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lostsole31
2015-04-12, 10:39 PM
This is a GM tracking sheet for my Curse of the Crimson Throne: Seven Days to the Grave [IC] (https://forums.giantitp.com/showthread.php?399657-Curse-of-the-Crimson-Throne-Seven-Days-to-the-Grave-IC) (link provided) game. If you are in that game, or really any of my games, please understand that gazing your eyes here would be willfully cheating by looking here to see GM-only information. That game has reached maximum pages, so ...

We are now on Curse of the Crimson Throne: Seven Days to the Grave II [IC] (https://forums.giantitp.com/showthread.php?637979-Curse-of-the-Crimson-Thread-Seven-Days-to-the-Grave-II-IC) as the active game, as the other has reached maximum thread size.

lostsole31
2015-04-12, 10:57 PM
The first guard is taken aback, out of indignance and not shock. The sound of leather saps being squeezed harder by grip easily tells you which way this is going to go.

R1T16: "Garhg!" shouts the guard facing Paxre. Just as immediately, there is Muhrbala flying behind him, just having tipped him in the lower back with his tail.

R1T15: The same guard spins around to smack Murray but misses and shatters some bottles on the shelf.

R1T14: Solt, as well as all the other patrons remaining, scream in confusion and bolt for the exit.

R1T13: Beta, you are standing in line, 5' from Paxre, 10' from the guard that just got hit. With the mess already forming and what people are passing by, this is difficult terrain. What do you do?


Muhrbala: 16.
Guard #1: 15. (:42). Facing Paxre.
Beta: 13.
Paxre: 11.
Guard #2: 11. (:42). Facing Omega.
Vendra: 8.
Omega: 2.

lostsole31
2015-04-14, 10:16 AM
R1T13: Beta slides over to the door and braces himself in front of it, waiting for anyone foolish enough to try to escape while he leaves the matter of actual fighting to Omega.

R1T11: "These guys are punks, Awm" Paxre taunts the guards. "I think we can thrash them without any deadly weapons."

He starts to tussle unarmed with the man.

R1T10: The guard facing off against Omega holds off but has a guarded stance.

R1T8: Vendra is behind Omega screaming and shrieking about her ruined store. The guard in front of Omega swings his terribly and his wide swipe the sap smashes open bottles and boxes. He turns his face away just in time to keep from blinding himself from aromatic oils and barely keeps his footing as the floor has become thick with debris (very difficult terrain; slippery). At the same time as the guard rights himself Omega feels a sharp pain as from behind him a dagger has stuck between his legs to stab right into his femoral artery for 27. Omega shouts in pain and focuses on his leg for a bit too long and it opens up to a strike from the man in front of him saps him in Omega's chest for 10 NL. Paxre's opponent slams him in the intercostals for 17 NL, which is enough to knock Omega onto a table face down. His weight drags the table doily down with him as well as whatever ribbons and product and vials on top of him (no damage, just cinematic.

R1T2: It's Omega's .... oh, wait, never mind.

End Round 1, Begin Round 2 ...

R2T16: Muhrbala moves into the guard's space, forgoing safety to be able to attack, but Murray dances around the attack, even stabbing the man in his weapon shoulder (R) for 7. It's an outstanding wound for someone or something so small, but then you see that Murry and Pax fight in excellent flanking position, and there's no doubt now that even pseudodragons can be trained for some things. The little guy then slashes with both of his talons for a total of 13.

R2T15: The man is already too badly wounded. The guard drops his sap and wearily "I surrender." It's too cluttered to try and step out of the way and he's flanked. He just slumps to the ground.

R2T13: Yup, Beta, the men were using saps (one just surrended), but Vendra herself did amazing damage (on a crit) with her dagger and opened up Omega to get battered into unconsciousness. It will take you a move action to face the remaining guard remaining in fight, or a double move action to stumble over to Vendra. Or, you can hold position, but you don't get to keep the rolls. What do you do?


Muhrbala: 16. Guard #1.
Guard #1: 15. (7:42). Facing Paxre. SURROUNDED!
Beta: 13.
Paxre: 11.
Guard #2: 10. (42:42). Facing Omega.
Vendra: 8.
Omega: 2. Suffered 1:6 rounds of giant wasp poison (DC 18, 1d2 DEX).

lostsole31
2015-04-15, 10:31 PM
R2T13: Beta glares at Vendra, and like a flash, appears behind her, shoving his claw into her side (11) with a growl. "You should have just left your stupid lackeys to their work."

R2T11: "Neat effect!" cries Paxre cheerfully before a change takes over him. He manages to keep his combat awareness through instinct, but strange noises issue from him and it is as if a dark shroud exudes from his skin to create a strange dark aura over his right fist.

R2T10: The other guard swings at the little flying thing and it seems like he should have hit Murray, or at least contacted the scales; but as soon as the sap comes into that spot there is a strange visual effect and Murray is still in the same square but 2' away.

R2T8: Vendra screams from the pain and then spins on Beta to stab him in the thicker part of his left lower arm for 6. She practically dances on boxes to get away from him. With amazing physical skill she manages to get out of reach of both Beta and Paxre without either of them getting in a strike. she gets to a door on the side of the room, opposite the counters.

R2T3: Another guard, similarly armed, opens that door. "They're wrecking the store! We knocked one out, but Tebald surrendered. Protect me!"

The guard stands ... guard in front of Vendra.

End Round 2, Begin Round 3 ...

R3T16: Murray flaps back 5' and then winks out of sight entirely.

R3T13: Beta, it is 10' to the other guard (15' to Vendra, behind the guard). Because of her acrobatic maneuvers, she still kicked enough debris out of the way to change from very difficult to difficult terrain. You can tell by her fighting style that she is a swashbuckler, a lightly armored warrior that deals with light thrusting weapons. What do you do?


Muhrbala: 16. Invisible.
Guard #1: 15. (7:42). Facing Paxre. SURRENDERED!!!
Beta: 13.
Paxre: 11. Weapon of awe (+2 sacred damage; crits shake for 1 rd no save).
Guard #2: 10. (42:42).
Vendra: 8.
Guard #3: Just coming out of back room.

Omega: 2. Suffered 1:6 rounds of giant wasp poison (DC 18, 1d2 DEX). KNOCKED OUT!!

lostsole31
2015-04-16, 03:23 PM
R3T13: Beta lurches forward to the closest target, and as though a blur, launches both claws into the mans gut for 25 total.

R3T11: Paxre uses fist and mid-claws to attack the man, but to no effect with the man's chainmail. Paxre, as fast as he is, does not use his speed to good effect in combat.

R3T10: The guard counters to have his sap skim off Paxre's armor as well.

R3T8: Vendra takes out a wand and points to Beta, waving it and saying, "Just take your friends, forcibly if you have to, and leave my store. Please."

Vendra takes a half-second to see if there is any change. Beta doesn't feel anything.

R3T3: The guard in front of Beta swings with his pain so desperately that when he recovers he is visibly fatigued and panting.

End Round 3, Begin Round 4 ...

R4T16: A stinger appears in the back of the other guard's right shoulder for 5, at the same time as Murray appears. The man hisses from the sting, gets wobbly, and then drops to the ground unconscious. Murray then flaps down onto the lap of the surrendered guard, stinger-tail raised, and hisses. The one who surrendered doesn't even think about running.

R4T13: Beta, what do you do? Just the guard in front of you and Vendra behind him (and the door open behind her).


Muhrbala: 16. Invisible.
Guard #1: 15. (7:42). Facing Paxre. SURRENDERED!!!
Beta: 13.
Paxre: 11. Weapon of awe (+2 sacred damage; crits shake for 1 rd no save).
Guard #2: 10. (37:42). UNCONSCIOUS til end R14T16.
Vendra: 8.
Guard #3: 3. (17:42). Fatigued.

Omega: 2. Suffered 1 DEX from giant wasp poison.

lostsole31
2015-04-16, 04:17 PM
R4T13: Beta sees an opening and compressing his claws for a moment, lurches forward and smashes the guard in the face, hoping to knock him out. It doesn't knock him out, but the guard definitely seems to have the fight quickly leaving him.

After he strikes, he growls at Vendra. "Surrender and I'll spare you."Despite however much "sense" it makes, Intimidate is a standard action (SA) or 1 minute. However, again, RP is taken into account.
R4T11: Paxre goes into a kind of trance again, and partially aware. From the center of his chest all color is absorbed inwards and it is black but for the look of stars. One of the stars pulses stronger than the others and it seems that the pulsing from the star matches a growing, pulsing red of Vendra's dagger. Not quite sure what is happening, she moans in pain as she takes 13 heat damage from the handle of the dagger.

R4T8: She points the wand at Paxre this time. "Defend me from this man!"

"Some kind of charm, Beta!" Paxre calls. "You're an oread, an outsider, so I doubt it will have any effect on you."

R4T3: The fatigued, bloodied man tries to step out of line to not get into this anymore. Considering Beta's previous desire, he throws a fist out at him but desperation wins as the man stumbles clear. He starts moving towards the front of the store.

End Round 4, Begin Round 5 ...

R4T16: Murray maintains his guard on "his prisoner."

R4T13: Beta, you are 10' from Vendra. What do you do?

Paxre on deck, Vendra in the hole ...


Muhrbala: 16.
Beta: 13.
Paxre: 11. Weapon of awe (+2 sacred damage; crits shake for 1 rd no save).
Vendra: 8.
Guard #3: 3. (17:42, 11 NL). Fatigued.

Out of Combat:
Guard #1: 15. (7:42). Facing Paxre. SURRENDERED!!!
Guard #2: 10. (37:42). UNCONSCIOUS til end R14T16.
Omega: 2. Suffered 1 DEX from giant wasp poison.

lostsole31
2015-04-16, 09:15 PM
R4T13: Beta flips into the air with extreme acrobatic precision in front of Vendra, but she makes only the slightest bit, bringing his foot down upon Vendra's skull with great strength before landing expertly in front of her, ready to strike her if she tries a second time.

R4T11: Paxre takes out a light crossbow and shoots her in the chest for 3.

R4T8: She does some outstanding bladework that Beta can't quite visually track and before he knows it he has a blade in his gut for 18. She then backs up 5' out the door. This is an outside alleyway that 'T's so that Vendra goes to her left and right (she can't back up anymore, but she can turn). It is only 5-feet wide.

End Round 4, Begin Round 5 ...

R5T16: Murray steps "out-of-combat" to watch over the three vanquished guards.

R5T13: Beta, you have brute power, but Vendra has tricky bladework in spades. What do you do?


Beta: 13.
Paxre: 11. Weapon of awe (+2 sacred damage; crits shake for 1 rd no save).
Vendra: 8.


Out of Combat:
Muhrbala: 16.
Guard #3: 3. (17:42, 11 NL). Fatigued.
Guard #1: 15. (7:42). Facing Paxre. SURRENDERED!!!
Guard #2: 10. (37:42). UNCONSCIOUS til end R14T16.
Omega: 2. Suffered 1 DEX from giant wasp poison.

lostsole31
2015-06-21, 03:37 AM
There are strange, soft noises coming from nearby; what's more, Paxre knows that Murray likes to back this one up with telepathic whispers.

Paxre, what do you do for your surprise round action?
Murray: 16.
Thug #1: 15.9. Shaken til end R4T16.
Thug #2: 15.
Paxre: 12.
Thug #3: 11.
Thug #4: 8. Shaken til end R4T16.

lostsole31
2015-06-26, 10:06 PM
Paxre lines up a shot from the shadows and fires, attempting to sink back into the shadows again. The bolt skips off a man's shield and barely tinks off his shoulder armor before clacking on the sewer wall down the way.

R1T16: A roiling cloud of deep, black energy rushes past the men in a torrent of life-draining power, and the men are screaming in pain and horror.
Saved: Thug #4 (13 NE)
Failed: Thug #1 (24 NE), #2 (21 NE), 3# (29 NE)Muhrbala, flying in place appears 20' in front of the lead man.

R1T15.9: The lead was already about to react when a small bolt clipped him. All he sees, though, is the lone pseudodragon. He draws his sword and screams at the top of his lungs but misses on the charge.

R1T15: The next one does the same with a very fine cut but Murray is just too fast.

R1T12: Paxre, your first crossbow is unloaded, but your sniping position seems to be holding. Murray drew the men to his position so you only have to move 5' forward to be in melee range (or enjoy ranged from your position without provoking an AOO). What do you do? Do you say anything? Regardless, there is no doubt your comrades now know battle is underway.

Meanwhile, Epsilon Elite, roll initiative ...

Murray: 16.
Thug #1: 15.9. (9:33). Shaken til end R4T16. Charged.
Thug #2: 15. (12:33).
Paxre: 12.
Thug #3: 11.(4:33).
Thug #4: 8. (20:33). Shaken til end R4T16.

lostsole31
2015-06-29, 03:03 AM
R1T12: Paxre (as above).

R1T11-8: Seeing no other threat, two other thugs try to get around the side of the tiny, flying creature, gaining flanking positions.

End Round One, Begin Round Two ...
[Initiative has been rolled ...]

R1T24: Beta, it is about 25' down to the corner before it turns and you heard the screams of the men. What do you do?


Beta: 24.
Murray: 16. Flanked by 3/4.
Thug #1: 15.9. (9:33). Shaken til end R4T16. Charged.
Thug #2: 15. (12:33).
Alpha: 14.
Delta: 13.
Gamma: 13.
Paxre: 12.
Thug #3: 11.(4:33). Flanking Murray w/ T4.
Thug #4: 8. (20:33). Shaken til end R4T16. Flanking Murray w/ T3.
Omega: 7.

lostsole31
2015-06-29, 11:12 PM
R2T24: Beta will move 25' to the corner and then moves the 30' to close with the enemy. While he does, he also relays the positions of everyone he can see to the rest of the party through the Collective. Beta is now facing one of two men that are flanking the hapless pseudodragon, while two others are in front of Muhrbala. These men are well-armed, well-armored bruisers - chainmail, longswords, shields, and light crossbows at sides. Close as Beta is to this thug, it seems that he barely is standing, wheezing heavily. His movements are not lessened, perhaps because it is the ferocity of a man who knows his end is near; but, something defintely does not seem right.

R2T16: Murray opens himself for attack by trying to sting the man on the other side of him. They all miss, but his target is shocked by the attacked and swings so wildly he confuses himself. Taking advantage of the taller attackers, Murray swoops down to sting the baffled man in his left foot for 4 (min; he is exceptionally strong, even for so small a creature). The man drops like a sack of flour, his chain and loosed sword clattering on the stones of the sewer tunnel. Murray is now on top of the man, continuing to bite and claw at the unconscious man around his neck and shoulders and face.

R2T15: One of the front men, seemingly shaken, vainly attacks Murray. The other man, wounded like Beta's other facing opponent, seems to have suffered some type of enervation, to the point that there are even dark traceries of capillaries (?) along his face. His sword comes down on the oread's shoulder for 7.

R2T14: Alpha, you know what Beta mentioned 25' to the corner ... 30' from there (ish, depending on standing). What do you do?

You may as well define Delta's and Gamma's actions while you're at it.


Beta: 24. T3.
Murray: 16. Flanked by 3/4.
Thug #1: 15.9. (9:33). Shaken til end R4T16. Charged.
Thug #2: 15. (12:33).
Alpha: 14.
Delta: 13.
Gamma: 13.
Paxre: 12.
Thug #3: 11.(4:33). Flanking Murray w/ T4. Beta.
Omega: 7.

DYING
Thug #4: 8. (11:33). UNCONSCIOUS til end R12T16.

lostsole31
2015-06-30, 05:12 PM
R2T14: Alpha focuses his energy and then bolts around the corner, launching a bolt of fire into the nearest target he can see. Despite the interference from your ally, you blast his directly facing opponent with a whopping 16 fire and he gets blasted back 5' and prone.
Things moved too quickly and you weren't engaged in battle yet to define "healthiest target" unless it is obvious. It just happens that randomly it was the least healthy opponent. Besides, Alpha strikes me as the shoot wildly first, ask intelligent questions later kinda guy.
R2T13: Delta stays back, moving only halfway to the corner so he can let the more powerful members of the EE do their job.

R2T12.5: Gamma will slowly lumber his way to the fray, drawing his sword as he goes. [It is assumed that as vulnerable as you are, your shield is in hand roaming around the sewers.] He is now 10' from the closest thug.

R2T12: Paxre, you are hidden from the thugs, and you have a loaded crossbow. What do you do?

Omega on deck, Beta in the hole ...


Beta: 24. T3.
Murray: 16. Flanked by 3/4.
Thug #1: 15.9. (9:33). Shaken til end R4T16. Charged.
Thug #2: 15. (12:33).
Alpha: 14.
Delta: 13.
Gamma: 12.5.
Paxre: 12.
Omega: 7.

DYING
Thug #4: 8. (11:33). UNCONSCIOUS til end R12T16.

DEAD
Thug #3.

lostsole31
2015-07-02, 12:55 AM
R2T12: Hidden in a veil of shadow, Paxre surprises the man that was still shaken and a crossbow bolt goes through his hand. The man screams as he drops his sword, drops to his knees as he goes woozy, and then falls over.

R2T7: Omega bolts down the way to the combat, turning the corner and stopping 10' from the last combatant.

End Round 2, Begin Round 3 ...

R3T24: Beta vanishes and appears on the far side of one of the thugs, shoving his claw into its side while he was distracted by Murray, but to flank with Murray brings Beta around to the man's left rear and he is skittish enough to be lucky in blocking the claw with his shield.

R3T16: Instead of going wildly, this time Murray brings his neck back and speeds forth for a single killing blow on the fallen opponent upon which he stands. As this happens, the thug sees an opportunity and brings his weapon high to get some power for a downward cut. Too high, and with too much arc, as he opens himself to Beta's claw across the thug's lower sword arm for 12 ... disabling the man but not causing him to drop his sword. Murray, for his part, does 12 to his fallen prey; a lot of damage to the throat, but his mouth is too small to "tear it out" all at once.

R3T15: The last man standing that stupidly opened himself up to Beta, turns tail and does a double move - out of range of torchlight (they had one on the ground). You now have a panicked and dangerous human roaming the sewers that went clattering down the way.

R3T14: Alpha, you no longer see that last man that ran off into the darkness .... but you can hear him clanging away and screaming in terror. There are three downed thugs. What do you do?

Delta on deck, Gamma in the hole ...


Beta: 24. Deadly Insight til end R8T24.
Murray: 16. Flanked by 3/4.
Thug #1: 15.9. (-3:33). Shaken til end R4T16.
Thug #2: 15. (0:33).
Alpha: 14.
Delta: 13.
Gamma: 12.5.
Paxre: 12.
Thug #4: 8. (0:33). UNCONSCIOUS til end R12T16.
Omega: 7.

DEAD
Thug #3.

lostsole31
2015-07-10, 10:21 PM
R3T14: Alpha moves to close in on one of the downed thugs, the only targets he can still see, and prepares another bolt of fire to finish it. Before he can finish though, Omega yells at him to stop, that there is no need to kill them.

R3T13: Delta moves after the thug, casting light on himself his cap to brighten up the path for his teammates pursuit.In the end, casting on an article of clothing you carry is fine, and I know what you meant. However, just want to make sure you understand that the spell can only be cast on objects, not creatures. I am not sure what you wear, exactly, but since headwear is standard and Delta is a raffishly handsome bastard, I imagine he is sporting something at a rakish angle. Headwear is also omnidirectional and not something you necessarily look directly at ... making it ideal for reading.

R3T12.5: Gamma moves in on the fallen three, but like Alpha, doesn't go to strike the killing blow on any of them.

R3T12: Paxre, what do you do? Business is done here, there are better healers, and one is getting away.

Omega on deck, Beta in the hole ...


Beta: 24. Deadly Insight til end R8T24.
Murray: 16.
Thug #1: 15.9. (-3:33). Shaken til end R4T16.
Thug #2: 15. (0:33). ESCAPING!!!
Alpha: 14.
Delta: 13.
Gamma: 12.5.
Paxre: 12.
Thug #4: 8. (0:33). UNCONSCIOUS til end R12T16.
Omega: 7.

DEAD
Thug #3.

lostsole31
2015-07-14, 07:36 PM
R3T12: Paxre comes out of his hiding place, looking as if he were wearing a cloak made of pure blackness, and casting swirling shadows thick and thin. He taps into the well of energy within him and zooms forth 50' in one burst. While shadows are around him, the depths of his actual body under his black cloak he calls forth the power of hidden and suppressed suns is released just enough to shoot forth to the man's shield which heats up briefly enough to do 10 fire damage. The man screams in horrific pain and the shield is seared to his hand as he drops face first onto sewer ground and the small rivulet of disgusting sewer water.

R3T7: Omega focuses his energy into his feet, dashing forward after the fleeing foe even as he sees the brief, red-hot glow of a large metal shield shows and a man screams most terribly. He moves past Paxre to find the man, as described above. It will have taken two move actions to actually get up to the man.

End Round 3, Begin Round 4 ...

R3T24: A quick triage view can tell he doesn't need to waste time on the one that Alpha nearly blew out of the man's boots. There are two men on the ground, then. One is being chewed and clawed, and another man. Which one does Beta go towards?


Beta: 24. Deadly Insight til end R8T24.
Murray: 16.
Thug #1: 15.9. (-3:33). Shaken til end R4T16. Beta bandaged, but failed.
Thug #2: 15. (-10:33). This one had fled.
Alpha: 14.
Delta: 13.
Gamma: 12.5.
Paxre: 12.
Thug #4: 8. (0:33). UNCONSCIOUS til end R12T16.
Omega: 7.

DEAD
Thug #3.

lostsole31
2015-07-14, 08:10 PM
R3T24: So, what is Beta going to use for bandages? He has very little himself.

Murray on deck, Alpha in the hole ...


Beta: 24. Deadly Insight til end R8T24.
Murray: 16.
Thug #1: 15.9. (-3:33). Shaken til end R4T16. Beta bandaged, but failed.
Thug #2: 15. (-10:33). This one had fled.
Alpha: 14.
Delta: 13.
Gamma: 12.5.
Paxre: 12.
Thug #4: 8. (0:33). UNCONSCIOUS til end R12T16.
Omega: 7.

DEAD
Thug #3.

lostsole31
2015-07-14, 09:37 PM
R3T24: Beta holds the unattended, unconscious man down, just to make sure he doesn't try to do anything.

R3T16: There is no doubt that with this flurry of teeth and talon that Muhrbala has killed his foe. He hops off the man and licks his lips with his serpentine tongue.

R3T14-12.5: Alpha turns and watches his friends run off into the darkness while waiting for them to take care of the runner, while Delta moves further down, allowing his cap to brighten up the path for the others. Gamma focuses softly and simply heals the wounds his comrade suffered, now content to know that the rest have everything in hand, giving Beta 2 healing.

R3T12: Paxre, what do you do?

Omega on deck, Beta in the hole ... (I imagine Beta keeps hold of the man?)


Beta: 24. Deadly Insight til end R8T24.
Murray: 16.
Thug #2: 15. (-10:33). This one had fled.
Alpha: 14.
Delta: 13.
Gamma: 12.5.
Paxre: 12.
Thug #4: 8. (0:33). UNCONSCIOUS til end R12T16. Held by Beta.
Omega: 7.

DEAD
Thug (2).

lostsole31
2015-08-08, 12:25 AM
The piercing noise stops. It didn't go for more than 20 seconds, but for such a loud noise, it seemed like an eternity.

Beta steps into the muck first, and it goes to his knees, moving quickly. He has no trouble keeping his balance and moves through. The flow of sewer filth oozes into this rough-hewn stone cave, pooling near its center before continuing through a crude channel in the western wall. Fat black mushrooms and other disgusting fungus grow thick around the pool of slime. Several low alcoves are cut into the walls, each filled with moldering hay, filthy furs, and tiny bones.

No sooner does he step out into the chamber, two short swords come in from both sides. Beta's reflexes bats one aside, but at the cost of the other sword clipping right into the back of his head by his right ear for 9. A bite from the first bites Beta with a crit on the nose for 12, and the one behind him hits again into his right shoulder for 8.

A crossbow bolt hits right into Beta's stomach for 7.

Two big rats then charge in with one biting into his R elbow for 4 (max). With all of this, Beta is instantly in extremely dire straits!!! :smalleek:

Round One ...

R1T26: Beta, to your left and right are two humanoid rats flanking you with short swords, and to dire rats in front of you. Some 30' to your diagonal left is another one of these humanoids with a crossbow with partial cover behind a wall. If you want to get out of this, you would have to move forward-diagonally right or left, or step back. Otherwise, stand and duke it out. But the bit of wounds that weren't fully healed before, and now this ambush, it took no time at all for you to be rocked. What do you do? If you step back, you would have to strike first; stepping back would put the two ratmen around the wall and the ROUS' just out of reach.

Note your hit points.

Beta: 26.
Dire Rat #1: 21.
Omega: 21. He will develop filth fever tomorrow.
Dire Rat #2: 20.
Wererat #1: 18.
Gamma: 17.
Shrieker: 16.
Wererat #2: 14.
Paxre: 10.
Muhrbala: 10.
Wererat #3: 4. Crossbow w/ half-cover.

lostsole31
2015-08-09, 03:57 PM
R1T26: With a quick flick of the wrist, Beta launches a warding claw towards one of the rats flanking him. He blurs back instanteously, but not around the corner. He lands all the way across the sewer river itself on the other side.
You teleport to a location you see ... not one you have seen. You couldn't go around the corner, but at least you are well out of the way.
R1T21: One of the dire rats moves forward in the mucky stream towards Gamma and sprawls in the slime to end up right at Gamma's feet before it gets up.

R1T20.5: Omega, Gamma is in front of you, and a big rat in front of him. Five feet past that is the slime-stream that is right out of the tunnel. You have two visual targets: the rat in front of Gamma, and another rat 10' behind that one. What do you do?


Beta: 26.
Dire Rat #1: 21. Gamma.
Omega: 20.5. He will develop filth fever tomorrow.
Dire Rat #2: 20.
Wererat #1: 18.
Gamma: 17.
Shrieker: 16.
Wererat #2: 14.
Paxre: 10.
Muhrbala: 10.
Wererat #3: 4. Crossbow w/ half-cover.

lostsole31
2015-08-11, 01:26 AM
R1T20.5-18: Omega closes the distance between him and the further enemy, refocusing his energy as he lashes his fists out into the rat, an explosion of bright light within his strike, and the rat instantly drops. A short sword comes in high from the left which Omega easily blocks, only to find out it was a setup as a wererat bites him in the stomach for 12.
Dude, you easily kept from the disease of the bite, but you rolled .... right .... on .... the ... money ... to resist the curse of lycanthropy. That would have been an interesting development.
R1T17: Gamma, prone dire rat at your feet. What do you do?


Beta: 26.
Dire Rat #1: 21. Gamma.
Omega: 20.5. He will develop filth fever tomorrow.
Wererat #1: 18. Omega's left.
Gamma: 17.
Shrieker: 16. DELAY!
Wererat #2: 14.
Paxre: 10.
Muhrbala: 10.
Wererat #3: 4. Crossbow w/ half-cover.

DEAD: Dire rat (1).

lostsole31
2015-08-12, 01:11 AM
R1T17: Gamma spins carefully, but not carefully enough. The clumsy dwarf in the heavy armor clanks to the ground and then gets back up.

R1T14: The wererat on Omega's left now attacks. One edge of his short sword makes a draw cut across Om's spine at the back of his neck for 8, though the bite failed to get through his magical shirt.

R1T10: Paxre, Beta just came zipping around the corner again on your side. He is badly wounded. What do you do?


Beta: 26.
Dire Rat #1: 21. (3:9). In tunnel, 10' from Omega, prone.
Omega: 20.5. He will develop filth fever tomorrow.
Wererat #1: 18. Omega's left.
Gamma: 17.
Shrieker: 16. DELAY!
Wererat #2: 14.
Paxre: 10.
Muhrbala: 10.
Wererat #3: 4. Crossbow w/ half-cover.

DEAD: Dire rat (1).

lostsole31
2015-08-14, 12:45 AM
R1T10: With Beta now in front of him, Paxre is shocked at how badly wounded he is. He starts to chant in arcane noises that are terrible and almost impossible to pronounce for any normal mortal. His mouth only moves a little bit until the horror is realized .... these terrible sounds come from within the cloak of shadow that surrounds Paxre, as if the shadow itself had a malevelonce. Paxre reaches out and thrusts his hands into Beta's wounds, and yet these hands are semi-corporeal. There is an awful, soul-stopping chill. The body heals some of its wounds, counter-intuitive to what would be expected, and as Paxre brings his hands back out some of Beta's innards melt away to fill in the gaps before finally normalizing above and below. His body repairs 13 hit points of damage, but I wouldn't say he was "healed" ... that replies an increase of comfort to a normative state.

There are those who have refused his "gifts" before.

R1T9.9: Muhrbala zooms and with his powerful stinger finishes off the other rat from above (so that an ally can pass through without worrying about him).

R1T4: A bolt from the shooter plants into Omega's left shoulder for 8.

End Round 1: It is apparent now to Alpha (and Delta) that there is no climbing safely around the muck, especially since it is getting kicked up and splashed around with battle, anyway.

Begin Round 2 ...

R2T26: Beta, you have a little help, but you are still solidly wounded, you have definitely heard grunts and cries of pain from Omega by now, as well as a big clanging ker-splash (likely followed by dwarven contumely). What do you do?

Alpha on deck (if he wants to do anything), Omega in the hole ...


Beta: 26.
Rat Swarm #1: 25.9.
Alpha: 21.
Omega: 20.5. He will develop filth fever tomorrow.
Rat Swarm #2: 19.
Wererat #1: 18. Omega's left.
Delta: 17.9.
Gamma: 17.
Shrieker: 16. DELAY!
Wererat #2: 14.
Paxre: 10.
Muhrbala: 9.9.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

DEAD: Dire rat (2).

lostsole31
2015-08-18, 06:43 AM
R2T26: Beta lunges forward back into the fray, flipping into the air over Omega's head. In doing so both wererats stab at him, and both fail terribly. The first one (on the left/north) over extends so badly he dislocates his shoulder and takes 1 CON. The second is arguably worse; the weapon is loosed from his grasp towards the stone hero ... and he catches it!! You brings your foot down to slam onto the injured wererat's face before rebounding off it to make a 10' space between himself and his foes, further into the room offset to the north from the muck and in line with his opponent. Beta now has that enemy's short sword. :smallamused: A look at the damage, and Beta realizes that he only did about 6 mod; even with so powerful a strike, the legendary resistance of lycanthropes proves true as it resisted more than half of the damage that would have been put against him.

R2T25.9: No sooner does Beta land than there is a horrible screeching sound. Both wererats are in some pain (2 and 3 sonic). Beta and Omega, who manage to keep from letting the thing hurt them, both see a trembling purple plant among the fungi to the southwest.

R2T25.7: The exposed Beta sees a swarm of rats that rounded the rock before rush into and all around him. He tries to use another cartwheel style kick (think capoeira), but succeeds in only killing two of the hundreds of rats. He takes 5 from the total as they swarm all around him and make scores of nips. However, they take 1 sonic from the fungus' noise.

R2T21: Alpha, you are unable to target an intersection that would not hit Omega as well. You have no LOS to the enemy (they are on both sides of the wall, adjacent to Omega but out of sight to you. You do just barely see Beta getting covered in rats. Feel free to take your action again. What do you do?

Omega on deck ...


Beta: 26. Has Wererat #1's short sword. Swarmed.
Shrieker: 25.9. Will stop shrieking at beginning of R3T25.9.
Rat Swarm #1: 25.9. (26:27). Swarming Beta.
Alpha: 21.
Omega: 20.5. He will develop filth fever tomorrow.
Rat Swarm #2: 19. (27:27).
Wererat #1: 18. Omega's left. (16:24 [26], 15:16 CON). No short sword.
Delta: 17.9.
Gamma: 17.
Wererat #2: 14. (23:26).
Paxre: 10.
Muhrbala: 9.9.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

DEAD: Dire rat (2).

lostsole31
2015-08-18, 05:04 PM
R2T21-20.3: With no ability to safely hit his enemies, Alpha waits to get a more advantageous shot when Omega makes a safe zone. Omega tries to spin-kick before he beats a hasty retreat, but is stabbed in the offending foot for a painful 10 while the other strike is deflected by his magic armor. Once out of range (behind Gamma), he announces over the collective, rather hastily, "I'm away, burn them!!"

Alpha simply directs his burst where Omega was standing and there is a small eruption of fire. Though Alpha can't see the effects of his opponents, Beta can; the wounded wererat takes 15 fire and is supporting himself against the wall to keep from falling over. The other wererat manages to duck into the muck quickly enough to be unsinged.
Why DC 20 versus a DC of 17? I forget, where do I find "active energy type," if that's the thing. I'll have to write that into the description when I find it. Regardless, even with a higher DC and Omega's aura, those that made a saving throw still made the saving throw.
R2T19: Yet another swarm of rats comes in from the north, into the muck, and ends its movement 10' before Gamma.

R2T18: The badly injured wererat charges Beta with its bite but it scrapes off his armor.

R2T17.9: Delta, you are well outside. What do you do? Because of Gamma, Omega, and Alpha, you wouldn't even be able to get behind the last without being in the main river of sewer water.

Gamma on deck, minorly injured wererat to south on deck ...


*** Aura of Misfortune: Any opponent w/in 20' of Omega suffers a -2 penalty on all saving throws.
Beta: 26. Has Wererat #1's short sword. Swarmed.
Shrieker: 25.9. Will stop shrieking at beginning of R3T25.9.
Rat Swarm #1: 25.9. (26:27). Swarming Beta.
Omega: 20.5. He will develop filth fever tomorrow. Stance (Aura of Misfortune).
Alpha: 20.3.
Rat Swarm #2: 19. (27:27).
Wererat #1: 18. Omega's left. (1:24 [26], 15:16 CON). No short sword.
Delta: 17.9.
Gamma: 17.
Wererat #2: 14. (23:26).
Paxre: 10.
Muhrbala: 9.9.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

DEAD: Dire rat (2).

lostsole31
2015-08-20, 03:14 AM
R2T17.9: Delta sloshes to the middle of the actual sewer stream, but close enough to encompass as many of his party as possible in his healing burst, and then lets it loose in a brilliant light, providing 7 healing for Muhrbala and Omega (Beta is out of range) while Gamma redirects 3 healing to Beta and Omega.

R2T17: Stepping into the mass of rats, the swarm bite and nips at him but they haven't yet gotten into his armor. He rounds the corner low to not be hit by the wererat to the south, but as he lifts his sword high for a chop, Gamma again slips into the muck and a swarm of rats. Gamma, prone and covered in rats, is in a bad place to be.

R2T14: Gamma is an easy target and the wererat hits him with all of its might in Gamma's right shoulder for 8 (max). Not being made of metal, his bite just can't get through dwarven steel.

R2T10: Paxre, what do you do?

Muhrbala on deck, sniper wererat in the hole ...


*** Aura of Misfortune: Any opponent w/in 20' of Omega suffers a -2 penalty on all saving throws.
Beta: 26. Has Wererat #1's short sword. Swarmed.
Shrieker: 25.9. Will stop shrieking at beginning of R3T25.9.
Rat Swarm #1: 25.9. (26:27). Swarming Beta.
Omega: 20.5. He will develop filth fever tomorrow. Stance (Aura of Misfortune).
Alpha: 20.3.
Rat Swarm #2: 19. (27:27).
Wererat #1: 18. Omega's left. (1:24 [26], 15:16 CON). No short sword.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Gamma: 17.
Wererat #2: 14. (23:26).
Paxre: 10.
Muhrbala: 9.9.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

DEAD: Dire rat (2).

lostsole31
2015-08-21, 03:41 PM
R2T10: Paxre moves around the corner into the "tunnel" and steps in front of Alpha and channels dark healing into himself and focuses on this strange telepathic link while focusing on Omega, and it works! Omega dark energy flows in a creepy cloud straight from Paxre to Omega for 12. This is the first time ever he's managed distance healing and he's lost allies before because of positioning.
https://www.youtube.com/watch?v=Ex9GCwCdW_I
R2T9.9: Muhrbala zooms up past the badly injured wererat's snapping teeth and stabs him in the upper back for 7 mod, which is enough to drop the lycanthrope.

R2T4: The sniper fires at Beta and misses.

End Round 2, Begin Round 3 ...

R2T26: Beta, you are being swarmed, and if you move offline at all you will be out of LOS from allies in the tunnel. There is only one wererat (barely wounded) near the tunnel, two rat swarms (you're in one and the other is all over the prone Gamma), and there is still a sniper around the northern corner (though he hasn't had a great track record). Stomping on the rat swarms, other than killing one or two rats, had no appreciable difference. Oh, and that gods-awful noise is still ringing. What do you do?

Noisemaker on deck, Beta's rat swarm in the hole ...


*** Aura of Misfortune: Any opponent w/in 20' of Omega suffers a -2 penalty on all saving throws.
Beta: 26. Has Wererat #1's short sword. Swarmed.
Shrieker: 25.9. Will stop shrieking at beginning of R3T25.9.
Rat Swarm #1: 25.9. (26:27). Swarming Beta.
Omega: 20.5. He will develop filth fever tomorrow. Stance (Aura of Misfortune).
Alpha: 20.3.
Reinforcement Wererat #1: 20. (:26).
Rat Swarm #2: 19. (27:27).
Wererat #1: 18. Omega's left. (1-624 [26], 15:16 CON). No short sword.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Gamma: 17. PRONE!!!
Reinforcement Wererat #2: 20. (:26).
Wererat #2: 14. (23:26).
Reinforcement Wererat #3: 20. (:26).
Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (:26).
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

DEAD: Dire rat (2).

lostsole31
2015-08-24, 11:21 PM
R3T26: Beta backs up, passing a failed AOO from the wererat, to stand just in front of his prone friend. He and Gamma are now both in a rat swarm.

R3T25.9: The high-pitched noise ends.

R3T20.5: Omega, what do you do?

Alpha on deck, rat swarm on Beta/ Gamma in the hole ...


*** Aura of Misfortune: Any opponent w/in 20' of Omega suffers a -2 penalty on all saving throws.
Beta: 26. Has Wererat #1's short sword. Swarmed by RS#2.
Shrieker: 25.9.
Rat Swarm #1: 25.9. (26:27). Omega.
Omega: 20.5. He will develop filth fever tomorrow. Stance (Aura of Misfortune).
Alpha: 20.3.
Reinforcement Wererat #1: 20. (:26).
Rat Swarm #2: 19. (27:27).
Wererat #1: 18. Omega's left. (1-624 [26], 15:16 CON). No short sword.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Gamma: 17. PRONE!!! Swarmed by RS#2.
Reinforcement Wererat #2: 20. (:26).
Wererat #2: 14. (23:26).
Reinforcement Wererat #3: 20. (:26).
Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (:26).
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

DEAD: Dire rat (2).

lostsole31
2015-09-07, 01:25 AM
R3T20.5: Omega charges back in on his nearest target, but his desire to rush the action is his bane as he slips and slides forward in the muck. With this terrible reversal of fortune, his aura is dropped until he can situate himself again.Sometimes, it would seem, the aura of misfortune turns back upon you. There's a price to be paid for demanding ill for others.
R3T20.3: Alpha moves up to the rats, his powers changing as he does, but as he goes to breathe - in bringing his head back - the elan falls into the muck ... and a whole lot of rats. As he lands on his back, just keeping his head out of sewer water, there is a little puff of flame and smoke and he coughs.

R3T20: A new wererat - a reinforcement it would seem - hops over the rivulet and stabs down at Omega to hit him in his right upper arm with a penetrating wound for 22.

R3T19: The rat swarm swarming Gamma and Beta, and each manages to slash at the swarm for 3 mod. With his armor keeping out some, Gamma only takes 3, but even with his psionic armor Beta still takes 6.

R3T17.9: Delta, what do you do? You can't use your healing surge until round 7. Gamma, Alpha, and Omega are all prone. The rat swarms end just in front of you ... which might not bode well for you. You already have noticed that the slick-bottomed (and moderately deep) rivulet going into the room is playing havoc for your team.

Gamma, you are swarmed by rats. Gamma is so clumsy, naturally but even worse in armor, that it seems that even attacking or spellcasting or the like is enough movement to cause slipping. Through the collective, Gamma is getting into a bad way. Gamma is on deck (literally) ...


*** Aura of Misfortune: Any opponent w/in 20' of Omega suffers a -2 penalty on all saving throws.
Beta: 26. Has Wererat #1's short sword. Swarmed by RS#2.
* He will develop filth fever in 2 days.
Shrieker: 25.9.
Rat Swarm #1: 25.9. (26:27). Omega.
Omega: 20.5. He will develop filth fever tomorrow. PRONE!!!
* Marked: Wererat #2.
Alpha: 20.3. PRONE!!! Swarmed by RS#2.
Reinforcement Wererat #1: 20. (26:26). S side of river on Omega.
Rat Swarm #2: 19. (21:27). Swarming Gamma and Beta.
Wererat #1: 18. (-7, 15:16 CON). No short sword.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Gamma: 17. PRONE!!! Swarmed by RS#2.
Reinforcement Wererat #2: 20. (26:26).
Wererat #2: 14. (23:26). Marked by Omega.
Reinforcement Wererat #3: 20. (26:26).
Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26).
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

DEAD: Dire rat (2).

lostsole31
2015-09-18, 03:57 AM
R3T17.9: Delta takes a deep breath. This fight is definitely not going well for him and more importantly his team. This muck was making fools out of them, and they knew it. In a sudden flash of insight, Delta pulls out a spell focus and conjures a pit not too far from his party members, hoping to draw in some of the muck and even the odds for his team.

Omega, you feel yourself falling briefly, and then you slam down for 10. You are barely conscious. You look up, and it seems you fell into a 20' deep pit that is 10' x 10'.

Others, the wererat Omega was fighting that jumped to the far side just manages to hop back 5' (and out of view). Much to Delta's chagrin (and everyone else's), the flow of mucky water does not alter at all. It doesn't seem to divert around the pit, it just seems to stop at the pit and then it is as if it continued on the other side.

R3T17: Gamma struggles up to his feet; keeping to the ground is not his thing when his typical dwarven stability is marred by human poopie. After he struggles, he readies his shield and prepares to defend himself against follow-up attacks. All the while, rats continue to nip at him.

R3T15: "What'chu see, Layl?" calls a wererat's voice.

"Magic pit opened," answers another. "I see no other humans, though they attacks our home!"

"I got this!" calls another. A wererat bounds into view and slides down the sloping wall of the pit. Omega sees a wererat coming down slightly sloping walls of the pit. The rat slams on the ground, but appears to be unharmed. Prone like Omega, he stabs at the man but Omega desperately bats the short sword away.

R3T14: "Dja' get him?" calls a wererat. From the pit answers, "Nah. Still on me fit and he flops like a fish."

Another wererat comes into view that goes into the pit, but offset of where the other one has come down. Omega, this one lands and stumbles and then falls ... but flanking you. He grasp Omega's right wrist and turns it pronated and stabs through the artery, his beady, reddish eyes glaring into Omega's and with fetid breath hisses, "We hate humans."

The red, red blood flows well out of Omega on the total 9 suffered, and Omega's vision fades to black.I thought about making the attack roll and keeping it on the tracker (you're both prone, by the way; all three, actually) and then asking you if you wanted to use the spilled salt counter. After making the attack roll, however, it wouldn't have mattered. That, and for whatever reason they really have had crystal focus on ending Omega more than any other.
R3T10: Paxre, what do you do? By the voices echoing down to you, it seems that there have been reinforcements.


Beta: 26. Has Wererat #1's short sword. Swarmed by RS#2.
* He will develop filth fever in 2 days.
Shrieker: 25.9.
Rat Swarm #1: 25.9. (26:27). Omega.
Omega: 20.5. He will develop filth fever tomorrow. DYING at the bottom of a pit!!!
Alpha: 20.3. PRONE!!! Swarmed by RS#2.

Reinforcement Wererat #1 (Layl): 20. (26:26). S side of river on Omega.
Rat Swarm #2: 19. (21:27). Swarming Gamma and Beta.
Wererat #1: 18. (-7, 15:16 CON). No short sword.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Gamma: 17. PRONE!!! Swarmed by RS#2.
Reinforcement Wererat #2: 15. (26:26).
Wererat #2: 14. (23:26). Marked by Omega.
Reinforcement Wererat #3: 13. (26:26). ................................READIED to jump the first person that crosses the threshhold.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26).
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20).

DEAD: Dire rat (2).

lostsole31
2015-09-21, 01:32 AM
Omega's consciousness swims and his mind refuses to fold. He disaffects the akashic power on his gentle touch and draws it inwards to give him just enough to have a second or two of fight remaining. A second or two that might mean his life or not.

R3T10: "Omega?" pushes his mind to think. "Omega, can you hear me? Omega!!"

Paxre gives the tiniest whimper, then bucks up and calls out. (He hasn't gotten the knack of this yet.) "Gamma, how does this hopscotch healing work when we are connected? I can't .... hear? ... Omega when I call to him. Can we just heal each other and you send healing his way?"

Gamma, holding steady, responds rapidly through the collective, every second counts. "Yes, I can redirect any healing anyone takes to the person that needs it most instantly."

"Here goes, coming at you from me!" Paxre draws power from the Old Ones and uses a feedback loop to then be drawn to Gamma and points beyond.

Paxre needs no healing, but Gamma can sense the dark energies coming at him but it is too late. The numbing chill is transferred as quickly as lightning between two points along a conductor. It's a terrible form of repair, but it still comes down like an unseen tendril that touches along the minds of all in the collective. Most severe is the burrowing of dark power directly and non-physically into Omega's mind before it spreads through his body. The wounds heal 13, but there is something of a chill and a psychic scar. The wererats, not sure what just happened beyond their prey somehow surviving then healing, are enraged.

