures to death-reversing ones. I'm sure the Urn will be very satisfying when it does trigger.

I'm sure you can guess my class vote (Identity Crisis). But assuming you don't want to be quite that bound to luck, I say go with the Farmer. It's my favourite so far, and as Teddy mentioned, we haven't seen it in a while.

Found a highly amusing combo yesterday. Thief's Hide in Shadows (might require level 3, not sure) and Warrior's Charge. The latter doesn't break invisibility, so you can clear an entire room or two without being seen. I might have to experiment with it some more to see what other skills you can use like that.

Teddy
2014-11-14, 03:18 PM
Oh, and I just remembered. After first having thought you had Frostbarb Sword from the start, and not Freezing, I didn't particulary think about it when you killed two mushrooms in one strike there at the very start. The one which teleported out of nowhere was still odd, but oh well, lilypad shenanigans, I suppose...

However, when you found the Frostbarb Sword in that chest, I suddenly got a bit confused. Wait, couldn't you hit enemies away from you before? But what about that mushroom back at the very start? I naturally had to look back to it, and suddenly I got it: What's special about the purple mushrooms is that they turn invisible. What I'd seen as a mushroom getting killed from afar and another teleporting in was actually the same mushroom which had been trying to sneak away from you in the midst of the battle! http://i.imgur.com/haudcUB.png

LaZodiac
2014-11-14, 03:20 PM
Oh, and I just remembered. After first having thought you had Frostbarb Sword from the start, and not Freezing, I didn't particulary think about it when you killed two mushrooms in one strike there at the very start. The one which teleported out of nowhere was still odd, but oh well, lilypad shenanigans, I suppose...

However, when you found the Frostbarb Sword in that chest, I suddenly got a bit confused. Wait, couldn't you hit enemies away from you before? But what about that mushroom back at the very start? I naturally had to look back to it, and suddenly I got it: What's special about the purple mushrooms is that they turn invisible. What I'd seen as a mushroom getting killed from afar and another teleporting in was actually the same mushroom which had been trying to sneak away from you in the midst of the battle! http://i.imgur.com/haudcUB.png

Oh hooo, interesting. They're Thief mushrooms! They really are adapting fast...they'll be a danger for our civilization, I think.

Rawhide
2014-11-14, 06:13 PM
Oh hooo, interesting. They're Thief mushrooms! They really are adapting fast...they'll be a danger for our civilization, I think.

I know! It's almost as if they'll soon have universities and everything! :smallamused: :smalltongue: :smallwink:

Gray Mage
2014-11-14, 09:10 PM
A vote for Farmer for me, please. :smallwink:

All in all, a very entertaining game/LP.

What makes the Farmer so OP?

Somensjev
2014-11-14, 09:38 PM
i'm gonna pitch in with the vote, and say farmer :smallwink:

Rawhide
2014-11-14, 09:52 PM
A vote for Farmer for me, please. :smallwink:

All in all, a very entertaining game/LP.

What makes the Farmer so OP?

Yeah, the farmer hasn't had much love since... well... the very first level. I don't think it has been played at all since then. (Not an additional vote, I already voted for farmer before.)

Well, I always completely ignore the pitchfork. It is just too weak in comparison to the other skills. It is, however, the only skill which uses only one stamina point, meaning that my farmers always require a lot of stamina recovery.

I first stock up on the bombs, which are pretty darn sweet on their own, but still pretty weak in comparison to what you can do. They blow up in a 3x3 grid, unlike the thief traps which blow horizontally and vertically.

Between level 1-4 the priority is bombs and then ward. With low level ward, you can make the enemies ignore you and run away for a few turns when cow dung hits the fan. But it's level 3 upgrade is the best. All enemies start attacking each other. Yes, you get experience and stamina refills for all enemies that die due to this.

However, that's still not the best bit. The best bit comes at levels 5 and 10. For three stamina points you can instantly heal to full health or full health +30 respectively.

Yes. Full heal. Whenever you want. As long as you have three stamina. Even more than full health at level 10.

Strengths: Lots of enemies.
Weaknesses: A single, powerful, enemy.

Blue Ghost
2014-11-15, 12:08 AM
Why are those frogs eating each other? :smallconfused:

So we're off to save some mushrooms again. If those mushrooms are so eager to kill themselves, why not just let them? You are at war with them, after all.

And... I'll cast a vote for Archer. Haven't seen much archering lately.

Rawhide
2014-11-15, 01:47 AM
Why are those frogs eating each other? :smallconfused:

They're super hungry?

I dunno, but I often use it to my advantage when there's a room full of frogs.

Just wait until she meets the yeti. :smalleek:

LaZodiac
2014-11-15, 02:38 AM
Why are those frogs eating each other? :smallconfused:

So we're off to save some mushrooms again. If those mushrooms are so eager to kill themselves, why not just let them? You are at war with them, after all.

And... I'll cast a vote for Archer. Haven't seen much archering lately.

My best guess from studying the footage is that if you are in any spaces away from a frog in a Cross pattern, and the frog's eyes are open, it'll suck you in with his tongue. He randomly chooses from any available targets, however.

Because Sproggi doesn't WANT to be at war with em :smalltongue:

Durkoala
2014-11-15, 09:11 AM
That was a pretty good video. Loads of frogs and some square thing with a sword killing everything. Also, the double take at Mr Creepy was funny. The warrior has ridiculous health: with the right equipment you have about twice as much as the other classes.


That sword was ridiculous as well: 4-6 damge that gets nearly everything in front of you and goes through walls? I wonder if Toady suffered for being so large and recieved an extra roasting? Still, accidently killing the boss is a great story. Can you attack the air and just throw walls of fire at things far away?

I'm going to cast my vote for Archer. Sniping things from around the corner and stuff.

Rawhide
2014-11-15, 10:08 AM
That was a pretty good video. Loads of frogs and some square thing with a sword killing everything. Also, the double take at Mr Creepy was funny. The warrior has ridiculous health: with the right equipment you have about twice as much as the other classes.


That sword was ridiculous as well: 4-6 damge that gets nearly everything in front of you and goes through walls? I wonder if Toady suffered for being so large and recieved an extra roasting? Still, accidently killing the boss is a great story. Can you attack the air and just throw walls of fire at things far away?

I'm going to cast my vote for Archer. Sniping things from around the corner and stuff.

Just wait until she gets the item which powers up fire attacks by 50%.

LaZodiac
2014-11-15, 11:58 AM
That was a pretty good video. Loads of frogs and some square thing with a sword killing everything. Also, the double take at Mr Creepy was funny. The warrior has ridiculous health: with the right equipment you have about twice as much as the other classes.


That sword was ridiculous as well: 4-6 damge that gets nearly everything in front of you and goes through walls? I wonder if Toady suffered for being so large and recieved an extra roasting? Still, accidently killing the boss is a great story. Can you attack the air and just throw walls of fire at things far away?

I'm going to cast my vote for Archer. Sniping things from around the corner and stuff.

Nope, you can't just attack the air, somewhat tragically though obviously fairly.

Rawhide
2014-11-15, 11:59 AM
Nope, you can't just attack the air, somewhat tragically though obviously fairly.

I've wanted to do this so many times...

Teddy
2014-11-15, 09:17 PM
That sword was ridiculous as well: 4-6 damge that gets nearly everything in front of you and goes through walls? I wonder if Toady suffered for being so large and recieved an extra roasting? Still, accidently killing the boss is a great story. Can you attack the air and just throw walls of fire at things far away?

I'm going to cast my vote for Archer. Sniping things from around the corner and stuff.

I want to see a bow with that power. Flooding everything with fire the second you see an enemy would be pretty great! http://i.imgur.com/haudcUB.png

Rawhide
2014-11-15, 09:27 PM
I want to see a bow with that power. Flooding everything with fire the second you see an enemy would be pretty great! http://i.imgur.com/haudcUB.png

Sadly, while consumables and items are shared between classes (finding it with one class puts it in the store for all, buying it with one class buys it for all), weapons and armour are unique to each class (each class needs to find each weapon and armour they have available to unlock it in the store, and purchase the weapon or armour only for themselves).

Teddy
2014-11-16, 01:01 AM
Sadly, while consumables and items are shared between classes (finding it with one class puts it in the store for all, buying it with one class buys it for all), weapons and armour are unique to each class (each class needs to find each weapon and armour they have available to unlock it in the store, and purchase the weapon or armour only for themselves).

Yeah, I didn't demand Zodi to acquire any such, I just said that I wanted to see one such bow, as in see the existence of it.

Rawhide
2014-11-16, 02:36 AM
Yeah, I didn't demand Zodi to acquire any such, I just said that I wanted to see one such bow, as in see the existence of it.

I mean, while she can buy that sword as a warrior because she's found it as a warrior, she hasn't found a bow which is quite as good. She will need to find a similar bow through further playing before she can use or buy it.

LaZodiac
2014-11-16, 02:37 AM
I mean, while she can buy that sword as a warrior because she's found it as a warrior, she hasn't found a bow which is quite as good. She will need to find a similar bow through further playing before she can use or buy it.

Fingers crossed on that one. Raining fiery death on everyone and thing is one of my favorite things to do in any game ever.

Rawhide
2014-11-16, 02:51 AM
Fingers crossed on that one. Raining fiery death on everyone and thing is one of my favorite things to do in any game ever.

I wonder if one exists. I will admit that I'm more of a defensive player, so I didn't specialise in fire, and am not sure what exists as far as fire goes.

Teddy
2014-11-16, 08:19 AM
I mean, while she can buy that sword as a warrior because she's found it as a warrior, she hasn't found a bow which is quite as good. She will need to find a similar bow through further playing before she can use or buy it.

Yes, but my thoughts still aren't about buying any such. In fact, I share the same thought as you on the matter:

I wonder if one exists.
... with the added wish that it actually does, so I one way could get to see floods of fiery waves cascade from each arrow impact. http://i.imgur.com/ZRHtTJs.png

Durkoala
2014-11-16, 03:43 PM
Yes, but my thoughts still aren't about buying any such. In fact, I share the same thought as you on the matter:

... with the added wish that it actually does, so I one way could get to see floods of fiery waves cascade from each arrow impact. http://i.imgur.com/ZRHtTJs.png

I really want to know which way the fire would go. Logically, it should run away from you, but you never know.

Rawhide
2014-11-17, 09:37 AM
Is it Monday yet?

LaZodiac
2014-11-17, 10:00 AM
Yes Rawhide, it is in fact Monday. Didn't do a midnight release because I wanted to get SOME sleep for my work this week :smallamused:

Zodi Plays: Sproggiwood [5] A Charlotte's Web Joke (https://www.youtube.com/watch?v=92VTlU9bcPY&feature=youtu.be)

Video Length: 15:16

Note: A steam friend popped up in the video! Does anyone know how to remove steam pop ups so this doesn't happen?

And so begins the next dungeon! Trusty vampiric pitchfork in tow, we head off! And boy let me tell you, I've gotten a newfound appreciation for the Farmer fellow. He's tanky as all hell, and the scarecrow is an amazing ability. And with the pumpkin bombs to quickly make work of Jellies, it's pretty clear that the Farmer is a great class. And for once I didn't find some super broken mega weapon, so this is all on our powers. Cornucopia in particular allowed me to beat Mr Creepy rather soundly. Also, turns out Mr Creepy is good friends with Big Ick, as he too is rife with interesting discourse and discussion.

