RedOndjage
2014-11-04, 08:12 PM
I absolutely loved Sayt's dwarf archetype for Warders, so I decided to try making an evil counterpart to the Clanhold Warden. I present to you the Orcish Mauler!'
Orcish Mauler (Orc, Warder)
Weapon and Armor Proficiency: An Orcish Mauler is proficient with all simple and martial weapons, light armor, and shields.
Disciplines: An Orcish Mauler loses Golden Lion Discipline. Loses Diplomacy as a Class Skill.
Maneuvers: Orcish Maulers are siege breakers and raiders who rely on physical ability over mental prowess. Because of this, an Orcish Mauler’s initiation modifier is Constiution, not Intelligence. As such their maneuver recovery is also keyed off of Constitution and not Intelligence.
Scarred Aegis: This ability improves the Aegis class feature. The Orcish Mauler adds his Constitution bonus as a natural armor bonus to his AC when wearing light or no armor.
Armiger’s Mark: This ability is unchanged, except that Constitution is used instead of Intelligence to determine the duration, number of maintainable marks, marks per day, and the save DC of the Grand Challenge.
Orcish Weapon Training: At 3rd level, the Orcish Mauler chooses one of the following weapons. Each of the weapons has an associated martial discipline. If the Orcish Mauler does not have access to that discipline, they gain access to that discipline, and that discipline’s associated skill becomes a class skill for the Orcish Mauler. If the Orcish Mauler already has access to that school, they instead increase the +2 competence bonus to DCs when using favored weapons for that school to a +4 competence bonus. Furthermore, the Orcish Mauler considers the chosen weapon to be an associated weapon with the school it would grant. This ability replaces the bonus feat gained at 3rd level, but no others.
Orc Double Axe: A whirlwind of lethal steel is used to break through enemy lines. The associated school of the Orc Double Axe is Thrashing Dragon. Gains access to Two-Weapon fighting even if prereqs are not met. Off-hand attack damage rolls are made at full Strength modifier.
Greataxe or Falchion: Users of heavy, two handed weapons are particularly savage and view their fury as their shield. Orc blood gods reward this behavior with dark prowess. The associated school of Greataxes and Falchions is Black Seraph. When wielding a non-reach two-handed weapon, the Orcish Mauler increases his reach by five feet for use with attacks of opportunity and counters.
Terbutje: These brutal, uncomplicated weapons belie the power and finesse an orc can apply to his strikes. The associated school of the Terbutje is Scarlet Throne. When wielding a terbutje in his main hand, he treats it as if wielding it in two hands.
Athleticism: The Orcish Mauler substitutes animal cunning for book-learning and brute physicality for quick thinking, gaining his Constitution bonus to his reflex saves and initiative in place of their Dexterity modifier (Using the higher of the two bonuses). This ability replaces Tactical Acumen.
Favored Enemy: At 6th level, an Orcish Mauler selects a creature type from the Ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. An Orcish Mauler may make Knowledge skill checks untrained when attempting to identify these creatures.
At 12th level and again at 18th level, the Orcish Mauler may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If the Orcish Mauler chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the Orcish Mauler's bonuses do not stack; he simply uses whichever bonus is higher. This ability replaces Clad in Steel and Steel Defense.
Siege Breaker: Orcish Maulers are the elite raiders and shock troops of their tribe. More than any other orcs, they exemplify the brutal savagery and cunning of their race. A lifetime of battle has taught them techniques for dealing with the most powerful of their many foes. At 6th level, if the Orcish Mauler has any of the following selected as favored enemies, he gains the associated benefit:
Humans- Enemies gain no benefit from flanking the Orcish Mauler
Elves- The Orcish Mauler doubles his Shield AC bonus (Including magic enhancement) vs. Missile attacks
Dwarves- Counts as one size larger for Combat Maneuvers, if beneficial.
Dragons- The Orcish Mauler gains evasion while wielding a shield. If he already has evasion, he instead gains improved evasion.
Orcish Mauler (Orc, Warder)
Weapon and Armor Proficiency: An Orcish Mauler is proficient with all simple and martial weapons, light armor, and shields.
Disciplines: An Orcish Mauler loses Golden Lion Discipline. Loses Diplomacy as a Class Skill.
Maneuvers: Orcish Maulers are siege breakers and raiders who rely on physical ability over mental prowess. Because of this, an Orcish Mauler’s initiation modifier is Constiution, not Intelligence. As such their maneuver recovery is also keyed off of Constitution and not Intelligence.
Scarred Aegis: This ability improves the Aegis class feature. The Orcish Mauler adds his Constitution bonus as a natural armor bonus to his AC when wearing light or no armor.
Armiger’s Mark: This ability is unchanged, except that Constitution is used instead of Intelligence to determine the duration, number of maintainable marks, marks per day, and the save DC of the Grand Challenge.
Orcish Weapon Training: At 3rd level, the Orcish Mauler chooses one of the following weapons. Each of the weapons has an associated martial discipline. If the Orcish Mauler does not have access to that discipline, they gain access to that discipline, and that discipline’s associated skill becomes a class skill for the Orcish Mauler. If the Orcish Mauler already has access to that school, they instead increase the +2 competence bonus to DCs when using favored weapons for that school to a +4 competence bonus. Furthermore, the Orcish Mauler considers the chosen weapon to be an associated weapon with the school it would grant. This ability replaces the bonus feat gained at 3rd level, but no others.
Orc Double Axe: A whirlwind of lethal steel is used to break through enemy lines. The associated school of the Orc Double Axe is Thrashing Dragon. Gains access to Two-Weapon fighting even if prereqs are not met. Off-hand attack damage rolls are made at full Strength modifier.
Greataxe or Falchion: Users of heavy, two handed weapons are particularly savage and view their fury as their shield. Orc blood gods reward this behavior with dark prowess. The associated school of Greataxes and Falchions is Black Seraph. When wielding a non-reach two-handed weapon, the Orcish Mauler increases his reach by five feet for use with attacks of opportunity and counters.
Terbutje: These brutal, uncomplicated weapons belie the power and finesse an orc can apply to his strikes. The associated school of the Terbutje is Scarlet Throne. When wielding a terbutje in his main hand, he treats it as if wielding it in two hands.
Athleticism: The Orcish Mauler substitutes animal cunning for book-learning and brute physicality for quick thinking, gaining his Constitution bonus to his reflex saves and initiative in place of their Dexterity modifier (Using the higher of the two bonuses). This ability replaces Tactical Acumen.
Favored Enemy: At 6th level, an Orcish Mauler selects a creature type from the Ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. An Orcish Mauler may make Knowledge skill checks untrained when attempting to identify these creatures.
At 12th level and again at 18th level, the Orcish Mauler may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If the Orcish Mauler chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the Orcish Mauler's bonuses do not stack; he simply uses whichever bonus is higher. This ability replaces Clad in Steel and Steel Defense.
Siege Breaker: Orcish Maulers are the elite raiders and shock troops of their tribe. More than any other orcs, they exemplify the brutal savagery and cunning of their race. A lifetime of battle has taught them techniques for dealing with the most powerful of their many foes. At 6th level, if the Orcish Mauler has any of the following selected as favored enemies, he gains the associated benefit:
Humans- Enemies gain no benefit from flanking the Orcish Mauler
Elves- The Orcish Mauler doubles his Shield AC bonus (Including magic enhancement) vs. Missile attacks
Dwarves- Counts as one size larger for Combat Maneuvers, if beneficial.
Dragons- The Orcish Mauler gains evasion while wielding a shield. If he already has evasion, he instead gains improved evasion.