R3T9.9: Murray flies away from his last victim and then dive bombs one of the wererats in the pit. He swoops to snap his stinger at the rat and then lifts 10' upwards out of range before the rat could even react.

R3T9.7: Another wererat (how many are there?!) jumps across the muck and stabs the splashed and swarmed Alpha in the foot for 6.

End Round 3, Begin Round 4 ...

R4T26: Beta, you "heard" the telepathy regarding Omega in the pit. Everyone here except for Delta is swarmed by rats ... probably because standing in the deeper muck of sewage would be too strong a current for the rats. You are currently holding a fallen wererat's short sword. Gamma is in front of you, and Alpha foolishly 10' ahead of him having splashed. Just in front of Alpha is the magic pit. On one side of Alpha is a wererat - you can't see him currently, but you saw when he jumped and then the attack. Alpha is the party's "glass jaw" and Omega is badly wounded. What do you do?


Beta: 26. Has Wererat #1's short sword. Swarmed by RS#2.
* He will develop filth fever in 2 days.
Shrieker: 25.9.
Rat Swarm #1: 25.9. (26:27). Alpha (Omega).
Omega: 20.5. He will develop filth fever tomorrow. PRONE!!! RW2 & WR2 flanking. WR2 was previously marked.
Alpha: 20.3. PRONE!!! Swarmed by RS#1.

Reinforcement Wererat #1: 20. (26:26).
Rat Swarm #2: 19. (21:27). Swarming Gamma and Beta.
Wererat #1: 18. (-7, 15:16 CON). No short sword.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Gamma: 17. PRONE!!! Swarmed by RS#1.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing Omega.
Wererat #2: 14. (23:26). Marked by Omega. PRONE in hole, facing Omega.
Reinforcement Wererat #3: 13. (26:26). ................................READIED to jump the first person that crosses the threshhold.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). South side of river to attack Alpha.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20). ..... READIED to shoot Alpha as soon as he shows.

DEAD: Dire rat (2).

lostsole31
2015-09-28, 06:58 AM
R4T26: Beta roars out loud, "Gamma, protect Alpha, i'm going for Omega!!"

Beta has no problem practically skating across the muck (and not over Alpha as he does so) and dives down the hole, rolling to soften his landing. He turns to launch an assault at the nearest Wererat. His first strike smacks across its armor but not enough to really get the man-rat. The second attack is a side-hammer to its left shoulder with what should have been a nice blow, and yet it seems to have no effect.

R4T25.9: A shrill, high-pitched sound that is pretty loud screams away from the far corner of the room, on the other side of were the whererats are. The only person that is close enough to really hear it full strength loudly is Alpha, but the vizier's focus easily keeps his ears from feeling overwhelmed. There is the rat swarm on Alpha, but they don't seem affected by it.

R4T25.8: Alpha is subjected to hundreds of rats gnawing and biting him and he takes 5.

R4T20: A wererat easily hops over the muck to the south side of Alpha and seems unaffected by the noise. He stabs down to the prone elan and gives him a ragged wound to the head for 4. It doesn't seem to be a bad wound in and of itself, but nothing bleeds like the scalp ... and Alpha suffers an additional 3 bleed.

R4T19: Gamma is also plagued (pun intended) by rats, though his armor and being prone in the water helps him only suffer 1.

R4T17.9: Delta, your pit seemed to be a fine maneuver ... you hope. At least in containing how many opponents can get to Omega, and now Beta. You don't have a line to any target, though. Gamma is prone 10' in front of you (in the tunnel), and Alpha is prone 10' beyond that (in the main room). Both are in their own rat swarms. What do you do?

Gamma on deck, wererats in the pit are .... well .... in the hole (literally) ...


Beta: 26. Has Wererat #1's short sword.
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (26:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. PRONE!!! RW2 & WR2 flanking. WR2 was previously marked.
Alpha: 20.3. PRONE!!! Swarmed by RS#1. Saved vs. shrieker.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. S side of Alpha.
Rat Swarm #2: 19. (21:27). Swarming Gamma.
Wererat #1: 18. (-8, 15:16 CON). No short sword.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Gamma: 17. PRONE!!! Swarmed by RS#1.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing Omega.
Wererat #2: 14. (23:26). Marked by Omega. PRONE in hole, facing Omega.
Reinforcement Wererat #3: 13. (26:26). ................................READIED to jump the first person that crosses the threshhold.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). South side of river to attack Alpha.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20). ..... READIED to shoot Alpha as soon as he shows.

DEAD: Dire rat (2).

lostsole31
2015-10-03, 02:05 PM
R4T17.9: Delta grumbles a bit, he had hoped not to get his allies separated, but at least it seems like he may have lightened the load a bit on the attacks. He quickly summons up his arcane power to bring a giant, celestial frog into the fray, calling it into being in the muck near the known wererat. Delta has to point vaguely around the corner and tell it to kill (how you verbalize that succintly for a simple command is up to you). The frog jumps off of the muck and out of Delta's view. There is the sound of the frog's bellowing, and Alpha and Gamma sees it miss its target on the south side next to Alpha.

R4T17: Gamma growls at the swarm at his feet, closing the distance between him and Alpha carefully, he turns to face the nearest attacker, hoping to draw their attention away from Alpha. This puts him just out of the tunnel, and he feels a clink on his powerful armor as to the right of him there was a wererat waiting to attack.

R4T15-14: The female wererat, still prone like everyone else down in this pit hits against Omega's armor. Her flanking fellow likewise attacks but Omega furiously fights for his life.

R4T10: Paxre, you are all the way back, across the sewer "river" and on the far walkway. What do you do?

Muhrbala on deck, Alpha's opponent on the south side (now dealing with a giant frog as well) in the hole ...


Beta: 26. Has Wererat #1's short sword. PRONE!!!
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (26:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. PRONE!!! RW2 & WR2 flanking. WR2 was previously marked.
Alpha: 20.3. PRONE!!! Swarmed by RS#1. Saved vs. shrieker.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. S side of Alpha.
Rat Swarm #2: 19. (21:27). Swarming Gamma.
Wererat #1: 18. (-8, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW4.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Reinforcement Wererat #3: 17.1. (26:26).
Gamma: 17. Swarmed by RS#1.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing/flanking Omega.
Wererat #2: 14. (23:26). Marked by Omega. PRONE in hole, facing Omega.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). South side of river to attack Alpha. Giant Frog.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20). ..... READIED to shoot Alpha as soon as he shows.

DEAD: Dire rat (2).

lostsole31
2015-10-06, 08:57 AM
R4T10: It's not creative, but Paxre casts a healing spell on himself which once again is rerouted to Omega, but for a paltry 5.

R4T9.9: Muhrbala dive-bombs a pit-rat and nails him with a nasty sting to his calf for mod 5 before ascending out of range again.

R4T9.7: A wererat moves up by Alpha, who is prone in the muck and flanked by a rat on the south side (though that one is also facing off against a giant frog and now Gamma is cattie-corner to both) and stabs down with his sword. Gamma is there to take his aim wide and slams the wererat in the ear with the pommel on one side and the shield on the other. It doesn't appear to do any specific physical damage, but there are trickles of blood coming from the ear now. The rat seems to be a little disoriented.

R4T4: Gamma gets hit in his upper swordarm by a bolt for 11. He looks and to the north of the chamber is that sniper crossbowrat, who promptly disappears from view again.

End Round 4, Begin Round 5 ...

R5T26: Beta, it is a purely sloppy melee down here in the pit. Omega just got a little more healing again, but not much. Either someone is running out of more powerful healing, or they feel they need to conserve. Either way it means healing resources might be diminishing. You, Omega, and two wererats are all down at the bottom of the pit and prone. You've each been hacking at the other without getting up. You still have that short sword in your hand. What do you do?

Noisemaker on deck, the rat swarm on Alpha in the hole ...


Girrigz: 27. He will show on Round 6.
Beta: 26. Has Wererat #1's short sword. PRONE!!!
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (26:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. PRONE!!! RW2 & WR2 flanking. WR2 was previously marked.
Alpha: 20.3. PRONE!!! Swarmed by RS#1. Saved vs. shrieker.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. S side of Alpha. Giant Frog. Also, Gamma.
Rat Swarm #2: 19. (21:27). Swarming Gamma.
Wererat #1: 18. (-8, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Reinforcement Wererat #3: 17.1. (26:26).
Gamma: 17. Swarmed by RS#1.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing/flanking Omega.
Wererat #2: 14. (12:26). Marked by Omega. PRONE in hole, facing Omega.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (N, diagonal) and flanking with RW1 to Alpha.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20). ..... READIED to shoot Alpha as soon as he shows.

DEAD: Dire rat (2).

lostsole31
2015-10-12, 07:18 AM
R5T26: Beta takes a deep breath, focusing his energies within himself, a layer of his psionic power pushing out from him as his energy drew into himself, giving him renewed power.

R5T25.9-.8: The high-pitched noise continues. Meanwhile, Alpha takes 5 from the rat swarm.

R5T20.5: Omega ... you, Beta, and two wererats are prone down in the pit. You are being flanked as you are rolling around in a messy combat. You had previously marked one of the rats. What do you do?

Alpha on deck (prone in muck and swarmed by rats), the wererat (on the south side of the muck and adjacent to Alpha and Gamma and helping to flank the former with another wererat) in the hole ...


Girrigz: 27. He will show on Round 6.
Beta: 26. Has Wererat #1's short sword. PRONE!!! +4 insight bonus to AC til beginning of next round.
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (26:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. PRONE!!! RW2 & WR2 flanking. WR2 was previously marked.
Alpha: 20.3. PRONE!!! Swarmed by RS#1. Saved vs. shrieker.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. S side of Alpha. Giant Frog.
Rat Swarm #2: 19. (21:27). Swarming Gamma.
Wererat #1: 18. (-8, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Reinforcement Wererat #3: 17.1. (26:26).
Gamma: 17. Swarmed by RS#1.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing/flanking Omega.
Wererat #2: 14. (12:26). Marked by Omega. PRONE in hole, facing Omega.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (N, diagonal) and flanking with RW1 to Alpha.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20). ..... READIED to shoot Alpha as soon as he shows.

DEAD: Dire rat (2).

lostsole31
2015-10-25, 03:16 AM
R5T20.5: Omega pulls himself up to his feet, but not before one of the wererats stabs him in the chest for 12. The wound leaves him woozy but he still manages to steady himself on his feet as he launches an ineffective straight punch at his attacker,. He focuses his stance to better protect himself as he slides to mitigate their advantageous position, stepping over his prone enemy to stand next to Beta.Because you didn't define which version of the obsidian reflection stance you are using, I am using the fluff "to better protect himself" to assume he is invoking the second form to make him harder to hit, the penalty to all w/in 20' (only affects you, Beta, and the two wererats down in this pit).
R5T20.3: To clear himself from the rat swarm, Alpha rolls out of the muck to the south side next to the wererat that is also fighting the giant frog, but not before he is stabbed in his right leg for 6. The other one also tried to stab but caught himself (he's not strong enough to overcome his own supernatural protection). His protective veil diminishes greatly, causing great pain as Alpha's wounds mostly catch up to him but he belches forth flame to do 15 fire to the swarm, a great effect though the rat swarm still is strong.You lost 10 hit points by dropping the girdle from 2E to 0 E, and you and Omega are both in a world of hurt.
R5T20: The wererat that just struck at Alpha attacks again but Alpha ducks out of the way.

R5T19: Gamma takes 3 from his rat swarm and they are getting everywhere, distracting (http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Distraction-Ex-) him.

R5T17.91: The frog bites the wererat, hard, but with no effect.

R5T17.9: Delta, you no longer see your frog and you have no idea of how it is doing. You have a clear view only along the muck line, including two rat swarms, Gamma, and the pit. What do you do?

Enemies in the hole and on deck ...


**** ALL w/in 20' of Omega suffer -2 penalty to attack and damage rolls.
Girrigz: 27. He will show on Round 6.
Beta: 26. Has Wererat #1's short sword. PRONE!!! +4 insight bonus to AC til beginning of next round.
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (11:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. RW2 & WR2 attacking.
*** STANCE: Obsidian Reflection Stance
Alpha: 20.3. PRONE!!! Swarmed by RS#1. Saved vs. shrieker.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. S side of Alpha. Giant Frog.
Rat Swarm #2: 19. (21:27). Swarming Gamma.
Wererat #1: 18. (-9, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Reinforcement Wererat #3: 17.1. (26:26).
Gamma: 17. Swarmed by RS#1. DISTRACTED/ NAUSEATED til end R6T19.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing Omega.
Wererat #2: 14. (12:26). Marked by Omega. PRONE in hole, facing Omega.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (N, diagonal) and flanking with RW1 to Alpha.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20). ..... READIED to shoot Alpha as soon as he shows.

DEAD: Dire rat (2).

lostsole31
2015-10-29, 07:39 PM
R5T17.9: Delta groans. The fight is not going their way and he is powerless to help, he takes a step forward as if to help, but seeing the swarming rats and having no idea what else is really about, he holds his position.

R5T17.1: A wererat that wasn't in melee steps up to Gamma and begins to fence with him.

R5T17: Gamma, you are feeling the panic and bites of scores of rats and can't concentrate properly (nauseated (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Nauseated)). The battle is absolute chaos, and yet you seem to be almost in the center of it. What do you do?

The prone wererats in the pit are on deck and next ...


Girrigz: 27. He will show on Round 6.
Beta: 26. Has Wererat #1's short sword. PRONE!!! +4 insight bonus to AC til beginning of next round.
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (11:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. RW2 & WR2 attacking.
*** STANCE: Obsidian Reflection Stance
Alpha: 20.3. PRONE!!! Swarmed by RS#1. Saved vs. shrieker.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. S side of Alpha. Giant Frog. Adjacent to Gamma.
Rat Swarm #2: 19. (21:27). Swarming Gamma.
Wererat #1: 18. (-9, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Reinforcement Wererat #3: 17.1. (26:26). Face-front with Gamma.
Gamma: 17. Swarmed by RS#1. DISTRACTED/ NAUSEATED til end R6T19.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing Omega.
Wererat #2: 14. (12:26). Marked by Omega. PRONE in hole, facing Omega.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (N, diagonal) and flanking with RW1 to Alpha.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20). ..... READIED to shoot Alpha as soon as he shows.

DEAD: Dire rat (2).
[/QUOTE]

lostsole31
2015-11-01, 08:54 PM
R5T17: Gamma backs up slowly, practically rolling on his butt to get out of the muck stream, but this time on the south side, taking his steps careful as he tries to keep his focus. He knows how this fight is going and tries to get out of the swarm. His brilliant defense just knocks away the rat's sword that is now adjacent to him, whereas the rat that was on the other side has the pommel of his short sword sent away by Gamma's shield that thwacks him in the face (but he is otherwise fine). Sometimes, even when being swarmed by rats one can have great luck on their defense. Gamma is now free (for now).

R5T15: The female wererat called Layl tries to get up, which opens her up to attacks from Beta and Omega. The former slashes her in the left lower leg with as powerful a blow as his claws can possibly make without getting a critical ... and it is still not enough to hurt her. The latter hopes to make that lucky shot, but likewise hits with a light blow for no damage. Now standing in front of Omega, she stabs with her short sword ...

Omega, as wounded as you are, do you use your spilled salt counter against her attack?


Girrigz: 27. He will show on Round 6.
Beta: 26. Has Wererat #1's short sword. PRONE!!! +4 insight bonus to AC til beginning of next round. AOO used.
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (11:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. RW2 & WR2 attacking. AOO used.
*** STANCE: Obsidian Reflection Stance!
Alpha: 20.3. PRONE!!! Swarmed by RS#1. Saved vs. shrieker.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. S side of Alpha. Giant Frog. Adjacent to Gamma. AOO used.
Rat Swarm #2: 19. (21:27). Swarming Gamma.
Wererat #1: 18. (-9, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Reinforcement Wererat #3: 17.1. (26:26). Was face-front w/ Gamma, but on N side of stream now. AOO used.
Gamma: 17. Swarmed by RS#1. DISTRACTED/ NAUSEATED til end R6T19.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing Omega.
Wererat #2: 14. (12:26). Marked by Omega. PRONE in hole, facing Omega.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (N, diagonal) and flanking with RW1 to Alpha.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20). ..... READIED to shoot Alpha as soon as he shows.

DEAD: Dire rat (2).

lostsole31
2015-11-03, 11:37 AM
R5T15 (Cont'd): As the rat attacks at Omega with her sword, Omega responds by letting loose his dark impulses, hoping to force her luck to fail and protect himself in the process. Layl's blow goes awry with the curse.

R5T14: At the same instant, Layl's comrade gets up but Beta and Omega were already focused against Layl. He stabs at Omega but is blocked by the latter's forcestrike vambrace.

R5T10: Paxre, you are finally up. What do you do?

Muhrbala on deck, the wererat that was facing Gamma (but is now on the other side of Muck Creek) in the hole ...


Girrigz: 27. He will show on Round 6.
Beta: 26. Has Wererat #1's short sword. PRONE!!! +4 insight bonus to AC til beginning of next round. AOO used.
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (11:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. RW2 & WR2 attacking. AOO used.
*** STANCE: Obsidian Reflection Stance!
Alpha: 20.3. PRONE!!! Swarmed by RS#1. Saved vs. shrieker.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. S side of Alpha. Giant Frog. Adjacent to Gamma. AOO used.
Rat Swarm #2: 19. (21:27). Swarming Gamma.
Wererat #1: 18. (-9, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Reinforcement Wererat #3: 17.1. (26:26). Was face-front w/ Gamma, but on N side of stream now. AOO used.
Gamma: 17. Swarmed by RS#1. DISTRACTED/ NAUSEATED til end R6T19.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing Omega.
Wererat #2: 14. (12:26). Marked by Omega. PRONE in hole, facing Omega.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (N, diagonal) and flanking with RW1 to Alpha.
Wererat #3: 4. Crossbow w/ half-cover. Bolts (18:20). ..... READIED to shoot Alpha as soon as he shows.

DEAD: Dire rat (2).

lostsole31
2015-11-03, 11:21 PM
R5T10: Paxre loads a silver bolt, moves up to just in front of Delta "No way am I going in there as long as those rats are there, Alpha!" teeps Paxre.First move action was to move, the second was to load the crossbow. You have no time to ready the shot.
R5T9.9: Muhrbala flies out of the pit and with a quick look comes right behind the wererat facing Alpha and a giant frog and stings him right in the center of the lower spine for 15 mod! He holds his back in pain, and then drops.

R5T9.7: With his chance of flanking now gone, the wererat across from Gamma moves down several feet, hops across easily, and then comes around to now face Gamma from the south (putting Gamma's back at the muck), but can't even begin to make it past Gamma's defenses.

R5T4: That damn sniper to the north of the cavern (still within 30') gets Alpha along the neck for 10.

End Round 5, Begin Round 6 ...

R6T27: Just when it couldn't get any worse, it gets a lot worse. A lot. Something moves in with incredible stealth and speed to launch over the muck and land right where the wererat that just fell was standing. It happens so quickly, that Alpha didn't even get a chance to get a pot shot in. *THUD!* Alpha looks up to see a large wererat ... easily 6-1/2 feet tall and significantly more muscular than his brethrens ... standing there, wielding a gleaming rapier. Yet, this is only the general sense of things, for this wererat with a faintly glowing forcefield around him is hard to see from a high-speed shifting of its form. Now flanked (again), Alpha sees that he will not stand for long. The monster looms in and bites Alpha in his upper arm - breaking it with a snap and bloody for 20 - and Alpha's world goes black. It all happened so quickly, he couldn't even utter a cry (vocal or telepathic).

R6T26: Beta, you don't know Alpha's condition (you don't get "static on the line"), but you have your own problems to worry about, anyway. You are getting pounded, and Omega is running on fumes. The fact that everyone is on their feet and there is no longer a flanking situation is the only balm. What do you do?

The rat swarm that was on Alpha on deck, Omega in the hole ...

Since Alpha is immediately following Omega, go ahead and roll either an Autohypnosis or CON stabilization check for Alpha.


Girrigz: 27. Blur. Shield of Faith +3.
Beta: 26. Has Wererat #1's short sword. PRONE!!! +4 insight bonus to AC til beginning of next round. AOO used.
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (11:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. RW2 & WR2 attacking. AOO used.
*** STANCE: Obsidian Reflection Stance!
Alpha: 20.3. Saved vs. shrieker.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. S side of Alpha. Giant Frog. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Rat Swarm #2: 19. (21:27). Next to Gamma.
Wererat #1: 18. (-9, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Reinforcement Wererat #3: 17.1. (11:26). Was face-front w/ Gamma, but on N side of stream now. AOO used.
Gamma: 17. Swarmed by RS#1. DISTRACTED/ NAUSEATED til end R6T19.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing Omega.
Wererat #2: 14. (12:26). Marked by Omega. PRONE in hole, facing Omega.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (standing in muck).
Wererat #3: 4. Crossbow w/ half-cover. Bolts (17:20).

DEAD: Dire rat (2).

lostsole31
2015-11-12, 12:33 PM
CORR: Alpha shocked in surprise by the attack takes the blow and starts to lose his focus, but grits his teeth as his psionic energy releases itself to ward off the pain, giving him a few more moments of consciousness as he fights through the pain.

Beta growls out loud at the wererats, his claws flashing as he questions his options. He turns to Omega and then back to his foes. He drops his stance and yells out, choosing the only option he has left after hearing Alpha's pain over the collective. "Who among you is the leader of your group! We want to speak of terms for surrender!!!"

Over the collective, the statement is relayed to all the conscious members at the same time, and Delta responds back over it immediately. "What are you thinking Beta? They'll kill us all before letting us leave!!!"

Before he gets to continue, Beta interrupts him. "They'll kill us anyways. We weren't equipped for this, and we really should have been before making this excursion. At this point, the only thing we can do is negotiate with the knowledge that letting us live will allow them all to live. It's the only way I can think for more than one of two of us to survive."

Omega follows after Beta. "I agree. We need your skill with words to save us all. Only you can do it."

R6T26: Delta sighs, and as soon as the conversation ends, he moves around the corner revealing himself to the wererats and calls out. "Will your leader negotiate with us? We'd rather avoid a loss of life on both sides."

"Delta," teeps Paxre. "Get rid of that pit."


R6T25.9: The shrieker stops a hair after Delta, but a second or two might be needed to determine if the wererats heard the message or not.

R6T25.8: Rats continue to swarm around Alpha and he takes 2 and is disabled (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Disabled).

Omega presumably delays for a response.

R6T20.3: In the split time before a possible response from the enemy, as he is disabled and swarmed by rats .... what does Alpha do?

Rat swarm on Gamma on deck, Delta's frog and Delta in the hole (though it is assumed that the latter will delay for a response) ...


Girrigz: 27. Blur. Shield of Faith +3.
Beta: 26. Has Wererat #1's short sword. PRONE!!! +4 insight bonus to AC til beginning of next round. AOO used.
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (11:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. RW2 & WR2 attacking. AOO used.
*** STANCE: Obsidian Reflection Stance!
Alpha: 20.3. Saved vs. shrieker. DISABLED (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Disabled)!!!

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. S side of Alpha. Giant Frog. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Rat Swarm #2: 19. (21:27). Next to Gamma.
Wererat #1: 18. (-9, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Delta: 17.9. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Reinforcement Wererat #3: 17.1. (11:26). Was face-front w/ Gamma, but on N side of stream now. AOO used.
Gamma: 17. Swarmed by RS#1. DISTRACTED/ NAUSEATED til end R6T19.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing Omega.
Wererat #2: 14. (12:26). Marked by Omega. PRONE in hole, facing Omega.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (standing in muck).
Wererat #3: 4. Crossbow w/ half-cover. Bolts (17:20).

DEAD: Dire rat (2).

lostsole31
2015-11-13, 12:28 PM
R6T20.3: Alpha's focus begins to fade as the swarming rats continue to overwhelm him, and with the last bit of his ability, summons up his power to relocate himself to safety. Once he appears closer to Delta, where he feels he may be safe, he coughs hard, spitting up blood, and collapses forward, his consciousness failing.

R6T19: Gamma's swarm moves across the muck and continues to swarm him for 2 from rat nibbles, but with his great dwarven resilience manages he brings his concentration back to fighting trim (no longer nauseated/ distracted).

R6T17.91: Delta's giant frog attacks a wererat fruitlessly ...

R6T17.1: The wererat who previously was facing Gamma (before the latter moved to the south of the muck) pauses ...

R6T17: Gamma, you witnessed one rat pause ... likely for direction from a leader ... you are swarmed ... and Alpha just dropped. What do you do? If you cast a spell, it might be seen as a hostile action before the intent of any spell might be known.

Layl (Omega's opponent) on deck, Paxre in the hole ...


Girrigz: 27. Blur. Shield of Faith +3.
Delta: 26.1. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Beta: 26. Has Wererat #1's short sword. PRONE!!! +4 insight bonus to AC til beginning of next round. AOO used.
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (11:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. RW2 & WR2 attacking. AOO used. DELAYING!!!
*** STANCE: Obsidian Reflection Stance!
Alpha: 20.3. Saved vs. shrieker. DYING!!!

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Giant Frog. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-10, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Reinforcement Wererat #3: 17.1. (11:26). Was face-front w/ Gamma, but on N side of stream now. DELAYING!!!
Gamma: 17. Swarmed by RS#1.
Reinforcement Wererat #2(Layl): 15. (26:26). PRONE in hole, facing Omega.
Wererat #2: 14. (12:26). Marked by Omega. PRONE in hole, facing Beta.

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (standing in muck).
Wererat #3: 4. Crossbow w/ half-cover. Bolts (17:20).

DEAD: Dire rat (2).

lostsole31
2015-11-17, 09:20 AM
R6T17: Gamma closes his eyes to get his focus, and debates his options. After only a moment, he opens his eyes and stares down the closest Wererats, waiting for an opportunity to heal his comrade without harming their chances at a truce.

The two wererats in the pit with Beta and Omega delay .....

R6T10: Paxre, do you delay?

Muhrbala on deck, the wererat standing in the muck facing Gamma in the hole ...


Girrigz: 27. Blur. Shield of Faith +3.
Delta: 26.1. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Beta: 26. Has Wererat #1's short sword. PRONE!!! +4 insight bonus to AC til beginning of next round. AOO used.
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (11:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. RW2 & WR2 attacking. AOO used. DELAYING!!!
*** STANCE: Obsidian Reflection Stance!
Alpha: 20.3. Saved vs. shrieker. DYING!!!

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Giant Frog. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-10, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Reinforcement Wererat #3: 17.1. (11:26). Was face-front w/ Gamma, but on N side of stream now. DELAYING!!!
Gamma: 17. Swarmed by RS#1. DELAYING!!!
Reinforcement Wererat #2(Layl): 15. (26:26). Beta. DELAYING!!!
Wererat #2: 14. (12:26). Marked by Omega. Omega. DELAYING!!!

Paxre: 10.
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (standing in muck).
Wererat #3: 4. Crossbow w/ half-cover. Bolts (17:20).

DEAD: Dire rat (2).

lostsole31
2015-11-24, 06:12 PM
R6T10: Paxre is confident he can get out of this mess, but he needs friends. He delays ...

R6T9.9: To Omega and Beta, Muhrbala slowly fades from view as he hovers halfway up the pit.

R6T9.7-4: The wererat standing in the muck facing Gamma, and the sniper wererat, both delay (though the latter does shift aim to Delta) ...

End Round 6, Begin Round 7 ...

R7T27: "No, half-human bastard," says the six-and-a-half-foot tall wererat. "You have stepped on my people long enough. Your decadence swallows you and I, Girrigz, shall lead my people to deliver you to a more merciful death than you deserve! NO PEACE!!! Don't let the human talker escape alive!"

Girrigz launches himself across the spanning feet to Delta and bites the Epsilon Elite's de facto leader along the abdomen for 10 (max)!

R7T26.1: Delta ... wow! That is a ferocious bite. What do you do? By the way, your healing surge has recharged now this round.

Beta, Omega, Gamma, and Paxre were effectively delaying. What do they do? Beta is still prone.
https://s.yimg.com/fz/api/res/1.2/C._ksTOmSuQ7c8T3CrR21Q--/YXBwaWQ9c3JjaGRkO2g9NzA3O3E9OTU7dz01MjM-/http://i156.photobucket.com/albums/t11/TonberryFan_photos/DM%20Tools/Girrigz.jpg?t=1289017681

Girrigz: 27. Blur. Shield of Faith +3.
Delta: 26.1. He will develop filth fever in 3 days. Cannot use Healing Surge until R7.
Beta: 26. Has Wererat #1's short sword. PRONE!!! DELAYING!!!
* He will develop filth fever in 2 days.
Shrieker: 25.9. Shrieking til end of R6T25.9.
Rat Swarm #1: 25.8. (11:27). Alpha.
Omega: 20.5. He will develop filth fever tomorrow. RW2 & WR2 attacking. AOO used. DELAYING!!!
*** STANCE: Obsidian Reflection Stance!
Alpha: 20.3. Saved vs. shrieker. DYING!!!

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Giant Frog. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-10, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Reinforcement Wererat #3: 17.1. (11:26). Was face-front w/ Gamma, but on N side of stream now. DELAYING!!!
Gamma: 17. Swarmed by RS#1. DELAYING!!!
Reinforcement Wererat #2(Layl): 15. (26:26). Beta. DELAYING!!!
Wererat #2: 14. (12:26). Marked by Omega. Omega. DELAYING!!!

Paxre: 10. DELAYS ...
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (standing in muck). DELAYING!!!
Wererat #3: 4. Crossbow w/ half-cover. Bolts (17:20). Readied to shoot Delta.

DEAD: Dire rat (2).

lostsole31
2015-11-29, 10:38 PM
The pit's bottom lurches and rises up until it blends with the stone and muck above and disappears. As luck would have it, Beta (prone) and Omega are now on the N side of the small channel, on solid ground, while their two opponents are standing in the muck.

R7T25.8: With Alpha gone, his bunch of rats sniff new prey and splash through the muck and onto the N side to encompass Beta and Omega. Beta slashes along his level at the floor, and his claws do 3 mod as he carves through a couple rats. Omega whallops a large group for 8 (and 3 NL) and that is enough to finally break up the swarm into fleeing rats! Only the rat swarm on Gamma is in play (as far as swarms go).

R7T20.5: Omega, you are not in the muck ... next to prone Beta ... and facing off against two wererats. Negotiations have failed. What do you do?

Delta, Beta, and Gamma are delaying ... any actions for them?


Girrigz: 27. Blur. Shield of Faith +3.
Delta: 26.1. He will develop filth fever in 3 days. Cannot use Healing Surge until R7. DELAYING!!!
Beta: 26. Has Wererat #1's short sword. PRONE!!! DELAYING!!!
* He will develop filth fever in 2 days.
Shrieker: 25.9.
Omega: 20.5. He will develop filth fever tomorrow. RW2 & WR2 attacking. DELAYING!!!
*** STANCE: Obsidian Reflection Stance!
Alpha: 20.3. Saved vs. shrieker. DYING!!!

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Giant Frog. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-10, 15:16 CON). No short sword.
Delta's Summoned Giant Frog (http://www.d20pfsrd.com/bestiary/monster-listings/animals/frog/frog-giant/summoned-creature-giant-frog): 17.91. RW1.
Reinforcement Wererat #3: 17.1. (11:26). Was face-front w/ Gamma, but on N side of stream now. DELAYING!!!
Gamma: 17. Swarmed by RS#2. DELAYING!!!
Reinforcement Wererat #2(Layl): 15. (26:26). Beta. DELAYING!!!
Wererat #2: 14. (12:26). Marked by Omega. Omega. DELAYING!!!

Paxre: 10. DELAYS ...
Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (standing in muck). DELAYING!!!
Wererat #3: 4. Crossbow w/ half-cover. Bolts (17:20). Readied to shoot Delta.

DEAD: Dire rat (2). Rat swarm.

lostsole31
2015-12-09, 01:15 AM
R7T20.5: Omega turns to Layl, charging his strength into a punch that he aims to launch into her gut, the dark power releasing out to try and disable her for a moment. It is a solid hit, and the force generated by the guru's masterful strike does 2 mod as he focuses his ki forth into the strike as well. But even with their augmented physique, each and every one of Girrigz' band are survivalists that have made a living in the toughest conditions with the worst food. She easily withstands Omega's stunning strike.

R7T20.4: Now sure that the negotiations have failed, Delta backs away, taking the expected attack from Girrigz as he gets as far away from him as possible.

"Where are you going, little one?" Girrigz hisses and then bites low to graze Delta in the stomach for 5 (min).

Once safe, Delta launches out his thoughts among the collective. "Paxre, Epsilon Elite, we need to get Alpha back up. We may still be able to break them by taking out that leader." As he speaks to his group, he holds out his hand, a shot of magic leaping out of it to attempt to strike Girrigz squarely, but not before the sniper - readied for something like this, shoots Delta in the buttocks for 11. The sniper once again is exposed, and takes time to reload rather than hide or reposition (though he does have cover from the rocky wall).

He tilts his head in a smile. "Was that supposed to weaken me or something, hmmm? Know your enemy. We're rats. We don't weaken."

R7T20.3: Alpha continues to bleed ...

R7T20.2: Gamma focuses and controls his energy, trying to spread it out to save the young elan's (second) life, but in trying to take care from being exposed (and the constant gnawing pain of the rats), he loses the extraordinary amount of healing energy he attempted to channel through his mental powers.

R7T20.1: Beta lashes out at the nearest wererat, more as a distraction if anything as the enemy dodges, and Beta vanishes, appearing a few feet away, where he safely flips up to his feet, now ready to fight once more (10' from Layl, which she can close w/ 5' step).

R7T19.9-.7: The three wererats that were delaying now burst into action. Gamma's opponent fails to get through the armor. Layl tries to acrobatically get around Omega; she gets into position less adroitly than desired, but Omega misses her with his AOO. Omega, now flanked by Layl and her friend try to bring the pain. She stabs him deep in the very lower abdomen, almost the groin itself, doing 10 and disabling the guru. Her partner misses with his blade, but his bite .... doesn't. It is a critical strike, combined with his sneaky survivalist tactics and hatred of humans that does 24 as Omega's right rachial artery is torn from upper to lower arm, killing Omega outright. His veils all unshape, and the psychic feedback of Omega's death careens through the collective to Gamma. Gamma saw this horrible blow just in time to steel his mind and body against the shock; Omega is obviously no longer part of the collective, but neither is Gamma harmed from his loss.

R7T19.5: Paxre, until now you had been delaying. There is no "dial tone" for anyone's life except for Gamma (which you don't know), and way out in the hallway you don't know about Omega's death. What do you do?

Rat swarm on deck (only one remaining, which is on Gamma), Muhrbala in the hole ...


Girrigz: 27. Blur. Shield of Faith +3.

Shrieker: 25.9.
Wererat #3: 20.5. Crossbow w/ half-cover. Bolts (16:20). Exposed now, but crossbow loaded.
Delta: 20.4. He will develop filth fever in 3 days. Delta is infected with lycanthropy (wererat).
Alpha: 20.3. Saved vs. shrieker. DYING!!!
Gamma: 20.2. Swarmed by RS#2.
Beta: 20.1. Has Wererat #1's short sword. He will develop filth fever in 2 days. 10' from Layl.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.

Reinforcement Wererat #3: 19.9. (11:26). Was face-front w/ Gamma, but on N side of stream now.
Reinforcement Wererat #2(Layl): 19.8. (22:26).
Wererat #2: 19.7. (12:26).
Paxre: 19.5.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-10, 15:16 CON). No short sword.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Facing Gamma (standing in muck). DELAYING!!!

DEAD: Dire rat (2). Rat swarm. Omega.

lostsole31
2015-12-14, 02:48 AM
R7T19.5: Paxre has no illusions that he can take out the big one. And with too many enemies in the other room, it's not likely he can even take out one rat ... or that it would matter if he could. He uses his cloak of darkness (still active) to sink back against the stone. "No way I'm going in there. Gamma, some healing coming your way. Send it where you can. Get out of there."

As the healing comes his way, Gamma circles it around towards Alpha (9 PE), trying to get him back up. "We're not getting out safely. There's no way I can run out well, although you, Delta, and Beta stand a chance. The only way I could escape is if we break their morale"

Alpha regains consciousness, and "hears" the above.

R7T19: Gamma continues to get gnawed upon by rats for 2.

R7T9.9: The wererat that felled Omega starts and hisses in pain as he takes 7 mod in his upper left arm and Muhrbala - appearing - flies up out of reach. This wererat is beginning to look winded - definitely in the red.

R7T9.7: The wererat that was facing Gamma - even though in the muck - makes a brilliant tumble out of Gamma's reach onto the south side, past Delta, and is now flanking Delta with Girrigz and hamstrings the half-elf for 9, and putting Delta in the red. (Red means last 1/4 hit points ... not negative hit points.)

End Round 7, Begin Round 8 ...

R8T27: It is as bad as it could be - cruel timing. No sooner does a wererat come in with a good flanking strike on Delta, than Girrigz takes advantage of this and stabs Delta deep in the stomach with his silver rapier. It is a sharp pain that quickly dulls as the wererat leader runs Delta all the way through to the hilt. His hate-filled eyes look deep into the half-elf's own. Girrigz almost bites for spite but stops and sniffs for a second. "Too bad. It seems I already sealed your doom with my last bite."

Delta's excellent mind has trouble understanding this until his last thought is that had this mortal wound not occurred, he would have been reduced to a wererat's miserable existence. It goes dark, and the Epsilon Elite's de facto leader is gone. :frown:

Gamma's compassion and fortitude can only take so much. He receives the psychic feedback of Delta's passing as the loss of life continues. Gamma loses 4 pp (power points) and he he reels in shock (sickened (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Sickened), sheet updated except for ability check modifiers).

"You!" Girrigz points to the sniper. "Drop it, draw it, and get in it!"

R8T20.5: The former sniper does just that. He drops his crossbow, and rushes down and leaps across the muck while drawing his short sword. Gamma manages to swing and hit him but for no effect. Likewise, the wererat can't get past Gamma's armor.

R8T20.3: Alpha, now that you are awake, what do you do? A wererat is right next to you (and probably doesn't yet realize you have regained consciousness), and Girrigz is 10' from him. Delta lies in-between them, and from the shock of his rictus, wide-open eyes, and dilated pupils, you are pretty sure that your friend is gone. What do you do?

Gamma on deck, Beta in the hole ...


Girrigz: 27. Blur. Shield of Faith +3. Flanking Delta w/ RWR4.
Shrieker: 25.9.

Wererat #3: 20.5. Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped. Gamma.
Alpha: 20.3. Saved vs. shrieker. PRONE.
Gamma: 20.2. WR3. Swarmed by RS#2. SICKENED til end R12T27!!!
Beta: 20.1. Has Wererat #1's short sword. He will develop filth fever in 2 days. 10' from Layl.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.

Reinforcement Wererat #3: 19.9. (11:26). Was face-front w/ Gamma, but on N side of stream now.
Reinforcement Wererat #2(Layl): 19.8. (22:26).
Wererat #2: 19.7. (5:26).
Paxre: 19.5.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-11, 15:16 CON). No short sword.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Flanking Delta w/ Girrigz.

DEAD: Dire rat (2). Rat swarm. Delta, Omega.

lostsole31
2015-12-14, 08:58 PM
R8T20.3: Alpha looks around in shock, seeing his dead comrade Delta. Across the muck river lies Omega but Alpha isn't sure about him. In a fit of rage, Alpha summons up the full extent of his power, concentrating carefully that he manage to manifest without leaving himself open. As the flame develops around his hand to shoot, as Alpha aims and is just at the point of firing, the wererat above him hears the energies and feels the heat gathering beneath him and stabs down into the forearm of the offending arm for 10. Alpha screams terribly as a partial ray of flame goes wildly off shot. Alpha once again is out and bleeding.

R8T20.2: Gamma, Alpha went on grit and emotion, but he was foolish in trying to use an aimed psionic attack while prone at an enemies' feet. Still, it might have been the best he could have hoped for. Hindsight be damned, the fact is Alpha is once again bleeding out. You are swarmed by rats and fighting a wererat. What do you do?

Beta on deck, a wererat on deck ...


Girrigz: 27. Blur. Shield of Faith +3. Flanking Delta w/ RWR4.
Shrieker: 25.9.

Wererat #3: 20.5. Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped. Gamma.
Alpha: 20.3. Saved vs. shrieker. PRONE at RW4's feet.
Gamma: 20.2. WR3. Swarmed by RS#2. SICKENED til end R12T27!!!
Beta: 20.1. Has Wererat #1's short sword. He will develop filth fever in 2 days. 10' from Layl.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.

Reinforcement Wererat #3: 19.9. (11:26). Omega's old enemy.
Reinforcement Wererat #2(Layl): 19.8. (22:26).
Wererat #2: 19.7. (5:26).
Paxre: 19.5.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-11, 15:16 CON). No short sword.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Standing above Alpha.

DEAD: Dire rat (2). Rat swarm. Delta, Omega.
[/QUOTE]

lostsole31
2015-12-15, 05:06 PM
And yet ... as the attack strikes home on Alpha, during his cries of pain, he condenses his psionic energy to dull the wounds as best as he can, but its obvious to his allies (and possibly his enemies) that he's carrying on through sheer willpower and nothing more. He almost went unconscious but somehow manages to keep awake.

R8T20.2: Gamma sees Delta go down and immediately takes the lead. With Delta down, and Alpha running on pure willpower, he knows there's only one option left. "Paxre, Beta, get out of here. This is a lost fight. Save yourselves. Don't worry about me.

With his first, and probably last order as the replacement leader of the Epsilon Elite, he turns to the nearest Wererat, and begins lashing out, drawing upon his deepest reserves of strength to hold him off. But the dwarf isn't thinking straight anymore in his anguish and his attack is so wild that he is having trouble seeing his enemies. Gamma is definitely winded by everything.Attack the Darkness: All of your enemies have concealment from you for a short period (you don't know the length).
Recovery: You may continue to make a DC 20 Will save each round (if you don't, that's fine, I will) to recover, or it lasts whatever the duration might be.
R8T20.1: Beta growls, drawing upon his internal energy to grant himself a massive burst of speed, he starts to bolt away from the combat. Gamma's opponent manages to throw out an AOO but misses the superhumanly fast oread. With his alacrity, he easily manages to keep his footing though it is slower than he'd care. Still, he is still so fast he moves through the "tunnel," just barely notices Paxre hidden in his cloak of darkness, and Beta turns the corner, steps up onto the main walkway of the sewer outside and is well on his way. It's a lost cause and he agrees, although it pains him to do so. As he retreats, he swears to himself that he'll be back to gain vengeance for his fallen comrades.

"Go after him!" hisses Girrigz to those without an enemy to fight. "Don't let him get away!"

R8T19.9: Omega's old enemy takes off down the way. Gamma manages to hit him with an AOO as he goes by, but even with his power attack it is not enough to hurt the rat. He never even saw it coming. Paxre practically melts out of the darkness from the wall and slices into the rat with his silver katana and sever's the wererats left hand. From instantaneous blood loss, shock, accruing wounds, and the accursed metal, the wererat is killed instantly. :smallcool:

R8T19.8: Coming in right behind him (and Gamma already used his AOO) is Layl. She comes right up to Paxre. Seeing her dehanded, dead comrade face-down in the muck, she stops in prep to fight him instead of trying to get past him after Beta.

R8T19.7: Another wererat, very badly wounded, comes up next to Layl. "SILVER!!" he screams.

R8T19.5: Paxre, Gamma gave the order to retreat, and Beta just zoomed past you and you could hear his footsteps continuing down the corridor. You are facing two wererats. One is a female with a minor wound; the other is badly wounded and doesn't like the fact he now faces a silver-wielder. What do you do?

Rat swarm on deck, Muhrbala in the hole ...


Girrigz: 27. Blur. Shield of Faith +3. Flanking Delta w/ RWR4.
Shrieker: 25.9.

Wererat #3: 20.5. Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped. Gamma. AOO used.
Alpha: 20.3. Saved vs. shrieker. PRONE at RW4's feet.
Gamma: 20.2. WR3. Swarmed by RS#2. SICKENED til end R12T27!!! AOO used.
* Fumble: All enemies have concealment until end R12T20.2. Will DC 20 at beginning of each turn (no action) can negate.
Beta: 20.1. Has Wererat #1's short sword. He will develop filth fever in 2 days.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.

Reinforcement Wererat #2(Layl): 19.8. (22:26). Paxre.
Wererat #2: 19.7. (5:26). Paxre.
Paxre: 19.5. Layl (RW2) and WR2.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-11, 15:16 CON). No short sword.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Standing above Alpha.

DEAD: Dire rat (2). Rat swarm. Delta, Omega. Wererat.

lostsole31
2015-12-15, 06:51 PM
R8T19.5: Paxre, seeing a chance to do a little more harm, goes all out. His katana is stopped by the wererat's masterwork studded leather. The first claw almost gets through the armor, but the wererat dodges the second claw.

R8T19: Gamma takes 6 (max) from the rat swarm, but his reduced conscious state has the odd effect of making him hard to distract with physical pain ... he's already distracted by grief and mild confusion.

R8T9.9: Muhrbala speeds like a dart down the tunnel and behind Layl. With a flanking opportunity, he manages to get her in the left elbow for 2 mod. That's all Murray needed. "Ow," she says, somewhat surprised ... and then she begins to fall. Murray did this mid-flight and moves behind the other wererat. In the span of half-a-second that wererat lashes out with his short sword but the flying creature is no longer there ... but with a critical hit he accidentally stabs Layl in her mouth, piercing her tongue, for 10 mod and 1 CON.