Plot wise this episode we uh...encounter a strange Cloghead. A little less strange because we saw some in a previous episode due to scroll or shrine tomfoolery. As for the mushrooms? They're infected with vampirism! Uh oh! Sproggi wants us to go to the vampire cave to kill the head vampire, an evil wisp monster. He wants us to contain the vampirism...and from a certain perspective this will be correct :smallamused:

==============

Judging from the fact that we saved a wisp from Mr Creepy's dungeon, and the next one is full of wisps, and just a general theory of mine, I think the Ghostfens are supposed to be Kyopelinvuori. It's a place where dead women haunt (and the Wisp we met this episode is female, I think). It's a place where dead father and witches come together and stuff, so it's clearly intended to be all spooky and stuff. But aside from that, I also think it might have a connection to Aarnivalkea, which are magical places where Will o Wisps gather to denote that fairy gold and other treasures are in hiding. Since there are Wisps around, that seems appropriate a theory. Though now I'm wondering...how does a wisp of fairy fire gain vampirism, exactly?

Rawhide
2014-11-17, 10:25 AM
Yes Rawhide, it is in fact Monday.

Woo, it's Monday!


Note: A steam friend popped up in the video! Does anyone know how to remove steam pop ups so this doesn't happen?

You can log off the Steam chat program. Or do you mean something less drastic?


And so begins the next dungeon! Trusty vampiric pitchfork in tow, we head off! And boy let me tell you, I've gotten a newfound appreciation for the Farmer fellow. He's tanky as all hell, and the scarecrow is an amazing ability. And with the pumpkin bombs to quickly make work of Jellies, it's pretty clear that the Farmer is a great class. And for once I didn't find some super broken mega weapon, so this is all on our powers. Cornucopia in particular allowed me to beat Mr Creepy rather soundly. Also, turns out Mr Creepy is good friends with Big Ick, as he too is rife with interesting discourse and discussion.

What have I been saying? :smallwink:

Granted, most of this has been in spoilers which you still shouldn't open. But I did say the farmer was more powerful than you gave it credence for a few times out in the open.

LaZodiac
2014-11-17, 10:27 AM
You can log off the Steam chat program. Or do you mean something less drastic?

What have I been saying? :smallwink:

Granted, most of this has been in spoilers which you still shouldn't open. But I did say the farmer was more powerful than you gave it credence for a few times out in the open.

I'll keep that in mind.

And yeah. It's in spoilers so I wouldn't know, but looking at the powers for the Farmer I can see it doing some pretty degenerate (and awesome) things :smalltongue:

Rawhide
2014-11-17, 11:09 AM
I was honestly surprised you didn't notice the huge HEAL button the first time around. But, then again, you didn't make it to level 5. But still, all were shown…

LaZodiac
2014-11-17, 11:15 AM
I was honestly surprised you didn't notice the huge HEAL button the first time around. But, then again, you didn't make it to level 5. But still, all were shown…

Naw, I noticed the Cornucopia before hand, I just didn't reach level 5 to use it. Now that I have I can comment on it and stuff.

Rawhide
2014-11-17, 11:42 AM
Naw, I noticed the Cornucopia before hand, I just didn't reach level 5 to use it. Now that I have I can comment on it and stuff.

Yeah, but back then you didn't realise how powerful the class could be. :smallamused:

Durkoala
2014-11-17, 12:56 PM
Vampire is a class!? How does that work? Well, you get bitten by a ghost light, but that isn't really what I meant.

I see what Rawhide means about the Farmer being OP. Some of those skills are scary, and it's got a lot more HP than I remembered. I would have liked to see if the scroll of wonder had effects other than summoning bizzaro clones, but oh well. Talking of Bizzaro clones, I'm wondering what the recent one is going to do. As there is the shared colour scheme with Raako, we may have found a powerful enemy...

As far as wisps and vampirism work, it's european (or at least britsh, but a lot of that comes from europe) folklore that Will O'the wisps are the spirits of the dead, rather than the work of Youkai/fairies. I don't know of any specific mentions of them granting vampirism, but the connection between undead and spirit of the dead isn't hard, especially as the Will O' the Wisps are said to try to drown those lost in swamps and could be seen as feeding off the life of living.

LaZodiac
2014-11-17, 01:01 PM
Vampire is a class!? How does that work? Well, you get bitten by a ghost light, but that isn't really what I meant.

I see what Rawhide means about the Farmer being OP. Some of those skills are scary, and it's got a lot more HP than I remembered. I would have liked to see if the scroll of wonder had effects other than summoning bizzaro clones, but oh well. Talking of Bizzaro clones, I'm wondering what the recent one is going to do. As there is the shared colour scheme with Raako, we may have found a powerful enemy...

As far as wisps and vampirism work, it's european (or at least britsh, but a lot of that comes from europe) folklore that Will O'the wisps are the spirits of the dead, rather than the work of Youkai/fairies. I don't know of any specific mentions of them granting vampirism, but the connection between undead and spirit of the dead isn't hard, especially as the Will O' the Wisps are said to try to drown those lost in swamps and could be seen as feeding off the life of living.

I imagine it works like in Dungeons and Dragons Fourth Edition, where it's just focusing your vampiric powers to the nth degree. But then in 4E you can be a Zombie (race) Vampire (the zombie race lets you pick what your race was in life, so you can pick the Vampire race that there was) Vampire (class) who is a Vampire (racial trait feat) and also a Werewolf (character theme, which is basically like a prestige class).

Will o Wisps do drain life from people, so making them vampires seems...technically correct. It's still silly though.

Your theory about the Bizzaro Cloghead is interesting. Raako gave Sproggi a chance to fix what went wrong...but that doesn't mean he
won't mess with him. Hmm...

Also! The "change your surroundings" scroll doesn't just spawn Bizzaro enemies, it does completely random things. Which is super dangerous in a Roguelike :smallbiggrin:

Teddy
2014-11-17, 02:13 PM
And so begins the next dungeon! Trusty vampiric pitchfork in tow, we head off! And boy let me tell you, I've gotten a newfound appreciation for the Farmer fellow. He's tanky as all hell, and the scarecrow is an amazing ability. And with the pumpkin bombs to quickly make work of Jellies, it's pretty clear that the Farmer is a great class. And for once I didn't find some super broken mega weapon, so this is all on our powers. Cornucopia in particular allowed me to beat Mr Creepy rather soundly. Also, turns out Mr Creepy is good friends with Big Ick, as he too is rife with interesting discourse and discussion.

Two defensive abilities in one class is pretty awesome for when you're in a pinch, yeah.

And the Mr. Creepy description text pun, which is so terrigreat I can't even tell if it's supposed to be a pun to start with. http://i.imgur.com/rcxULF7.png


Judging from the fact that we saved a wisp from Mr Creepy's dungeon, and the next one is full of wisps, and just a general theory of mine, I think the Ghostfens are supposed to be Kyopelinvuori. It's a place where dead women haunt (and the Wisp we met this episode is female, I think). It's a place where dead father and witches come together and stuff, so it's clearly intended to be all spooky and stuff. But aside from that, I also think it might have a connection to Aarnivalkea, which are magical places where Will o Wisps gather to denote that fairy gold and other treasures are in hiding. Since there are Wisps around, that seems appropriate a theory. Though now I'm wondering...how does a wisp of fairy fire gain vampirism, exactly?

Hmm, interesting...

Also, perhaps they don't as much gain vampirism as grant it...


Yeah, but back then you didn't realise how powerful the class could be. :smallamused:

To be fair, she was never really put into any situations in which it would swing the tide. It's either been a death by carelessness or a death by overwhelming purple slime flood.


Vampire is a class!? How does that work? Well, you get bitten by a ghost light, but that isn't really what I meant.

Original boxed Dungeons & Dragons? http://i.imgur.com/ZRHtTJs.png


I see what Rawhide means about the Farmer being OP. Some of those skills are scary, and it's got a lot more HP than I remembered. I would have liked to see if the scroll of wonder had effects other than summoning bizzaro clones, but oh well. Talking of Bizzaro clones, I'm wondering what the recent one is going to do. As there is the shared colour scheme with Raako, we may have found a powerful enemy...

Last time she used it, it summoned lilypads too...


Your theory about the Bizzaro Cloghead is interesting. Raako gave Sproggi a chance to fix what went wrong...but that doesn't mean he won't mess with him. Hmm...

I don't think that means they're the work of Raako, but perhaps they could be from the same domain...


And finally, the most important observation of today is that the blue slime under(/clipped inside) the bridge talks about killing goats. http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/rcxULF7.png

Durkoala
2014-11-17, 05:01 PM
I imagine it works like in Dungeons and Dragons Fourth Edition, where it's just focusing your vampiric powers to the nth degree. But then in 4E you can be a Zombie (race) Vampire (the zombie race lets you pick what your race was in life, so you can pick the Vampire race that there was) Vampire (class) who is a Vampire (racial trait feat) and also a Werewolf (character theme, which is basically like a prestige class).

Also! The "change your surroundings" scroll doesn't just spawn Bizzaro enemies, it does completely random things. Which is super dangerous in a Roguelike :smallbiggrin:

I was thinking that when the Farmers go to agricultural college, thieves to thiefs guild, etc... Vampires would go the the vampire shack, get bitten and be good to go adventuring. 4th edition sounds really silly. Sillier than Bleach, and I know you know how silly that became.

As for super dangerous scrolls, I never can keep my nose out of anything random. :smallbiggrin:


Also, perhaps they don't as much gain vampirism as grant it...

This is what I meant. There was once something I read where the Vampire villian (a Dracula copy) was offhandly mentioned to have got his powers from some naturally vampiric species. They were part of an ecosystem, iirc, and the classic undead vampire was a side effect that wasn't "meant" to happen. The Wisps don't have to be actual vampires, being magic things beyond death might be enough to give vampire powers.

Rawhide
2014-11-17, 09:21 PM
Also! The "change your surroundings" scroll doesn't just spawn Bizzaro enemies, it does completely random things. Which is super dangerous in a Roguelike :smallbiggrin:

Which is why I always use it whenever one is granted to me. :smallamused:


To be fair, she was never really put into any situations in which it would swing the tide. It's either been a death by carelessness or a death by overwhelming purple slime flood.

To be fair, though, a properly equipped high level farmer totally rules at surviving an overwhelming purple slime flood. :smallwink:

Coidzor
2014-11-17, 10:17 PM
Biggest note I'd have to give right now would be that even when you're showing off the character classes for the first time, you're not really spending enough time to let us actually read the descriptions or names of their abilities, indeed, you're barely giving us time to stop the video recording to read it.

LaZodiac
2014-11-18, 02:53 AM
Biggest note I'd have to give right now would be that even when you're showing off the character classes for the first time, you're not really spending enough time to let us actually read the descriptions or names of their abilities, indeed, you're barely giving us time to stop the video recording to read it.

Argh sorry Coidzor. I'll keep that in mind when I take the Vampire through Ickykolo.

Rawhide
2014-11-18, 04:21 AM
And the Mr. Creepy description text pun, which is so terrigreat I can't even tell if it's supposed to be a pun to start with. http://i.imgur.com/rcxULF7.png

Which pun, specifically?

Teddy
2014-11-18, 07:00 AM
Which pun, specifically?

"He gives all spiders a bad name." As in, he names them. I'm not even sure I'm reading this correctly, but it was the only way for me to make sense of his adherence to formality, which pretty much doesn't show in any way. Plus, his name is pretty bad. http://i.imgur.com/rcxULF7.png

Gray Mage
2014-11-18, 07:22 AM
"He gives all spiders a bad name." As in, he names them. I'm not even sure I'm reading this correctly, but it was the only way for me to make sense of his adherence to formality, which pretty much doesn't show in any way. Plus, his name is pretty bad. http://i.imgur.com/rcxULF7.png

I thought the formality was with being called Mr.

LaZodiac
2014-11-20, 07:15 PM
Finally free from work, it's time to UNLEASH THE BEAST.

