CinuzIta
2015-12-13, 06:22 AM
Hello all!
This is a new spell I'm planning to give to the main enemy in my on going campaign. Basically, I tried to copy Dragon Age 2's Hawke's spell (you can see it by the end of this video: https://www.youtube.com/watch?v=jlACgYHtWCI ): he summons two huge, twisted, demonic version of his own hands and use them to grab his foes and rip them in two.
Creating spells is not my cup of tea anyway, so I'm here to search for some evaluation from you guys!
I'm aware that the Bigby's hand line of spell has a similar effect to this one but my spell doesn't have a wide variety of uses like Bigby's spells: it's a save or die spell. Also, I've tried to balance it against said hand spells, finger of death and the phantasmal strangler (yeah...). I've gone with a mid-level spell as it grants 2 or more saving throws to the target but naturally I'm willing to change it if it comes out to be overpowered or something.
Rending Hands
Evocation [Force]
Level: Wizard/Sorcerer 5, Duskblade 3.
Components: V/S.
Casting Time: 1 standard action.
Range: Short (25 ft + 5 ft/2 levels).
Target: 1 creature.
Duration: 1/round per level.
Saving throw: Fortitude partial (see text).
Spell resistance: No.
Black and purple smoke crossed by lightnings appear over your enemy as you point your hands toward him; two twisted and demonic version of your own hands emerge from the smoke, grasping your enemies and trying to tear them in two.
This spell creates two Huge hands over your enemy that immediately grapple them (whether by their arms, legs, neck, tail or in any suitable way) without any need of a melee touch attack. The hands grapple modifier equals your caster level + your Intelligence or Charisma modifier +10 for the hand’s Strength score (31) +8 for the hand's size modifier. Even though the hands are two, they only get one grapple check. If the target manages to get free from the grapple, the spell ends immediately. The target can attempt a grapple or escape artist check on each of his turns to escape the grapple.
The Hands can't move as they are tied to the smoke from which they emerge.
On the turn after, the hands tries to pin their target. If they succeed, they immediatly pull him wildly, trying to rip him in two. The target must succeed in a Fortitude saving throw or die as he is being ripped in two by the hands. If he succeeds on the saving throw he only gets 3d6 damages (the target can die because of these damages) but are still considered to be in a grapple with the hands. Every time they succeed on a saving throw they suffer a cumulative penalty of -4 on the next one because of the pain caused by the hands.
If the spell's target dies in any way while being holded by the hands, the spell immediately ends.
I hope it's all, let me know what you think!
This is a new spell I'm planning to give to the main enemy in my on going campaign. Basically, I tried to copy Dragon Age 2's Hawke's spell (you can see it by the end of this video: https://www.youtube.com/watch?v=jlACgYHtWCI ): he summons two huge, twisted, demonic version of his own hands and use them to grab his foes and rip them in two.
Creating spells is not my cup of tea anyway, so I'm here to search for some evaluation from you guys!
I'm aware that the Bigby's hand line of spell has a similar effect to this one but my spell doesn't have a wide variety of uses like Bigby's spells: it's a save or die spell. Also, I've tried to balance it against said hand spells, finger of death and the phantasmal strangler (yeah...). I've gone with a mid-level spell as it grants 2 or more saving throws to the target but naturally I'm willing to change it if it comes out to be overpowered or something.
Rending Hands
Evocation [Force]
Level: Wizard/Sorcerer 5, Duskblade 3.
Components: V/S.
Casting Time: 1 standard action.
Range: Short (25 ft + 5 ft/2 levels).
Target: 1 creature.
Duration: 1/round per level.
Saving throw: Fortitude partial (see text).
Spell resistance: No.
Black and purple smoke crossed by lightnings appear over your enemy as you point your hands toward him; two twisted and demonic version of your own hands emerge from the smoke, grasping your enemies and trying to tear them in two.
This spell creates two Huge hands over your enemy that immediately grapple them (whether by their arms, legs, neck, tail or in any suitable way) without any need of a melee touch attack. The hands grapple modifier equals your caster level + your Intelligence or Charisma modifier +10 for the hand’s Strength score (31) +8 for the hand's size modifier. Even though the hands are two, they only get one grapple check. If the target manages to get free from the grapple, the spell ends immediately. The target can attempt a grapple or escape artist check on each of his turns to escape the grapple.
The Hands can't move as they are tied to the smoke from which they emerge.
On the turn after, the hands tries to pin their target. If they succeed, they immediatly pull him wildly, trying to rip him in two. The target must succeed in a Fortitude saving throw or die as he is being ripped in two by the hands. If he succeeds on the saving throw he only gets 3d6 damages (the target can die because of these damages) but are still considered to be in a grapple with the hands. Every time they succeed on a saving throw they suffer a cumulative penalty of -4 on the next one because of the pain caused by the hands.
If the spell's target dies in any way while being holded by the hands, the spell immediately ends.
I hope it's all, let me know what you think!