R8T9.7: In the other room, the wererat looming over Alpha hisses. "Die, damn you. Why won't you die?!"

He stabs Alpha in his arm for 8 on a crit, and the sword is stuck in the elan's arm (with the wererat) still holding. This time, however, Alpha's racial resilience cannot help him. The rat nips him in the haunches for 4 (min, incl min sneak attack). Alpha is now bleeding out ... and the short sword is still stuck in his arm.Since this opponent got him on an AOO the first time on Alpha's action, initiative hasn't come back around to Alpha for him to regain his IA on this wererat's actual turn.
End Round 8, Begin Round 9 ...

R9T27: Girrigz sees the short sword stuck in the "dead" ... human? (Doesn't smell right.) He shakes his head. "Quit playing with your food!"

He turns to the only other hero left in the chamber. "Now dwarf, let us see if I can't pry that tin can off of you."

He easily zips across the water to Gamma, flanking with the warpriest's other enemy. Gamma, already having trouble seeing, doesn't really notice the blurring effect so much on the wererat leader. He whips downwards to make a surprising bite on Gamma's left shin and calf for a crushing 18, bringing Gamma into the red.

R9T20.5: Now, also with flanking, the other wererat things he has a chance, but his short sword is unable to find a weakness.

R9T20.3: It is small comfort, and likely to not amount to much, but for what little bit can be helped Alpha's mind protects his body and he ceases to bleed (though a sword is still stuck in him and he is unconscious).Success on your autohypnosis roll!

R9T20.2: Gamma, you are sickened, you still (failed Will save) have trouble focusing on your two enemies (they have concealment as you swing wildly), and you are a step away from death. What do you do?

Unless you say otherwise, I am going to remove Beta from the queue, but he is on deck (technically, he is still in range and still in the collective). He won't have to worry about anyone catching up to him if he focuses on evasion and escape. Comically, Beta is still holding onto a fallen wererat's short sword.

Badly wounded and now flanked wererat in the hole ...


Girrigz: 27. Blur. Shield of Faith +3.
Shrieker: 25.9.

Wererat #3: 20.5. Gamma.
* Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.
Alpha: 20.3. Saved vs. shrieker. PRONE at RW4's feet.
Gamma: 20.2. WR3. Swarmed by RS#2. AOO used.
* SICKENED til end R12T27!!!
* Fumble: All enemies have concealment until end R12T20.2. Will DC 20 at beginning of each turn (no action) can negate.
Beta: 20.1. Has Wererat #1's short sword. He will develop filth fever in 2 days.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.

Reinforcement Wererat #2(Layl): 19.8. (8:26 [24], 15:16 CON). Paxre.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Wererat #2: 19.7. (5:26). Paxre.
Paxre: 19.5. Layl (RW2) and WR2.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-12, 15:16 CON). No short sword.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Standing above Alpha.
* Short sword stuck in Alpha's arm. It will take SA to remove it.

DEAD: Dire rat (2). Rat swarm. Delta, Omega. Wererat.

lostsole31
2015-12-18, 07:17 AM
R9T20.2: Gamma swings wildly towards Girrigz, the only enemy he can see clearer than the others, only to have his swing stopped by a masterwork chain shirt. Hopefully he can distract them long enough to let Paxre and Beta escape, but he doesn't see himself surviving. As his final "words," he broadcasts these to the remaining survivors, his final thoughts. "Paxre, Beta, save yourselves, and live your lives for our sakes. Take the life that was not squandered here and do something worthy with it. I expect to meet you in the afterlife after you've lived a long fulfilling life, both of you." With his final words spent, he prepares himself for the end of his own life, having already accepted it.

R9T20.1: And Beta is safely gone. He will have run blocks and blocks with switchbacks as a trained stalker might, instead of all out sprinting. It isn't until he goes to climb the ladder that he even notices ... he still has that damnable wererat's short sword in his hand.

R9T19.7: The wounded wererat's stab is easily deflected by Paxre.

R9T19.5: Paxre, what do you do?

Rat swarm on deck, Murray in the hole ...


Girrigz: 27. Blur. Shield of Faith +3.
Shrieker: 25.9.

Wererat #3: 20.5. Gamma.
* Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.
Alpha: 20.3. Saved vs. shrieker. PRONE at RW4's feet.
Gamma: 20.2. WR3. Swarmed by RS#2. AOO used.
* SICKENED til end R12T27!!!
* Fumble: All enemies have concealment until end R12T20.2. Will DC 20 at beginning of each turn (no action) can negate.
Beta: 20.1. Has Wererat #1's short sword. He will develop filth fever in 2 days.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.

Reinforcement Wererat #2(Layl): 19.8. (8:26 [24], 15:16 CON). Paxre.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Wererat #2: 19.7. (5:26). Paxre.
Paxre: 19.5. Layl (RW2) and WR2.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-12, 15:16 CON). No short sword.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Standing above Alpha.
* Short sword stuck in Alpha's arm. It will take SA to remove it.

DEAD: Dire rat (2). Rat swarm. Delta, Omega. Wererat.

lostsole31
2015-12-18, 08:22 AM
R9T19.5: Paxre's not giving up the kill against an enemy that's about to fall, is flanked, and he might face again later. He does a full attack, but the muck-brook has a greater effect on him since he's smaller and with the wererat's dawning realization that he is in a bad way, he is parrying like Blackjack himself.

R9T19: The rat swarm only does 1 to Gamma. As a cruel cosmic joke, had Gamma survived this battle, he actually would have fallen ill to filth fever from the diseased bites. He is not nauseated.

R9T9.9: "Pax," comes Murray's teep-voice. "Alpha, Omega, and Delta are dead. Gamma will fall with the next blow, no doubt. Beta ran away. I'm ready when you are, but let's tooth these two before we're done unless you think it's good to stink around. I'll follow your play."

The wererat is stung in the left knee for 3 mod from the pain, but the poison does its work and the wererat falls.

R9T9.7: Alpha's last enemy removes his short sword from the finally-finished foe and jumps into the muck-brook, getting right up behind Muhrbala.

End Round 9, Begin Round 10 ...

R10T27: Girrigz stabs Gamma in the upper right brachial artery to kill him outright. The connection to Gamma is severed, and Paxre knows it.

Girrigz ... then gets up next to the other new combatant behind Muhrbala. It went from a turkey-shoot for the little guys, to a mess of trouble.

R10T20.5: Things are going from bad to worse as the other of Gamma's opponents squeaks to the rats and then ends up behind the other two, ready to fill in.

R10T19.5: Paxre ....


Girrigz: 27. Blur. Shield of Faith +3.
Wererat #3: 20.5. Behind Girrigz and RW4.
* Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.
Beta: 20.1. Has Wererat #1's short sword. He will develop filth fever in 2 days.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Reinforcement Wererat #2(Layl): 19.8. (8:26 [24], 15:16 CON). Paxre.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Wererat #2: 19.7. (2:26).
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R19T9.9.
Paxre: 19.5. Layl (RW2) and WR2.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-13, 15:16 CON). No short sword.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Standing above Alpha.
* Short sword stuck in Alpha's arm. It will take SA to remove it.

DEAD: Dire rat (2). Rat swarm. Delta, Gamma, Omega. Wererat.

Beta will contract filth fever in 2 days.

lostsole31
2015-12-18, 08:40 AM
Too excited to color your speech.R10T19.5: "I won't be denied the kill, Murray. Keep them occupied. I'm gonna make sure we don't face these two rat-finks later."

Paxre easily slits the throat of the one that just fell. Two dead wererats.

R10T19: The rat swarm goes into the water and swims down to envelop Paxre, doing 3. It's only now in this battle that Paxre senses some faint hardiness in his body that might help resist the disease and distraction.
So, your Harrow reading actually gives you a +1 on all CON-related checks during this encounter. Also, don't forget your Harrow points if you want a boost. I will let you roll a Fort check for Disease (first), followed by Distraction (second). Do so OOC.


Girrigz: 27. Blur. Shield of Faith +3.
Wererat #3: 20.5. Behind Girrigz and RW4.
* Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.
Beta: 20.1. Has Wererat #1's short sword. He will develop filth fever in 2 days.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Reinforcement Wererat #2(Layl): 19.8. (8:26 [24], 15:16 CON). Paxre.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Paxre: 19.5. Layl (RW2) and WR2.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-13, 15:16 CON). No short sword.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Standing above Alpha.

DEAD: Dire rat (2). Rat swarm. Delta, Gamma, Omega. Wererat (2).

Beta will contract filth fever in 2 days.

lostsole31
2015-12-18, 09:01 AM
Paxre feels a slight tingle as he gives himself over to mystic forces for a second. He can manage bravely despite the rats.

R10T9.9: Muhrbala dares. Instead of facing the new threats, he goes to finish his kill (as he always does). He attempts a coup de grace on the female wererat, but not before an AOO from Girrigz and his companion. Both miss. Murray does 6 mod, though he's not sure if that did the trick or not.

R10T9.7: The wererat accidentally pricks his skin with his short sword, but not enough to hurt, and he misses Murray with the bite.

End Round 10, Begin Round 11 ...

R11T27: Girrigz stabs at Murray and it almost looks as if his rapier would have skewered him, but there's the odd effect that Murray suddenly seems to be just offset of the weapon? :smallconfused: A second time and the same thing. His bite is barely stopped by surprisingly hard pseudodragon scales.

R11T20.5: Standing just behind the other, the wererat in back readies ...

R11T19.5: Paxre ...


Girrigz: 27. Blur. Shield of Faith +3.
Wererat #3: 20.5. Behind Girrigz and RW4. READIED!!!
* Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.
Beta: 20.1. Has Wererat #1's short sword. He will develop filth fever in 2 days.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Reinforcement Wererat #2(Layl): 19.8. (2:26 [24], 15:16 CON). To be left for dead by Pax and Murray.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Paxre: 19.5.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-14, 15:16 CON). No short sword.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Standing next to Girrigz.

DEAD: Dire rat (2). Rat swarm. Delta, Gamma, Omega. Wererat (2).

Beta will contract filth fever in 2 days.

lostsole31
2015-12-18, 09:10 AM
R11T19.5: Paxre draws upon his ninja training, calms his mind for a second, and vanishes. It's imperfect because he is swarmed by rats, but it will still make him hard to target.

R11T19: The rat swarm does 5. Saves? Harrow vs. distraction?


Girrigz: 27. Blur. Shield of Faith +3.
Wererat #3: 20.5. Behind Girrigz and RW4. READIED!!!
* Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.
Beta: 20.1. Has Wererat #1's short sword. He will develop filth fever in 2 days.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Reinforcement Wererat #2(Layl): 19.8. (2:26 [24], 15:16 CON). To be left for dead by Pax and Murray.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Paxre: 19.5.
Rat Swarm #2: 19. (21:27). Gamma.
Wererat #1: 18. (-14, 15:16 CON). No short sword.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Standing next to Girrigz.

DEAD: Dire rat (2). Rat swarm. Delta, Gamma, Omega. Wererat (2).

Beta will contract filth fever in 2 days.

lostsole31
2015-12-18, 09:23 AM
Pax is fine. Dramatic irony: the wererat that was dying has finally bled out and is dead. Good job Omega/ Beta.

R10T9.9: Murray attacks Girrigz with his tail and swoops around behind him. Both of the other wererats miss on AOOs, but Girrigz is confounded by the little guy and count counterattack.

R10T9.7: The wererat that was next to Girrigz withdraws forward so he is now threatening the partially-floating, vaguely humanoid-shaped rat swarm.

End Round 10, Begin Round 11 ...

R11T27: Girrigz spins around to attack. His bite actually connects for 8 (max).

R11T20.5: The wererat in rear rank crosses diagonally to now flank Murray with Girrigz and misses attack.

R11T19.5: Paxre ....


Girrigz: 27. Blur. Shield of Faith +3.
Wererat #3: 20.5. Behind Girrigz and RW4. AOO used.
* Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Reinforcement Wererat #2(Layl): 19.8. (2:26 [24], 15:16 CON). To be left for dead by Pax and Murray.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Paxre: 19.5.
Rat Swarm #2: 19. (21:27). Gamma.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Standing next to Girrigz. AOO used.

DEAD: Dire rat (2). Rat swarm. Delta, Gamma, Omega. Wererat (3).

Beta will contract filth fever in 2 days.

lostsole31
2015-12-18, 09:32 AM
R11T19.5: Thanks Murray. Can't do anything about the swarm, though. Time to buff ...

Paxre casts divine favor.

R11T19: Rat swarm: 3. Saves/ harrow?


Girrigz: 27. Blur. Shield of Faith +3.
Wererat #3: 20.5. Behind Girrigz and RW4. AOO used.
* Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Reinforcement Wererat #2(Layl): 19.8. (2:26 [24], 15:16 CON). To be left for dead by Pax and Murray.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Paxre: 19.5. Divine favor til end R21T19.5.
Rat Swarm #2: 19. (21:27). Gamma.

Muhrbala: 9.9.
Reinforcement Wererat #4: 9.7. (26:26). Standing next to Girrigz. AOO used.

DEAD: Dire rat (2). Rat swarm. Delta, Gamma, Omega. Wererat (3).

Beta will contract filth fever in 2 days.

lostsole31
2015-12-18, 09:48 AM
R11T9.9: Murray fumbles his tail attack against Murray and is battered and flies over and around out of flanking as the other wererat misses him.

R11T9.7: Paxre is attacked.

End Round 11, Begin Round 12 ...

R12T27: Instead of messing with the harder opponent, Girrigz brilliantly and acrobatically - even in the muck - moves past Murray without counterattack, past Paxre, and behind the Entobian to be flanking with a fellow. He stabs Paxre in the gut for 22 (you were given the benefit of concealment, which Girrigz overcame). Paxre is immediately in the red.

R12T20.5: Wererat fails vs. Murray.

R12T19.5: Paxre ...


Girrigz: 27. Blur. Shield of Faith +3.
Wererat #3: 20.5. Murray.
* Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Reinforcement Wererat #2(Layl): 19.8. (2:26 [24], 15:16 CON). To be left for dead by Pax and Murray.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Paxre: 19.5. Divine favor til end R21T19.5.
Rat Swarm #2: 19. (21:27). Gamma.

Muhrbala: 9.9.
* Battered: -2 on all skill checks and saves for 3 hours.
Reinforcement Wererat #4: 9.7. (26:26). Paxre.

DEAD: Dire rat (2). Rat swarm. Delta, Gamma, Omega. Wererat (3).

Beta will contract filth fever in 2 days.

lostsole31
2015-12-18, 10:09 AM
CORRECTION!!! You have concealment, ergo no sneak attack from Girrigz. He only did 13, but you still needed the CLW.

R12T19.5: Paxre manages to cast CLW on himself for max healing of 12.

R12T19: The rat swarm does 5 ... and you're now distracted. (Sorry, you let me roll now that you're out of Harrow.)

R12T9.9: Murray does nothing and disappears from view.

R12T9.7: Flanking wererat misses.

End Round 12, Begin Round 13 ...

R13T27: Girrigz accidentally flings his weapon backwards and it falls into the center of the main sewage. He misses the bite.

R13T20.5: Murray's opponent misses.

Paxre ...
Sorry, but I have to stop for sleep. Show tonight.

Girrigz: 27. Blur. Shield of Faith +3.
Wererat #3: 20.5. Murray.
* Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R15T9.9.
Reinforcement Wererat #2(Layl): 19.8. (2:26 [24], 15:16 CON). To be left for dead by Pax and Murray.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Paxre: 19.5. Divine favor til end R21T19.5. Filth fever in 3 days. DISTRACTED!!!
Rat Swarm #2: 19. (21:27). Paxre.

Muhrbala: 9.9.
* Battered: -2 on all skill checks and saves for 3 hours.
Reinforcement Wererat #4: 9.7. (26:26). Paxre.

DEAD: Dire rat (2). Rat swarm. Delta, Gamma, Omega. Wererat (3).

Beta will contract filth fever in 2 days.

lostsole31
2015-12-18, 06:13 PM
I screwed up, but I'll give it to you instead of retconning so you are torn apart. You were distracted, but managed to just barely hold out your concentration so that you drop your concentration (which includes holding your ki for vanishing trick) after the attack. Lucky, lucky you ...
R13T19.5: Paxre, already distracted, loses his concentration and becomes visible, but is otherwise too nauseated to do anything.

R13T19: Paxre takes 3 from the swarm ... and is distracted again.

R13T9.9: Murray pops up into view behind Girrigz but Girrigz is wily and is not taken by surprise. Because Paxre is distracted and not threatening, Girrigz is technically not flanked either. Even with all that, Murrray still manages to catch him in the back but can't penetrate his lycan resistance.

R13T9.7: Flanking wererat can't hit Paxre.

End Round 13, Begin Round 14 ...

R14T27: Girrigz doesn't give up his strategic position against Paxre, but he can't get his jaws on Paxre.

R14T20.5: The wererat on the perimeter drops into the water. He re-emerges in the main branch, holding Girrigz' sword.

R14T19.5: Paxre takes out his quickdraw shield.

R14T19: Rat swarm does 3, continuing to distract Paxre. :smallfrown:

R14T9.9: Murray hovers and disappears from view.

R14T9.7: Paxre is too squirrely for the wererat.

End Round 14, Begin Round 15 ...

R15T27: Girrigz bites deep into Paxre's shoulder for 20. In addition, it opens up a hole in the armor so Paxre suffers a -2 for this round, and the wound bleeds for 3. Paxre is barely standing.

R15T20.5: The other wererat goes over to Girrigz to put his leader's rapier into his hand. Murray, who hadn't entirely fully disappeared, pops fully back into vision and stings the wererat but it's not enough. Girrigz now has his rapier again.

R15T20: Back in the main chamber, the sleeping wererat continues to snooze.

R15T19.5: Paxre, what do you do? You are bleeding heavily but only have 1 hit point and you are nauseated.


Girrigz: 27. Blur. Shield of Faith +3.
* -2 penalty to Paxre's AC til end R16T27. 3 bleed to Paxre/ turn.
Wererat #3: 20.5. Murray.
* Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.

Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 3rd frequency at end R25T9.9.
Reinforcement Wererat #2(Layl): 19.8. (2:26 [24], 15:16 CON). To be left for dead by Pax and Murray.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Paxre: 19.5. Divine favor til end R21T19.5. Filth fever in 1 day. DISTRACTED!!!
Rat Swarm #2: 19. (21:27). Paxre.

Muhrbala: 9.9.
* Battered: -2 on all skill checks and saves for 3 hours.
Reinforcement Wererat #4: 9.7. (26:26). Paxre.

DEAD: Dire rat (2). Rat swarm. Delta, Gamma, Omega. Wererat (3).

Beta will contract filth fever in 2 days.

lostsole31
2015-12-19, 12:31 AM
See IC for Paxre's death and monologue.

R15T19: Rat swarm will tear open Paxre, but otherwise is no longer a functional part of this battle ...

R15T9.9: Muhrbala screehes and hisses, and then hovers at full defense.

R15T9.7: Wererat closes (non-flanker) and misses.

End Round 15, Begin Round 16 ...
R16T27: Girrigz misses.
R16T20.5: Flanker misses.
R16T9.9: Murray has disappeared, but then pops right back into view as he stings the flanker in the chest for 6 mod, and he falls unconscious in the muck.
R16T9.7: The non-flanker steps into his fallen friend's place.

R17T27: Girrigz stabs the now-exposed pseudodragon for 28, 3 bleed, and bewilders him so that he suffers a -2 AC against Girrigz' attacks.
R17T9.9: Murray tries to use judicious amounts of stinger venom to staunch his own bleeding, which provokes an AOO from both flankers (miss). He is successful and stops bleeding.
R17T9.7: Flanker successfully bites Murray for 6.

R18T27: Murray's displacement protects him against both of Girrigz' thrusts, and then Girrigz does something unexpected. He then bites ... and crits. For 26, 3 bleed, and a ruptured abdominal cavity.
R18T9.9: Murray, badly wounded, goes to flee. Girrigz misses, but the other wererat hits for 10. He goes 60', and then tries to staunch his bleeding again. And just barely succeeds. Because of the water, or even taking a few steps to get up onto the walkway, the enemies won't be able to get to him without him just barely making it out of there. With only 2 hit points left, Muhrbala lives to fight another day.


Girrigz: 27. Blur. Shield of Faith +3.
Wererat #3: 20.5. (20:26). Crossbow w/ half-cover. Bolts (16:20), crossbow loaded/ dropped.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R26T9.9.
Reinforcement Wererat #1: 20. (26:26). Saved vs shrieker. Adjacent to Gamma.
* POISONED/ ASLEEP!!! Check for 3rd frequency at end R25T9.9.
Reinforcement Wererat #2(Layl): 19.8. (2:26 [24], 15:16 CON). To be left for dead by Pax and Murray.
* POISONED/ ASLEEP!!! Check for 2nd frequency at end R18T9.9.
Muhrbala: 9.9. -2 AC vs. Girrigz attacks til end R20T27.
* Battered: -2 on all skill checks and saves for 3 hours.
Reinforcement Wererat #4: 9.7. (26:26). Murray, flanker.

DEAD: Dire rat (2). Rat swarm. Delta, Gamma, Omega, Paxre. Wererat (3).
Beta will contract filth fever in 2 days.

lostsole31
2015-12-25, 10:09 PM
Girrigz: x.

Wererat #3: x. (26:26). Bolts (16:20).

Reinforcement Wererat #1: x. (26:26).

Reinforcement Wererat #2(Layl): x. (26:26).

Reinforcement Wererat #4: 9.7. (26:26).

lostsole31
2015-12-27, 02:13 AM
No sooner does the first rank pass the cleft into the chamber when Phi (closest to this side) notices a wererat about 20' to the north with a crossbow trained on him (with partial cover behind a rock exit) and he fires. Phi lightly deflects it with his shield.

R1T33: Zeta, what do you do? The order was to keep formation. All you saw was a bolt skip off of Phi's shield, but you are still in the cleft-tunnel.

Eta is next after her ...


Zeta: 33.
Eta: 31.
Bur: 30.
Ruor: 26.
Phi: 19.
Wererat: 17.

lostsole31
2015-12-27, 03:24 AM
R1T33-18.9: Everyone stands at the ready to move forward on Phi's command. "Ready ... forward!"

He moves the phalanx forward to the mid-point of the room, and points to the assailant, and everyone is given the mental acuity to better attack the foe. Phi tosses his mithral shortspear at the shooter, hitting him in the upper left arm for resounding 20! At about the same time, an ear-piercing scream erupts in the chamber, closer to the group. It doesn't hurt anyone, but it's loud.

R1T17: The wererat, though badly wounded, reloads and fires at Phi again (blocked by his shield).

End Round 1, Begin Round 2 ...

R2T24: Zeta, what do you do?

Eta on deck, Bur in the hole ...


HEROES: +1 insight bonus to attack wererat.

Zeta: 24.
Eta: 23.
Bur: 22.
Ruor: 21.
Phi: 20.
Shrieker: 19. Will shriek til end R4T18.9.
Girrigz Ripperclaws: 18.
Wererat: 17. (6:26). Used 1 bolt.
Rat Swarm: 9.
Reinforcement Wererat #1: 6. (26:26).
Reinforcement Wererat #2(Layl): 5. (26:26).
Reinforcement Wererat #4: 4. (26:26).

lostsole31
2015-12-28, 05:47 PM
R2T24-21: "This disgusting flow is slick!" shouts Zeta over the keening. "I suggest we push north out of it to get us away from the noise, but more importantly I don't want to fall in this stuff."

Eta nods, and both women delay (not ready) for Phi, as does Burçin. Ruor - half-submerged in muck with a strong smell and dealing with the high-pitched noise - waits for a command, but if you stick around in this you might be required to command Ruor to an action or she might back out from sensory overload.

R2T20: Phi marches out of the gunk 15' to make sure the phalanx is clear as each member follows. He yells over the din, "Rats and rogues run in packs, and that's an alarm! More will come! Let them. We are ready, equipped, and trained. Go where the hero lies within you and bring that worthy forth!"

He will then continue to give orders and guidance for his allies in attacking the wererat as everyone is infused with 9 inspiration.

R2T19.9: Burçin moves forward and draws his bow. As he stands by Phi, he draws a broad arrow from his quiver and fires at the wererat, hitting him in the upper right arm for 16 mod and dropping him.

R2T19.7: I assume Zeta and Eta move up, and Ruor does/ is ordered to do the same? The single wererat is down, but it's figured that the noise is going to bring more. Eta happens to note that there is a slight quivering from one of the mushrooms, and she recognizes it as a shrieker ... a type of fungus that puts out this loud sound when it senses movement within 10'. As one can figure, they are often used as living motion sensor alarms.


HEROES: +1 insight bonus to attack wererat.

Phi: 20.
Burçin: 19.9.
Zeta: 19.7.
Eta: 19.5.
Ruor: 19.3.

Shrieker: 19. Will shriek til end R4T18.9.
Girrigz Ripperclaws: 18.
Wererat: 17. (-10:26). Used 1 bolt.
Rat Swarm: 9.
Reinforcement Wererat #1: 6. (26:26).
Reinforcement Wererat #2(Layl): 5. (26:26).
Reinforcement Wererat #4: 4. (26:26).

lostsole31
2015-12-28, 08:10 PM
R2T19.7: Zeta moves forward, and then preps herself for danger by casting mage armor. Ruor moves along with her mistress.

R2T19.5: Eta moves forward with her. She doesn't waste her breath trying to compete with the shrieker in telling her fellows about it. She plays her flute and 2 illusory images blend in and out with the real figure, obscuring her exact position.

R2T19: The shrieker keeps shrieking ...

R2T9: Just behind the wererat is a column that splits an exit to the right (you are "facing north" and this exit is on the far north portion of the eastern wall). Pouring through the split are hundreds of rats that come right up to the line and cover all but the wolf. But in covering the party, people get a chance to squash what they can before getting covered and bit. Burçin, with a bow, doesn't get an attack; Eta has no means of attacking, either. Zeta, not wanting to disappoint Phi, manages to do 7 mod. Phi does 6 mod with his silvered falcata. Since they are moving past threatened squares and obviously going to swarm and attack her mistress, Ruor bites as well. To answer a previous question, the sight of the inspiring Phi affects even Zeta's wolf, and with great vigor she tears through rats with her crushing jaws for 13. The rats gnaw and bite all but Ruor: Bur (2), Zeta (4), Eta (6, max, and she loses all of her images), and Phi (2).

End Round 2, Begin Round 3 ...

R3T20: Phi, what do you do?

Bur on deck, Zeta in the hole ...



Phi: 20.
Burçin: 19.9.
Zeta: 19.7. Mage armor.
Ruor: 19.5.
Eta: 19.1.

Shrieker: 19. Will shriek til end R4T18.9.
Girrigz Ripperclaws: 18.
Wererat: 17. (-11:26). Used 1 bolt.
Rat Swarm: 9. (1:27). All but the wolf.
Reinforcement Wererat #1: 6. (26:26).
Reinforcement Wererat #2(Layl): 5. (26:26).
Reinforcement Wererat #4: 4. (26:26).

lostsole31
2015-12-28, 08:37 PM
R3T20: Phi cuts a wide swath through the rats. There was such a burst of destruction, blood, and death in a span of just a few seconds, the swarm disperses in all directions away from these powerful "monsters."

R3T19.9: "Dang!" shouts the wincing archer, "what can we do to stop that irksome noise!"

R3T19.7: Wererat dead or dying ... swarm dispersed ... but it seems that there might be some more danger to expect. Any command for Ruor?

Eta on deck, shrieking shrieker "on deck" ...



Phi: 20.
Burçin: 19.9.
Zeta: 19.7. Mage armor.
Ruor: 19.5.
Eta: 19.1.

Shrieker: 19. Will shriek til end R4T18.9.
Girrigz Ripperclaws: 18.
Wererat: 17. (-11:26). Used 1 bolt.

Reinforcement Wererat #1: 6. (26:26).
Reinforcement Wererat #2(Layl): 5. (26:26).
Reinforcement Wererat #4: 4. (26:26).

DEAD: Rat swarm.

lostsole31
2015-12-28, 11:51 PM
R3T19.7-.5: "I don't know," shouts Zeta as the noise reverberates off of the uneven stone walls. "But we need to be ready."

In Sylvan, the language by which she trained Ruor, she commands her to heel.

R3T19.3-.1: "It's a shrieker," answers Eta. "A mushroom that senses motion and has quivering ventrils to make that high-pitched noise."

She turns towards that rear area, focusing her will. "Athas-Glutthgruh, Shelyn's servant calls on you for your aid!"

Appearing right next to the mushroom patch is a boar as big as a horse, with its back rising to a steep slope. As wicked and terrifying as it is, its coloration is a mixture of silvers, golds, reds, and browns. Eta (in Celestial) directs it to attack the large, quivering mushroom. Athas', a really big boar, loves rooting for mushrooms, and tears the shrieker to pieces (ending the noise) in one fantastic gore. He begins to feed with abandon.

R3T6-4: Three wererats burst forth from the spot where their fallen friend lies, going to the head of the line, hoping to surprise the heroes. The first comes right up to Phi, but stumbled and spun around coming out of the narrow spot and he misses wildly and seems a bit offset. A female wererat goes right up to Burçin and catches him in the upper right arm 10 with her short sword. (Bur managed to note the wererat in time so as not to be surprised .... the noise from the shrieker no longer covered the rats' sound.) The third comes around to Phi's side, but the latter just manages to note him as well. It is a brilliant thrust on the wererat's part, but still not enough to get through the powerful bronze breastplate protecting Phi's belly.

R3T3: Burçin ceases his delay, and in expectation of the entire purpose of this phalanx, draws his silver cutlass in a flash and attacks the female wererat defensively. It is a fine cut across her left upper arm for 17 as she screams from the power of the blade with the accursed metal. "Surprise!" Bur says ironically. "She's evil."

End Round 3, Begin Round 4 ...

R4T20: Phi, it seems that the first opponent made himself dizzy (sickened (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Sickened)) from the spin. Bur is now fighting defensively, setting you up (if you do the same) for holding the line. What do you do?

Zeta & Ruor (whom were delaying) on deck, Eta/ Athas' in the hole ...



Phi: 20.
Zeta: 19.7. Mage armor. DELAYING!
Ruor: 19.5. DELAYING!
Eta: 19.3.
Athas-Gultthrugh: 19.1.

Girrigz Ripperclaws: 18.
Reinforcement Wererat #1: 6. (26:26). F2F Phi. SICKENED (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Sickened) til end R5T6!!!
Reinforcement Wererat #2(Layl): 5. (9:26). F2F Bur.
Reinforcement Wererat #4: 4. (26:26).
Burçin: 3. FD!

STABLE: Wererat (-11:26). 19 bolts remaining.

DEAD: Rat swarm. Shrieker.

lostsole31
2015-12-29, 02:42 AM
R4T20: Phi calls "Hold the Line!" and fights defensively as well with Bur. He defines tactics against the non-sickened opponent. He puts in as much power as he can muster despite this, attempting to cut into that opponent and get the dizzy one on the backswing, and maybe even the third. It is a fine cut against his left upper leg for 21 and he gives out a hideous, bloodcurdling scream of pain. That scream is just enough to throw Phi off that he nearly cut himself. Still, great defense and damage.

R4T19.7: Zeta, you are not adjacent to an enemy since you are behind Bur. What do you do? Commands for Ruor?

Eta on deck, Athas' in the hole (so define any commands for him as well).



Phi: 20.
Zeta: 19.7. Mage armor.
Ruor: 19.5.
Eta: 19.3.
Athas-Gultthrugh: 19.1.

Girrigz Ripperclaws: 18.
Reinforcement Wererat #1: 6. (26:26). F2F Phi. SICKENED (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Sickened) til end R5T6!!!
Reinforcement Wererat #2(Layl): 5. (9:26). F2F Bur.
Reinforcement Wererat #4: 4. (5:26). Phi's side.
Burçin: 3. FD!

STABLE: Wererat (-11:26). 19 bolts remaining.

DEAD: Rat swarm. Shrieker.

lostsole31
2015-12-29, 03:11 AM
R4T19.7-.5: Zeta casts throws out some rose petals above and behind the two wererats in front enough to get those two but not Phi or Bur. Both wererats drop with a thud and a snore. Ruor delays.

R4T19.3-.0: Eta commands .... Athas Glug-Glug? :smallconfused: ... to attack the last one standing. It easily leaps over the sewage and slams into the hapless man-rodent for 20 mod, tossing it like a rag doll. That one has a massive double-hole in its chest, and it's a good bet that he was killed instantly or will be dead in seconds. Either way, he's DUn.

"Hungeries!" shouts something stupid and loudly from the outside this cavern set. "Feeds me! I smell'n blood. Feeds me!"

Eta, do you do anything now that all (current) opponents are down?


HEROES: +2 competence AC if FD.

Phi: 20. FD/ PA/ -2 AC from Great Cleave.
Zeta: 19.7. Mage armor.
Ruor: 19.5. DELAYING!!!
Athas-Gultthrugh: 19.1.
Eta: 19.

Girrigz Ripperclaws: 18.
Reinforcement Wererat #1: 6. (26:26). F2F Phi. ASLEEP til end R14T19.7!!!
Reinforcement Wererat #2(Layl): 5. (9:26). F2F Bur. ASLEEP til end R14T19.7!!!
Burçin: 3. FD!

STABLE: Wererat (-11:26). 19 bolts remaining.

DEAD: Rat swarm. Shrieker. Wererat.

lostsole31
2015-12-30, 12:50 AM
As careful and alert as Phi is, there are some who are just better. A loud snarl and the sharp pain of a powerful bite on his swordarm's shoulder for 20, a nasty bite that makes Phi feel exposed (-4 AC against this attacker as Phi is debilitated).

Begin Round One ...

R1T36: Burçin darts through the crowded portion of the north side of the column bisecting the exit, clear of whatever just bit into his master. He carefully positions himself behind Phi and defensively shoots a broad-head arrow at the new opponent that looks like it should have hit, but there is a blurring effect that throws off the aim.

R1T34: Phi, everything came together for you to have the very best reflexes after that bite you can expect. You see a large, wererat with a silver rapier. He is powerfully built and comes in a few inches beneath you (6-1/2'). He wears an exceptional chain shirt, around which is a long cloth set round and round and round like a big bandage. His teeth and mouth are dripping with your blood. What do you do?


Burçin: 36.
Phi: 34. -4 AC vs Girrigz til end R1T23.
Girrigz Ripperclaws: 23.

Zeta: 19.7. Mage armor.
Ruor: 19.5.
Athas-Gultthrugh: 19.1.
Eta: 19.
Reinforcement Wererat #1: 6. (26:26). F2F Phi. ASLEEP til end R14T19.7!!!
Reinforcement Wererat #2(Layl): 5. (9:26). F2F Bur. ASLEEP til end R14T19.7!!!

STABLE: Wererat (-11:26). 19 bolts remaining.

DEAD: Rat swarm. Shrieker. Wererat.

lostsole31
2015-12-30, 01:31 AM
R1T34: Phi stands tall, taller than the wererat and glowers. "Such power and cunning, far more than your kin. What is your name, villain? I am Fathi Sharif of House al-Din. Know this name that when I send you to Hades, you may tell them to fear my coming."

As if to punctuate his trash-talk, he profiles his right shoulder to the wererat so he may see the wound beginning to knit, visibly shaking the wererat's resolve.

R1T23: Out of anguish at himself for feeling a little put off by the massive man and boasts, "I am Girrigz Ripperclaws, and I declare war on you humans of Korvosa! I killed a mercenary band yesterday ... their bodies sitting next to the otyugh cage. Soon enough, you too will be fed to it!"

Desperation overrules fear and with a lightning fast strike he grazes Fathi in the knee for 9 (min, yes ... graze), but Fathi smacks the sword away with a double-beat of his spear. The wererat uses that beat to go into a spin high to bite low in Fathi's right shin and calf for 5.



End Round One, Begin Round 2 ...

R1T36: Burçin is going to go for rapid shot ... defensive. His arrow just. barely. misses. (Rolled a natural 20 on the % against 20% miss w/ his blur.) The arrow goes past to smack into a far wall and burst into a smaller bit of tanglefoot goo. His second shot misses from his defensive shooting and Girrigz' armor. "I don't know that defensive is going to work for this, but he's damn fast."

Phi, what do you do?


Burçin: 36.
Phi: 34. -4 AC vs Girrigz til end R1T23.
Girrigz Ripperclaws: 23. SHAKEN (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken) til end R5T34!!!

Zeta: 19.7. [I]Mage armor.
Ruor: 19.5.
Athas-Gultthrugh: 19.1.
Eta: 19.
Reinforcement Wererat #1: 6. (26:26). F2F Phi. ASLEEP til end R14T19.7!!!
Reinforcement Wererat #2(Layl): 5. (9:26). F2F Bur. ASLEEP til end R14T19.7!!!

STABLE: Wererat (-11:26). 19 bolts remaining.

DEAD: Rat swarm. Shrieker. Wererat.

lostsole31
2015-12-30, 02:01 AM
R2T34: Phi, continuing to point out any weaknesses to Bur, will drop his spear. He won't draw his mithral falcata again, but this is a boss-battle. Sofia-Korina, for when your opponent deserves the very best. But it's not Fathi's best as the tip barely clacks past Girrigz' armor.

R2T32: Eta leaves the sleeping wererats to Zeta. She goes up behind her husband and casts CLW on him for 8.

R2T23: Despite his successes, the wererat is still wary of the big man. With two brilliant swordstrokes he fails to get past his defenses.

End Round 2, Begin Round 3 ...

R3T36: Burçin takes out another odd arrow and shoots it defensively into Girrigz' chest for 7 mod.

Phi/ Eta?


Burçin: 36. Slow burn arrow will ignite at end of R4T36. FD (+5 total)
Phi: 34.
Eta: 32.
Girrigz Ripperclaws: 23. SHAKEN (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken) til end R5T34!!!

Zeta: 19.7. Mage armor.
Ruor: 19.5.
Athas-Gultthrugh: 19.1.
Reinforcement Wererat #1: 6. (26:26). F2F Phi. ASLEEP til end R14T19.7!!!
Reinforcement Wererat #2(Layl): 5. (9:26). F2F Bur. ASLEEP til end R14T19.7!!!

STABLE: Wererat (-11:26). 19 bolts remaining.

DEAD: Rat swarm. Shrieker. Wererat.

lostsole31
2015-12-30, 02:27 AM
R3T34: Phi continues to hold the line and directing attacks and cuts into Girrigz' left shoulder for 7 mod, but in doing so, Sofia-Korina hums with a glow as its target is now known. FH2.

R3T32: Eta casts a spell on herself, Fathi, and Bur that increases their ability to better exploit tactical positioning.

R3T23: Girrigz fails attacks.

End Round 3, Begin Round 4 ...

R4T36: Bur FD-shoots an armor-piercing arrow through the chain shirt of Girrigz' right upper arm for 9 mod. No sooner does that land, than the odd-shaped arrow he fired last round hisses and then flashes briefly for 4 fire before going out.

R4T34: Phi/ Eta?


FD: (-4 attack, +3 dodge AC). Hold the Line (+2 comp AC). Coordinated Strike (+1 insight attack/ damage).
Tactical Acumen (+1 insight AC). Fathi (gains +4 morale from Bur). Bur (gains +9 morale from Fathi).

Burçin: 36. Slow burn arrow will ignite at end of R4T36. FD (+5 total)
Phi: 34. Sofia-Korina gives addtl +2 and +2d6 damage.
Eta: 32. Tactical acumen ends R8T32.
Girrigz Ripperclaws: 23. SHAKEN (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken) til end R5T34!!!

Zeta: 19.7. Mage armor.
Ruor: 19.5.
Athas-Gultthrugh: 19.1.
Reinforcement Wererat #1: 6. (26:26). F2F Phi. ASLEEP til end R14T19.7!!!
Reinforcement Wererat #2(Layl): 5. (9:26). F2F Bur. ASLEEP til end R14T19.7!!!

STABLE: Wererat (-11:26). 19 bolts remaining.

DEAD: Rat swarm. Shrieker. Wererat.
[/QUOTE]

lostsole31
2015-12-30, 02:44 AM
R5T34-2: Phi's sword is stopped by Girrigz' armor. Eta plays. Girrigz now seems to have gotten over his initial fright.
R5T23: A brutal warrior, Girrigz crits Fathi's right knee for 19.

End Round 5, Begin Round 6 ...

R6T36: Bur tries to fire a volley but his first draw smacks the bow back at him and he falls prone. He stands up.
R6T34-32: Phi/ Eta?


FD: (-4 attack, +3 dodge AC). Hold the Line (+2 comp AC). Coordinated Strike (+1 insight attack/ damage). Inspire courage (+1 comp att/ dmg).
Tactical Acumen (+1 insight AC).

Burçin: 36. FD
* +7 attack, +10 damage. +6 AC.
Phi: 34. Sofia-Korina gives addtl +2 and +2d6 damage. Remember FH2. FD
* +2 attack, +5 damage. +10 AC.
Eta: 32. Tactical acumen ends R8T32. Bardic inspire courage +1.
Girrigz Ripperclaws: 23.

Zeta: 19.7. Mage armor.
Ruor: 19.5.
Athas-Gultthrugh: 19.1.
Reinforcement Wererat #1: 6. (26:26). F2F Phi. ASLEEP til end R14T19.7!!!
Reinforcement Wererat #2(Layl): 5. (9:26). F2F Bur. ASLEEP til end R14T19.7!!!

STABLE: Wererat (-11:26). 19 bolts remaining.

DEAD: Rat swarm. Shrieker. Wererat.

lostsole31
2015-12-30, 03:10 AM
R6T34-32: At last, Phi deals an excellent blow to Girrigz' left hand for 27 mod! Girrigz screams from his wound most hideously even as Eta heals her hubby of 10.
R6T23: Girrigz misses.

End Round 6, Begin Round 7 ...

R7T36: One of two AP arrows hits Girrigz right in the groin for 17 mod.
R7T34-32: Fathi/ Eta?


FD: (-4 attack, +3 dodge AC). Hold the Line (+2 comp AC). Coordinated Strike (+1 insight attack/ damage). Inspire courage (+1 comp att/ dmg).
Tactical Acumen (+1 insight AC).

Burçin: 36. FD
* +7 attack, +10 damage. +6 AC.
Phi: 34. Sofia-Korina gives addtl +2 and +2d6 damage. Remember FH2. FD
* +2 attack, +5 damage. +10 AC.
Eta: 32. Tactical acumen ends R8T32. Bardic inspire courage +1.
Girrigz Ripperclaws: 23.

Zeta: 19.7. Mage armor.
Ruor: 19.5.
Athas-Gultthrugh: 19.1.
Reinforcement Wererat #1: 6. (26:26). F2F Phi. ASLEEP til end R14T19.7!!!
Reinforcement Wererat #2(Layl): 5. (9:26). F2F Bur. ASLEEP til end R14T19.7!!!

STABLE: Wererat (-11:26). 19 bolts remaining.

DEAD: Rat swarm. Shrieker. Wererat.

lostsole31
2015-12-30, 03:19 AM
R7T34-32: Fathi misses.
R7T23: It is a furious back-and-forth of blocks, feints, deflections, and dodges between the two combatants.

End Round 7, Begin Round 8 ...

R8T36: Certain places just beg for pain, and an AP arrow rips through Ripperclaws right paw for 13 mod. Girrigz will be dead soon, but his own hatred and sense of racial superiority won't allow him to recognize this.
R8T34-32: Phi/ Eta?


FD: (-4 attack, +3 dodge AC). Hold the Line (+2 comp AC). Coordinated Strike (+1 insight attack/ damage). Inspire courage (+1 comp att/ dmg).
Tactical Acumen (+1 insight AC).

Burçin: 36. FD
* +7 attack, +10 damage. +6 AC.
Phi: 34. Sofia-Korina gives addtl +2 and +2d6 damage. Remember FH2. FD
* +2 attack, +5 damage. +10 AC.
Eta: 32. Tactical acumen ends R8T32. Bardic inspire courage +1.
Girrigz Ripperclaws: 23.

Zeta: 19.7. Mage armor.
Ruor: 19.5.
Athas-Gultthrugh: 19.1.
Reinforcement Wererat #1: 6. (26:26). F2F Phi. ASLEEP til end R14T19.7!!!
Reinforcement Wererat #2(Layl): 5. (9:26). F2F Bur. ASLEEP til end R14T19.7!!!

STABLE: Wererat (-11:26). 19 bolts remaining.

DEAD: Rat swarm. Shrieker. Wererat.

lostsole31
2015-12-30, 03:27 AM
R8T34-32: Girrigz had put his sword in his left hand after that brutal assault, but Fathi's tactical mind instantly adjusts to the change in battle cadence allows the final critting blow from his signature weapon to cut Girrigz' left hand clean off, the shock killing the wererat leader instantly.

Girrigz Ripperclaws, who shattered so many heroic lives recently, is vanquished.


FD: (-4 attack, +3 dodge AC). Hold the Line (+2 comp AC). Coordinated Strike (+1 insight attack/ damage). Inspire courage (+1 comp att/ dmg).
Tactical Acumen (+1 insight AC).

Burçin: 36. FD
* +7 attack, +10 damage. +6 AC.
Phi: 34. Sofia-Korina gives addtl +2 and +2d6 damage. Remember FH2. FD
* +2 attack, +5 damage. +10 AC.
Eta: 32. Tactical acumen ends R8T32. Bardic inspire courage +1.
Girrigz Ripperclaws: 23.