Zodi Plays: Sproggiwood [B.4] Jelly Is Like Blood Right? (https://www.youtube.com/watch?v=pT1laxVdVrw&feature=youtu.be)

Video Length: 7:32

In this episode, we show off the Vampire class! It's a REALLY good class, but it's low HP pool and the fact that some of it's moves cost HP force it firmly into a "skill" class. You need to know what you're doing to use this fellow effectively! The thing I hate the most is the "Turn into Bats!" power isn't controlled...for no reason, and the Enthrallment power is melee range for some reason. That aside, the Vampire is a fun...all be it incredibly difficult, class to play with.

Join us tomorrow for when we take it for a REAL spin, in the next dungeon. And let me tell you...there will be a bloodening, to be sure.

Amidus Drexel
2014-11-20, 07:53 PM
In this episode, we show off the Vampire class! It's a REALLY good class, but it's low HP pool and the fact that some of it's moves cost HP force it firmly into a "skill" class. You need to know what you're doing to use this fellow effectively! The thing I hate the most is the "Turn into Bats!" power isn't controlled...for no reason, and the Enthrallment power is melee range for some reason. That aside, the Vampire is a fun...all be it incredibly difficult, class to play with.

Join us tomorrow for when we take it for a REAL spin, in the next dungeon. And let me tell you...there will be a bloodening, to be sure.

Yeah, you went a bit crazy with the AoE blood drain ability. You'll get the most damage out of it if you wait until there are two or three enemies next to you before you use it (if you can take the hit, and it looks like you can, for the most part) - and with your armor that has a chance of doing AoE damage when they hit you, you're almost guaranteed to deal a significant amount more damage than you're taking. The more enemies you drain life from, the more damage you heal and the more damage you dish out. There were a few times when you ran out of stamina after using that ability on a single enemy when you could have done more with multiple enemies. When you had a full stamina bar, that was the prudent thing to do, but it set you back a bit when you were closer to empty.

Enthrall seems like quite the ability too - just try to get the bigger monsters with it (and given the healing it gives you when you have it upgraded, it's probably well-worth the HP hit you take to use it).

This class seems like it's a lot of micromanaging your HP; even more than you would normally do in a roguelike.

LaZodiac
2014-11-20, 07:55 PM
These are all true things, and stuff I learned while recording tomorrow's episode. I also did a lot of learning on how to strategically use the Vampire, as you'll see. It's an exciting video :smallamused:

Rawhide
2014-11-21, 10:04 AM
Finally free from work, it's time to UNLEASH THE BEAST.

Zodi Plays: Sproggiwood [B.4] Jelly Is Like Blood Right? (https://www.youtube.com/watch?v=pT1laxVdVrw&feature=youtu.be)

Video Length: 7:32

In this episode, we show off the Vampire class! It's a REALLY good class, but it's low HP pool and the fact that some of it's moves cost HP force it firmly into a "skill" class. You need to know what you're doing to use this fellow effectively! The thing I hate the most is the "Turn into Bats!" power isn't controlled...for no reason, and the Enthrallment power is melee range for some reason. That aside, the Vampire is a fun...all be it incredibly difficult, class to play with.

Join us tomorrow for when we take it for a REAL spin, in the next dungeon. And let me tell you...there will be a bloodening, to be sure.

Awww. I thought the first vampire test run would be in the most recent dungeon. :smallfrown:

LaZodiac
2014-11-21, 11:46 AM
Awww. I thought the first vampire test run would be in the most recent dungeon. :smallfrown:

Sorry Rawhide. But each time I've gotten a class I've done it this way. Speaking of, it's time for that most recent dungeon!

Zodi Plays: Sproggiwood [6] In Which Zodi Dies A Thousand Deaths
(https://www.youtube.com/watch?v=9qkYR8gaTbo&feature=youtu.be)
Video Length: 17:22(!)

Oh my god what the hell is this dungeon. Okay, so, it took me a good HOUR to beat this dungeon. In that hour I learned a LOT about how the Vampire works...and how it doesn't. It's Bat power being random is FAR to unreliable as an escape method, and it's other attacks are really only good when you're NOT mobbed by a billion jellies and spiders and WHATEVER the hell those Happy Mate Fish are. The Vampire is a very skill based class, and skill is not a thing I really had with it...leading to the first five minutes being me dying to THE FIRST FLOOR. After using an Identity Crisis Potion accidently, thinking it'd be a health potion, I had to just rage quit, stop the recording, and then record each individual run, deleting it if I died. This was a slaughterfest and I hope the game tells us how many times we died in each dungeon at the end of the game.

The enemies in this dungeon are all REALLY dangerous. Black Jellies are one thing, but Wisps are rough as hell! They drain 2 life from any creature that is adjacent to them, friend or foe, every turn. So with the Jellies around, a Wisp will kill em to leave their puddles on the ground...but Wisps fly so they can't eat the Jelly, meaning they'll respawn! It's an absolute FUBAR situation if you let it get out of hand. The Void Spiders teleport you around and you will, invariably, be teleported into one of the Wisp Lilypads and get your face rolled.

The boss itself, Ignis...she's REALLY tough because she has a FLOOR WIDE health drain, and that's in ADDITION to her basic attacks. Now, seeing as how the Vampire has no really good ways to kill boss monsters, this match up is pretty rough, and my inability to find any weapons for Vampire for most of my runs was the final nail in the coffin for how difficult this was. Now, full disclosure, I only ever got to Ignis TWICE in all my attempts to beat this stage, and the second time I clearly won since you see it. But I only won because of my brilliant strategy, as you will see. You can see how rough I was feeling after this in that I forgot to actually check what the new item we got, so I have to go into character select for a dungeon to find out what it even does!

So, all in all...this was REALLY fun but also frustrating as all get out. Fingers crossed we don't find any more Wisps any time soon.

==========

Lore wise, it's fairly clear that this area is meant to be that area where ghosts meet up with each other, that I mentioned last time. That said, I can't find ANY thing about what Finnish mythology says about Vampires, so I'm stuck on that bit.

Secondly, our next area we're going to? Yeah...that doesn't sound anything like the creation myth in Kalevala. So I'm basically flying blind at this point on what ANY of this means. My BEST guess is that the "water" that fell on the mountains is meant to be the insides of the Waterfowl egg that cracked open to form the world, but like I said it's just a guess because I'm pretty sure this game is far, far more loosely based on the mythology then I expected.

At any rate, we didn't unlock a class last episode, so...tell me what class to use!

Sallera
2014-11-21, 12:47 PM
Ah... yeah, Vampires. In my experience, once you hit level 5, they're effectively invincible to anything aside from bosses (and so far, pretty much those as well), but getting there is a right pain. Especially if you're just starting with them (or spending all your gold on civic improvements instead of equipment). You seemed to have it more or less worked out by the end, although your frustration was pretty evident in the video. I'll let you figure out how to deal with Happy Mate Fish on your own, but I will offer this much: don't use Feed all the time when you're at full hp. You have a poky-stick, poke things with it! :3

I think you'll like the next few dungeons. They're pretty, and lots of fun. And so, I think it's time to go in with an Identity Crisis potion. Since the base class you choose doesn't matter, you can pick whichever one has your favourite set of equipment available. And you just might roll my favourite skill so far...

LaZodiac
2014-11-21, 01:03 PM
Ah... yeah, Vampires. In my experience, once you hit level 5, they're effectively invincible to anything aside from bosses (and so far, pretty much those as well), but getting there is a right pain. Especially if you're just starting with them (or spending all your gold on civic improvements instead of equipment). You seemed to have it more or less worked out by the end, although your frustration was pretty evident in the video. I'll let you figure out how to deal with Happy Mate Fish on your own, but I will offer this much: don't use Feed all the time when you're at full hp. You have a poky-stick, poke things with it! :3

I think you'll like the next few dungeons. They're pretty, and lots of fun. And so, I think it's time to go in with an Identity Crisis potion. Since the base class you choose doesn't matter, you can pick whichever one has your favourite set of equipment available. And you just might roll my favourite skill so far...

Yeah I'm pretty sure the way you kill the Happy Mate Fish is to kill both of them at once, but that's...gonna be a hard thing to do as Vampire :smallamused:

And ooh, that's an interesting idea.

Teddy
2014-11-21, 01:03 PM
The enemies in this dungeon are all REALLY dangerous. Black Jellies are one thing, but Wisps are rough as hell! They drain 2 life from any creature that is adjacent to them, friend or foe, every turn. So with the Jellies around, a Wisp will kill em to leave their puddles on the ground...but Wisps fly so they can't eat the Jelly, meaning they'll respawn! It's an absolute FUBAR situation if you let it get out of hand. The Void Spiders teleport you around and you will, invariably, be teleported into one of the Wisp Lilypads and get your face rolled.

The boss itself, Ignis...she's REALLY tough because she has a FLOOR WIDE health drain, and that's in ADDITION to her basic attacks. Now, seeing as how the Vampire has no really good ways to kill boss monsters, this match up is pretty rough, and my inability to find any weapons for Vampire for most of my runs was the final nail in the coffin for how difficult this was. Now, full disclosure, I only ever got to Ignis TWICE in all my attempts to beat this stage, and the second time I clearly won since you see it. But I only won because of my brilliant strategy, as you will see. You can see how rough I was feeling after this in that I forgot to actually check what the new item we got, so I have to go into character select for a dungeon to find out what it even does!

Given, since they often appear in singular, the Feeeeeeed! ability should be pretty well fit for dealing with them. And you could probably have used it a pair of times during the boss fight as well, or dominated a wisp to fight to provide healing while you heal-kill some shrooms or such in the background.


Lore wise, it's fairly clear that this area is meant to be that area where ghosts meet up with each other, that I mentioned last time. That said, I can't find ANY thing about what Finnish mythology says about Vampires, so I'm stuck on that bit.

Secondly, our next area we're going to? Yeah...that doesn't sound anything like the creation myth in Kalevala. So I'm basically flying blind at this point on what ANY of this means. My BEST guess is that the "water" that fell on the mountains is meant to be the insides of the Waterfowl egg that cracked open to form the world, but like I said it's just a guess because I'm pretty sure this game is far, far more loosely based on the mythology then I expected.

Hmm, interesting. The white of an egg is definitely watery, but yeah...

Also, are you reading the Kalevala now? http://i.imgur.com/kavzNLd.pnghttp://i.imgur.com/jLvmsd9.png


At any rate, we didn't unlock a class last episode, so...tell me what class to use!

Archer! Too long ago since we saw it last.

LaZodiac
2014-11-21, 01:05 PM
Given, since they often appear in singular, the Feeeeeeed! ability should be pretty well fit for dealing with them. And you could probably have used it a pair of times during the boss fight as well, or dominated a wisp to fight to provide healing while you heal-kill some shrooms or such in the background.

Hmm, interesting. The white of an egg is definitely watery, but yeah...

Also, are you reading the Kalevala now? http://i.imgur.com/kavzNLd.pnghttp://i.imgur.com/jLvmsd9.png

Archer! Too long ago since we saw it last.

The issue is that Ignis' floor wide health drain makes this a timed fight, no matter how many mushrooms I eat. So I figured face tanking might be a better strategy here.

I'm not reading it yet, because I'm still kinda busy with work and all the other stuff I have to do, but rest assured I do WANT to.

Teddy
2014-11-21, 01:16 PM
The issue is that Ignis' floor wide health drain makes this a timed fight, no matter how many mushrooms I eat. So I figured face tanking might be a better strategy here.

Might've worked with a tankier class. With this one, I think you would've managed to heal faster than the hurt, though...


I'm not reading it yet, because I'm still kinda busy with work and all the other stuff I have to do, but rest assured I do WANT to.

