RakiReborn
2016-04-18, 06:25 AM
Hi again GiantITP,
I have been working on some hybrid class rules for a while now, and last week i decided to split them into Gestallt and Hybrid class rules. The Gestallt Class Rules Supplement can be found here (http://www.giantitp.com/forums/showthread.php?484614-Rakireborn-s-Gestallt-%28former-Hybrid-%29-Class-Rules-Supplement). In this version of combining two classes, you progress in both, but do not gain all the features from both. Instead, each level, you choose which features you get.
Some adventurers specialize in one class, others take training in another to enhance their primary class. But there are also those that combine two classes, and pick what features they wish to train. These are called Hybrids.
HIT POINTS
Hit dice: You add both hit dice together, and halve it (rounded down to the nearest even sided die) to get your Hybrid class Hit Dice (e.g. a barbarian and sorcerer Hybrid gets (12+6)/2=9, which gets you a d8 Hit Die).
Starting Hit points: The maximum of your Hit Die + your constitution modifier. (e.g. a barbarian and a sorcerer Hybrid gives a d8 Hit Die, so it gets 8 + its constitution modifier hp)
Hit points after 1st level: Your Hit Die (or average rounded up) + your Constitution modifier per Hybrid level after 1st.
PROFICIENCIES
Armor: The combined armor proficiencies that multiclassing into the class would give (PHB p164).
Weapons: The combined weapon proficiencies that multiclassing into the class would give (PHB p164).
Tools: All tools given by both classes.
Saving throws: Combine the two classes’ saving throws, and choose one common and one uncommon saving throw (common: dex, con, wis. Uncommon: str, int, cha).
Skills: Combine the skills you may choose from. You get proficiency in two of those skills. If a class gives more skill proficiencies, you may choose them from that class’ options.
FEATURES
HybridLevel
Max lvl for Features
Scaling features as class level
1
1
1
2
2
2
3
3
3
4
Ability Score Increase
3
5
3
4
6
5
5
7
5
5
8
Ability Score Increase
6
9
6
7
10
7
8
11
9
9
12
Ability Score Increase
10
13
10
11
14
11
11
15
13
12
16
Ability Score Increase
13
17
14
14
18
15
15
19
Ability Score Increase
15
20
15
16
Choosing features:
Each time you level up, except when you gain an ASI, you may choose the features from one level from either of your Hybrid classes. The maximum level you can choose from is shown in the table above. You cannot chose the features from one hybrid class if you have twice as many levels chosen from that hybrid class than you have from the other.
Made it go till 15 for features and 16 for scaling progression, so it ends at the end of the 3rd tier. This is so you have to choose between taking a dip or making a hybrid.
Spellcasting for all classes
Barbarian:
- Rage
Druid:
- Wild shape
Fighter:
- Second Wind
- Battlemaster superiority dice and maneuvers
Monk:
- Martial arts
- Ki Points
- Unarmored Movement
- Elemental Disciplines
Paladin:
- Lay on Hands
Rogue:
- Sneak Attack
Sorcerer:
- Font of Magic
Warlock:
- Pact Magic
- Invocations
Wizard:
- Arcane Recovery
Specials at features:
Feature’s granting Heavy Armor proficiency
If you choose a feature that gives you heavy armor proficiency while you do not have medium armor proficiency, you instead gain armor proficiency one step higher than you currently have (none - light - medium - heavy)
Features adding your spellcasting modifier to damage of spells
If you choose two features that add your spellcasting modifier to the damage of spells you cast, you only add your spellcasting modifier once. If you have multiple spellcasting abilities, you may choose which one to add.
Fighting Style
You may only choose one feature that gives a fighting style from the first three class levels of both your hybrid classes.
Channel Divinity
If you choose both Channel Divinity features from both your hybrid classes, you get the options of both classes. You do not gain additional uses from both classes, but must choose one class and follow that progression.
Unarmored Defence
You may only choose one feature that gives Unarmored Defence from both your hybrid classes.
ASI’s
Some classes give an extra ASI aside from those in the table above. That ASI counts as a class feature, and you may choose it at the appropriate level listed in the table above. If both classes give an extra ASI at the same level, you may choose only one.
Spellcasting
Cantrips
You follow the progression of ‘features that use scaling by class level’. If you choose both spellcasting features from both your hybrid classes and both would grant you cantrips, choose one class' cantrip progression and follow that with the progression of ‘features that use scaling by class level’. You may choose the cantrips from both lists. When you gain the second spellcasting feature, you may change up to half your current cantrips to cantrips of the new list.
Spell Slots
Your spell slots are determined by the combination of your classes. If only one has it, use progression as scaling feature progression. If two have the same spellcasting, use full progression. If two have different spellcastings, use the tables below (got the tables, but too much of a drag to add in tables here...)
Known/Prepared spells
You follow the progression of ‘features that use scaling by class level’. If you have two classes that grant known or prepared spells, you learn/prepare them individually.
Spellcasting Focus
You can use both class’ spellcasting focus for both class’ spellcasting if you have more than one spellcasting feature.
Spellcasting ability
You can use both class’ spellcasting ability for both class’ spellcasting if you have more than one spellcasting feature.