Zeta: 19.7. Mage armor.
Ruor: 19.5.
Athas-Gultthrugh: 19.1.
Reinforcement Wererat #1: 6. (26:26). F2F Phi. ASLEEP til end R14T19.7!!!
Reinforcement Wererat #2(Layl): 5. (9:26). F2F Bur. ASLEEP til end R14T19.7!!!

STABLE: Wererat (-11:26). 19 bolts remaining.

DEAD: Rat swarm. Shrieker. Wererat.
[/QUOTE]

lostsole31
2016-02-14, 02:05 PM
Of course, as bad luck or lack of observance would have it, Alpha gets jumped by the eels from both sides. But before the first one has a chance to bite ...

Phi, you notice this, and you are 10' away. What do you do?


Phi: 27.
Silt Eel #1: 24.
Alpha: 24. SURPRISED!
Burçin: 21.
Zeta: 17.
Beta: 15.
Silt Eel #2: 12.

lostsole31
2016-02-14, 10:43 PM
R1T27: Phi swims the 10' while pulling out his magical jambiya in his off-hand. He comes to be right next to Alpha and getting ready for group tactics attacks one of the eels defensively. It is a deep stab that does 16, as you are buoyed by the camaraderie of having Bur there with you.

R1T24: The silt eel actually manages to bite you in the neck for 2.

R1T23: Alpha is surprised!

R1T21: The magical dagger tucked away, Bur swims in next to Phi and holds the line with him. He stabs with the mithral shortspear and finishes off the wounded eel.

R1T17: Zeta isn't fool enough to get involved, but swims up behind the fighting line in case a spell might be needed. (Sorry, P, just moving it along.)

R1T15: Beta, it is 15' for you to get to the one eel remaining. What do you do?


Phi: 27.
Alpha: 23. SURPRISED!
Burçin: 21.
Zeta: 17.
Beta: 15.
Silt Eel #2: 12. (20:20).

DEAD: Silt eel (1).

lostsole31
2016-02-15, 05:49 PM
R1T15: Beta slips between the space between himself and the eel - instantly disappearing from his origin and reappearing at his destination - and now swimming next to Alpha and the eel. He summons one of his claws and thrusts it into the eel as best as he can manage. Even with hydraulic resistance diminishing Beta's attack, Beta senses a greatness from Phi, as if the warrior was a great general or king that inspires him, and the oread does 14!

R1T12: Shocked by the attack, the silt eel bites Beta in the right shoulder for 3. Instantly, Beta feels incredible pain shooting through the shoulder and into his torso as he also takes 2 CON.

End Round 2, Begin Round 3 ...

R2T27: Phi, you are currently FD and holding the line with Bur. What do you do?

Alpha, you will recover from surprise and be on deck; Bur in the hole ...


Phi: 27. FD/ HL w/ Bur.
Alpha: 23.
Burçin: 21. FD/ HL w/ Phi.
Zeta: 17.
Beta: 15. POISONED til end of R7T12!!!
Silt Eel #2: 12. (6:20).

DEAD: Silt eel (1).

lostsole31
2016-02-23, 12:38 AM
The first two to see what's coming are Beta (darkvision) and Zeta (low-light vision). It is a woman swimming alongside a shark that is about 11' long. But as these two manage to get their eyesight adjusted, they see that the woman swimming is truly hideous and ugly!

Staying at just that end of the ship in this long hold, the shark moves forward quickly.

R1T13: A shark is seen swimming into range of the light, but it is already on its way as it charges Phi, speeding in and biting the tall man on the side of his abdomen for 13.

R1T10-9: Almost on the far side of the hold, only 40' away, the swimming crone (which Zeta recognizes as a sea hag) casts a spell, and right in front of Burçin appears a different type of shark. Some type of higher-pitched voice comes from the hag(or unseen whatsit) and the shark immediately attacks the young man but he fends it off with his spear.

End Round One, Begin Round 2 ...

R2T32: Phi's bite wound starts to heal a little (FH2). Phi, you are face to muzzle with some type of shark. What do you do?

Burçin on deck, Zeta in the hole ...
The new shark that was obviously summoned is a bull shark. She summoned it as a standard action, and you only know of summoners being able to summon animals that quickly. The shark that attacked Phi is a blue shark, but one that is not full grown (Medium instead of Large). Since summons spells bring forth mature examples of their race, this is likely some type of animal companion of an undersea druid or hunter.

Phi: 32. Conceal thoughts.
Burçin: 27.
Zeta: 24.
Alpha: 23.
Beta: 20. Inertial armor.
Skinshear: 13. Greater magic fang (+1). Charging. Power Attack. Phi.
Summoned Blue Shark: 10. Bur.
Yvicca: 9. Bull's strength. Barkskin. Speak with Animals.

lostsole31
2016-02-24, 12:34 AM
R2T32: Phi begins the first part of the line-chain, but with the shark having charged, feels to put some reel oomph! behind his thrust and does 25.

R2T27: Standing next to his mentor, Burçin fights defensively and now the two are enjoying a type of defensive, cooperative combat effort where the other protects the other. That focus doesn't stop the young man from scoring a lucky shot as he stabs the bull shark right in the middle of its thick nose and disappears with an underwater pop as the space suddenly is empty and the water cavitates as it rushes in to fill the sudden void of the dispelled, summoned creature.

R2T24: Zeta, what do you do?

Alpha on deck, Beta in the hole.Alpha wouldn't have known there to be a threat beyond sharks until the last one was killed and disappeared ... a sure sign of a summoned creature. Something else is out there, but without the benefit of Gamma anymore, you don't know what.

Phi: 32. Conceal thoughts. FD, PA, Holding the Line.
Burçin: 27. FD, Hold the Line.
Zeta: 24.
Alpha: 23.
Beta: 20. Inertial armor.
Skinshear: 13. (35:60).
* Greater magic fang (+1). Charging. Power Attack. Phi.
Yvicca: 9. Bull's strength. Barkskin. Speak with Animals.

lostsole31
2016-02-28, 02:48 AM
R2T24: Zeta's form gets smaller until she is the size of a Small shark.

R2T23: Alpha meditates to change his active energy type to cold.

R2T20: Beta readies himself to interrupt the movement of anything coming at himself or Alpha.

R2T13: The blue shark continues to snap at Phi.

R2T9.1-.0: The crone swims forward and once she is 40' from Beta, he steps between the worlds of water and the prime to suddenly appear in front of her and stabs her in the left shoulder with his claw for 15, inspired as he is by Phi. Thwarted, she levels her angry, hateful gaze at Beta.
Beta, roll a Will saving throw vs. a DC 15.

Phi: 32. Conceal thoughts. FD, PA, Holding the Line.
Burçin: 27. FD, Hold the Line.
Zeta: 24.
Alpha: 23.
Skinshear: 13. (35:60).
* Greater magic fang (+1). Charging. Power Attack. Phi.
Beta: 9.1. Inertial armor.
Yvicca: 9. Bull's strength. Barkskin. Speak with Animals.

lostsole31
2016-03-01, 12:10 PM
Beta feels a sense of being ill at ease, but he manages to shake it off to focus on the task at hand.

End Round 2, Begin Round 3 ...

R3T32: Phi, what do you do?

Bur on deck, Zeta in the hole ...


Phi: 32. Conceal thoughts. FD, PA, Holding the Line.
Burçin: 27. FD, Hold the Line.
Zeta: 24.
Alpha: 23.
Skinshear: 13. (35:60).
* Greater magic fang (+1). Charging. Power Attack. Phi.
Beta: 9.1. Inertial armor.
Yvicca: 9. Bull's strength. Barkskin. Speak with Animals.

lostsole31
2016-03-02, 12:54 AM
R3T32: Phi's wounds continue to mend as he power-thrusts the shark for 21.

R3T27: Burçin holds the line with his spear.

R3T24: Zeta, what do you do?

Alpha on deck, shark in the hole ...


Phi: 32. Conceal thoughts. FD, PA, Holding the Line.
Burçin: 27. FD, Hold the Line.
Zeta: 24. Form of a small nurse shark.
Alpha: 23.
Skinshear: 13. (14:60).
* Greater magic fang (+1). Charging. Power Attack. Phi.
Beta: 9.1. Inertial armor.
Yvicca: 9. Bull's strength. Barkskin. Speak with Animals.

lostsole31
2016-03-06, 05:03 PM
R3T24: The nurse shark stares more intently and with greater stillness than is natural, directing its gaze at the blue shark. It is unknown if there is any effect or not.

R3T23: Alpha points towards the blue shark, launching a small bolt of cold energy through the water at it, hitting it square mid-body for 17 cold. That stops the shark.

R3T9.1: Beta, what do you do?

Hag on deck, Phi in the hole ...


Phi: 32. Conceal thoughts. FD, PA, Holding the Line.
Burçin: 27. FD, Hold the Line.
Zeta: 24. Form of a small nurse shark.
Alpha: 23.
Skinshear: 13. (-4:60). Greater magic fang (+1).
Beta: 9.1. Inertial armor.
Yvicca: 9. Bull's strength. Barkskin. Speak with Animals.

lostsole31
2016-03-07, 05:16 PM
R3T9.1: Beta, inspired by the power from the first strike, focuses his aim and launches both his claws into the Hag's side with the utmost precision. Even fighting on the same battlefield with Phi is vastly inspiring, and Beta does 24 with his first strike, and 18 with his second.

R3T9: Hissing, she puts forth her might into a spear thrust into Beta's lower right leg for 22, but her second thrust goes wild.

End Round 3, Begin Round 4 ...

R4T32: Phi, what do you do?

Bur on deck, Zeta in the hole ...


Phi: 32. Conceal thoughts. FD, PA, Holding the Line.
Burçin: 27. FD, Hold the Line.
Zeta: 24. Form of a small nurse shark.
Alpha: 23.
Beta: 9.1. Inertial armor.
Yvicca: 9. Bull's strength. Barkskin. Speak with Animals. PA.

lostsole31
2016-03-08, 05:10 AM
R4T32: Phi does an underwater bounce-walk over to his glowing crystal sword and picks it up.

R4T27: Bur does a FRA-swim to cover 15' ... halfway from the back line to Beta.

R4T24: Nurse Zeta, what do you do?

Alpha on deck, Beta in the hole ...


Phi: 32. Conceal thoughts.
Burçin: 27.
Zeta: 24. Form of a small nurse shark.
Alpha: 23.
Beta: 9.1. Inertial armor.
Yvicca: 9. Bull's strength. Barkskin. Speak with Animals. PA.

lostsole31
2016-03-10, 03:45 AM
R4T24: Zeta swims right up next to Beta (he was 30' away).

R4T23: Alpha backs away and watches Beta fight, waiting to see if there was any need to keep fighting.

R4T9.1: Beta on the other hand, pushes his offensive further. Inspired by the power he is currently pushing out, he shifts his combat stance and launches a heavy flurry of strikes into the hag, hoping the fierceness and power he puts out is enough to put her down for good. His first claw tears into her left shoulder for an amazing 45 damage! His other claw rips across her left elbow for 42! The third just grazes off of an unseen ... something ... at the inside of her left lower leg. Somehow, someway, and only barely ... she is conscious.

R4T9: Her form shifts and churns in the maelstrom of blue-black ichor that is her blood and soon she is a blue shark as was her pet, though again only immature in size (Medium). She darts well to the side, taking whatever hit comes. Beta tries to spear down on her from above, failing to hit her and continuing past, stepping forward into the mass of fluids in the water and is blinded by it. Zeta tries to snap at her as well but didn't get enough of a purchase to do any damage.

She covers the point to get right to the hole of the hold heading out into the river, but she spent enough movement trying to get around Beta that she didn't have quite enough to get past.

Alpha, do you do anything? She is now more visible and about 15' away from you.


Phi: 32. Conceal thoughts.
Burçin: 27.
Zeta: 24. Form of a small nurse shark.
Alpha: 23. DELAYING!
Beta: 9.1. Inertial armor. BLIND til end R7T9!!!
Yvicca: 9. Bull's strength. Barkskin. Speak with Animals. PA.

lostsole31
2016-03-11, 05:50 PM
R4T8: Seeing a target attempting to escape, Alpha focuses and drops a small explosion of cold energy on top of her form. The tough shark only takes 5 cold.

End Round 4, Begin Round 5 ...

R5T32: Phi, what do you do? You are only 20' from the shark (and the opening).

Burçin on deck, Zeta in the hole ...


Phi: 32. Conceal thoughts.
Burçin: 27.
Zeta: 24. Form of a small nurse shark.
Beta: 9.1. Inertial armor. BLIND til end R7T9!!!
Yvicca: 9. Bull's strength. Barkskin. Speak with Animals. Form of a medium shark.
Alpha: 8.

lostsole31
2016-03-12, 09:30 AM
R5T32: Phi does a full-round swim to get right up to the hag.

R5T27: Burçin swims up next to Phi.

R5T24: Zeta, what do you do? Those two yahoos blocked a charge, and getting to her would have to be from above or below. The hag is right in the hole to the hold.

Beta (blinded on deck), hag in the hole (literally) ...


Phi: 32. Conceal thoughts.
Burçin: 27.
Zeta: 24. Form of a small nurse shark.
Beta: 9.1. Inertial armor. BLIND til end R7T9!!!
Yvicca: 9. Bull's strength. Barkskin. Speak with Animals. Form of a medium shark.
Alpha: 8.

lostsole31
2016-07-02, 10:48 PM
Alpha begins to focus his power, but before he finishes, all four coffins fly open and four ghastly-white people burst out of the dirt!

R1T30: With Phi's inspiration, Alpha easily pushes past that miniature distraction and he gleefully increases the molecular activity to the rift-flash point, the flash point at which elemental fire is brought in from the Inner Planes, and a sheet for flame


Alpha: 30.
Kaul: 29.
Burcin: 26.
Beta: 23.
VS1: 12.
VS2: 11.
Zeta: 10.
Phi: 14.
VS3: 4.
VS4: 3.

lostsole31
2016-07-06, 04:57 AM
Alpha begins to focus his power, but before he finishes, all four coffins fly open and four ghastly-white people burst out of the dirt!

R1T30: With Phi's inspiration, Alpha easily pushes past that miniature distraction and he gleefully increases the molecular activity to the rift-flash point, the flash point at which elemental fire is brought in from the Inner Planes, and a sheet for flame and heat the burns forth, roasting three of the vampires for 24 fire, and another one for 12 fire. Of course, owing to the psionic firebug's lack of foresight, heat billows forth to the heroes to catch Beta for 9 fire, Kaul for 10 fire, Fathi for 20 fire, and Alpha even catches himself for 10 fire.

Alpha, it was less the pain and more the shock that you got bit by your own enhanced fire that has you drop your energy wall. The only thing that is good about it flashing more than a continuous burn is that no lumber piles had time to catch flame! What's worse, an unconscious desire to do well for Phi made your flame even hotter than it ever could be, just like his presence made you far faster than you've ever acted before, then you ever could act.

Alpha, do you take the damage as is, or do you use this as an excuse to use your cloak of fiery vanishing?

R1T29: Kaul, strangely enough, you could have failed ... were it not for recognizing Phi's leadership and how humiliating it might have been to have failed with him witnessing. Whether or not you would accept him as a leader for yourself, his inspiration likewise gave you incredible zeal in your reflexes for this starting battle. The four vampires are 15' from you. What do you do?


Alpha: 30.
Kaul: 29.
Burcin: 26.
Beta: 23.
VS1: 12. (16:40).
VS2: 11. (28:40).
Zeta: 10.
Phi: 14.
VS3: 4. (16:40).
VS4: 3. (16:40).

lostsole31
2016-07-08, 09:21 AM
R1T29: Gripping his weapon in one hand, Kaul draws out one of his flasks, taking a deep gulp, his body becoming slightly more beastlike, he prepares himself for the vampires' movement, his warhammer at the ready to strike them down.

R1T26: "What the heck was that?!" Bur calls down.

R1T23: Beta, what do you do?

HEROES: Allies w/in 20' of Kaul gain +2 to AC.
Alpha: 30.
Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics; +4 Tactical Acumen (not adj.)
* Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
Burcin: 26.
Beta: 23.
VS1: 12. (16:40).
VS2: 11. (28:40).
Zeta: 10.
Phi: 14.
VS3: 4. (16:40).
VS4: 3. (16:40).

lostsole31
2016-07-11, 03:39 PM
R1T23: Beta rushes to the closest Vampire, manipulating his time flow to thrust the Dagger into it twice in the span of just a moment. Though they are light cuts (3 each), they aren't diminished in any way as hated silver does the trick.

R1T12: The vampire to the far left (of your vision) stares into Alpha's will and tries to dominate it.Alpha, roll a Will save. Let me know now if there any IAs, counters, or any types of redos that you want. If you get dominated, you won't be allowed to make that choice afterwards.

HEROES: Allies w/in 20' of Kaul gain +2 to AC.
Alpha: 30.
Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
* ... +4Tactical Acumen (not adj.)
* Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
Burcin: 26.
Beta: 23. VS3.
VS1: 12. (16:40).
VS2: 11. (28:40).
Zeta: 10.
Phi: 14.
VS3: 4. (16:40). Beta.
VS4: 3. (16:40).

lostsole31
2016-07-12, 11:09 AM
R1T12: Calling upon his mental reserves, Alpha easily resists the vampire's attempt to control him. Meanwhile, it seems as if the vampire's burns start to slowly heal.

R1T11: The vampire to Beta's right, the least harmed by Alpha's flame, likewise begins to heal. It swings at Beta, who in turn blocks the attack.

R1T9: Phi, what do you do?

HEROES: Allies w/in 20' of Kaul gain +2 to AC.
Alpha: 30.
Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
* ... +4 Tactical Acumen (not adj.)
* Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
Burcin: 26.
Beta: 23. VS3.
VS1: 12. (18:40).
VS2: 11. (30:40).
Zeta: 10.
Phi: 9.
VS3: 4. (16:40). Beta.
VS4: 3. (16:40).

lostsole31
2016-07-13, 09:54 PM
R1T9: Phi goes into a Thuvian Water Lord war chant, filling everyone's limbs and heart with battle fury and the greatness of heroes gone by. He then advances on the vampire that is on the far left and out of Beta's reach. His wounds begin to slowly heal.

R1T4-3: Beta's opponent is blocked easily, but only because of Kaul's defensive suggestions (over the Phi's chanting) is Beta just able to block the vampire swinging at him from fwd-right.

End Round One, Begin Round 2 ...

R2T30: Alpha, you are 15' back from the closest vampire. Two of the vampires are not "directly" engaging a hero (the other two are on Beta, but from his forward quarters). What do you do?
Phi gives you INCREDIBLE confidence. In addition, you feel something else ... something that was building the moment you came here and is separate from him. You get a mental picture of that Mountain Man Harrow card that was drawn for you a couple weeks ago, that now [thanks to the slow medium of pbp] practically seems like a different lifetime ago. Your body's stamina goes on overdrive!
HEROES: Allies w/in 20' of Kaul gain +2 to AC.
*** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
* SGG will gain next hit point R11T30.
Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
* ... +4 Tactical Acumen (not adj.)
* Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
Burcin: 26.
Beta: 23. VS3.
VS1: 12. (18:40).
VS2: 11. (30:40).
Zeta: 10.
Phi: 9.
VS3: 4. (16:40). Beta.
VS4: 3. (16:40).

lostsole31
2016-07-16, 12:24 AM
R2T30: Throwing off a vampire's burning gaze of domination is no mean feat, nor a subtle power used, and that vampire not only faces an incredibly large human, but has drawn Alpha's little-seen ire as well. The elan focuses on him, bringing all of his fire mastery to bear. Trying not to hit Phi, Alpha just barely manages to wing his target, but a hit is a hit and the fire burns through that whole upper quarter of the horror's upper chest and left shoulder for 19+ fire, enough to seemingly discorporate the thing. And yet, when the initial smoke and carbon clear, there is a gaseous form of the vampire in its place!

R2T29: Kaul, welp ... one vamp was staring intently at Alpha, while the other three attacked Beta, so they never did move. Now that they have people right at their spot, they likely won't (and your intruder's end maneuver is now complete). What do you do?
You've always heard about vampires as one of the most dangerous of undead. These guys seem threatening, and yet somehow ... underwhelming. Vampires are supposed to be fantastically strong and fast, and while this Beta character seems to be not only agile but possessing a great defensive-blocking technique, these vamps seem like punk bitches. In fact, a moderately agile warrior might have managed to just duck Alpha's distracted shot (distracted because of shooting into melee, which Alpha does not seem skilled at doing), and this guy is only vaguely more agile than a fishwife and got tagged. These are not vampires of legend; you are pretty sure that while they are dangerous nonetheless, these guys are vampire spawn.
Beta on deck, #1 & #2 vamps in the hole ...
HEROES: Allies w/in 20' of Kaul gain +2 to AC.
*** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
* SGG will gain next hit point R11T30.
Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
* ... +4 Tactical Acumen (not adj.)
* Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
Burcin: 26.
Beta: 23. VS3.
VS1: 12. (0:40). Phi. GASEOUS FORM (no FH)!!!
VS2: 11. (30:40).
Zeta: 10.
Phi: 9.
VS3: 4. (18:40). Beta.
VS4: 3. (18:40).

lostsole31
2016-07-18, 12:16 AM
R2T29: Kaul closes the distance between him and the vampires, going where he will end up not tripping up any other allies by going to the far right end, but with the difficulty of moving around down here, he only makes it up to his opponent. Beta is on his left, and a vampire in front of and to the left-fwd of Kaul.

R2T23: Beta bends down and jabs into the vampire he had attacked previously, before vanishing and reappearing 15 foot backwards, gesturing for the Vampire to follow. Beta notices that with Phi's war chant and incredible presence, he put vastly more hurting on the vamp than he had expected.

R2T12: The vaguely man-figured wisp of mist sinks back into its coffin.

R2T11: The least harmed vamp - the one now currently farthest on the left (and to Beta's F-L [forward left]) - heals a little and then slams hard against Phi's breastplate.

R2T9: Phi, care to return the favor? Are you continuing your stirring speech (FA if you do)?

Beta's direct-facing vamp on deck, Kaul's in the hole ...

HEROES: Allies w/in 20' of Kaul gain +2 to AC.
*** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
* SGG will gain next hit point R11T30.
Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
* ... +4 Tactical Acumen (not adj.)
* Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
Burcin: 26.
Beta: 23. VS3.
VS1: 12. (0:40). Phi. GASEOUS FORM (no FH)!!!
VS2: 11. (32:40). Phi's F-R
Zeta: 10.
Phi: 9.
VS3: 4. (5:40). Beta.
VS4: 3. (18:40). Kaul.

lostsole31
2016-07-18, 03:52 PM
R2T9: Phi continues to extol the virtues of ancient heroes, so the current ones might be heartened and inspired themselves. His burns continue to knit. He turns at an angle to face the vampire that was to his right front and gives a thrust with his mithral shortspear. The creature tries to put its arm up to save itself but the mithral spear goes right through its forearm, through it's arm, and taps the wall behind it. The vampire instantly turns gaseous.

R2T4-3: Not knowing fear but only hatred of the living, Beta's terribly wounded foe has a small bit of its burns healed, as do the wounds of its comrade. Beta and Kaul's vamps attack and miss.

End Round 2, Begin Round 3 ...

R3T30: Alpha, you are currently amped with the blood of heroes and the Harrowing of fate. The first vampire that went gaseous sucked its form into its coffin; the other one hasn't gone anywhere yet (indeed, has Phi's spear through him even now). There is a terrifically wounded vamp in front of Beta, and another wounded one in front of Kaul. What do you do?

Kaul on deck, Beta in the hole ...

HEROES: Allies w/in 20' of Kaul gain +2 to AC.
*** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
* SGG will gain next hit point R11T30.
Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
* ... +4 Tactical Acumen (not adj.)
* Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
Burcin: 26.
Beta: 23. VS3.
VS1: 12. (0:40). GASEOUS FORM (no FH)!!!
VS1: 12. (0:40). GASEOUS FORM (no FH)!!!
Zeta: 10.
Phi: 9.
VS3: 4. (7:40). Beta.
VS4: 3. (18:40). Kaul.

lostsole31
2016-07-26, 11:30 PM
R3T30: Alpha points at the coffin and shoots a burst of flame that smashes into the coffin and splinters part of the outside with dirt spilling to the floor at an angle.

R3T29: Kaul, what do you do? You are facing a vamp with another to the left of him (FR of you).

Beta on deck, Phi in the hole ...

HEROES: Allies w/in 20' of Kaul gain +2 to AC.
*** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
* SGG will gain next hit point R11T30.
Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
* ... +4 Tactical Acumen (not adj.)
* Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
Burcin: 26.
Beta: 23. VS3.
VS1: 12. (0:40). GASEOUS FORM (no FH)!!!
VS1: 12. (0:40). GASEOUS FORM (no FH)!!!
Zeta: 10.
Phi: 9.
VS3: 4. (7:40). Beta.
VS4: 3. (18:40). Kaul.

lostsole31
2016-07-28, 12:50 AM
R3T29: Kaul launches out with a power strike at the Vampire to the side of him, rather than in front, holding his position tight to prevent the others from passing him. He easily "gases" the vampire.

R3T23: Beta focuses on his training, growling a little as he is fully aware that these enemies and this condition is strongly out of his favor. He keeps a close eye on the situation, preparing himself for his next strike.

R3T12-11: Where Alpha just blasted, the coffin didn't explode or anything, but enough dirt tumbled out of the ruined side that the helpless, gaseous vampire rises up and hisses in place. Meanwhile, the second vamp that was gassed goes into its coffin.

R3T9: Phi, you are using stirring speech, there is only one truly corporeal vampire remaining. What do you do?

Kaul's vamp on deck, Alpha in the hole ...
Kaul's vamp and Beta's are actually reversed, but whatever ... this battle is done but for the blood-draught tears.
HEROES: Allies w/in 20' of Kaul gain +2 to AC.
*** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
* SGG will gain next hit point R11T30.
Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
* ... +4 Tactical Acumen (not adj.)
* Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
Burcin: 26.
Beta: 23. VS3. Recovering maneuvers (+5 dodge AC).
VS1: 12. (0:40). GASEOUS FORM (no FH)!!! Coffin got blasted.
VS2: 11. (0:40). GASEOUS FORM (no FH)!!!
Zeta: 10.
Phi: 9.
VS3: 4. (7:40). GASEOUS FORM (no FH)!!!
VS4: 3. (18:40). Kaul.

lostsole31
2016-09-12, 05:43 AM
Just then, the dancers stop their danse macabre. In unison, they all look right at Kaul.

Begin Round One ...

R1T36: "Uh, yeah, that's not good," Bur says. He takes out his master's dagger that has been on loan and uses a focused, targeted, sideways throws and it cuts right into and through the center of one of the "dancer's" heads, practically taking the head off at the nose. A gory mess.

R1T29: Eta, what do you do?

Bur: 36.
Phi: 22.
Eta: 29.

Beta: 26.
* +1 to all Constitution-related rolls.
Alpha: 24.

Kaul: 21.
* +1 to all Constitution-related rolls.
Ruor: 20.
Zeta: 18.

Zombie #1: 17. (19:19).
Zombie #1: 16. (19:19).
Zombie #1: 13. (19:19).
Zombie #1: 12. (19:19).
Zombie #1: 3. (19:19).

lostsole31
2016-09-13, 12:59 AM
R1T29: "Shee-Syth!" Eta calls to the air, and then continues foreign words.

Appearing behind a dancing couple is a hunting cat just smaller than a man in length with a pure gold coat dappled with various black, irregular rings. She says something in a foreign language, and while she draws her flute the feline attacks one of the zombies. The leopard bites into the neck of the first one, lopping the head off with a claw after that. It then takes a claw and caves in a second dancer's head right after that - two down in the span of as many seconds.

R1T26: Beta, what do you do? There is a single dancer and a couple remaining.


Bur: 36.
Shee-Syth (celestial leopard): 29.1
Eta: 29.

Beta: 26.
* +1 to all Constitution-related rolls.
Phi: 25.
Alpha: 24.

Kaul: 21.
* +1 to all Constitution-related rolls.
Ruor: 20.
Zeta: 18.

Zombie #1: 17. (19:19).
Zombie #2: 16. (19:19).
Zombie #3: 3. (19:19).

Destroyed Zombies: 3.

lostsole31
2016-09-15, 11:29 PM
R1T26: Beta moves in to the couple and brings a spinning axe kick in at one of them for 14 mod before flipping out of reach.
Unarmed attacks and natural attacks are not the same thing. The writeup of the maneuver is explicit, so it is a kick, not a claw, and therefore does bludgeoning-only damage.

Phi, what do you do?


Bur: 36.
Shee-Syth (celestial leopard): 29.1
Eta: 29.

Beta: 26.
* +1 to all Constitution-related rolls.
Phi: 25.
Alpha: 24.

Kaul: 21.
* +1 to all Constitution-related rolls.
Ruor: 20.
Zeta: 18.

Zombie #1: 17. (5:19).
Zombie #2: 16. (19:19).
Zombie #3: 3. (19:19).

Destroyed Zombies: 3.

lostsole31
2016-09-17, 02:18 AM
R1T26: Phi moves up to the lone dancer and drops his falcata on it and destroying it. Also, it seemed as if maybe Beta landed a more deadly blow than realized, because the thing was standing there, but now it just falls back and is destroyed as well. One zombie remains.

R1T24: Alpha, what do you do?


Bur: 36.
Shee-Syth (celestial leopard): 29.1
Eta: 29.

Beta: 26.
* +1 to all Constitution-related rolls.
Phi: 25.
Alpha: 24.

Kaul: 21.
* +1 to all Constitution-related rolls.
Ruor: 20.
Zeta: 18.

Zombie #2: 16. (19:19).

Destroyed Zombies: 5.

lostsole31
2016-09-21, 01:28 AM
Begin Round One ...

R1T39: Bur takes out a broadhead arrow, aims carefully, and shoots the peacock-zombie since it is already standing. It is a perfect head shot and the thing drops.

R1T37: Eta, what do you do? You still have Shee-Syth.


Bur: 39.
Eta:37.
Zeta: 36.
Beta: 35. +1 to all Constitution-related rolls.
Kaul: 34. +1 to all Constitution-related rolls.
Phi: 30.
Ruor: 21.
Alpha: 20.
Shee-Syth (celestial leopard): 19.
Lion-Zombie: 17.
Peacock-Zombie: 11.

Destroyed Zombies: 1

lostsole31
2016-09-23, 01:53 AM
R1T37: Eta orders Shee-Syth to attack. For herself she moves forward enough to get a vantage and then to the side, then shoots an acid splash at the lioness that does a whopping 13 acid for a solid hit to its chest, though nothing happens to show it "died."

R1T36: Zeta?


Bur: 39.
Eta:37.
Zeta: 36.
Beta: 35. +1 to all Constitution-related rolls.
Kaul: 34. +1 to all Constitution-related rolls.
Phi: 30.
Ruor: 21.
Alpha: 20.
Shee-Syth (celestial leopard): 19.
Lion-Zombie: 17.
Lioness-Zombie: 11. (9:22).

Destroyed Zombies: 1

lostsole31
2016-09-29, 01:18 AM
R1T36: Zeta makes sure that she's relatively protected by walls or allies. She delays. She's not wasting anything, and she's sure Ruor doesn't want a bite full of undead flesh.

R1T35: Beta moves into the room, vanishing briefly only to reappear close to the PeacockLion, shoving his claw into it with a sudden strike, then pulling upwards through the neck and lower jaw until he blasts the head. Only the Lioness remains (damaged).

R1T34: Kaul, what do you do?


Bur: 39.
Eta:37.
Zeta: 36.
Beta: 35. +1 to all Constitution-related rolls.
Kaul: 34. +1 to all Constitution-related rolls.
Phi: 30.
Ruor: 21.
Alpha: 20.
Shee-Syth (celestial leopard): 19.
Lioness-Zombie: 11. (9:22).

Destroyed Zombies: 2

lostsole31
2016-10-02, 05:24 AM
R1T34: Kaul moves into the room, sword already drawn from before, and moves up to the Lioness.

R1T30: Phi?


Bur: 39.
Eta:37.
Zeta: 36.
Beta: 35. +1 to all Constitution-related rolls.
Kaul: 34. +1 to all Constitution-related rolls.
Phi: 30.
Ruor: 21.
Alpha: 20.
Shee-Syth (celestial leopard): 19.
Lioness-Zombie: 11. (9:22).

Destroyed Zombies: 2

lostsole31
2016-10-03, 05:05 AM
R1T34: Kaul moves into the room, sword already drawn from before, and moves up to the Lioness.

R1T30: Phi delays.

R1T20: Alpha?


Bur: 39.
Eta:37.
Zeta: 36.
Beta: 35. +1 to all Constitution-related rolls.
Kaul: 34. +1 to all Constitution-related rolls.
Phi: 30.
Ruor: 21.
Alpha: 20.
Shee-Syth (celestial leopard): 19.
Lioness-Zombie: 11. (9:22).

Destroyed Zombies: 2

lostsole31
2016-10-08, 02:09 AM
R1T20: Alpha delays. Just like Phi, he figures this battle is already won.

R1T19: Shee-Syth bounds in as commanded and shreds the lioness zombie.

Combat Ends ...


Bur: 39.
Eta:37.
Zeta: 36.
Beta: 35. +1 to all Constitution-related rolls.
Kaul: 34. +1 to all Constitution-related rolls.
Phi: 30. DELAYS!!!
Ruor: 21.
Alpha: 20. DELAYS!!!
Shee-Syth (celestial leopard): 19.

Destroyed Zombies: 3

lostsole31
2016-10-20, 08:51 AM
R1T42: Bur is overwatch shooter towards the far back of the bunch and shoots an arrow inside, hitting someone in a swan costume before it is even verified that it is an enemy. The woman in the swan costume is hit in the right shoulder and there is a sound of glass shattering and a sizzling as her arm - indeed, her hole upper torso - is burned away faster than any normal acid could do. Some of the liquid also spattered - 1 PE splash to a man in a blue skeleton costume, and another 1 PE splash to a person dressed as a castle tower. The swan that was hit crumples to the ground.

"One and only prototype holy water arrow," says Bur. "Looks like a successful test run."

R1T34: Kaul, by the fireplace was a blue-winged angel strumming a harp that has no strings while the three listed above, in addition to another dressed as a sea serpent, were in chairs in a semi-circle "listening" to the ersatz zombie harper. It's 10' to the nearest, which would be the one dressed as a castle tower. Definitely zombies, and the smell in here is horrible. What do you do?


Bur: 42.
Kaul: 34. +1 to all Constitution-related rolls.
Shee-Syth (celestial leopard): 34.
Alpha: 34.
Phi: 30.
Beta: 30. +1 to all Constitution-related rolls.
Eta: 26.
Zeta: 26.
Ruor: 26.
Castle Tower: 20. (18:19).
Blue-Winged Angel Harper: 16. (19:19).
Sea Serpent: 6. (19:19).
Blue Skeleton: 2. (18:19).

DESTROYED ZOMBIES:

lostsole31
2016-10-25, 10:36 AM
R1T34: Kaul moves forward and ends the castle tower-zombie.

R1T33: Shee-Syth zooms in and attacks that sea serpent-zombie, its mouth glowing with holy power and doing 15 with a smite-bite and the thing in its jaws but not destroyed.

R1T32: Alpha, what do you do? The remaining three zombies are threatened in melee (and one is grappled).


Bur: 42.
Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
Shee-Syth (celestial leopard): 33. Smite used. Grappling Sea Serpent.
Alpha: 32.
Phi: 30.
Beta: 29. +1 to all Constitution-related rolls.
Eta: 26.
Zeta: 25.
Ruor: 24.
Blue-Winged Angel Harper: 16. (19:19).
Sea Serpent: 6. (4:19). Grappled by SS!!!
Blue Skeleton: 2. (18:19).

DESTROYED ZOMBIES: 2

lostsole31
2016-10-31, 02:35 AM
R1T32: Alpha delays ...

R1T30: Phi?


Bur: 42.
Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
Shee-Syth (celestial leopard): 33. Smite used. Grappling Sea Serpent.
Alpha: 32. DELAYING!!!
Phi: 30.
Beta: 29. +1 to all Constitution-related rolls.
Eta: 26.
Zeta: 25.
Ruor: 24.
Blue-Winged Angel Harper: 16. (19:19).
Sea Serpent: 6. (4:19). Grappled by SS!!!
Blue Skeleton: 2. (18:19).

DESTROYED ZOMBIES: 2

lostsole31
2016-11-01, 11:35 PM
R1T30: Phi tosses his mithral shortspear at the blue skeleton, hiting it for just barely enough to destroy it. He then closes while drawing his falcata.

R1T29: Beta, there are two zombies left: the blue-winged angel harper now engaged by Phi, and the sea serpent held in Shee-Syth's bite. What do you do?


Bur: 42.
Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
Shee-Syth (celestial leopard): 33. Smite used. Grappling Sea Serpent.
Alpha: 32. DELAYING!!!
Phi: 30.
Beta: 29. +1 to all Constitution-related rolls.
Eta: 26.
Zeta: 25.
Ruor: 24.
Blue-Winged Angel Harper: 16. (19:19).
Sea Serpent: 6. (4:19). Grappled by SS!!!

DESTROYED ZOMBIES: 3

lostsole31
2016-11-05, 01:11 AM
R1T29: Beta will follow his favorite tactic, teleporting to the far side of the zombie threatened by Phi and skewering it with his claw (destroying it).

R1T26: Eta, one zombie remains, the sea serpent held in Shee-Syth's jaws. What do you do?


Bur: 42.
Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
Shee-Syth (celestial leopard): 33. Smite used. Grappling Sea Serpent.
Alpha: 32. DELAYING!!!
Phi: 30.
Beta: 29. +1 to all Constitution-related rolls.
Eta: 26.
Zeta: 25.
Ruor: 24.
Sea Serpent: 6. (4:19). Grappled by SS!!!

DESTROYED ZOMBIES: 4

lostsole31
2016-11-05, 01:10 PM
R1T26-24: Zeta and Eta delay, which includes Ruor.

R1T6: The sea serpent zombie, swings so wildly it ends up entangling itself in Shee-Syth's grasp.

End Round One, Begin Round 2 ...

R2T42: Bur saves his arrow, but covers...

R2T34: Kaul, what do you do?

Shee-Syth on deck (grappling last zombie), Phi in the hole, Alpha/ Zeta/ Eta delaying ...


Bur: 42.
Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
Shee-Syth (celestial leopard): 33. Smite used. Grappling Sea Serpent.
Alpha: 32. DELAYING!!!
Phi: 30.
Beta: 29. +1 to all Constitution-related rolls.
Eta: 26.
Zeta: 25.
Ruor: 24.
Sea Serpent: 6. (4:19). Grappled by SS!!!

DESTROYED ZOMBIES: 4

lostsole31
2016-11-13, 03:40 AM
R2T34: Kaul leaves the last zombie to Shee-Syth, and starts to check the room for anything else of note.

Sure enough, Shee-Syth mashes the thing's head and there is no visible threat in here.


Bur: 42.
Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
Shee-Syth (celestial leopard): 33. Smite used.
Alpha: 32. DELAYING!!!
Phi: 30.
Beta: 29. +1 to all Constitution-related rolls.
Eta: 26.
Zeta: 25.
Ruor: 24.

lostsole31
2016-11-26, 05:03 PM
Begin Round One ...

R1T38: Bur is towards the back of the group and delays (not knowing yet there is something in the other room) ...

R1T37: Beta, what do you do? It would take you a non-linear, through-allies-squares' move action to get to a zombie.


Bur: 38. DELAYING!!!
Beta: 37. +1 to all Constitution-related rolls.
Eta: 36.
Kaul: 35.
Phi: 27.
Ruor: 25.
Alpha: 24. +1 to all Constitution-related rolls.
Zeta: 22.
Shee-Syth: 17. Smite expended.
Zombie Servant #1: 4.
Zombie Servant #2: 1.

lostsole31
2016-11-29, 08:20 AM
R1T37: Beta moves through the group to get to the nearest Zombie and then lashes out at it (14) before teleporting further into the room to open up the path for his comrades.

R1T36: Eta?


Bur: 38. DELAYING!!!
Beta: 37. +1 to all Constitution-related rolls.
Eta: 36.
Kaul: 35.
Phi: 27.
Ruor: 25.
Alpha: 24. +1 to all Constitution-related rolls.
Zeta: 22.
Shee-Syth: 17. Smite expended.
Zombie Servant #1: 4. (5:19).
Zombie Servant #2: 1.

lostsole31
2016-12-08, 03:07 AM
R1T36: Eta says something to Shee-Syth in Celestial.

R1T35: Kaul moves up to the unwounded zombie cook and practically bifurcates it - destroyed.

R1T27: Phi?


Bur: 38. DELAYING!!!
Beta: 37. +1 to all Constitution-related rolls.
Eta: 36.
Kaul: 35.
Phi: 27.
Ruor: 25.
Alpha: 24. +1 to all Constitution-related rolls.
Zeta: 22.
Shee-Syth: 17. Smite expended.
Zombie Servant #1: 4. (5:19).

lostsole31
2017-01-17, 04:14 PM
Begin Round One ...

R1T32: From his starting position, any zombie Phi can target standing where he is without going in the room has cover, but he's a confident warrior. He makes an easy toss at Z3, clipping it for only 13. Phi then moves in, going right and around the table to the head where he has falcata in hand.

R1T27: Burçin has no targets, so delays so as not to lose his overwatch position on top of the table in the corner of the kitchen.

R1T25: Beta moves in the opposite way as Phi, to the foot of the table, and only grazes the zombie for 14. (Yeah, only. Here's to Phi.)

R1T23: Shee-Syth darts all the way in from where she was at the door to the kitchen leading out to the hall. She turns up north instead of getting right on the table and then jumps on the table, threatening three zombies.

R1T19: Alpha might save his energy for more dangerous encounters, but the size of the party and rooms means everything is spread out, so he still heads towards the dining room to assess. He moves into the room, up north, sees a prep area and when he sees it has no enemies previous hidden, steps back into it ... giving him a good look at both rooms.

R1T17: Eta moves up, with Ruor following.

R1T16: Zeta moves into the room.

R1T15: When Kaul moves into the room he sees that the zombies would have a difficult time swinging at him if he simply goes past them. He goes all the way in and around Beta's zombie (whose fist clumsily bounces on Kaul's armor). With a fine blow Kaul finishes off the southernmost zombie.

R1T5-2: The three remaining zombies try to get out of their chairs. Phi instantly dispatches the one by him, and Shee-Syth surprisingly has trouble getting a good tooth into hers.

R1T1: There is a loud, screeching noise back in the kitchen, followed by what sounds like a woman's cruel, manic laughter.

R1T0: Immediately afterwards is Bur's voice shouting, "Sniper!"

End Round One, Begin Round 2 ...

R2T32: Phi, what do you do?

Beta on deck, Shee-Syth in the hole ...


Phi: 32.
Beta: 25.
Shee-Syth: 23.
Alpha: 19.
Eta: 17.
Ruor: 17.5.
Zeta: 16.
Kaul: 15.
Z4: 4.
Z3: 2. (13:22).
Jolistina Susperio: 1.
Bur: 0.

DESTROYED: Z1-Z2.

lostsole31
2017-01-18, 12:28 AM
R2T32: Recognizing the practial non-threat level of the zombies, Phi hopes to cut off or at least intercept whomever Bur was shouting about. He opens inward the eastern of the two doors, but doesn't immediately see anything hostile. He does hear the woman's laughter to her left. A creature of habit and as well to make sure his own forces don't bunch up, Phi opens the other door all the way - enough to make sure that the western door is flush with the northern wall of the dining room. He makes a quick step into the hallway and sees a wildly dressed woman on the landing to the west.
http://1.bp.blogspot.com/_ersF53wzhq4/SoBuQAhWTsI/AAAAAAAAAtk/5q94gLrk7Yo/s400/JolistinaSusperio.jpg
R2T25: Beta, you are charged with a power still. What do you do?

Shee-Syth on deck (or table, if you will), Alpha in the hole ...


Phi: 32.
Beta: 25.
Shee-Syth: 23.
Alpha: 19.
Eta: 17.
Ruor: 17.5.
Zeta: 16.
Kaul: 15.
Z4: 4.
Z3: 2. (13:22).
Jolistina Susperio: 1.
Bur: 0.

DESTROYED: Z1-Z2.

lostsole31
2017-01-20, 11:29 PM
R2T25: Beta will follow towards Bur's voice, looking for the sniper. Just outside the door, he sees the crazy-looking elven woman on the landing. He teleports to her with a fading strike and grazes her left lower leg. Beta could've sworn that he he hit her, but he doesn't seem to have hurt her.

R2T23: Shee-Syth's crushes Z4's head with a single bite, then tears apart Z3 with her clothes. The zombies are all destroyed.

R2T19: Alpha, what do you do?

Eta on deck, Ruor in the hole ...


Phi: 32.
Beta: 25.
Shee-Syth: 23.
Alpha: 19.
Eta: 17.
Ruor: 17.5.
Zeta: 16.
Kaul: 15.
Jolistina Susperio: 1.
Bur: 0.

DESTROYED: Z1-Z4.

lostsole31
2017-01-22, 08:27 PM
R2T19: Alpha follows after Beta to watch the fight, seeing if he needs to help at all.
15' of movement to get him to the door, but we will assume a full move action while he looks around ... spotting no other enemies but the crazy-dressed elven woman on the landing of the stairs. You have a standard action remaining.
Alpha, what do you do?


Phi: 32.
Beta: 25.
Shee-Syth: 23.
Alpha: 19.
Eta: 17.
Ruor: 17.5.
Zeta: 16.
Kaul: 15.
Jolistina Susperio: 1.
Bur: 0.