Well, I hope you'll find the time soon! http://i.imgur.com/jLvmsd9.png

Gray Mage
2014-11-21, 01:38 PM
I think it'd be best to leave randomness inducing items (incluiding wonder scrolls) for revisiting dungeons. I nominate Thief for next class. :smallsmile:

Rawhide
2014-11-21, 10:28 PM
The boss itself, Ignis...she's REALLY tough because she has a FLOOR WIDE health drain, and that's in ADDITION to her basic attacks. Now, seeing as how the Vampire has no really good ways to kill boss monsters, this match up is pretty rough, and my inability to find any weapons for Vampire for most of my runs was the final nail in the coffin for how difficult this was. Now, full disclosure, I only ever got to Ignis TWICE in all my attempts to beat this stage, and the second time I clearly won since you see it. But I only won because of my brilliant strategy, as you will see. You can see how rough I was feeling after this in that I forgot to actually check what the new item we got, so I have to go into character select for a dungeon to find out what it even does!

At least you did manage to check! Also, you can find that information in the town area, just go down to "Storage", it's the last button underneath the buttons to buy buildings and items.


So, all in all...this was REALLY fun but also frustrating as all get out. Fingers crossed we don't find any more Wisps any time soon.

Woo, glad you still had fun even when dying frequently! What I like about this game is that you still gain, gold and items you find to buy, even when you fail repeatedly. So, even if you're constantly dying, you're still making progress.


At any rate, we didn't unlock a class last episode, so...tell me what class to use!

Given that my desired class, farmer, won for the last run, it seems only fair that I vote for what was then the second preferred class now. So, archer.

LaZodiac
2014-11-21, 10:31 PM
At least you did manage to check! Also, you can find that information in the town area, just go down to "Storage", it's the last button underneath the buttons to buy buildings and items.

Woo, glad you still had fun even when dying frequently! What I like about this game is that you still gain, gold and items you find to buy, even when you fail repeatedly. So, even if you're constantly dying, you're still making progress.


I'll keep that in mind for later!

Yup! Roguelike.jpg!

Rawhide
2014-11-21, 10:35 PM
Yup! Roguelike.jpg!

Not really. Most roguelikes will wipe the slate clean when you die, you lose everything and keep/gain noting from the adventure. This is one of the few roguelikes which still let you gain something in the overall play even with the death of a character.

LaZodiac
2014-11-21, 10:56 PM
Not really. Most roguelikes will wipe the slate clean when you die, you lose everything and keep/gain noting from the adventure. This is one of the few roguelikes which still let you gain something in the overall play even with the death of a character.

I meant in regards to the "dying is fun!" part, but yes good point.

Rawhide
2014-11-21, 11:02 PM
I meant in regards to the "dying is fun!" part, but yes good point.

Ah, ok, I understand what you meant now. My main point was that even in death you feel like you're making overall progress (because you are), so you don't ever feel like you've just lost everything.

Rawhide
2014-11-23, 03:32 AM
Look what I found on the interwebs:

https://pbs.twimg.com/media/B3AZm0QCAAERG7J.png

https://pbs.twimg.com/media/B3EkMSQCMAAm1aU.png

Teddy
2014-11-23, 06:41 AM
Look what I found on the interwebs:

https://pbs.twimg.com/media/B3AZm0QCAAERG7J.png

https://pbs.twimg.com/media/B3EkMSQCMAAm1aU.png

You mean the game... might get ported to Xbox live arcade? Or the general "can be played with joystick"-iness? http://i.imgur.com/kavzNLd.png

Rawhide
2014-11-23, 06:58 AM
You mean the game... might get ported to Xbox live arcade? Or the general "can be played with joystick"-iness? http://i.imgur.com/kavzNLd.png

From what I read, I believe the developers are working on full controller support. So, from the moment you start the game (earlier if you run Steam in big picture mode), you can run it from just a controller.

Teddy
2014-11-23, 07:46 AM
From what I read, I believe the developers are working on full controller support. So, from the moment you start the game (earlier if you run Steam in big picture mode), you can run it from just a controller.

Ahhh...

Although, isn't that at least somewhat common today?

Rawhide
2014-11-23, 08:02 AM
Ahhh...

Although, isn't that at least somewhat common today?

Some do, some don't. But this one will apparently be getting full controller support soon.

LaZodiac
2014-11-23, 10:51 AM
Look what I found on the interwebs:

https://pbs.twimg.com/media/B3AZm0QCAAERG7J.png

https://pbs.twimg.com/media/B3EkMSQCMAAm1aU.png

Ooh, controller support. I'd probably stick with the keyboard and mouse since I'm used to it by now, and because I'm not sure how the controller will handle aiming with things like the magnifying glass.

Also, I should note that I've made a decision considering what to play as for tomorrow's video, so votes closed and stuff. I think some of you are going to be happy :smallamused:

Durkoala
2014-11-23, 04:32 PM
I forgot to talk about the Vampire. Oops.
Firstly it's funny. The armour is evening wear and instead of biting with your fang, you hold it in your hand and stab things with it. Also, with the amount of times you died, you're probably keeping your promise to make sure that the vampire population is kept under control.:smallamused:

It's also really fun to watch it progress from being an awful fighter to a fragile up-and-down battler to wiping out everything in touching distance. That Stormguard Tux was certainly put to good use.

Lastly, Ignis is actually pretty scary. A gigantic flying fireball of cold that sucks the life from an entire floor. The fact that she rambles about life being warm and fleeting is just the icing on the cake.

Do you know if the bosses actually die or not? Sproggi did say to kill Ignis once and for all, but Big Ick is still running around after a farmer demonstrated how you eat jelly with a fork (and every class newbie treated him as theworld's wobbliest training dummy, but that may be gameplay having priorty over continuity).

Also, it looks like we're getting through the game: every class except one has been unlocked, and you'll be nearly 2/3rds done with the next dungeon if there aren't any surprise bosses or levels.

Rawhide
2014-11-23, 06:10 PM
Also, it looks like we're getting through the game: every class except one has been unlocked, and you'll be nearly 2/3rds done with the next dungeon if there aren't any surprise bosses or levels.

Also, for a 100% completion, you do have to beat every level with every class. Which means that dungeons and bosses have to be beaten even by classes which are "less than optimal" for battling those dungeons and bosses, to put it mildly.

LaZodiac
2014-11-24, 09:36 AM
Okay, time for the next area of the game! What manner of monsters will be tussle with? Tune in to find out!

Zodi Plays: Sproggiwood [7] happy mate fish no
(https://www.youtube.com/watch?v=93s6oHQXRlc&feature=youtu.be)
Video Length: 10:24

First of all, it goes without saying but...wow this area is absolutely beautiful. The only thing that ruins the view are the many, many slimes you must wade through, and the happy mate fish. I give up, I have NO idea how to handle them. I killed them at the same time in this video, and they still came back. So I've got nothing.

Speaking of nothing, for the first time using the Identity Crisis Potion, we sure got...a lot of the same attacks. First try we changed out all of our moves but one, second time we changed only two moves. Both times I got really good moves, too! Juke is responsible for saving my hide quite a bit in this one. Also a note about that door that was summoned up by the Mushroom Wizard we found. That was a Bizarro Door, a spawner that spawns out Bizarro creatures. I saw it in a previous run of the Ghost Fens, thanks to a scroll of wonder. You gotta close em up...which apparently takes away stealth.

Also...turns out Big Ick isn't the boss, but just a mid boss! A weak one too, because he goes down like a chump...though his dialogue with us is quite enthralling. I would love to have discourse with Big Ick at a later date. The TRUE boss of this area is Sapius The Wise, the wizard mushroom! Oh no, wizards! This is bad because it means Sapius can do all sorts of nasty tricks (which all pale in comparision to getting arrow'd in the face) and stuff. But worse, it means that uh...according to Raako, the game's over. A civilization has discovered wizardy, so we've saved the world! Yay! Only Sproggi wants US to save the world, not the "unpredictable mushrooms". Uh oh...

==================

I've got not much to say lore wise, but I will say with how beautiful this place is, I think I know what it is. Lintuko, the home of the birds. It's a beautiful place where all birds (which are sacred in this mythology) went to rest during winter. In the modern parlance, Lintuko means a sort of imaginary happy place, warm and peaceful like a paradise. And really, these mountainous areas seem that like 100%.

Also, about birds! Finnish Mythology really cares about birds. For starters the world was made when a waterfowl's egg exploded. Secondly, a bird brings your soul to your body at birth, and removes it at death. In some areas of Finland it was believed that you need a wooden bird carving to protect your soul from getting lost in the dream world while you dreamed. That's pretty cool! These "soul birds" are called Sielulintu and I think they might be inspiration for the happy mate fish, but I can't be sure. Especially since happy mate fish are horrible.

Rawhide
2014-11-24, 09:52 AM
Okay, time for the next area of the game! What manner of monsters will be tussle with? Tune in to find out!

Zodi Plays: Sproggiwood [7] happy mate fish no
(https://www.youtube.com/watch?v=93s6oHQXRlc&feature=youtu.be)
Video Length: 10:24

Oh dear, you didn't film this while sick did you? I expected you to take a session off for your health.


First of all, it goes without saying but...wow this area is absolutely beautiful. The only thing that ruins the view are the many, many slimes you must wade through, and the happy mate fish. I give up, I have NO idea how to handle them. I killed them at the same time in this video, and they still came back. So I've got nothing.

Yeah, that's exactly how you kill them. They are life linked, kill one only and the other will allow it to respawn. You have to get both at the same time.

LaZodiac
2014-11-24, 09:54 AM
Oh dear, you didn't film this while sick did you? I expected you to take a session off for your health.



Yeah, that's exactly how you kill them. They are life linked, kill one only and the other will allow it to respawn. You have to get both at the same time.

Yeah, I did. Don't worry, as long as I'm not like, doing any physical work or laying on my stomach, I'm fine. Most of my sickness is regulated to passing head aches and big stomachaches.

I could of sworn I killed them at the same time. Does it have to be IMMEDIATELY at the same time? Because there were times where I killed both in one action, but they didn't IMMEDIATELY die at the same time.

Rawhide
2014-11-24, 09:57 AM
I could of sworn I killed them at the same time. Does it have to be IMMEDIATELY at the same time? Because there were times where I killed both in one action, but they didn't IMMEDIATELY die at the same time.

I'll try to pay attention to what you did and why it didn't seem to work. You have to get them on the same turn, as far as I remember. e.g. with bombs, fireball, sweeping arc of fire, an area effect, etc.

Gray Mage
2014-11-24, 11:02 AM
I'll try to pay attention to what you did and why it didn't seem to work. You have to get them on the same turn, as far as I remember. e.g. with bombs, fireball, sweeping arc of fire, an area effect, etc.

They were killed with cleave, if I'm not mistaken.

Rawhide
2014-11-24, 11:10 AM
They were killed with cleave, if I'm not mistaken.

If two linked happy mate fish were cleaved dead in the same turn, they should die permanently. Still yet to watch the video, but it could be a bug.

Sallera
2014-11-24, 11:57 AM
Identity Crisis! :D You got a pretty good set of rolls, too; if you'd remembered cleave in the first run, it probably would have been survivable, but it can be easy to forget your options when you randomize them.

Specifically, Happy Mate Fish will use their turn to resurrect their partner if it's dead. This means you can also sometimes kill them by letting one step on a trap and then shooting the other. I'd have to look more closely at the video to figure out what happened that one time, but it did look odd, for sure.

And yeah, I love that area. So pretty.

Teddy
2014-11-24, 12:54 PM
Speaking of nothing, for the first time using the Identity Crisis Potion, we sure got...a lot of the same attacks. First try we changed out all of our moves but one, second time we changed only two moves. Both times I got really good moves, too! Juke is responsible for saving my hide quite a bit in this one. Also a note about that door that was summoned up by the Mushroom Wizard we found. That was a Bizarro Door, a spawner that spawns out Bizarro creatures. I saw it in a previous run of the Ghost Fens, thanks to a scroll of wonder. You gotta close em up...which apparently takes away stealth.