So, that's what i got right now. Any suggestions/ideas/critique/anything? Is it ripe for playtesting? As always, this is open to be used or playtested by everyone, but please let me know how it went ;)
I have been working on some hybrid class rules for a while now, and last week i decided to split them into Gestallt and Hybrid class rules. The Gestallt Class Rules Supplement can be found here (http://www.giantitp.com/forums/showthread.php?484614-Rakireborn-s-Gestallt-%28former-Hybrid-%29-Class-Rules-Supplement). In this version of combining two classes, you progress in both, but do not gain all the features from both. Instead, each level, you choose which features you get.
Some adventurers specialize in one class, others take training in another to enhance their primary class. But there are also those that combine two classes, and pick what features they wish to train. These are called Hybrids.
HIT POINTS
Hit dice: You add both hit dice together, and halve it (rounded down to the nearest even sided die) to get your Hybrid class Hit Dice (e.g. a barbarian and sorcerer Hybrid gets (12+6)/2=9, which gets you a d8 Hit Die).
Starting Hit points: The maximum of your Hit Die + your constitution modifier. (e.g. a barbarian and a sorcerer Hybrid gives a d8 Hit Die, so it gets 8 + its constitution modifier hp)
Hit points after 1st level: Your Hit Die (or average rounded up) + your Constitution modifier per Hybrid level after 1st.
PROFICIENCIES
Armor: The combined armor proficiencies that multiclassing into the class would give (PHB p164).
Weapons: The combined weapon proficiencies that multiclassing into the class would give (PHB p164).
Tools: All tools given by both classes.
Saving throws: Combine the two classes’ saving throws, and choose one common and one uncommon saving throw (common: dex, con, wis. Uncommon: str, int, cha).
Skills: Combine the skills you may choose from. You get proficiency in two of those skills. If a class gives more skill proficiencies, you may choose them from that class’ options.
FEATURES
HybridLevel
Max lvl for Features
Scaling features as class level
1
1
1
2
2
2
3
3
3
4
Ability Score Increase
3
5
3
4
6
5
5
7
5
5
8
Ability Score Increase
6
9
6
7
10
7
8
11
9
9
12
Ability Score Increase
10
13
10
11
14
11
11
15
13
12
16
Ability Score Increase
13
17
14
14
18
15
15
19
Ability Score Increase
15
20
15
16
Choosing features:
Each time you level up, except when you gain an ASI, you may choose the features from one level from either of your Hybrid classes. The maximum level you can choose from is shown in the table above. You cannot chose the features from one hybrid class if you have twice as many levels chosen from that hybrid class than you have from the other.
Made it go till 15 for features and 16 for scaling progression, so it ends at the end of the 3rd tier. This is so you have to choose between taking a dip or making a hybrid.
Spellcasting for all classes
Barbarian:
- Rage
Druid:
- Wild shape
Fighter:
- Second Wind
- Battlemaster superiority dice and maneuvers
Monk:
- Martial arts
- Ki Points
- Unarmored Movement
- Elemental Disciplines
Paladin:
- Lay on Hands
Rogue:
- Sneak Attack
Sorcerer:
- Font of Magic
Warlock:
- Pact Magic
- Invocations
Wizard:
- Arcane Recovery
Specials at features:
Feature’s granting Heavy Armor proficiency
If you choose a feature that gives you heavy armor proficiency while you do not have medium armor proficiency, you instead gain armor proficiency one step higher than you currently have (none - light - medium - heavy)
Features adding your spellcasting modifier to damage of spells
If you choose two features that add your spellcasting modifier to the damage of spells you cast, you only add your spellcasting modifier once. If you have multiple spellcasting abilities, you may choose which one to add.
Fighting Style
You may only choose one feature that gives a fighting style from the first three class levels of both your hybrid classes.
Channel Divinity
If you choose both Channel Divinity features from both your hybrid classes, you get the options of both classes. You do not gain additional uses from both classes, but must choose one class and follow that progression.
Unarmored Defence
You may only choose one feature that gives Unarmored Defence from both your hybrid classes.
ASI’s
Some classes give an extra ASI aside from those in the table above. That ASI counts as a class feature, and you may choose it at the appropriate level listed in the table above. If both classes give an extra ASI at the same level, you may choose only one.
Spellcasting
Cantrips
You follow the progression of ‘features that use scaling by class level’. If you choose both spellcasting features from both your hybrid classes and both would grant you cantrips, choose one class' cantrip progression and follow that with the progression of ‘features that use scaling by class level’. You may choose the cantrips from both lists. When you gain the second spellcasting feature, you may change up to half your current cantrips to cantrips of the new list.
Spell Slots
Your spell slots are determined by the combination of your classes. If only one has it, use progression as scaling feature progression. If two have the same spellcasting, use full progression. If two have different spellcastings, use the tables below (got the tables, but too much of a drag to add in tables here...)
Known/Prepared spells
You follow the progression of ‘features that use scaling by class level’. If you have two classes that grant known or prepared spells, you learn/prepare them individually.
Spellcasting Focus
You can use both class’ spellcasting focus for both class’ spellcasting if you have more than one spellcasting feature.
Spellcasting ability
You can use both class’ spellcasting ability for both class’ spellcasting if you have more than one spellcasting feature.
So, that's what i got right now. Any suggestions/ideas/critique/anything? Is it ripe for playtesting? As always, this is open to be used or playtested by everyone, but please let me know how it went ;)