DESTROYED: Z1-Z4.

lostsole31
2017-01-24, 05:48 AM
R2T19: After a moments hesitation Alpha drops a burst of fiery energy upon the woman. She dodges perfectly, suffering no harm, but a little blowback does get Beta for 11 fire. As if on a moments notice, he cycles some of his energy around to protect himself and the others near him, a lash constructed of light appearing in Alpha's right hand.

R2T17: Eta goes out into the hall next to her husband just outside the doors (or one square north if that is where Alpha goes) and calls Shee-Syth in, pointing out the enemy when the leopard arrives. She will cast a spell and from her direction, facing the enemy, will be a glaive of force that attacks and misses.

R2T16: Zeta, Ruor just began delaying. What do you do?

Kaul on deck, Elven woman in the hole, Ruor delaying ...


Phi: 32.
Beta: 25.
Shee-Syth: 23.
Alpha: 19.
* Light whip: Threatens 15'-radius. Use AOO to trip. CMB = +14 (+10 + 4[E]).
Eta: 17. Spiritual weapon til end R7T17.
Ruor: 17.5. DELAYING!!!
Zeta: 16.
Kaul: 15.
Jolistina Susperio: 1.
Bur: 0.

DESTROYED: Z1-Z4.

lostsole31
2017-01-28, 07:31 AM
R2T16: Zeta commands Ruor to heel. She then heads out into the bloody mess in the middle of the hall by her patrons. Once there, she will look back in time to see if she can discover any information about the elven woman she sees on the stairs, but she learns nothing.

R2T15.5: Ruor scrambles to get to her mistress in a protective arc by the stairs.

R2T15: Kaul hustles into the main hall and then onto then just below the stairs behind Beta.

R2T1: The lady cackles manically. "I hope you have been enjoying the show I have put on for you. But there are so many of you, that isn't fair! This will help even things out..."

She seems to casts a spell (defensively) and suddenly there are multiple versions of her - too many to count - melding into and out of what is her ... no, wait, THAT is her true .... dammit. You can't tell anymore. (Mirror image.) Then, with acrobatic prowess you cannot track (the spell is really fouling visual precision), she acrobatically flies with the aid of scalloped wings that you thought were part of an unusual part of her cloaky costume! She zooms up the stairs, her laughter trailing behind.

R2T0: Bur comes in but doesn't go up the stairs, keeping the bulk of the group in sight.

End Round 2, Begin Round 3 ...

R3T32: Phi, what do you do?

Beta on deck, Shee-Syth in the hole ...

Kaul's Aegis: Allies w/in 10' get +2 morale bonus to AC.
Phi: 32.
Beta: 25.
Shee-Syth: 23.
Alpha: 19.
* Light whip: Threatens 15'-radius. Use AOO to trip. CMB = +14 (+10 + 4[E]).
Eta: 17. Spiritual weapon til end R7T17.
Zeta: 16.
Ruor: 15.5.
Kaul: 15.
Jolistina Susperio: 1. Mirror images: 6.
Bur: 0.

DESTROYED: Z1-Z4.

lostsole31
2017-02-06, 06:29 AM
"Surprise" Round ...

S28: Kaul, you only get a MA or a SA this turn (any FAs), but not both, and not SwAs. What do you do?


Kaul: 28.
Jolistina: 20.
Z2: 15.
Z3: 13.
Z1: 12.

lostsole31
2017-03-20, 03:13 PM
S28: Kaul charges the nearest enemy, his weapon swinging into it like butter and easily destroying it.

S15-12: Both zombies advance, with Z2 charging Kaul.

Begin Round One ...

R1T36: For the sake of simplicity, assume it takes everyone a move action to get to the top. Any excess is in scanning their surroundings. What does Beta do?



Beta: 36.
Kaul: 28. Charged.
Zeta: 24.
Phi: 23.
Eta: 22.
Bur: 21.
Alpha: 19.
Ruor: 18.
Z2: 15. Charged.
Z1: 12.

DEAD: Z3.

lostsole31
2017-03-23, 01:26 AM
R1T36: After scanning the area around the area, Beta will draw into his inner power and teleport up to one of the zombies, letting out a powerful attack at it with all his strength, and yet grazing for only 5.

R1T28: Kaul, you recover your balance from your last charge. What do you do?


Beta: 36.
Kaul: 28.
Zeta: 24.
Phi: 23.
Eta: 22.
Bur: 21.
Alpha: 19.
Ruor: 18.
Z2: 15. (22:22). Charged.
Z1: 12. (17:22).

DEAD: Z3.

lostsole31
2017-09-28, 08:07 AM
The ahkhat surprises Iota and SC, but not Mu!

Mu charges the ahkhat, which counters but doesn't land a blow.

Begin Round One ...

R1T21: Mu bites the ahkhat for 10.

R1T18: That was enough of a whallop for the ahkhat to subside for now.

Combat Ends ...

Abjuration bonus from D2 active for all 3 heroes.
Mu: 21.
Ahkhat: 18. (46:56).
Iota: 17.
Solon Chi: 16.

lostsole31
2017-09-29, 03:15 AM
D3, Sacred Pool ... SC recognizes that the pools waters didn't symbolize life, but rather a melange of creative energies. He also realizes that large, shallow pools were not uncommon in ancient Osiriani architecture, particularly on temple grounds, though this one is unusual in that it is indoors.

D4, Chapel ... Heucuvas try to fake out the heroes, but Mu senses their great evil and growls as a warning to the others.

Begin Round One ...

R1T25: Iota draws his wand of mage armor and casts it on Mu.

R1T18: Mu casts divine favor on himself.

R1T15: Thinking them priests of a god of destructive magics, SC casts steal voice on H1 (but he doesn't realize they are undead).

R1T12-7: H1 closes on SC, missing with a claw. H2 closes on Iota and its claw barely keeps from getting through his magic protection.

End Round One, Begin Round 2 ...

R2T25: Iota steps back, dropping his wand. He takes out his bow and fires but misses, the arrow barely skipping off his enemy's arm.

R2T18: Mu interposes himself between H2 and Iota. He tears into the monster for 11 mod.

R2T15: SC, still not understanding they are not undead (despite the smell), wants to knock out one of the priests for some answers. He attempts a knockout blow and barely hits, but it is a grazing hit and only does 1 mod! He instantly realizes the issue as he sees through the illusion now. He lets the others know they are fighting disguised undead known as heucuva, and that their claws carry filth fever and they are hurt by magic or silver. He then draws his shield.

R2T12-7: H1 scrapes SC for 2. H2 misses Mu.

End Round 2, Begin Round 3 ...

R3T25: Iota casts disrupt undead at H2 and misses.

R3T18: Mu can't bite past the hardened skin of his opponent.

R3T15: SC draws his bastard sword, attacking with defense in mind, and only doing 2 mod.

R3T12-7: H2 hits Mu for 4. Little does Mu know, but he has been infected with filth fever.

End Round 3, Begin Round 4 ...

R4T25: Iota, having only a few silver arrows, will fire these with care. He moves out and around so as not to deal with friendly cover and shoots at H2 with a perfect shot for 15.

R4T18: Mu grazes his opponent for 3 mod, but after Iota's brilliant shot that is enough to destroy H2.

R4T15: Solon Chi uses both power and defense on his opponent, nailing it for 10 mod.

R4T12: H1 misses SC.

End Round 4, Begin Round 5 ...

R5T25: With one opp remaining as wounded as it is, Iota won't use another silver arrow. He takes out a silver dagger and tosses it to just barely hit H1 for 4.

R5T18: Mu moves around to flank H1 and does 14 mod, enough to destroy the heucuva!

Combat Ends ...

Iota tends to party wounds, cleaning them as he can. The group loots the chapel, getting a chalice and a broken silver dagger, upon which Solon Chi casts mending. Iota recovers his first arrow and his dagger. Solon Chi keeps the silver dagger for himself.

Abjuration bonus from D2 active for all 3 heroes.
Iota: 25. Mage armor (lasts 5 hours).
Mu: 18. Mage armor (lasts 1 hour).
* Will contract filth fever tomorrow!
Solon Chi: 15. CE (-2 attack, +2 dodge AC) & PA (-2 attack, +4 damage).

lostsole31
2017-09-30, 12:19 AM
EE' enter the Sanctum again on Toilday. All again drink from the fountain in D2. Iota uses it immediately when he casts mage armor on himself, and again uses the wand of the same on Nanai. Solon Chi starts with shield readied, but other hand empty.

The plan is to have Solon Chi bring up the rear ... Iota is in front, Nanai 5' behind him, Solon Chi (on average) 10' behind him.

D6, Dormitory

All surprise the 3 zombies here. Iota casts magic missile on the first zombie for 9. Mu moves forward and destroys it with a bite. Solon Chi moves forward while drawing his bastard sword and attacks with full defense and power, doing 16.

Begin Round One ...
R1T24: Iota misses with a spell.
R1T17: Mu moves over to the one Solon Chi hit and destroys it with a bite.
R1T9: The last zombie steps over to Mu and misses.
R1T5: SC cuts it for 10.

Round 2...
R2T24: Iota misses.
R2T17: Mu misses.
R2T9: Zombie misses SC.
R2T5: SC finishes off the last zombie.
Combat Ends ...

No treasure in here.

Abjuration bonus from D2 active.
Iota: 24. Mage armor (lasts 5 hours).
Mu: 17. Mage armor (lasts 1 hour). Abjuration bonus from D2 active.
* Currently suffering from filth fever.
Solon Chi: 5. Abjuration bonus from D2 active. PA/CE (-4 attack, +2 dodge bonus to AC, +4 damage).

lostsole31
2017-09-30, 02:12 AM
D7, Lesser Priests' Quarters: Solon Chi easily recognizes the recently destroyed corpse of a zombie and a skeleton, both having suffered several injuries, most notably fire. Nothing else of note.

D8, High Priest's Quarters: Solon Chi notices the scratch marks around the lock to the door, suggesting the lock has been picked (or at least attempted). He makes short work of all three doors into this area with his adamantine sword. He doesn't noticing any pick attempts on the other locks before he does so. No treasure in here.

D9, Library: Iota notices an unrolled papyrus scroll discarded on the floor. Since it is in Ancient Osiriani, he gives it to Solon Chi to read. The text describes the concept of an ahkhat and the "keystone" that binds it to a building and pacifies it. The scroll further mentions that such keystones were frequently built into the foundations of the structure and often concealed by secret doors.

Iota looks around and finds tracks revealing that as many as four people were present in this room in the last 24-48 hours. Iota also finds a secret panel in the western wall of the library. The panel is locked, so SC sunders the lock with his sword.

Surprise Round: Solon Chi is surprised by a scroll that suddenly comes to life to attack him. It slices him for 6 (which now bleeds).

Begin Round One ...
R1T23: Iota recognizes that it is a "guardian scroll," but other than knowing it is a type of construct, knows no more than that. He casts magic weapon on SC's sword.
R1T12: Mu moves up behind SC to cast aid on him (8 thp).
R1T9: SC recognizes it as well, saying that it is vulnerable to fire, and that his wound is bleeding freely (2). With a mighty swing he hacks into the scroll for 22.
R1T5: The scroll slashes SC again for 6, this time wrapping itself around his head so he cannot see, speak, or breathe.

Round Two...
R2T23: Iota stops Solon Chi's bleeding.
R2T12: Mu moves to the opposite side of Iota (and technically flanking the construct) and touches the scroll. A brand burns into the scroll similar to Mu's own, and the scroll takes 2 fire, but also 1 fire to Solon Chi. No brand is left on SC since it comes from the aid.
R2T9: Solon Chi gets out of the grapple.
R2T5: The scroll slices SC yet again (5), which depletes the store of hps from the aid. No grapple.

Round Three...
R3T23: Iota hits the scroll with scorching ray for 16 fire.
R3T12: Mu bites the scroll for 4 mod.
R3T9: SC suffers 1 bleed. With a great heave of his sword he shreds the scroll at last.

Post-battle, Mu stops the bleeding and fully heals SC.

Lots of historical treasure in this mix, but for now a quick search and Iota finds two magical scrolls: scroll of detect secret doors and a scroll of remove paralysis. Iota takes the former as SC takes the latter.

With the scroll defeated, the space behind the wall is checked. It holds a magical tablet, three scroll tubes each with a magic scroll inside, and a magic wand. Iota identifies the tablet of languages lost. He also IDs the scrolls: align weapon, halt undead, & knock. The 30-lb. tablet is left for now. Iota takes the scrolls. SC holds onto the wand (with intention to give it to Mu later).

Next in that small space, the PLAYER HANDOUT is found!!! Solon Chi knows that Pharaoh Djederet II was pharaoh of Osirion sometimes around -1600 AR, over 6,000 years ago. He also recognizes that the city mentioned in the tablet is Wati, and knows that Pharaoh Djederet II founded the city. When he casts detect magic on the tablet, an invisible symbol becomes visible in the upper right hand corner - an eye bisected by a vertical line. Solon Chi knows that this mark has long been used by Osirion priests of Nethys to invoke the god's blessing and denote important documents.

Because of everything found thus far, Solon Chi calls a halt to progress today. They return later with wheelbarrows and things to help carry the objects along, but not before being attacked by 4 ghost scorpions (of which they make short work).

Abjuration bonus from D2 active.
Iota: 23. Mage armor (lasts 5 hours).
Mu: 12. Mage armor (lasts 1 hour). Abjuration bonus from D2 active.
* Currently suffering from filth fever.
Solon Chi: 9.
* Abjuration bonus from D2 active.
* PA/CE (-4 attack, +2 dodge bonus to AC, +4 damage).

lostsole31
2017-09-30, 12:14 PM
Same starting setup as yesterday.

D10, Trapped Corridor: Iota gets hit by a trapped scythe blade for 10, Mu for 4 mod, and Solon Chi for 11. They both hightail it north to the end, never finding the bypass lock.

D11, Chamber of Readiness: Solon Chi reads out the Ancient Osiriani hieroglphs on the wall in this octagonal room ...
"The righteous and the holy have no need of staff, rod, or ring. Place your faith in the Good Magister and walk without fear."


Solon Chi understands that the "Good Magister" refers to the sanctum's high priest and refers to that person's control of magic, not his righteousness.

Looking for tracks in this room, Iota and Mu together find a single set of bloody prints going south (exiting). They also note the tracks of multiple people heading towards the northern door. Once past the door and on the stairs, the tracks become much more prominent, due to the thickness of the dust on the steps.

Before descending, they prepare. Solon Chi uses the wand of lesser restoration to remove all DEX damage from Mu. Solon Chi casts CLW on himself (8). Iota drinks a potion of CLW (8). They then descend down the stairs...

Abjuration bonus from D2 active.
Iota: 23. Mage armor (lasts 5 hours).
Mu: 12. Mage armor (lasts 1 hour). Abjuration bonus from D2 active.
Solon Chi: 9.
* Abjuration bonus from D2 active.
* PA/CE (-4 attack, +2 dodge bonus to AC, +4 damage).

lostsole31
2017-10-01, 03:06 AM
D12, Chamber of Waiting: Though there is no dust down here, Mu detects bloody footprints between the gate and the stairs. Solon Chi has to shred the bronze bar with his sword. During that time, he points out the statue of Nethys in the next room.

D13, Catacomb Antechamber: As soon as Iota steps into the room, the statue of Nethys becomes incredibly lifelike!

Round One...
R1T25: Iota calls out that it is a construct - likely a graven guardian of Nethys - but knows little more than that. He sidesteps and shoots a single normal to test defenses. The arrow only grazes and is destroyed. "Normal, piercing is a no-go!" he shouts.
R1T16: The graven guardian casts haste on itself and closes on Iota.
R1T4: Solon Chi recognizes what it is, but like Iota knows nothing more about it. He's tired of the BS, and against a mindless construct that likely has magical protections, he doesn't care to be subtle. He begins a raging song. Iota ignores it, but Mu allows the song to affect him as well. He moves in, trying to be acrobatic, but fails the first attempt and the GGN slams his armor with its quarterstaff. Solon Chi works his way around to the west so that Mu might be able to flank.
R1T3: Mu rushes in to the flanked spot and bites for 7 mod ... first blood in this battle ... if there were blood from this thing. Which, there isn't.

End Round One, Begin Round 2 ...
R2T25: Iota draws his masterwork scimitar and attacks, his blade bouncing off the thing. He then sidesteps.
R2T16: The GGN begins its assault. Its first strike is a crit on Mu that does 13 mod. It misses the next two attacks.
R2T4: Solon Chi sees how badly Mu was hit and doesn't do his normal combo. Instead, while continuing his song he thinks about advanced sundering techniques and attacks the GGN's staff, hewing clear through it to destroy it!
R2T3: Mu misses.

Round 3 ...
R3T25: Iota successfuly strikes the GGN, but his scimitar does no good. "Normal metal, slashing - no good." He then steps out of reach behind Mu.
R3T16: The GGN is undeterred, and hits Solon Chi with one of its slam attacks for 8. By now, it is noted that it has been slowly healing its own wounds (FH2).
R3T4: SC continues his song, but this time brings full power to bear (no tactics). He hits the thing with a perfect blow that would have flayed a living opponent, yet still does 28. "Slashing works ... adamantine is its weakness." He then follows up with another strike for 16.
R3T3: Mu does 5 mod with a bite.

Round 4 ...
R4T25: Iota circles around for a clear shot, and drops his scimitar at his feet now next to SC (and back in reach of the GGN). "Yeah, well, fresh outta adamantine." He defensively casts magic weapon on his solon's sword.
R4T16: The GGN slams SC for 7, then Iota for 10 (max), then FH2.
R4T4: SC continues his song. He does 12 (graze) on his first attack, then misses.
R4T3: Mu misses.

Round 5 ...
R5T25: Reeling from the last blow, Iota steps back a few feet, takes out a potion and downs it for 5.
R5T16: FH2. GGN grazes SC for 5. F/U misses.
R5T4: SC (still singing) only hits the first time thanks to Mu's flanking, doing 14.
R5T3: Mu does 5 mod with a bite, tripping the GGN!

Round 6 ...
R6T25: Iota casts magic missile at the GGN, but fails to overcome its SR.
R6T16: FH2. GGN attempts to stand. SC fails but Mu does 10 mod. It then punches Mu for 1 mod.
R6T4: SC continues his song/PA. His first strike is just enough to destroy the GGN!
Combat Ends...

Song ended and SC and Mu are fatigued. They both spend a minute recovering their breath. During that time they search the room, but finding nothing. There is a lingering aura of magic on the destroyed quarterstaff, which the solon feels was a more than justifiable loss.

He wants to maximize Iota's enchantment on his sword, so time to keep going!

Abjuration bonus from D2 active.
Iota: 25. Mage armor (lasts 5 hours).
Solon Chi: 4. RAGING SONG!!! Magic weapon on bastard sword for 3.75 minutes!
* Abjuration bonus from D2 active.
Mu: 3. Mage armor (lasts 1 hour). Abjuration bonus from D2 active.

lostsole31
2017-10-01, 07:11 AM
Solon Chi realizes the doors to the east appear to have been picked, so that is the way they'll go next. Going into the major hallway beyond, he also notes the secret door that does not appear to have been closed properly.

D14, Reliquary of the Thrice-Divided Soul: Solon Chi can't help himself to ignore the hieroglyphs to maximize Iota's spell, and he takes the time to translate the poetic style written in an ancient dialect. After reading it (aloud), Solon Chi tells Iota that the ka is one of the components of the ancient Osirion concept of the soul, which was divided into five parts. The ka contains a person's "vital spark," that which distinguishes the living from the dead.

Iota finds droplets of blood near the door, marred by soled footprints. The blood is still tacky, hinting at its recent origin. SC is able to detect faint traces of an inscription or writing on the secret door, which Iota can identify as the remnants of a discharged glyph of warding. Iota then casts detect magic on the entire chamber, centered on the effigy to the north.

As Iota approaches the effigy, a creature pops out from behind there, but the ranger's senses are too sharp now that he is underground to be fooled.

Round One...
R1T17: Iota calls out that it is a "necrophidius" - a construct, despite looking like a skull stuck on the skeletal form of a serpent. Of course this as he zooms out of the room, behind SC, and then casts magic missile at the thing for 12 force.
R1T16: The necrophidius begins a dance of death, which dazes Mu!
R1T7: Solon Chi was already aware of its dance of death. "Bludgeoning!" he shouts. Knowing that the construct is mindless and won't tactically change position as long as it has a threatening stimulus moves out of the way to give Iota a clear line of sight. He then opens up with a flurry of power kicks, two of which strike for a total 27.

Round 2 ...
R2T17: Iota calls on his heritage and sends out a blast of heat that crits the thing, which blasts the thing for 35 fire, destroying it.
Combat Ends ...

It takes Mu half a minute to recover. Mu casts CMW on himself for 14. The same on Solon Chi for 13. Solon Chi heals himself with a CLW. Iota also fully heals himself with his last potion of CLW. Only Mu has a few wounds remaining. The time spent healing, waiting for Mu to recover, and searching the room means that Iota's spell on Solon Chi's sword has ended.

Abjuration bonus from D2 active.
Iota: 17. Mage armor (lasts 5 hours).
Necrophidius: 16. (31:70).
Mu: 15. Mage armor (lasts 1 hour). Abjuration bonus from D2 active.
Solon Chi: 7.
* Abjuration bonus from D2 active.

lostsole31
2017-10-03, 02:08 AM
The trio moves along the upper E-W passage to a set of double doors. Checked clear and unlocked.

D15, Chamber of Conjuration & Summoning: Looking in at the various figures, only Solon Chi recognizes any of them. And of them, he only recognizes the hawk-winged woman as Yamasha, a master of conjuration and enchantment. The other three are unknown.

Before Iota even steps in, he points out that the Yamasha statue and the one depicting a feminine cloud appear to be constructs. He looks in as best he can, and he figures they are caryatid columns, a type of construct that have such a hard exterior that weapons that hit them have been known to shatter. Solon Chi has heard of them as well, knowing that no special material is known to overcome their hardness. Since they haven't activated, they probably won't activate until the party goes in.

Since pure power is going to be the need, Solon Chi uses another charge off the wand of lesser restoration to top off Mu's post-disease strength. He then takes out his fully-charged wand of CLW to spend a charge on Mu which heals the hound a minimal amount. He puts that away.

He then casts mirror image on himself and good hope on the three of them. Meanwhile, Iota casts shield on himself, abundant ammunition on his normal arrows, and finally enlarge person on Solon Chi (who stows his shield). Mu casts bull's strength on himself, then divine favor just before the group moves in.

Begin Round One ...
R1T28: Iota makes a perfect shot at Yamasha's cheek for 4 mod.
R1T24: With surprising speed, Yamasha comes out of its housing to face off against Solon Chi at the door. It swings with a sapping gash against the giant man's left upper arm for 18 and fatigues him, bypassing his images.
R1T17: The other column (CC) to the SE and moves next to its fellow, but its sword is stopped just short by SC's armor.
R1T11: Mu delays ...
R1T3: A now fatigued SC counterattacks the one that hit him, using both tactics and power. His first attack shatters Yamasha's sword, the second attack is deflected by the other's own sword. SC steps back 5 feet.
R1T2: Mu now moves into part of the gap made and attacks the sword-wielding column and bites for 16 mod (max). Despite biting, Mu's bite is totally unaffected by any type of backlash, and that column is now tripped!

Round Two ...
R2T28: Iota can only really target Yamasha and does so rapidly, with one arrow striking for 3 mod.
R2T24: Yamasha misses Mu unarmed, but SC and Mu forgo the AOO.
R2T17: The other tries to stand and SC hits him for 15 mod (strange to do not bypass hardness), and no matter what happens there is no chance of its backlash to hurt SC's adamantine sword. Mu also does 9 mod. Once on its feet it attacks Mu poorly.
R2T3: SC now brings the pain, shattering the other's sword and doing 22 mod with a follow-up.
R2T2: Mu attacks the cloud-column, destroying the thing!

Round Three...
R3T28: Iota fires a volley of two, but only doing 1 mod total.
R3T24: Yamasha tries to punch Mu, but before it does SC hits it for 20 mod and Mu does 10 mod, flawlessly topping the thing prone.
R3T3: Solon Chi tries to finish this thing, the first attack doing 13 mod (min), but the second striking coming down phenomenally to destroy the thing.
Combat Ends ...

The group flush with powerful buffs, they intend to continue right away instead of exploring ...

Good hope on party for 7 minutes: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Iota: 28. Mage armor (lasts 5 hours). Shield (lasts 5 min). Abundant ammunition (lasts 2 min.).
Yamasha: 24. (19:70). NO SWORD - Unarmed strike (non-proficient, provokes AOOs): +7, 1d3+4 nonlethal!
Solon Chi: 3. FATIGUED!!! CE/PA (-4 attack, +2 dodge AC, +6 damage since he is two-handing it).
* Mirror image (3) for 7 minutes. Enlarge person (5 min).
* Abjuration bonus from D2 active.
Mu: 2. Mage armor (lasts 1 hour). Bull's strength (3 min).
* Divine favor for 9 rounds.
* Abjuration bonus from D2 active.

lostsole31
2017-10-03, 04:37 AM
A short turns to the south brings them to a closed gate with a room lit beyond by an everburning torch ... and the Scorched Hand.

Solon Chi knows that without any common ground with the main group, he has nothing to offer the two Nethysians that might be swayed (Khelru and Azaz). So, he simply calls out to Idorii's greed. He offers her a 1,000 gp signing bonus with the Epsilon Elite, and equal share of the treasure from the Sanctum that she helps explore - standard for any member.

By this time, however, Iota's abundant ammunition and Mu's divine favor have expired. Also, Mu licked Solon Chi's wounds to heal him just shy of full.

Idorii strolls to the gate as if to mock Solon Chi, but fails to fool Velriana. Velriana was prepared with her wand in hand and casts shield on herself, thus negating any surprise, though Mu manages to cast divine favor on himself.

D19, BATTLE OF THE GREAT HALL
Round One ...
R1T27: Iota casts invisibility on himself and steps out of any LOS/LOE spell Velriana might cast.
R1T24: Solon Chi tries the gate, and smiles when he opens it. "Welcome to the Epsilon Elite," he says - still giant-sized - to Idorii as he passes (and she lets him). Before the battle, he called on his flexibility to be ready for battle when it came. With battle here, he gets right into the middle of the room so that he now has Khelru and Azaz flanking his rear while still having Velriana just within range.
R1T22: Destroying his common battle plans by being forced into melee so soon, Khelru calls on Nethys to imbue his quarterstaff with power, which now burns with a flame at both ends. He then tries to take out a scroll tube, which is a terrible error as Solon Chi is ready for shenanigans. His bastard sword cuts so powerfully into Khelru's abdomen (25) that he is thrown back against the column directly behind him with such force he takes 4 just from that impact. Amazingly, Khelru doesn't fall, but he's already critical. His scroll tube is still in hand, though.
R1T20: Pressed so close with so many threatened areas, Velriana draws her wand of scorching ray. She releases her fear aura, but it doesn't bother Solon Chi.
R1T19: The situation looks dire, so with the giant standing next to him, Azaz trusts that he has taken his only AOO, casts shocking grasp, and touches the huge man for 10 electricity.
R1T13: Idorii steps to the side, takes out a chakram, and throws it at Khelru, missing.
R1T9: Mu rushes in and past Azaz while moving through Chi's area. Azaz, who was carrying a torch (club in his hands), hits Mu for only 1 fire (no physical). Mu manages to close on Velriana and still attack (totally ignoring her fear aura). It is only because the pup is still filled with Solon Chi's hope that Mu's bite lands on the side of her face for 19. Though mighty, he doesn't trip her.

Round Two...
R2T27: Iota silently repositions to 10' from Velriana.
R2T24: Despite Khelru being an easy target for him, Solon Chi focuses on the "real" threat. Instead of attacking with his sword right now, he tries to knock Velriana out with a single blow. His attack is foiled by her mirror images. His second punch doesn't even get an image.
R2T22: The blow was incredible, and Khelru can't deal with another like that, he moves slightly south and gives up spiritual weapon to cast CMW on himself for 7, doubling his current health.
R2T20: Velriana, incensed by these attacks, tries to target Solon Chi (just a man, after all) with a charm person. Once again, only because of good hope is the battle not instantly turned.
R2T19: Azaz slips behind Solon Chi (though he is now dangerously close to Idorii) and defensively casts ear-piercing scream on Solon Chi that hits him for 5 sonic. Chi was so unprepared for that attack that even his crystal armor shudders from the attack and he is dazed.
R2T13: Despite Solon Chi, Idorii is forward thinking and moves around the outer west of the pillars to get Khelru between herself and her new boss. She drew the khopesh and with a two-handed attack does 9 to the priest. "Traitor!" Azaz shrieks.
R2T9: Mu snaps at Velriana.

Round 3 ...
R3T27: Iotashoots at Velriana with a volley. Both arrows miss her but remove two images. He is now visible.
R3T24: Solon Chi is dazed, but still aware enough to defend himself.
R3T22: Khelru steps out of future-flank and reads the scroll in his hand - magic weapon for his quarterstaff.
R3T20: Velriana shimmies over a few feet so that Iota might feel fear from her. And he does! She then draws on more of her diabolical power (defensively) and is now floating a few inches off the ground.
R3T19: Solon Chi is no longer dazed. Azaz moves over next to Khelru. He takes out a wand and puts vanish on Zazu.
R3T18: Zazu scuttles under Solon Chi and stings him in the toe for 1 NL, but Solon Chi is too massive to note the poison.
R3T13: Taking out her kukri, Idorii comes around the corner and with her khopesh trips Khelru.
R3T9: Mu continues to attack Velriana, getting rid of her last image.

Round 4 ...
R4T27: Iota, sensing some greater terror, drops his bow and flees. This takes him past Azaz (who misses him with a club.
R4T24: Back in control of himself, Solon Chi now sets up for his power attacks to be a little less wild. He then uses such an attack on Velriana. It was a good tactic, as his power strike just carries in for 20.
R4T22: In pain on the ground, Khelru channels (which ignores Idorii, Solon Chi, and Mu) to heal his teammates of 6. He then dares to stand. Solon Chi kicks him in the stomach, enough to knock the thick Garundi man out. Idorii couldn't be stopped in time, though, and she hacks down with her khopesh for a devastating 22. Solon Chi admonishes her, saying he doesn't want the man to die if it can be helped. Azaz is in tears.
R4T20: Velriana takes a split second to study Solon Chi. She then defensively calls upon more of her contract and strange, chronomantic energy wraps tendrils around Idorii, Mu, and Solon Chi. The solon easily resists, but the former two are not so lucky.
R4T19: Azaz hits Zazu with vanish again.
R4T18: Zazu has a respiratory issue and is dazed ... and reappears.
R4T13: Idorii understands that she needs to please her employer by not killing her formers. She shrugs and steps over Idorii's fallen form. Despite being slowed, she still manages to hit the young evoker for 7. Seeing her strange condition, she now drops her kukri and puts both hands on her khopesh.
R4T9: Mu already realizes he has been slowed, but continues to trust in his heavenly gifts. This time, his slow and steady bite lands for 14.

Round 5...
R5T24: Solon Chi, seeing victory near at hand, opens up full power on Velriana, and yet again his spell of good hope carries the attack through as he does 28 in a single stroke .... killing her outright. He drops his sword and appeals to Azaz that he can save him ... that he never meant harm to come to he or Khelru but for Velriana's machinations ... to let him save Khelru.
R5T22: Khelru loses 1 hp.
R5T19: Azaz, not as devout as Khelru so not worried as much about rights to the Sanctum, has his lover's life in mind. He blubbers yes and recalls Zazu.
R5T9: Mu runs over to Khelru.

Round 6...
R6T24: Solon Chi casts CLW on Khelru for 13, enough to render him no long comatose ... simply unconscious.
Combat Ends...

Good hope on party for 7 minutes: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Iota: 27. Mage armor (lasts 5 hours). Shield (lasts 5 min). PANICKED til beginning R7T20!!!
Solon Chi: 24. FATIGUED!!! Unaffected by Velriana's fear aura. Martial Flexibility = Furious Focus. PA (-2 attack, +6 damage).
* Mirror image (3) for 7 minutes. Enlarge person (5 min).
* Abjuration bonus from D2 active.
Khelru: 22. Sun metal (quarterstaff), magic weapon.
Azaz Arafe: 19. Mage armor.
Zazu: 18.
Idorii: 13. Bull's strength and shield of faith (2 min). SLOWED til beginning R8T20!!!
Mu: 9. SLOWED til beginning R8T20!!!
* Mage armor (lasts 1 hour). Bull's strength (3 min). Divine favor (9 rounds remaining). Unaffected by Velriana's fear aura.
* Abjuration bonus from D2 active.

lostsole31
2017-10-12, 11:02 PM
Daddy needs a new PC!

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

lostsole31
2017-12-24, 01:42 AM
Though his CON and CHA were restored, Alpha still technically has blood veil.

lostsole31
2018-07-28, 11:12 PM
Begin Round One ...

R1T41: With unbelievable awareness and inspiration, Burçin acts. He seems flooded with incredible vitality that he doesn't quite understand. He draws his bow at a speed unregistered by the eye and lets fly two arrows towards QP4, hitting him in the head for 23 and the left elbow for 22. The man is now disabled.

R1T32: Fathi, what do you do?


Burçin: 41. Temporary hit points = 6. Deadly Aim + Rapid Shot.
* +2 bonus on all CON checks and CON-based checks.
Fathi: 32.
QP1: 25. (45:45).
Dušana: 20.
Hülya: 16.
QP4: 25. (0:45). DISABLED!
GM4: 14. (24:24).
GM3: 13. (24:24).
QP3: 12. (45:45).
QP2: 11. (45:45).
GM1: 10. (24:24).
GM2: 7. (24:24).

lostsole31
2018-07-29, 04:15 PM
R1T32: Fathi takes out Sofia-Korina and gives a powerful two-handed stroke against the Gray Maiden in front of him, striking her in the brow and killing her instantly.

R1T25: With eerie silence, QP1 (Queen's Physician) comes from the far east of the room. With some hand gestures to the others, he gets on top of a bad straddling a patient, facing Fathi from the east.

R1T20: Dušana, what do you do?

Hülya on deck ...


Burçin: 41. Temporary hit points = 6. Deadly Aim + Rapid Shot.
* +2 bonus on all CON checks and CON-based checks.
Fathi: 32.
QP1: 25. (45:45).
Dušana: 20.
Hülya: 16.
QP4: 25. (-7:45). DISABLED!
Brunhilde: 15. (45:45).
GM4: 14. (24:24).
GM3: 13. (24:24).
QP3: 12. (45:45).
QP2: 11. (45:45).
GM2: 7. (24:24).
DEAD: GM (1).

lostsole31
2018-07-30, 08:05 PM
R1T20-16: Du casts mage armor. "My lady, let us switch places that the archer cannot get me."

Hülya and Du changes places, and Hülya takes out Evren-Tuktu. The former casts spiritual weapon, and a spectral guisarme appears on the catwalk above to attack the Gray Maiden there. The holy apparition strikes the knight along the neck for 2 force.

R1T15: Brunhilde, the nurse at the front desk, comes in to see the disturbance. She hops up onto the bed by Du while drawing her club as well (after being quietly signed to by the other queen's physicians). She clocks Du for 6.

R1T14-7: GM4 relocates to the western part of the catwalk to get a bead on Du. GM3 calls down to coordinate friendly fire, then shoots at Du, and skims her head with an arrow for 4. QP3 rushes down the western side, trying to jump onto a bed but stumbles slightly but catches himself before coming into flank Du and smashes her right hand with a sneaky-crit for 22. QP2 jumps on beds and springs a little away to safely flank Fathi and hits the hero in the head for 13. GM2 closes some and listening to advice GM4 gave, and with her own skill with a bow, just manages to shoot Du in the arm despite being surrounded, and our witch suffers 6.

R1T41: Burçin draws his longsword and strikes QP3's right elbow for 19.

R1T32: Fathi, Du looks badly wounded. What do you do?

QP1 on deck, Hülya in the hole ...


Burçin: 41. Temporary hit points = 6.
* +2 bonus on all CON checks and CON-based checks.
Fathi: 32.
QP1: 25. (45:45).
Hülya: 16. Spiritual weapon vs. GM4 til beginning R7T16!!!
Dušana: 15.5.
Brunhilde: 15. (45:45).
GM4: 14. (22:24).
GM3: 13. (24:24). (19) arrows remaining.
QP3: 12. (26:45).
QP2: 11. (45:45).
QP4: 10. (-8:45). DISABLED!
GM2: 7. (24:24). (19) arrows remaining.

DEAD: GM (1).

lostsole31
2018-07-31, 11:09 PM
R2T32: Fathi readies his tower shield.

"My family," he says, his voice given great boost. "The Gray Maiden has tipped her hand and made known their position: that this disease is not to be cured, and therefore - be they the architects or no - these ersatz 'physicians' yet seek some profit in this place of misery and death. Let us put to the sword those that would prey upon their own countrymen!"

R2T25: QP1's attack is blocked by Fathi's massive shield.

R2T16: Hülya, the force glaive follows GM4 around the catwalk and hits her in her left elbow for 7 force. Dušana is badly wounded, and currently flanked. What do you do?

Dušana on deck, Brunhilde in the hole ...

HEROES: Stirring speech!
* +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Burçin: 41. Temporary hit points = 6.
* +2 bonus on all CON checks and CON-based checks.
Fathi: 32. Currently giving Stirring Speech!
* +8 temporary hit points. +2 competence bonus attack rolls, +1 competence bonus on Fort saves.
* +2 HD for purpose of determing effect of spells that are HD-dependent.
QP1: 25. (45:45).
Hülya: 16. Spiritual weapon vs. GM4 til beginning R7T16!!!
Dušana: 15.5.
Brunhilde: 15. (45:45).
GM4: 14. (15:24).
GM3: 13. (24:24). (19) arrows remaining.
QP3: 12. (26:45).
QP2: 11. (45:45).
QP4: 10. (-8:45). DISABLED!
GM2: 7. (24:24). (19) arrows remaining.

DEAD: GM (1).

lostsole31
2018-08-01, 11:29 PM
R2T16: Hülya concentrates carefully and casts CLW on Du for 13, bringing her up to green.

R2T15.5: Dušana furiously blocks what she can while retreating south. She blocks an attack from QP3, but then gets hit from QP2 for 5 temp. Dušana is able to step back 5' before she gets attacked again by QP3 (Brunhilde is blocked by the corner now), and Du is critted in the lower left arm for 14, ending her temporary buffer and knocking her back in the yellow. Still, she finally retreats to the south.

R2T15: Brunhilde, despite her bulk, acrobatically springs off of the bed and onto the space where Du was, and then up onto the bed with QP3 (these poor patients). The latter is less graceful, however, and she provokes attacks from Fathi and Burçin (Hülya doesn't threaten). Bur graves her right quad for 18. Fathi gives her a delayed wound on the neck for 23, which now bleeds. She continues to the next set of beds to the west, bleeding everywhere. She tends to her wounds, and as a good nurse (right) she is successful. Still, her wounds are grievous.

R2T14-7: GM4 repositions back to the southern side of the catwalk, shooting and missing Du. GM3 moves to the northwest corner of the catwalk and shoots at Fathi, who deflects the arrow with his shield. The heroes were so busy attacking Brunhilde, that QP3 comes around and all the way down to threaten Du, but she parries with her scythe. QP2 attacks Fathi but is blocked. GM2 takes up the head of hte "battle column" and shoots at Fathi.

End Round 2, Begin Round 3 ...

R3T41: Though Du is once again in dire straits, Burçin is about dropping a threat now. He attacks Brunhilde's right hand with his longsword for 21. He severs the hand, and she and her hand fall off the bed and onto the floor. She bleeds out quickly, dying of shock. He takes a page out of these bastard's own books and tumbles safely into position to flank QP3 with Du.

R3T32: Fathi, Du is still badly wounded, but two friendlies are helping her now and she is no longer flanked. Meanwhile, you ARE flanked and an archer is a little north of you. What do you do? Do you still continue the stirring speech?

HEROES: Stirring speech!
* +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Burçin: 41. Temporary hit points = 6.
* +2 bonus on all CON checks and CON-based checks.
Fathi: 32. Currently giving Stirring Speech!
* +8 temporary hit points. +2 competence bonus attack rolls, +1 competence bonus on Fort saves.
* +2 HD for purpose of determing effect of spells that are HD-dependent.
QP1: 25. (45:45).
Hülya: 16. Spiritual weapon vs. GM4 til beginning R7T16!!!
Dušana: 15.5.
GM4: 14. (15:24). (19) arrows remaining.
GM3: 13. (24:24). (18) arrows remaining.
QP3: 12. (26:45).
QP2: 11. (45:45).
QP4: 10. (-9:45). DYING!!!
GM2: 7. (24:24). (18) arrows remaining.

DEAD: GM (1). Brunhilde.

lostsole31
2018-08-02, 02:18 PM
R3T32: Fathi heals 2, continues his speech and steps back while cutting at QP1's upper right arm for 33.
Remember the 1d4 for kinetic damage.
R3T25: QP1 springs a couple beds south to keep up with Fathi, gesturing to QP2 and Brunhilde.

R3T16: Hülya, your spiritual weapon follows GM4 back around to the south catwalk (roll). What do you do?

Du on deck, GM4 in the hole ...

HEROES: Stirring speech!
* +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Burçin: 41. Temporary hit points = 6.
* +2 bonus on all CON checks and CON-based checks.
Fathi: 32. Currently giving Stirring Speech!
* +8 temporary hit points. +2 competence bonus attack rolls, +1 competence bonus on Fort saves.
* +2 HD for purpose of determing effect of spells that are HD-dependent.
QP1: 25. (12:45). READIED to attack Fathi once there is a flank.
Hülya: 16. Spiritual weapon vs. GM4 til beginning R7T16!!!
Dušana: 15.5.
GM4: 14. (15:24). (19) arrows remaining.
GM3: 13. (24:24). (18) arrows remaining.
QP3: 12. (26:45).
QP2: 11. (45:45).
QP4: 10. (-9:45). DYING!!!
GM2: 7. (24:24). (18) arrows remaining.

DEAD: GM (1). Brunhilde.

lostsole31
2018-08-03, 03:41 PM
R3T16: The spiritual glaive cuts across at the enemy above, bouncing off of her armor. Meanwhile, below, Hülya issues a bolstering command to Dušana and Burçin.

R3T15.5: Dušana is happy for her lady's leadership, and concentrates defensively to cast as much healing on herself as she can manage (11), putting her right at the top of yellow again.

R3T14-7: GM4 shoots at Du, but Hu warns her in time enough to duck. GM3 repositions much closer, and also misses Du. QP3 uses a dizzying effect with his club to fake out Du but still misses. QP2 hops south along the beds to flank Fathi. QP1 was waiting for this and also attacks, but Fathi goes low with his shield above him to attack both. GM2 repositions to the NW to get a better shot at Du, but misses.

End Round 3, Begin Round 4 ...

R4T41: Burçin slashes QP3 in the chest for 20.

R4T32: Fathi, once again you are being flanked. What do you do?

Hülya (and her spiritual weapon) on deck, Dušana in the hole ...

HEROES: Stirring speech!
* +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Burçin: 41. Temporary hit points = 6.
* +2 bonus on all CON checks and CON-based checks.
* Bolster the Troops til beginning R4T16: +2 insight on attack rolls, AC, and CMD. (7) THP til beginning R13T16.
Fathi: 32. Currently giving Stirring Speech!
* +8 temporary hit points. +2 competence bonus attack rolls, +1 competence bonus on Fort saves.
* +2 HD for purpose of determing effect of spells that are HD-dependent.
Hülya: 16. Spiritual weapon vs. GM4 til beginning R7T16!!!
Dušana: 15.5.
* Bolster the Troops til beginning R4T16: +2 insight on attack rolls, AC, and CMD. (7) THP til beginning R13T16.
GM4: 14. (15:24). (18) arrows remaining.
GM3: 13. (24:24). (17) arrows remaining.
QP3: 12. (6:45). Used 1 guile.
QP1: 11.5. (12:45).
QP2: 11. (45:45).
QP4: 10. (-10:45). DYING!!!
GM2: 7. (24:24). (17) arrows remaining.

DEAD: GM (1). Brunhilde.

lostsole31
2018-08-04, 09:23 PM
R4T32: Fathi continues his stirring speech while continuing to heal! Just to make sure his wife doesn't become a flank target, he goes to finish off QP1 with a measured stroke, cutting into the man's chest for 15 as he falls off the bed, unmoving on the floor. He then steps into the area just W of Hülya, realizing he has put himself into a flanking position (which might be the intention).

R4T16: The spiritual glaive continues to attack GM4, hitting armor. Meanwhile, Hülya tries to give her friend more healing (11 PE), putting Du well into the green.

R4T15.5: Dušana attacks the physician looming over her, cutting down into his right shoulder for 15, more than enough to drop him. The frightened occupant of the bed pushes him onto the floor.

R4T14-7: GM4 shoots at Du, the arrow barely skimming off of her force armor; GM3 shoots and misses. QP2 misses Fathi. GM2 steps forward a few feet, shoots at Du, but misses. Unfortunately, the arrow strikes the commoner in the bed where QP3 was standing for 7, enough to put that poor sick person unconscious!

End Round 4, Begin Round 5 ...

R5T41: Burçin drops his sword on the bed he's standing on next to the patient, and goes to do a quick-volley with full pull using broadheads. He hits GM2 in the right elbow for 14, then again in the neck for 17, dropping her.

R5T32: Fathi, you are no longer flanked. The only bad guys active on the field right now are QP2 (your opponent), and GM3 & GM4 (the Gray Maiden archers on the catwalk, above). What do you do? Conitnue stirring speech?

Hülya on deck, Dušana in the hole ...