I'm a little sad you went with actively avoiding the archer powers in the first run when archer got the most votes, but oh well. And ahh, so you closed it. I thought you just went away from it and it closed on the next turn, which made me sad, since I wanted to know how the bizarro dimension looked. http://i.imgur.com/ZRHtTJs.png


Also...turns out Big Ick isn't the boss, but just a mid boss! A weak one too, because he goes down like a chump...though his dialogue with us is quite enthralling. I would love to have discourse with Big Ick at a later date. The TRUE boss of this area is Sapius The Wise, the wizard mushroom! Oh no, wizards! This is bad because it means Sapius can do all sorts of nasty tricks (which all pale in comparision to getting arrow'd in the face) and stuff. But worse, it means that uh...according to Raako, the game's over. A civilization has discovered wizardy, so we've saved the world! Yay! Only Sproggi wants US to save the world, not the "unpredictable mushrooms". Uh oh...

Sapius actually looked really fun to play against. Arrows! Arrows and fire everywhere! http://i.imgur.com/haudcUB.png


I've got not much to say lore wise, but I will say with how beautiful this place is, I think I know what it is. Lintuko, the home of the birds. It's a beautiful place where all birds (which are sacred in this mythology) went to rest during winter. In the modern parlance, Lintuko means a sort of imaginary happy place, warm and peaceful like a paradise. And really, these mountainous areas seem that like 100%.

Yeah, it really is a pretty place... http://i.imgur.com/jLvmsd9.png


Also, about birds! Finnish Mythology really cares about birds. For starters the world was made when a waterfowl's egg exploded. Secondly, a bird brings your soul to your body at birth, and removes it at death. In some areas of Finland it was believed that you need a wooden bird carving to protect your soul from getting lost in the dream world while you dreamed. That's pretty cool! These "soul birds" are called Sielulintu and I think they might be inspiration for the happy mate fish, but I can't be sure. Especially since happy mate fish are horrible.

Well, take into account that Sproggi has horrible control issues, and we might not actually be fighting for the good side... http://i.imgur.com/ZRHtTJs.png


If two linked happy mate fish were cleaved dead in the same turn, they should die permanently. Still yet to watch the video, but it could be a bug.

It happens at 2:18 (http://youtu.be/93s6oHQXRlc?t=2m18s). One link is left hanging for a whole turn, so it's definitely a bug...

Sallera
2014-11-24, 01:29 PM
Ok, at home and took a closer look. What happens there is that Zodi only kills the fish on the right; the fish above resurrects its partner, then pokes Zodi and kills itself on her armour. No bugs, just turn-based action being played out too fast to see without frame-by-framing it.

LaZodiac
2014-11-24, 01:32 PM
Ok, at home and took a closer look. What happens there is that Zodi only kills the fish on the right; the fish above resurrects its partner, then pokes Zodi and kills itself on her armour. No bugs, just turn-based action being played out too fast to see without frame-by-framing it.

Knowing that, you have to have been frame by framing the video to do that. Impressive.

Sallera
2014-11-24, 04:09 PM
Eh, it's a youtube video, the whole sequence is all of five frames or so. :smalltongue:

It's just a developer's mindset; if I see something that looks like a bug, I want to replicate it, verify it, and/or explain it, so I can report it if I need to. Do unto others, and all. :3

Rawhide
2014-11-24, 07:05 PM
It happens at 2:18 (http://youtu.be/93s6oHQXRlc?t=2m18s). One link is left hanging for a whole turn, so it's definitely a bug...

Ah, definitely a bug then.


Ok, at home and took a closer look. What happens there is that Zodi only kills the fish on the right; the fish above resurrects its partner, then pokes Zodi and kills itself on her armour. No bugs, just turn-based action being played out too fast to see without frame-by-framing it.

Ah, definitely not a bug then. Or, well, it is probably still a bug, at least in my mind, but different to what was originally thought. Probably a complex sequence of logic which allowed the fish to survive when it wasn't intended to.

Sallera
2014-11-25, 09:01 AM
How so? It looks mechanically sound to me. Fish have 7hp, top fish only takes 6; fish has to be capable of taking actions to resurrect its partner, but the resurrection doesn't actually take an action, leaving it free to attack and kill itself on the armour. Since just-resurrected fish don't get to act until the next turn, top fish stays dead that round.

Rawhide
2014-11-25, 09:16 AM
How so? It looks mechanically sound to me. Fish have 7hp, top fish only takes 6; fish has to be capable of taking actions to resurrect its partner, but the resurrection doesn't actually take an action, leaving it free to attack and kill itself on the armour. Since just-resurrected fish don't get to act until the next turn, top fish stays dead that round.

Well, first, mechanically works or not, I'd never design it that way, it will just frustrate players because without a frame by frame recording, it will just appear to have not died correctly. It happens too quickly, it happens unfairly. Heck, you get two resurrection cycles in motion from the same pair in a single turn.

Second, because I don't believe it is supposed to happen that way. Designing game logic is hard, very hard, there are so many factors that make perfect logical sense, based on how the logic was written, but just end up with a result you did not want. I don't believe what happened in this specific instance was the intention.

How would I fix it? One of two ways, maybe both:

1. All moves take place, from all creatures, then fish are resurrected, then player gets control back.

2. Fish must remain dead for a full turn.

Sallera
2014-11-25, 10:23 AM
You don't get two resurrections from the same pair; there's only one resurrection going on there. The designers already prevented that from happening by not letting a resurrected fish take an action.

That said, I don't disagree with your point about the speed. The fact that the action is turn-based, but takes place over the course of a tenth of a second or two, does not for clarity make. (In the designers' defence, this model is pretty standard for a roguelike, and slowing down the turns could very easily make the game unbearably tedious if handled poorly.)

But I don't agree that it wasn't intended to happen that way. I think it's pretty clear that Happy Mate Fish are supposed to be frustrating to deal with; if they wanted to make them simpler, they probably would have had resurrection take place at the end of the fish's turn, instead of the beginning. (And really, this is a roguelike; if you don't have at least one enemy that makes your players curse at the screen, you're doing something wrong.) Yes, your (1) would make the fish easier to kill, and it would prevent this kind of situation... but I think it's being too nice.

Then again, aside from Sproggiwood, the main roguelike I've played is ADOM.

Rawhide
2014-11-25, 10:47 AM
You don't get two resurrections from the same pair; there's only one resurrection going on there. The designers already prevented that from happening by not letting a resurrected fish take an action.

Sorry, I meant you have an instant resurrection, and a lined up resurrection, all happening on the same turn.


That said, I don't disagree with your point about the speed. The fact that the action is turn-based, but takes place over the course of a tenth of a second or two, does not for clarity make. (In the designers' defence, this model is pretty standard for a roguelike, and slowing down the turns could very easily make the game unbearably tedious if handled poorly.)

But I don't agree that it wasn't intended to happen that way. I think it's pretty clear that Happy Mate Fish are supposed to be frustrating to deal with; if they wanted to make them simpler, they probably would have had resurrection take place at the end of the fish's turn, instead of the beginning. (And really, this is a roguelike; if you don't have at least one enemy that makes your players curse at the screen, you're doing something wrong.) Yes, your (1) would make the fish easier to kill, and it would prevent this kind of situation... but I think it's being too nice.

Two fish, killed on the same turn, both dead. I'd wager that they are supposed to be dead. At the very least you could make the resurrection happen as the last action the fish makes as it takes its specific turn. I'm also not 100% sure that instant resurrection was intended like that.

Sallera
2014-11-25, 11:10 AM
...I question the value of defining a 'lined up resurrection' as something actually taking place. I mean, that's pretty much just saying 'a fish died.'

And yes, as I said, you could indeed move the resurrection from the beginning of the fish's turn to the end, but that really does make them noticeably easier to kill (out-of-turn damage like the armour, slime puddles, fire traps, etc. is already a valuable tool for dealing with them, and such would double its usefulness), which was my point - I believe their intent was to require the player to use careful tactics to deal with the fish, and moving the resurrection to end of turn basically just lowers the difficulty level, as you no longer need to consider the order of operations as much.

Really, I think the actual problem here is solely with the speed of the action and the lack of insight that grants into what's taking place. It's hard to develop effective tactics if you can't perceive the variables involved.

LaZodiac
2014-11-25, 11:14 AM
And as all this debating is going on, the happy mate fish floats over to it's partner and whispers "happy mate fish" and Zodi just stands their, still confused and a little horrified but what she is seeing.

Seriously though, I like the discussion we're having, especially because I completely agree with the idea that they should make it a LOT more clear that they didn't die immediately. Maybe make it so that we hear "happy mate fish" if we don't kill them both at the same time, as a sort of clue to show that oops, they survived for just a split second long enough to revive before dying to your armor instead of dying to your weapon.

Sallera
2014-11-25, 11:18 AM
Ha, it could actually be rather funny if they added the occasional line to dungeon monsters like they have in the village (only without the click prompting, naturally). You'd probably need either a deep quote library or a very low appearance rate to keep it from getting old, though.

Edit: On a related note,Have you noticed any odd behaviour with summoned yetis, Rawhide (or anyone else who's been playing)? I haven't confirmed it, but I've noticed that my yetis are suspiciously effective when clubbing their way through areas I haven't explored yet, leading me to wonder whether enemies in FOW areas don't take actions until you discover them. This would be a method of reducing processor load I could see someone thinking of...

Teddy
2014-11-25, 12:21 PM
Sorry, I meant you have an instant resurrection, and a lined up resurrection, all happening on the same turn.

Two fish, killed on the same turn, both dead. I'd wager that they are supposed to be dead. At the very least you could make the resurrection happen as the last action the fish makes as it takes its specific turn. I'm also not 100% sure that instant resurrection was intended like that.

Actually, I think the Happy Mate Fish resurrect their mates (instantly) at the beginning of their turns, and that what happened was as following:


Zodi kills HMF1 and injures HMF2.
Zodi's turn ends.
HMF2 resurrects HMF1.
HMF2 attacks Zodi, triggers the lightning and dies.
HMF1 does nothing of importance.
Critters' turn ends.
Zodi is confused and does nothing of importance.
Zodi's turn ends.
HMF1 resurrects HMF2.


I agree that there should be a slight pause at the end of your turn, so that you get to see what are the consequences of your actions, and what are the consequences of the critters' actions. Fooling the player into believing their actions didn't work is not a good game design.

Making the Happy Mate Fishes a little easier to kill could also stave off issues with poor luck on occations when you actually manage to line up the kill, but I'm more ambivalent toward that. Forcing the Happy Mate Fishes to spend a full turn resurrecting their mates could also work...

Rawhide
2014-11-25, 12:21 PM
...I question the value of defining a 'lined up resurrection' as something actually taking place. I mean, that's pretty much just saying 'a fish died.'

A fish died. That same fish resurrected. The second fish died. The second fish has a resurrection line attached.


And yes, as I said, you could indeed move the resurrection from the beginning of the fish's turn to the end, but that really does make them noticeably easier to kill (out-of-turn damage like the armour, slime puddles, fire traps, etc. is already a valuable tool for dealing with them, and such would double its usefulness), which was my point - I believe their intent was to require the player to use careful tactics to deal with the fish, and moving the resurrection to end of turn basically just lowers the difficulty level, as you no longer need to consider the order of operations as much.

Looking at my earlier examples, I think I would not do number 2 (waiting a whole turn) after all. However, changing the order of actions would still be high on my priority list. As a software developer myself, I think this is a case of the order of action processing producing an undesirable outcome. It creates an outcome that is not at all clear to the end user, and additionally not what I think they intended.


Really, I think the actual problem here is solely with the speed of the action and the lack of insight that grants into what's taking place. It's hard to develop effective tactics if you can't perceive the variables involved.

It's not just the speed, but the speed definitely does not help. With all of it happening so quickly, for this to be able to happen, it produces an unintuitive and confusing situation. It is highly unlikely that this exact situation was encountered. Even if it was originally intended, which I doubt, it is still undesirable to confound the users like that, and leave them either not knowing how to kill the fish, or with an impression that there was a bug.

Edit:

Actually, I think the Happy Mate Fish resurrect their mates (instantly) at the beginning of their turns, and that what happened was as following:


Zodi kills HMF1 and injures HMF2.
Zodi's turn ends.
HMF2 resurrects HMF1.
HMF2 attacks Zodi, triggers the lightning and dies.
HMF1 does nothing of importance.
Critters' turn ends.
Zodi is confused and does nothing of importance.
Zodi's turn ends.
HMF1 resurrects HMF2.


I'm well aware of the order of events, but thank you for trying to clarify. As I acknowledged, my wording was poor.


I agree that there should be a slight pause at the end of your turn, so that you get to see what are the consequences of your actions, and what are the consequences of the critters' actions. Fooling the player into believing their actions didn't work is not a good game design.

Agreed, specifically on not good game design, which is one reason I don't think it was intended. See above in this post.


Making the Happy Mate Fishes a little easier to kill could also stave off issues with poor luck on occations when you actually manage to line up the kill, but I'm more ambivalent toward that. Forcing the Happy Mate Fishes to spend a full turn resurrecting their mates could also work...

I don't seek to make them easier to kill, I just seek to make them killable in a logical and intuitive way, the way I believe it was intended. It is also for this reason that I no longer think that waiting a whole turn is a good option (see above in this post), that would make them easier to kill.

LaZodiac
2014-11-25, 08:08 PM
Oh man just realized we've been focused so much on the stupid bloody fish we haven't discussed how actually fantastic Big Ick is in this episode.

Teddy
2014-11-26, 02:38 AM
Oh man just realized we've been focused so much on the stupid bloody fish we haven't discussed how actually fantastic Big Ick is in this episode.

That's probably just because we all unambiguously agree on it. http://i.imgur.com/ZRHtTJs.png

LaZodiac
2014-11-26, 02:54 AM
Point! Also you best be prepared tomorrow I'm gonna throw a bonus video at you!

"But Zodi you don't have a class unlocked yet what could it be?"

You'll find out!

Durkoala
2014-11-26, 03:28 AM
Oh man just realized we've been focused so much on the stupid bloody fish we haven't discussed how actually fantastic Big Ick is in this episode.

It's at times like that I hate game designers for forcing you to fight. Where's the 'Negotiate' command? Or even the 'defect' command? The 'slap Sproggi upside the head' command?

Long live the Jelly Teacher!

Amidus Drexel
2014-11-26, 03:30 AM
It's at times like that I hate game designers for forcing you to fight. Where's the 'Negotiate' command? Or even the 'defect' command? The 'slap Sproggi upside the head' command?

Long live the Jelly Teacher!

Nah, this is why I like rogue-likes; no important plot decisions rest in your hands, only tactical ones. :smallcool:

Rawhide
2014-11-26, 05:10 AM
It's at times like that I hate game designers for forcing you to fight. Where's the 'Negotiate' command? Or even the 'defect' command? The 'slap Sproggi upside the head' command?

Long live the Jelly Teacher!

That's kinda the point here. There is no good or evil, just two different nations who have gone to war over a misunderstanding, and basically passed the point of no return. Attempting to negotiate would just be seen as yet another trick.

LaZodiac
2014-11-26, 11:12 AM
That's kinda the point here. There is no good or evil, just two different nations who have gone to war over a misunderstanding, and basically passed the point of no return. Attempting to negotiate would just be seen as yet another trick.

This, basically. It's allll Sproggi's fault, too. I wonder how the original world got so chaotic'd up and stuff. Oh hey a bonus video.

Zodi Plays: Sproggiwood [B.5] Achievement Unlocked (https://www.youtube.com/watch?v=Tz_SQxphSp0&feature=youtu.be)

Video Length: 1:45

Okay so in retrospect it might of been better to include more of my failed runs, but then basically all of my runs consisted of "well I have been trapped in a hall and don't have a means of teleportation."

Anyway, onto the challenge at hand! The achievement here is the one achievement I don't see me realistically getting without ACTIVELY grinding for it. There is one other that I might have to, but then again I might not we'll see how bloated the coming dungeons get with swarms of enemies. The achievement in question is "Quasi-Pacifist" and it requires you to beat a dungeon killing no one but the dungeon boss. This is much harder then it sounds and I think the only possible way to do it is in Ickykolo. My load out includes a Teleport Scroll for when I get stuck, Dungaree's of Vitality so that I don't die from the damage I have to take, and any weapon that doesn't kill everything in sight since...that's not what I want to do. I also have the Urn in case I don't cut it, but the Urn's really not actually procing...ever, so that's an issue.

Full disclosure, I've actually completed this challenge twice. The first time for whatever reason it didn't register so I had to do it again. Yay! Truth be told it didn't actually take that long, and I...really should of left in a FEW more failures to make the video a little longer. But hey, not every video's gonna be 17 minutes of failure.

Teddy
2014-11-26, 11:53 AM
It's at times like that I hate game designers for forcing you to fight. Where's the 'Negotiate' command? Or even the 'defect' command? The 'slap Sproggi upside the head' command?

Long live the Jelly Teacher!

That's kinda the point here. There is no good or evil, just two different nations who have gone to war over a misunderstanding, and basically passed the point of no return. Attempting to negotiate would just be seen as yet another trick.

Plus, I sort of get the feeling that the clogheads obey without questioning. I mean, the first one was basically tricked through a portal by someone who claimed to be their new overlord and told them to go kill a revolutionary, and their reaction was of "sure, I'll do that"...


This, basically. It's allll Sproggi's fault, too. I wonder how the original world got so chaotic'd up and stuff. Oh hey a bonus video.

Zodi Plays: Sproggiwood [B.5] Achievement Unlocked (https://www.youtube.com/watch?v=Tz_SQxphSp0&feature=youtu.be)

Video Length: 1:45

Okay so in retrospect it might of been better to include more of my failed runs, but then basically all of my runs consisted of "well I have been trapped in a hall and don't have a means of teleportation."

Anyway, onto the challenge at hand! The achievement here is the one achievement I don't see me realistically getting without ACTIVELY grinding for it. There is one other that I might have to, but then again I might not we'll see how bloated the coming dungeons get with swarms of enemies. The achievement in question is "Quasi-Pacifist" and it requires you to beat a dungeon killing no one but the dungeon boss. This is much harder then it sounds and I think the only possible way to do it is in Ickykolo. My load out includes a Teleport Scroll for when I get stuck, Dungaree's of Vitality so that I don't die from the damage I have to take, and any weapon that doesn't kill everything in sight since...that's not what I want to do. I also have the Urn in case I don't cut it, but the Urn's really not actually procing...ever, so that's an issue.

Full disclosure, I've actually completed this challenge twice. The first time for whatever reason it didn't register so I had to do it again. Yay! Truth be told it didn't actually take that long, and I...really should of left in a FEW more failures to make the video a little longer. But hey, not every video's gonna be 17 minutes of failure.

Hmm, achievement runs isn't a bad idea for bonus videos. I think you should try to combine any future ones with new class-dungeon combos as well. http://i.imgur.com/jLvmsd9.png

Sallera
2014-11-26, 12:44 PM
Heh, yeah, that one would be really hard to do outside Ickykolo. I did it with 40% teleport armour, but it still took several tries, including one fake success. (Scroll of Pottery? Still counts as a kill, as it turns out.)

LaZodiac
2014-11-26, 02:46 PM
Hmm, achievement runs isn't a bad idea for bonus videos. I think you should try to combine any future ones with new class-dungeon combos as well. http://i.imgur.com/jLvmsd9.png

I would love to do this if not for the fact that the last non story achievement is "kill ten people at once".


Heh, yeah, that one would be really hard to do outside Ickykolo. I did it with 40% teleport armour, but it still took several tries, including one fake success. (Scroll of Pottery? Still counts as a kill, as it turns out.)

What's weird is I think my fake success was because I had killed an enemy in a previous run, and then went "retry" instead of just leaving the dungeon"

Rawhide
2014-11-26, 08:59 PM
This, basically. It's allll Sproggi's fault, too. I wonder how the original world got so chaotic'd up and stuff. Oh hey a bonus video.

Zodi Plays: Sproggiwood [B.5] Achievement Unlocked (https://www.youtube.com/watch?v=Tz_SQxphSp0&feature=youtu.be)

Video Length: 1:45

Okay so in retrospect it might of been better to include more of my failed runs, but then basically all of my runs consisted of "well I have been trapped in a hall and don't have a means of teleportation."

Anyway, onto the challenge at hand! The achievement here is the one achievement I don't see me realistically getting without ACTIVELY grinding for it. There is one other that I might have to, but then again I might not we'll see how bloated the coming dungeons get with swarms of enemies. The achievement in question is "Quasi-Pacifist" and it requires you to beat a dungeon killing no one but the dungeon boss. This is much harder then it sounds and I think the only possible way to do it is in Ickykolo. My load out includes a Teleport Scroll for when I get stuck, Dungaree's of Vitality so that I don't die from the damage I have to take, and any weapon that doesn't kill everything in sight since...that's not what I want to do. I also have the Urn in case I don't cut it, but the Urn's really not actually procing...ever, so that's an issue.

Full disclosure, I've actually completed this challenge twice. The first time for whatever reason it didn't register so I had to do it again. Yay! Truth be told it didn't actually take that long, and I...really should of left in a FEW more failures to make the video a little longer. But hey, not every video's gonna be 17 minutes of failure.

As you have no means of gaining levels, the class doesn't matter. I equipped myself with a vest that gave me a 40% chance to take no damage and teleport (very handy, as it can teleport you out of being surrounded), the weakest ice weapon (affects only the creature hit), and a scroll of teleportation. Took me a few runs too, on the first dungeon.

Rawhide
2014-11-27, 08:05 PM
Just thought I should note, Sproggiwood is currently 20% off (http://store.steampowered.com/app/311720/) on the Steam sale. It could potentially go down lower, you never know, but I doubt it would be by much given that this is a new game. So, depending on how much of a hurry you are in to play, you could either buy now and start playing immediately, or put it on your wishlist and see if it goes down lower, then buy it on the last day if not.


Edit: On a related note,Have you noticed any odd behaviour with summoned yetis, Rawhide (or anyone else who's been playing)? I haven't confirmed it, but I've noticed that my yetis are suspiciously effective when clubbing their way through areas I haven't explored yet, leading me to wonder whether enemies in FOW areas don't take actions until you discover them. This would be a method of reducing processor load I could see someone thinking of...

No, I hadn't noticed that, but that's almost certainly because I almost never used summoning and had not played much with the final class. I went ahead and did so, finishing every level with it, to try this out, and it does seem to be possible that this is the case.


I would love to do this if not for the fact that the last non story achievement is "kill ten people at once".

Black jellies, final class, spamming fireball while they multiplied in front of me.

LaZodiac
2014-11-28, 11:36 AM
Friday says "Time for more Sproggiwood" and Zodi just nods and uploads.

Zodi Plays: Sproggiwood [8] Mushroomy Revenge (https://www.youtube.com/watch?v=0_MtZzPufsE&feature=youtu.be)

Video Length: 10:36

...okay I'm going to be blunt here there actually isn't very much to talk about this dungeon. It's basically literally the last dungeon, but without Big Ick. I'm playing as the Archer here since it won the last vote last time, but I cheated and picked Identity Crisis anyway. For shame and such. That said, lets at least discuss some of what happens here.

First of all, for the first time, I successfully kill a happy mate fish! Hooray! I spit on your grave! We also get more of a dialogue with Sapius, who's leveled up and is now Sapius the Wiser. All this means for us is he's stronger, has more clones, and explodes more often. Nothing our cheaty arrows of doom can't deal with.