HEROES: Stirring speech!
* +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Burçin: 41. Temporary hit points = 6.
* +2 bonus on all CON checks and CON-based checks.
* Bolster the Troops, (7) THP til beginning R13T16.
Fathi: 32. Currently giving Stirring Speech!
* +8 temporary hit points. +2 competence bonus attack rolls, +1 competence bonus on Fort saves.
* +2 HD for purpose of determing effect of spells that are HD-dependent.
Hülya: 16. Spiritual weapon vs. GM4 til beginning R7T16!!!
Dušana: 15.5.
* Bolster the Troops, (7) THP til beginning R13T16.
GM4: 14. (15:24). (17) arrows remaining.
GM3: 13. (24:24). (16) arrows remaining.
QP3: 12. (-10:45). Used 1 guile. DYING!!!
QP1: 11.5. (-3:45). STABLE!!!
QP2: 11. (45:45).
QP4: 10. (-10:45). DYING!!!
GM2: 7. (-7:24). (17) arrows remaining. DYING!!!

DEAD: GM (1). Brunhilde.

lostsole31
2018-08-05, 09:08 PM
R5T32: Fathi, while healing, ceases the stirring speech. Over his collective, he defines GM4 as the designated foe. He then puts full power into a swing against QP2, cutting deep into the man's left upper leg for 23.

R5T16: Her husband's mental urgings guiding her, it is just enough for Hülya's spiritual glaive to hit the Gray Maiden in the left shoulder for 8 force.

Staying in place since her husband's opponent is still standing, Hülya calls out, "Mhuur-Hrugh-Shuur! I call you from the savannahs of Elysium to aid me now!"

Appearing to the right of GM4 is a cheetah more gold than tawny (and very, very brawny!). In Celestial, she orders her soldier to attack GM4. Mhuur' bites the gray maiden in the right upper arm and drops her, and then kills her with its claws. The slight mental tracer that guides everyone against that opponent ceases.

R5T15.5: Dušana casts stabilize on the innocent who was hit by the errant arrow. She holds position.

R5T13: GM3 drops her bow, readies her shield, and steps up to the cheetah that dropped her sister in a quick stroke from the scabbard she attacks, dealing 20 on a crit.

R5T11: QP2 does an awful job of trying to fake out Fathi and misses.

End Round 5, Begin Round 6 ...

R6T41: Burçin, seeing that missed ammo might come with collateral damage, takes careful aim and fires a broadhead arrow into the man's head for 26, dropping him. He then hustles to the north end of the room to get a better bead on GM3, who - no longer shooting downwards - is hard to shoot at from directly below.

R6T32: Fathi, one apparent bogey - GM3 on the catwalk above. What do you do/ command?

Girls on deck and in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Burçin: 41. Temporary hit points = 6. Deadly Aim.
* +2 bonus on all CON checks and CON-based checks.
* Bolster the Troops, (7) THP til beginning R13T16.
Fathi: 32.
Hülya: 16. Spiritual weapon vs. GM4 til beginning R7T16!!!
Dušana: 15.5.
* Bolster the Troops, (7) THP til beginning R13T16.
MHS (Celestial Cheetah): (16:36).
GM3: 13. (24:24). (16) arrows remaining. Bow on ground; sword and shield in hand.
QP3: 12. (-11:45). Used 1 guile. DYING!!!
QP1: 11.5. (-3:45). STABLE!!!
QP2: 11. (-4:45). DYING!!!
QP4: 10. (-11:45). DYING!!!
GM2: 7. (-7:24). (17) arrows remaining. STABLE!!!

DEAD: GM (1, 4). Brunhilde.

lostsole31
2018-08-07, 11:54 PM
R6T15.8: MHS bites her opponent for 17, and claws for 15, and the woman falls. The spiritual weapon further splatters her.

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Burçin: 41. Temporary hit points = 6. Deadly Aim.
* +2 bonus on all CON checks and CON-based checks.
* Bolster the Troops, (7) THP til beginning R13T16.
Fathi: 32.
Hülya: 16. Spiritual weapon vs. GM4 til beginning R7T16!!!
MHS (Celestial Cheetah): 15.8. (16:36).
Dušana: 15.5.
* Bolster the Troops, (7) THP til beginning R13T16.
QP3: 12. (-11:45). Used 1 guile. STABLE !!!
QP1: 11.5. (-3:45). STABLE!!!
QP2: 11. (-4:45). STABLE !!!
GM2: 7. (-7:24). (17) arrows remaining. STABLE!!!

DEAD: Gray Maiden (1, 3, 4); 16 arrows. Brunhilde. Queen's Physician (4).

lostsole31
2018-09-02, 01:48 PM
As soon as the Lift gets up to the second floor, Bur opens the lift and the celestial cheetah hops out of the wickedly crowded lift. She looks to the south, roars and bites at someone in metal armor.

Begin Round One ...

R1T34: The cheetah continues its assault against an armored opponent.

Everyone is going to have to delay at this point because nobody can get out and past the cheetah, let alone target the cheetah's opponent.

R1T17-6: The cheetah gets hit with an arrow for 9. It then dodges a sword.

End Round One, Begin Round 2 ...

R2T34: Even with his wife's summoned animal, it seems Fathi's inspiration reaches all as his presence helps the cheetah score a hit for 22 on its opponent.

R2T17-16: An arrow is deflected by the cheetah's meager fur, but a swordstroke dispels the cat.

R2T15: Fathi, what do you do?

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Burçin: 31.
Dušana: 31.
Hülya: 32.
GM2: 17. (24:24).
GM1: 16. (2:24).
Fathi: 15.

lostsole31
2018-09-03, 09:52 AM
R2T15: Fathi, tower shield readied and falcata in hand, steps out five feet to cut down the Gray Maiden, cutting into her belly and hitting the spine behind as she is killed instantly. Five feet behind her is the archer Gray Maiden.

R2T14: Burçin asks if there's room, and once Fathi says something Burçin comes out while drawing his longsword (his bow in his off hand). He passes Fathi to stand over the fallen knight and swings at the archer, hitting her deep in her right hand for 19. "Hold off!" he calls to any that would follow him.

End Round 2, Begin Round 3 ...

Assuming you listen to Bur's advice, Du and Hu continue to delay ...

R3T17: The archer drops her bow, takes out her longsword, and swings at Bur, but her injury makes for a lousy attack.

R3T16: The double doors to the south open, and three more Gray Maidens are standing beyond, shields readied. GM3 doesn't have a sword or shield in her hand, and ostensibly was the one to swing both doors open.

R3T15: Fathi, what do you do?

Bur on deck, GM5 in the hole, Du and Hu delaying ...

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Dušana: 31. DELAYING!!!
Hülya: 32.DELAYING!!!
GM2: 17. (5:24).
GM3: 16. (24:24).
Fathi: 15.
Burçin: 14.
GM5: 8. (24:24).
GM4: 5. (24:24).

DEAD: GM1.

lostsole31
2018-09-11, 05:12 AM
R3T15: Fathi moves around to get to the side of G2, provoking an AOO as he does. Once in place he comes down with a heavy blow against the Gray Maiden that drops her. "Start filling in," he calls out to those still in the lift.

Dušana and Hülya have been delaying. What do they do?

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Dušana: 31. DELAYING!!!
Hülya: 32.DELAYING!!!
GM3: 16. (24:24).
Fathi: 15.
Burçin: 14.
GM5: 8. (24:24).
GM4: 5. (24:24).

DEAD: GM1, GM2.

lostsole31
2018-09-12, 09:14 PM
R3T14.5: Hülya comes out of delay to come into the room, and then uses acrobatics to get in front of GM4, concentrates on a spell and casts it successfully, then touches GM4. GM4 instantly begins to move much more unsteadily.

R3T14.5: Dušana then exits and moves to the area full of furniture in the NW and casts burning disarm on GM4's sword. GM4 quickly gets rid of her sword.

R3T14: Burçin drops his sword, takes out his bow, and aims to drop GM3 with a game arrow in the left foot for 26, dropping her.

R3T8: GM5 steps over her fallen sister and challenges the woman near her, but Hülya easily dodges.

R3T5: GM4 likewise challenges Hülya and fails to bash her with her shield.

End Round 3, Begin Round 4 ...

R4T15: Fathi, your wife is being challenged by two armored knights. What do you do?

Hülya on deck, Dušana in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
GM3: 16. (-2:24). STABLE!!!
Fathi: 15.
Hülya: 14.8.
Dušana: 14.5.
Burçin: 14. Sword on ground. Deadly Aim.
GM5: 8. (24:24).
* Half-Hearted Challenge vs. Hulya: +1 damage, +1 dodge AC, +1 melee attack rolls; -2 AC vs. all other opps.
GM4: 5. (24:24, 8:12 DEX). Affected by touch of gracelessness for 4 DEX til beginning R9T14.5! Burning disarm on sword (dropped).
* Half-Hearted Challenge vs. Hulya: +1 damage, +1 dodge AC, +1 melee attack rolls; -2 AC vs. all other opps.

DEAD: GM1, GM2.

lostsole31
2018-10-08, 12:28 AM
R4T15: Fathi steps into the gap to screen his archer. "Eta to the side, Zeta up. Hold the line!"

Fathi bonks himself in the head on a wild attack, but keeps his focus on GM5.

R4T14.8: Hülya, Fathi started a "hold the line" maneuver, which is only useful if you are also fighting defensively. What do you do?

Dušana on deck, Burçin in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
GM3: 16. (-2:24). STABLE!!!
Fathi: 15. FD - Hold the Line! PA. Coordinated strike on GM5!
Hülya: 14.8.
Dušana: 14.5.
Burçin: 14. Sword on ground. Deadly Aim.
GM5: 8. (24:24).
* Half-Hearted Challenge vs. Hulya: +1 damage, +1 dodge AC, +1 melee attack rolls; -2 AC vs. all other opps.
GM4: 5. (24:24, 8:12 DEX). Affected by touch of gracelessness for 4 DEX til beginning R9T14.5! Burning disarm on sword (dropped).
* Half-Hearted Challenge vs. Hulya: +1 damage, +1 dodge AC, +1 melee attack rolls; -2 AC vs. all other opps.

DEAD: GM1, GM2.

lostsole31
2018-10-15, 02:03 AM
R4T14.8: Hülya concentrates on a very simple spell and lets loose with it defensively as GM5 misses her. The small mote of acid hits GM5 in the right shoulder for 13 acid. Hülya then steps to the side to let Dušana in, motioning to her.

R4T14.5: Dušana moves into place. Now standing and facing two knights she defensively attacks GM5 with her scythe, killing the sister knight outright.

R4T14: Bur shoots at GM4 with an armor-piercing arrow. It hits her in the chest and she drops.

Combat Ends ...

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view, +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
GM3: 16. (-2:24). STABLE!!!
Fathi: 15. FD - Hold the Line! PA. Coordinated strike on GM5!
Hülya: 14.8. FD (Hold the Line).
Dušana: 14.5. FD (Hold the Line).
Burçin: 14. Sword on ground. Deadly Aim.
GM4: 5. (-1:24, 8:12 DEX). STABILIZED!!!
* Half-Hearted Challenge vs. Hulya: +1 damage, +1 dodge AC, +1 melee attack rolls; -2 AC vs. all other opps.

DEAD: GM1, GM2. GM5.

lostsole31
2019-03-03, 01:00 AM
Begin Round One ...

R1T36: Beta, so amazingly does Phi inspire you, that your reflexes for battle are keener than you ever thought possible.

What do you do?

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Beta: 36. Inertial Armor (boosted to +6, lasts 5 hours).
Zeta: 27.
QP3: 26. (45:45).
Ruor: 24.
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 22.
QP1: 21. (45:45).
QP2: 20. (45:45).
QP4: 19. (45:45).
Eta: 17.
Kaul: 15.
Phi: 12.

lostsole31
2019-03-18, 10:27 PM
R1T36: Beta slides into a proper battle stance and move quickly into the room, kneeing QP1 in the head for 25, before quickly vanishing back into the formation before any followup.

R1T27: Zeta takes out a potion and downs it, healing for 4.

R1T26: QP3 tries to strike at Phi from around the corner ..... ha!

R1T24: Ruor growls, waiting to be sent in.

R1T23: Alpha, what do you do?

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Beta: 36. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Zeta: 27.
QP3: 26. (45:45).
Ruor: 24. DELAYING!
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 22.
QP1: 21. (20:45).
QP2: 20. (45:45).
QP4: 19. (45:45).
Eta: 17.
Kaul: 15.
Phi: 12.

lostsole31
2019-05-18, 01:59 PM
R1T23: Alpha moves to the other side of Eta and focuses, dropping a burst of fire between two of the Queen's Physician's, hoping to disable both of them with the fire. Neither one is able to mitigate the burst that hits them for 15 fire, and destroying QP2's finely-fashioned billet as QP1 drops his.

R1T22: Burçin moves to where Alpha just was and concentrates. QP4 seems suddenlyi held in place. "I've held that back one, by the wall in the corner!"

R1T21-20: QP1 and QP2 are both stunned ...

R1T19: QP4 was only held for a second, though, before breaking out of it. He steps up to the door and tries a flourish of his club that doesn't faze Phi. The attack itself, however, is well-delivered and slams the great warrior in the chest in a sensitive area for 13.

R1T17: Eta takes out a wand and points it at QP4, but for no seeming effect.

R1T15: Kaul, what do you do?

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Beta: 36. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Zeta: 27.
QP3: 26. (45:45).
Ruor: 24. DELAYING!
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 22.
QP1: 21. (5:45). STUNNED til beginning R2T23!!! Club on floor.
QP2: 20. (30:45). STUNNED til beginning R2T23!!! Club destroyed.
QP4: 19. (45:45).
Eta: 17.
Kaul: 15.
Phi: 12.

lostsole31
2019-05-25, 11:14 PM
R1T15: Kaul draws out one of his extracts and downs it with a quick gulp. He then lets out a stream of threats so violent that the very air seems to heat up. QP3 and QP4 both take 10 fire and catch fire.

R1T12: Phi's wounds begin to slowly knit (FH2). He lines up his shot, first against the badly weakened QP1, drawing back for extra power with his mithral shortspear, stabbing the man in the belly for 17 and dropping him. His ferocity carries his spear into QP4's upper left leg for 22, and then QP3's right shoulder for 20.

End Round One, Begin Round 2 ...

R2T36: Beta, inertial armor is active and you are in pugilist's stance. What do you do?

Zeta on deck, QP3 (on fire) in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Beta: 36. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Zeta: 27.
QP3: 26. (15:45). ON FIRE!!!
Ruor: 24. DELAYING!
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 22.
QP2: 20. (30:45). STUNNED til beginning R2T23!!! Club destroyed.
QP4: 19. (13:45). ON FIRE!!!
Eta: 17.
Kaul: 15.
Phi: 12. PA/ Cleave.

DEAD: QP1.

lostsole31
2019-06-08, 10:07 PM
R2T36: Beta focuses inwardly, making careful steps to end up next to Phi as he centers his ki and readies himself for another strike.

R1T27: Zeta sees that things are well in hand, takes out a Harrow deck, and using that as a focus casts a spell on herself, and puts the Harrow deck away. She cast heightened awareness, and this was using divine magic, which normally requires a divine focus. You know that Zeta worships a sort of mix between Desna and the Green Faith, but the use of a Harrow deck also informs you of her magical tradition, which carries over regardless of whether she casts arcane spells as a witch, or divine spells as a druid .... and that is someone who is a skilled fortune teller. The use of a Harrow deck makes her divination spells more insightful and last longer.
R1T26: QP3 takes 5 fire from being on fire. He steps back and falls prone and tries to put out the flames, but is unsuccessful.

R1T23: Alpha, what do you do?

Bur on deck, QP2 in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Beta: 36. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
* +4 AC until beginning of next round.
Zeta: 27. Heightened awareness for next 50 min.
QP3: 26. (10:45). ON FIRE!!! PRONE!!!
Ruor: 24. DELAYING!!!
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 22.
QP2: 20. (30:45). STUNNED til beginning R2T23!!! Club destroyed.
QP4: 19. (13:45). ON FIRE!!!
Eta: 17.
Kaul: 15.
Phi: 12. PA/ Cleave.

DEAD: QP1.

lostsole31
2019-07-09, 05:04 PM
R1T23: Alpha considers carefully, and then calmly steps back and watches, content to know that the fight is as good as won.

R1T22: Burçin, no longer needing to prelight an incendiary, fires an incendiary arrow at QP4. He hits him in the left knee for 14 + 1 fire, putting the man - already on fire - down.

R1T20: QP2 is stunned ...

R1T17: Eta delays ...

R1T15: Kaul, what do you do?

HEROES: +1 untyped bonus to attack & damage rolls when Fathi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Fathi is in view (not Fathi).
Beta: 36. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
* +4 AC until beginning of next round.
Zeta: 27. Heightened awareness for next 50 min.
QP3: 26. (10:45). ON FIRE!!! PRONE!!!
Ruor: 24. DELAYING!!!
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
Burçin: 22. DA.
QP2: 20. (30:45). STUNNED til beginning R2T23!!! Club destroyed.
Eta: 17.
Kaul: 15.
Phi: 12. PA/ Cleave.

DEAD: QP1/ QP4.

lostsole31
2019-07-19, 10:58 PM
R1T15: Kaul moves into the room and drives his sword into the side of the stunned foe for 20.

R1T12: Phi passes Kaul in a tactical leapfrog-like maneuver. QP3, though prone, tries to get him with a wild swing. Phi ignores him to put down the stunned man, hitting him in the empty right hand and thrusting his mithral shortspear upwards through the length of his lower arm for 24, dropping him.

End Round One, Begin Round 2 ...

R2T36: Beta, what do you do? Your AC bonus has ended.

Zeta on deck, QP3 (prone, on fire) in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 36. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Zeta: 27. Heightened awareness for next 50 min.
QP3: 26. (10:45). ON FIRE!!! PRONE!!!
Ruor: 24. DELAYING!!!
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
Burçin: 22. DA.
Eta: 17.
Kaul: 15.
Phi: 12. PA.

DEAD: QP1/ QP2/ QP4.

lostsole31
2019-09-09, 10:19 AM
R2T36: Beta moves to see into the room, and then squeezes through to help finish off the remaining foe. His flurry strike definitely kills the man, but in so hitting the man that was on fire, Beta took a total of 3 fire to his fists.

Combat Ends ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 36. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Zeta: 27. Heightened awareness for next 50 min.
Ruor: 24.
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 22.
Eta: 17.
Kaul: 15.
Phi: 12.

lostsole31
2020-01-04, 12:02 AM
Surprise Round ...

S25: QP3's club hits Phi's shield.

S22-21: Two skeletons claw at Phi.

S15-10: Two Queen's Physicians hiding to the side of the entrance attack Phi with their clubs, one even standing on a hospital bed, but Phi wards away their blows as well.
S12-7: Meanwhile, four priests cast a spell on themselves.

Begin Round One ...

R1T34: Kaul, what do you do?

QP3 in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34.
Phi: 32.
Burçin: 27.
QP3: 25. (45:45).
Skel1: 22. (8:8).
Skel2: 21. (8:8).
Beta: 20. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours).
Zeta: 17. Heightened awareness for next 40 min.
Skel4: 16. (8:8).
QP2: 15. (45:45).
Eta: 14.
Skel3: 13. (8:8).
Urg3: 12. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.
Ruor: 11.
QP1: 10. (45:45).
Urg1: 9. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.
Urg4: 8. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.
Urg2: 7. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.

lostsole31
2020-04-06, 10:29 PM
R1T34: Kaul calls out to the others. "Get back. They have a fortified position and are ready to surround us the moment we enter!! Phi, you can retreat too, I'll cover you." After speaking, he draws out one of his extracts and downs it, before readying himself for combat.

R1T32: Phi withdraws safely back into the doctor's indoctrination room with the rest of the group.

R1T27: Burçin shoots a single blunt arrow into the room at a skeleton, destroying it.

R1T21: A skeleton closes on Kaul but because it has to go around a bed corner, Kaul gets an opening and destroys it with his sword.

R1T20: Beta, you currently are in pugilist's stance with inertial armor. What do you do?
HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34.
Phi: 32.
Burçin: 27.
QP3: 25. (45:45). DELAYING!!!
Beta: 20. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours).
Zeta: 17. Heightened awareness for next 40 min.
Skel4: 16. (8:8).
QP2: 15. (45:45).
Eta: 14.
Skel3: 13. (8:8).
Urg3: 12. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.
Ruor: 11.
QP1: 10. (45:45).
Urg1: 9. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.
Urg4: 8. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.
Urg2: 7. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.

DEAD/ DESTROYED
Skeletons (1, 2).

lostsole31
2020-04-08, 05:51 PM
R1T20: Beta lunges in past Kaul, instinctively dodging attacks from a pair of flanking Queen's physicians as he moves into the room. He tries to move up to punch a skeleton, but temporarily catches his foot against the side of a bed after one of the dodges and misses his target. Since he committed to the attack before the look around, he vanishes and returns to his previous spot, almost as though he had never left it. Other than dodging attacks from each side of the doorway, he didn't have time to notice anything else.

R1T19: Alpha, what do you do?

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34.
Phi: 32.
Burçin: 27.
QP3: 25. (45:45). DELAYING!!!
Beta: 20. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours).
Zeta: 17. Heightened awareness for next 40 min.
Skel4: 16. (8:8).
QP2: 15. (45:45).
Eta: 14.
Skel3: 13. (8:8).
Urg3: 12. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.
Ruor: 11.
QP1: 10. (45:45).
Urg1: 9. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.
Urg4: 8. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.
Urg2: 7. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.

DEAD/ DESTROYED
Skeletons (1, 2).

lostsole31
2020-04-15, 07:20 PM
R1T19: Alpha backs up a bit and prepares himself to fire a shot of energy at the first thing to enter the room after Kaul backs up.

R1T17: Zeta casts speak with animals, and then speaks in Wolf to Ruor.

R1T16: Skel4 advances, and likewise gets shattered by Kaul's sword.

R1T14-13.6: Eta moves to the far western end of the room to get direct sight line into the barracks beyond. She calls out, "Toyba, I call to you and your pack-mates to smite evil this time!"

A trio of shaggy dogs with a golden sheen appear in the barracks. Eta shouts out something that none your PCs can understand (but you have heard it enough to recognize it as Celestial). The dogs begin to cause havoc in that room, one of them biting one of the Queen's Physicians. The lead dog is torn apart by a skeleton, whine-barking before disappearing.

R1T12: One of the priests steps SW to flank a celestial dog, dispelling it with a single, powerful stroke.

R1T10: QP1 flanks the last dog and breaks its neck with a strike from its club, dispelling it. All of the celestial dogs are gone as quickly as they came, but it was a grand way to cause some mayhem, and one of the enemies did get nipped.

R1T9: Urg1 steps forward, advancing from a diagonal that provided him with cover, foiling Kaul's ability to get a free shot in with his longarm. The man is armored in a breastplate and carries a scythe, both are of high quality. Though Urg3 used a power strike, Urg1 looks at Kaul's heavy armor and takes a slightly more measured approach. Kaull deflects the strike easily.

R1T8-7: Urg2 moves up and cautiously casts a spell (resistance) on Urg1.

End Round One, Begin Round 2 ...

R2T34: Kaul, the battle is now joined at the breech. You recognize the symbol that the Urg-defined people wear (see Discord) as the unholy symbol of Urgathoa. This has just added a new wrinkle an layer to the things going on and who seems to be the patron of the Queen's Physicians! What do you do?

Phi on deck, Bur in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34.
Phi: 32.
Burçin: 27.
QP3: 25. (45:45). DELAYING!!!
Beta: 20. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours). READIED action for first hostile to enter door (see post 870)!!!
Zeta: 17. Heightened awareness for next 40 min. Speak with Animals til R51T17.
Eta: 14.
QP2: 13.95. (45:45).
Celestial Dog 3: 13.6. (8:8). +1 luck bonus on attack and weapon damage rolls. Smite vs. QP1.
Skel3: 13. (8:8).
Urg3 (m): 12. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. PA.
Ruor: 11. Commanded to stay.
QP1: 10. (39:45).
Urg1 (m): 9. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. Resistance til R11T8.
Urg4: 8. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
Urg2: 7. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.

DEAD/ DESTROYED
Skeletons (1, 2, 4).

lostsole31
2020-04-21, 10:07 PM
R2T34: To be updated ...


HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34.
Phi: 32.
Burçin: 27.
QP3: 25. (45:45). DELAYING!!!
Beta: 20. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours). READIED action for first hostile to enter door (see post 870)!!!
Zeta: 17. Heightened awareness for next 40 min. Speak with Animals til R51T17.
Eta: 14.
QP2: 13.95. (45:45).
Celestial Dog 3: 13.6. (8:8). +1 luck bonus on attack and weapon damage rolls. Smite vs. QP1.
Skel3: 13. (8:8).
Urg3 (m): 12. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. PA.
Ruor: 11. Commanded to stay.
QP1: 10. (39:45).
Urg1 (m): 9. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. Resistance til R11T8.
Urg4: 8. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
Urg2: 7. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.

DEAD/ DESTROYED
Skeletons (1, 2, 4).

lostsole31
2020-04-22, 10:51 PM
R2T34: Kaul takes a powerful swing at the foe in front of him, with a dangerous growl among his movements to try and scare it away. It hits the man in the knee for 19. After his attack, he steps backwards, hoping to funnel his foes in after him.

R2T27: Bur shoots an incendiary arrow at Urg2, but misses.

R2T25: QP3 moves forward, but crits him for 28 as he approaches. He still moves and stands up to Kaul, but then Phi - who was readied - stabs him in the groin for 13. The man still stands and attack Kaul, but the club bounces off the armor.

R2T20: Beta, you are currentin lin pugilist's stance. What do you do?

Alpha on deck, Zeta in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34.
Burçin: 27.
Phi: 26.
QP3: 25. (2:45).
Beta: 20. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours). READIED action for first hostile to enter door (see post 870)!!!
Zeta: 17. Heightened awareness for next 40 min. Speak with Animals til R51T17.
Eta: 14.
QP2: 13.95. (45:45).
Celestial Dog 3: 13.6. (8:8). +1 luck bonus on attack and weapon damage rolls. Smite vs. QP1.
Skel3: 13. (8:8).
Urg3 (m): 12. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. PA.
Ruor: 11. Commanded to stay.
QP1: 10. (39:45).
Urg1 (m): 9. (8:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.
Urg4 (f): 8. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
Urg2 (m): 7. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.

DEAD/ DESTROYED
Skeletons (1, 2, 4).

lostsole31
2020-04-29, 01:49 AM
R2T20: Even despite the wall being somewhat in the way, Beta still strikes the Queen's Physician on the elbow for 17, cleaving through the arm which falls off, and then deep into his intercostals. The man falls.

R2T17: Zeta says to Kaul, "Urgathoans are known to use poison, so this is for you, Lieutenant!" She casts a spell, tapping into a ley line for greater power, and casts delay poison on Kaul.

R2T14: Eta moves up behind Zeta and casts reduce person on the menhir savant to protect her from any missile fire.

R2T13.95-13: Despite Kaul's power and training, a Queen's Physician manages to acrobatically close the distance. Then to add insult to injury he fakes the ironclad warder out. Unfortunately, that is not enough for him to get a mere club past the armor as it clangs off. The skeleton closes in a very little in the back.

End Round 2, Begin Round 3 ...

R3T34: Kaul, what do you do?

Bur on deck, Phi in the hole, Alpha delaying ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34. Delay poison for 6 hours.
Burçin: 27.
Phi: 26.
Beta: 20. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
Zeta: 17. Heightened awareness for next 40 min. Speak with Animals til R51T17. Reduce person til R62T14.
Eta: 14.
QP2: 13.95. (45:45).
Skel3: 13. (8:8).
Urg3 (m): 12. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
Ruor: 11. Commanded to stay.
QP1: 10. (39:45).
Urg1 (m): 9. (8:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
Urg4 (f): 8. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
Urg2 (m): 7. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!

DEAD/ DESTROYED
Queen's Physicians (3); Skeletons (1, 2, 4).

lostsole31
2020-05-02, 11:44 AM
R3T34: Kaul responds to Zeta with a smile. "Thanks, that will make this even easier" He then turns his attention back at the doorway and strikes powerfully at the foe in front of him, nailing him in the stomach with his greatsword for 27. To his credit, the man keeps standing.

R3T27: Bur puts his focus into a deadly strike against the Queen's Physician, hitting the man in the neck with a broadhead arrow for 26, dropping him.

R3T20: Phi seems to be waiting for something. Beta, what do you do?

Alpha on deck, Zeta in the hole...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34. Delay poison for 6 hours.
Burçin: 27.
Phi: 26. READIED to strike the next enemy to move in.
Beta: 20. Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
Zeta: 17. Heightened awareness for next 40 min. Speak with Animals til R51T17. Reduce person til R62T14.
Eta: 14.
QP2: 13.95. (-8:45). DYING!!!
Skel3: 13. (8:8).
Urg3 (m): 12. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
Ruor: 11. Commanded to stay.
QP1: 10. (39:45).
Urg1 (m): 9. (8:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
Urg4 (f): 8. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
Urg2 (m): 7. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!

DEAD/ DESTROYED
Queen's Physicians (3); Skeletons (1, 2, 4).
[/QUOTE]

lostsole31
2020-05-07, 12:35 AM
R3T20: Beta prepares himself to strike the next foe that manages to close in on Kaul.

R3T19: Alpha leans against the wall, watching the fight as it continues. He doesn't see a point in trying to blast through the fight when Kaul has it under control.

R3T14: Eta seems to focus on the enemies' room and sings a piercing note. Kaul notes that "Urg2" seems bothered by something, but he can't tell what.

R3T13: The last skeleton is making its way towards the heroes, but Kaul demolishes it.

R3T9: Urg 1 tries to concentrate on a spell, but fouls it.

End Round 3, Begin Round 4 ...

R4T34: Kaul, what do you do?

Bur on deck, Phi in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34. Delay poison for 6 hours.
Burçin: 27.
Phi: 26. READIED to strike the next enemy to move in.
Beta: 20. READIED to strike next foe that closes on Kaul (#878)!!!
* Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
Zeta: 17. Heightened awareness for next 40 min. Speak with Animals til R51T17. Reduce person til R62T14. DELAYING!!!
Eta: 14.
QP2: 13.95. (-9:45). DYING!!!
Urg3 (m): 12. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
Ruor: 11. Commanded to stay.
QP1: 10. (39:45).
Urg1 (m): 9. (8:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. CLW expended.
Urg4 (f): 8. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
Urg2 (m): 7. (28:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. DELAYING!!!
* DEAFENED til R33T14!!!

DEAD/ DESTROYED
Queen's Physicians (3); Skeletons (1-4).

lostsole31
2020-05-19, 11:22 PM
R4T34: Kaul uses his extended reach to attempt to strike down his nearest foe. He cleaves into and through sternum and mucle wall, as well as heart to kill the man instantly.

R4T27: Bur takes out his only thistle arrow, takes careful aim, and shoots it at Urg2, hitting him in the left shoulder for 15 + 1d6 bleed.

R4T18: Urg3 comes out of delay and closes, but not before Kaul hits him in the chest for 25. He is barely standing when he gets to Kaul, but just before he attacks, Beta jumps up to knee him in the head for 16 even as Phi skewers him in the lung, finishing him off.

R4T16: Urg4 then comes out of delay and closes and Kaul manages to slice him in the belly for 25. Urg4 tries to put power behind his blow, but his new wound throws the female priest off.

R4T7: Urg2 takes 3 bleed. She takes out a potion and downs it to heal for 10 (stopping the bleed). She then steps up a little closer.

End Round 4, Begin Round 5 ...

R5T34: Kaul, what do you do?

Bur on deck, Phi in the hole ... Alpha/ Zeta/ Eta delaying ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34. Delay poison for 6 hours.
Burçin: 27.
Phi: 21.
Beta: 20.
* Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
Zeta: 17. Heightened awareness for next 40 min. Speak with Animals til R51T17. Reduce person til R62T14. DELAYING!!!
Urg4 (f): 16. (3:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12.
Eta: 14. DELAYING!!!
QP2: 13.95. (-10:45). DYING!!!
Ruor: 11. Commanded to stay.
QP1: 10. (39:45).
Urg2 (m): 7. (10:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. CMW potion expended.
* DEAFENED til R33T14!!!

DEAD/ DESTROYED
Queen's Physicians (3); Skeletons (1-4). Urgathoan Priest (1,3).

lostsole31
2020-05-25, 04:48 PM
R5T34: Kaul strikes out again at the nearest foe, finishing her with his strike.

R5T27: Bur fires at the last priest, hitting him in the left thigh with a broad arrow for 16, dropping him.

R5T21: "I will take the blow," says Phi as he moves into the next room. He sees the Queen's Physician there, who attacks your leader, but Phi easily blocks the club with his shield. Phi counters by hitting the beaker-masked man in the head with his shortspear for 14.

R5T20: Beta, what do you do?

Kaul on deck, Bur in the hole, Alpha/ Eta/ Zeta delaying ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34. Delay poison for 6 hours. PA.
Burçin: 27.
QP1: 22. (25:45).
Phi: 21.
Beta: 20.
* Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
Zeta: 17. Heightened awareness for next 40 min. Speak with Animals til R51T17. Reduce person til R62T14. DELAYING!!!
Eta: 14. DELAYING!!!
QP2: 13.95. (-10:45). DYING!!!
Ruor: 11. Commanded to stay.
Urg2 (m): 7. (-6:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. CMW potion expended. DYING!!!
* DEAFENED til R33T14!!!

DEAD/ DESTROYED
Queen's Physicians (3); Skeletons (1-4). Urgathoan Priest (1,3, 4).

lostsole31
2020-05-30, 11:55 PM
R5T20: After Phi enters the room, Beta will rush in after him to provide support, with his psionic armor getting pounded by a club. Once he gets in, he will hone in on the nearest foe and strike this foe twice within a single breath, hoping to take it down and presumably end the fight. He mashes his left elbow into the queen's physician's upper left arm twice for 14 and 20, shattering the bone and causing significant bleeding internally at the brachial artery as the man falls.

End Round 5, Begin Round 6 ...

R6T34: Kaul, no more enemies are standing. What do you do?

Bur on deck, Phi in the hole, Alpha/ Zeta/ Eta delaying ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34. Delay poison for 6 hours. PA.
Burçin: 27.
QP1: 22. (-11:45). DYING!!!
Phi: 21.
Beta: 20.
* Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
Zeta: 17. Heightened awareness for next 40 min. Speak with Animals til R51T17. Reduce person til R62T14. DELAYING!!!
Eta: 14. DELAYING!!!
QP2: 13.95. (-11:45). DYING!!!
Ruor: 11. Commanded to stay.
Urg2 (m): 7. (-7:28). Magic weapon & shield of faith for 15 rounds. Divine favor til R10T12. CMW potion expended. DYING!!!
* DEAFENED til R33T14!!!

DEAD/ DESTROYED
Queen's Physicians (3); Skeletons (1-4). Urgathoan Priest (1,3, 4).

lostsole31
2020-06-11, 01:02 AM
R6T34: Kaul will progress into the room, ready for any other attack until he is confident that the enemy has all fallen. He moves to the center of the room to carefully look around, but sees no other enemies active.

R6T27: Bur moves up a little, and turns around to cover the door and most of the prep room to make sure nobody comes in around the back of the group.

R6T21: Phi performs a coup de grace on the Urgathoan priest.

R6T20: Beta, what do you do?

Alpha/ Zeta/ Eta delaying ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Kaul: 34. Long arm til R51T34. Delay poison for 6 hours. P
Burçin: 27.
QP1: 22. (-11:45). STABLE!!!
Phi: 21.
Beta: 20.
* Inertial Armor (boosted to +6, lasts 5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 19. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
Zeta: 17. Heightened awareness for next 40 min. Speak with Animals til R51T17. Reduce person til R62T14. DELAYING!!!
Eta: 14. DELAYING!!!
QP2: 13.95. (-11:45). DYING!!!
Ruor: 11. Commanded to stay.


DEAD/ DESTROYED
Queen's Physicians (3); Skeletons (1-4). Urgathoan Priest (all, 1 CMW potion expended).

lostsole31
2020-10-13, 02:01 AM
"I'm starting to agree with Beta..." Kaul says as he steps in, drawing his weapon while studying what he sees. He is just about to call Phi and the others when he sees a cultist on the main floor looking right at him. He never even saw the two Queen's Physicians to each side of him converging on his position.

Surprise Round ...

S21: A plague mask-wearing motha' charges Kaul from the south and slams a club against his armor.

S13: Another comes at him from the north, but again his armor holds true.

Begin Round One ...

R1T37: Beta, you hear the sounds of hardened wood against metal, and are pretty sure that Kaul just met the welcoming committee. What do you do?

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22.
QP (Blue): 21. (45:45). Charged.
Ruor: 20.
Cultist (Green): 19. (28:28).
Cultist (Brown): 18. (28:28).
Cultist (Red): 17. (28:28).
Rolth Lam: 16.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
QP (Red): 13. (45:45). Charged.
Cultist (Purple): 12. (28:28).
Cultist (Pink): 11. (28:28).
Cultist (Blue): 1. (28:28).

lostsole31
2020-10-18, 08:58 PM
R1T37: Beta moves in with his psi-enhanced speed, entering *pugilist's stance* as he does, and claws the lower abdomen of a Queen's Physican for 8.

R1T28: Alpha, what do you do?

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22.
QP (Blue): 21. (45:45). Charged.
Ruor: 20.
Cultist (Green): 19. (28:28).
Cultist (Brown): 18. (28:28).
Cultist (Red): 17. (28:28).
Rolth Lam: 16.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
QP (Red): 13. (28:45). Charged.
Cultist (Purple): 12. (28:28).
Cultist (Pink): 11. (28:28).
Cultist (Blue): 1. (28:28).

lostsole31
2020-10-22, 07:24 AM
R1T28: Alpha moves down, with light from the room to the east helping his way. He stays behind the others, keeping an eye on the action, waiting for an opportunity.

R1T24: Burçin moves in and past Alpha, targeting the only Queen's Physican he can really see with a barbed arrow. It hits the villainous "doctor" in the chest for a pincushion heavy critical that does 26 + stunned, his club clattering to the floor.

R1T23: Kaul, what do you do?

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22.
QP (Blue): 21. (45:45). Charged.
Ruor: 20.
Cultist (Green): 19. (28:28).
Cultist (Brown): 18. (28:28).
Cultist (Red): 17. (28:28).
Rolth Lam: 16.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
QP (Red): 13. (12:45). Charged. STUNNED til R2T24. Dropped club.
Cultist (Purple): 12. (28:28).
Cultist (Pink): 11. (28:28).
Cultist (Blue): 1. (28:28).

lostsole31
2020-10-25, 06:49 PM
R1T23: Kaul prepares a powerful strike towards the one in front of him, hoping to weaken and scare them, but he misses.

R1T22: Eta moves up next to her husband. She points to the northeast, somewhere into the room. "Cultist, I have him."

She casts spiritual weapon and a force-glaive appears near the man to strike him for 8 force.

R1T21: The blue Queen's Physician recovers from his charge. He tries to feint Kaul (miserably) and strikes his club against armor.

R1T20-19: Ruor can be heard barking, awaiting action. Inside the large room, it sounds like someone is hammering on a door, calling for help. Casting is heard deeper in the room. A cultist moves from north towards south on the catwalk, then dips her scythe into one of the vats, getting it coated nice and thick with what looks like blood. An artisan on the catwalks casts a spell on himself that Kaul recognizes as shield.

R1T15: Phi moves forward sideways next to Beta to stab the beleaguered Queen's Phyisican with his mithral shortspear for 22, dropping him.

R1T14-13.9: Zeta gives a command to Ruor, who follows out with her. Casting is heard deeper in the room. "Pink" cultist casts shield of faith on herself before stepping up and straddling the fallen Queen's Physician. More shouting farther in the room.

End Round One, Begin Round Two ...

R2T37: Beta, what do you do?

Alpha on deck, Burçin in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
QP (Blue): 21. (45:45). Charged.
Cultist (Green): 19. (28:28).
Cultist (Brown): 18. (28:28). Cast shield of faith (+2 defl AC).
Cultist (Red, f): 17. (28:28).
Rolth Lam: 16.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
Ruor: 13.9.
QP (Red): 13. (-11:45). Charged. STUNNED til R2T24. Dropped club. DYING!!
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC).
Cultist (Pink, f): 11. (20:28). Cast shield of faith (+2 defl AC).
Cultist (Blue): 1. (28:28).

lostsole31
2020-11-02, 05:03 AM
R2T37: Beta strikes hard into the foe in front of him with both claws. For a bloody, moderate crit and both claws digging into the woman for a total of 28 + 2d6 bleed!!! She goes down hard.

R2T28: Alpha, what do you do?

Bur on deck, Kaul in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
QP (Blue): 21. (45:45). Charged.
Cultist (Green): 19. (28:28).
Cultist (Brown): 18. (28:28). Cast shield of faith (+2 defl AC).
Cultist (Red, f): 17. (28:28).
Rolth Lam: 16.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
Ruor: 13.9.
QP (Red): 13. (-11:45). Charged. STUNNED til R2T24. Dropped club. DYING!!
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC).
Cultist (Pink, f): 11. (-8:28). Cast shield of faith (+2 defl AC). DYING!!! Suffers 2d6 BLEED/ rd!!!
Cultist (Blue): 1. (28:28).

lostsole31
2020-11-06, 07:20 PM
R2T28: Really only having one target, but recognizing that Queen's Physicians - to the public at large, at least - are the true traitors since they are purposed to help assuage this disease, is enough for Alpha to bring forth his uncommon fiery wrath. For all of Phi's inspiration and tactical suggestions, the cover and combat is enough to throw off Alpha's aim.

R2T24: Bur runs in and due north. He calls out, "Multiple bogeys! I count six not in contact."

R2T23: Kaul, what do you do?

Eta on deck, QP-Blue in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
QP (Blue): 21. (45:45). Charged.
Cultist (Green): 19. (28:28).
Cultist (Brown): 18. (28:28). Cast shield of faith (+2 defl AC).
Cultist (Red, f): 17. (28:28).
Rolth Lam: 16.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
Ruor: 13.9.
QP (Red): 13. (-11:45). Charged. STUNNED til R2T24. Dropped club. DYING!!
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC).
Cultist (Pink, f): 11. (-8:28). Cast shield of faith (+2 defl AC). DYING!!! Suffers 2d6 BLEED/ rd!!!
Cultist (Blue): 1. (28:28).

lostsole31
2020-11-08, 01:27 AM
R2T23: Kaul turns on the foe that Alpha tried to hit and cuts into the man's chest with his greatsword for 26 before readying himself to counter any followup attacks on him or his allies. The man does not go down, though wounded.

R2T22: Eta steps north to get a better view, and then adjusts her spiritual weapon against the Queen's Physician that Kaul just cut, and the spectral glaive hits him for 18 force.

R2T21-17: The Queen's Physician recovers from his charge, having been hurt badly by only two strikes from the heroes. He does a terrible job trying to fake Kaul out, a worse job of attacking, and then he just steps back. Meanwhile, a cultist (green) hustles from somewhere to the NNE, and down and across to a point where he is almost at a door to the south. (Brown) cultist moves from north catwalk to center, and dips his scythe into the big vat, pulling out a viscous red fluid as the other one did. A female cultist (red) moves to the southern catwalk and down the stairs. The man in the artisan's uniform keeps his position, casting a spell on himself.

R2T15: Phi steps out to assess the situation, effectively planting a metaphorical flag in the center of the western half of the room. As an afterthought after looking around, he tosses his mithral shortspear at green-cultist to hit him in the left lower leg for 20. He has no weapon in hand, but he seems unconcerned.

R2T14-13.9: Zeta moves up to Phi to get some of his protection while also making a focused assessment. "Those vats! I am pretty sure that is where they are manufacturing the blood veil, an obviously manufactured phage."

She calls to Ruor in her strange "other-tongue" and as Ruor bounds in she points to the doomed Queen's Physician. Ruor bites him in the upper arm for 16 and he goes down.

R2T12-1: More various activity in the room from cultists, many casting spells.

End Round 2, Begin Round 3 ...

R3T37: Beta, what do you do?

Alpha on deck, Bur in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
* Counters: Iron shell on first attack vs. him, and defensive shell for an ally if attacked, if able.
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
QP (Blue): 21. (-10:45). DYING!!!
Cultist (Green) (m): 19. (28:28).
Cultist (Brown, f): 18. (28:28). Cast shield of faith (+2 defl AC). Blood veil on scythe.
Cultist (Red, f): 17. (28:28).
Rolth Lam: 16. Shield, mage armor.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
Ruor: 13.9.
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil).
Cultist (Blue): 1. (28:28). Shield of faith (+2 defl AC).

DEAD
1 Queen's Physician. 1 Cultist.

lostsole31
2020-11-12, 04:54 AM
R3T37: Beta moves into the room and upon reaching the nearest foe - a cultist, as he sees the Queen's Physician has been dropped - and he leaps backwards in a cartwheel, kicking the foe in the face (24) even as he leaps away from it.

R3T28: Alpha, what do you do?

Bur on deck, Kaul in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
* Counters: Iron shell on first attack vs. him, and defensive shell for an ally if attacked, if able.
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
QP (Blue): 21. (-10:45). DYING!!!
Cultist (Green) (m): 19. (28:28).
Cultist (Brown, f): 18. (28:28). Cast shield of faith (+2 defl AC). Blood veil on scythe.
Cultist (Red, f): 17. (4:28).
Rolth Lam: 16. Shield, mage armor.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
Ruor: 13.9.
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil).
Cultist (Blue): 1. (28:28). Shield of faith (+2 defl AC).

DEAD
1 Queen's Physician. 1 Cultist.

lostsole31
2020-11-17, 03:35 AM
R3T28: Alpha moves into the room to a relatively safe place, and then he will focus, dropping a small burst of fire on one of the foes, that with any luck disables the foe. The man gets struck for 27 fire and drops his scythe from the pain, a sign that the power did its job.

R3T24: Bur shoots a cultist (brown, female) on the catwalk, hitting her in the chest with an incendiary arrow for 22 + 1 fire.

R3T23: Kaul, what do you do?

Eta on deck, Green cultist in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
* Counters: Iron shell on first attack vs. him, and defensive shell for an ally if attacked, if able.
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
QP (Blue): 21. (-10:45). DYING!!!
Cultist (Green) (m): 19. (1:28). STUNNED til R4T28!!! Scythe dropped.
Cultist (Brown, f): 18. (5:28). Cast shield of faith (+2 defl AC). Blood veil on scythe.
Cultist (Red, f): 17. (4:28).
Rolth Lam: 16. Shield, mage armor.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
Ruor: 13.9.
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil).
Cultist (Blue): 1. (28:28). Shield of faith (+2 defl AC).

DEAD
1 Queen's Physician. 1 Cultist.

lostsole31
2020-11-26, 11:31 AM
R3T23: Kaul will move over to the next nearest foe and attempts to strike him down while extreme prejudice, hitting him through the arm and into the chest for 23, dropping her. Then, he looks about the room from this corner, readied to pounce.

R3T22: The spiritual glaive slashes the fallen Queen's Physician for 10 force, likely making sure of his death. Eta moves in, directing the spiritual glaive to now attack green (who is currently stunned).

R3T18: Brown closes on Bur.

R3T16: The man in artisan's clothing on the walkway casts another spell on himself. He then moves farther away on the catwalk.

R3T15: Seeing the enemies quickly falling away, Phi steps up to Green, pulls out his falcata, and calls out. "This is the time. We are at the heart of the enemies' plans! I will finish this cultist. Half of you up the catwalk to chase down the magician, the others run down the cultist that opened the door at the end."

Phi's words stir everyone with a battle vigor that makes you think you can overcome any hardship, inspiring you for +11 THP!

R3T14-13.9: Seeing a person at each end at the stairs, Zeta will take the mid-point. She says something to Ruor before heading east and out the door. Ruor follows her.

R3T12: Purple (far east on catwalk) casts a spell on themselves.

End Round 3, Begin Round 4 ...

R4T37: Beta, what do you do?

Alpha on deck, Bur in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. He has set up Intruder's End in 20' radius (q.v.), increasing threatened area by +20'!!!
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
Cultist (Green) (m): 19. (1:28). STUNNED til R4T28!!! Scythe dropped.
Cultist (Brown, f): 18. (5:28). Cast shield of faith (+2 defl AC). Blood veil on scythe.
Rolth Lam: 16. Shield, mage armor, false life.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
Ruor: 13.9.
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil). Divine favor.
Cultist (Blue): 1. (28:28). Shield of faith (+2 defl AC).

DEAD
2 Queen's Physicians. 2 Cultists.

lostsole31
2020-11-30, 12:31 AM
R4T37: Beta takes a deep breath, focusing himself on his martial training in preparation for a followup strike.

R4T28-24: Alpha turns his attention on the nearest cultist, focusing to drop another small burst of fire upon this one, doing 18 fire, and dropping him. Burçin performs a CDG on her by shooting her through the eye, he then steps over her, getting ready to go up the catwalk.

R4T23: Kaul, you had setup Intruder's End previously. What do you do now?

Eta on deck, green cultist in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37. His next strike will get Deadly Strike damage.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. He has set up Intruder's End in 20' radius (q.v.), increasing threatened area by +20'!!!
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
Cultist (Green) (m): 19. (1:28). STUNNED til R4T28!!! Scythe dropped.
Rolth Lam: 16. Shield, mage armor, false life.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
Ruor: 13.9.
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil). Divine favor.
Cultist (Blue): 1. (28:28). Shield of faith (+2 defl AC).

DEAD
2 Queen's Physicians. 3 Cultists.

lostsole31
2020-12-07, 12:47 AM
R4T23: Kaul will move up the stairs to the catwalk, closing the distance between him and the distant enemies.

R4T22: Eta's spiritual glaive crits green with a sapping slash for 10 force, dropping him. Meanwhile she begins to follow in Kaul's wake, and once on the catwalk, she sends her spiritual glaive to threaten the last cultist.

R4T16: The man in the apron with the tools casts a spell at Kaul. Kaul feels a powerful force grip his mind, trying to override his mind in some way.

Kaul, roll a Will save vs. a compulsion effect (to which you get your bonus)! He failed to properly identify the spell.

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37. His next strike will get Deadly Strike damage.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. He has set up Intruder's End in 20' radius (q.v.), increasing threatened area by +20'!!!
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
Cultist (Green) (m): 19. (-10:28). STUNNED til R4T28!!! Scythe dropped. DYING!!!
Rolth Lam: 16. Shield, mage armor, false life.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min.
Ruor: 13.9.
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil). Divine favor.
Cultist (Blue): 1. (28:28). Shield of faith (+2 defl AC).

DEAD
2 Queen's Physicians. 3 Cultists.

lostsole31
2020-12-16, 02:24 AM
R4T16 (Cont'd): Kaul easily throws off the mind-affecting spell that was thrown his way. The man then shoots north along the crosswalk.

R4T15: Phi beheads the cultist at his feet.

R4T12: The cultist on the back catwalk comes down and gets ready for Kaul to approach.

End Round 4, Begin Round 5 ...

R5T37: Beta, what do you do?

Alpha on deck, Bur in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37. His next strike will get Deadly Strike damage.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. He has set up Intruder's End in 20' radius (q.v.), increasing threatened area by +20'!!!
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
Rolth Lam: 16. Shield, mage armor, false life.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min. Delay disease.
Ruor: 13.9.
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil). Divine favor. READIED to strike Kaul!!!
Cultist (Blue): 1. (12:28). Shield of faith (+2 defl AC).

DEAD
2 Queen's Physicians. 4 Cultists.

lostsole31
2020-12-23, 12:40 AM
R5T37: Beta heads up the southern catwalk and top behind Kaul, closing distance to the enemies.

R5T28: Alpha?

Bur on deck, Kaul in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37. His next strike will get Deadly Strike damage.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. He has set up Intruder's End in 20' radius (q.v.), increasing threatened area by +20'!!!
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
Rolth Lam: 16. Shield, mage armor, false life.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min. Delay disease.
Ruor: 13.9.
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil). Divine favor. READIED to strike Kaul!!!
Cultist (Blue): 1. (12:28). Shield of faith (+2 defl AC).

DEAD
2 Queen's Physicians. 4 Cultists.

lostsole31
2020-12-26, 03:29 AM
R5T28: Alpha will move toward the northern catwalk, keeping behind Burcin.

R5T24: Bur moves forward only a little bit, staring at the creepy man in the apron down the way (but nothing interesting seems to happen).

R5T23: Kaul, what do you do now that there is a cultist at the end of the catwalk seemingly ready for you?

Eta on deck, Aproned Man in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37. His next strike will get Deadly Strike damage.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
Rolth Lam: 16. Shield, mage armor, false life.
Phi: 15.
Zeta: 14. Heightened awareness for next 20 min. Delay disease.
Ruor: 13.9.
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil). Divine favor. READIED to strike Kaul!!!
Cultist (Blue): 1. (12:28). Shield of faith (+2 defl AC).

DEAD
2 Queen's Physicians. 4 Cultists.

lostsole31
2020-12-29, 05:05 AM
R5T23: Kaul shifts tactics. Instead of closing on the cultist, he leaves Beta and goes to the center of the crossing catwalk in the middle. There, in the middle of the room, glaring at the cultist and the aproned man, he gives a terrifying prowess of his strength and heft with his greatsword, drawing on the inspiration given him from Phi down on the floor. He ends his display by leveling his gaze at the cultist across the room in the corner, trying to fill him with a debilitating fear.

R5T22: Eta redirects her spiritual weapon to attack the cultist. It flies from its last position to then attack purple but misses.

R5T16: The aproned man drinks an elixir of something. He then moves up to the cultist.

R5T15: Phi double moves up to the catwalk.

R5T12: The cultist moves north in fear, and then spins his scythe about defensively.

End Round 5, Begin Round 6 ...

R6T37: Beta, what do you do?

Alpha on deck, Bur in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37. His next strike will get Deadly Strike damage.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
Rolth Lam: 16. Shield, mage armor, false life. Displacement til R13T16!!!
Phi: 15.
Cultist (Purple): 12. (28:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil). Divine favor.
* FRIGHTENED til R6T23, then SHAKEN til R10T23!!!
Cultist (Blue): 1. (12:28). Shield of faith (+2 defl AC).

DEAD
2 Queen's Physicians. 4 Cultists.

lostsole31
2020-12-31, 01:55 AM
R6T37: Beta rushes in on the foe directly in front, the one who had been prepared for an approach, but before he gets close enough, he vanishes, appearing behind the foe with a rapid strike to the back of the head, but the man just manages to duck out of the way.

R6T28: Alpha continues to remain behind Burçin, this time preparing himself to unleash a burst of fire upon the foe the moment he tries to approach his ally.

R6T24: Bur only moves up 5', takes out an armor-piercing arrow and shoots it at the cultist. His first arrow strikes him in the left shoulder for 10. Another hits through the breastplate into the belly for 14.

R6T23: Kaul, what do you do?

Eta on deck, aproned man in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37. His next strike will get Deadly Strike damage.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours). Energy stun on purple when he gets w/in 20' (damage rolled).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22. Spiritual weapon vs. pink cultist til R7T22.
Rolth Lam: 16. Shield, mage armor, false life. Displacement til R13T16!!!
Phi: 15.
Cultist (Purple): 12. (14:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil). Divine favor.
* FRIGHTENED til R6T23, then SHAKEN til R10T23!!!
Cultist (Blue): 1. (12:28). Shield of faith (+2 defl AC).

DEAD
2 Queen's Physicians. 4 Cultists.

lostsole31
2021-01-02, 05:36 AM
R6T23: Kaul heads back towards the southern catwalk, blocking off the foe's line of escape and flanking it with Beta.

R6T22: Eta's ghostly glaive whooshes past the three combatants in the southeast to attack its prey (purple), cutting into his upper left arm for 4 force. Eta then moves onto the crossing portion of the catwalk, as if she is about to throw something ranged at the aproned man before she stops herself and calls out. "That man is undead! He is a darakhul! Like a ghoul, his touch can paralyze you!"

She casts a spell, and yet another spiritual weapon appears, but this time to attack the darakhul (missing).

R6T16: The aproned man chuckles as he easily ducked the clumsy force-glaive. "That's right. I am Rolth Lam. In death, my abilities as a necromancer and a vivisectionist will not falter from dementia or the weakness of the flesh."

He takes out a small glass rod from a pouch, and as he casts a spell (defensively) and rubs the glass rod against a velvet patch on his apron, he builds up a static charge with which he lets loose at Kaul. Kaul sees this coming from a mile away, but the bolt of lightning that he partiallly dodges still bloody hurts as it tears away his temporary hit points and does 6 electricity past that.

R6T15: Phi calls tactical suggestions for a coordinated strike against Rolth. He then moves up to Kaul and says, "Hold the Line!" to Kaul. Of course, that requires him to do his part as well, as he positions his tower shield over the catwalk railing as he fights defensively with Sofia-Korina in hand. The railing throws his aim off, though. The blade seems to solidly impact the undead caster, but doesn't have the force to press through.

R6T12: The cultist moves around to the north and then stops once safe to cast a healing spell on himself for 7. He still seems scared, but is a little more in control of himself than he was before.

End Round 6, Begin Round 7 ...

R7T37: Beta, Phi has given coordinating information for better striking of the undead. You are flanking it with Kaul. What do you do?

Alpha on deck, Bur in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
>>> Coordinated Strike until R7T15 (+1 insight attk rolls vs. Rolth Lam).
Beta: 37. His next strike will get Deadly Strike damage.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours). Energy stun on purple when he gets w/in 20' (damage rolled).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22. Spiritual weapon vs. purple cultist til R7T22. Spiritual weapon vs. Rolth Lam til R12T22 (+5 attk, 1d8+1 force).
Rolth Lam: 16. Shield, mage armor, false life. Displacement til R13T16!!!
Phi: 15. Hold the line! Spear loosed below, falcata in hand (charged!).
Cultist (Purple): 12. (17:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil). Divine favor. CLW depleted.
* SHAKEN til R10T23!!!

DEAD
2 Queen's Physicians. 4 Cultists.

lostsole31
2021-01-04, 06:10 PM
R7T37: Beta strikes out with both of his claws, attempting to tear this undead foe apart with sheer ferocity. One is a complete miss, while the other does 10 mod, and yet for some reason it is almost like the man wasn't really hurt at all.

R7T28: Alpha, what do you do?

Bur on deck, Kaul in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
>>> Coordinated Strike until R7T15 (+1 insight attk rolls vs. Rolth Lam).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours). Energy stun on purple when he gets w/in 20' (damage rolled).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22. Spiritual weapon vs. purple cultist til R7T22. Spiritual weapon vs. Rolth Lam til R12T22 (+5 attk, 1d8+1 force).
Rolth Lam: 16. Shield, mage armor, false life. Displacement til R13T16!!!
Phi: 15. Hold the line! Spear loosed below, falcata in hand (charged!).
Cultist (Purple): 12. (17:28). Cast shield of faith (+2 defl AC). Magic weapon on scythe (blood veil). Divine favor. CLW depleted.
* SHAKEN til R10T23!!!

DEAD
2 Queen's Physicians. 4 Cultists.

lostsole31
2021-01-06, 04:43 AM
R7T28: Alpha will pass up Bur and focus, firing a small ray of fire directly into the closer of his foes. The line of burning fire burns a whole clear through the man's abdomen and out the other side, so that Alpha can see through it clearly. The cultist is killed instantly.

R7T24: Bur runs down the catwalk, takes out an arrow with some type of line and fires at Rolth. It doesn't hit, as it seems that Rolth wasn't quite where Bur thought he would be.

R7T23: Kaul, what do you do?

Eta on deck, Rolth in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
>>> Coordinated Strike until R7T15 (+1 insight attk rolls vs. Rolth Lam).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours). Energy stun on purple when he gets w/in 20' (damage rolled).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours.
Eta: 22. Spiritual weapon vs. purple cultist til R7T22. Spiritual weapon vs. Rolth Lam til R12T22 (+5 attk, 1d8+1 force).
Rolth Lam: 16. Shield, mage armor, false life. Displacement til R13T16!!!
Phi: 15. Hold the line! Spear loosed below, falcata in hand (charged!).

DEAD
2 Queen's Physicians. 5 Cultists.

lostsole31
2021-01-09, 05:45 AM
R7T23: Kaul strikes hard at the last remaining foe, aiming to strike him down with overwhelming strength. He thought he had him dead to rights, but then the vision of the undead man shifts just at the last second so Kaul's strike misses!

R7T22: Eta's first spiritual weapon disappears even as the second misses the darakhul.

R7T16: The artisan-undead carefully casts a spell, and his hand is surrounded by glowing blue energy. He touches Beta's chest, and despite the oread musters a solid defense, and yet only Phi's inspiration protects Beta from being weakened as he still takes 4.

R7T15: As Kaul refused to hold the line with him, Phi drops that tactic. He misses the undead, nearly dinging his sword on the railing.

End Round 7, Begin Round 8 ...

R8T37: Beta, what do you do?

Alpha on deck, Bur in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
>>> Coordinated Strike until R7T15 (+1 insight attk rolls vs. Rolth Lam).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. Counter with ron Shell if attacked.
Eta: 22. Spiritual weapon vs. Rolth Lam til R12T22 (+5 attk, 1d8+1 force).
Rolth Lam: 16. Shield, mage armor, false life. Displacement til R13T16!!! Chill touch (7 touches remaining).
Phi: 15. Spear loosed below, falcata in hand (charged!).

DEAD
2 Queen's Physicians. 5 Cultists.

lostsole31
2021-01-11, 07:37 PM
R8T37: Beta strikes out at the leader with both of his claws again, aiming to tear this foe down with raw strength. The first claw skims off his apron, but the second actually penetrates through two layers of force protection, a deflection field, and very thick skin to do 12 mod.

R8T28: Alpha draws upon a burst of psionic energy to drop another burst of fire on top of the leader, hoping to immobilize him, but only does 10 fire as he is quite agile. Beta was a little shocked, but also ducks to minimize for 10 fire as well.

He then takes a moment to focus, his Robe bursting into pure energy and dissipating, while a new veil forms around his wrists, a brown cloth that has a tint of red to it.

R8T24: Bur fires an armor-piercing arrow, but it is noped by some visual distortion.

R8T23: Kaul, what do you do?

Eta on deck, Rolth Lam in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
>>> Coordinated Strike until R7T15 (+1 insight attk rolls vs. Rolth Lam).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. Counter with ron Shell if attacked.
Eta: 22. Spiritual weapon vs. Rolth Lam til R12T22 (+5 attk, 1d8+1 force).
Rolth Lam: 16. Shield, mage armor, false life. Displacement til R13T16!!! Chill touch (7 touches remaining).
Phi: 15. Spear loosed below, falcata in hand (charged!).

DEAD
2 Queen's Physicians. 5 Cultists.

lostsole31
2021-01-14, 08:49 PM
R8T23: Kaul strikes out again at the enemy, this time taking a little more effort to be precise, but the greatsword scrapes along the edge of a force effect.

R8T22: Eta's spiritual weapon misses. She delays, not really able to get in there to do anything.

R8T16: Rolth attacks Beta with his chilled hand, but misses.

R8T15: Phi steps back, putting his falcata away, seemingly something on his mind.

End Round 8, Begin Round 9 ...

R9T37: Beta, what do you do?

Alpha on deck, Bur in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. Counter with ron Shell if attacked.
Eta: 22. Spiritual weapon vs. Rolth Lam til R12T22 (+5 attk, 1d8+1 force). DELAY!!!
Rolth Lam: 16. Shield, mage armor, false life. Displacement til R13T16!!! Chill touch (7 touches remaining).
Phi: 15. Spear loosed below, falcata sheathed.

DEAD
2 Queen's Physicians. 5 Cultists.

lostsole31
2021-01-17, 08:14 AM
R9T37: Beta strikes out again, striking out at him with both of his claws, both times as a complete miss.

R9T28: Alpha, from his vantage point, focuses his energies. He then holds his arm up and draws a blast of fire from the cloth around his wrists to launch it at the undead leader, wildly missing.

R9T24: Bur shoots a single armor-piercing arrow, but it shatters on the wall behind Rolth.

R9T23: Kaul, what do you do?

Eta on deck, Rolth in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. Counter with ron Shell if attacked.
Eta: 22. Spiritual weapon vs. Rolth Lam til R12T22 (+5 attk, 1d8+1 force). DELAY!!!
Rolth Lam: 16. Shield, mage armor, false life. Displacement til R13T16!!! Chill touch (7 touches remaining).
Phi: 15. Spear loosed below, falcata sheathed.

DEAD
2 Queen's Physicians. 5 Cultists.

lostsole31
2021-01-20, 05:03 AM
R9T23: Kaul strikes hard at Rolth with his greatsword. It was a perfect strike .... that again was noped by Rolth's illusory defense.

R9T22: Followed by the nope against Eta's spiritual weapon. She calls out, "Eta should be back by now, I am going to check on her!" She does an acrobatic hop-jump down to the ground below, landing deftly on her feet, and then she moves out of sight.

R9T16: Rolth caresses Beta's cheek with his chiled hand for 3 hp + 1 STR damage.

R9T15: Everyone in Phi's collective senses intuitive coordination for more efficient attacking. Phi attacks with his falcata, but misses.

End Round 9, Begin Round 10 ...

R10T37: Beta, your strength just got sapped a little. What do you do?

Alpha on deck, Bur in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view. Additional +1 attack vs. Rolth.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. Counter with ron Shell if attacked.
Eta: 22. Spiritual weapon vs. Rolth Lam til R12T22 (+5 attk, 1d8+1 force). DELAY!!!
Rolth Lam: 16. Shield, mage armor, false life. Displacement til R13T16!!! Chill touch (7 touches remaining).
Phi: 15. Spear loosed below, falcata sheathed.

DEAD
2 Queen's Physicians. 5 Cultists.

lostsole31
2021-01-24, 11:34 AM
R10T37-28: Beta strikes again, with Alpha following up with beams of fire, but both sets of attacks are noped.

R10T24: Bur shoots at Rolth with a green dye arrow, hoping to find way to mark his target, but the arrow goes through the illusion to hit the back wall.

R10T23: Kaul, what do you do?

Eta on deck, Rolth in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view. Additional +1 attack vs. Rolth.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. Counter with Iron Shell if attacked.
Eta: 22. Spiritual weapon vs. Rolth Lam til R12T22 (+5 attk, 1d8+1 force). DELAY!!!
Rolth Lam: 16. Shield, mage armor, false life. Displacement til R13T16!!! Chill touch (7 touches remaining).
Phi: 15. Spear loosed below, falcata sheathed.

DEAD
2 Queen's Physicians. 5 Cultists.

lostsole31
2021-01-25, 01:06 PM
R10T23: Kaul strikes again, this illusionary concealment starting to annoy him. That annoyance must matter, though, as his sword hits true against the dead man's left hand for 16 mod.

R10T22: Eta can no longer be perceived.

R10T16: The man ducks low and touches Beta's left foot to inflict 2 NE + 1 STR.

R10T15: Phi reels and shakes his head. "Zeta is dead, ripped from my collective. Beta, Alpha, Kaul - stay on this one. Burçin, come with to save my wife. I think she's going into a trap." He moves around the catfolk and then leaps over the banister below, surprisingly landing on his feet. He looks up at Rolth, and his mental energy still helps the heroes coordinate attacks against him.

End Round 10, Begin Round 11 ...

R11T37: Beta, what do you do?

Alpha on deck, Bur in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view. Additional +1 attack vs. Rolth.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. Counter with Iron Shell if attacked.
Eta: 22. Spiritual weapon vs. Rolth Lam til R12T22 (+5 attk, 1d8+1 force). DELAY!!!
Rolth Lam: 16. Shield, mage armor. Displacement til R13T16!!! Chill touch (5 touches remaining).
Phi: 15. Spear loosed below, falcata sheathed.

DEAD
2 Queen's Physicians. 5 Cultists.

lostsole31
2021-01-28, 02:28 AM
R11T37-28: Beta strikes yet again, and Alpha follows up with his beam of fire. Both nod understandingly to Phi as they hold the fight against Rolth (missing all times).

R11T24: Bur moves north on the catwalk, vaults over to the ground below, and then east through the exit.

R11T23: Kaul, what do you do?

Eta on deck, Rolth in the hole ...

HEROES: +1 untyped bonus to attack & damage rolls when Phi is in view. Additional +1 attack vs. Rolth.
>>> HEROES: +9 morale bonus to all attack/ damage rolls/ checks/ saves while Phi is in view (not Fathi).
Beta: 37.
* Inertial Armor (boosted to +6, lasts 4.5 hours). Pugilist's stance (+1d6 unarmed/ discipline weapons).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
Burçin: 24.
Kaul: 23. Delay poison for 5.5 hours. Counter with Iron Shell if attacked.
Eta: 22. Spiritual weapon vs. Rolth Lam til R12T22 (+5 attk, 1d8+1 force). DELAY!!!
Rolth Lam: 16. Shield, mage armor. Displacement til R13T16!!! Chill touch (5 touches remaining).
Phi: 15. Spear loosed below, falcata sheathed.

DEAD
2 Queen's Physicians. 5 Cultists.

lostsole31
2021-01-31, 10:19 PM
R11T23: Kaul continues the assault, again being noped by Rolth's magic.
R12T22: Eta's force-glaive winks out of existence.
R12T16: Rolth attacks Beta with a touch but just barely misses.
R12T15: Phi moves over to his spear and picks it up.

Begin Round 13 ...
R13T37: With his strength slowly being sapped, Beta knows that he needs an advantage so he can better place his attacks, especially recognizing that the inspiring presence of Phi is about to leave.He keeps his position for Kaul's sake and concentrates, seeing bits and pieces of battle probability roll before him, seeing where - should he hit - how he might tweak the attack that did so to make for a more telling blow, even as his body glows a green hue that matches his skin.He concentrates on max-power offensive precognition.
R13T28: Alpha repositions for a better shot and uses his Mai'yr's band and sends forth a gout of fire that perfectly slams into Rolth for 38 fire! Rolth does not like that one bit.
R13T23: If Kaul was going to hit Rolth, it was noped.
R13T16: Something about Rolth visually changes. He seems to fight defensively now for some reason, and his hand touches Beta's hand for 5 damage + 1 STR damage.
R13T15: Phi nods to Alpha, acknowledging his excellent shot. He is then as he double moves out of the room. But with it, Phi's inspiration and the benefit of his tactical coordination.

Begin Round 14 ...
R14T37: Good timing on this power with Phi's departure as this battle is going to get a lot harder now. His first claw misses, but the second claw tears through almost all protections but Rolth's hardened skin before Beta snaps with his muzzle and misses. Something seems to have changed.
R14T28: Alpha misses.
R14T23: Kaul likewise cuts through Rolth's first magic field before being stopped by the second. That's why Rolth began to fight defensively .... his noping seems to have run out of juice!
R14T16: Rolth now gets Beta's left shin for 1 + 1 STR damage.

Begin Round 15 ...
R15T37: Beta gets hide with a claw and bite, but otherwise no effect.
R15T28: Alpha knows he got lucky last time. He concentrates, and his hands and the maiy'rs bands burst into a ghostly glowing white radiance.Now by seeing the forms of the future, Alpha sends out a burst of fire he hopes will incinerate Rolth. It doesn't, but it does strike him solidly in the chest for 21 fire.
R15T23: Tired of power failing him, Kaul goes for accuracy this time. His sword gets through most magical defenses, but not enough.
R15T16: Rolth continues to fight defensively, catching Beta in the belly for 1 (no STR damage).

Begin Round 16 ...
R16T37: Beta misses thrice.
R16T28: Alpha again concentrates as before, his hands glowing again, but only missed because the wily mage was defensive.
R16T23: Kaul sees that even without his "nope effect" that the necromancer is too wily. He continues to threaten Rolth, giving boon to Beta for doing so, but considers his actions moving forth.
R16T16: Rolth misses Beta.

Begin Round 17 ...
R17T37: Beta got so close with one claw, but missed.
R17T28: Rolth dodges Alpha's flame.
R17T23: Kaul again cuts down to Rolth's hide, but is stopped.
R17T16: Rolth touches Beta for 1.

Begin Round 18 ...
R18T37: Beta fails to connect.
R18T28: Alpha's attack is avoided again.
R18T23: Kaul clips one of Rolth's outer protections.R18T16: Rolth, still fighting defensively touches Beta's forehead for 5 + 1 STR. In doing so, the chilly blue radiance around Rolth's hand is extinguished.

Begin Round 19 ...
R19T37: Beta finally scores with a claw strike against Rolth's belly, but now he is so weak that it is an ineffective strike.
R19T28: Alpha misses.
R19T23: Kaul's attack is stopped by magical protections.
R19T16: Rolth goes to take an extract. Beta fails to connect with claw and Kaul flatly misses, with Rolth being rewarded by drinking his extract. His visual position instantly seems to shift ... again.

Round 20 ...
R20T37-23: All heroes miss.
R20T16: Rolth begins to down another extract, avoiding AOOs. Once done, he movement is even more erratic and quick, his agility now preternatural.

Round 21 ...
R21T37-23: All heroes miss.
R21T16: Rolth takes yet another extract, despite AOOs. His arms grow incredibly long.

Round 22 ...
R22T37: Again, one of Beta's claws connect but fail to hurt him.
R22T28: Alpha misses.
R22T23: Kaul finally brings it home as he hits Rolth's hand with a crit that does 24 mod!
R22T16: Rolth concentrates on a very difficult-seeming spell and points his finger at Alpha. Neither Beta nor Kaul are able to stop the black beam shooting from Rolth's finger to hit Alpha in his right bicep for 3 temporary negative levels, as Alpha's life force is diminished and the elan's mind, body, and spirit are now reeling.

Round 23 ...
R23T37: Beta, what do you do?

Alpha on deck, Kaul in the hole ...


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons).
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition tilR63T37 (+2 insight attack rolls).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
* He has suffered 3 temp neg levels for 8 hours.
Kaul: 23. Delay poison for 5.5 hours. Counter with Iron Shell if attacked. No PA.
Rolth Lam: 16. Shield, mage armor. Displacement til end R26T16. Cat's grace til R90T16. Long arm til R91T16.

lostsole31
2021-02-08, 03:55 AM
Round 23 ...

R23T37: Beta tries again to strike down Rolth, a sense of worry on his face after seeing the clean strike that spell had on Alpha, but misses completely twice, the second attack being noped.

R23T28: Alpha is clearly shaken from the strike he has received, and immediately poofs into the air, appearing back on the ground floor as he moves towards cover. His step is limited with his life force, but he moves down behind the vat he was standing above.

R23T23: Once Alpha has taken cover, Kaul turns his attention back to Rolth, putting aside power in favor of precision in hopes of striking him down. A beautiful strike ... that gets noped.

R23T16: Rolth casts a spell defensively.

Kaul, roll a Will save. It is a charm, not a compulsion, so you don't receive your sacred bonus vs. compulsions.


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons).
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition tilR63T37 (+2 insight attack rolls).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
* He has suffered 3 temp neg levels for 8 hours.
Kaul: 23. Delay poison for 5.5 hours. Counter with Iron Shell if attacked. No PA.
Rolth Lam: 16. Shield, mage armor. Displacement til end R26T16. Cat's grace til R90T16. Long arm til R91T16.

lostsole31
2021-02-09, 01:25 AM
R23T16: Kaul brilliantly, almost casually, throws off the waves of enchantment energy coming from the necromancer!

End Round 23, Begin Round 24 ...

R24T37: Beta, what do you do?

Alpha on deck, Kaul in the hole....


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons).
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition tilR63T37 (+2 insight attack rolls).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours).
* He has suffered 3 temp neg levels for 8 hours.
Kaul: 23. Delay poison for 5.5 hours. Counter with Iron Shell if attacked. No PA.
Rolth Lam: 16. Shield, mage armor. Displacement til end R26T16. Cat's grace til R90T16. Long arm til R91T16.

lostsole31
2021-02-14, 01:46 AM
R24T37: Beta strikes again at the necromancer. The first time is a complete miss, and the second attempt some outer force field throws his claws (as compared to a force much closer to his skin).

R24T28: Alpha remains behind cover, keeping an eye on the fight while also watching the way they came in.

R24T23: Kaul strikes hard at the man, giving him a cold, hard look.

R24T16: Rolth casts a spell defensively, touching Kaul's left lower forearm and wrist. In doing so, he sucks out some of Kaul's life (21 hp) and gains the rest, seemingly healing some of his damage (21 THP).

End Round 24, Begin Round 25 ...

R25T37: Beta, what do you do?

Kaul on deck, Alpha delaying ...


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons).
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition tilR63T37 (+2 insight attack rolls).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
* He has suffered 3 temp neg levels for 8 hours.
Kaul: 23. Delay poison for 5.5 hours. Counter with Iron Shell if attacked. No PA.
Rolth Lam: 16. Shield, mage armor. Displacement til end R26T16. Cat's grace til R90T16. Long arm til R91T16.

lostsole31
2021-02-14, 11:24 PM
R25T37: Beta's claws keep getting bounced by external force action.

R25T23: Kaul's attack is noped ... not even getting the dignity of bouncing off of protections.

R25T16: Rolth defensively casts the same spell again and touches Kaul's neck to again inflict 10 while regaining the same amount himself.

End Round 25, Begin Round 26 ...

R26T37: Beta, what do you do?

Kaul on deck, Rolth in the hole, Alpha delaying ...


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons).
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition tilR63T37 (+2 insight attack rolls).
Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
* He has suffered 3 temp neg levels for 8 hours.
Kaul: 23. Delay poison for 5.5 hours. Counter with Iron Shell if attacked. No PA.
Rolth Lam: 16. Shield, mage armor. Displacement til end R26T16. Cat's grace til R90T16. Long arm til R91T16.

lostsole31
2021-02-19, 02:57 AM
R26T37: Beta strikes hard once again ... at air.

R26T23: Kaul groans after the spell strikes him a second time. "You can't possibly have many more spells left. The longer this fight continues, the more likely the two of us will strike you down before you take us both down. Especially with the collection of potions I have. Just give this up, come with us, and I can guarantee you fair treatment. Once the others return, you're dead." Rather than strike at him, Kaul prepares himself to strike his foe if he tries to cast a spell this time.

R26T16: "Such spirit," dryly cackles the man even as the nope-field seems to dissipate when there is a sudden shift in where he is. "I shall enjoy putting you on the slab!" He goes to defensively cast a spell as Kaul swings at him and misses while Rolth's spell transfers from his hand to Kaul's left knee.

Kaul, roll a Fort save vs. a ghoul touch (paralysis effect, not curse/ compulsion)!

Beta's turn, Kaul on deck, Alpha delaying ...


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons).
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition tilR63T37 (+2 insight attack rolls).
Kaul: 23. Delay poison for 5.5 hours. Counter with Iron Shell if attacked. No PA.
Rolth Lam: 16. Shield, mage armor. Cat's grace til R90T16. Long arm til R91T16.

Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
* He has suffered 3 temp neg levels for 8 hours.

lostsole31
2021-02-21, 04:52 PM
R26T16 (Cont'd): Kaul feels himself seize up as his body goes into rigid paralysis! Not only that, but Kaul begins to exude a god awful stench that in turn sickens Beta!

End Round 26, Begin Round 27 ...

R27T37: Despite the queasy feeling from Kaul, Beta growls at the man. "My friend offers you an out, even as your magic starts to wear down, and this is how you react?" He follows up his comments with two more attacks, both of which are blocked by force effects.

R27T16: Rolth takes another extract as Beta desperately tries to stop him, but getting only to the second force effect in before Rolth drinks it. (Unknown effect.)

End Round 27, Begin Round 28 ...

R27T37: Beta, you are currently sickened from the stench coming off of the paralyzed Kaul. Alpha has fled and you don't know where he is. What do you do?

Kaul paralyzed, Rolth on deck, Alpha delaying ...


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons). SICKENED til R31T16!!!
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition til R63T37 (+2 insight attack rolls).
Kaul: 23. Delay poison for 5.5 hours.
* Paralyzed til R31T16 due to ghoul touch. Exudes carrion stench to sicken living creatures.
Rolth Lam: 16. Shield, mage armor. Cat's grace til R90T16. Long arm til R91T16. Displacement til R34T16.

Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
* He has suffered 3 temp neg levels for 8 hours.

lostsole31
2021-02-26, 01:55 PM
R27T37: Beta coughs and decides finally to change tactics. Where stabbing has failed him, he decides instead to try and get the man in a bear hug to limit his maneuverability. As he goes in to grab, he is harshly reminded that this isn't just a powerful alchemist-necromancer. He is also a powerful undead. Rolth juts lets him get close .... close enough to bite in the chest for 7, enough pain to keep his grapple from being consummated.

Beta, roll a Fort save vs. paralysis ...


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons). SICKENED til R31T16!!!
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition til R63T37 (+2 insight attack rolls).
Kaul: 23. Delay poison for 5.5 hours.
* Paralyzed til R31T16 due to ghoul touch. Exudes carrion stench to sicken living creatures.
Rolth Lam: 16. Shield, mage armor. Cat's grace til R90T16. Long arm til R91T16. Displacement til R34T16.

Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
* He has suffered 3 temp neg levels for 8 hours.

lostsole31
2021-02-28, 09:49 AM
R27T37: Beta is able to resist the paralysis, but the force of the blow keeps him from even touching Rolth.

R27T16: Annoyed by the oread's persistence, Rolth momentarily turns to the paralyzed armsman. He looks for particularly vulnerable areas on the man's helpless but armored body. He bites an area of nerves and blood vessels for 33, then stabs Kaul in a critical area of the chest for 24. At this point Kaul's world goes black, but unconscious and paralyzed he stands there with eyes wide open, giving no sign as to his actual state. Finally, another claw carves open Kaul's left shin and calf for 29, at which point Kaul's body drops. That is the tell-tale sign to Beta (and Alpha) that Kaul isn't just unconscious .... but dead.

Rolth looks ruefully at the wide-eyed dead man, cursing to himself. "Too much. I thought he was tougher than that. So much for experimentating on a proper human." He then turns to Beta. "You won't tell much since you don't represent a major part of the population, but I guess experimenting on you will have to do."

End Round 27, Begin Round 28 ...

R28T37: Beta, what do you do? You are still sickened by the stench Kaul had given off (and now possibly by his death).

Rolth on deck, Alpha delaying ...


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons). SICKENED til R31T16!!!
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition til R63T37 (+2 insight attack rolls).
Rolth Lam: 16. Shield, mage armor. Cat's grace til R90T16. Long arm til R91T16. Displacement til R34T16.

Alpha: 28. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
* He has suffered 3 temp neg levels for 8 hours.

lostsole31
2021-03-02, 02:13 AM
R28T37: Beta shudders, as though he could feel the pain of his fallen comrade. He turns tail and retreats, having now determined that he no longer stands a chance in this fight. He calls out as he moves. "Alpha! If you're still here, retreat!"

R28T23: Alpha, from his hiding spot, will take Beta's words to heart and start retreating, trying to make sure he ends his movement behind cover so the Necromancer can't hit him with another Enervation...hopefully. He makes it as far as the room where they fought the cultists and undead.

R28T16: Beta sees Rolth leave at near impossible speed out the door, seemingly after Alpha ... which is the way Beta was going!

End Round 28, Turn 29 ....

R29T37: Beta, you have a terrible choice now. Rolth just left out the double doors to the west ... the way you came, the way you are going, and after Alpha. What do you do?

Alpha on deck ...


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons). SICKENED til R31T16!!!
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition til R63T37 (+2 insight attack rolls).
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours). DELAYING!!!
* He has suffered 3 temp neg levels for 8 hours.
Rolth Lam: 16. Shield, mage armor. Cat's grace til R90T16. Long arm til R91T16. Expeditious Retreat. Displacement til R34T16.

lostsole31
2021-03-04, 02:43 AM
R29T37: Beta recoils in surprise after seeing Rolth following. "No. I'm not losing him again." He kneels down to get a better start, and draws upon all of his power to give himself a dangerous burst of speed. So blindingly fast is he that he has time to attempt a cartwheel axe kick. But Beta moves too fast for his own good, and tries too much at once. He fumbles and exhausts himself. He stands behind Rolth, gasping and heaving for breath.

R29T23: Alpha double moves and gets to to the elevator, but cannot do anything else.

R29T16: Rolth throws open the double doors, and Alpha sees a very out-of-breath Beta heaving next to Rolth. Rolth smiles at Beta, and then at Alpha. "I'll be back for you, panting pebble," he says mockingly as he steps away and then casts a spell. He fires two beams of heat. Alpha was moving as quickly as he could as well, and the first beam is wild. The second beam just barely manages to catch Alpha in the head which manages to burn Alpha completely. The sickened, exhausted Beta sees his failures as all that remains of what was once Alpha is a pile of ash and soot. :smallfrown:

End Round 29, Begin Round 30 ...

R30T37: Beta, what might be your oldest friend get completely torched makes your current affliction that much worse. What do you do?


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons). SICKENED til R31T16!!!
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition til R63T37 (+2 insight attack rolls).
* EXHAUSTED: Heal DC 20 will remove exhausted condition and leave him fatigued instead.
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours). INVISIBLE til R34T16!!!
* He has suffered 3 temp neg levels for 8 hours.
Rolth Lam: 16. Shield, mage armor. Cat's grace til R90T16. Long arm til R91T16. Expeditious Retreat. Displacement til R34T16.

lostsole31
2021-03-04, 04:20 PM
R30T37: Beta has watched his entire team get killed at this point. Even his oldest friend, the man who cheated death the first time has been slain. His mistakes and failures keep piling up on him, and now he's only got one option left. "I'm going to kill you you worthless piece of trash!!" Beta yells out at Rolth, lunging back in on the spellcaster, drawing upon his rage to attempt to kill the man with all his strength, but completely misses with his enervation and desperation.

R30T23: Alpha, you are invisible, standing over your fake ashes. What do you do?

Rolth on deck, Beta in the hole ...


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons). SICKENED til R31T16!!!
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition til R63T37 (+2 insight attack rolls).
* EXHAUSTED: Heal DC 20 will remove exhausted condition and leave him fatigued instead.
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours). INVISIBLE til R34T16!!!
* He has suffered 3 temp neg levels for 8 hours.
Rolth Lam: 16. Shield, mage armor. Cat's grace til R90T16. Long arm til R91T16. Expeditious Retreat. Displacement til R34T16.

lostsole31
2021-03-05, 08:35 PM
R30T23: Alpha opens the elevator door (because it was shut), steps in, and then triggers the elevator. The sounds of counterweights and chains moving begins, but the elevator does not yet move.

R30T16: Rolth looks to the elevator and gives out a hearty laugh. "HAHAHAHAHAHAHA! A cloak of fiery vanishing. Well-played, but know that in your escape you have watch the doom of your last friend. And having discovered what is at stake here, it is so horrible, that nobody will believe your lone ranting!"

He steps away from Beta, in a way that he knows his own body won't screen the horror from the invisible Alpha. He bites Beta in the arm with a crit for 26. It also stops Beta cold in his tracks. Rolth doesn't even finish Beta, leaving Alpha to see what is a "before the death" death blow, but always wondering.

At this point, the elevator begins moving upwards. And though he doesn't look directly at Alpha, Rolth's evil grin in that direction and Beta's paralyzed, bleeding body next to him is a sight that will always fill him with dread.

Combat Ends ...


Beta: 37. Pugilist's stance (+1d6 unarmed/ discipline weapons). SICKENED til R31T16!!!
* Inertial Armor (boosted to +6, lasts 4.5 hours). Offensive precognition til R63T37 (+2 insight attack rolls).
* EXHAUSTED: Heal DC 20 will remove exhausted condition and leave him fatigued instead.
Alpha: 23. Inertial Armor (boosted to +5, lasts 5 hours). INVISIBLE til R34T16!!!
* He has suffered 3 temp neg levels for 8 hours.
Rolth Lam: 16. Shield, mage armor. Cat's grace til R90T16. Long arm til R91T16. Expeditious Retreat. Displacement til R34T16.

lostsole31
2021-05-04, 12:48 AM
The group enters the warehouse-become-hospice. The stinging scent of alcohol and medicine floods this dingy reception room, an odor typical of hospices—and morgues. Across from the entrance sits a long wooden desk, beyond which a stained leather curtain covers an archway.When you came here, the curtain muffled the moans issuing from the rooms beyond, so now it is eerily silent.
The group doesn't even quite fully fit in reception, moving past the leather curtain to the vast room beyond. The warehouse’s vast interior has been converted into one gigantic convalescent ward. The stench of alcohol, sickness, and waste chokes the breath .... as does the cloying stench of death ... and tight rows of low, stained cots cram the stone-floored hall. Every bed is filled with a pitiful story—men and women of all walks lie still in various mid-to-advanced stages of blood veil. Now, it seems the blood veil has been halted, as those not killed by the blood veil stare upwards with wide eyes and wider gashes across their necks, blood long since stopped in its flow. It is eerily quiet in here, until everyone notices a single beak-headed figure with a floppy hat and a cane look up at the group and quizzically tilt his head ... the costume of one of the Queen's Physicians!When you first came here, the patients were groaning and wheezing as they were consumed by the blood veil, their sufferings multiplied by the echoing chamber. Now, the silence is even more deafening as the faces of the dead stare upwards all around you.
Begin Round One ...

R1T28: He was hard to notice as he was in dim lighting, and Lucius was more focused with spellcasting as he had come in. In a smooth, resonant upper baritone muted only by the effects of the creepy plague doctor's mask, he calls out, "Stop! By order of Queen ... ummm ... by order of Queen Iloosy ... (no) ... by order of the Queen! I am a lawful Queen's Physician and ........... refer to the handbills for the legal stuff! State your business!"

A crossbow is in his hand and trained on Adelaide. His actions were smooth, crisp, and efficient. His heavy crossbow is loaded and appears to be made of exceptional make, and his shoulders easily are broader than anyone else in the party. He also stands at an impressive 6-1/2 feet, and a fine battle axe that is notched and worn hangs from his side. But, most importantly, the Queen's Physician's crossbow appears "readied" to puncture Adelaide's lung, his grip with his ridiculous ham hocks for hands uncannily steady.

R1T27: Branwyn, what do you do?


Harsk: 28.
Branwyn: 27. Hide from undead for 10 minutes.
Telgarana: 26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 22. Bow in hand.
Iluvar: 21. Hide from undead for 10 minutes.
* Status (via Iluvar) for 7 hours. Heroism for 70 minutes. Protection from energy [fire] for 70 minutes, absorb 84 fire damage.
Lucius: 20. Bless weapon for 7 minutes.
* Currently has *status* cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Lurk: 13.
Allen: 11.
Vivino: 7. Hide from undead for 10 minutes.

lostsole31
2021-05-04, 07:17 PM
R1T27: Arrows through the heart tend to make Branwyn nervous. And dead. Branwyn starts looking at escape routes, and quietly slips back behind the wall that is beside him, blocking the view of the crazy person. Branwyn's nervousness keeps him from noticing anything useful as far as perches ... hyperfocused as he is on the high-powered slugthrower in the Queen's Physican's hands.

As far as hiding, the Queen's Physician notices the subtle movement Branwyn attempted to hide behind the corner. The Queen's Physician jerks his head to the stimulus, but in doing so there is a ker-thwack sound. There is a streak of light from the crossbow that scores past Adelaide's upper left arm (the jerking of the head threw the shooter's aim off), but Adelaide still takes 8 + 4 fire. And to prove how steely-eyed this remorseless killer is, immediately following his shot comes the guttural cursing of a harsh language!

R1T26: Telgarana, Adelaide just got grazed by a heavy crossbow bolt, part of which flashed to fire on impact (actually, it made a lovely "tracer" effect from the time it was shot) from the Queen's Physician. What do you do?


Harsk: 28.
Branwyn: 27. Hide from undead for 10 minutes.
Telgarana: 26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 22. Bow in hand.
Iluvar: 21. Hide from undead for 10 minutes.
* Status (via Iluvar) for 7 hours. Heroism for 70 minutes. Protection from energy [fire] for 70 minutes, absorb 84 fire damage.
Lucius: 20. Bless weapon for 7 minutes.
* Currently has *status* cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Lurk: 13.
Allen: 11.
Vivino: 7. Hide from undead for 10 minutes.

lostsole31
2021-05-05, 12:11 AM
R1T26: Telgarana brushes past Adelaide and around to the northern main corridor, closing on the Queen's Physician. Almost faster than anyone can see, Telgarana whips out her katana, revealing her blade in it's curbed ebon glory with it's glowing red characters on the blade. Just as suddenly, the blade elongates and lashes like a whip striking at the crossbow wielder. She thought at first maybe she got his legs, but what she really got was something the Queen's Physician longcoat covered ... a stool the man was standing on. No matter leg or stool, the lash pulls the stool out from under him and he goes down with a thud! "Oooh! my spleen!"

"Stay down and surrender if you wish to continue your existence beyond this moment," she calls to the half-tall, full-size-width "man."

R1T22: Adelaide, you have bow in hand. What do you do?


Harsk: 28.
Branwyn: 27. Hide from undead for 10 minutes.
Telgarana: 26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 22. Bow in hand.
Iluvar: 21. Hide from undead for 10 minutes.
* Status (via Iluvar) for 7 hours. Heroism for 70 minutes. Protection from energy [fire] for 70 minutes, absorb 84 fire damage.
Lucius: 20. Bless weapon for 7 minutes.
* Currently has *status* cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Lurk: 13.
Allen: 11.
Vivino: 7. Hide from undead for 10 minutes.

lostsole31
2021-05-05, 06:07 PM
R1T22: Adelaide winces as the bolt sears her arm. "Arggggghh, bastard!" She moves to stand behind Telgarana and trains her bow on the Queen's Physician.

R1T21: Iluvar, you don't see the Queen's Physican anymore after he went prone (cots are in the way). What do you do?


Harsk: 28. PRONE!!!
Branwyn: 27. Hide from undead for 10 minutes.
Telgarana: 26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 22. Bow in hand. READIED to shoot QP if he stands (Attack 26, dmg 12)!!!
Iluvar: 21. Hide from undead for 10 minutes.
* Status (via Iluvar) for 7 hours. Heroism for 70 minutes. Protection from energy [fire] for 70 minutes, absorb 84 fire damage.
Lucius: 20. Bless weapon for 7 minutes.
* Currently has *status* cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Lurk: 13.
Allen: 11.
Vivino: 7. Hide from undead for 10 minutes.

lostsole31
2021-05-05, 06:33 PM
R1T21: Iluvar moves directly North of the Queen's Physician moving North from his current position avoiding going through the beds and attempts to disarm its crossbow, but the guy on the ground is really squirrelly, even using the stool he was standing on to put Iluvar out of position.

R1T20: Lucius, what do you do? The party bus is starting to leave you behind, and with the Queen's Position prone, you don't really have a good line on him yourself.


Harsk: 28. PRONE!!!
Branwyn: 27. Hide from undead for 10 minutes.
Telgarana: 26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 22. Bow in hand. READIED to shoot QP if he stands (Attack 26, dmg 12)!!!
Iluvar: 21. Hide from undead for 10 minutes. !!!CAN'T USE UNARMED ATTACK UNTIL END OF NEXT TURN!!!
* Status (via Iluvar) for 7 hours. Heroism for 70 minutes. Protection from energy [fire] for 70 minutes, absorb 84 fire damage.
Lucius: 20. Bless weapon for 7 minutes.
* Currently has *status* cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Lurk: 13.
Allen: 11.
Vivino: 7. Hide from undead for 10 minutes.

lostsole31
2021-05-05, 11:19 PM
R1T20: Lucius looks around the room at the people suffering(*) and the sound of gnashing teeth can be heard from beneath his helmet. As he steps forward he tries to gauge what could have lead to this. Lucius standing beside Allen raises his arm and points towards the Doctor with an open hand, he speaks in a loud and clear voice for all to hear.

"Yield now and you will fall under my protection, I can promise a fair judgement before the order of Iomedae. If you refuse than I will have to take you by force, know that I will only offer you this chance once!"

Lucius' scan of the room reveals that the people in the cots are not, in fact, suffering. They are dead. Or, at least appear so. For those that might have been more whole than others and possibly alive, as described before, they had their throats cut long enough ago that blood no longer leaves the body. This is not a place of the suffering anymore; this is a place of death.

R1T13: Lurk does a hopping fly behind his master, well out of LOS of the Enemy.

R1T11: Allen, what do you do?


Harsk: 28. PRONE!!!
Branwyn: 27. Hide from undead for 10 minutes.
Telgarana: 26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 22. Bow in hand. READIED to shoot QP if he stands (Attack 26, dmg 12)!!!
Iluvar: 21. Hide from undead for 10 minutes. !!!CAN'T USE UNARMED ATTACK UNTIL END OF NEXT TURN!!!
* Status (via Iluvar) for 7 hours. Heroism for 70 minutes. Protection from energy [fire] for 70 minutes, absorb 84 fire damage.
Lucius: 20. Bless weapon for 7 minutes.
* Currently has *status* cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Lurk: 13.
Allen: 11.
Vivino: 7. Hide from undead for 10 minutes.

lostsole31
2021-05-05, 11:21 PM
R1T20: Lucius looks around the room at the people suffering(*) and the sound of gnashing teeth can be heard from beneath his helmet. As he steps forward he tries to gauge what could have lead to this. Lucius standing beside Allen raises his arm and points towards the Doctor with an open hand, he speaks in a loud and clear voice for all to hear.

"Yield now and you will fall under my protection, I can promise a fair judgement before the order of Iomedae. If you refuse than I will have to take you by force, know that I will only offer you this chance once!"

Lucius' scan of the room reveals that the people in the cots are not, in fact, suffering. They are dead. Or, at least appear so. For those that might have been more whole than others and possibly alive, as described before, they had their throats cut long enough ago that blood no longer leaves the body. This is not a place of the suffering anymore; this is a place of death.

From a point that Lucius can't quite see (because the guy fell down and there are cots in the way), the gruff voice calls out from under the Queen's Physician's vulturine headgear, "Would ceasefire do?"

R1T13: Lurk does a hopping fly behind his master, well out of LOS of the Enemy.

R1T11: Allen, what do you do?


Harsk: 28. PRONE!!!
Branwyn: 27. Hide from undead for 10 minutes.
Telgarana: 26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 22. Bow in hand. READIED to shoot QP if he stands (Attack 26, dmg 12)!!!
Iluvar: 21. Hide from undead for 10 minutes. !!!CAN'T USE UNARMED ATTACK UNTIL END OF NEXT TURN!!!
* Status (via Iluvar) for 7 hours. Heroism for 70 minutes. Protection from energy [fire] for 70 minutes, absorb 84 fire damage.
Lucius: 20. Bless weapon for 7 minutes.
* Currently has *status* cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Lurk: 13.
Allen: 11.
Sigur: 10.
Biter: 9.
Vivino: 7. Hide from undead for 10 minutes.

lostsole31
2021-05-06, 07:58 PM
R1T11: Allen moves closer to the physician and speaks out to the Physician himself. "I am Allen Phan, who previously stormed the Hospice and made his way to its deepest secrets only days ago. Surrender to us, and I will guarantee your safety. There is only one man I am here to kill, and you aren't him."

"You're Phan's kid?"

R1T10: The air around Adelaide feels strange. She mainly feels it in her open wound, as if a sudden shock of cold air hits the singed blood and skin with more effect than just her hair. She breathes out, sensing something off ... and in doing so she breathes out a mist as on a cold day. Even doing so again to be sure she isn't deceived by the sudden shift in her sense of the environment. But she hears the curtain behind her slowly pull aside. Not quickly like something jumping out. No, slow and measured to elicit terror. She even senses the intense gaze of the one behind her, knowing before she ever takes a slight nod in that direction that the gaze is from one much shorter than her. When Adelaide looks at the new player on the field, she now feels palpable dread. :eek:

Standing behind her, having moved the screen, is a four-and-a-half-foot-tall dwarf that is extremely burly and muscular, and yet there is something about him that is .... missing? Something drawn and no longer vital. His eyes bore into Adelaide's own. His hair seems ilke a leeched blond, and his eyes are sapphire blue but with white pupils, but his skin is pale and there is a bluish cast about them. He wears helm and armored kilt, but his upper body is bare and all brawn. In his left hand is a battleaxe of exceptional make. You are shaken (https://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken) right now!If not for the otherworldly nature of the coloring of this new player, the battleaxe this dwarf wears is an exact match for the one at the side of the Queen's Physician! Paired weapons of some type, maybe?In a deep, grumbling, sepulchral voice (think Clancy Brown!), "Brother, she means you harm, her arrow poised. Shall I end her?"

"No, stand down," says the Queen's Physician much more relaxed than should be expected for him being on the ground and outnumbered.

R1T9: There is a loud shrieking noise, and a creature bursts forth from underneath a nearby cot to stand by the fallen Queen's Physician and then gives low, grumbling growl, attempting to warn away any that would hurt the Queen's Physician it is obviously protective of. It is right up at Iluvar, but given its ferocity it doesn't bite, yet. It is at once surprisingly cute and adorably vicious with its teeth showing for the Pharasmin monk's sake. But the rippling muscle of this creature's flanks shows that it has a lot of muscle.

The Queen's Physician barks something in a language - similar to the one he spat a little earlier - and the creature stops showing its teeth. It continues to growl, though .... like it is obedient not to be overtly hostile, but it's not happy about it.

R1T7: Vivino, we finally come to you. All of this is taking place and you don't really see the fallen Queen's Physican anymore (or whatever other creature is making noises). There is a creepy dwarf to the north of Adelaide (that curtain is now open), but it hasn't attacked yet. He seems dangerous, and the situation is tense, but it does seem that the out-of-view Queen's Physician is at least considering parley (though he mentioned "ceasefire" rather than "surrender"). What do you do?

Queen's Physican on deck, Brawnwyn in the hole .... (maybe, depending on if Vivino pushes hostility or this falls back to parely) ...


Harsk: 28. PRONE!!!
Branwyn: 27. Hide from undead for 10 minutes.
Telgarana: 26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 22. Bow in hand. READIED to shoot QP if he stands (Attack 26, dmg 12)!!!
Iluvar: 21. Hide from undead for 10 minutes. !!!CAN'T USE UNARMED ATTACK UNTIL END OF NEXT TURN!!!
* Status (via Iluvar) for 7 hours. Heroism for 70 minutes. Protection from energy [fire] for 70 minutes, absorb 84 fire damage.
Lucius: 20. Bless weapon for 7 minutes.
* Currently has *status* cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Lurk: 13.
Allen: 11.
Sigur: 10.
Biter: 9.
Vivino: 7. Hide from undead for 10 minutes.

lostsole31
2021-05-06, 09:45 PM
R1T7: Seeing how at the moment hostilities have ceased, Vivino will calmly walk up next to Adelaide in a show of solidarity in front of the dwarf. He will keep his weapons sheathed as he walks forward and eyes the dwarf cautiously. "Physician, now that we are speaking I have a few questions to start: how do you know Allen and tell us what you know of this Blood Veil....and what in the name of Pharasma happened to all these people?"

End Round One, Begin Round 2 ...

R2T28: A slight grunt of pain from the figure on the ground. "Okay, so, I'm going to do something. It's going to seem sudden. But the girl over there with that darkwood bow like she's going to murder me if I twitch, so..."

He is still and quiet for a second, and even the creature next to him seems to sense something and stops its growling to look at him. A misty vapor rises all around him. For that matter, it the vapor fills in thickly so that you can only see into about 5' of it. If you are inside of the area, you can only see at a maximum five foot range as the roiling mists are very thick now.None of you saw the casting for this ... because he didn't do anything to "cast" this effect, though it did appear there was a moment of stillness or concentration. That said, this seems to be similar to an obscuring mist effect.
(Combat Ends, unless someone is too twitchy and forces it...)


Harsk: 28. PRONE!!!
Branwyn: 27. Hide from undead for 10 minutes.
Telgarana: 26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 22. Bow in hand. READIED to shoot QP if he stands (Attack 26, dmg 12)!!!
Iluvar: 21. Hide from undead for 10 minutes. !!!CAN'T USE UNARMED ATTACK UNTIL END OF NEXT TURN!!!
* Status (via Iluvar) for 7 hours. Heroism for 70 minutes. Protection from energy [fire] for 70 minutes, absorb 84 fire damage.
Lucius: 20. Bless weapon for 7 minutes.
* Currently has status cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Lurk: 13.
Allen: 11.
Sigur: 10.
Biter: 9.
Vivino: 7. Hide from undead for 10 minutes.

lostsole31
2021-05-11, 11:46 PM
(As the player may well have forgotten) .... Allen's previous group found the button in an important office upstairs on the second floor, with clues leading them to believe it was the office of none other than Dr. Reiner Davaulus himself! Agent Phi (real name: Fathi of House al-Din) had the button and disappeared below.

It takes Vivino a full eight minutes to finally engage the lift to fool it to go in the down direction. Once that engages, he doesn't have to "hold it place."

The lift seems to go for a lot longer than expected. Adelaide and Iluvar can chat together and determine you've gone at least forty feet! Once the lift stops, Iluvar is able to open the lift door to let in some much needed air .... and a couple of arrows!

Adelaide suffers a "light crit" in her left upper arm from an arrow for 12. Iluvar just barely smacks an arrow out of the way. Woman's helmed voices ring out, "The Temple is under attack! The Temple is under attack!" followed by the sound of bows clattering on the ground and longswords being drawn with very deft speed as armored boots clatter forward a little.

Begin Round One ...

R1T23: Branwyn, you are currently in a box of death! You need to get out of this thing. Two women surprised the group, getting a good hit on one of your members. You are in the back, mashed together with Telgarana, and there is nowhere to go in this box that wouldn't be squeezing. Meanwhile, the female archers-turned-swordswoman have blocked the narrow exit out of the lift.Squeezing
In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls (https://www.d20pfsrd.com/Gamemastering/Combat/#TOC-Attack-Roll) and a –4 penalty to AC.

When a Large creature (which normally takes up 4 squares) squeezes into a space that’s 1 square wide, the creature’s miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.

A creature can squeeze past a creature while moving but it can’t end its movement in an occupied square.

To squeeze through or into a space less than half your space’s width, you must use the Escape Artist (https://www.d20pfsrd.com/skills/escape-artist) skill. You can’t attack while using Escape Artist (https://www.d20pfsrd.com/skills/escape-artist) to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity (https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-) bonus to AC.

Branwyn: 23.
Telgarana: 22.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 21. Bow in hand.
Lucius: 20.
* Currently has status cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Harsk: 19.
Iluvar: 18.
* Status (via Iluvar) for 7 hours. Heroism for 55 minutes. Protection from energy [fire] for 55 minutes, absorb 84 fire damage.
Dr. Davaulus: 17.
Lurk: 16.
Gray Maiden (Red): 15. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19 arrows.
Vivino: 14.
Gray Maiden (Blue): 7. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19:20 arrows.
Allen: 5.

lostsole31
2021-05-12, 04:25 AM
R1T23: Branwyn glances at Lurk, "Give me some recon, buddy... " motioning for Lurk to get above it all for some vision, while he makes a nimble attempt to slip out of the cage, sliding through everyone's legs, but unable to shove Lurk out of the way from his protected place in the corner. What was a function of wriggliness becomes springiness asthe most outstanding display of congested-area acrobatics has likely ever see in their life is conducted when he wriggles out the legs of his friends and then brilliant gets past the two, ironclad palookas.

R1T22: Telgarana, you are no longer squeezing in your current square (though Lurk is still in the corner). You will not be able to easily move through the other squares of the lift (no "allied movement" because it's too congested), and you can't end your turn there. And just outside the lift are two woman supposedly blocking exit but for the likes of the incredibly sinuous and agile tengu. What do you do?


Branwyn: 23.
Telgarana: 22.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 21. Bow in hand.
Lucius: 20.
* Currently has status cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Harsk: 19.
Iluvar: 18.
* Status (via Iluvar) for 7 hours. Heroism for 55 minutes. Protection from energy [fire] for 55 minutes, absorb 84 fire damage.
Dr. Davaulus: 17.
Lurk: 16.
Gray Maiden (Red): 15. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19 arrows.
Vivino: 14.
Gray Maiden (Blue): 7. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19:20 arrows.
Allen: 5.

lostsole31
2021-05-12, 03:33 PM
R1T22: In a blur, Telgarana's sword is unsheathed. She casts a spell and ..... for some reason the spell fails! She had something clever she was going to say, but swallows it when she realizes that it doesn't make sense now.

R1T21: Adelaide, your bow is in hand. What do you do?


Branwyn: 23.
Telgarana: 22. Sword in hand.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 21. Bow in hand.
Lucius: 20.
* Currently has status cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Harsk: 19.
Iluvar: 18.
* Status (via Iluvar) for 7 hours. Heroism for 55 minutes. Protection from energy [fire] for 55 minutes, absorb 84 fire damage.
Dr. Davaulus: 17.
Lurk: 16.
Gray Maiden (Red): 15. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19 arrows.
Vivino: 14.
Gray Maiden (Blue): 7. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19:20 arrows.
Allen: 5.

lostsole31
2021-05-13, 02:00 PM
R1T21: Adelaide sees Branwyn nimbly slip out of the elevator. "Too tight, gotta make some room."

Branwyn taught a Master Class on high-grade acrobatics and moving through threatened areas under the worst conditions.

Adelaide teaches a Master Class on what Not to Do in the same situation. It is a rough attempt. Red cuts Adelaide's left knee with a two-handed draw cut with her masterwork longsword for 8. Blue hits her with a heavy chop to the left shoulder for 18, nearly knocking her back, and only the press of bodies behind Adelaide keep her on her feet. Reeling from the failed attempt, Adelaide does little more than plant herself more carefully.

R1T20: Lucius, what do you do?


Branwyn: 23.
Telgarana: 22. Sword in hand.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 21. Bow in hand.
Lucius: 20.
* Currently has status cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Harsk: 19.
Iluvar: 18.
* Status (via Iluvar) for 7 hours. Heroism for 55 minutes. Protection from energy [fire] for 55 minutes, absorb 84 fire damage.
Dr. Davaulus: 17.
Lurk: 16.
Gray Maiden (Red): 15. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19 arrows.
Vivino: 14.
Gray Maiden (Blue): 7. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19:20 arrows.
Allen: 5.

lostsole31
2021-05-13, 08:26 PM
R1T20: Lucius holds out his hand and speaks in a loud authoritative voice (though his other hand glows briefly as he holds it to his chest. "STOP! Stay your hands, we have come to deal with undead and the one who controls them. As you are neither, than this battle is pointless. No more blood must be spilled between us. At current we can stop now and both sides can live, but should you choose to continue know the full force of a paladin to the Inheritor will bear down upon you!"

Lucius stands firm and keeps his gaze fixed on them to see their response.

R1T19: Harsk, delays to see the response of the armored women, though he does give this very uncomfortable grunt (claustrophobic dwarf?), respecting Lucius' attempt.

R1T18: Lucius, what do you do? Do you respect Lucius' desire to parley? He seemed incredibly persuasive to you.


Branwyn: 23.
Telgarana: 22. Sword in hand.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 21. Bow in hand.
Lucius: 20. BURNED Touch of Glory on current Diplomacy attempt (31). Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Harsk: 19.
Iluvar: 18.
* Status (via Iluvar) for 7 hours. Heroism for 55 minutes. Protection from energy [fire] for 55 minutes, absorb 84 fire damage.
Dr. Davaulus: 17.
Lurk: 16.
Gray Maiden (Red): 15. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19 arrows.
Vivino: 14.
Gray Maiden (Blue): 7. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19:20 arrows.
Allen: 5.

lostsole31
2021-05-13, 09:44 PM
R1T18: Iluvar delays, but is readied in case they take offensive action ...

R1T17: A door opens to the north. There is a man standing that most in the elevator cannot quite see. But, for when/if you can .... it is a man in his earlies who may or may not be at or past the door of middle-age, and with care-worn lines around his eyes. He is of average height and slender build (5' 9", 155 lbs.), obviously Chelaxian in descent, with brown hair and brown eyes. "Everybody stand down. Ladies, pick up your bows and go back to your post. Yes, they shouldn't be down here, and plenty of things were in place so that the average citizen could not make their way down here. But this is a facility studying that which is wreaking havoc above. C'mon, ladies, the queen entrusted you to follow my orders as you would herself. Don't side-eye the tengu, take up your post. I take responsibility for them."

Combat Ends ...


Branwyn: 23.
Telgarana: 22. Sword in hand.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Adelaide: 21. Bow in hand.
Lucius: 20. BURNED Touch of Glory on current Diplomacy attempt (31). Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Harsk: 19.
Iluvar: 18.
* Status (via Iluvar) for 7 hours. Heroism for 55 minutes. Protection from energy [fire] for 55 minutes, absorb 84 fire damage.
Dr. Davaulus: 17.
Lurk: 16.
Gray Maiden (Red): 15. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19 arrows.
Vivino: 14.
Gray Maiden (Blue): 7. (24:24). Longsword in hand. Shield not readied. Bow on ground. 19:20 arrows.
Allen: 5.

lostsole31
2021-05-14, 08:44 PM
"Doctor, this is a temple of Urgathoa. Are you in league with the followers here or perhaps even one of them? And is the Queen aware that you are operating from their temple?", Iluvar queries accusingly.

"Me? Oh, no. I am definitely not an Urgathoan. However, our radiant Queen Ileosa Arabasti - a teenager who has no training in understanding the minutiae of what it takes to run a successful kingdom, has conferred upon me the authority necessary to do whatever it takes to stop the real scourge to this city."

Iluvar, doesn't sense a lie, but definitely senses a major evasion. It seems to be enough that the hair-footed monk's senese of righteousness (given his world-view) is tripped off. He steps forward and goes to touch Dr. Davaulus. For his part, the man seems surprised but it blessed by some damnable sixth sense that has him ducking just barely out of the way.

At the same time, a scythe-wielding skeleton on the door seems to come out just long enough to slash at Iluvar, who in turn just barely blocks it. The scythe-wielding skeleton returns to just being a part of the relief on the door again.

For his part, Iluvar may have gotten the jump on the doctor, but wasn't actually surprised. He calls to the Gray Maidens. "This group has just committed treason against your queen's loyal subject. Death to the traitors!"

He then shuts the door in Iluvar's face.

Begin Round One ...

R1T29: "Everyone get ready for a burst of speed," Harsk warns. He concentrates, and all of the heroes EXCEPT Allen and Lurk feel the world allow them slow to a crawl. He then takes out his heavy crossbow and then zooms to the south.

R1T26: Telgarana, your sword never went back in its scabbard. You feel boosted in speed. What do you do?You get +30' to all speeds, and one additional attack in a FAA sequence. DO NOT ADD THE OTHER BONUSES TO YOUR SHEET. I add in all bonuses not on your sheet already.
Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29.
Telgarana: 26. Sword in hand.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Vivino: 23.
Branwyn: 21.
Adelaide: 21. Bow in hand.
Lurk: 21.
Lucius: 20. Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Gray Maiden (Blue): 20. (24:24). Longsword in hand. Shield readied. 19 arrows.
Iluvar: 17. Touch of repose active on his hand.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12.
Allen: 6.
Gray Maiden (Red): 6. (24:24). Longsword in hand. Shield readied. 19 arrows.

lostsole31
2021-05-15, 02:14 AM
R1T26: As Telgarana whips out her katana, the scarlet runes on the blade flare to life. She circles around the lower part of the room and closes to strike one of the swordswomen. She does a picture-perfect draw cut to the back of the helmet where the head meets the neck, cutting the light muscles of the trap muscle's connection point for 24 + 2 STR, disabling her, though she barely stands.

R1T23: Vivino, what do you do?

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Vivino: 23.
Branwyn: 21.
Adelaide: 21. Bow in hand.
Lurk: 21.
Lucius: 20. Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Gray Maiden (Blue): 20. (0:24; 12:14 STR). Longsword in hand. Shield readied. 19 arrows.
Iluvar: 17. Touch of repose active on his hand.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12.
Allen: 6.
Gray Maiden (Red): 6. (24:24). Longsword in hand. Shield readied. 19 arrows.

lostsole31
2021-05-16, 06:39 PM
R1T23: Vivino slides over. He begins to smile at the maidens, arteries pulse, and the smile grows. His jaw grows and new teeth fill in. As the cold anger spreads through his body, his fingers lengthen and pierce through his gloves revealing long and razor sharp claws.

He lets out a brief howl of rage and proceeded to claw and bite in a blur aiming for every vital area of the maiden. By the time he is done, she is separated ins several places ... a now, metal-shelled series of meat blobs and blood slick on the floor. Blood spray goes *everywhere*. Some of it even gets into Adelaide's open, unbelieving mouth (it really is a bad day for her).

R1T21: Branwyn, what do you do?

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Vivino: 23. RAGING!!!
Branwyn: 21.
Adelaide: 20. Bow in hand.
Lurk: 19.
Lucius: 18. Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Gray Maiden (Blue): 17. (0:24; 12:14 STR). Longsword in hand. Shield readied. 19 arrows.
Iluvar: 16. Touch of repose active on his hand.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12.
Allen: 6.
Gray Maiden (Red): 6. (24:24). Longsword in hand. Shield readied. 19 arrows.

lostsole31
2021-05-19, 12:46 AM
R1T21: Branwyn looks for a way out of the fray immediately, and heads for it - dashing to the nearest hiding spot. Death by sword is very low on his list of things to do today.
Flicking his fingers in a walking gesture, he summons a darting duplicate to run in front of the nearest maiden, while he turns and runs to the nearest hiding spot, or at least a place of reasonable cover, where he can plan his next move to stay alive. He thought he saw .... something .... to the south, so he goes back and hides in the lift, the doors not nearly as wide as the cabin itself. Meanwhile, a brief duplicate of himself appears and the Gray Maiden .... doesn't slash at it. Branwyn is hiding, so he isn't looking at her (helmed face) to determine what or why, and even if she didn't strike at it, hopefully it was enough of a distraction.

R1T20: Adelaide, for all things great and small this has been a lousy day for you. In addition to hot, sticky blood sprayed all over, you feel something odd nestling in the bunch of your hair. You tilt your head enough and a finger wrapped in the remains of a gauntlet clatter to the floor. In addition, you think you see just the faintest edge of something moving in the room to the south, but you don't know what. What do you do?

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Vivino: 23. RAGING!!!
Branwyn: 21.
Adelaide: 20. Bow in hand.
Lurk: 19.
Lucius: 18. Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar. Touch of glory (on self) for 1 hour.
Iluvar: 16. Touch of repose active on his hand.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12.
Allen: 6.
Gray Maiden (Red): 6. (24:24). Longsword in hand. Shield readied. 19 arrows.

DEAD
Gray Maiden (1).

lostsole31
2021-05-19, 06:50 PM
R1T20: Wiping her bloody hand on her coat with a look of disgust on her face, Adelaide takes a 5-foot step to the east and draws her bow. As she nocks an arrow and takes aim at the Gray Maiden she says, "Something's moving in the room to the south," and lets the arrow fly, only to have the arrow bounce off of the Maiden's armor.

R1T19: Lurk hops into the lift .... within reach of Branwyn, but at the opposite corner.

R1T18: Lucius, what do you do?

Iluvar on deck, Dr. Davaulus in the hole ...

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Vivino: 23. RAGING!!!
Branwyn: 21.
Adelaide: 20. Bow in hand. ST vs. Gray Maiden.
Lurk: 19.
Lucius: 18. Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar.
Iluvar: 16. Touch of repose active on his hand.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12.
Allen: 6.
Gray Maiden (Red): 6. (24:24). Longsword in hand. Shield readied. 19 arrows.

DEAD
Gray Maiden (1).

lostsole31
2021-05-19, 09:35 PM
R1T18: A disappointed sigh can be heard from Lucius as he points his hand towards the standing Gray Maiden. He speaks in a sincere tone. "Please do not resist, if you surrender now I can assure you will be given a proper trial."

His Hand glows as he casts his spell on the Maiden. Her stance immediately becomes rigid and unmoving. Lucius steps over to her, and draws his silk rope out of his pack.

R1T16: Lucius, what do you do? Dr. Davaulus had shut the door on you, and then you were attacked by the sculpture on the door. Mind you, the sculpture on the door seems to have immediately returned to being a sculpture on the door rather than a seemingly continued combatant.

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Vivino: 23. RAGING!!!
Branwyn: 21.
Adelaide: 20. Bow in hand. ST vs. Gray Maiden.
Lurk: 19.
Lucius: 18. Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar.
Iluvar: 16. Touch of repose active on his hand.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12.
Allen: 6.
Gray Maiden (Red): 6. (24:24). Longsword in hand. Shield readied. 19 arrows. HOLD PERSON in effect (DC 18) til R8T18!!!

DEAD
Gray Maiden (1).

lostsole31
2021-05-20, 09:16 AM
R1T16: Iluvar takes note of the skeleton figure. He can't quite figure out the story with the skeleton, but it seems more of a function of a door, than a bizarre creature hiding in it, so probably either a spell effect or a magical trap of some sort. He has no way to know if he can safely interact with the door, but when it attacked it was a function of proximity - he hadn't tried the door. So, Iluvar figures that either he will get or not due to proximity, and opens the door to see the doctor there. Iluvar calls on Pharasma to protect him in his fane of the Enemy. He touches Dr. Davaulus' hip, staggering him, the touch of repose doing its work.

R1T12: Quick than Iluvar can react with a strike, the doctor - despite being staggered - moves away from Pharasma's living servant, heading to the east.

R1T6: Allen, what do you do? Iluvar opened the door to the north and the doctor was there before moving away. You remember the room to the north is the indoctrination room for the Queen's Physicians. Unlike everyone else, you are not hasted.

Gray Maiden on deck, Harsk in the hole ...

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Vivino: 23. RAGING!!!
Branwyn: 21.
Adelaide: 20. Bow in hand. ST vs. Gray Maiden.
Lurk: 19.
Lucius: 18. Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar.
Iluvar: 16.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12. STAGGERED til R2T16!!!
Allen: 6.
Gray Maiden (Red): 6. (24:24). Longsword in hand. Shield readied. 19 arrows. HOLD PERSON in effect (DC 18) til R8T18!!!

DEAD
Gray Maiden (1).

lostsole31
2021-05-21, 11:54 PM
R1T6: Allen focuses for a moment, making sure his power is properly allocated, and then holds up his hand, launching a small precise beam of fire from his hand towards one of the standing enemies. He looks past Iluvar to the NE to see Dr. Davaulus just left his LOS. He then looks to the front of the double doors. He doesn't register that the Gray Maiden is held. He doesn't even seem to be checked into what it is Iluvar was doing and what he was about to do, he just lets loose with a beam of fire that - "luckily" for the paladin's intention - misses the Gray Maiden to hit the wall behind her. Probably because Allen had to aim around Vivino's big, floppy capellano romano.

R1T5: The Gray Maiden is still held.

End Round One, Begin Round 2 ...

R2T29: "Creepy guys to the south!" Harsk calls. "Tie up that lass, and don't let the doctor escape!"

He then drops his crossbow while charging to the south as he gets out his battleaxe. His wordless dwarven warcry seems to be overpowered once he gets in the room by the sound of some type of animal roar! There is the sound of impact of axe hewing flesh twice and the sound of a dropping body, maybe some type of sizzling noise.

R2T26: Telgarana, what do you do?

Vivino on deck (raging) on deck, Branwyn (hiding) in the hole ...

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29. Charging. RS.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 35 damage.
Vivino: 23. RAGING!!!
Branwyn: 21. Hiding in the lift.
Adelaide: 20. Bow in hand. ST vs. Gray Maiden.
Lurk: 19. Hiding in the lift.
Lucius: 18. Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar.
Iluvar: 16.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12. STAGGERED til R2T16!!!
Zombie (brown): 11. (22:22).
Zombie (purple): 10. (22:22).
Zombie (blue): 7. (22:22).
Allen: 6.
Gray Maiden (Red): 5. (24:24). Longsword in hand. Shield readied. 19 arrows. HOLD PERSON in effect (DC 18) til R8T18!!!

DEAD
Gray Maiden (1).

lostsole31
2021-05-22, 08:19 PM
R2T26: Telgarana runs up to where she can see Harsk and notes that he is engaged by three Queen's Physicians, but their clothes are rotted and the skin that is visible is ruined. To leave room for others she has to move past Harsk ... and danger ... to get into the room. Three powerful fists hit against her armor, though one actually does punch hard enough to hurt Telly for 2 lethal + 5 NL. She steps past Harsk onto a curious, carbon-scored grease spot that has the odd bone here or there. In trying to keep Harsk from being flanked (like she was coming through the door, she cuts across the face, jaw, and head of one of these creepy guys (blue) for 21. Half of the head slides off at a diagonal, and yet the other half includes an eye that blinks in trying to figure whether or not to keep fighting .... it does not yet fall.

R2T23: Vivino, you are currently raging. What do you do?

Branwyn on deck (action defined), Adelaide in the whole ...

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29. Charging. RS.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 30 damage.
Vivino: 23. RAGING!!!
Branwyn: 21. Hiding in the lift.
Adelaide: 20. Bow in hand. ST vs. Gray Maiden.
Lurk: 19. Hiding in the lift.
Lucius: 18. Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar.
Iluvar: 16.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12. STAGGERED til R2T16!!!
Zombie (brown): 11. (22:22).
Zombie (purple): 10. (22:22).
Allen: 6.
Gray Maiden (Red): 5. (24:24). Longsword in hand. Shield readied. 19 arrows. HOLD PERSON in effect (DC 18) til R8T18!!!

DEAD
Gray Maiden (1). Zombie (1).

lostsole31
2021-05-23, 09:00 PM
R2T23: Vivino darts off through the north door. "Here Doctor, I just want ... to talk about surgical techniques," he growls as he moves into the room scanning for his prey. He sees the doctor near a door to the east. Vivino tries to tumble past the doctor but the doctor - rapier in hand - holds his ground. However, in the physical confrontation, Dr. Davaulus pricks himself with his rapier. Vivino attacks with his claw, scratching at the man's clothes to reveal a layer of extremely fine mail links that stopped the attack.

R2T21: Branwyn rushes up, realizing he doesn't have any rope himself, and takes the rope out of Lucius' hand.Doesn't have any rope of his own. But Lucius had some. Still, movement and taking the rope takes up the turn.
R1T20: Adelaide, what do you do? Your bow is in hand, and the paralyzed Gray Maiden is studied. There seems to be a fight in the room to the south, and the doctor (with Vivino) following) ran into the room to the north.

Lurk on deck, Lucius in the hole ....

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29. Charging. RS.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 30 damage.
Vivino: 23. RAGING!!!
Branwyn: 21. Hiding in the lift.
Adelaide: 20. Bow in hand. ST vs. Gray Maiden.
Lurk: 19. Hiding in the lift.
Lucius: 18. Use SUICIDAL to keep an ally from being attacked.
* Currently has status cast on Sindri (not here) and Iluvar.
Iluvar: 16.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12. STAGGERED til R2T16!!! BLEED 2!!!
Zombie (brown): 11. (22:22).
Zombie (purple): 10. (22:22).
Allen: 6.
Gray Maiden (Red): 5. (24:24). Longsword in hand. Shield readied. 19 arrows. HOLD PERSON in effect (DC 18) til R8T18!!!

DEAD
Gray Maiden (1). Zombie (1).

lostsole31
2021-05-23, 11:32 PM
R2T20: Adelaide sees that the situation in the room is pretty well in hand and rushes to follow vivino after the doctor. Adelaide shouts at the doctor, "Stop! We want answers! We can do this the easy way, or the hard way."

Lurk delays, continuing to hide in the lift ...

R2T18: Lucius, what do you do? Branwyn took the rope from your hands, ostensibly for him to tie up the Gray Maiden, leaving you less tied up with drudgery.

Iluvar on deck, Dr. Davaulus in the hole ...

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29. Charging. RS.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 30 damage.
Vivino: 23. RAGING!!!
Branwyn: 21. Hiding in the lift.
Adelaide: 20. Bow in hand. ST vs. Dr. Davaulus. READIED ACTION to shoot Dr. D w/ RS (attack 29, damage 16) if he attacks an ally or tries to flee.
Lurk: 19. Hiding in the lift. DELAYING!!!
Lucius: 18.
* Currently has status cast on Sindri (not here) and Iluvar.
Iluvar: 16.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12. STAGGERED til R2T16!!! BLEED 2!!!
Zombie (brown): 11. (22:22).
Zombie (purple): 10. (22:22).
Allen: 6.
Gray Maiden (Red): 5. (24:24). Longsword in hand. Shield readied. 19 arrows. HOLD PERSON in effect (DC 18) til R8T18!!!

DEAD
Gray Maiden (1). Zombie (1).

lostsole31
2021-05-24, 12:01 AM
R2T18: Lucius takes Harsks words into account and dashes after the Doctor, when he enters the room he presents his holy symbol and shouts, "Stand down now! That isn't a request, it's an order! If you resist than the Inheritors judgement will fall upon you!"

His holy symbol glows with the power of divine magic. Meanwhile, for those in that room, it appears that Dr. Davaulus gets over whatever Iluvar had done to him.

R2T16: Iluvar, what do you do?

Dr. Davaulus on deck, southern room occupants in the hole ...

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29. Charging. RS.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 30 damage.
Vivino: 23. RAGING!!!
Branwyn: 21. Hiding in the lift.
Adelaide: 20. Bow in hand. ST vs. Dr. Davaulus. READIED ACTION to shoot Dr. D w/ RS (attack 29, damage 16) if he attacks an ally or tries to flee.
Lurk: 19. Hiding in the lift. DELAYING!!!
Lucius: 18. READIED to cast holy smite on Dr. D if he does anything other than surrender (18 damage).
* Currently has status cast on Sindri (not here) and Iluvar.
Iluvar: 16.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Dr. Davaulus: 12. BLEED 2!!!
Zombie (brown): 11. (22:22).
Zombie (purple): 10. (22:22).
Allen: 6.
Gray Maiden (Red): 5. (24:24). Longsword in hand. Shield readied. 19 arrows. HOLD PERSON in effect (DC 18) til R8T18!!!

DEAD
Gray Maiden (1). Zombie (1).

lostsole31
2021-05-25, 03:09 AM
R2T16: Iluvar steps into the room, and then up and around the north side of the table in this room and does a quick leg hook to trip Dr. Davaulus!

R2T12: Dr. Davaulus takes 2 bleed. He defensively casts a spell, one which Adelaide recognizes as an attack spell and she looses her arrow, hitting the doctor in the upper right arm for 18 and causing his spell to fizzle. Then, Lucius' spell goes off as he draws down holy power to smite his enemy for 18 + blinded! The blast of holy power consumes the entire room. Adelaide, of virtuous heart, is unharmed. Unfortunately, though each honorable in their own ways, Iluvar and Vivino are not so spared as Iluvar barely resists for 4, but Vivino is surprised by it and takes 9 (all soaked up by THP).

The Dr. then tries to stand. Iluvar tries to give an uppercut to him as he tries to stand but the blow is blocked by the man's armor. Vivino meets with more success, doing 13 to Dr. D's left hand. Dr. Davaulus finally makes it onto his feet, and then steps into the little alcove by the shut door. As he stumbles away from him, Iluvar does a straight jab right to the Dr. Davaulus' nose for 4.

R2T11-10: Meanwhile, in the room to the south .... brown swings wildly at Harsk. Purple's downward blow hits Harsk in his left knee for 7.

R2T6: Allen, what do you do?

Gray Maiden (paralyzed) on deck, Harsk in the hole ...

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29. Charging. RS.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 30 damage.
Vivino: 23. Defensive Stance. RAGING!!!
Branwyn: 21. Hiding in the lift.
Lurk: 19. Hiding in the lift. DELAYING!!!
Iluvar: 16.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Adelaide: 14. Bow in hand. ST vs. Dr. Davaulus. RS. Remember PBS bonus.
Lucius: 13.
* Currently has status cast on Sindri (not here) and Iluvar.
Dr. Davaulus: 12. BLEED 2!!! BLINDED til R3T13!!!
Zombie (brown): 11. (22:22).
Zombie (purple): 10. (22:22).
Allen: 6.
Gray Maiden (Red): 5. (24:24). Longsword in hand. Shield readied. 19 arrows. HOLD PERSON in effect (DC 18) til R8T18!!!

DEAD
Gray Maiden (1). Zombie (1).

lostsole31
2021-05-26, 03:59 AM
R2T6: Allen changes gears. He had blindly fired at one enemy who had all but been defeated, but now he's turning his attention towards the rest of the party. He moves to the northern door, and from just outside the room with the others, but seeing nothing because of an initial alcove, Allen has to check fire.

R2T5: The Gray Maiden is still paralyzed ...

End Round 2, Begin Round 3 ...

R3T29: Harsk recovers from his charge, but maintains full power in his swings. He hits Brown in the head for 11, but recovering his axe from the skull throws off the second attack. Then, Harsk instantaneously grows two incredibly large canines that he then uses to bite Brown in the head for another 9, but Brown still stands. The teeth retract, having the secondary effect of sort of clearing the gore off of his teeth. He looks to Telgarana. "Yuck."

R3T26: Telgarana, what do you do?

Vivino (raging, defensive stance) on deck, Branwyn (about to tie up the Gray Maiden) in the hole ...

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29. RS.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 30 damage.
Vivino: 23. Defensive Stance. RAGING!!!
Branwyn: 21.
Lurk: 19. Hiding in the lift. DELAYING!!!
Iluvar: 16.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Adelaide: 14. Bow in hand. ST vs. Dr. Davaulus. RS. Remember PBS bonus.
Lucius: 13.
* Currently has status cast on Sindri (not here) and Iluvar.
Dr. Davaulus: 12. BLEED 2!!! BLINDED til R3T13!!!
Zombie (brown): 11. (2:22).
Zombie (purple): 10. (22:22).
Allen: 6.
Gray Maiden (Red): 5. (24:24). Longsword in hand. Shield readied. 19 arrows. HOLD PERSON in effect (DC 18) til R8T18!!!

DEAD
Gray Maiden (1). Zombie (1).

lostsole31
2021-05-27, 10:20 AM
R3T26: Telgarana charges up her blade. "Reporting in for surgery!"

She steps up to the other person in a Queen's Physician outfit. The first shot should have had the man bleeding out as she deals 18. She knows she cut across the brachial artery and yet the man does not bleed. She slashes him again deep down on the right shoulder, and this time, the strange form of "death" occurs. The man sort of crumples down, bubbles, and becomes a black, greasy spot on the ground. But she's not done, enhanced as she is by the dwarf's magic, and she carefully aims her cut high so as not to catch Harsk ... and in doing so she cuts the head off the man's beakered face right at the nose and ears. The "skull cap" flies several feet behind Harsk as this one, too, seems to do a bubbling death. Nobody else is in this room.

Telgarana has the chance for a quick look at the room they're in...A number of crates fill this room. A particularly large one has been dragged into the chamber’s center, around which stand four mismatched chairs and stools.
R3T23: Vivino, you are raging, but also in a defensive stance. The doctor appears to be blinded, and stands at a door. What do you do?

Branwyn on deck (action declared), Iluvar in the hole ...

Northern trap tripped. Will not reset til R10T17.
HASTE til R8T29 (All, except Allen & Lurk): 1 additional attack in FAA sequence. +30' all speeds. +1 bonus on attk rolls, +1 dodge bonus to AC & Ref saves.
Harsk: 29. RS.
Telgarana: 26. JNR +3 keen til R11T26.
* Ablative barrier (7 hours or until discharged): First 5 lethal she takes from each attk is NL. DR 5/-- vs. NL attacks. Converts total 30 damage.
Vivino: 23. Defensive Stance. RAGING!!!
Branwyn: 21.
Lurk: 19. Hiding in the lift. DELAYING!!!
Iluvar: 16.
* Status (via Iluvar) for 7 hours. Heroism for 50 minutes. Protection from energy [fire] for 50 minutes, absorb 84 fire damage.
Adelaide: 14. Bow in hand. ST vs. Dr. Davaulus. RS. Remember PBS bonus.
Lucius: 13.
* Currently has status cast on Sindri (not here) and Iluvar.
Dr. Davaulus: 12. BLEED 2!!! BLINDED til R3T13!!!
Allen: 6.
Gray Maiden (Red): 5. (24:24). Longsword in hand. Shield readied. 19 arrows. HOLD PERSON in effect (DC 18) til R8T18!!!

DEAD
Gray Maiden (1). Zombie (4).