The important part is what happens after we succeed. Uh...it seems Sproggi has decided he's fully into the genocide of the Mushrooms for the good of all Clogghead kind! I'm sure this'll go over well. But hey, we finally unlocked the last class, the WIZARD!

=====================

Oh hey I actually have a Mythology thing to talk aboooout! One of the villages we got today is called Sampo, and this is a reference to something in the mythology and thus good a reason as any to talk about it.

The Sampo, sometimes known as the Sammas, is a magical artifact from Finnish Mythology. No one exactly knows what it looks like, but it was constructed by Ilmarinen (a smith god), which gives the holder intense love. Ilmarinen also forged the sky dome made from the waterfowl's egg, so the dude's pretty good at his job.

The Sampo has been interpreted in many ways. Sometimes as a "world pillar" and sometimes as an astrolabe. Other times still as a box with treasure inside, and sometimes further as a Byzantine Shield. The description of it in the Kalevala, as interpreted by the compiler Lonnrot, is a mill that brings endless grain and flour and stuff. The world pillar one is the one most people accept, though.

Ilmarin makes the Sampo in order to get a girlfriend (he was unlucky in love, you see. Also this is a gross simplification if I explained the exact specifics of it we'd be here all day) and later on it was stolen by the sorceress Louhi, a shape changing wizard who's not very nice. She later fights Vainaminen, the central character of the epic poem, but both her and the Sampo are destroyed in the fight.

The Sampo is an interesting thing because, in the verses describing it, it's clearly got that "endlessly flowing of stuff" thing going on. It's basically the Finnish version of the Cornucopia, though instead of being a big old horn that spills out food and drink, it's some kind of huge pillar thing that spews out flour, grain, salt, and coin from it's four sides. It's lid is also a rainbow. Mythology's weird like that. Cool though.

Rawhide
2014-11-28, 12:12 PM
Friday says "Time for more Sproggiwood" and Zodi just nods and uploads.

Zodi Plays: Sproggiwood [8] Mushroomy Revenge (https://www.youtube.com/watch?v=0_MtZzPufsE&feature=youtu.be)

Video Length: 10:36

...okay I'm going to be blunt here there actually isn't very much to talk about this dungeon. It's basically literally the last dungeon, but without Big Ick. I'm playing as the Archer here since it won the last vote last time, but I cheated and picked Identity Crisis anyway. For shame and such. That said, lets at least discuss some of what happens here.

First of all, for the first time, I successfully kill a happy mate fish! Hooray! I spit on your grave! We also get more of a dialogue with Sapius, who's leveled up and is now Sapius the Wiser. All this means for us is he's stronger, has more clones, and explodes more often. Nothing our cheaty arrows of doom can't deal with.

The important part is what happens after we succeed. Uh...it seems Sproggi has decided he's fully into the genocide of the Mushrooms for the good of all Clogghead kind! I'm sure this'll go over well. But hey, we finally unlocked the last class, the WIZARD!

You really don't like those fish, do you? :smalltongue:

Wooo, wizard. I guess we know what class you're playing for the next level. :smallamused:

Teddy
2014-11-28, 12:12 PM
...okay I'm going to be blunt here there actually isn't very much to talk about this dungeon. It's basically literally the last dungeon, but without Big Ick. I'm playing as the Archer here since it won the last vote last time, but I cheated and picked Identity Crisis anyway. For shame and such. That said, lets at least discuss some of what happens here.

First of all, for the first time, I successfully kill a happy mate fish! Hooray! I spit on your grave! We also get more of a dialogue with Sapius, who's leveled up and is now Sapius the Wiser. All this means for us is he's stronger, has more clones, and explodes more often. Nothing our cheaty arrows of doom can't deal with.

And yet you could have been even more trigger happy with your bow! http://i.imgur.com/FZ6yI9l.pnghttp://i.imgur.com/rcxULF7.png

Yay about the happy mate fish, though. I silently cheered when I saw it die. If you'd used the piercing arrow a bit more often, you could potentially have killed another pair or two, or gotten out of a few jelly swarms... http://i.imgur.com/ZRHtTJs.png

Nice use of the fireball, though! http://i.imgur.com/haudcUB.png


The important part is what happens after we succeed. Uh...it seems Sproggi has decided he's fully into the genocide of the Mushrooms for the good of all Clogghead kind! I'm sure this'll go over well. But hey, we finally unlocked the last class, the WIZARD!

Wow, yeah, this is pretty grave... http://i.imgur.com/AT4x3dQ.png


Oh hey I actually have a Mythology thing to talk aboooout! One of the villages we got today is called Sampo, and this is a reference to something in the mythology and thus good a reason as any to talk about it.

The Sampo, sometimes known as the Sammas, is a magical artifact from Finnish Mythology. No one exactly knows what it looks like, but it was constructed by Ilmarinen (a smith god), which gives the holder intense love. Ilmarinen also forged the sky dome made from the waterfowl's egg, so the dude's pretty good at his job.

The Sampo has been interpreted in many ways. Sometimes as a "world pillar" and sometimes as an astrolabe. Other times still as a box with treasure inside, and sometimes further as a Byzantine Shield. The description of it in the Kalevala, as interpreted by the compiler Lonnrot, is a mill that brings endless grain and flour and stuff. The world pillar one is the one most people accept, though.

Ilmarin makes the Sampo in order to get a girlfriend (he was unlucky in love, you see. Also this is a gross simplification if I explained the exact specifics of it we'd be here all day) and later on it was stolen by the sorceress Louhi, a shape changing wizard who's not very nice. She later fights Vainaminen, the central character of the epic poem, but both her and the Sampo are destroyed in the fight.

The Sampo is an interesting thing because, in the verses describing it, it's clearly got that "endlessly flowing of stuff" thing going on. It's basically the Finnish version of the Cornucopia, though instead of being a big old horn that spills out food and drink, it's some kind of huge pillar thing that spews out flour, grain, salt, and coin from it's four sides. It's lid is also a rainbow. Mythology's weird like that. Cool though.

And thus we learned that in Finland, love takes the form of flour, grain, salt and money... http://i.imgur.com/rcxULF7.png

Quite fascinating, though... http://i.imgur.com/jLvmsd9.png

LaZodiac
2014-11-28, 12:15 PM
You really don't like those fish, do you? :smalltongue:

Wooo, wizard. I guess we know what class you're playing for the next level. :smallamused:

They're up there with Black Jellies and Spider Spawners in "horrific deadly monsters that are kill on sight". Roguelikes train you by killing you super dead to the point that you go out of your way to kill the things responsible.



And thus we learned that in Finland, love takes the form of flour, grain, salt and money... http://i.imgur.com/rcxULF7.png

Quite fascinating, though... http://i.imgur.com/jLvmsd9.png

It's complicated.

And yup! I love reading about mythologies and stuff.

Rawhide
2014-11-28, 12:18 PM
Have you discovered what happens if you accidentally press "R" yet?

Also, found this on the interwebs:
https://pbs.twimg.com/media/B3avfp8CYAAVSCc.jpg

LaZodiac
2014-11-28, 12:19 PM
Have you discovered what happens if you accidentally press "R" yet?

Also, found this on the interwebs:
https://pbs.twimg.com/media/B3avfp8CYAAVSCc.jpg

Nope!

Cute!

Teddy
2014-11-28, 12:32 PM
Also, found this on the interwebs:
https://pbs.twimg.com/media/B3avfp8CYAAVSCc.jpg

And now I want a Santa class. http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/rcxULF7.png

Of course, if there was, I'd be elitistic and say there are much better names, because we Nordics are cool like that. http://i.imgur.com/FZ6yI9l.png

LaZodiac
2014-11-28, 12:49 PM
And now I want a Santa class. http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/rcxULF7.png

Of course, if there was, I'd be elitistic and say there are much better names, because we Nordics are cool like that. http://i.imgur.com/FZ6yI9l.png

Bountiful lord of pig slaughter class, if my research (read: I read Hogfather) is any indication.

Teddy
2014-11-28, 02:50 PM
Nah, I was thinking of "tonttu" ("tomte" in Swedish). Has a better history too. http://i.imgur.com/ZRHtTJs.png

Rawhide
2014-11-28, 06:04 PM
And now I want a Santa class. http://i.imgur.com/ZRHtTJs.pnghttp://i.imgur.com/rcxULF7.png

Of course, if there was, I'd be elitistic and say there are much better names, because we Nordics are cool like that. http://i.imgur.com/FZ6yI9l.png

Elitistic? That's a new one :smallamused:. Only commenting because English isn't your first language, and you probably do want to know more about the construction of our words. Simply elitist would do there, no need to add anything (like "ic").


Nah, I was thinking of "tonttu" ("tomte" in Swedish). Has a better history too. http://i.imgur.com/ZRHtTJs.png

These creatures (http://en.wikipedia.org/wiki/Tomte)? They look like gnomes! (Similar to the garden gnome variety, but different (http://www.thedrunkgnome.com/wp-content/uploads/2012/08/VintageGnomeBook-500x586.jpg).)

Durkoala
2014-11-28, 06:54 PM
Friday says "Time for more Sproggiwood" and Zodi just nods and uploads.

Zodi Plays: Sproggiwood [8] Mushroomy Revenge (https://www.youtube.com/watch?v=0_MtZzPufsE&feature=youtu.be)

Video Length: 10:36

...okay I'm going to be blunt here there actually isn't very much to talk about this dungeon. It's basically literally the last dungeon, but without Big Ick. I'm playing as the Archer here since it won the last vote last time, but I cheated and picked Identity Crisis anyway. For shame and such. That said, lets at least discuss some of what happens here.

First of all, for the first time, I successfully kill a happy mate fish! Hooray! I spit on your grave! We also get more of a dialogue with Sapius, who's leveled up and is now Sapius the Wiser. All this means for us is he's stronger, has more clones, and explodes more often. Nothing our cheaty arrows of doom can't deal with.

The important part is what happens after we succeed. Uh...it seems Sproggi has decided he's fully into the genocide of the Mushrooms for the good of all Clogghead kind! I'm sure this'll go over well. But hey, we finally unlocked the last class, the WIZARD!

=====================

Oh hey I actually have a Mythology thing to talk aboooout! One of the villages we got today is called Sampo, and this is a reference to something in the mythology and thus good a reason as any to talk about it.

The Sampo, sometimes known as the Sammas, is a magical artifact from Finnish Mythology. No one exactly knows what it looks like, but it was constructed by Ilmarinen (a smith god), which gives the holder intense love. Ilmarinen also forged the sky dome made from the waterfowl's egg, so the dude's pretty good at his job.

The Sampo has been interpreted in many ways. Sometimes as a "world pillar" and sometimes as an astrolabe. Other times still as a box with treasure inside, and sometimes further as a Byzantine Shield. The description of it in the Kalevala, as interpreted by the compiler Lonnrot, is a mill that brings endless grain and flour and stuff. The world pillar one is the one most people accept, though.

Ilmarin makes the Sampo in order to get a girlfriend (he was unlucky in love, you see. Also this is a gross simplification if I explained the exact specifics of it we'd be here all day) and later on it was stolen by the sorceress Louhi, a shape changing wizard who's not very nice. She later fights Vainaminen, the central character of the epic poem, but both her and the Sampo are destroyed in the fight.

The Sampo is an interesting thing because, in the verses describing it, it's clearly got that "endlessly flowing of stuff" thing going on. It's basically the Finnish version of the Cornucopia, though instead of being a big old horn that spills out food and drink, it's some kind of huge pillar thing that spews out flour, grain, salt, and coin from it's four sides. It's lid is also a rainbow. Mythology's weird like that. Cool though.

At least Sproggi's a bit regretful about genociding the mushrooms. Right now, war is inevitable. Remember when you were a sheep farmer with nothing trying to kill you or teach you Latin? Those were the days.

Still, there's a new class. I'm expecting lots of fire and summoning in your own interdimensional allies, but Wizard can really mean anything.

I've heard of the Sampo before! I can't remember the exact details, but I do remember the name Vainaminen. As far as I remember, there was a fight with a witch who used the materials around her to escape death by transforming into a bird with sails for wings and sickles for claws. In the fight, the Sampo was damaged and then lost over the side of a ship. As the salt mill was the only part still working, the seas became salty instead of filled with money or making the biggest ball of dough in the universe. If that's part of the Kalevala, I think my reading list will need updating.

Ilmanien sounds like a pretty poor god. Most other gods would have made a girlfriend from mildew and toenail clippings or something.:smalltongue:

LaZodiac
2014-11-28, 07:06 PM
At least Sproggi's a bit regretful about genociding the mushrooms. Right now, war is inevitable. Remember when you were a sheep farmer with nothing trying to kill you or teach you Latin? Those were the days.

Still, there's a new class. I'm expecting lots of fire and summoning in your own interdimensional allies, but Wizard can really mean anything.

I've heard of the Sampo before! I can't remember the exact details, but I do remember the name Vainaminen. As far as I remember, there was a fight with a witch who used the materials around her to escape death by transforming into a bird with sails for wings and sickles for claws. In the fight, the Sampo was damaged and then lost over the side of a ship. As the salt mill was the only part still working, the seas became salty instead of filled with money or making the biggest ball of dough in the universe. If that's part of the Kalevala, I think my reading list will need updating.

Ilmanien sounds like a pretty poor god. Most other gods would have made a girlfriend from mildew and toenail clippings or something.:smalltongue:

Ah, the good ole days. Farmer Cloghead just wants to go back to his sheep, man.

Seems accurate. I've got the bonus video ready and it'll probably be up tomorrow :smallamused:

Yup, that's the story! It's a good one, though the bit about her using bits of the ship to transform is new, I'll have to keep that in mind.

Sallera
2014-11-28, 07:10 PM
I really do need to get a copy of the Kalevala. I'm living in Finland now, I can't not read it.

Teddy
2014-11-29, 04:57 AM
Elitistic? That's a new one :smallamused:. Only commenting because English isn't your first language, and you probably do want to know more about the construction of our words. Simply elitist would do there, no need to add anything (like "ic").

Ahh, thanks! And yeah, most of the times when I want to use a word with Greek or Latin roots which I lack greater familiarity with, I just swap the Swedish suffix for it's English equivalent, because that usually works. However, sometimes it's a miss...


These creatures (http://en.wikipedia.org/wiki/Tomte)? They look like gnomes! (Similar to the garden gnome variety, but different (http://www.thedrunkgnome.com/wp-content/uploads/2012/08/VintageGnomeBook-500x586.jpg).)

Well, yes, they definitely share the same looks. The garden gnome seems to lack any actual history beyond "people made these for their gardens since the dawn of time" if Wikipedia is to be trusted, though...


At least Sproggi's a bit regretful about genociding the mushrooms. Right now, war is inevitable. Remember when you were a sheep farmer with nothing trying to kill you or teach you Latin? Those were the days.

Hehehe, this is brilliant! http://i.imgur.com/haudcUB.png


I've heard of the Sampo before! I can't remember the exact details, but I do remember the name Vainaminen. As far as I remember, there was a fight with a witch who used the materials around her to escape death by transforming into a bird with sails for wings and sickles for claws. In the fight, the Sampo was damaged and then lost over the side of a ship. As the salt mill was the only part still working, the seas became salty instead of filled with money or making the biggest ball of dough in the universe. If that's part of the Kalevala, I think my reading list will need updating.

Oooh, this is an interesting take on salinity. http://i.imgur.com/jLvmsd9.png


Ilmanien sounds like a pretty poor god. Most other gods would have made a girlfriend from mildew and toenail clippings or something.:smalltongue:

Hehehe... http://i.imgur.com/rcxULF7.png

Rawhide
2014-11-29, 08:33 AM
Well, yes, they definitely share the same looks. The garden gnome seems to lack any actual history beyond "people made these for their gardens since the dawn of time" if Wikipedia is to be trusted, though...

There was a children's TV series about David the Gnome (http://38.media.tumblr.com/tumblr_m7uuujkmwI1qbb166o4_400.jpg), and a series of books (http://i.ebayimg.com/00/s/ODgzWDY3MA==/z/STIAAOSw2XFUb3cV/$_57.JPG) which I think my parents still have...

LaZodiac
2014-11-29, 09:19 AM
There was a children's TV series about David the Gnome (http://38.media.tumblr.com/tumblr_m7uuujkmwI1qbb166o4_400.jpg), and a series of books (http://i.ebayimg.com/00/s/ODgzWDY3MA==/z/STIAAOSw2XFUb3cV/$_57.JPG) which I think my parents still have...

You are the third person in all of existence to have confirmed that that show was actually a thing, much to the probable happiness of the first guy cause after describing it (and it's ending) he said he wasn't actually sure if it existed or not.

...oh, Zodi, dropping references to videos you watch in your thread. Such bad form.

Rawhide
2014-11-29, 09:34 AM
You are the third person in all of existence to have confirmed that that show was actually a thing, much to the probable happiness of the first guy cause after describing it (and it's ending) he said he wasn't actually sure if it existed or not.

...oh, Zodi, dropping references to videos you watch in your thread. Such bad form.

Reference to which video?

LaZodiac
2014-11-29, 09:44 AM
Reference to which video?

An old Freelance Astronauts video.

Also I am uploading a wizard!

Rawhide
2014-11-29, 10:06 AM
Also I am uploading a wizard!

No, no! Not when I can't watch it! :smallpout:

LaZodiac
2014-11-29, 10:19 AM
No, no! Not when I can't watch it! :smallpout:

Too bad Waluigi time. Consider it a reward for when you can watch it :smallamused:

Zodi Plays: Sproggiwood [B.6] A Wizard (https://www.youtube.com/watch?v=P8CRGqPSE7Y&feature=youtu.be)

Video Length: 5:05

And thus we get the final class, the Wizard. It's actually really strong, as I'm sure most of you suspected. It's first ability, Magic Missile, has the issue of not being aimed and thus a LITTLE tough to use. But it also kills all the things fine enough. On the flip side it has a pure teleport move that costs one stamina and is completely controlled, so that's awesome. It's best power is likely it's third ability, which summons a Yeti! Or a bunch of them depending on the level. As for it's Ultimate ability...I don't think we saw it in the video, but it certainly looks REALLY powerful. I'll be excited to see what nasty wizardry stuff I'll be able to do with this class in the next dungeon.

Durkoala
2014-11-29, 10:23 AM
Yup, that's the story! It's a good one, though the bit about her using bits of the ship to transform is new, I'll have to keep that in mind.

I read it about ten years ago, when I was young, so I can't remember much, but I definitely recall her making her (wrecked?) boat into wings and stuff, because it was so awesome. Of course, it could have been the addition of a later author/translator, because they do do that.

I once read a version of the odyssey without any of the greek gods in it. That was very weird.

Rawhide
2014-11-29, 10:39 AM
Too bad Waluigi time. Consider it a reward for when you can watch it :smallamused:

You don't know how difficult it was to stop it from autocorrecting :smallpout: to :smallpox: :smallamused:.

LaZodiac
2014-11-29, 10:43 AM
You don't know how difficult it was to stop it from autocorrecting :smallpout: to :smallpox: :smallamused:.

Haha, apparently your auto correcter wants a pox on me, and my kind. Fittingly so!

Teddy
2014-11-29, 12:21 PM
Too bad Waluigi time. Consider it a reward for when you can watch it :smallamused:

Zodi Plays: Sproggiwood [B.6] A Wizard (https://www.youtube.com/watch?v=P8CRGqPSE7Y&feature=youtu.be)

Video Length: 5:05

And thus we get the final class, the Wizard. It's actually really strong, as I'm sure most of you suspected. It's first ability, Magic Missile, has the issue of not being aimed and thus a LITTLE tough to use. But it also kills all the things fine enough. On the flip side it has a pure teleport move that costs one stamina and is completely controlled, so that's awesome. It's best power is likely it's third ability, which summons a Yeti! Or a bunch of them depending on the level. As for it's Ultimate ability...I don't think we saw it in the video, but it certainly looks REALLY powerful. I'll be excited to see what nasty wizardry stuff I'll be able to do with this class in the next dungeon.

Oooh, yeah, it looks really cool! Too bad about the fireball, though. I would really have liked to see it. And you should definitely match it with the pinecone! http://i.imgur.com/haudcUB.png

The teleport looks like quite a good get-away move, but then again, most of the defensive moves are good, and triple-yeti could probably wipe a whole screen. It would be fun if the second magic arrow probability carried over to any secondary arrows as well, but I think that might be asking for a bit too much for a 1-stamina power... http://i.imgur.com/ZRHtTJs.png

Rawhide
2014-11-29, 08:41 PM
Oooh, yeah, it looks really cool! Too bad about the fireball, though. I would really have liked to see it. And you should definitely match it with the pinecone! http://i.imgur.com/haudcUB.png

The teleport looks like quite a good get-away move, but then again, most of the defensive moves are good, and triple-yeti could probably wipe a whole screen. It would be fun if the second magic arrow probability carried over to any secondary arrows as well, but I think that might be asking for a bit too much for a 1-stamina power... http://i.imgur.com/ZRHtTJs.png

Second magic arrow probability carried over to any secondary arrows as well? What do you mean by that exactly? Do you mean that each missile fired, even if it was fired due to the bonus chance, all have a bonus chance of spawning another missile? If so, that could be very overpowering. :smalltongue:

Teddy
2014-11-30, 08:48 AM
Second magic arrow probability carried over to any secondary arrows as well? What do you mean by that exactly? Do you mean that each missile fired, even if it was fired due to the bonus chance, all have a bonus chance of spawning another missile? If so, that could be very overpowering. :smalltongue:

Precisely! http://i.imgur.com/haudcUB.pnghttp://i.imgur.com/FZ6yI9l.png

LaZodiac
2014-11-30, 10:12 AM
Precisely! http://i.imgur.com/haudcUB.pnghttp://i.imgur.com/FZ6yI9l.png

That would be super over powered, but also fantastic for the same reasons. I don't think that's how it works though.

Also, good news for those of you interested in this I'll do in the future, I am getting a 3DS Capture Unit for Christmas! Bad(ish) news, Mom doesn't like how expensive it is so she's encouraging me to make money off of it. So, a question: would anyone have any interest if I made a Patreon account?

Rawhide
2014-11-30, 11:16 AM
Too bad Waluigi time. Consider it a reward for when you can watch it :smallamused:

Zodi Plays: Sproggiwood [B.6] A Wizard (https://www.youtube.com/watch?v=P8CRGqPSE7Y&feature=youtu.be)

Video Length: 5:05

And thus we get the final class, the Wizard. It's actually really strong, as I'm sure most of you suspected. It's first ability, Magic Missile, has the issue of not being aimed and thus a LITTLE tough to use. But it also kills all the things fine enough. On the flip side it has a pure teleport move that costs one stamina and is completely controlled, so that's awesome. It's best power is likely it's third ability, which summons a Yeti! Or a bunch of them depending on the level. As for it's Ultimate ability...I don't think we saw it in the video, but it certainly looks REALLY powerful. I'll be excited to see what nasty wizardry stuff I'll be able to do with this class in the next dungeon.

Finally able to watch this. I like how you picked up the haste potion and then just said "yeah, no, I'm too good now, I don't need that" and sold it, unlike previous times when you've always used it.

LaZodiac
2014-11-30, 11:26 AM
Finally able to watch this. I like how you picked up the haste potion and then just said "yeah, no, I'm too good now, I don't need that" and sold it, unlike previous times when you've always used it.

Awe, thanks. I do my best :smallamused: